diff --git a/Assets/Editor/Logs/NoItemLogs.txt b/Assets/Editor/Logs/NoItemLogs.txt index c75fcd582..e69de29bb 100644 --- a/Assets/Editor/Logs/NoItemLogs.txt +++ b/Assets/Editor/Logs/NoItemLogs.txt @@ -1,1853 +0,0 @@ -2024-12-22 10:04:21 -Item ID 400001 not found! - at System.Environment.get_StackTrace () [0x00000] in :0 - at table_itemlist.Get_Data (System.Int32 id) [0x0001f] in C:\Git\nn_himminji\Assets\Script\Table\table_itemlist.cs:103 - at UIAtlasMgr.Get_Sprite (System.Int32 itemid) [0x00000] in C:\Git\nn_himminji\Assets\Script\Mgr\UIAtlasMgr.cs:19 - at RelicCard.Set[T] (T _base) [0x0008e] in C:\Git\nn_himminji\Assets\Script\UI\Collection\Relic\RelicCard.cs:32 - at uScrollViewMgr.Set_ScrollView[T] (System.Collections.Generic.List`1[T] _lst) [0x0000a] in C:\Git\nn_himminji\Assets\Script\Util\uScrollViewMgr.cs:50 - at CollectionRelicUI_Scroll.Set () [0x00000] in C:\Git\nn_himminji\Assets\Script\UI\Collection\Relic\CollectionRelicUI_Scroll.cs:9 - at CollectionRelicUI.Set () [0x0002d] in C:\Git\nn_himminji\Assets\Script\UI\Collection\Relic\CollectionRelicUI.cs:50 - at CollectionUI.OnClick_Tab (System.Int32 index) [0x00020] in C:\Git\nn_himminji\Assets\Script\UI\Collection\CollectionUI.cs:19 - at UnityEngine.Events.InvokableCall`1[T1].Invoke (T1 args0) [0x00000] in :0 - at UnityEngine.Events.CachedInvokableCall`1[T].Invoke (System.Object[] args) [0x00000] in :0 - at UnityEngine.Events.UnityEvent.Invoke () [0x00000] in :0 - at UnityEngine.UI.Button.Press () [0x0001c] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\UI\Core\Button.cs:70 - at UnityEngine.UI.Button.OnPointerClick (UnityEngine.EventSystems.PointerEventData eventData) [0x00009] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\UI\Core\Button.cs:114 - at UnityEngine.EventSystems.ExecuteEvents.Execute (UnityEngine.EventSystems.IPointerClickHandler handler, UnityEngine.EventSystems.BaseEventData eventData) [0x00000] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\ExecuteEvents.cs:57 - at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00067] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\ExecuteEvents.cs:272 - at UnityEngine.EventSystems.StandaloneInputModule.ReleaseMouse (UnityEngine.EventSystems.PointerEventData pointerEvent, UnityEngine.GameObject currentOverGo) [0x0002f] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:192 - at UnityEngine.EventSystems.StandaloneInputModule.ProcessMousePress (UnityEngine.EventSystems.PointerInputModule+MouseButtonEventData data) [0x00146] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:654 - at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent (System.Int32 id) [0x0002e] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:554 - at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent () [0x00000] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:534 - at UnityEngine.EventSystems.StandaloneInputModule.Process () [0x00032] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:282 - at UnityEngine.EventSystems.EventSystem.Update () [0x000b7] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\EventSystem.cs:530 - - -2024-12-22 10:04:21 -Item ID 400001 not found! - at System.Environment.get_StackTrace () [0x00000] in :0 - at table_itemlist.Get_Data (System.Int32 id) [0x0001f] in C:\Git\nn_himminji\Assets\Script\Table\table_itemlist.cs:103 - at table_itemlist.Get_ItemName (System.Int32 id) [0x00000] in C:\Git\nn_himminji\Assets\Script\Table\table_itemlist.cs:120 - at RelicListTableData.Get_Name () [0x00000] in C:\Git\nn_himminji\Assets\Script\Table\Collection\table_reliclist.cs:37 - at RelicCard.Set[T] (T _base) [0x000c2] in C:\Git\nn_himminji\Assets\Script\UI\Collection\Relic\RelicCard.cs:33 - at uScrollViewMgr.Set_ScrollView[T] (System.Collections.Generic.List`1[T] _lst) [0x0000a] in C:\Git\nn_himminji\Assets\Script\Util\uScrollViewMgr.cs:50 - at CollectionRelicUI_Scroll.Set () [0x00000] in C:\Git\nn_himminji\Assets\Script\UI\Collection\Relic\CollectionRelicUI_Scroll.cs:9 - at CollectionRelicUI.Set () [0x0002d] in C:\Git\nn_himminji\Assets\Script\UI\Collection\Relic\CollectionRelicUI.cs:50 - at CollectionUI.OnClick_Tab (System.Int32 index) [0x00020] in C:\Git\nn_himminji\Assets\Script\UI\Collection\CollectionUI.cs:19 - at UnityEngine.Events.InvokableCall`1[T1].Invoke (T1 args0) [0x00000] in :0 - at UnityEngine.Events.CachedInvokableCall`1[T].Invoke (System.Object[] args) [0x00000] in :0 - at UnityEngine.Events.UnityEvent.Invoke () [0x00000] in :0 - at UnityEngine.UI.Button.Press () [0x0001c] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\UI\Core\Button.cs:70 - at UnityEngine.UI.Button.OnPointerClick (UnityEngine.EventSystems.PointerEventData eventData) [0x00009] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\UI\Core\Button.cs:114 - at UnityEngine.EventSystems.ExecuteEvents.Execute (UnityEngine.EventSystems.IPointerClickHandler handler, UnityEngine.EventSystems.BaseEventData eventData) [0x00000] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\ExecuteEvents.cs:57 - at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00067] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\ExecuteEvents.cs:272 - at UnityEngine.EventSystems.StandaloneInputModule.ReleaseMouse (UnityEngine.EventSystems.PointerEventData pointerEvent, UnityEngine.GameObject currentOverGo) [0x0002f] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:192 - at UnityEngine.EventSystems.StandaloneInputModule.ProcessMousePress (UnityEngine.EventSystems.PointerInputModule+MouseButtonEventData data) [0x00146] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:654 - at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent (System.Int32 id) [0x0002e] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:554 - at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent () [0x00000] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:534 - at UnityEngine.EventSystems.StandaloneInputModule.Process () [0x00032] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:282 - at UnityEngine.EventSystems.EventSystem.Update () [0x000b7] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\EventSystem.cs:530 - - -2024-12-22 10:04:21 -Item ID 400001 not found! - at System.Environment.get_StackTrace () [0x00000] in :0 - at table_itemlist.Get_Data (System.Int32 id) [0x0001f] in C:\Git\nn_himminji\Assets\Script\Table\table_itemlist.cs:103 - at ServerData.Get_ItemAmount (System.Int32 id) [0x00000] in C:\Git\nn_himminji\Assets\Script\Server\ServerClass.cs:1937 - at RelicCard.Set[T] (T _base) [0x00128] in C:\Git\nn_himminji\Assets\Script\UI\Collection\Relic\RelicCard.cs:44 - at uScrollViewMgr.Set_ScrollView[T] (System.Collections.Generic.List`1[T] _lst) [0x0000a] in C:\Git\nn_himminji\Assets\Script\Util\uScrollViewMgr.cs:50 - at CollectionRelicUI_Scroll.Set () [0x00000] in C:\Git\nn_himminji\Assets\Script\UI\Collection\Relic\CollectionRelicUI_Scroll.cs:9 - at CollectionRelicUI.Set () [0x0002d] in C:\Git\nn_himminji\Assets\Script\UI\Collection\Relic\CollectionRelicUI.cs:50 - at CollectionUI.OnClick_Tab (System.Int32 index) [0x00020] in C:\Git\nn_himminji\Assets\Script\UI\Collection\CollectionUI.cs:19 - at UnityEngine.Events.InvokableCall`1[T1].Invoke (T1 args0) [0x00000] in :0 - at UnityEngine.Events.CachedInvokableCall`1[T].Invoke (System.Object[] args) [0x00000] in :0 - at UnityEngine.Events.UnityEvent.Invoke () [0x00000] in :0 - at UnityEngine.UI.Button.Press () [0x0001c] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\UI\Core\Button.cs:70 - at UnityEngine.UI.Button.OnPointerClick (UnityEngine.EventSystems.PointerEventData eventData) [0x00009] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\UI\Core\Button.cs:114 - at UnityEngine.EventSystems.ExecuteEvents.Execute (UnityEngine.EventSystems.IPointerClickHandler handler, UnityEngine.EventSystems.BaseEventData eventData) [0x00000] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\ExecuteEvents.cs:57 - at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00067] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\ExecuteEvents.cs:272 - at UnityEngine.EventSystems.StandaloneInputModule.ReleaseMouse (UnityEngine.EventSystems.PointerEventData pointerEvent, UnityEngine.GameObject currentOverGo) [0x0002f] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:192 - at UnityEngine.EventSystems.StandaloneInputModule.ProcessMousePress (UnityEngine.EventSystems.PointerInputModule+MouseButtonEventData data) [0x00146] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:654 - at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent (System.Int32 id) [0x0002e] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:554 - at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent () [0x00000] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:534 - at UnityEngine.EventSystems.StandaloneInputModule.Process () [0x00032] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:282 - at UnityEngine.EventSystems.EventSystem.Update () [0x000b7] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\EventSystem.cs:530 - - -2024-12-22 10:04:21 -Item ID 400002 not found! - at System.Environment.get_StackTrace () [0x00000] in :0 - at table_itemlist.Get_Data (System.Int32 id) [0x0001f] in C:\Git\nn_himminji\Assets\Script\Table\table_itemlist.cs:103 - at UIAtlasMgr.Get_Sprite (System.Int32 itemid) [0x00000] in C:\Git\nn_himminji\Assets\Script\Mgr\UIAtlasMgr.cs:19 - at RelicCard.Set[T] (T _base) [0x0008e] in C:\Git\nn_himminji\Assets\Script\UI\Collection\Relic\RelicCard.cs:32 - at uScrollViewMgr.Set_ScrollView[T] (System.Collections.Generic.List`1[T] _lst) [0x0000a] in C:\Git\nn_himminji\Assets\Script\Util\uScrollViewMgr.cs:50 - at CollectionRelicUI_Scroll.Set () [0x00000] in C:\Git\nn_himminji\Assets\Script\UI\Collection\Relic\CollectionRelicUI_Scroll.cs:9 - at CollectionRelicUI.Set () [0x0002d] in C:\Git\nn_himminji\Assets\Script\UI\Collection\Relic\CollectionRelicUI.cs:50 - at CollectionUI.OnClick_Tab (System.Int32 index) [0x00020] in C:\Git\nn_himminji\Assets\Script\UI\Collection\CollectionUI.cs:19 - at UnityEngine.Events.InvokableCall`1[T1].Invoke (T1 args0) [0x00000] in :0 - at UnityEngine.Events.CachedInvokableCall`1[T].Invoke (System.Object[] args) [0x00000] in :0 - at UnityEngine.Events.UnityEvent.Invoke () [0x00000] in :0 - at UnityEngine.UI.Button.Press () [0x0001c] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\UI\Core\Button.cs:70 - at UnityEngine.UI.Button.OnPointerClick (UnityEngine.EventSystems.PointerEventData eventData) [0x00009] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\UI\Core\Button.cs:114 - at UnityEngine.EventSystems.ExecuteEvents.Execute (UnityEngine.EventSystems.IPointerClickHandler handler, UnityEngine.EventSystems.BaseEventData eventData) [0x00000] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\ExecuteEvents.cs:57 - at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00067] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\ExecuteEvents.cs:272 - at UnityEngine.EventSystems.StandaloneInputModule.ReleaseMouse (UnityEngine.EventSystems.PointerEventData pointerEvent, UnityEngine.GameObject currentOverGo) [0x0002f] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:192 - at UnityEngine.EventSystems.StandaloneInputModule.ProcessMousePress (UnityEngine.EventSystems.PointerInputModule+MouseButtonEventData data) [0x00146] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:654 - at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent (System.Int32 id) [0x0002e] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:554 - at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent () [0x00000] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:534 - at UnityEngine.EventSystems.StandaloneInputModule.Process () [0x00032] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:282 - at UnityEngine.EventSystems.EventSystem.Update () [0x000b7] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\EventSystem.cs:530 - - -2024-12-22 10:04:21 -Item ID 400002 not found! - at System.Environment.get_StackTrace () [0x00000] in :0 - at table_itemlist.Get_Data (System.Int32 id) [0x0001f] in C:\Git\nn_himminji\Assets\Script\Table\table_itemlist.cs:103 - at table_itemlist.Get_ItemName (System.Int32 id) [0x00000] in C:\Git\nn_himminji\Assets\Script\Table\table_itemlist.cs:120 - at RelicListTableData.Get_Name () [0x00000] in C:\Git\nn_himminji\Assets\Script\Table\Collection\table_reliclist.cs:37 - at RelicCard.Set[T] (T _base) [0x000c2] in C:\Git\nn_himminji\Assets\Script\UI\Collection\Relic\RelicCard.cs:33 - at uScrollViewMgr.Set_ScrollView[T] (System.Collections.Generic.List`1[T] _lst) [0x0000a] in C:\Git\nn_himminji\Assets\Script\Util\uScrollViewMgr.cs:50 - at CollectionRelicUI_Scroll.Set () [0x00000] in C:\Git\nn_himminji\Assets\Script\UI\Collection\Relic\CollectionRelicUI_Scroll.cs:9 - at CollectionRelicUI.Set () [0x0002d] in C:\Git\nn_himminji\Assets\Script\UI\Collection\Relic\CollectionRelicUI.cs:50 - at CollectionUI.OnClick_Tab (System.Int32 index) [0x00020] in C:\Git\nn_himminji\Assets\Script\UI\Collection\CollectionUI.cs:19 - at UnityEngine.Events.InvokableCall`1[T1].Invoke (T1 args0) [0x00000] in :0 - at UnityEngine.Events.CachedInvokableCall`1[T].Invoke (System.Object[] args) [0x00000] in :0 - at UnityEngine.Events.UnityEvent.Invoke () [0x00000] in :0 - at UnityEngine.UI.Button.Press () [0x0001c] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\UI\Core\Button.cs:70 - at UnityEngine.UI.Button.OnPointerClick (UnityEngine.EventSystems.PointerEventData eventData) [0x00009] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\UI\Core\Button.cs:114 - at UnityEngine.EventSystems.ExecuteEvents.Execute (UnityEngine.EventSystems.IPointerClickHandler handler, UnityEngine.EventSystems.BaseEventData eventData) [0x00000] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\ExecuteEvents.cs:57 - at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00067] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\ExecuteEvents.cs:272 - at UnityEngine.EventSystems.StandaloneInputModule.ReleaseMouse (UnityEngine.EventSystems.PointerEventData pointerEvent, UnityEngine.GameObject currentOverGo) [0x0002f] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:192 - at UnityEngine.EventSystems.StandaloneInputModule.ProcessMousePress (UnityEngine.EventSystems.PointerInputModule+MouseButtonEventData data) [0x00146] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:654 - at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent (System.Int32 id) [0x0002e] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:554 - at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent () [0x00000] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:534 - at UnityEngine.EventSystems.StandaloneInputModule.Process () [0x00032] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:282 - at UnityEngine.EventSystems.EventSystem.Update () [0x000b7] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\EventSystem.cs:530 - - -2024-12-22 10:04:21 -Item ID 400002 not found! - at System.Environment.get_StackTrace () [0x00000] in :0 - at table_itemlist.Get_Data (System.Int32 id) [0x0001f] in C:\Git\nn_himminji\Assets\Script\Table\table_itemlist.cs:103 - at ServerData.Get_ItemAmount (System.Int32 id) [0x00000] in C:\Git\nn_himminji\Assets\Script\Server\ServerClass.cs:1937 - at RelicCard.Set[T] (T _base) [0x00128] in C:\Git\nn_himminji\Assets\Script\UI\Collection\Relic\RelicCard.cs:44 - at uScrollViewMgr.Set_ScrollView[T] (System.Collections.Generic.List`1[T] _lst) [0x0000a] in C:\Git\nn_himminji\Assets\Script\Util\uScrollViewMgr.cs:50 - at CollectionRelicUI_Scroll.Set () [0x00000] in C:\Git\nn_himminji\Assets\Script\UI\Collection\Relic\CollectionRelicUI_Scroll.cs:9 - at CollectionRelicUI.Set () [0x0002d] in C:\Git\nn_himminji\Assets\Script\UI\Collection\Relic\CollectionRelicUI.cs:50 - at CollectionUI.OnClick_Tab (System.Int32 index) [0x00020] in C:\Git\nn_himminji\Assets\Script\UI\Collection\CollectionUI.cs:19 - at UnityEngine.Events.InvokableCall`1[T1].Invoke (T1 args0) [0x00000] in :0 - at UnityEngine.Events.CachedInvokableCall`1[T].Invoke (System.Object[] args) [0x00000] in :0 - at UnityEngine.Events.UnityEvent.Invoke () [0x00000] in :0 - at UnityEngine.UI.Button.Press () [0x0001c] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\UI\Core\Button.cs:70 - at UnityEngine.UI.Button.OnPointerClick (UnityEngine.EventSystems.PointerEventData eventData) [0x00009] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\UI\Core\Button.cs:114 - at UnityEngine.EventSystems.ExecuteEvents.Execute (UnityEngine.EventSystems.IPointerClickHandler handler, UnityEngine.EventSystems.BaseEventData eventData) [0x00000] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\ExecuteEvents.cs:57 - at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00067] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\ExecuteEvents.cs:272 - at UnityEngine.EventSystems.StandaloneInputModule.ReleaseMouse (UnityEngine.EventSystems.PointerEventData pointerEvent, UnityEngine.GameObject currentOverGo) [0x0002f] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:192 - at UnityEngine.EventSystems.StandaloneInputModule.ProcessMousePress (UnityEngine.EventSystems.PointerInputModule+MouseButtonEventData data) [0x00146] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:654 - at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent (System.Int32 id) [0x0002e] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:554 - at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent () [0x00000] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:534 - at UnityEngine.EventSystems.StandaloneInputModule.Process () [0x00032] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:282 - at UnityEngine.EventSystems.EventSystem.Update () [0x000b7] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\EventSystem.cs:530 - - -2024-12-22 10:04:21 -Item ID 400003 not found! - at System.Environment.get_StackTrace () [0x00000] in :0 - at table_itemlist.Get_Data (System.Int32 id) [0x0001f] in C:\Git\nn_himminji\Assets\Script\Table\table_itemlist.cs:103 - at UIAtlasMgr.Get_Sprite (System.Int32 itemid) [0x00000] in C:\Git\nn_himminji\Assets\Script\Mgr\UIAtlasMgr.cs:19 - at RelicCard.Set[T] (T _base) [0x0008e] in C:\Git\nn_himminji\Assets\Script\UI\Collection\Relic\RelicCard.cs:32 - at uScrollViewMgr.Set_ScrollView[T] (System.Collections.Generic.List`1[T] _lst) [0x0000a] in C:\Git\nn_himminji\Assets\Script\Util\uScrollViewMgr.cs:50 - at CollectionRelicUI_Scroll.Set () [0x00000] in C:\Git\nn_himminji\Assets\Script\UI\Collection\Relic\CollectionRelicUI_Scroll.cs:9 - at CollectionRelicUI.Set () [0x0002d] in C:\Git\nn_himminji\Assets\Script\UI\Collection\Relic\CollectionRelicUI.cs:50 - at CollectionUI.OnClick_Tab (System.Int32 index) [0x00020] in C:\Git\nn_himminji\Assets\Script\UI\Collection\CollectionUI.cs:19 - at UnityEngine.Events.InvokableCall`1[T1].Invoke (T1 args0) [0x00000] in :0 - at UnityEngine.Events.CachedInvokableCall`1[T].Invoke (System.Object[] args) [0x00000] in :0 - at UnityEngine.Events.UnityEvent.Invoke () [0x00000] in :0 - at UnityEngine.UI.Button.Press () [0x0001c] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\UI\Core\Button.cs:70 - at UnityEngine.UI.Button.OnPointerClick (UnityEngine.EventSystems.PointerEventData eventData) [0x00009] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\UI\Core\Button.cs:114 - at UnityEngine.EventSystems.ExecuteEvents.Execute (UnityEngine.EventSystems.IPointerClickHandler handler, UnityEngine.EventSystems.BaseEventData eventData) [0x00000] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\ExecuteEvents.cs:57 - at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00067] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\ExecuteEvents.cs:272 - at UnityEngine.EventSystems.StandaloneInputModule.ReleaseMouse (UnityEngine.EventSystems.PointerEventData pointerEvent, UnityEngine.GameObject currentOverGo) [0x0002f] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:192 - at UnityEngine.EventSystems.StandaloneInputModule.ProcessMousePress (UnityEngine.EventSystems.PointerInputModule+MouseButtonEventData data) [0x00146] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:654 - at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent (System.Int32 id) [0x0002e] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:554 - at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent () [0x00000] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:534 - at UnityEngine.EventSystems.StandaloneInputModule.Process () [0x00032] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:282 - at UnityEngine.EventSystems.EventSystem.Update () [0x000b7] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\EventSystem.cs:530 - - -2024-12-22 10:04:21 -Item ID 400003 not found! - at System.Environment.get_StackTrace () [0x00000] in :0 - at table_itemlist.Get_Data (System.Int32 id) [0x0001f] in C:\Git\nn_himminji\Assets\Script\Table\table_itemlist.cs:103 - at table_itemlist.Get_ItemName (System.Int32 id) [0x00000] in C:\Git\nn_himminji\Assets\Script\Table\table_itemlist.cs:120 - at RelicListTableData.Get_Name () [0x00000] in C:\Git\nn_himminji\Assets\Script\Table\Collection\table_reliclist.cs:37 - at RelicCard.Set[T] (T _base) [0x000c2] in C:\Git\nn_himminji\Assets\Script\UI\Collection\Relic\RelicCard.cs:33 - at uScrollViewMgr.Set_ScrollView[T] (System.Collections.Generic.List`1[T] _lst) [0x0000a] in C:\Git\nn_himminji\Assets\Script\Util\uScrollViewMgr.cs:50 - at CollectionRelicUI_Scroll.Set () [0x00000] in C:\Git\nn_himminji\Assets\Script\UI\Collection\Relic\CollectionRelicUI_Scroll.cs:9 - at CollectionRelicUI.Set () [0x0002d] in C:\Git\nn_himminji\Assets\Script\UI\Collection\Relic\CollectionRelicUI.cs:50 - at CollectionUI.OnClick_Tab (System.Int32 index) [0x00020] in C:\Git\nn_himminji\Assets\Script\UI\Collection\CollectionUI.cs:19 - at UnityEngine.Events.InvokableCall`1[T1].Invoke (T1 args0) [0x00000] in :0 - at UnityEngine.Events.CachedInvokableCall`1[T].Invoke (System.Object[] args) [0x00000] in :0 - at UnityEngine.Events.UnityEvent.Invoke () [0x00000] in :0 - at UnityEngine.UI.Button.Press () [0x0001c] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\UI\Core\Button.cs:70 - at UnityEngine.UI.Button.OnPointerClick (UnityEngine.EventSystems.PointerEventData eventData) [0x00009] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\UI\Core\Button.cs:114 - at UnityEngine.EventSystems.ExecuteEvents.Execute (UnityEngine.EventSystems.IPointerClickHandler handler, UnityEngine.EventSystems.BaseEventData eventData) [0x00000] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\ExecuteEvents.cs:57 - at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00067] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\ExecuteEvents.cs:272 - at UnityEngine.EventSystems.StandaloneInputModule.ReleaseMouse (UnityEngine.EventSystems.PointerEventData pointerEvent, UnityEngine.GameObject currentOverGo) [0x0002f] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:192 - at UnityEngine.EventSystems.StandaloneInputModule.ProcessMousePress (UnityEngine.EventSystems.PointerInputModule+MouseButtonEventData data) [0x00146] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:654 - at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent (System.Int32 id) [0x0002e] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:554 - at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent () [0x00000] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:534 - at UnityEngine.EventSystems.StandaloneInputModule.Process () [0x00032] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:282 - at UnityEngine.EventSystems.EventSystem.Update () [0x000b7] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\EventSystem.cs:530 - - -2024-12-22 10:04:21 -Item ID 400003 not found! - at System.Environment.get_StackTrace () [0x00000] in :0 - at table_itemlist.Get_Data (System.Int32 id) [0x0001f] in C:\Git\nn_himminji\Assets\Script\Table\table_itemlist.cs:103 - at ServerData.Get_ItemAmount (System.Int32 id) [0x00000] in C:\Git\nn_himminji\Assets\Script\Server\ServerClass.cs:1937 - at RelicCard.Set[T] (T _base) [0x00128] in C:\Git\nn_himminji\Assets\Script\UI\Collection\Relic\RelicCard.cs:44 - at uScrollViewMgr.Set_ScrollView[T] (System.Collections.Generic.List`1[T] _lst) [0x0000a] in C:\Git\nn_himminji\Assets\Script\Util\uScrollViewMgr.cs:50 - at CollectionRelicUI_Scroll.Set () [0x00000] in C:\Git\nn_himminji\Assets\Script\UI\Collection\Relic\CollectionRelicUI_Scroll.cs:9 - at CollectionRelicUI.Set () [0x0002d] in C:\Git\nn_himminji\Assets\Script\UI\Collection\Relic\CollectionRelicUI.cs:50 - at CollectionUI.OnClick_Tab (System.Int32 index) [0x00020] in C:\Git\nn_himminji\Assets\Script\UI\Collection\CollectionUI.cs:19 - at UnityEngine.Events.InvokableCall`1[T1].Invoke (T1 args0) [0x00000] in :0 - at UnityEngine.Events.CachedInvokableCall`1[T].Invoke (System.Object[] args) [0x00000] in :0 - at UnityEngine.Events.UnityEvent.Invoke () [0x00000] in :0 - at UnityEngine.UI.Button.Press () [0x0001c] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\UI\Core\Button.cs:70 - at UnityEngine.UI.Button.OnPointerClick (UnityEngine.EventSystems.PointerEventData eventData) [0x00009] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\UI\Core\Button.cs:114 - at UnityEngine.EventSystems.ExecuteEvents.Execute (UnityEngine.EventSystems.IPointerClickHandler handler, UnityEngine.EventSystems.BaseEventData eventData) [0x00000] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\ExecuteEvents.cs:57 - at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00067] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\ExecuteEvents.cs:272 - at UnityEngine.EventSystems.StandaloneInputModule.ReleaseMouse (UnityEngine.EventSystems.PointerEventData pointerEvent, UnityEngine.GameObject currentOverGo) [0x0002f] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:192 - at UnityEngine.EventSystems.StandaloneInputModule.ProcessMousePress (UnityEngine.EventSystems.PointerInputModule+MouseButtonEventData data) [0x00146] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:654 - at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent (System.Int32 id) [0x0002e] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:554 - at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent () [0x00000] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:534 - at UnityEngine.EventSystems.StandaloneInputModule.Process () [0x00032] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:282 - at UnityEngine.EventSystems.EventSystem.Update () [0x000b7] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\EventSystem.cs:530 - - -2024-12-22 10:04:21 -Item ID 400004 not found! - at System.Environment.get_StackTrace () [0x00000] in :0 - at table_itemlist.Get_Data (System.Int32 id) [0x0001f] in C:\Git\nn_himminji\Assets\Script\Table\table_itemlist.cs:103 - at UIAtlasMgr.Get_Sprite (System.Int32 itemid) [0x00000] in C:\Git\nn_himminji\Assets\Script\Mgr\UIAtlasMgr.cs:19 - at RelicCard.Set[T] (T _base) [0x0008e] in C:\Git\nn_himminji\Assets\Script\UI\Collection\Relic\RelicCard.cs:32 - at uScrollViewMgr.Set_ScrollView[T] (System.Collections.Generic.List`1[T] _lst) [0x0000a] in C:\Git\nn_himminji\Assets\Script\Util\uScrollViewMgr.cs:50 - at CollectionRelicUI_Scroll.Set () [0x00000] in C:\Git\nn_himminji\Assets\Script\UI\Collection\Relic\CollectionRelicUI_Scroll.cs:9 - at CollectionRelicUI.Set () [0x0002d] in C:\Git\nn_himminji\Assets\Script\UI\Collection\Relic\CollectionRelicUI.cs:50 - at CollectionUI.OnClick_Tab (System.Int32 index) [0x00020] in C:\Git\nn_himminji\Assets\Script\UI\Collection\CollectionUI.cs:19 - at UnityEngine.Events.InvokableCall`1[T1].Invoke (T1 args0) [0x00000] in :0 - at UnityEngine.Events.CachedInvokableCall`1[T].Invoke (System.Object[] args) [0x00000] in :0 - at UnityEngine.Events.UnityEvent.Invoke () [0x00000] in :0 - at UnityEngine.UI.Button.Press () [0x0001c] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\UI\Core\Button.cs:70 - at UnityEngine.UI.Button.OnPointerClick (UnityEngine.EventSystems.PointerEventData eventData) [0x00009] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\UI\Core\Button.cs:114 - at UnityEngine.EventSystems.ExecuteEvents.Execute (UnityEngine.EventSystems.IPointerClickHandler handler, UnityEngine.EventSystems.BaseEventData eventData) [0x00000] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\ExecuteEvents.cs:57 - at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00067] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\ExecuteEvents.cs:272 - at UnityEngine.EventSystems.StandaloneInputModule.ReleaseMouse (UnityEngine.EventSystems.PointerEventData pointerEvent, UnityEngine.GameObject currentOverGo) [0x0002f] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:192 - at UnityEngine.EventSystems.StandaloneInputModule.ProcessMousePress (UnityEngine.EventSystems.PointerInputModule+MouseButtonEventData data) [0x00146] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:654 - at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent (System.Int32 id) [0x0002e] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:554 - at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent () [0x00000] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:534 - at UnityEngine.EventSystems.StandaloneInputModule.Process () [0x00032] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:282 - at UnityEngine.EventSystems.EventSystem.Update () [0x000b7] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\EventSystem.cs:530 - - -2024-12-22 10:04:21 -Item ID 400004 not found! - at System.Environment.get_StackTrace () [0x00000] in :0 - at table_itemlist.Get_Data (System.Int32 id) [0x0001f] in C:\Git\nn_himminji\Assets\Script\Table\table_itemlist.cs:103 - at table_itemlist.Get_ItemName (System.Int32 id) [0x00000] in C:\Git\nn_himminji\Assets\Script\Table\table_itemlist.cs:120 - at RelicListTableData.Get_Name () [0x00000] in C:\Git\nn_himminji\Assets\Script\Table\Collection\table_reliclist.cs:37 - at RelicCard.Set[T] (T _base) [0x000c2] in C:\Git\nn_himminji\Assets\Script\UI\Collection\Relic\RelicCard.cs:33 - at uScrollViewMgr.Set_ScrollView[T] (System.Collections.Generic.List`1[T] _lst) [0x0000a] in C:\Git\nn_himminji\Assets\Script\Util\uScrollViewMgr.cs:50 - at CollectionRelicUI_Scroll.Set () [0x00000] in C:\Git\nn_himminji\Assets\Script\UI\Collection\Relic\CollectionRelicUI_Scroll.cs:9 - at CollectionRelicUI.Set () [0x0002d] in C:\Git\nn_himminji\Assets\Script\UI\Collection\Relic\CollectionRelicUI.cs:50 - at CollectionUI.OnClick_Tab (System.Int32 index) [0x00020] in C:\Git\nn_himminji\Assets\Script\UI\Collection\CollectionUI.cs:19 - at UnityEngine.Events.InvokableCall`1[T1].Invoke (T1 args0) [0x00000] in :0 - at UnityEngine.Events.CachedInvokableCall`1[T].Invoke (System.Object[] args) [0x00000] in :0 - at UnityEngine.Events.UnityEvent.Invoke () [0x00000] in :0 - at UnityEngine.UI.Button.Press () [0x0001c] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\UI\Core\Button.cs:70 - at UnityEngine.UI.Button.OnPointerClick (UnityEngine.EventSystems.PointerEventData eventData) [0x00009] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\UI\Core\Button.cs:114 - at UnityEngine.EventSystems.ExecuteEvents.Execute (UnityEngine.EventSystems.IPointerClickHandler handler, UnityEngine.EventSystems.BaseEventData eventData) [0x00000] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\ExecuteEvents.cs:57 - at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00067] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\ExecuteEvents.cs:272 - at UnityEngine.EventSystems.StandaloneInputModule.ReleaseMouse (UnityEngine.EventSystems.PointerEventData pointerEvent, UnityEngine.GameObject currentOverGo) [0x0002f] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:192 - at UnityEngine.EventSystems.StandaloneInputModule.ProcessMousePress (UnityEngine.EventSystems.PointerInputModule+MouseButtonEventData data) [0x00146] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:654 - at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent (System.Int32 id) [0x0002e] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:554 - at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent () [0x00000] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:534 - at UnityEngine.EventSystems.StandaloneInputModule.Process () [0x00032] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:282 - at UnityEngine.EventSystems.EventSystem.Update () [0x000b7] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\EventSystem.cs:530 - - -2024-12-22 10:04:21 -Item ID 400004 not found! - at System.Environment.get_StackTrace () [0x00000] in :0 - at table_itemlist.Get_Data (System.Int32 id) [0x0001f] in C:\Git\nn_himminji\Assets\Script\Table\table_itemlist.cs:103 - at ServerData.Get_ItemAmount (System.Int32 id) [0x00000] in C:\Git\nn_himminji\Assets\Script\Server\ServerClass.cs:1937 - at RelicCard.Set[T] (T _base) [0x00128] in C:\Git\nn_himminji\Assets\Script\UI\Collection\Relic\RelicCard.cs:44 - at uScrollViewMgr.Set_ScrollView[T] (System.Collections.Generic.List`1[T] _lst) [0x0000a] in C:\Git\nn_himminji\Assets\Script\Util\uScrollViewMgr.cs:50 - at CollectionRelicUI_Scroll.Set () [0x00000] in C:\Git\nn_himminji\Assets\Script\UI\Collection\Relic\CollectionRelicUI_Scroll.cs:9 - at CollectionRelicUI.Set () [0x0002d] in C:\Git\nn_himminji\Assets\Script\UI\Collection\Relic\CollectionRelicUI.cs:50 - at CollectionUI.OnClick_Tab (System.Int32 index) [0x00020] in C:\Git\nn_himminji\Assets\Script\UI\Collection\CollectionUI.cs:19 - at UnityEngine.Events.InvokableCall`1[T1].Invoke (T1 args0) [0x00000] in :0 - at UnityEngine.Events.CachedInvokableCall`1[T].Invoke (System.Object[] args) [0x00000] in :0 - at UnityEngine.Events.UnityEvent.Invoke () [0x00000] in :0 - at UnityEngine.UI.Button.Press () [0x0001c] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\UI\Core\Button.cs:70 - at UnityEngine.UI.Button.OnPointerClick (UnityEngine.EventSystems.PointerEventData eventData) [0x00009] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\UI\Core\Button.cs:114 - at UnityEngine.EventSystems.ExecuteEvents.Execute (UnityEngine.EventSystems.IPointerClickHandler handler, UnityEngine.EventSystems.BaseEventData eventData) [0x00000] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\ExecuteEvents.cs:57 - at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00067] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\ExecuteEvents.cs:272 - at UnityEngine.EventSystems.StandaloneInputModule.ReleaseMouse (UnityEngine.EventSystems.PointerEventData pointerEvent, UnityEngine.GameObject currentOverGo) [0x0002f] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:192 - at UnityEngine.EventSystems.StandaloneInputModule.ProcessMousePress (UnityEngine.EventSystems.PointerInputModule+MouseButtonEventData data) [0x00146] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:654 - at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent (System.Int32 id) [0x0002e] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:554 - at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent () [0x00000] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:534 - at UnityEngine.EventSystems.StandaloneInputModule.Process () [0x00032] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:282 - at UnityEngine.EventSystems.EventSystem.Update () [0x000b7] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\EventSystem.cs:530 - - -2024-12-22 10:04:21 -Item ID 400005 not found! - at System.Environment.get_StackTrace () [0x00000] in :0 - at table_itemlist.Get_Data (System.Int32 id) [0x0001f] in C:\Git\nn_himminji\Assets\Script\Table\table_itemlist.cs:103 - at UIAtlasMgr.Get_Sprite (System.Int32 itemid) [0x00000] in C:\Git\nn_himminji\Assets\Script\Mgr\UIAtlasMgr.cs:19 - at RelicCard.Set[T] (T _base) [0x0008e] in C:\Git\nn_himminji\Assets\Script\UI\Collection\Relic\RelicCard.cs:32 - at uScrollViewMgr.Set_ScrollView[T] (System.Collections.Generic.List`1[T] _lst) [0x0000a] in C:\Git\nn_himminji\Assets\Script\Util\uScrollViewMgr.cs:50 - at CollectionRelicUI_Scroll.Set () [0x00000] in C:\Git\nn_himminji\Assets\Script\UI\Collection\Relic\CollectionRelicUI_Scroll.cs:9 - at CollectionRelicUI.Set () [0x0002d] in C:\Git\nn_himminji\Assets\Script\UI\Collection\Relic\CollectionRelicUI.cs:50 - at CollectionUI.OnClick_Tab (System.Int32 index) [0x00020] in C:\Git\nn_himminji\Assets\Script\UI\Collection\CollectionUI.cs:19 - at UnityEngine.Events.InvokableCall`1[T1].Invoke (T1 args0) [0x00000] in :0 - at UnityEngine.Events.CachedInvokableCall`1[T].Invoke (System.Object[] args) [0x00000] in :0 - at UnityEngine.Events.UnityEvent.Invoke () [0x00000] in :0 - at UnityEngine.UI.Button.Press () [0x0001c] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\UI\Core\Button.cs:70 - at UnityEngine.UI.Button.OnPointerClick (UnityEngine.EventSystems.PointerEventData eventData) [0x00009] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\UI\Core\Button.cs:114 - at UnityEngine.EventSystems.ExecuteEvents.Execute (UnityEngine.EventSystems.IPointerClickHandler handler, UnityEngine.EventSystems.BaseEventData eventData) [0x00000] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\ExecuteEvents.cs:57 - at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00067] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\ExecuteEvents.cs:272 - at UnityEngine.EventSystems.StandaloneInputModule.ReleaseMouse (UnityEngine.EventSystems.PointerEventData pointerEvent, UnityEngine.GameObject currentOverGo) [0x0002f] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:192 - at UnityEngine.EventSystems.StandaloneInputModule.ProcessMousePress (UnityEngine.EventSystems.PointerInputModule+MouseButtonEventData data) [0x00146] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:654 - at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent (System.Int32 id) [0x0002e] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:554 - at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent () [0x00000] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:534 - at UnityEngine.EventSystems.StandaloneInputModule.Process () [0x00032] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:282 - at UnityEngine.EventSystems.EventSystem.Update () [0x000b7] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\EventSystem.cs:530 - - -2024-12-22 10:04:21 -Item ID 400005 not found! - at System.Environment.get_StackTrace () [0x00000] in :0 - at table_itemlist.Get_Data (System.Int32 id) [0x0001f] in C:\Git\nn_himminji\Assets\Script\Table\table_itemlist.cs:103 - at table_itemlist.Get_ItemName (System.Int32 id) [0x00000] in C:\Git\nn_himminji\Assets\Script\Table\table_itemlist.cs:120 - at RelicListTableData.Get_Name () [0x00000] in C:\Git\nn_himminji\Assets\Script\Table\Collection\table_reliclist.cs:37 - at RelicCard.Set[T] (T _base) [0x000c2] in C:\Git\nn_himminji\Assets\Script\UI\Collection\Relic\RelicCard.cs:33 - at uScrollViewMgr.Set_ScrollView[T] (System.Collections.Generic.List`1[T] _lst) [0x0000a] in C:\Git\nn_himminji\Assets\Script\Util\uScrollViewMgr.cs:50 - at CollectionRelicUI_Scroll.Set () [0x00000] in C:\Git\nn_himminji\Assets\Script\UI\Collection\Relic\CollectionRelicUI_Scroll.cs:9 - at CollectionRelicUI.Set () [0x0002d] in C:\Git\nn_himminji\Assets\Script\UI\Collection\Relic\CollectionRelicUI.cs:50 - at CollectionUI.OnClick_Tab (System.Int32 index) [0x00020] in C:\Git\nn_himminji\Assets\Script\UI\Collection\CollectionUI.cs:19 - at UnityEngine.Events.InvokableCall`1[T1].Invoke (T1 args0) [0x00000] in :0 - at UnityEngine.Events.CachedInvokableCall`1[T].Invoke (System.Object[] args) [0x00000] in :0 - at UnityEngine.Events.UnityEvent.Invoke () [0x00000] in :0 - at UnityEngine.UI.Button.Press () [0x0001c] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\UI\Core\Button.cs:70 - at UnityEngine.UI.Button.OnPointerClick (UnityEngine.EventSystems.PointerEventData eventData) [0x00009] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\UI\Core\Button.cs:114 - at UnityEngine.EventSystems.ExecuteEvents.Execute (UnityEngine.EventSystems.IPointerClickHandler handler, UnityEngine.EventSystems.BaseEventData eventData) [0x00000] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\ExecuteEvents.cs:57 - at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00067] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\ExecuteEvents.cs:272 - at UnityEngine.EventSystems.StandaloneInputModule.ReleaseMouse (UnityEngine.EventSystems.PointerEventData pointerEvent, UnityEngine.GameObject currentOverGo) [0x0002f] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:192 - at UnityEngine.EventSystems.StandaloneInputModule.ProcessMousePress (UnityEngine.EventSystems.PointerInputModule+MouseButtonEventData data) [0x00146] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:654 - at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent (System.Int32 id) [0x0002e] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:554 - at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent () [0x00000] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:534 - at UnityEngine.EventSystems.StandaloneInputModule.Process () [0x00032] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:282 - at UnityEngine.EventSystems.EventSystem.Update () [0x000b7] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\EventSystem.cs:530 - - -2024-12-22 10:04:21 -Item ID 400005 not found! - at System.Environment.get_StackTrace () [0x00000] in :0 - at table_itemlist.Get_Data (System.Int32 id) [0x0001f] in C:\Git\nn_himminji\Assets\Script\Table\table_itemlist.cs:103 - at ServerData.Get_ItemAmount (System.Int32 id) [0x00000] in C:\Git\nn_himminji\Assets\Script\Server\ServerClass.cs:1937 - at RelicCard.Set[T] (T _base) [0x00128] in C:\Git\nn_himminji\Assets\Script\UI\Collection\Relic\RelicCard.cs:44 - at uScrollViewMgr.Set_ScrollView[T] (System.Collections.Generic.List`1[T] _lst) [0x0000a] in C:\Git\nn_himminji\Assets\Script\Util\uScrollViewMgr.cs:50 - at CollectionRelicUI_Scroll.Set () [0x00000] in C:\Git\nn_himminji\Assets\Script\UI\Collection\Relic\CollectionRelicUI_Scroll.cs:9 - at CollectionRelicUI.Set () [0x0002d] in C:\Git\nn_himminji\Assets\Script\UI\Collection\Relic\CollectionRelicUI.cs:50 - at CollectionUI.OnClick_Tab (System.Int32 index) [0x00020] in C:\Git\nn_himminji\Assets\Script\UI\Collection\CollectionUI.cs:19 - at UnityEngine.Events.InvokableCall`1[T1].Invoke (T1 args0) [0x00000] in :0 - at UnityEngine.Events.CachedInvokableCall`1[T].Invoke (System.Object[] args) [0x00000] in :0 - at UnityEngine.Events.UnityEvent.Invoke () [0x00000] in :0 - at UnityEngine.UI.Button.Press () [0x0001c] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\UI\Core\Button.cs:70 - at UnityEngine.UI.Button.OnPointerClick (UnityEngine.EventSystems.PointerEventData eventData) [0x00009] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\UI\Core\Button.cs:114 - at UnityEngine.EventSystems.ExecuteEvents.Execute (UnityEngine.EventSystems.IPointerClickHandler handler, UnityEngine.EventSystems.BaseEventData eventData) [0x00000] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\ExecuteEvents.cs:57 - at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00067] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\ExecuteEvents.cs:272 - at UnityEngine.EventSystems.StandaloneInputModule.ReleaseMouse (UnityEngine.EventSystems.PointerEventData pointerEvent, UnityEngine.GameObject currentOverGo) [0x0002f] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:192 - at UnityEngine.EventSystems.StandaloneInputModule.ProcessMousePress (UnityEngine.EventSystems.PointerInputModule+MouseButtonEventData data) [0x00146] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:654 - at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent (System.Int32 id) [0x0002e] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:554 - at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent () [0x00000] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:534 - at UnityEngine.EventSystems.StandaloneInputModule.Process () [0x00032] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:282 - at UnityEngine.EventSystems.EventSystem.Update () [0x000b7] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\EventSystem.cs:530 - - -2024-12-22 10:04:21 -Item ID 400006 not found! - at System.Environment.get_StackTrace () [0x00000] in :0 - at table_itemlist.Get_Data (System.Int32 id) [0x0001f] in C:\Git\nn_himminji\Assets\Script\Table\table_itemlist.cs:103 - at UIAtlasMgr.Get_Sprite (System.Int32 itemid) [0x00000] in C:\Git\nn_himminji\Assets\Script\Mgr\UIAtlasMgr.cs:19 - at RelicCard.Set[T] (T _base) [0x0008e] in C:\Git\nn_himminji\Assets\Script\UI\Collection\Relic\RelicCard.cs:32 - at uScrollViewMgr.Set_ScrollView[T] (System.Collections.Generic.List`1[T] _lst) [0x0000a] in C:\Git\nn_himminji\Assets\Script\Util\uScrollViewMgr.cs:50 - at CollectionRelicUI_Scroll.Set () [0x00000] in C:\Git\nn_himminji\Assets\Script\UI\Collection\Relic\CollectionRelicUI_Scroll.cs:9 - at CollectionRelicUI.Set () [0x0002d] in C:\Git\nn_himminji\Assets\Script\UI\Collection\Relic\CollectionRelicUI.cs:50 - at CollectionUI.OnClick_Tab (System.Int32 index) [0x00020] in C:\Git\nn_himminji\Assets\Script\UI\Collection\CollectionUI.cs:19 - at UnityEngine.Events.InvokableCall`1[T1].Invoke (T1 args0) [0x00000] in :0 - at UnityEngine.Events.CachedInvokableCall`1[T].Invoke (System.Object[] args) [0x00000] in :0 - at UnityEngine.Events.UnityEvent.Invoke () [0x00000] in :0 - at UnityEngine.UI.Button.Press () [0x0001c] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\UI\Core\Button.cs:70 - at UnityEngine.UI.Button.OnPointerClick (UnityEngine.EventSystems.PointerEventData eventData) [0x00009] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\UI\Core\Button.cs:114 - at UnityEngine.EventSystems.ExecuteEvents.Execute (UnityEngine.EventSystems.IPointerClickHandler handler, UnityEngine.EventSystems.BaseEventData eventData) [0x00000] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\ExecuteEvents.cs:57 - at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00067] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\ExecuteEvents.cs:272 - at UnityEngine.EventSystems.StandaloneInputModule.ReleaseMouse (UnityEngine.EventSystems.PointerEventData pointerEvent, UnityEngine.GameObject currentOverGo) [0x0002f] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:192 - at UnityEngine.EventSystems.StandaloneInputModule.ProcessMousePress (UnityEngine.EventSystems.PointerInputModule+MouseButtonEventData data) [0x00146] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:654 - at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent (System.Int32 id) [0x0002e] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:554 - at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent () [0x00000] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:534 - at UnityEngine.EventSystems.StandaloneInputModule.Process () [0x00032] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:282 - at UnityEngine.EventSystems.EventSystem.Update () [0x000b7] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\EventSystem.cs:530 - - -2024-12-22 10:04:21 -Item ID 400006 not found! - at System.Environment.get_StackTrace () [0x00000] in :0 - at table_itemlist.Get_Data (System.Int32 id) [0x0001f] in C:\Git\nn_himminji\Assets\Script\Table\table_itemlist.cs:103 - at table_itemlist.Get_ItemName (System.Int32 id) [0x00000] in C:\Git\nn_himminji\Assets\Script\Table\table_itemlist.cs:120 - at RelicListTableData.Get_Name () [0x00000] in C:\Git\nn_himminji\Assets\Script\Table\Collection\table_reliclist.cs:37 - at RelicCard.Set[T] (T _base) [0x000c2] in C:\Git\nn_himminji\Assets\Script\UI\Collection\Relic\RelicCard.cs:33 - at uScrollViewMgr.Set_ScrollView[T] (System.Collections.Generic.List`1[T] _lst) [0x0000a] in C:\Git\nn_himminji\Assets\Script\Util\uScrollViewMgr.cs:50 - at CollectionRelicUI_Scroll.Set () [0x00000] in C:\Git\nn_himminji\Assets\Script\UI\Collection\Relic\CollectionRelicUI_Scroll.cs:9 - at CollectionRelicUI.Set () [0x0002d] in C:\Git\nn_himminji\Assets\Script\UI\Collection\Relic\CollectionRelicUI.cs:50 - at CollectionUI.OnClick_Tab (System.Int32 index) [0x00020] in C:\Git\nn_himminji\Assets\Script\UI\Collection\CollectionUI.cs:19 - at UnityEngine.Events.InvokableCall`1[T1].Invoke (T1 args0) [0x00000] in :0 - at UnityEngine.Events.CachedInvokableCall`1[T].Invoke (System.Object[] args) [0x00000] in :0 - at UnityEngine.Events.UnityEvent.Invoke () [0x00000] in :0 - at UnityEngine.UI.Button.Press () [0x0001c] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\UI\Core\Button.cs:70 - at UnityEngine.UI.Button.OnPointerClick (UnityEngine.EventSystems.PointerEventData eventData) [0x00009] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\UI\Core\Button.cs:114 - at UnityEngine.EventSystems.ExecuteEvents.Execute (UnityEngine.EventSystems.IPointerClickHandler handler, UnityEngine.EventSystems.BaseEventData eventData) [0x00000] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\ExecuteEvents.cs:57 - at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00067] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\ExecuteEvents.cs:272 - at UnityEngine.EventSystems.StandaloneInputModule.ReleaseMouse (UnityEngine.EventSystems.PointerEventData pointerEvent, UnityEngine.GameObject currentOverGo) [0x0002f] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:192 - at UnityEngine.EventSystems.StandaloneInputModule.ProcessMousePress (UnityEngine.EventSystems.PointerInputModule+MouseButtonEventData data) [0x00146] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:654 - at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent (System.Int32 id) [0x0002e] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:554 - at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent () [0x00000] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:534 - at UnityEngine.EventSystems.StandaloneInputModule.Process () [0x00032] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:282 - at UnityEngine.EventSystems.EventSystem.Update () [0x000b7] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\EventSystem.cs:530 - - -2024-12-22 10:04:21 -Item ID 400006 not found! - at System.Environment.get_StackTrace () [0x00000] in :0 - at table_itemlist.Get_Data (System.Int32 id) [0x0001f] in C:\Git\nn_himminji\Assets\Script\Table\table_itemlist.cs:103 - at ServerData.Get_ItemAmount (System.Int32 id) [0x00000] in C:\Git\nn_himminji\Assets\Script\Server\ServerClass.cs:1937 - at RelicCard.Set[T] (T _base) [0x00128] in C:\Git\nn_himminji\Assets\Script\UI\Collection\Relic\RelicCard.cs:44 - at uScrollViewMgr.Set_ScrollView[T] (System.Collections.Generic.List`1[T] _lst) [0x0000a] in C:\Git\nn_himminji\Assets\Script\Util\uScrollViewMgr.cs:50 - at CollectionRelicUI_Scroll.Set () [0x00000] in C:\Git\nn_himminji\Assets\Script\UI\Collection\Relic\CollectionRelicUI_Scroll.cs:9 - at CollectionRelicUI.Set () [0x0002d] in C:\Git\nn_himminji\Assets\Script\UI\Collection\Relic\CollectionRelicUI.cs:50 - at CollectionUI.OnClick_Tab (System.Int32 index) [0x00020] in C:\Git\nn_himminji\Assets\Script\UI\Collection\CollectionUI.cs:19 - at UnityEngine.Events.InvokableCall`1[T1].Invoke (T1 args0) [0x00000] in :0 - at UnityEngine.Events.CachedInvokableCall`1[T].Invoke (System.Object[] args) [0x00000] in :0 - at UnityEngine.Events.UnityEvent.Invoke () [0x00000] in :0 - at UnityEngine.UI.Button.Press () [0x0001c] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\UI\Core\Button.cs:70 - at UnityEngine.UI.Button.OnPointerClick (UnityEngine.EventSystems.PointerEventData eventData) [0x00009] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\UI\Core\Button.cs:114 - at UnityEngine.EventSystems.ExecuteEvents.Execute (UnityEngine.EventSystems.IPointerClickHandler handler, UnityEngine.EventSystems.BaseEventData eventData) [0x00000] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\ExecuteEvents.cs:57 - at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00067] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\ExecuteEvents.cs:272 - at UnityEngine.EventSystems.StandaloneInputModule.ReleaseMouse (UnityEngine.EventSystems.PointerEventData pointerEvent, UnityEngine.GameObject currentOverGo) [0x0002f] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:192 - at UnityEngine.EventSystems.StandaloneInputModule.ProcessMousePress (UnityEngine.EventSystems.PointerInputModule+MouseButtonEventData data) [0x00146] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:654 - at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent (System.Int32 id) [0x0002e] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:554 - at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent () [0x00000] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:534 - at UnityEngine.EventSystems.StandaloneInputModule.Process () [0x00032] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:282 - at UnityEngine.EventSystems.EventSystem.Update () [0x000b7] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\EventSystem.cs:530 - - -2024-12-22 10:04:21 -Item ID 400007 not found! - at System.Environment.get_StackTrace () [0x00000] in :0 - at table_itemlist.Get_Data (System.Int32 id) [0x0001f] in C:\Git\nn_himminji\Assets\Script\Table\table_itemlist.cs:103 - at UIAtlasMgr.Get_Sprite (System.Int32 itemid) [0x00000] in C:\Git\nn_himminji\Assets\Script\Mgr\UIAtlasMgr.cs:19 - at RelicCard.Set[T] (T _base) [0x0008e] in C:\Git\nn_himminji\Assets\Script\UI\Collection\Relic\RelicCard.cs:32 - at uScrollViewMgr.Set_ScrollView[T] (System.Collections.Generic.List`1[T] _lst) [0x0000a] in C:\Git\nn_himminji\Assets\Script\Util\uScrollViewMgr.cs:50 - at CollectionRelicUI_Scroll.Set () [0x00000] in C:\Git\nn_himminji\Assets\Script\UI\Collection\Relic\CollectionRelicUI_Scroll.cs:9 - at CollectionRelicUI.Set () [0x0002d] in C:\Git\nn_himminji\Assets\Script\UI\Collection\Relic\CollectionRelicUI.cs:50 - at CollectionUI.OnClick_Tab (System.Int32 index) [0x00020] in C:\Git\nn_himminji\Assets\Script\UI\Collection\CollectionUI.cs:19 - at UnityEngine.Events.InvokableCall`1[T1].Invoke (T1 args0) [0x00000] in :0 - at UnityEngine.Events.CachedInvokableCall`1[T].Invoke (System.Object[] args) [0x00000] in :0 - at UnityEngine.Events.UnityEvent.Invoke () [0x00000] in :0 - at UnityEngine.UI.Button.Press () [0x0001c] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\UI\Core\Button.cs:70 - at UnityEngine.UI.Button.OnPointerClick (UnityEngine.EventSystems.PointerEventData eventData) [0x00009] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\UI\Core\Button.cs:114 - at UnityEngine.EventSystems.ExecuteEvents.Execute (UnityEngine.EventSystems.IPointerClickHandler handler, UnityEngine.EventSystems.BaseEventData eventData) [0x00000] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\ExecuteEvents.cs:57 - at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00067] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\ExecuteEvents.cs:272 - at UnityEngine.EventSystems.StandaloneInputModule.ReleaseMouse (UnityEngine.EventSystems.PointerEventData pointerEvent, UnityEngine.GameObject currentOverGo) [0x0002f] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:192 - at UnityEngine.EventSystems.StandaloneInputModule.ProcessMousePress (UnityEngine.EventSystems.PointerInputModule+MouseButtonEventData data) [0x00146] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:654 - at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent (System.Int32 id) [0x0002e] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:554 - at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent () [0x00000] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:534 - at UnityEngine.EventSystems.StandaloneInputModule.Process () [0x00032] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:282 - at UnityEngine.EventSystems.EventSystem.Update () [0x000b7] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\EventSystem.cs:530 - - -2024-12-22 10:04:21 -Item ID 400007 not found! - at System.Environment.get_StackTrace () [0x00000] in :0 - at table_itemlist.Get_Data (System.Int32 id) [0x0001f] in C:\Git\nn_himminji\Assets\Script\Table\table_itemlist.cs:103 - at table_itemlist.Get_ItemName (System.Int32 id) [0x00000] in C:\Git\nn_himminji\Assets\Script\Table\table_itemlist.cs:120 - at RelicListTableData.Get_Name () [0x00000] in C:\Git\nn_himminji\Assets\Script\Table\Collection\table_reliclist.cs:37 - at RelicCard.Set[T] (T _base) [0x000c2] in C:\Git\nn_himminji\Assets\Script\UI\Collection\Relic\RelicCard.cs:33 - at uScrollViewMgr.Set_ScrollView[T] (System.Collections.Generic.List`1[T] _lst) [0x0000a] in C:\Git\nn_himminji\Assets\Script\Util\uScrollViewMgr.cs:50 - at CollectionRelicUI_Scroll.Set () [0x00000] in C:\Git\nn_himminji\Assets\Script\UI\Collection\Relic\CollectionRelicUI_Scroll.cs:9 - at CollectionRelicUI.Set () [0x0002d] in C:\Git\nn_himminji\Assets\Script\UI\Collection\Relic\CollectionRelicUI.cs:50 - at CollectionUI.OnClick_Tab (System.Int32 index) [0x00020] in C:\Git\nn_himminji\Assets\Script\UI\Collection\CollectionUI.cs:19 - at UnityEngine.Events.InvokableCall`1[T1].Invoke (T1 args0) [0x00000] in :0 - at UnityEngine.Events.CachedInvokableCall`1[T].Invoke (System.Object[] args) [0x00000] in :0 - at UnityEngine.Events.UnityEvent.Invoke () [0x00000] in :0 - at UnityEngine.UI.Button.Press () [0x0001c] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\UI\Core\Button.cs:70 - at UnityEngine.UI.Button.OnPointerClick (UnityEngine.EventSystems.PointerEventData eventData) [0x00009] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\UI\Core\Button.cs:114 - at UnityEngine.EventSystems.ExecuteEvents.Execute (UnityEngine.EventSystems.IPointerClickHandler handler, UnityEngine.EventSystems.BaseEventData eventData) [0x00000] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\ExecuteEvents.cs:57 - at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00067] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\ExecuteEvents.cs:272 - at UnityEngine.EventSystems.StandaloneInputModule.ReleaseMouse (UnityEngine.EventSystems.PointerEventData pointerEvent, UnityEngine.GameObject currentOverGo) [0x0002f] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:192 - at UnityEngine.EventSystems.StandaloneInputModule.ProcessMousePress (UnityEngine.EventSystems.PointerInputModule+MouseButtonEventData data) [0x00146] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:654 - at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent (System.Int32 id) [0x0002e] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:554 - at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent () [0x00000] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:534 - at UnityEngine.EventSystems.StandaloneInputModule.Process () [0x00032] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:282 - at UnityEngine.EventSystems.EventSystem.Update () [0x000b7] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\EventSystem.cs:530 - - -2024-12-22 10:04:21 -Item ID 400007 not found! - at System.Environment.get_StackTrace () [0x00000] in :0 - at table_itemlist.Get_Data (System.Int32 id) [0x0001f] in C:\Git\nn_himminji\Assets\Script\Table\table_itemlist.cs:103 - at ServerData.Get_ItemAmount (System.Int32 id) [0x00000] in C:\Git\nn_himminji\Assets\Script\Server\ServerClass.cs:1937 - at RelicCard.Set[T] (T _base) [0x00128] in C:\Git\nn_himminji\Assets\Script\UI\Collection\Relic\RelicCard.cs:44 - at uScrollViewMgr.Set_ScrollView[T] (System.Collections.Generic.List`1[T] _lst) [0x0000a] in C:\Git\nn_himminji\Assets\Script\Util\uScrollViewMgr.cs:50 - at CollectionRelicUI_Scroll.Set () [0x00000] in C:\Git\nn_himminji\Assets\Script\UI\Collection\Relic\CollectionRelicUI_Scroll.cs:9 - at CollectionRelicUI.Set () [0x0002d] in C:\Git\nn_himminji\Assets\Script\UI\Collection\Relic\CollectionRelicUI.cs:50 - at CollectionUI.OnClick_Tab (System.Int32 index) [0x00020] in C:\Git\nn_himminji\Assets\Script\UI\Collection\CollectionUI.cs:19 - at UnityEngine.Events.InvokableCall`1[T1].Invoke (T1 args0) [0x00000] in :0 - at UnityEngine.Events.CachedInvokableCall`1[T].Invoke (System.Object[] args) [0x00000] in :0 - at UnityEngine.Events.UnityEvent.Invoke () [0x00000] in :0 - at UnityEngine.UI.Button.Press () [0x0001c] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\UI\Core\Button.cs:70 - at UnityEngine.UI.Button.OnPointerClick (UnityEngine.EventSystems.PointerEventData eventData) [0x00009] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\UI\Core\Button.cs:114 - at UnityEngine.EventSystems.ExecuteEvents.Execute (UnityEngine.EventSystems.IPointerClickHandler handler, UnityEngine.EventSystems.BaseEventData eventData) [0x00000] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\ExecuteEvents.cs:57 - at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00067] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\ExecuteEvents.cs:272 - at UnityEngine.EventSystems.StandaloneInputModule.ReleaseMouse (UnityEngine.EventSystems.PointerEventData pointerEvent, UnityEngine.GameObject currentOverGo) [0x0002f] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:192 - at UnityEngine.EventSystems.StandaloneInputModule.ProcessMousePress (UnityEngine.EventSystems.PointerInputModule+MouseButtonEventData data) [0x00146] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:654 - at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent (System.Int32 id) [0x0002e] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:554 - at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent () [0x00000] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:534 - at UnityEngine.EventSystems.StandaloneInputModule.Process () [0x00032] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:282 - at UnityEngine.EventSystems.EventSystem.Update () [0x000b7] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\EventSystem.cs:530 - - -2024-12-22 10:04:21 -Item ID 400008 not found! - at System.Environment.get_StackTrace () [0x00000] in :0 - at table_itemlist.Get_Data (System.Int32 id) [0x0001f] in C:\Git\nn_himminji\Assets\Script\Table\table_itemlist.cs:103 - at UIAtlasMgr.Get_Sprite (System.Int32 itemid) [0x00000] in C:\Git\nn_himminji\Assets\Script\Mgr\UIAtlasMgr.cs:19 - at RelicCard.Set[T] (T _base) [0x0008e] in C:\Git\nn_himminji\Assets\Script\UI\Collection\Relic\RelicCard.cs:32 - at uScrollViewMgr.Set_ScrollView[T] (System.Collections.Generic.List`1[T] _lst) [0x0000a] in C:\Git\nn_himminji\Assets\Script\Util\uScrollViewMgr.cs:50 - at CollectionRelicUI_Scroll.Set () [0x00000] in C:\Git\nn_himminji\Assets\Script\UI\Collection\Relic\CollectionRelicUI_Scroll.cs:9 - at CollectionRelicUI.Set () [0x0002d] in C:\Git\nn_himminji\Assets\Script\UI\Collection\Relic\CollectionRelicUI.cs:50 - at CollectionUI.OnClick_Tab (System.Int32 index) [0x00020] in C:\Git\nn_himminji\Assets\Script\UI\Collection\CollectionUI.cs:19 - at UnityEngine.Events.InvokableCall`1[T1].Invoke (T1 args0) [0x00000] in :0 - at UnityEngine.Events.CachedInvokableCall`1[T].Invoke (System.Object[] args) [0x00000] in :0 - at UnityEngine.Events.UnityEvent.Invoke () [0x00000] in :0 - at UnityEngine.UI.Button.Press () [0x0001c] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\UI\Core\Button.cs:70 - at UnityEngine.UI.Button.OnPointerClick (UnityEngine.EventSystems.PointerEventData eventData) [0x00009] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\UI\Core\Button.cs:114 - at UnityEngine.EventSystems.ExecuteEvents.Execute (UnityEngine.EventSystems.IPointerClickHandler handler, UnityEngine.EventSystems.BaseEventData eventData) [0x00000] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\ExecuteEvents.cs:57 - at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00067] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\ExecuteEvents.cs:272 - at UnityEngine.EventSystems.StandaloneInputModule.ReleaseMouse (UnityEngine.EventSystems.PointerEventData pointerEvent, UnityEngine.GameObject currentOverGo) [0x0002f] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:192 - at UnityEngine.EventSystems.StandaloneInputModule.ProcessMousePress (UnityEngine.EventSystems.PointerInputModule+MouseButtonEventData data) [0x00146] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:654 - at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent (System.Int32 id) [0x0002e] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:554 - at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent () [0x00000] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:534 - at UnityEngine.EventSystems.StandaloneInputModule.Process () [0x00032] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:282 - at UnityEngine.EventSystems.EventSystem.Update () [0x000b7] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\EventSystem.cs:530 - - -2024-12-22 10:04:21 -Item ID 400008 not found! - at System.Environment.get_StackTrace () [0x00000] in :0 - at table_itemlist.Get_Data (System.Int32 id) [0x0001f] in C:\Git\nn_himminji\Assets\Script\Table\table_itemlist.cs:103 - at table_itemlist.Get_ItemName (System.Int32 id) [0x00000] in C:\Git\nn_himminji\Assets\Script\Table\table_itemlist.cs:120 - at RelicListTableData.Get_Name () [0x00000] in C:\Git\nn_himminji\Assets\Script\Table\Collection\table_reliclist.cs:37 - at RelicCard.Set[T] (T _base) [0x000c2] in C:\Git\nn_himminji\Assets\Script\UI\Collection\Relic\RelicCard.cs:33 - at uScrollViewMgr.Set_ScrollView[T] (System.Collections.Generic.List`1[T] _lst) [0x0000a] in C:\Git\nn_himminji\Assets\Script\Util\uScrollViewMgr.cs:50 - at CollectionRelicUI_Scroll.Set () [0x00000] in C:\Git\nn_himminji\Assets\Script\UI\Collection\Relic\CollectionRelicUI_Scroll.cs:9 - at CollectionRelicUI.Set () [0x0002d] in C:\Git\nn_himminji\Assets\Script\UI\Collection\Relic\CollectionRelicUI.cs:50 - at CollectionUI.OnClick_Tab (System.Int32 index) [0x00020] in C:\Git\nn_himminji\Assets\Script\UI\Collection\CollectionUI.cs:19 - at UnityEngine.Events.InvokableCall`1[T1].Invoke (T1 args0) [0x00000] in :0 - at UnityEngine.Events.CachedInvokableCall`1[T].Invoke (System.Object[] args) [0x00000] in :0 - at UnityEngine.Events.UnityEvent.Invoke () [0x00000] in :0 - at UnityEngine.UI.Button.Press () [0x0001c] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\UI\Core\Button.cs:70 - at UnityEngine.UI.Button.OnPointerClick (UnityEngine.EventSystems.PointerEventData eventData) [0x00009] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\UI\Core\Button.cs:114 - at UnityEngine.EventSystems.ExecuteEvents.Execute (UnityEngine.EventSystems.IPointerClickHandler handler, UnityEngine.EventSystems.BaseEventData eventData) [0x00000] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\ExecuteEvents.cs:57 - at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00067] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\ExecuteEvents.cs:272 - at UnityEngine.EventSystems.StandaloneInputModule.ReleaseMouse (UnityEngine.EventSystems.PointerEventData pointerEvent, UnityEngine.GameObject currentOverGo) [0x0002f] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:192 - at UnityEngine.EventSystems.StandaloneInputModule.ProcessMousePress (UnityEngine.EventSystems.PointerInputModule+MouseButtonEventData data) [0x00146] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:654 - at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent (System.Int32 id) [0x0002e] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:554 - at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent () [0x00000] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:534 - at UnityEngine.EventSystems.StandaloneInputModule.Process () [0x00032] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:282 - at UnityEngine.EventSystems.EventSystem.Update () [0x000b7] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\EventSystem.cs:530 - - -2024-12-22 10:04:21 -Item ID 400008 not found! - at System.Environment.get_StackTrace () [0x00000] in :0 - at table_itemlist.Get_Data (System.Int32 id) [0x0001f] in C:\Git\nn_himminji\Assets\Script\Table\table_itemlist.cs:103 - at ServerData.Get_ItemAmount (System.Int32 id) [0x00000] in C:\Git\nn_himminji\Assets\Script\Server\ServerClass.cs:1937 - at RelicCard.Set[T] (T _base) [0x00128] in C:\Git\nn_himminji\Assets\Script\UI\Collection\Relic\RelicCard.cs:44 - at uScrollViewMgr.Set_ScrollView[T] (System.Collections.Generic.List`1[T] _lst) [0x0000a] in C:\Git\nn_himminji\Assets\Script\Util\uScrollViewMgr.cs:50 - at CollectionRelicUI_Scroll.Set () [0x00000] in C:\Git\nn_himminji\Assets\Script\UI\Collection\Relic\CollectionRelicUI_Scroll.cs:9 - at CollectionRelicUI.Set () [0x0002d] in C:\Git\nn_himminji\Assets\Script\UI\Collection\Relic\CollectionRelicUI.cs:50 - at CollectionUI.OnClick_Tab (System.Int32 index) [0x00020] in C:\Git\nn_himminji\Assets\Script\UI\Collection\CollectionUI.cs:19 - at UnityEngine.Events.InvokableCall`1[T1].Invoke (T1 args0) [0x00000] in :0 - at UnityEngine.Events.CachedInvokableCall`1[T].Invoke (System.Object[] args) [0x00000] in :0 - at UnityEngine.Events.UnityEvent.Invoke () [0x00000] in :0 - at UnityEngine.UI.Button.Press () [0x0001c] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\UI\Core\Button.cs:70 - at UnityEngine.UI.Button.OnPointerClick (UnityEngine.EventSystems.PointerEventData eventData) [0x00009] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\UI\Core\Button.cs:114 - at UnityEngine.EventSystems.ExecuteEvents.Execute (UnityEngine.EventSystems.IPointerClickHandler handler, UnityEngine.EventSystems.BaseEventData eventData) [0x00000] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\ExecuteEvents.cs:57 - at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00067] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\ExecuteEvents.cs:272 - at UnityEngine.EventSystems.StandaloneInputModule.ReleaseMouse (UnityEngine.EventSystems.PointerEventData pointerEvent, UnityEngine.GameObject currentOverGo) [0x0002f] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:192 - at UnityEngine.EventSystems.StandaloneInputModule.ProcessMousePress (UnityEngine.EventSystems.PointerInputModule+MouseButtonEventData data) [0x00146] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:654 - at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent (System.Int32 id) [0x0002e] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:554 - at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent () [0x00000] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:534 - at UnityEngine.EventSystems.StandaloneInputModule.Process () [0x00032] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:282 - at UnityEngine.EventSystems.EventSystem.Update () [0x000b7] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\EventSystem.cs:530 - - -2024-12-22 10:04:21 -Item ID 400009 not found! - at System.Environment.get_StackTrace () [0x00000] in :0 - at table_itemlist.Get_Data (System.Int32 id) [0x0001f] in C:\Git\nn_himminji\Assets\Script\Table\table_itemlist.cs:103 - at UIAtlasMgr.Get_Sprite (System.Int32 itemid) [0x00000] in C:\Git\nn_himminji\Assets\Script\Mgr\UIAtlasMgr.cs:19 - at RelicCard.Set[T] (T _base) [0x0008e] in C:\Git\nn_himminji\Assets\Script\UI\Collection\Relic\RelicCard.cs:32 - at uScrollViewMgr.Set_ScrollView[T] (System.Collections.Generic.List`1[T] _lst) [0x0000a] in C:\Git\nn_himminji\Assets\Script\Util\uScrollViewMgr.cs:50 - at CollectionRelicUI_Scroll.Set () [0x00000] in C:\Git\nn_himminji\Assets\Script\UI\Collection\Relic\CollectionRelicUI_Scroll.cs:9 - at CollectionRelicUI.Set () [0x0002d] in C:\Git\nn_himminji\Assets\Script\UI\Collection\Relic\CollectionRelicUI.cs:50 - at CollectionUI.OnClick_Tab (System.Int32 index) [0x00020] in C:\Git\nn_himminji\Assets\Script\UI\Collection\CollectionUI.cs:19 - at UnityEngine.Events.InvokableCall`1[T1].Invoke (T1 args0) [0x00000] in :0 - at UnityEngine.Events.CachedInvokableCall`1[T].Invoke (System.Object[] args) [0x00000] in :0 - at UnityEngine.Events.UnityEvent.Invoke () [0x00000] in :0 - at UnityEngine.UI.Button.Press () [0x0001c] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\UI\Core\Button.cs:70 - at UnityEngine.UI.Button.OnPointerClick (UnityEngine.EventSystems.PointerEventData eventData) [0x00009] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\UI\Core\Button.cs:114 - at UnityEngine.EventSystems.ExecuteEvents.Execute (UnityEngine.EventSystems.IPointerClickHandler handler, UnityEngine.EventSystems.BaseEventData eventData) [0x00000] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\ExecuteEvents.cs:57 - at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00067] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\ExecuteEvents.cs:272 - at UnityEngine.EventSystems.StandaloneInputModule.ReleaseMouse (UnityEngine.EventSystems.PointerEventData pointerEvent, UnityEngine.GameObject currentOverGo) [0x0002f] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:192 - at UnityEngine.EventSystems.StandaloneInputModule.ProcessMousePress (UnityEngine.EventSystems.PointerInputModule+MouseButtonEventData data) [0x00146] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:654 - at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent (System.Int32 id) [0x0002e] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:554 - at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent () [0x00000] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:534 - at UnityEngine.EventSystems.StandaloneInputModule.Process () [0x00032] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:282 - at UnityEngine.EventSystems.EventSystem.Update () [0x000b7] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\EventSystem.cs:530 - - -2024-12-22 10:04:21 -Item ID 400009 not found! - at System.Environment.get_StackTrace () [0x00000] in :0 - at table_itemlist.Get_Data (System.Int32 id) [0x0001f] in C:\Git\nn_himminji\Assets\Script\Table\table_itemlist.cs:103 - at table_itemlist.Get_ItemName (System.Int32 id) [0x00000] in C:\Git\nn_himminji\Assets\Script\Table\table_itemlist.cs:120 - at RelicListTableData.Get_Name () [0x00000] in C:\Git\nn_himminji\Assets\Script\Table\Collection\table_reliclist.cs:37 - at RelicCard.Set[T] (T _base) [0x000c2] in C:\Git\nn_himminji\Assets\Script\UI\Collection\Relic\RelicCard.cs:33 - at uScrollViewMgr.Set_ScrollView[T] (System.Collections.Generic.List`1[T] _lst) [0x0000a] in C:\Git\nn_himminji\Assets\Script\Util\uScrollViewMgr.cs:50 - at CollectionRelicUI_Scroll.Set () [0x00000] in C:\Git\nn_himminji\Assets\Script\UI\Collection\Relic\CollectionRelicUI_Scroll.cs:9 - at CollectionRelicUI.Set () [0x0002d] in C:\Git\nn_himminji\Assets\Script\UI\Collection\Relic\CollectionRelicUI.cs:50 - at CollectionUI.OnClick_Tab (System.Int32 index) [0x00020] in C:\Git\nn_himminji\Assets\Script\UI\Collection\CollectionUI.cs:19 - at UnityEngine.Events.InvokableCall`1[T1].Invoke (T1 args0) [0x00000] in :0 - at UnityEngine.Events.CachedInvokableCall`1[T].Invoke (System.Object[] args) [0x00000] in :0 - at UnityEngine.Events.UnityEvent.Invoke () [0x00000] in :0 - at UnityEngine.UI.Button.Press () [0x0001c] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\UI\Core\Button.cs:70 - at UnityEngine.UI.Button.OnPointerClick (UnityEngine.EventSystems.PointerEventData eventData) [0x00009] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\UI\Core\Button.cs:114 - at UnityEngine.EventSystems.ExecuteEvents.Execute (UnityEngine.EventSystems.IPointerClickHandler handler, UnityEngine.EventSystems.BaseEventData eventData) [0x00000] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\ExecuteEvents.cs:57 - at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00067] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\ExecuteEvents.cs:272 - at UnityEngine.EventSystems.StandaloneInputModule.ReleaseMouse (UnityEngine.EventSystems.PointerEventData pointerEvent, UnityEngine.GameObject currentOverGo) [0x0002f] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:192 - at UnityEngine.EventSystems.StandaloneInputModule.ProcessMousePress (UnityEngine.EventSystems.PointerInputModule+MouseButtonEventData data) [0x00146] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:654 - at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent (System.Int32 id) [0x0002e] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:554 - at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent () [0x00000] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:534 - at UnityEngine.EventSystems.StandaloneInputModule.Process () [0x00032] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:282 - at UnityEngine.EventSystems.EventSystem.Update () [0x000b7] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\EventSystem.cs:530 - - -2024-12-22 10:04:21 -Item ID 400009 not found! - at System.Environment.get_StackTrace () [0x00000] in :0 - at table_itemlist.Get_Data (System.Int32 id) [0x0001f] in C:\Git\nn_himminji\Assets\Script\Table\table_itemlist.cs:103 - at ServerData.Get_ItemAmount (System.Int32 id) [0x00000] in C:\Git\nn_himminji\Assets\Script\Server\ServerClass.cs:1937 - at RelicCard.Set[T] (T _base) [0x00128] in C:\Git\nn_himminji\Assets\Script\UI\Collection\Relic\RelicCard.cs:44 - at uScrollViewMgr.Set_ScrollView[T] (System.Collections.Generic.List`1[T] _lst) [0x0000a] in C:\Git\nn_himminji\Assets\Script\Util\uScrollViewMgr.cs:50 - at CollectionRelicUI_Scroll.Set () [0x00000] in C:\Git\nn_himminji\Assets\Script\UI\Collection\Relic\CollectionRelicUI_Scroll.cs:9 - at CollectionRelicUI.Set () [0x0002d] in C:\Git\nn_himminji\Assets\Script\UI\Collection\Relic\CollectionRelicUI.cs:50 - at CollectionUI.OnClick_Tab (System.Int32 index) [0x00020] in C:\Git\nn_himminji\Assets\Script\UI\Collection\CollectionUI.cs:19 - at UnityEngine.Events.InvokableCall`1[T1].Invoke (T1 args0) [0x00000] in :0 - at UnityEngine.Events.CachedInvokableCall`1[T].Invoke (System.Object[] args) [0x00000] in :0 - at UnityEngine.Events.UnityEvent.Invoke () [0x00000] in :0 - at UnityEngine.UI.Button.Press () [0x0001c] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\UI\Core\Button.cs:70 - at UnityEngine.UI.Button.OnPointerClick (UnityEngine.EventSystems.PointerEventData eventData) [0x00009] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\UI\Core\Button.cs:114 - at UnityEngine.EventSystems.ExecuteEvents.Execute (UnityEngine.EventSystems.IPointerClickHandler handler, UnityEngine.EventSystems.BaseEventData eventData) [0x00000] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\ExecuteEvents.cs:57 - at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00067] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\ExecuteEvents.cs:272 - at UnityEngine.EventSystems.StandaloneInputModule.ReleaseMouse (UnityEngine.EventSystems.PointerEventData pointerEvent, UnityEngine.GameObject currentOverGo) [0x0002f] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:192 - at UnityEngine.EventSystems.StandaloneInputModule.ProcessMousePress (UnityEngine.EventSystems.PointerInputModule+MouseButtonEventData data) [0x00146] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:654 - at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent (System.Int32 id) [0x0002e] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:554 - at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent () [0x00000] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:534 - at UnityEngine.EventSystems.StandaloneInputModule.Process () [0x00032] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:282 - at UnityEngine.EventSystems.EventSystem.Update () [0x000b7] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\EventSystem.cs:530 - - -2024-12-22 10:04:21 -Item ID 400010 not found! - at System.Environment.get_StackTrace () [0x00000] in :0 - at table_itemlist.Get_Data (System.Int32 id) [0x0001f] in C:\Git\nn_himminji\Assets\Script\Table\table_itemlist.cs:103 - at UIAtlasMgr.Get_Sprite (System.Int32 itemid) [0x00000] in C:\Git\nn_himminji\Assets\Script\Mgr\UIAtlasMgr.cs:19 - at RelicCard.Set[T] (T _base) [0x0008e] in C:\Git\nn_himminji\Assets\Script\UI\Collection\Relic\RelicCard.cs:32 - at uScrollViewMgr.Set_ScrollView[T] (System.Collections.Generic.List`1[T] _lst) [0x0000a] in C:\Git\nn_himminji\Assets\Script\Util\uScrollViewMgr.cs:50 - at CollectionRelicUI_Scroll.Set () [0x00000] in C:\Git\nn_himminji\Assets\Script\UI\Collection\Relic\CollectionRelicUI_Scroll.cs:9 - at CollectionRelicUI.Set () [0x0002d] in C:\Git\nn_himminji\Assets\Script\UI\Collection\Relic\CollectionRelicUI.cs:50 - at CollectionUI.OnClick_Tab (System.Int32 index) [0x00020] in C:\Git\nn_himminji\Assets\Script\UI\Collection\CollectionUI.cs:19 - at UnityEngine.Events.InvokableCall`1[T1].Invoke (T1 args0) [0x00000] in :0 - at UnityEngine.Events.CachedInvokableCall`1[T].Invoke (System.Object[] args) [0x00000] in :0 - at UnityEngine.Events.UnityEvent.Invoke () [0x00000] in :0 - at UnityEngine.UI.Button.Press () [0x0001c] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\UI\Core\Button.cs:70 - at UnityEngine.UI.Button.OnPointerClick (UnityEngine.EventSystems.PointerEventData eventData) [0x00009] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\UI\Core\Button.cs:114 - at UnityEngine.EventSystems.ExecuteEvents.Execute (UnityEngine.EventSystems.IPointerClickHandler handler, UnityEngine.EventSystems.BaseEventData eventData) [0x00000] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\ExecuteEvents.cs:57 - at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00067] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\ExecuteEvents.cs:272 - at UnityEngine.EventSystems.StandaloneInputModule.ReleaseMouse (UnityEngine.EventSystems.PointerEventData pointerEvent, UnityEngine.GameObject currentOverGo) [0x0002f] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:192 - at UnityEngine.EventSystems.StandaloneInputModule.ProcessMousePress (UnityEngine.EventSystems.PointerInputModule+MouseButtonEventData data) [0x00146] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:654 - at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent (System.Int32 id) [0x0002e] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:554 - at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent () [0x00000] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:534 - at UnityEngine.EventSystems.StandaloneInputModule.Process () [0x00032] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:282 - at UnityEngine.EventSystems.EventSystem.Update () [0x000b7] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\EventSystem.cs:530 - - -2024-12-22 10:04:21 -Item ID 400010 not found! - at System.Environment.get_StackTrace () [0x00000] in :0 - at table_itemlist.Get_Data (System.Int32 id) [0x0001f] in C:\Git\nn_himminji\Assets\Script\Table\table_itemlist.cs:103 - at table_itemlist.Get_ItemName (System.Int32 id) [0x00000] in C:\Git\nn_himminji\Assets\Script\Table\table_itemlist.cs:120 - at RelicListTableData.Get_Name () [0x00000] in C:\Git\nn_himminji\Assets\Script\Table\Collection\table_reliclist.cs:37 - at RelicCard.Set[T] (T _base) [0x000c2] in C:\Git\nn_himminji\Assets\Script\UI\Collection\Relic\RelicCard.cs:33 - at uScrollViewMgr.Set_ScrollView[T] (System.Collections.Generic.List`1[T] _lst) [0x0000a] in C:\Git\nn_himminji\Assets\Script\Util\uScrollViewMgr.cs:50 - at CollectionRelicUI_Scroll.Set () [0x00000] in C:\Git\nn_himminji\Assets\Script\UI\Collection\Relic\CollectionRelicUI_Scroll.cs:9 - at CollectionRelicUI.Set () [0x0002d] in C:\Git\nn_himminji\Assets\Script\UI\Collection\Relic\CollectionRelicUI.cs:50 - at CollectionUI.OnClick_Tab (System.Int32 index) [0x00020] in C:\Git\nn_himminji\Assets\Script\UI\Collection\CollectionUI.cs:19 - at UnityEngine.Events.InvokableCall`1[T1].Invoke (T1 args0) [0x00000] in :0 - at UnityEngine.Events.CachedInvokableCall`1[T].Invoke (System.Object[] args) [0x00000] in :0 - at UnityEngine.Events.UnityEvent.Invoke () [0x00000] in :0 - at UnityEngine.UI.Button.Press () [0x0001c] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\UI\Core\Button.cs:70 - at UnityEngine.UI.Button.OnPointerClick (UnityEngine.EventSystems.PointerEventData eventData) [0x00009] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\UI\Core\Button.cs:114 - at UnityEngine.EventSystems.ExecuteEvents.Execute (UnityEngine.EventSystems.IPointerClickHandler handler, UnityEngine.EventSystems.BaseEventData eventData) [0x00000] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\ExecuteEvents.cs:57 - at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00067] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\ExecuteEvents.cs:272 - at UnityEngine.EventSystems.StandaloneInputModule.ReleaseMouse (UnityEngine.EventSystems.PointerEventData pointerEvent, UnityEngine.GameObject currentOverGo) [0x0002f] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:192 - at UnityEngine.EventSystems.StandaloneInputModule.ProcessMousePress (UnityEngine.EventSystems.PointerInputModule+MouseButtonEventData data) [0x00146] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:654 - at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent (System.Int32 id) [0x0002e] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:554 - at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent () [0x00000] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:534 - at UnityEngine.EventSystems.StandaloneInputModule.Process () [0x00032] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:282 - at UnityEngine.EventSystems.EventSystem.Update () [0x000b7] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\EventSystem.cs:530 - - -2024-12-22 10:04:21 -Item ID 400010 not found! - at System.Environment.get_StackTrace () [0x00000] in :0 - at table_itemlist.Get_Data (System.Int32 id) [0x0001f] in C:\Git\nn_himminji\Assets\Script\Table\table_itemlist.cs:103 - at ServerData.Get_ItemAmount (System.Int32 id) [0x00000] in C:\Git\nn_himminji\Assets\Script\Server\ServerClass.cs:1937 - at RelicCard.Set[T] (T _base) [0x00128] in C:\Git\nn_himminji\Assets\Script\UI\Collection\Relic\RelicCard.cs:44 - at uScrollViewMgr.Set_ScrollView[T] (System.Collections.Generic.List`1[T] _lst) [0x0000a] in C:\Git\nn_himminji\Assets\Script\Util\uScrollViewMgr.cs:50 - at CollectionRelicUI_Scroll.Set () [0x00000] in C:\Git\nn_himminji\Assets\Script\UI\Collection\Relic\CollectionRelicUI_Scroll.cs:9 - at CollectionRelicUI.Set () [0x0002d] in C:\Git\nn_himminji\Assets\Script\UI\Collection\Relic\CollectionRelicUI.cs:50 - at CollectionUI.OnClick_Tab (System.Int32 index) [0x00020] in C:\Git\nn_himminji\Assets\Script\UI\Collection\CollectionUI.cs:19 - at UnityEngine.Events.InvokableCall`1[T1].Invoke (T1 args0) [0x00000] in :0 - at UnityEngine.Events.CachedInvokableCall`1[T].Invoke (System.Object[] args) [0x00000] in :0 - at UnityEngine.Events.UnityEvent.Invoke () [0x00000] in :0 - at UnityEngine.UI.Button.Press () [0x0001c] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\UI\Core\Button.cs:70 - at UnityEngine.UI.Button.OnPointerClick (UnityEngine.EventSystems.PointerEventData eventData) [0x00009] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\UI\Core\Button.cs:114 - at UnityEngine.EventSystems.ExecuteEvents.Execute (UnityEngine.EventSystems.IPointerClickHandler handler, UnityEngine.EventSystems.BaseEventData eventData) [0x00000] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\ExecuteEvents.cs:57 - at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00067] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\ExecuteEvents.cs:272 - at UnityEngine.EventSystems.StandaloneInputModule.ReleaseMouse (UnityEngine.EventSystems.PointerEventData pointerEvent, UnityEngine.GameObject currentOverGo) [0x0002f] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:192 - at UnityEngine.EventSystems.StandaloneInputModule.ProcessMousePress (UnityEngine.EventSystems.PointerInputModule+MouseButtonEventData data) [0x00146] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:654 - at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent (System.Int32 id) [0x0002e] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:554 - at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent () [0x00000] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:534 - at UnityEngine.EventSystems.StandaloneInputModule.Process () [0x00032] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:282 - at UnityEngine.EventSystems.EventSystem.Update () [0x000b7] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\EventSystem.cs:530 - - -2024-12-22 10:04:21 -Item ID 400011 not found! - at System.Environment.get_StackTrace () [0x00000] in :0 - at table_itemlist.Get_Data (System.Int32 id) [0x0001f] in C:\Git\nn_himminji\Assets\Script\Table\table_itemlist.cs:103 - at UIAtlasMgr.Get_Sprite (System.Int32 itemid) [0x00000] in C:\Git\nn_himminji\Assets\Script\Mgr\UIAtlasMgr.cs:19 - at RelicCard.Set[T] (T _base) [0x0008e] in C:\Git\nn_himminji\Assets\Script\UI\Collection\Relic\RelicCard.cs:32 - at uScrollViewMgr.Set_ScrollView[T] (System.Collections.Generic.List`1[T] _lst) [0x0000a] in C:\Git\nn_himminji\Assets\Script\Util\uScrollViewMgr.cs:50 - at CollectionRelicUI_Scroll.Set () [0x00000] in C:\Git\nn_himminji\Assets\Script\UI\Collection\Relic\CollectionRelicUI_Scroll.cs:9 - at CollectionRelicUI.Set () [0x0002d] in C:\Git\nn_himminji\Assets\Script\UI\Collection\Relic\CollectionRelicUI.cs:50 - at CollectionUI.OnClick_Tab (System.Int32 index) [0x00020] in C:\Git\nn_himminji\Assets\Script\UI\Collection\CollectionUI.cs:19 - at UnityEngine.Events.InvokableCall`1[T1].Invoke (T1 args0) [0x00000] in :0 - at UnityEngine.Events.CachedInvokableCall`1[T].Invoke (System.Object[] args) [0x00000] in :0 - at UnityEngine.Events.UnityEvent.Invoke () [0x00000] in :0 - at UnityEngine.UI.Button.Press () [0x0001c] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\UI\Core\Button.cs:70 - at UnityEngine.UI.Button.OnPointerClick (UnityEngine.EventSystems.PointerEventData eventData) [0x00009] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\UI\Core\Button.cs:114 - at UnityEngine.EventSystems.ExecuteEvents.Execute (UnityEngine.EventSystems.IPointerClickHandler handler, UnityEngine.EventSystems.BaseEventData eventData) [0x00000] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\ExecuteEvents.cs:57 - at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00067] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\ExecuteEvents.cs:272 - at UnityEngine.EventSystems.StandaloneInputModule.ReleaseMouse (UnityEngine.EventSystems.PointerEventData pointerEvent, UnityEngine.GameObject currentOverGo) [0x0002f] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:192 - at UnityEngine.EventSystems.StandaloneInputModule.ProcessMousePress (UnityEngine.EventSystems.PointerInputModule+MouseButtonEventData data) [0x00146] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:654 - at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent (System.Int32 id) [0x0002e] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:554 - at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent () [0x00000] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:534 - at UnityEngine.EventSystems.StandaloneInputModule.Process () [0x00032] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:282 - at UnityEngine.EventSystems.EventSystem.Update () [0x000b7] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\EventSystem.cs:530 - - -2024-12-22 10:04:21 -Item ID 400011 not found! - at System.Environment.get_StackTrace () [0x00000] in :0 - at table_itemlist.Get_Data (System.Int32 id) [0x0001f] in C:\Git\nn_himminji\Assets\Script\Table\table_itemlist.cs:103 - at table_itemlist.Get_ItemName (System.Int32 id) [0x00000] in C:\Git\nn_himminji\Assets\Script\Table\table_itemlist.cs:120 - at RelicListTableData.Get_Name () [0x00000] in C:\Git\nn_himminji\Assets\Script\Table\Collection\table_reliclist.cs:37 - at RelicCard.Set[T] (T _base) [0x000c2] in C:\Git\nn_himminji\Assets\Script\UI\Collection\Relic\RelicCard.cs:33 - at uScrollViewMgr.Set_ScrollView[T] (System.Collections.Generic.List`1[T] _lst) [0x0000a] in C:\Git\nn_himminji\Assets\Script\Util\uScrollViewMgr.cs:50 - at CollectionRelicUI_Scroll.Set () [0x00000] in C:\Git\nn_himminji\Assets\Script\UI\Collection\Relic\CollectionRelicUI_Scroll.cs:9 - at CollectionRelicUI.Set () [0x0002d] in C:\Git\nn_himminji\Assets\Script\UI\Collection\Relic\CollectionRelicUI.cs:50 - at CollectionUI.OnClick_Tab (System.Int32 index) [0x00020] in C:\Git\nn_himminji\Assets\Script\UI\Collection\CollectionUI.cs:19 - at UnityEngine.Events.InvokableCall`1[T1].Invoke (T1 args0) [0x00000] in :0 - at UnityEngine.Events.CachedInvokableCall`1[T].Invoke (System.Object[] args) [0x00000] in :0 - at UnityEngine.Events.UnityEvent.Invoke () [0x00000] in :0 - at UnityEngine.UI.Button.Press () [0x0001c] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\UI\Core\Button.cs:70 - at UnityEngine.UI.Button.OnPointerClick (UnityEngine.EventSystems.PointerEventData eventData) [0x00009] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\UI\Core\Button.cs:114 - at UnityEngine.EventSystems.ExecuteEvents.Execute (UnityEngine.EventSystems.IPointerClickHandler handler, UnityEngine.EventSystems.BaseEventData eventData) [0x00000] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\ExecuteEvents.cs:57 - at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00067] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\ExecuteEvents.cs:272 - at UnityEngine.EventSystems.StandaloneInputModule.ReleaseMouse (UnityEngine.EventSystems.PointerEventData pointerEvent, UnityEngine.GameObject currentOverGo) [0x0002f] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:192 - at UnityEngine.EventSystems.StandaloneInputModule.ProcessMousePress (UnityEngine.EventSystems.PointerInputModule+MouseButtonEventData data) [0x00146] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:654 - at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent (System.Int32 id) [0x0002e] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:554 - at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent () [0x00000] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:534 - at UnityEngine.EventSystems.StandaloneInputModule.Process () [0x00032] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:282 - at UnityEngine.EventSystems.EventSystem.Update () [0x000b7] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\EventSystem.cs:530 - - -2024-12-22 10:04:21 -Item ID 400011 not found! - at System.Environment.get_StackTrace () [0x00000] in :0 - at table_itemlist.Get_Data (System.Int32 id) [0x0001f] in C:\Git\nn_himminji\Assets\Script\Table\table_itemlist.cs:103 - at ServerData.Get_ItemAmount (System.Int32 id) [0x00000] in C:\Git\nn_himminji\Assets\Script\Server\ServerClass.cs:1937 - at RelicCard.Set[T] (T _base) [0x00128] in C:\Git\nn_himminji\Assets\Script\UI\Collection\Relic\RelicCard.cs:44 - at uScrollViewMgr.Set_ScrollView[T] (System.Collections.Generic.List`1[T] _lst) [0x0000a] in C:\Git\nn_himminji\Assets\Script\Util\uScrollViewMgr.cs:50 - at CollectionRelicUI_Scroll.Set () [0x00000] in C:\Git\nn_himminji\Assets\Script\UI\Collection\Relic\CollectionRelicUI_Scroll.cs:9 - at CollectionRelicUI.Set () [0x0002d] in C:\Git\nn_himminji\Assets\Script\UI\Collection\Relic\CollectionRelicUI.cs:50 - at CollectionUI.OnClick_Tab (System.Int32 index) [0x00020] in C:\Git\nn_himminji\Assets\Script\UI\Collection\CollectionUI.cs:19 - at UnityEngine.Events.InvokableCall`1[T1].Invoke (T1 args0) [0x00000] in :0 - at UnityEngine.Events.CachedInvokableCall`1[T].Invoke (System.Object[] args) [0x00000] in :0 - at UnityEngine.Events.UnityEvent.Invoke () [0x00000] in :0 - at UnityEngine.UI.Button.Press () [0x0001c] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\UI\Core\Button.cs:70 - at UnityEngine.UI.Button.OnPointerClick (UnityEngine.EventSystems.PointerEventData eventData) [0x00009] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\UI\Core\Button.cs:114 - at UnityEngine.EventSystems.ExecuteEvents.Execute (UnityEngine.EventSystems.IPointerClickHandler handler, UnityEngine.EventSystems.BaseEventData eventData) [0x00000] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\ExecuteEvents.cs:57 - at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00067] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\ExecuteEvents.cs:272 - at UnityEngine.EventSystems.StandaloneInputModule.ReleaseMouse (UnityEngine.EventSystems.PointerEventData pointerEvent, UnityEngine.GameObject currentOverGo) [0x0002f] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:192 - at UnityEngine.EventSystems.StandaloneInputModule.ProcessMousePress (UnityEngine.EventSystems.PointerInputModule+MouseButtonEventData data) [0x00146] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:654 - at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent (System.Int32 id) [0x0002e] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:554 - at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent () [0x00000] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:534 - at UnityEngine.EventSystems.StandaloneInputModule.Process () [0x00032] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:282 - at UnityEngine.EventSystems.EventSystem.Update () [0x000b7] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\EventSystem.cs:530 - - -2024-12-22 10:04:21 -Item ID 400012 not found! - at System.Environment.get_StackTrace () [0x00000] in :0 - at table_itemlist.Get_Data (System.Int32 id) [0x0001f] in C:\Git\nn_himminji\Assets\Script\Table\table_itemlist.cs:103 - at UIAtlasMgr.Get_Sprite (System.Int32 itemid) [0x00000] in C:\Git\nn_himminji\Assets\Script\Mgr\UIAtlasMgr.cs:19 - at RelicCard.Set[T] (T _base) [0x0008e] in C:\Git\nn_himminji\Assets\Script\UI\Collection\Relic\RelicCard.cs:32 - at uScrollViewMgr.Set_ScrollView[T] (System.Collections.Generic.List`1[T] _lst) [0x0000a] in C:\Git\nn_himminji\Assets\Script\Util\uScrollViewMgr.cs:50 - at CollectionRelicUI_Scroll.Set () [0x00000] in C:\Git\nn_himminji\Assets\Script\UI\Collection\Relic\CollectionRelicUI_Scroll.cs:9 - at CollectionRelicUI.Set () [0x0002d] in C:\Git\nn_himminji\Assets\Script\UI\Collection\Relic\CollectionRelicUI.cs:50 - at CollectionUI.OnClick_Tab (System.Int32 index) [0x00020] in C:\Git\nn_himminji\Assets\Script\UI\Collection\CollectionUI.cs:19 - at UnityEngine.Events.InvokableCall`1[T1].Invoke (T1 args0) [0x00000] in :0 - at UnityEngine.Events.CachedInvokableCall`1[T].Invoke (System.Object[] args) [0x00000] in :0 - at UnityEngine.Events.UnityEvent.Invoke () [0x00000] in :0 - at UnityEngine.UI.Button.Press () [0x0001c] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\UI\Core\Button.cs:70 - at UnityEngine.UI.Button.OnPointerClick (UnityEngine.EventSystems.PointerEventData eventData) [0x00009] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\UI\Core\Button.cs:114 - at UnityEngine.EventSystems.ExecuteEvents.Execute (UnityEngine.EventSystems.IPointerClickHandler handler, UnityEngine.EventSystems.BaseEventData eventData) [0x00000] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\ExecuteEvents.cs:57 - at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00067] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\ExecuteEvents.cs:272 - at UnityEngine.EventSystems.StandaloneInputModule.ReleaseMouse (UnityEngine.EventSystems.PointerEventData pointerEvent, UnityEngine.GameObject currentOverGo) [0x0002f] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:192 - at UnityEngine.EventSystems.StandaloneInputModule.ProcessMousePress (UnityEngine.EventSystems.PointerInputModule+MouseButtonEventData data) [0x00146] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:654 - at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent (System.Int32 id) [0x0002e] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:554 - at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent () [0x00000] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:534 - at UnityEngine.EventSystems.StandaloneInputModule.Process () [0x00032] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:282 - at UnityEngine.EventSystems.EventSystem.Update () [0x000b7] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\EventSystem.cs:530 - - -2024-12-22 10:04:21 -Item ID 400012 not found! - at System.Environment.get_StackTrace () [0x00000] in :0 - at table_itemlist.Get_Data (System.Int32 id) [0x0001f] in C:\Git\nn_himminji\Assets\Script\Table\table_itemlist.cs:103 - at table_itemlist.Get_ItemName (System.Int32 id) [0x00000] in C:\Git\nn_himminji\Assets\Script\Table\table_itemlist.cs:120 - at RelicListTableData.Get_Name () [0x00000] in C:\Git\nn_himminji\Assets\Script\Table\Collection\table_reliclist.cs:37 - at RelicCard.Set[T] (T _base) [0x000c2] in C:\Git\nn_himminji\Assets\Script\UI\Collection\Relic\RelicCard.cs:33 - at uScrollViewMgr.Set_ScrollView[T] (System.Collections.Generic.List`1[T] _lst) [0x0000a] in C:\Git\nn_himminji\Assets\Script\Util\uScrollViewMgr.cs:50 - at CollectionRelicUI_Scroll.Set () [0x00000] in C:\Git\nn_himminji\Assets\Script\UI\Collection\Relic\CollectionRelicUI_Scroll.cs:9 - at CollectionRelicUI.Set () [0x0002d] in C:\Git\nn_himminji\Assets\Script\UI\Collection\Relic\CollectionRelicUI.cs:50 - at CollectionUI.OnClick_Tab (System.Int32 index) [0x00020] in C:\Git\nn_himminji\Assets\Script\UI\Collection\CollectionUI.cs:19 - at UnityEngine.Events.InvokableCall`1[T1].Invoke (T1 args0) [0x00000] in :0 - at UnityEngine.Events.CachedInvokableCall`1[T].Invoke (System.Object[] args) [0x00000] in :0 - at UnityEngine.Events.UnityEvent.Invoke () [0x00000] in :0 - at UnityEngine.UI.Button.Press () [0x0001c] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\UI\Core\Button.cs:70 - at UnityEngine.UI.Button.OnPointerClick (UnityEngine.EventSystems.PointerEventData eventData) [0x00009] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\UI\Core\Button.cs:114 - at UnityEngine.EventSystems.ExecuteEvents.Execute (UnityEngine.EventSystems.IPointerClickHandler handler, UnityEngine.EventSystems.BaseEventData eventData) [0x00000] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\ExecuteEvents.cs:57 - at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00067] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\ExecuteEvents.cs:272 - at UnityEngine.EventSystems.StandaloneInputModule.ReleaseMouse (UnityEngine.EventSystems.PointerEventData pointerEvent, UnityEngine.GameObject currentOverGo) [0x0002f] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:192 - at UnityEngine.EventSystems.StandaloneInputModule.ProcessMousePress (UnityEngine.EventSystems.PointerInputModule+MouseButtonEventData data) [0x00146] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:654 - at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent (System.Int32 id) [0x0002e] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:554 - at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent () [0x00000] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:534 - at UnityEngine.EventSystems.StandaloneInputModule.Process () [0x00032] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:282 - at UnityEngine.EventSystems.EventSystem.Update () [0x000b7] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\EventSystem.cs:530 - - -2024-12-22 10:04:21 -Item ID 400012 not found! - at System.Environment.get_StackTrace () [0x00000] in :0 - at table_itemlist.Get_Data (System.Int32 id) [0x0001f] in C:\Git\nn_himminji\Assets\Script\Table\table_itemlist.cs:103 - at ServerData.Get_ItemAmount (System.Int32 id) [0x00000] in C:\Git\nn_himminji\Assets\Script\Server\ServerClass.cs:1937 - at RelicCard.Set[T] (T _base) [0x00128] in C:\Git\nn_himminji\Assets\Script\UI\Collection\Relic\RelicCard.cs:44 - at uScrollViewMgr.Set_ScrollView[T] (System.Collections.Generic.List`1[T] _lst) [0x0000a] in C:\Git\nn_himminji\Assets\Script\Util\uScrollViewMgr.cs:50 - at CollectionRelicUI_Scroll.Set () [0x00000] in C:\Git\nn_himminji\Assets\Script\UI\Collection\Relic\CollectionRelicUI_Scroll.cs:9 - at CollectionRelicUI.Set () [0x0002d] in C:\Git\nn_himminji\Assets\Script\UI\Collection\Relic\CollectionRelicUI.cs:50 - at CollectionUI.OnClick_Tab (System.Int32 index) [0x00020] in C:\Git\nn_himminji\Assets\Script\UI\Collection\CollectionUI.cs:19 - at UnityEngine.Events.InvokableCall`1[T1].Invoke (T1 args0) [0x00000] in :0 - at UnityEngine.Events.CachedInvokableCall`1[T].Invoke (System.Object[] args) [0x00000] in :0 - at UnityEngine.Events.UnityEvent.Invoke () [0x00000] in :0 - at UnityEngine.UI.Button.Press () [0x0001c] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\UI\Core\Button.cs:70 - at UnityEngine.UI.Button.OnPointerClick (UnityEngine.EventSystems.PointerEventData eventData) [0x00009] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\UI\Core\Button.cs:114 - at UnityEngine.EventSystems.ExecuteEvents.Execute (UnityEngine.EventSystems.IPointerClickHandler handler, UnityEngine.EventSystems.BaseEventData eventData) [0x00000] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\ExecuteEvents.cs:57 - at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00067] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\ExecuteEvents.cs:272 - at UnityEngine.EventSystems.StandaloneInputModule.ReleaseMouse (UnityEngine.EventSystems.PointerEventData pointerEvent, UnityEngine.GameObject currentOverGo) [0x0002f] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:192 - at UnityEngine.EventSystems.StandaloneInputModule.ProcessMousePress (UnityEngine.EventSystems.PointerInputModule+MouseButtonEventData data) [0x00146] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:654 - at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent (System.Int32 id) [0x0002e] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:554 - at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent () [0x00000] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:534 - at UnityEngine.EventSystems.StandaloneInputModule.Process () [0x00032] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:282 - at UnityEngine.EventSystems.EventSystem.Update () [0x000b7] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\EventSystem.cs:530 - - -2024-12-22 10:04:21 -Item ID 400013 not found! - at System.Environment.get_StackTrace () [0x00000] in :0 - at table_itemlist.Get_Data (System.Int32 id) [0x0001f] in C:\Git\nn_himminji\Assets\Script\Table\table_itemlist.cs:103 - at UIAtlasMgr.Get_Sprite (System.Int32 itemid) [0x00000] in C:\Git\nn_himminji\Assets\Script\Mgr\UIAtlasMgr.cs:19 - at RelicCard.Set[T] (T _base) [0x0008e] in C:\Git\nn_himminji\Assets\Script\UI\Collection\Relic\RelicCard.cs:32 - at uScrollViewMgr.Set_ScrollView[T] (System.Collections.Generic.List`1[T] _lst) [0x0000a] in C:\Git\nn_himminji\Assets\Script\Util\uScrollViewMgr.cs:50 - at CollectionRelicUI_Scroll.Set () [0x00000] in C:\Git\nn_himminji\Assets\Script\UI\Collection\Relic\CollectionRelicUI_Scroll.cs:9 - at CollectionRelicUI.Set () [0x0002d] in C:\Git\nn_himminji\Assets\Script\UI\Collection\Relic\CollectionRelicUI.cs:50 - at CollectionUI.OnClick_Tab (System.Int32 index) [0x00020] in C:\Git\nn_himminji\Assets\Script\UI\Collection\CollectionUI.cs:19 - at UnityEngine.Events.InvokableCall`1[T1].Invoke (T1 args0) [0x00000] in :0 - at UnityEngine.Events.CachedInvokableCall`1[T].Invoke (System.Object[] args) [0x00000] in :0 - at UnityEngine.Events.UnityEvent.Invoke () [0x00000] in :0 - at UnityEngine.UI.Button.Press () [0x0001c] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\UI\Core\Button.cs:70 - at UnityEngine.UI.Button.OnPointerClick (UnityEngine.EventSystems.PointerEventData eventData) [0x00009] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\UI\Core\Button.cs:114 - at UnityEngine.EventSystems.ExecuteEvents.Execute (UnityEngine.EventSystems.IPointerClickHandler handler, UnityEngine.EventSystems.BaseEventData eventData) [0x00000] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\ExecuteEvents.cs:57 - at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00067] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\ExecuteEvents.cs:272 - at UnityEngine.EventSystems.StandaloneInputModule.ReleaseMouse (UnityEngine.EventSystems.PointerEventData pointerEvent, UnityEngine.GameObject currentOverGo) [0x0002f] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:192 - at UnityEngine.EventSystems.StandaloneInputModule.ProcessMousePress (UnityEngine.EventSystems.PointerInputModule+MouseButtonEventData data) [0x00146] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:654 - at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent (System.Int32 id) [0x0002e] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:554 - at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent () [0x00000] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:534 - at UnityEngine.EventSystems.StandaloneInputModule.Process () [0x00032] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:282 - at UnityEngine.EventSystems.EventSystem.Update () [0x000b7] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\EventSystem.cs:530 - - -2024-12-22 10:04:21 -Item ID 400013 not found! - at System.Environment.get_StackTrace () [0x00000] in :0 - at table_itemlist.Get_Data (System.Int32 id) [0x0001f] in C:\Git\nn_himminji\Assets\Script\Table\table_itemlist.cs:103 - at table_itemlist.Get_ItemName (System.Int32 id) [0x00000] in C:\Git\nn_himminji\Assets\Script\Table\table_itemlist.cs:120 - at RelicListTableData.Get_Name () [0x00000] in C:\Git\nn_himminji\Assets\Script\Table\Collection\table_reliclist.cs:37 - at RelicCard.Set[T] (T _base) [0x000c2] in C:\Git\nn_himminji\Assets\Script\UI\Collection\Relic\RelicCard.cs:33 - at uScrollViewMgr.Set_ScrollView[T] (System.Collections.Generic.List`1[T] _lst) [0x0000a] in C:\Git\nn_himminji\Assets\Script\Util\uScrollViewMgr.cs:50 - at CollectionRelicUI_Scroll.Set () [0x00000] in C:\Git\nn_himminji\Assets\Script\UI\Collection\Relic\CollectionRelicUI_Scroll.cs:9 - at CollectionRelicUI.Set () [0x0002d] in C:\Git\nn_himminji\Assets\Script\UI\Collection\Relic\CollectionRelicUI.cs:50 - at CollectionUI.OnClick_Tab (System.Int32 index) [0x00020] in C:\Git\nn_himminji\Assets\Script\UI\Collection\CollectionUI.cs:19 - at UnityEngine.Events.InvokableCall`1[T1].Invoke (T1 args0) [0x00000] in :0 - at UnityEngine.Events.CachedInvokableCall`1[T].Invoke (System.Object[] args) [0x00000] in :0 - at UnityEngine.Events.UnityEvent.Invoke () [0x00000] in :0 - at UnityEngine.UI.Button.Press () [0x0001c] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\UI\Core\Button.cs:70 - at UnityEngine.UI.Button.OnPointerClick (UnityEngine.EventSystems.PointerEventData eventData) [0x00009] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\UI\Core\Button.cs:114 - at UnityEngine.EventSystems.ExecuteEvents.Execute (UnityEngine.EventSystems.IPointerClickHandler handler, UnityEngine.EventSystems.BaseEventData eventData) [0x00000] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\ExecuteEvents.cs:57 - at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00067] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\ExecuteEvents.cs:272 - at UnityEngine.EventSystems.StandaloneInputModule.ReleaseMouse (UnityEngine.EventSystems.PointerEventData pointerEvent, UnityEngine.GameObject currentOverGo) [0x0002f] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:192 - at UnityEngine.EventSystems.StandaloneInputModule.ProcessMousePress (UnityEngine.EventSystems.PointerInputModule+MouseButtonEventData data) [0x00146] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:654 - at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent (System.Int32 id) [0x0002e] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:554 - at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent () [0x00000] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:534 - at UnityEngine.EventSystems.StandaloneInputModule.Process () [0x00032] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:282 - at UnityEngine.EventSystems.EventSystem.Update () [0x000b7] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\EventSystem.cs:530 - - -2024-12-22 10:04:21 -Item ID 400013 not found! - at System.Environment.get_StackTrace () [0x00000] in :0 - at table_itemlist.Get_Data (System.Int32 id) [0x0001f] in C:\Git\nn_himminji\Assets\Script\Table\table_itemlist.cs:103 - at ServerData.Get_ItemAmount (System.Int32 id) [0x00000] in C:\Git\nn_himminji\Assets\Script\Server\ServerClass.cs:1937 - at RelicCard.Set[T] (T _base) [0x00128] in C:\Git\nn_himminji\Assets\Script\UI\Collection\Relic\RelicCard.cs:44 - at uScrollViewMgr.Set_ScrollView[T] (System.Collections.Generic.List`1[T] _lst) [0x0000a] in C:\Git\nn_himminji\Assets\Script\Util\uScrollViewMgr.cs:50 - at CollectionRelicUI_Scroll.Set () [0x00000] in C:\Git\nn_himminji\Assets\Script\UI\Collection\Relic\CollectionRelicUI_Scroll.cs:9 - at CollectionRelicUI.Set () [0x0002d] in C:\Git\nn_himminji\Assets\Script\UI\Collection\Relic\CollectionRelicUI.cs:50 - at CollectionUI.OnClick_Tab (System.Int32 index) [0x00020] in C:\Git\nn_himminji\Assets\Script\UI\Collection\CollectionUI.cs:19 - at UnityEngine.Events.InvokableCall`1[T1].Invoke (T1 args0) [0x00000] in :0 - at UnityEngine.Events.CachedInvokableCall`1[T].Invoke (System.Object[] args) [0x00000] in :0 - at UnityEngine.Events.UnityEvent.Invoke () [0x00000] in :0 - at UnityEngine.UI.Button.Press () [0x0001c] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\UI\Core\Button.cs:70 - at UnityEngine.UI.Button.OnPointerClick (UnityEngine.EventSystems.PointerEventData eventData) [0x00009] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\UI\Core\Button.cs:114 - at UnityEngine.EventSystems.ExecuteEvents.Execute (UnityEngine.EventSystems.IPointerClickHandler handler, UnityEngine.EventSystems.BaseEventData eventData) [0x00000] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\ExecuteEvents.cs:57 - at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00067] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\ExecuteEvents.cs:272 - at UnityEngine.EventSystems.StandaloneInputModule.ReleaseMouse (UnityEngine.EventSystems.PointerEventData pointerEvent, UnityEngine.GameObject currentOverGo) [0x0002f] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:192 - at UnityEngine.EventSystems.StandaloneInputModule.ProcessMousePress (UnityEngine.EventSystems.PointerInputModule+MouseButtonEventData data) [0x00146] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:654 - at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent (System.Int32 id) [0x0002e] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:554 - at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent () [0x00000] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:534 - at UnityEngine.EventSystems.StandaloneInputModule.Process () [0x00032] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:282 - at UnityEngine.EventSystems.EventSystem.Update () [0x000b7] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\EventSystem.cs:530 - - -2024-12-22 10:04:21 -Item ID 400014 not found! - at System.Environment.get_StackTrace () [0x00000] in :0 - at table_itemlist.Get_Data (System.Int32 id) [0x0001f] in C:\Git\nn_himminji\Assets\Script\Table\table_itemlist.cs:103 - at UIAtlasMgr.Get_Sprite (System.Int32 itemid) [0x00000] in C:\Git\nn_himminji\Assets\Script\Mgr\UIAtlasMgr.cs:19 - at RelicCard.Set[T] (T _base) [0x0008e] in C:\Git\nn_himminji\Assets\Script\UI\Collection\Relic\RelicCard.cs:32 - at uScrollViewMgr.Set_ScrollView[T] (System.Collections.Generic.List`1[T] _lst) [0x0000a] in C:\Git\nn_himminji\Assets\Script\Util\uScrollViewMgr.cs:50 - at CollectionRelicUI_Scroll.Set () [0x00000] in C:\Git\nn_himminji\Assets\Script\UI\Collection\Relic\CollectionRelicUI_Scroll.cs:9 - at CollectionRelicUI.Set () [0x0002d] in C:\Git\nn_himminji\Assets\Script\UI\Collection\Relic\CollectionRelicUI.cs:50 - at CollectionUI.OnClick_Tab (System.Int32 index) [0x00020] in C:\Git\nn_himminji\Assets\Script\UI\Collection\CollectionUI.cs:19 - at UnityEngine.Events.InvokableCall`1[T1].Invoke (T1 args0) [0x00000] in :0 - at UnityEngine.Events.CachedInvokableCall`1[T].Invoke (System.Object[] args) [0x00000] in :0 - at UnityEngine.Events.UnityEvent.Invoke () [0x00000] in :0 - at UnityEngine.UI.Button.Press () [0x0001c] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\UI\Core\Button.cs:70 - at UnityEngine.UI.Button.OnPointerClick (UnityEngine.EventSystems.PointerEventData eventData) [0x00009] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\UI\Core\Button.cs:114 - at UnityEngine.EventSystems.ExecuteEvents.Execute (UnityEngine.EventSystems.IPointerClickHandler handler, UnityEngine.EventSystems.BaseEventData eventData) [0x00000] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\ExecuteEvents.cs:57 - at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00067] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\ExecuteEvents.cs:272 - at UnityEngine.EventSystems.StandaloneInputModule.ReleaseMouse (UnityEngine.EventSystems.PointerEventData pointerEvent, UnityEngine.GameObject currentOverGo) [0x0002f] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:192 - at UnityEngine.EventSystems.StandaloneInputModule.ProcessMousePress (UnityEngine.EventSystems.PointerInputModule+MouseButtonEventData data) [0x00146] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:654 - at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent (System.Int32 id) [0x0002e] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:554 - at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent () [0x00000] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:534 - at UnityEngine.EventSystems.StandaloneInputModule.Process () [0x00032] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:282 - at UnityEngine.EventSystems.EventSystem.Update () [0x000b7] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\EventSystem.cs:530 - - -2024-12-22 10:04:21 -Item ID 400014 not found! - at System.Environment.get_StackTrace () [0x00000] in :0 - at table_itemlist.Get_Data (System.Int32 id) [0x0001f] in C:\Git\nn_himminji\Assets\Script\Table\table_itemlist.cs:103 - at table_itemlist.Get_ItemName (System.Int32 id) [0x00000] in C:\Git\nn_himminji\Assets\Script\Table\table_itemlist.cs:120 - at RelicListTableData.Get_Name () [0x00000] in C:\Git\nn_himminji\Assets\Script\Table\Collection\table_reliclist.cs:37 - at RelicCard.Set[T] (T _base) [0x000c2] in C:\Git\nn_himminji\Assets\Script\UI\Collection\Relic\RelicCard.cs:33 - at uScrollViewMgr.Set_ScrollView[T] (System.Collections.Generic.List`1[T] _lst) [0x0000a] in C:\Git\nn_himminji\Assets\Script\Util\uScrollViewMgr.cs:50 - at CollectionRelicUI_Scroll.Set () [0x00000] in C:\Git\nn_himminji\Assets\Script\UI\Collection\Relic\CollectionRelicUI_Scroll.cs:9 - at CollectionRelicUI.Set () [0x0002d] in C:\Git\nn_himminji\Assets\Script\UI\Collection\Relic\CollectionRelicUI.cs:50 - at CollectionUI.OnClick_Tab (System.Int32 index) [0x00020] in C:\Git\nn_himminji\Assets\Script\UI\Collection\CollectionUI.cs:19 - at UnityEngine.Events.InvokableCall`1[T1].Invoke (T1 args0) [0x00000] in :0 - at UnityEngine.Events.CachedInvokableCall`1[T].Invoke (System.Object[] args) [0x00000] in :0 - at UnityEngine.Events.UnityEvent.Invoke () [0x00000] in :0 - at UnityEngine.UI.Button.Press () [0x0001c] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\UI\Core\Button.cs:70 - at UnityEngine.UI.Button.OnPointerClick (UnityEngine.EventSystems.PointerEventData eventData) [0x00009] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\UI\Core\Button.cs:114 - at UnityEngine.EventSystems.ExecuteEvents.Execute (UnityEngine.EventSystems.IPointerClickHandler handler, UnityEngine.EventSystems.BaseEventData eventData) [0x00000] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\ExecuteEvents.cs:57 - at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00067] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\ExecuteEvents.cs:272 - at UnityEngine.EventSystems.StandaloneInputModule.ReleaseMouse (UnityEngine.EventSystems.PointerEventData pointerEvent, UnityEngine.GameObject currentOverGo) [0x0002f] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:192 - at UnityEngine.EventSystems.StandaloneInputModule.ProcessMousePress (UnityEngine.EventSystems.PointerInputModule+MouseButtonEventData data) [0x00146] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:654 - at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent (System.Int32 id) [0x0002e] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:554 - at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent () [0x00000] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:534 - at UnityEngine.EventSystems.StandaloneInputModule.Process () [0x00032] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:282 - at UnityEngine.EventSystems.EventSystem.Update () [0x000b7] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\EventSystem.cs:530 - - -2024-12-22 10:04:21 -Item ID 400014 not found! - at System.Environment.get_StackTrace () [0x00000] in :0 - at table_itemlist.Get_Data (System.Int32 id) [0x0001f] in C:\Git\nn_himminji\Assets\Script\Table\table_itemlist.cs:103 - at ServerData.Get_ItemAmount (System.Int32 id) [0x00000] in C:\Git\nn_himminji\Assets\Script\Server\ServerClass.cs:1937 - at RelicCard.Set[T] (T _base) [0x00128] in C:\Git\nn_himminji\Assets\Script\UI\Collection\Relic\RelicCard.cs:44 - at uScrollViewMgr.Set_ScrollView[T] (System.Collections.Generic.List`1[T] _lst) [0x0000a] in C:\Git\nn_himminji\Assets\Script\Util\uScrollViewMgr.cs:50 - at CollectionRelicUI_Scroll.Set () [0x00000] in C:\Git\nn_himminji\Assets\Script\UI\Collection\Relic\CollectionRelicUI_Scroll.cs:9 - at CollectionRelicUI.Set () [0x0002d] in C:\Git\nn_himminji\Assets\Script\UI\Collection\Relic\CollectionRelicUI.cs:50 - at CollectionUI.OnClick_Tab (System.Int32 index) [0x00020] in C:\Git\nn_himminji\Assets\Script\UI\Collection\CollectionUI.cs:19 - at UnityEngine.Events.InvokableCall`1[T1].Invoke (T1 args0) [0x00000] in :0 - at UnityEngine.Events.CachedInvokableCall`1[T].Invoke (System.Object[] args) [0x00000] in :0 - at UnityEngine.Events.UnityEvent.Invoke () [0x00000] in :0 - at UnityEngine.UI.Button.Press () [0x0001c] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\UI\Core\Button.cs:70 - at UnityEngine.UI.Button.OnPointerClick (UnityEngine.EventSystems.PointerEventData eventData) [0x00009] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\UI\Core\Button.cs:114 - at UnityEngine.EventSystems.ExecuteEvents.Execute (UnityEngine.EventSystems.IPointerClickHandler handler, UnityEngine.EventSystems.BaseEventData eventData) [0x00000] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\ExecuteEvents.cs:57 - at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00067] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\ExecuteEvents.cs:272 - at UnityEngine.EventSystems.StandaloneInputModule.ReleaseMouse (UnityEngine.EventSystems.PointerEventData pointerEvent, UnityEngine.GameObject currentOverGo) [0x0002f] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:192 - at UnityEngine.EventSystems.StandaloneInputModule.ProcessMousePress (UnityEngine.EventSystems.PointerInputModule+MouseButtonEventData data) [0x00146] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:654 - at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent (System.Int32 id) [0x0002e] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:554 - at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent () [0x00000] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:534 - at UnityEngine.EventSystems.StandaloneInputModule.Process () [0x00032] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:282 - at UnityEngine.EventSystems.EventSystem.Update () [0x000b7] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\EventSystem.cs:530 - - -2024-12-22 10:04:21 -Item ID 400001 not found! - at System.Environment.get_StackTrace () [0x00000] in :0 - at table_itemlist.Get_Data (System.Int32 id) [0x0001f] in C:\Git\nn_himminji\Assets\Script\Table\table_itemlist.cs:103 - at UIAtlasMgr.Get_Sprite (System.Int32 itemid) [0x00000] in C:\Git\nn_himminji\Assets\Script\Mgr\UIAtlasMgr.cs:19 - at CollectionRelicUI_Info.Set (RelicListTableData data) [0x000e4] in C:\Git\nn_himminji\Assets\Script\UI\Collection\Relic\CollectionRelicUI_Info.cs:35 - at CollectionRelicUI.Set (RelicListTableData data) [0x00007] in C:\Git\nn_himminji\Assets\Script\UI\Collection\Relic\CollectionRelicUI.cs:60 - at CollectionRelicUI.Set () [0x00045] in C:\Git\nn_himminji\Assets\Script\UI\Collection\Relic\CollectionRelicUI.cs:52 - at CollectionUI.OnClick_Tab (System.Int32 index) [0x00020] in C:\Git\nn_himminji\Assets\Script\UI\Collection\CollectionUI.cs:19 - at UnityEngine.Events.InvokableCall`1[T1].Invoke (T1 args0) [0x00000] in :0 - at UnityEngine.Events.CachedInvokableCall`1[T].Invoke (System.Object[] args) [0x00000] in :0 - at UnityEngine.Events.UnityEvent.Invoke () [0x00000] in :0 - at UnityEngine.UI.Button.Press () [0x0001c] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\UI\Core\Button.cs:70 - at UnityEngine.UI.Button.OnPointerClick (UnityEngine.EventSystems.PointerEventData eventData) [0x00009] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\UI\Core\Button.cs:114 - at UnityEngine.EventSystems.ExecuteEvents.Execute (UnityEngine.EventSystems.IPointerClickHandler handler, UnityEngine.EventSystems.BaseEventData eventData) [0x00000] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\ExecuteEvents.cs:57 - at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00067] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\ExecuteEvents.cs:272 - at UnityEngine.EventSystems.StandaloneInputModule.ReleaseMouse (UnityEngine.EventSystems.PointerEventData pointerEvent, UnityEngine.GameObject currentOverGo) [0x0002f] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:192 - at UnityEngine.EventSystems.StandaloneInputModule.ProcessMousePress (UnityEngine.EventSystems.PointerInputModule+MouseButtonEventData data) [0x00146] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:654 - at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent (System.Int32 id) [0x0002e] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:554 - at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent () [0x00000] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:534 - at UnityEngine.EventSystems.StandaloneInputModule.Process () [0x00032] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:282 - at UnityEngine.EventSystems.EventSystem.Update () [0x000b7] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\EventSystem.cs:530 - - -2024-12-22 10:04:21 -Item ID 400001 not found! - at System.Environment.get_StackTrace () [0x00000] in :0 - at table_itemlist.Get_Data (System.Int32 id) [0x0001f] in C:\Git\nn_himminji\Assets\Script\Table\table_itemlist.cs:103 - at table_itemlist.Get_ItemName (System.Int32 id) [0x00000] in C:\Git\nn_himminji\Assets\Script\Table\table_itemlist.cs:120 - at RelicListTableData.Get_Name () [0x00000] in C:\Git\nn_himminji\Assets\Script\Table\Collection\table_reliclist.cs:37 - at CollectionRelicUI_Info.Set (RelicListTableData data) [0x00101] in C:\Git\nn_himminji\Assets\Script\UI\Collection\Relic\CollectionRelicUI_Info.cs:37 - at CollectionRelicUI.Set (RelicListTableData data) [0x00007] in C:\Git\nn_himminji\Assets\Script\UI\Collection\Relic\CollectionRelicUI.cs:60 - at CollectionRelicUI.Set () [0x00045] in C:\Git\nn_himminji\Assets\Script\UI\Collection\Relic\CollectionRelicUI.cs:52 - at CollectionUI.OnClick_Tab (System.Int32 index) [0x00020] in C:\Git\nn_himminji\Assets\Script\UI\Collection\CollectionUI.cs:19 - at UnityEngine.Events.InvokableCall`1[T1].Invoke (T1 args0) [0x00000] in :0 - at UnityEngine.Events.CachedInvokableCall`1[T].Invoke (System.Object[] args) [0x00000] in :0 - at UnityEngine.Events.UnityEvent.Invoke () [0x00000] in :0 - at UnityEngine.UI.Button.Press () [0x0001c] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\UI\Core\Button.cs:70 - at UnityEngine.UI.Button.OnPointerClick (UnityEngine.EventSystems.PointerEventData eventData) [0x00009] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\UI\Core\Button.cs:114 - at UnityEngine.EventSystems.ExecuteEvents.Execute (UnityEngine.EventSystems.IPointerClickHandler handler, UnityEngine.EventSystems.BaseEventData eventData) [0x00000] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\ExecuteEvents.cs:57 - at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00067] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\ExecuteEvents.cs:272 - at UnityEngine.EventSystems.StandaloneInputModule.ReleaseMouse (UnityEngine.EventSystems.PointerEventData pointerEvent, UnityEngine.GameObject currentOverGo) [0x0002f] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:192 - at UnityEngine.EventSystems.StandaloneInputModule.ProcessMousePress (UnityEngine.EventSystems.PointerInputModule+MouseButtonEventData data) [0x00146] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:654 - at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent (System.Int32 id) [0x0002e] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:554 - at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent () [0x00000] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:534 - at UnityEngine.EventSystems.StandaloneInputModule.Process () [0x00032] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:282 - at UnityEngine.EventSystems.EventSystem.Update () [0x000b7] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\EventSystem.cs:530 - - -2024-12-22 10:04:21 -Item ID 400001 not found! - at System.Environment.get_StackTrace () [0x00000] in :0 - at table_itemlist.Get_Data (System.Int32 id) [0x0001f] in C:\Git\nn_himminji\Assets\Script\Table\table_itemlist.cs:103 - at ServerData.Get_ItemAmount (System.Int32 id) [0x00000] in C:\Git\nn_himminji\Assets\Script\Server\ServerClass.cs:1937 - at CollectionRelicUI_Info.Set (RelicListTableData data) [0x00114] in C:\Git\nn_himminji\Assets\Script\UI\Collection\Relic\CollectionRelicUI_Info.cs:38 - at CollectionRelicUI.Set (RelicListTableData data) [0x00007] in C:\Git\nn_himminji\Assets\Script\UI\Collection\Relic\CollectionRelicUI.cs:60 - at CollectionRelicUI.Set () [0x00045] in C:\Git\nn_himminji\Assets\Script\UI\Collection\Relic\CollectionRelicUI.cs:52 - at CollectionUI.OnClick_Tab (System.Int32 index) [0x00020] in C:\Git\nn_himminji\Assets\Script\UI\Collection\CollectionUI.cs:19 - at UnityEngine.Events.InvokableCall`1[T1].Invoke (T1 args0) [0x00000] in :0 - at UnityEngine.Events.CachedInvokableCall`1[T].Invoke (System.Object[] args) [0x00000] in :0 - at UnityEngine.Events.UnityEvent.Invoke () [0x00000] in :0 - at UnityEngine.UI.Button.Press () [0x0001c] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\UI\Core\Button.cs:70 - at UnityEngine.UI.Button.OnPointerClick (UnityEngine.EventSystems.PointerEventData eventData) [0x00009] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\UI\Core\Button.cs:114 - at UnityEngine.EventSystems.ExecuteEvents.Execute (UnityEngine.EventSystems.IPointerClickHandler handler, UnityEngine.EventSystems.BaseEventData eventData) [0x00000] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\ExecuteEvents.cs:57 - at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00067] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\ExecuteEvents.cs:272 - at UnityEngine.EventSystems.StandaloneInputModule.ReleaseMouse (UnityEngine.EventSystems.PointerEventData pointerEvent, UnityEngine.GameObject currentOverGo) [0x0002f] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:192 - at UnityEngine.EventSystems.StandaloneInputModule.ProcessMousePress (UnityEngine.EventSystems.PointerInputModule+MouseButtonEventData data) [0x00146] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:654 - at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent (System.Int32 id) [0x0002e] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:554 - at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent () [0x00000] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:534 - at UnityEngine.EventSystems.StandaloneInputModule.Process () [0x00032] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:282 - at UnityEngine.EventSystems.EventSystem.Update () [0x000b7] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\EventSystem.cs:530 - - -2024-12-22 10:04:21 -Item ID 400001 not found! - at System.Environment.get_StackTrace () [0x00000] in :0 - at table_itemlist.Get_Data (System.Int32 id) [0x0001f] in C:\Git\nn_himminji\Assets\Script\Table\table_itemlist.cs:103 - at table_itemlist.Get_GradeName (System.Int32 id) [0x00000] in C:\Git\nn_himminji\Assets\Script\Table\table_itemlist.cs:134 - at CollectionRelicUI_Info.Set (RelicListTableData data) [0x0013c] in C:\Git\nn_himminji\Assets\Script\UI\Collection\Relic\CollectionRelicUI_Info.cs:39 - at CollectionRelicUI.Set (RelicListTableData data) [0x00007] in C:\Git\nn_himminji\Assets\Script\UI\Collection\Relic\CollectionRelicUI.cs:60 - at CollectionRelicUI.Set () [0x00045] in C:\Git\nn_himminji\Assets\Script\UI\Collection\Relic\CollectionRelicUI.cs:52 - at CollectionUI.OnClick_Tab (System.Int32 index) [0x00020] in C:\Git\nn_himminji\Assets\Script\UI\Collection\CollectionUI.cs:19 - at UnityEngine.Events.InvokableCall`1[T1].Invoke (T1 args0) [0x00000] in :0 - at UnityEngine.Events.CachedInvokableCall`1[T].Invoke (System.Object[] args) [0x00000] in :0 - at UnityEngine.Events.UnityEvent.Invoke () [0x00000] in :0 - at UnityEngine.UI.Button.Press () [0x0001c] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\UI\Core\Button.cs:70 - at UnityEngine.UI.Button.OnPointerClick (UnityEngine.EventSystems.PointerEventData eventData) [0x00009] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\UI\Core\Button.cs:114 - at UnityEngine.EventSystems.ExecuteEvents.Execute (UnityEngine.EventSystems.IPointerClickHandler handler, UnityEngine.EventSystems.BaseEventData eventData) [0x00000] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\ExecuteEvents.cs:57 - at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00067] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\ExecuteEvents.cs:272 - at UnityEngine.EventSystems.StandaloneInputModule.ReleaseMouse (UnityEngine.EventSystems.PointerEventData pointerEvent, UnityEngine.GameObject currentOverGo) [0x0002f] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:192 - at UnityEngine.EventSystems.StandaloneInputModule.ProcessMousePress (UnityEngine.EventSystems.PointerInputModule+MouseButtonEventData data) [0x00146] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:654 - at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent (System.Int32 id) [0x0002e] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:554 - at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent () [0x00000] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:534 - at UnityEngine.EventSystems.StandaloneInputModule.Process () [0x00032] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:282 - at UnityEngine.EventSystems.EventSystem.Update () [0x000b7] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\EventSystem.cs:530 - - -2024-12-22 10:04:21 -Item ID 400001 not found! - at System.Environment.get_StackTrace () [0x00000] in :0 - at table_itemlist.Get_Data (System.Int32 id) [0x0001f] in C:\Git\nn_himminji\Assets\Script\Table\table_itemlist.cs:103 - at table_itemlist.Get_ItemDesc (System.Int32 id) [0x00000] in C:\Git\nn_himminji\Assets\Script\Table\table_itemlist.cs:127 - at RelicListTableData.Get_Desc () [0x00000] in C:\Git\nn_himminji\Assets\Script\Table\Collection\table_reliclist.cs:38 - at CollectionRelicUI_Info.Set (RelicListTableData data) [0x00159] in C:\Git\nn_himminji\Assets\Script\UI\Collection\Relic\CollectionRelicUI_Info.cs:40 - at CollectionRelicUI.Set (RelicListTableData data) [0x00007] in C:\Git\nn_himminji\Assets\Script\UI\Collection\Relic\CollectionRelicUI.cs:60 - at CollectionRelicUI.Set () [0x00045] in C:\Git\nn_himminji\Assets\Script\UI\Collection\Relic\CollectionRelicUI.cs:52 - at CollectionUI.OnClick_Tab (System.Int32 index) [0x00020] in C:\Git\nn_himminji\Assets\Script\UI\Collection\CollectionUI.cs:19 - at UnityEngine.Events.InvokableCall`1[T1].Invoke (T1 args0) [0x00000] in :0 - at UnityEngine.Events.CachedInvokableCall`1[T].Invoke (System.Object[] args) [0x00000] in :0 - at UnityEngine.Events.UnityEvent.Invoke () [0x00000] in :0 - at UnityEngine.UI.Button.Press () [0x0001c] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\UI\Core\Button.cs:70 - at UnityEngine.UI.Button.OnPointerClick (UnityEngine.EventSystems.PointerEventData eventData) [0x00009] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\UI\Core\Button.cs:114 - at UnityEngine.EventSystems.ExecuteEvents.Execute (UnityEngine.EventSystems.IPointerClickHandler handler, UnityEngine.EventSystems.BaseEventData eventData) [0x00000] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\ExecuteEvents.cs:57 - at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00067] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\ExecuteEvents.cs:272 - at UnityEngine.EventSystems.StandaloneInputModule.ReleaseMouse (UnityEngine.EventSystems.PointerEventData pointerEvent, UnityEngine.GameObject currentOverGo) [0x0002f] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:192 - at UnityEngine.EventSystems.StandaloneInputModule.ProcessMousePress (UnityEngine.EventSystems.PointerInputModule+MouseButtonEventData data) [0x00146] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:654 - at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent (System.Int32 id) [0x0002e] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:554 - at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent () [0x00000] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:534 - at UnityEngine.EventSystems.StandaloneInputModule.Process () [0x00032] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:282 - at UnityEngine.EventSystems.EventSystem.Update () [0x000b7] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\EventSystem.cs:530 - - -2024-12-22 10:04:21 -Item ID 400001 not found! - at System.Environment.get_StackTrace () [0x00000] in :0 - at table_itemlist.Get_Data (System.Int32 id) [0x0001f] in C:\Git\nn_himminji\Assets\Script\Table\table_itemlist.cs:103 - at CollectionRelicUI.Set (RelicListTableData data) [0x00018] in C:\Git\nn_himminji\Assets\Script\UI\Collection\Relic\CollectionRelicUI.cs:61 - at CollectionRelicUI.Set () [0x00045] in C:\Git\nn_himminji\Assets\Script\UI\Collection\Relic\CollectionRelicUI.cs:52 - at CollectionUI.OnClick_Tab (System.Int32 index) [0x00020] in C:\Git\nn_himminji\Assets\Script\UI\Collection\CollectionUI.cs:19 - at UnityEngine.Events.InvokableCall`1[T1].Invoke (T1 args0) [0x00000] in :0 - at UnityEngine.Events.CachedInvokableCall`1[T].Invoke (System.Object[] args) [0x00000] in :0 - at UnityEngine.Events.UnityEvent.Invoke () [0x00000] in :0 - at UnityEngine.UI.Button.Press () [0x0001c] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\UI\Core\Button.cs:70 - at UnityEngine.UI.Button.OnPointerClick (UnityEngine.EventSystems.PointerEventData eventData) [0x00009] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\UI\Core\Button.cs:114 - at UnityEngine.EventSystems.ExecuteEvents.Execute (UnityEngine.EventSystems.IPointerClickHandler handler, UnityEngine.EventSystems.BaseEventData eventData) [0x00000] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\ExecuteEvents.cs:57 - at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00067] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\ExecuteEvents.cs:272 - at UnityEngine.EventSystems.StandaloneInputModule.ReleaseMouse (UnityEngine.EventSystems.PointerEventData pointerEvent, UnityEngine.GameObject currentOverGo) [0x0002f] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:192 - at UnityEngine.EventSystems.StandaloneInputModule.ProcessMousePress (UnityEngine.EventSystems.PointerInputModule+MouseButtonEventData data) [0x00146] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:654 - at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent (System.Int32 id) [0x0002e] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:554 - at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent () [0x00000] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:534 - at UnityEngine.EventSystems.StandaloneInputModule.Process () [0x00032] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:282 - at UnityEngine.EventSystems.EventSystem.Update () [0x000b7] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\EventSystem.cs:530 - - -2024-12-22 10:04:21 -Item ID 400001 not found! - at System.Environment.get_StackTrace () [0x00000] in :0 - at table_itemlist.Get_Data (System.Int32 id) [0x0001f] in C:\Git\nn_himminji\Assets\Script\Table\table_itemlist.cs:103 - at UIAtlasMgr.Get_Sprite (System.Int32 itemid) [0x00000] in C:\Git\nn_himminji\Assets\Script\Mgr\UIAtlasMgr.cs:19 - at CollectionRelicUI.Set (RelicListTableData data) [0x0006e] in C:\Git\nn_himminji\Assets\Script\UI\Collection\Relic\CollectionRelicUI.cs:67 - at CollectionRelicUI.Set () [0x00045] in C:\Git\nn_himminji\Assets\Script\UI\Collection\Relic\CollectionRelicUI.cs:52 - at CollectionUI.OnClick_Tab (System.Int32 index) [0x00020] in C:\Git\nn_himminji\Assets\Script\UI\Collection\CollectionUI.cs:19 - at UnityEngine.Events.InvokableCall`1[T1].Invoke (T1 args0) [0x00000] in :0 - at UnityEngine.Events.CachedInvokableCall`1[T].Invoke (System.Object[] args) [0x00000] in :0 - at UnityEngine.Events.UnityEvent.Invoke () [0x00000] in :0 - at UnityEngine.UI.Button.Press () [0x0001c] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\UI\Core\Button.cs:70 - at UnityEngine.UI.Button.OnPointerClick (UnityEngine.EventSystems.PointerEventData eventData) [0x00009] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\UI\Core\Button.cs:114 - at UnityEngine.EventSystems.ExecuteEvents.Execute (UnityEngine.EventSystems.IPointerClickHandler handler, UnityEngine.EventSystems.BaseEventData eventData) [0x00000] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\ExecuteEvents.cs:57 - at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00067] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\ExecuteEvents.cs:272 - at UnityEngine.EventSystems.StandaloneInputModule.ReleaseMouse (UnityEngine.EventSystems.PointerEventData pointerEvent, UnityEngine.GameObject currentOverGo) [0x0002f] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:192 - at UnityEngine.EventSystems.StandaloneInputModule.ProcessMousePress (UnityEngine.EventSystems.PointerInputModule+MouseButtonEventData data) [0x00146] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:654 - at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent (System.Int32 id) [0x0002e] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:554 - at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent () [0x00000] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:534 - at UnityEngine.EventSystems.StandaloneInputModule.Process () [0x00032] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:282 - at UnityEngine.EventSystems.EventSystem.Update () [0x000b7] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\EventSystem.cs:530 - - -2024-12-22 10:04:21 -Item ID 400001 not found! - at System.Environment.get_StackTrace () [0x00000] in :0 - at table_itemlist.Get_Data (System.Int32 id) [0x0001f] in C:\Git\nn_himminji\Assets\Script\Table\table_itemlist.cs:103 - at ServerData.Get_ItemAmount (System.Int32 id) [0x00000] in C:\Git\nn_himminji\Assets\Script\Server\ServerClass.cs:1937 - at CollectionRelicUI.Set (RelicListTableData data) [0x00095] in C:\Git\nn_himminji\Assets\Script\UI\Collection\Relic\CollectionRelicUI.cs:68 - at CollectionRelicUI.Set () [0x00045] in C:\Git\nn_himminji\Assets\Script\UI\Collection\Relic\CollectionRelicUI.cs:52 - at CollectionUI.OnClick_Tab (System.Int32 index) [0x00020] in C:\Git\nn_himminji\Assets\Script\UI\Collection\CollectionUI.cs:19 - at UnityEngine.Events.InvokableCall`1[T1].Invoke (T1 args0) [0x00000] in :0 - at UnityEngine.Events.CachedInvokableCall`1[T].Invoke (System.Object[] args) [0x00000] in :0 - at UnityEngine.Events.UnityEvent.Invoke () [0x00000] in :0 - at UnityEngine.UI.Button.Press () [0x0001c] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\UI\Core\Button.cs:70 - at UnityEngine.UI.Button.OnPointerClick (UnityEngine.EventSystems.PointerEventData eventData) [0x00009] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\UI\Core\Button.cs:114 - at UnityEngine.EventSystems.ExecuteEvents.Execute (UnityEngine.EventSystems.IPointerClickHandler handler, UnityEngine.EventSystems.BaseEventData eventData) [0x00000] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\ExecuteEvents.cs:57 - at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00067] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\ExecuteEvents.cs:272 - at UnityEngine.EventSystems.StandaloneInputModule.ReleaseMouse (UnityEngine.EventSystems.PointerEventData pointerEvent, UnityEngine.GameObject currentOverGo) [0x0002f] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:192 - at UnityEngine.EventSystems.StandaloneInputModule.ProcessMousePress (UnityEngine.EventSystems.PointerInputModule+MouseButtonEventData data) [0x00146] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:654 - at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent (System.Int32 id) [0x0002e] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:554 - at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent () [0x00000] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:534 - at UnityEngine.EventSystems.StandaloneInputModule.Process () [0x00032] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:282 - at UnityEngine.EventSystems.EventSystem.Update () [0x000b7] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\EventSystem.cs:530 - - -2024-12-22 10:04:21 -Item ID 400001 not found! - at System.Environment.get_StackTrace () [0x00000] in :0 - at table_itemlist.Get_Data (System.Int32 id) [0x0001f] in C:\Git\nn_himminji\Assets\Script\Table\table_itemlist.cs:103 - at ServerData.Get_ItemAmount (System.Int32 id) [0x00000] in C:\Git\nn_himminji\Assets\Script\Server\ServerClass.cs:1937 - at CollectionRelicUI.Set (RelicListTableData data) [0x0012d] in C:\Git\nn_himminji\Assets\Script\UI\Collection\Relic\CollectionRelicUI.cs:71 - at CollectionRelicUI.Set () [0x00045] in C:\Git\nn_himminji\Assets\Script\UI\Collection\Relic\CollectionRelicUI.cs:52 - at CollectionUI.OnClick_Tab (System.Int32 index) [0x00020] in C:\Git\nn_himminji\Assets\Script\UI\Collection\CollectionUI.cs:19 - at UnityEngine.Events.InvokableCall`1[T1].Invoke (T1 args0) [0x00000] in :0 - at UnityEngine.Events.CachedInvokableCall`1[T].Invoke (System.Object[] args) [0x00000] in :0 - at UnityEngine.Events.UnityEvent.Invoke () [0x00000] in :0 - at UnityEngine.UI.Button.Press () [0x0001c] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\UI\Core\Button.cs:70 - at UnityEngine.UI.Button.OnPointerClick (UnityEngine.EventSystems.PointerEventData eventData) [0x00009] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\UI\Core\Button.cs:114 - at UnityEngine.EventSystems.ExecuteEvents.Execute (UnityEngine.EventSystems.IPointerClickHandler handler, UnityEngine.EventSystems.BaseEventData eventData) [0x00000] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\ExecuteEvents.cs:57 - at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00067] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\ExecuteEvents.cs:272 - at UnityEngine.EventSystems.StandaloneInputModule.ReleaseMouse (UnityEngine.EventSystems.PointerEventData pointerEvent, UnityEngine.GameObject currentOverGo) [0x0002f] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:192 - at UnityEngine.EventSystems.StandaloneInputModule.ProcessMousePress (UnityEngine.EventSystems.PointerInputModule+MouseButtonEventData data) [0x00146] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:654 - at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent (System.Int32 id) [0x0002e] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:554 - at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent () [0x00000] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:534 - at UnityEngine.EventSystems.StandaloneInputModule.Process () [0x00032] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:282 - at UnityEngine.EventSystems.EventSystem.Update () [0x000b7] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\EventSystem.cs:530 - - -2024-12-22 10:04:21 -Item ID 400001 not found! - at System.Environment.get_StackTrace () [0x00000] in :0 - at table_itemlist.Get_Data (System.Int32 id) [0x0001f] in C:\Git\nn_himminji\Assets\Script\Table\table_itemlist.cs:103 - at UIAtlasMgr.Get_Sprite (System.Int32 itemid) [0x00000] in C:\Git\nn_himminji\Assets\Script\Mgr\UIAtlasMgr.cs:19 - at CollectionRelicUI.Set (RelicListTableData data) [0x0019e] in C:\Git\nn_himminji\Assets\Script\UI\Collection\Relic\CollectionRelicUI.cs:76 - at CollectionRelicUI.Set () [0x00045] in C:\Git\nn_himminji\Assets\Script\UI\Collection\Relic\CollectionRelicUI.cs:52 - at CollectionUI.OnClick_Tab (System.Int32 index) [0x00020] in C:\Git\nn_himminji\Assets\Script\UI\Collection\CollectionUI.cs:19 - at UnityEngine.Events.InvokableCall`1[T1].Invoke (T1 args0) [0x00000] in :0 - at UnityEngine.Events.CachedInvokableCall`1[T].Invoke (System.Object[] args) [0x00000] in :0 - at UnityEngine.Events.UnityEvent.Invoke () [0x00000] in :0 - at UnityEngine.UI.Button.Press () [0x0001c] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\UI\Core\Button.cs:70 - at UnityEngine.UI.Button.OnPointerClick (UnityEngine.EventSystems.PointerEventData eventData) [0x00009] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\UI\Core\Button.cs:114 - at UnityEngine.EventSystems.ExecuteEvents.Execute (UnityEngine.EventSystems.IPointerClickHandler handler, UnityEngine.EventSystems.BaseEventData eventData) [0x00000] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\ExecuteEvents.cs:57 - at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00067] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\ExecuteEvents.cs:272 - at UnityEngine.EventSystems.StandaloneInputModule.ReleaseMouse (UnityEngine.EventSystems.PointerEventData pointerEvent, UnityEngine.GameObject currentOverGo) [0x0002f] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:192 - at UnityEngine.EventSystems.StandaloneInputModule.ProcessMousePress (UnityEngine.EventSystems.PointerInputModule+MouseButtonEventData data) [0x00146] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:654 - at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent (System.Int32 id) [0x0002e] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:554 - at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent () [0x00000] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:534 - at UnityEngine.EventSystems.StandaloneInputModule.Process () [0x00032] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:282 - at UnityEngine.EventSystems.EventSystem.Update () [0x000b7] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\EventSystem.cs:530 - - -2024-12-22 10:04:21 -Item ID 400001 not found! - at System.Environment.get_StackTrace () [0x00000] in :0 - at table_itemlist.Get_Data (System.Int32 id) [0x0001f] in C:\Git\nn_himminji\Assets\Script\Table\table_itemlist.cs:103 - at ServerData.Get_ItemAmount (System.Int32 id) [0x00000] in C:\Git\nn_himminji\Assets\Script\Server\ServerClass.cs:1937 - at CollectionRelicUI.Set (RelicListTableData data) [0x001c5] in C:\Git\nn_himminji\Assets\Script\UI\Collection\Relic\CollectionRelicUI.cs:77 - at CollectionRelicUI.Set () [0x00045] in C:\Git\nn_himminji\Assets\Script\UI\Collection\Relic\CollectionRelicUI.cs:52 - at CollectionUI.OnClick_Tab (System.Int32 index) [0x00020] in C:\Git\nn_himminji\Assets\Script\UI\Collection\CollectionUI.cs:19 - at UnityEngine.Events.InvokableCall`1[T1].Invoke (T1 args0) [0x00000] in :0 - at UnityEngine.Events.CachedInvokableCall`1[T].Invoke (System.Object[] args) [0x00000] in :0 - at UnityEngine.Events.UnityEvent.Invoke () [0x00000] in :0 - at UnityEngine.UI.Button.Press () [0x0001c] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\UI\Core\Button.cs:70 - at UnityEngine.UI.Button.OnPointerClick (UnityEngine.EventSystems.PointerEventData eventData) [0x00009] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\UI\Core\Button.cs:114 - at UnityEngine.EventSystems.ExecuteEvents.Execute (UnityEngine.EventSystems.IPointerClickHandler handler, UnityEngine.EventSystems.BaseEventData eventData) [0x00000] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\ExecuteEvents.cs:57 - at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00067] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\ExecuteEvents.cs:272 - at UnityEngine.EventSystems.StandaloneInputModule.ReleaseMouse (UnityEngine.EventSystems.PointerEventData pointerEvent, UnityEngine.GameObject currentOverGo) [0x0002f] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:192 - at UnityEngine.EventSystems.StandaloneInputModule.ProcessMousePress (UnityEngine.EventSystems.PointerInputModule+MouseButtonEventData data) [0x00146] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:654 - at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent (System.Int32 id) [0x0002e] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:554 - at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent () [0x00000] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:534 - at UnityEngine.EventSystems.StandaloneInputModule.Process () [0x00032] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:282 - at UnityEngine.EventSystems.EventSystem.Update () [0x000b7] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\EventSystem.cs:530 - - -2024-12-22 10:04:23 -Item ID 10100001 not found! - at System.Environment.get_StackTrace () [0x00000] in :0 - at table_itemlist.Get_Data (System.Int32 id) [0x0001f] in C:\Git\nn_himminji\Assets\Script\Table\table_itemlist.cs:103 - at CollectionEquipmentCard.Set[T] (T _base) [0x00023] in C:\Git\nn_himminji\Assets\Script\UI\Collection\Equipment\CollectionEquipmentCard.cs:21 - at uScrollViewMgr.Set_ScrollView[T] (System.Collections.Generic.List`1[T] _lst) [0x0000a] in C:\Git\nn_himminji\Assets\Script\Util\uScrollViewMgr.cs:50 - at CollectionEquipmentUI_Scroll.Set (System.Int32 index) [0x00000] in C:\Git\nn_himminji\Assets\Script\UI\Collection\Equipment\CollectionEquipmentUI_Scroll.cs:9 - at CollectionEquipmentUI.Set_UI () [0x00000] in C:\Git\nn_himminji\Assets\Script\UI\Collection\Equipment\CollectionEquipmentUI.cs:24 - at CollectionEquipmentUI.OnClick_Tab (System.Int32 index) [0x00007] in C:\Git\nn_himminji\Assets\Script\UI\Collection\Equipment\CollectionEquipmentUI.cs:40 - at CollectionEquipmentUI.Set () [0x0000c] in C:\Git\nn_himminji\Assets\Script\UI\Collection\Equipment\CollectionEquipmentUI.cs:19 - at CollectionUI.OnClick_Tab (System.Int32 index) [0x00020] in C:\Git\nn_himminji\Assets\Script\UI\Collection\CollectionUI.cs:19 - at UnityEngine.Events.InvokableCall`1[T1].Invoke (T1 args0) [0x00000] in :0 - at UnityEngine.Events.CachedInvokableCall`1[T].Invoke (System.Object[] args) [0x00000] in :0 - at UnityEngine.Events.UnityEvent.Invoke () [0x00000] in :0 - at UnityEngine.UI.Button.Press () [0x0001c] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\UI\Core\Button.cs:70 - at UnityEngine.UI.Button.OnPointerClick (UnityEngine.EventSystems.PointerEventData eventData) [0x00009] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\UI\Core\Button.cs:114 - at UnityEngine.EventSystems.ExecuteEvents.Execute (UnityEngine.EventSystems.IPointerClickHandler handler, UnityEngine.EventSystems.BaseEventData eventData) [0x00000] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\ExecuteEvents.cs:57 - at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00067] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\ExecuteEvents.cs:272 - at UnityEngine.EventSystems.StandaloneInputModule.ReleaseMouse (UnityEngine.EventSystems.PointerEventData pointerEvent, UnityEngine.GameObject currentOverGo) [0x0002f] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:192 - at UnityEngine.EventSystems.StandaloneInputModule.ProcessMousePress (UnityEngine.EventSystems.PointerInputModule+MouseButtonEventData data) [0x00146] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:654 - at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent (System.Int32 id) [0x0002e] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:554 - at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent () [0x00000] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:534 - at UnityEngine.EventSystems.StandaloneInputModule.Process () [0x00032] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:282 - at UnityEngine.EventSystems.EventSystem.Update () [0x000b7] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\EventSystem.cs:530 - - -2024-12-22 10:04:23 -Item ID 10100002 not found! - at System.Environment.get_StackTrace () [0x00000] in :0 - at table_itemlist.Get_Data (System.Int32 id) [0x0001f] in C:\Git\nn_himminji\Assets\Script\Table\table_itemlist.cs:103 - at CollectionEquipmentCard.Set[T] (T _base) [0x00023] in C:\Git\nn_himminji\Assets\Script\UI\Collection\Equipment\CollectionEquipmentCard.cs:21 - at uScrollViewMgr.Set_ScrollView[T] (System.Collections.Generic.List`1[T] _lst) [0x0000a] in C:\Git\nn_himminji\Assets\Script\Util\uScrollViewMgr.cs:50 - at CollectionEquipmentUI_Scroll.Set (System.Int32 index) [0x00000] in C:\Git\nn_himminji\Assets\Script\UI\Collection\Equipment\CollectionEquipmentUI_Scroll.cs:9 - at CollectionEquipmentUI.Set_UI () [0x00000] in C:\Git\nn_himminji\Assets\Script\UI\Collection\Equipment\CollectionEquipmentUI.cs:24 - at CollectionEquipmentUI.OnClick_Tab (System.Int32 index) [0x00007] in C:\Git\nn_himminji\Assets\Script\UI\Collection\Equipment\CollectionEquipmentUI.cs:40 - at CollectionEquipmentUI.Set () [0x0000c] in C:\Git\nn_himminji\Assets\Script\UI\Collection\Equipment\CollectionEquipmentUI.cs:19 - at CollectionUI.OnClick_Tab (System.Int32 index) [0x00020] in C:\Git\nn_himminji\Assets\Script\UI\Collection\CollectionUI.cs:19 - at UnityEngine.Events.InvokableCall`1[T1].Invoke (T1 args0) [0x00000] in :0 - at UnityEngine.Events.CachedInvokableCall`1[T].Invoke (System.Object[] args) [0x00000] in :0 - at UnityEngine.Events.UnityEvent.Invoke () [0x00000] in :0 - at UnityEngine.UI.Button.Press () [0x0001c] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\UI\Core\Button.cs:70 - at UnityEngine.UI.Button.OnPointerClick (UnityEngine.EventSystems.PointerEventData eventData) [0x00009] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\UI\Core\Button.cs:114 - at UnityEngine.EventSystems.ExecuteEvents.Execute (UnityEngine.EventSystems.IPointerClickHandler handler, UnityEngine.EventSystems.BaseEventData eventData) [0x00000] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\ExecuteEvents.cs:57 - at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00067] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\ExecuteEvents.cs:272 - at UnityEngine.EventSystems.StandaloneInputModule.ReleaseMouse (UnityEngine.EventSystems.PointerEventData pointerEvent, UnityEngine.GameObject currentOverGo) [0x0002f] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:192 - at UnityEngine.EventSystems.StandaloneInputModule.ProcessMousePress (UnityEngine.EventSystems.PointerInputModule+MouseButtonEventData data) [0x00146] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:654 - at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent (System.Int32 id) [0x0002e] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:554 - at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent () [0x00000] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:534 - at UnityEngine.EventSystems.StandaloneInputModule.Process () [0x00032] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:282 - at UnityEngine.EventSystems.EventSystem.Update () [0x000b7] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\EventSystem.cs:530 - - -2024-12-22 10:04:23 -Item ID 10100003 not found! - at System.Environment.get_StackTrace () [0x00000] in :0 - at table_itemlist.Get_Data (System.Int32 id) [0x0001f] in C:\Git\nn_himminji\Assets\Script\Table\table_itemlist.cs:103 - at CollectionEquipmentCard.Set[T] (T _base) [0x00023] in C:\Git\nn_himminji\Assets\Script\UI\Collection\Equipment\CollectionEquipmentCard.cs:21 - at uScrollViewMgr.Set_ScrollView[T] (System.Collections.Generic.List`1[T] _lst) [0x0000a] in C:\Git\nn_himminji\Assets\Script\Util\uScrollViewMgr.cs:50 - at CollectionEquipmentUI_Scroll.Set (System.Int32 index) [0x00000] in C:\Git\nn_himminji\Assets\Script\UI\Collection\Equipment\CollectionEquipmentUI_Scroll.cs:9 - at CollectionEquipmentUI.Set_UI () [0x00000] in C:\Git\nn_himminji\Assets\Script\UI\Collection\Equipment\CollectionEquipmentUI.cs:24 - at CollectionEquipmentUI.OnClick_Tab (System.Int32 index) [0x00007] in C:\Git\nn_himminji\Assets\Script\UI\Collection\Equipment\CollectionEquipmentUI.cs:40 - at CollectionEquipmentUI.Set () [0x0000c] in C:\Git\nn_himminji\Assets\Script\UI\Collection\Equipment\CollectionEquipmentUI.cs:19 - at CollectionUI.OnClick_Tab (System.Int32 index) [0x00020] in C:\Git\nn_himminji\Assets\Script\UI\Collection\CollectionUI.cs:19 - at UnityEngine.Events.InvokableCall`1[T1].Invoke (T1 args0) [0x00000] in :0 - at UnityEngine.Events.CachedInvokableCall`1[T].Invoke (System.Object[] args) [0x00000] in :0 - at UnityEngine.Events.UnityEvent.Invoke () [0x00000] in :0 - at UnityEngine.UI.Button.Press () [0x0001c] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\UI\Core\Button.cs:70 - at UnityEngine.UI.Button.OnPointerClick (UnityEngine.EventSystems.PointerEventData eventData) [0x00009] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\UI\Core\Button.cs:114 - at UnityEngine.EventSystems.ExecuteEvents.Execute (UnityEngine.EventSystems.IPointerClickHandler handler, UnityEngine.EventSystems.BaseEventData eventData) [0x00000] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\ExecuteEvents.cs:57 - at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00067] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\ExecuteEvents.cs:272 - at UnityEngine.EventSystems.StandaloneInputModule.ReleaseMouse (UnityEngine.EventSystems.PointerEventData pointerEvent, UnityEngine.GameObject currentOverGo) [0x0002f] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:192 - at UnityEngine.EventSystems.StandaloneInputModule.ProcessMousePress (UnityEngine.EventSystems.PointerInputModule+MouseButtonEventData data) [0x00146] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:654 - at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent (System.Int32 id) [0x0002e] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:554 - at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent () [0x00000] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:534 - at UnityEngine.EventSystems.StandaloneInputModule.Process () [0x00032] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:282 - at UnityEngine.EventSystems.EventSystem.Update () [0x000b7] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\EventSystem.cs:530 - - -2024-12-22 10:04:23 -Item ID 10100009 not found! - at System.Environment.get_StackTrace () [0x00000] in :0 - at table_itemlist.Get_Data (System.Int32 id) [0x0001f] in C:\Git\nn_himminji\Assets\Script\Table\table_itemlist.cs:103 - at CollectionEquipmentCard.Set[T] (T _base) [0x00023] in C:\Git\nn_himminji\Assets\Script\UI\Collection\Equipment\CollectionEquipmentCard.cs:21 - at uScrollViewMgr.Set_ScrollView[T] (System.Collections.Generic.List`1[T] _lst) [0x0000a] in C:\Git\nn_himminji\Assets\Script\Util\uScrollViewMgr.cs:50 - at CollectionEquipmentUI_Scroll.Set (System.Int32 index) [0x00000] in C:\Git\nn_himminji\Assets\Script\UI\Collection\Equipment\CollectionEquipmentUI_Scroll.cs:9 - at CollectionEquipmentUI.Set_UI () [0x00000] in C:\Git\nn_himminji\Assets\Script\UI\Collection\Equipment\CollectionEquipmentUI.cs:24 - at CollectionEquipmentUI.OnClick_Tab (System.Int32 index) [0x00007] in C:\Git\nn_himminji\Assets\Script\UI\Collection\Equipment\CollectionEquipmentUI.cs:40 - at CollectionEquipmentUI.Set () [0x0000c] in C:\Git\nn_himminji\Assets\Script\UI\Collection\Equipment\CollectionEquipmentUI.cs:19 - at CollectionUI.OnClick_Tab (System.Int32 index) [0x00020] in C:\Git\nn_himminji\Assets\Script\UI\Collection\CollectionUI.cs:19 - at UnityEngine.Events.InvokableCall`1[T1].Invoke (T1 args0) [0x00000] in :0 - at UnityEngine.Events.CachedInvokableCall`1[T].Invoke (System.Object[] args) [0x00000] in :0 - at UnityEngine.Events.UnityEvent.Invoke () [0x00000] in :0 - at UnityEngine.UI.Button.Press () [0x0001c] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\UI\Core\Button.cs:70 - at UnityEngine.UI.Button.OnPointerClick (UnityEngine.EventSystems.PointerEventData eventData) [0x00009] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\UI\Core\Button.cs:114 - at UnityEngine.EventSystems.ExecuteEvents.Execute (UnityEngine.EventSystems.IPointerClickHandler handler, UnityEngine.EventSystems.BaseEventData eventData) [0x00000] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\ExecuteEvents.cs:57 - at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00067] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\ExecuteEvents.cs:272 - at UnityEngine.EventSystems.StandaloneInputModule.ReleaseMouse (UnityEngine.EventSystems.PointerEventData pointerEvent, UnityEngine.GameObject currentOverGo) [0x0002f] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:192 - at UnityEngine.EventSystems.StandaloneInputModule.ProcessMousePress (UnityEngine.EventSystems.PointerInputModule+MouseButtonEventData data) [0x00146] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:654 - at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent (System.Int32 id) [0x0002e] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:554 - at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent () [0x00000] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:534 - at UnityEngine.EventSystems.StandaloneInputModule.Process () [0x00032] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:282 - at UnityEngine.EventSystems.EventSystem.Update () [0x000b7] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\EventSystem.cs:530 - - -2024-12-22 10:04:23 -Item ID 10200001 not found! - at System.Environment.get_StackTrace () [0x00000] in :0 - at table_itemlist.Get_Data (System.Int32 id) [0x0001f] in C:\Git\nn_himminji\Assets\Script\Table\table_itemlist.cs:103 - at CollectionEquipmentCard.Set[T] (T _base) [0x00023] in C:\Git\nn_himminji\Assets\Script\UI\Collection\Equipment\CollectionEquipmentCard.cs:21 - at uScrollViewMgr.Set_ScrollView[T] (System.Collections.Generic.List`1[T] _lst) [0x0000a] in C:\Git\nn_himminji\Assets\Script\Util\uScrollViewMgr.cs:50 - at CollectionEquipmentUI_Scroll.Set (System.Int32 index) [0x00000] in C:\Git\nn_himminji\Assets\Script\UI\Collection\Equipment\CollectionEquipmentUI_Scroll.cs:9 - at CollectionEquipmentUI.Set_UI () [0x00000] in C:\Git\nn_himminji\Assets\Script\UI\Collection\Equipment\CollectionEquipmentUI.cs:24 - at CollectionEquipmentUI.OnClick_Tab (System.Int32 index) [0x00007] in C:\Git\nn_himminji\Assets\Script\UI\Collection\Equipment\CollectionEquipmentUI.cs:40 - at CollectionEquipmentUI.Set () [0x0000c] in C:\Git\nn_himminji\Assets\Script\UI\Collection\Equipment\CollectionEquipmentUI.cs:19 - at CollectionUI.OnClick_Tab (System.Int32 index) [0x00020] in C:\Git\nn_himminji\Assets\Script\UI\Collection\CollectionUI.cs:19 - at UnityEngine.Events.InvokableCall`1[T1].Invoke (T1 args0) [0x00000] in :0 - at UnityEngine.Events.CachedInvokableCall`1[T].Invoke (System.Object[] args) [0x00000] in :0 - at UnityEngine.Events.UnityEvent.Invoke () [0x00000] in :0 - at UnityEngine.UI.Button.Press () [0x0001c] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\UI\Core\Button.cs:70 - at UnityEngine.UI.Button.OnPointerClick (UnityEngine.EventSystems.PointerEventData eventData) [0x00009] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\UI\Core\Button.cs:114 - at UnityEngine.EventSystems.ExecuteEvents.Execute (UnityEngine.EventSystems.IPointerClickHandler handler, UnityEngine.EventSystems.BaseEventData eventData) [0x00000] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\ExecuteEvents.cs:57 - at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00067] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\ExecuteEvents.cs:272 - at UnityEngine.EventSystems.StandaloneInputModule.ReleaseMouse (UnityEngine.EventSystems.PointerEventData pointerEvent, UnityEngine.GameObject currentOverGo) [0x0002f] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:192 - at UnityEngine.EventSystems.StandaloneInputModule.ProcessMousePress (UnityEngine.EventSystems.PointerInputModule+MouseButtonEventData data) [0x00146] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:654 - at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent (System.Int32 id) [0x0002e] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:554 - at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent () [0x00000] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:534 - at UnityEngine.EventSystems.StandaloneInputModule.Process () [0x00032] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:282 - at UnityEngine.EventSystems.EventSystem.Update () [0x000b7] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\EventSystem.cs:530 - - -2024-12-22 10:04:23 -Item ID 10200002 not found! - at System.Environment.get_StackTrace () [0x00000] in :0 - at table_itemlist.Get_Data (System.Int32 id) [0x0001f] in C:\Git\nn_himminji\Assets\Script\Table\table_itemlist.cs:103 - at CollectionEquipmentCard.Set[T] (T _base) [0x00023] in C:\Git\nn_himminji\Assets\Script\UI\Collection\Equipment\CollectionEquipmentCard.cs:21 - at uScrollViewMgr.Set_ScrollView[T] (System.Collections.Generic.List`1[T] _lst) [0x0000a] in C:\Git\nn_himminji\Assets\Script\Util\uScrollViewMgr.cs:50 - at CollectionEquipmentUI_Scroll.Set (System.Int32 index) [0x00000] in C:\Git\nn_himminji\Assets\Script\UI\Collection\Equipment\CollectionEquipmentUI_Scroll.cs:9 - at CollectionEquipmentUI.Set_UI () [0x00000] in C:\Git\nn_himminji\Assets\Script\UI\Collection\Equipment\CollectionEquipmentUI.cs:24 - at CollectionEquipmentUI.OnClick_Tab (System.Int32 index) [0x00007] in C:\Git\nn_himminji\Assets\Script\UI\Collection\Equipment\CollectionEquipmentUI.cs:40 - at CollectionEquipmentUI.Set () [0x0000c] in C:\Git\nn_himminji\Assets\Script\UI\Collection\Equipment\CollectionEquipmentUI.cs:19 - at CollectionUI.OnClick_Tab (System.Int32 index) [0x00020] in C:\Git\nn_himminji\Assets\Script\UI\Collection\CollectionUI.cs:19 - at UnityEngine.Events.InvokableCall`1[T1].Invoke (T1 args0) [0x00000] in :0 - at UnityEngine.Events.CachedInvokableCall`1[T].Invoke (System.Object[] args) [0x00000] in :0 - at UnityEngine.Events.UnityEvent.Invoke () [0x00000] in :0 - at UnityEngine.UI.Button.Press () [0x0001c] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\UI\Core\Button.cs:70 - at UnityEngine.UI.Button.OnPointerClick (UnityEngine.EventSystems.PointerEventData eventData) [0x00009] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\UI\Core\Button.cs:114 - at UnityEngine.EventSystems.ExecuteEvents.Execute (UnityEngine.EventSystems.IPointerClickHandler handler, UnityEngine.EventSystems.BaseEventData eventData) [0x00000] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\ExecuteEvents.cs:57 - at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00067] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\ExecuteEvents.cs:272 - at UnityEngine.EventSystems.StandaloneInputModule.ReleaseMouse (UnityEngine.EventSystems.PointerEventData pointerEvent, UnityEngine.GameObject currentOverGo) [0x0002f] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:192 - at UnityEngine.EventSystems.StandaloneInputModule.ProcessMousePress (UnityEngine.EventSystems.PointerInputModule+MouseButtonEventData data) [0x00146] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:654 - at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent (System.Int32 id) [0x0002e] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:554 - at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent () [0x00000] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:534 - at UnityEngine.EventSystems.StandaloneInputModule.Process () [0x00032] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:282 - at UnityEngine.EventSystems.EventSystem.Update () [0x000b7] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\EventSystem.cs:530 - - -2024-12-22 10:04:23 -Item ID 10200003 not found! - at System.Environment.get_StackTrace () [0x00000] in :0 - at table_itemlist.Get_Data (System.Int32 id) [0x0001f] in C:\Git\nn_himminji\Assets\Script\Table\table_itemlist.cs:103 - at CollectionEquipmentCard.Set[T] (T _base) [0x00023] in C:\Git\nn_himminji\Assets\Script\UI\Collection\Equipment\CollectionEquipmentCard.cs:21 - at uScrollViewMgr.Set_ScrollView[T] (System.Collections.Generic.List`1[T] _lst) [0x0000a] in C:\Git\nn_himminji\Assets\Script\Util\uScrollViewMgr.cs:50 - at CollectionEquipmentUI_Scroll.Set (System.Int32 index) [0x00000] in C:\Git\nn_himminji\Assets\Script\UI\Collection\Equipment\CollectionEquipmentUI_Scroll.cs:9 - at CollectionEquipmentUI.Set_UI () [0x00000] in C:\Git\nn_himminji\Assets\Script\UI\Collection\Equipment\CollectionEquipmentUI.cs:24 - at CollectionEquipmentUI.OnClick_Tab (System.Int32 index) [0x00007] in C:\Git\nn_himminji\Assets\Script\UI\Collection\Equipment\CollectionEquipmentUI.cs:40 - at CollectionEquipmentUI.Set () [0x0000c] in C:\Git\nn_himminji\Assets\Script\UI\Collection\Equipment\CollectionEquipmentUI.cs:19 - at CollectionUI.OnClick_Tab (System.Int32 index) [0x00020] in C:\Git\nn_himminji\Assets\Script\UI\Collection\CollectionUI.cs:19 - at UnityEngine.Events.InvokableCall`1[T1].Invoke (T1 args0) [0x00000] in :0 - at UnityEngine.Events.CachedInvokableCall`1[T].Invoke (System.Object[] args) [0x00000] in :0 - at UnityEngine.Events.UnityEvent.Invoke () [0x00000] in :0 - at UnityEngine.UI.Button.Press () [0x0001c] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\UI\Core\Button.cs:70 - at UnityEngine.UI.Button.OnPointerClick (UnityEngine.EventSystems.PointerEventData eventData) [0x00009] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\UI\Core\Button.cs:114 - at UnityEngine.EventSystems.ExecuteEvents.Execute (UnityEngine.EventSystems.IPointerClickHandler handler, UnityEngine.EventSystems.BaseEventData eventData) [0x00000] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\ExecuteEvents.cs:57 - at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00067] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\ExecuteEvents.cs:272 - at UnityEngine.EventSystems.StandaloneInputModule.ReleaseMouse (UnityEngine.EventSystems.PointerEventData pointerEvent, UnityEngine.GameObject currentOverGo) [0x0002f] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:192 - at UnityEngine.EventSystems.StandaloneInputModule.ProcessMousePress (UnityEngine.EventSystems.PointerInputModule+MouseButtonEventData data) [0x00146] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:654 - at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent (System.Int32 id) [0x0002e] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:554 - at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent () [0x00000] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:534 - at UnityEngine.EventSystems.StandaloneInputModule.Process () [0x00032] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:282 - at UnityEngine.EventSystems.EventSystem.Update () [0x000b7] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\EventSystem.cs:530 - - -2024-12-22 10:04:23 -Item ID 10200004 not found! - at System.Environment.get_StackTrace () [0x00000] in :0 - at table_itemlist.Get_Data (System.Int32 id) [0x0001f] in C:\Git\nn_himminji\Assets\Script\Table\table_itemlist.cs:103 - at CollectionEquipmentCard.Set[T] (T _base) [0x00023] in C:\Git\nn_himminji\Assets\Script\UI\Collection\Equipment\CollectionEquipmentCard.cs:21 - at uScrollViewMgr.Set_ScrollView[T] (System.Collections.Generic.List`1[T] _lst) [0x0000a] in C:\Git\nn_himminji\Assets\Script\Util\uScrollViewMgr.cs:50 - at CollectionEquipmentUI_Scroll.Set (System.Int32 index) [0x00000] in C:\Git\nn_himminji\Assets\Script\UI\Collection\Equipment\CollectionEquipmentUI_Scroll.cs:9 - at CollectionEquipmentUI.Set_UI () [0x00000] in C:\Git\nn_himminji\Assets\Script\UI\Collection\Equipment\CollectionEquipmentUI.cs:24 - at CollectionEquipmentUI.OnClick_Tab (System.Int32 index) [0x00007] in C:\Git\nn_himminji\Assets\Script\UI\Collection\Equipment\CollectionEquipmentUI.cs:40 - at CollectionEquipmentUI.Set () [0x0000c] in C:\Git\nn_himminji\Assets\Script\UI\Collection\Equipment\CollectionEquipmentUI.cs:19 - at CollectionUI.OnClick_Tab (System.Int32 index) [0x00020] in C:\Git\nn_himminji\Assets\Script\UI\Collection\CollectionUI.cs:19 - at UnityEngine.Events.InvokableCall`1[T1].Invoke (T1 args0) [0x00000] in :0 - at UnityEngine.Events.CachedInvokableCall`1[T].Invoke (System.Object[] args) [0x00000] in :0 - at UnityEngine.Events.UnityEvent.Invoke () [0x00000] in :0 - at UnityEngine.UI.Button.Press () [0x0001c] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\UI\Core\Button.cs:70 - at UnityEngine.UI.Button.OnPointerClick (UnityEngine.EventSystems.PointerEventData eventData) [0x00009] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\UI\Core\Button.cs:114 - at UnityEngine.EventSystems.ExecuteEvents.Execute (UnityEngine.EventSystems.IPointerClickHandler handler, UnityEngine.EventSystems.BaseEventData eventData) [0x00000] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\ExecuteEvents.cs:57 - at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00067] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\ExecuteEvents.cs:272 - at UnityEngine.EventSystems.StandaloneInputModule.ReleaseMouse (UnityEngine.EventSystems.PointerEventData pointerEvent, UnityEngine.GameObject currentOverGo) [0x0002f] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:192 - at UnityEngine.EventSystems.StandaloneInputModule.ProcessMousePress (UnityEngine.EventSystems.PointerInputModule+MouseButtonEventData data) [0x00146] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:654 - at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent (System.Int32 id) [0x0002e] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:554 - at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent () [0x00000] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:534 - at UnityEngine.EventSystems.StandaloneInputModule.Process () [0x00032] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:282 - at UnityEngine.EventSystems.EventSystem.Update () [0x000b7] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\EventSystem.cs:530 - - -2024-12-22 10:04:23 -Item ID 10300001 not found! - at System.Environment.get_StackTrace () [0x00000] in :0 - at table_itemlist.Get_Data (System.Int32 id) [0x0001f] in C:\Git\nn_himminji\Assets\Script\Table\table_itemlist.cs:103 - at CollectionEquipmentCard.Set[T] (T _base) [0x00023] in C:\Git\nn_himminji\Assets\Script\UI\Collection\Equipment\CollectionEquipmentCard.cs:21 - at uScrollViewMgr.Set_ScrollView[T] (System.Collections.Generic.List`1[T] _lst) [0x0000a] in C:\Git\nn_himminji\Assets\Script\Util\uScrollViewMgr.cs:50 - at CollectionEquipmentUI_Scroll.Set (System.Int32 index) [0x00000] in C:\Git\nn_himminji\Assets\Script\UI\Collection\Equipment\CollectionEquipmentUI_Scroll.cs:9 - at CollectionEquipmentUI.Set_UI () [0x00000] in C:\Git\nn_himminji\Assets\Script\UI\Collection\Equipment\CollectionEquipmentUI.cs:24 - at CollectionEquipmentUI.OnClick_Tab (System.Int32 index) [0x00007] in C:\Git\nn_himminji\Assets\Script\UI\Collection\Equipment\CollectionEquipmentUI.cs:40 - at CollectionEquipmentUI.Set () [0x0000c] in C:\Git\nn_himminji\Assets\Script\UI\Collection\Equipment\CollectionEquipmentUI.cs:19 - at CollectionUI.OnClick_Tab (System.Int32 index) [0x00020] in C:\Git\nn_himminji\Assets\Script\UI\Collection\CollectionUI.cs:19 - at UnityEngine.Events.InvokableCall`1[T1].Invoke (T1 args0) [0x00000] in :0 - at UnityEngine.Events.CachedInvokableCall`1[T].Invoke (System.Object[] args) [0x00000] in :0 - at UnityEngine.Events.UnityEvent.Invoke () [0x00000] in :0 - at UnityEngine.UI.Button.Press () [0x0001c] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\UI\Core\Button.cs:70 - at UnityEngine.UI.Button.OnPointerClick (UnityEngine.EventSystems.PointerEventData eventData) [0x00009] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\UI\Core\Button.cs:114 - at UnityEngine.EventSystems.ExecuteEvents.Execute (UnityEngine.EventSystems.IPointerClickHandler handler, UnityEngine.EventSystems.BaseEventData eventData) [0x00000] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\ExecuteEvents.cs:57 - at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00067] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\ExecuteEvents.cs:272 - at UnityEngine.EventSystems.StandaloneInputModule.ReleaseMouse (UnityEngine.EventSystems.PointerEventData pointerEvent, UnityEngine.GameObject currentOverGo) [0x0002f] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:192 - at UnityEngine.EventSystems.StandaloneInputModule.ProcessMousePress (UnityEngine.EventSystems.PointerInputModule+MouseButtonEventData data) [0x00146] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:654 - at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent (System.Int32 id) [0x0002e] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:554 - at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent () [0x00000] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:534 - at UnityEngine.EventSystems.StandaloneInputModule.Process () [0x00032] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:282 - at UnityEngine.EventSystems.EventSystem.Update () [0x000b7] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\EventSystem.cs:530 - - -2024-12-22 10:04:23 -Item ID 10400001 not found! - at System.Environment.get_StackTrace () [0x00000] in :0 - at table_itemlist.Get_Data (System.Int32 id) [0x0001f] in C:\Git\nn_himminji\Assets\Script\Table\table_itemlist.cs:103 - at CollectionEquipmentCard.Set[T] (T _base) [0x00023] in C:\Git\nn_himminji\Assets\Script\UI\Collection\Equipment\CollectionEquipmentCard.cs:21 - at uScrollViewMgr.Set_ScrollView[T] (System.Collections.Generic.List`1[T] _lst) [0x0000a] in C:\Git\nn_himminji\Assets\Script\Util\uScrollViewMgr.cs:50 - at CollectionEquipmentUI_Scroll.Set (System.Int32 index) [0x00000] in C:\Git\nn_himminji\Assets\Script\UI\Collection\Equipment\CollectionEquipmentUI_Scroll.cs:9 - at CollectionEquipmentUI.Set_UI () [0x00000] in C:\Git\nn_himminji\Assets\Script\UI\Collection\Equipment\CollectionEquipmentUI.cs:24 - at CollectionEquipmentUI.OnClick_Tab (System.Int32 index) [0x00007] in C:\Git\nn_himminji\Assets\Script\UI\Collection\Equipment\CollectionEquipmentUI.cs:40 - at CollectionEquipmentUI.Set () [0x0000c] in C:\Git\nn_himminji\Assets\Script\UI\Collection\Equipment\CollectionEquipmentUI.cs:19 - at CollectionUI.OnClick_Tab (System.Int32 index) [0x00020] in C:\Git\nn_himminji\Assets\Script\UI\Collection\CollectionUI.cs:19 - at UnityEngine.Events.InvokableCall`1[T1].Invoke (T1 args0) [0x00000] in :0 - at UnityEngine.Events.CachedInvokableCall`1[T].Invoke (System.Object[] args) [0x00000] in :0 - at UnityEngine.Events.UnityEvent.Invoke () [0x00000] in :0 - at UnityEngine.UI.Button.Press () [0x0001c] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\UI\Core\Button.cs:70 - at UnityEngine.UI.Button.OnPointerClick (UnityEngine.EventSystems.PointerEventData eventData) [0x00009] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\UI\Core\Button.cs:114 - at UnityEngine.EventSystems.ExecuteEvents.Execute (UnityEngine.EventSystems.IPointerClickHandler handler, UnityEngine.EventSystems.BaseEventData eventData) [0x00000] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\ExecuteEvents.cs:57 - at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00067] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\ExecuteEvents.cs:272 - at UnityEngine.EventSystems.StandaloneInputModule.ReleaseMouse (UnityEngine.EventSystems.PointerEventData pointerEvent, UnityEngine.GameObject currentOverGo) [0x0002f] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:192 - at UnityEngine.EventSystems.StandaloneInputModule.ProcessMousePress (UnityEngine.EventSystems.PointerInputModule+MouseButtonEventData data) [0x00146] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:654 - at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent (System.Int32 id) [0x0002e] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:554 - at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent () [0x00000] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:534 - at UnityEngine.EventSystems.StandaloneInputModule.Process () [0x00032] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:282 - at UnityEngine.EventSystems.EventSystem.Update () [0x000b7] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\EventSystem.cs:530 - - -2024-12-22 10:04:23 -Item ID 10100001 not found! - at System.Environment.get_StackTrace () [0x00000] in :0 - at table_itemlist.Get_Data (System.Int32 id) [0x0001f] in C:\Git\nn_himminji\Assets\Script\Table\table_itemlist.cs:103 - at ServerData.Get_ItemAmount (System.Int32 id) [0x00000] in C:\Git\nn_himminji\Assets\Script\Server\ServerClass.cs:1937 - at ServerData.Noti_CollectionEquipment (eTargetCondition targetCondition, System.Int32 menucategory) [0x00011] in C:\Git\nn_himminji\Assets\Script\Server\ServerClass.cs:829 - at CollectionEquipmentUI_Info.Set (CollectionEquipmentCard card) [0x0019c] in C:\Git\nn_himminji\Assets\Script\UI\Collection\Equipment\CollectionEquipmentUI_Info.cs:49 - at CollectionEquipmentUI.Set_SelectCard (CollectionEquipmentCard card) [0x00007] in C:\Git\nn_himminji\Assets\Script\UI\Collection\Equipment\CollectionEquipmentUI.cs:34 - at CollectionEquipmentUI.Set_UI () [0x0001e] in C:\Git\nn_himminji\Assets\Script\UI\Collection\Equipment\CollectionEquipmentUI.cs:26 - at CollectionEquipmentUI.OnClick_Tab (System.Int32 index) [0x00007] in C:\Git\nn_himminji\Assets\Script\UI\Collection\Equipment\CollectionEquipmentUI.cs:40 - at CollectionEquipmentUI.Set () [0x0000c] in C:\Git\nn_himminji\Assets\Script\UI\Collection\Equipment\CollectionEquipmentUI.cs:19 - at CollectionUI.OnClick_Tab (System.Int32 index) [0x00020] in C:\Git\nn_himminji\Assets\Script\UI\Collection\CollectionUI.cs:19 - at UnityEngine.Events.InvokableCall`1[T1].Invoke (T1 args0) [0x00000] in :0 - at UnityEngine.Events.CachedInvokableCall`1[T].Invoke (System.Object[] args) [0x00000] in :0 - at UnityEngine.Events.UnityEvent.Invoke () [0x00000] in :0 - at UnityEngine.UI.Button.Press () [0x0001c] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\UI\Core\Button.cs:70 - at UnityEngine.UI.Button.OnPointerClick (UnityEngine.EventSystems.PointerEventData eventData) [0x00009] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\UI\Core\Button.cs:114 - at UnityEngine.EventSystems.ExecuteEvents.Execute (UnityEngine.EventSystems.IPointerClickHandler handler, UnityEngine.EventSystems.BaseEventData eventData) [0x00000] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\ExecuteEvents.cs:57 - at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00067] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\ExecuteEvents.cs:272 - at UnityEngine.EventSystems.StandaloneInputModule.ReleaseMouse (UnityEngine.EventSystems.PointerEventData pointerEvent, UnityEngine.GameObject currentOverGo) [0x0002f] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:192 - at UnityEngine.EventSystems.StandaloneInputModule.ProcessMousePress (UnityEngine.EventSystems.PointerInputModule+MouseButtonEventData data) [0x00146] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:654 - at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent (System.Int32 id) [0x0002e] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:554 - at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent () [0x00000] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:534 - at UnityEngine.EventSystems.StandaloneInputModule.Process () [0x00032] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:282 - at UnityEngine.EventSystems.EventSystem.Update () [0x000b7] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\EventSystem.cs:530 - - -2024-12-22 10:04:23 -Item ID 10100002 not found! - at System.Environment.get_StackTrace () [0x00000] in :0 - at table_itemlist.Get_Data (System.Int32 id) [0x0001f] in C:\Git\nn_himminji\Assets\Script\Table\table_itemlist.cs:103 - at ServerData.Get_ItemAmount (System.Int32 id) [0x00000] in C:\Git\nn_himminji\Assets\Script\Server\ServerClass.cs:1937 - at ServerData.Noti_CollectionEquipment (eTargetCondition targetCondition, System.Int32 menucategory) [0x00011] in C:\Git\nn_himminji\Assets\Script\Server\ServerClass.cs:829 - at CollectionEquipmentUI_Info.Set (CollectionEquipmentCard card) [0x0019c] in C:\Git\nn_himminji\Assets\Script\UI\Collection\Equipment\CollectionEquipmentUI_Info.cs:49 - at CollectionEquipmentUI.Set_SelectCard (CollectionEquipmentCard card) [0x00007] in C:\Git\nn_himminji\Assets\Script\UI\Collection\Equipment\CollectionEquipmentUI.cs:34 - at CollectionEquipmentUI.Set_UI () [0x0001e] in C:\Git\nn_himminji\Assets\Script\UI\Collection\Equipment\CollectionEquipmentUI.cs:26 - at CollectionEquipmentUI.OnClick_Tab (System.Int32 index) [0x00007] in C:\Git\nn_himminji\Assets\Script\UI\Collection\Equipment\CollectionEquipmentUI.cs:40 - at CollectionEquipmentUI.Set () [0x0000c] in C:\Git\nn_himminji\Assets\Script\UI\Collection\Equipment\CollectionEquipmentUI.cs:19 - at CollectionUI.OnClick_Tab (System.Int32 index) [0x00020] in C:\Git\nn_himminji\Assets\Script\UI\Collection\CollectionUI.cs:19 - at UnityEngine.Events.InvokableCall`1[T1].Invoke (T1 args0) [0x00000] in :0 - at UnityEngine.Events.CachedInvokableCall`1[T].Invoke (System.Object[] args) [0x00000] in :0 - at UnityEngine.Events.UnityEvent.Invoke () [0x00000] in :0 - at UnityEngine.UI.Button.Press () [0x0001c] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\UI\Core\Button.cs:70 - at UnityEngine.UI.Button.OnPointerClick (UnityEngine.EventSystems.PointerEventData eventData) [0x00009] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\UI\Core\Button.cs:114 - at UnityEngine.EventSystems.ExecuteEvents.Execute (UnityEngine.EventSystems.IPointerClickHandler handler, UnityEngine.EventSystems.BaseEventData eventData) [0x00000] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\ExecuteEvents.cs:57 - at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00067] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\ExecuteEvents.cs:272 - at UnityEngine.EventSystems.StandaloneInputModule.ReleaseMouse (UnityEngine.EventSystems.PointerEventData pointerEvent, UnityEngine.GameObject currentOverGo) [0x0002f] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:192 - at UnityEngine.EventSystems.StandaloneInputModule.ProcessMousePress (UnityEngine.EventSystems.PointerInputModule+MouseButtonEventData data) [0x00146] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:654 - at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent (System.Int32 id) [0x0002e] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:554 - at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent () [0x00000] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:534 - at UnityEngine.EventSystems.StandaloneInputModule.Process () [0x00032] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:282 - at UnityEngine.EventSystems.EventSystem.Update () [0x000b7] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\EventSystem.cs:530 - - -2024-12-22 10:04:23 -Item ID 10100003 not found! - at System.Environment.get_StackTrace () [0x00000] in :0 - at table_itemlist.Get_Data (System.Int32 id) [0x0001f] in C:\Git\nn_himminji\Assets\Script\Table\table_itemlist.cs:103 - at ServerData.Get_ItemAmount (System.Int32 id) [0x00000] in C:\Git\nn_himminji\Assets\Script\Server\ServerClass.cs:1937 - at ServerData.Noti_CollectionEquipment (eTargetCondition targetCondition, System.Int32 menucategory) [0x00011] in C:\Git\nn_himminji\Assets\Script\Server\ServerClass.cs:829 - at CollectionEquipmentUI_Info.Set (CollectionEquipmentCard card) [0x0019c] in C:\Git\nn_himminji\Assets\Script\UI\Collection\Equipment\CollectionEquipmentUI_Info.cs:49 - at CollectionEquipmentUI.Set_SelectCard (CollectionEquipmentCard card) [0x00007] in C:\Git\nn_himminji\Assets\Script\UI\Collection\Equipment\CollectionEquipmentUI.cs:34 - at CollectionEquipmentUI.Set_UI () [0x0001e] in C:\Git\nn_himminji\Assets\Script\UI\Collection\Equipment\CollectionEquipmentUI.cs:26 - at CollectionEquipmentUI.OnClick_Tab (System.Int32 index) [0x00007] in C:\Git\nn_himminji\Assets\Script\UI\Collection\Equipment\CollectionEquipmentUI.cs:40 - at CollectionEquipmentUI.Set () [0x0000c] in C:\Git\nn_himminji\Assets\Script\UI\Collection\Equipment\CollectionEquipmentUI.cs:19 - at CollectionUI.OnClick_Tab (System.Int32 index) [0x00020] in C:\Git\nn_himminji\Assets\Script\UI\Collection\CollectionUI.cs:19 - at UnityEngine.Events.InvokableCall`1[T1].Invoke (T1 args0) [0x00000] in :0 - at UnityEngine.Events.CachedInvokableCall`1[T].Invoke (System.Object[] args) [0x00000] in :0 - at UnityEngine.Events.UnityEvent.Invoke () [0x00000] in :0 - at UnityEngine.UI.Button.Press () [0x0001c] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\UI\Core\Button.cs:70 - at UnityEngine.UI.Button.OnPointerClick (UnityEngine.EventSystems.PointerEventData eventData) [0x00009] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\UI\Core\Button.cs:114 - at UnityEngine.EventSystems.ExecuteEvents.Execute (UnityEngine.EventSystems.IPointerClickHandler handler, UnityEngine.EventSystems.BaseEventData eventData) [0x00000] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\ExecuteEvents.cs:57 - at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00067] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\ExecuteEvents.cs:272 - at UnityEngine.EventSystems.StandaloneInputModule.ReleaseMouse (UnityEngine.EventSystems.PointerEventData pointerEvent, UnityEngine.GameObject currentOverGo) [0x0002f] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:192 - at UnityEngine.EventSystems.StandaloneInputModule.ProcessMousePress (UnityEngine.EventSystems.PointerInputModule+MouseButtonEventData data) [0x00146] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:654 - at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent (System.Int32 id) [0x0002e] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:554 - at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent () [0x00000] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:534 - at UnityEngine.EventSystems.StandaloneInputModule.Process () [0x00032] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:282 - at UnityEngine.EventSystems.EventSystem.Update () [0x000b7] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\EventSystem.cs:530 - - -2024-12-22 10:04:23 -Item ID 10100009 not found! - at System.Environment.get_StackTrace () [0x00000] in :0 - at table_itemlist.Get_Data (System.Int32 id) [0x0001f] in C:\Git\nn_himminji\Assets\Script\Table\table_itemlist.cs:103 - at ServerData.Get_ItemAmount (System.Int32 id) [0x00000] in C:\Git\nn_himminji\Assets\Script\Server\ServerClass.cs:1937 - at ServerData.Noti_CollectionEquipment (eTargetCondition targetCondition, System.Int32 menucategory) [0x00011] in C:\Git\nn_himminji\Assets\Script\Server\ServerClass.cs:829 - at CollectionEquipmentUI_Info.Set (CollectionEquipmentCard card) [0x0019c] in C:\Git\nn_himminji\Assets\Script\UI\Collection\Equipment\CollectionEquipmentUI_Info.cs:49 - at CollectionEquipmentUI.Set_SelectCard (CollectionEquipmentCard card) [0x00007] in C:\Git\nn_himminji\Assets\Script\UI\Collection\Equipment\CollectionEquipmentUI.cs:34 - at CollectionEquipmentUI.Set_UI () [0x0001e] in C:\Git\nn_himminji\Assets\Script\UI\Collection\Equipment\CollectionEquipmentUI.cs:26 - at CollectionEquipmentUI.OnClick_Tab (System.Int32 index) [0x00007] in C:\Git\nn_himminji\Assets\Script\UI\Collection\Equipment\CollectionEquipmentUI.cs:40 - at CollectionEquipmentUI.Set () [0x0000c] in C:\Git\nn_himminji\Assets\Script\UI\Collection\Equipment\CollectionEquipmentUI.cs:19 - at CollectionUI.OnClick_Tab (System.Int32 index) [0x00020] in C:\Git\nn_himminji\Assets\Script\UI\Collection\CollectionUI.cs:19 - at UnityEngine.Events.InvokableCall`1[T1].Invoke (T1 args0) [0x00000] in :0 - at UnityEngine.Events.CachedInvokableCall`1[T].Invoke (System.Object[] args) [0x00000] in :0 - at UnityEngine.Events.UnityEvent.Invoke () [0x00000] in :0 - at UnityEngine.UI.Button.Press () [0x0001c] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\UI\Core\Button.cs:70 - at UnityEngine.UI.Button.OnPointerClick (UnityEngine.EventSystems.PointerEventData eventData) [0x00009] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\UI\Core\Button.cs:114 - at UnityEngine.EventSystems.ExecuteEvents.Execute (UnityEngine.EventSystems.IPointerClickHandler handler, UnityEngine.EventSystems.BaseEventData eventData) [0x00000] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\ExecuteEvents.cs:57 - at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00067] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\ExecuteEvents.cs:272 - at UnityEngine.EventSystems.StandaloneInputModule.ReleaseMouse (UnityEngine.EventSystems.PointerEventData pointerEvent, UnityEngine.GameObject currentOverGo) [0x0002f] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:192 - at UnityEngine.EventSystems.StandaloneInputModule.ProcessMousePress (UnityEngine.EventSystems.PointerInputModule+MouseButtonEventData data) [0x00146] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:654 - at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent (System.Int32 id) [0x0002e] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:554 - at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent () [0x00000] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:534 - at UnityEngine.EventSystems.StandaloneInputModule.Process () [0x00032] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:282 - at UnityEngine.EventSystems.EventSystem.Update () [0x000b7] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\EventSystem.cs:530 - - -2024-12-22 10:04:23 -Item ID 10200001 not found! - at System.Environment.get_StackTrace () [0x00000] in :0 - at table_itemlist.Get_Data (System.Int32 id) [0x0001f] in C:\Git\nn_himminji\Assets\Script\Table\table_itemlist.cs:103 - at ServerData.Get_ItemAmount (System.Int32 id) [0x00000] in C:\Git\nn_himminji\Assets\Script\Server\ServerClass.cs:1937 - at ServerData.Noti_CollectionEquipment (eTargetCondition targetCondition, System.Int32 menucategory) [0x00011] in C:\Git\nn_himminji\Assets\Script\Server\ServerClass.cs:829 - at CollectionEquipmentUI_Info.Set (CollectionEquipmentCard card) [0x0019c] in C:\Git\nn_himminji\Assets\Script\UI\Collection\Equipment\CollectionEquipmentUI_Info.cs:49 - at CollectionEquipmentUI.Set_SelectCard (CollectionEquipmentCard card) [0x00007] in C:\Git\nn_himminji\Assets\Script\UI\Collection\Equipment\CollectionEquipmentUI.cs:34 - at CollectionEquipmentUI.Set_UI () [0x0001e] in C:\Git\nn_himminji\Assets\Script\UI\Collection\Equipment\CollectionEquipmentUI.cs:26 - at CollectionEquipmentUI.OnClick_Tab (System.Int32 index) [0x00007] in C:\Git\nn_himminji\Assets\Script\UI\Collection\Equipment\CollectionEquipmentUI.cs:40 - at CollectionEquipmentUI.Set () [0x0000c] in C:\Git\nn_himminji\Assets\Script\UI\Collection\Equipment\CollectionEquipmentUI.cs:19 - at CollectionUI.OnClick_Tab (System.Int32 index) [0x00020] in C:\Git\nn_himminji\Assets\Script\UI\Collection\CollectionUI.cs:19 - at UnityEngine.Events.InvokableCall`1[T1].Invoke (T1 args0) [0x00000] in :0 - at UnityEngine.Events.CachedInvokableCall`1[T].Invoke (System.Object[] args) [0x00000] in :0 - at UnityEngine.Events.UnityEvent.Invoke () [0x00000] in :0 - at UnityEngine.UI.Button.Press () [0x0001c] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\UI\Core\Button.cs:70 - at UnityEngine.UI.Button.OnPointerClick (UnityEngine.EventSystems.PointerEventData eventData) [0x00009] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\UI\Core\Button.cs:114 - at UnityEngine.EventSystems.ExecuteEvents.Execute (UnityEngine.EventSystems.IPointerClickHandler handler, UnityEngine.EventSystems.BaseEventData eventData) [0x00000] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\ExecuteEvents.cs:57 - at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00067] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\ExecuteEvents.cs:272 - at UnityEngine.EventSystems.StandaloneInputModule.ReleaseMouse (UnityEngine.EventSystems.PointerEventData pointerEvent, UnityEngine.GameObject currentOverGo) [0x0002f] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:192 - at UnityEngine.EventSystems.StandaloneInputModule.ProcessMousePress (UnityEngine.EventSystems.PointerInputModule+MouseButtonEventData data) [0x00146] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:654 - at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent (System.Int32 id) [0x0002e] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:554 - at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent () [0x00000] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:534 - at UnityEngine.EventSystems.StandaloneInputModule.Process () [0x00032] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:282 - at UnityEngine.EventSystems.EventSystem.Update () [0x000b7] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\EventSystem.cs:530 - - -2024-12-22 10:04:23 -Item ID 10200002 not found! - at System.Environment.get_StackTrace () [0x00000] in :0 - at table_itemlist.Get_Data (System.Int32 id) [0x0001f] in C:\Git\nn_himminji\Assets\Script\Table\table_itemlist.cs:103 - at ServerData.Get_ItemAmount (System.Int32 id) [0x00000] in C:\Git\nn_himminji\Assets\Script\Server\ServerClass.cs:1937 - at ServerData.Noti_CollectionEquipment (eTargetCondition targetCondition, System.Int32 menucategory) [0x00011] in C:\Git\nn_himminji\Assets\Script\Server\ServerClass.cs:829 - at CollectionEquipmentUI_Info.Set (CollectionEquipmentCard card) [0x0019c] in C:\Git\nn_himminji\Assets\Script\UI\Collection\Equipment\CollectionEquipmentUI_Info.cs:49 - at CollectionEquipmentUI.Set_SelectCard (CollectionEquipmentCard card) [0x00007] in C:\Git\nn_himminji\Assets\Script\UI\Collection\Equipment\CollectionEquipmentUI.cs:34 - at CollectionEquipmentUI.Set_UI () [0x0001e] in C:\Git\nn_himminji\Assets\Script\UI\Collection\Equipment\CollectionEquipmentUI.cs:26 - at CollectionEquipmentUI.OnClick_Tab (System.Int32 index) [0x00007] in C:\Git\nn_himminji\Assets\Script\UI\Collection\Equipment\CollectionEquipmentUI.cs:40 - at CollectionEquipmentUI.Set () [0x0000c] in C:\Git\nn_himminji\Assets\Script\UI\Collection\Equipment\CollectionEquipmentUI.cs:19 - at CollectionUI.OnClick_Tab (System.Int32 index) [0x00020] in C:\Git\nn_himminji\Assets\Script\UI\Collection\CollectionUI.cs:19 - at UnityEngine.Events.InvokableCall`1[T1].Invoke (T1 args0) [0x00000] in :0 - at UnityEngine.Events.CachedInvokableCall`1[T].Invoke (System.Object[] args) [0x00000] in :0 - at UnityEngine.Events.UnityEvent.Invoke () [0x00000] in :0 - at UnityEngine.UI.Button.Press () [0x0001c] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\UI\Core\Button.cs:70 - at UnityEngine.UI.Button.OnPointerClick (UnityEngine.EventSystems.PointerEventData eventData) [0x00009] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\UI\Core\Button.cs:114 - at UnityEngine.EventSystems.ExecuteEvents.Execute (UnityEngine.EventSystems.IPointerClickHandler handler, UnityEngine.EventSystems.BaseEventData eventData) [0x00000] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\ExecuteEvents.cs:57 - at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00067] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\ExecuteEvents.cs:272 - at UnityEngine.EventSystems.StandaloneInputModule.ReleaseMouse (UnityEngine.EventSystems.PointerEventData pointerEvent, UnityEngine.GameObject currentOverGo) [0x0002f] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:192 - at UnityEngine.EventSystems.StandaloneInputModule.ProcessMousePress (UnityEngine.EventSystems.PointerInputModule+MouseButtonEventData data) [0x00146] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:654 - at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent (System.Int32 id) [0x0002e] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:554 - at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent () [0x00000] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:534 - at UnityEngine.EventSystems.StandaloneInputModule.Process () [0x00032] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:282 - at UnityEngine.EventSystems.EventSystem.Update () [0x000b7] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\EventSystem.cs:530 - - -2024-12-22 10:04:23 -Item ID 10200003 not found! - at System.Environment.get_StackTrace () [0x00000] in :0 - at table_itemlist.Get_Data (System.Int32 id) [0x0001f] in C:\Git\nn_himminji\Assets\Script\Table\table_itemlist.cs:103 - at ServerData.Get_ItemAmount (System.Int32 id) [0x00000] in C:\Git\nn_himminji\Assets\Script\Server\ServerClass.cs:1937 - at ServerData.Noti_CollectionEquipment (eTargetCondition targetCondition, System.Int32 menucategory) [0x00011] in C:\Git\nn_himminji\Assets\Script\Server\ServerClass.cs:829 - at CollectionEquipmentUI_Info.Set (CollectionEquipmentCard card) [0x0019c] in C:\Git\nn_himminji\Assets\Script\UI\Collection\Equipment\CollectionEquipmentUI_Info.cs:49 - at CollectionEquipmentUI.Set_SelectCard (CollectionEquipmentCard card) [0x00007] in C:\Git\nn_himminji\Assets\Script\UI\Collection\Equipment\CollectionEquipmentUI.cs:34 - at CollectionEquipmentUI.Set_UI () [0x0001e] in C:\Git\nn_himminji\Assets\Script\UI\Collection\Equipment\CollectionEquipmentUI.cs:26 - at CollectionEquipmentUI.OnClick_Tab (System.Int32 index) [0x00007] in C:\Git\nn_himminji\Assets\Script\UI\Collection\Equipment\CollectionEquipmentUI.cs:40 - at CollectionEquipmentUI.Set () [0x0000c] in C:\Git\nn_himminji\Assets\Script\UI\Collection\Equipment\CollectionEquipmentUI.cs:19 - at CollectionUI.OnClick_Tab (System.Int32 index) [0x00020] in C:\Git\nn_himminji\Assets\Script\UI\Collection\CollectionUI.cs:19 - at UnityEngine.Events.InvokableCall`1[T1].Invoke (T1 args0) [0x00000] in :0 - at UnityEngine.Events.CachedInvokableCall`1[T].Invoke (System.Object[] args) [0x00000] in :0 - at UnityEngine.Events.UnityEvent.Invoke () [0x00000] in :0 - at UnityEngine.UI.Button.Press () [0x0001c] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\UI\Core\Button.cs:70 - at UnityEngine.UI.Button.OnPointerClick (UnityEngine.EventSystems.PointerEventData eventData) [0x00009] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\UI\Core\Button.cs:114 - at UnityEngine.EventSystems.ExecuteEvents.Execute (UnityEngine.EventSystems.IPointerClickHandler handler, UnityEngine.EventSystems.BaseEventData eventData) [0x00000] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\ExecuteEvents.cs:57 - at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00067] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\ExecuteEvents.cs:272 - at UnityEngine.EventSystems.StandaloneInputModule.ReleaseMouse (UnityEngine.EventSystems.PointerEventData pointerEvent, UnityEngine.GameObject currentOverGo) [0x0002f] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:192 - at UnityEngine.EventSystems.StandaloneInputModule.ProcessMousePress (UnityEngine.EventSystems.PointerInputModule+MouseButtonEventData data) [0x00146] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:654 - at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent (System.Int32 id) [0x0002e] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:554 - at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent () [0x00000] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:534 - at UnityEngine.EventSystems.StandaloneInputModule.Process () [0x00032] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:282 - at UnityEngine.EventSystems.EventSystem.Update () [0x000b7] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\EventSystem.cs:530 - - -2024-12-22 10:04:23 -Item ID 10200004 not found! - at System.Environment.get_StackTrace () [0x00000] in :0 - at table_itemlist.Get_Data (System.Int32 id) [0x0001f] in C:\Git\nn_himminji\Assets\Script\Table\table_itemlist.cs:103 - at ServerData.Get_ItemAmount (System.Int32 id) [0x00000] in C:\Git\nn_himminji\Assets\Script\Server\ServerClass.cs:1937 - at ServerData.Noti_CollectionEquipment (eTargetCondition targetCondition, System.Int32 menucategory) [0x00011] in C:\Git\nn_himminji\Assets\Script\Server\ServerClass.cs:829 - at CollectionEquipmentUI_Info.Set (CollectionEquipmentCard card) [0x0019c] in C:\Git\nn_himminji\Assets\Script\UI\Collection\Equipment\CollectionEquipmentUI_Info.cs:49 - at CollectionEquipmentUI.Set_SelectCard (CollectionEquipmentCard card) [0x00007] in C:\Git\nn_himminji\Assets\Script\UI\Collection\Equipment\CollectionEquipmentUI.cs:34 - at CollectionEquipmentUI.Set_UI () [0x0001e] in C:\Git\nn_himminji\Assets\Script\UI\Collection\Equipment\CollectionEquipmentUI.cs:26 - at CollectionEquipmentUI.OnClick_Tab (System.Int32 index) [0x00007] in C:\Git\nn_himminji\Assets\Script\UI\Collection\Equipment\CollectionEquipmentUI.cs:40 - at CollectionEquipmentUI.Set () [0x0000c] in C:\Git\nn_himminji\Assets\Script\UI\Collection\Equipment\CollectionEquipmentUI.cs:19 - at CollectionUI.OnClick_Tab (System.Int32 index) [0x00020] in C:\Git\nn_himminji\Assets\Script\UI\Collection\CollectionUI.cs:19 - at UnityEngine.Events.InvokableCall`1[T1].Invoke (T1 args0) [0x00000] in :0 - at UnityEngine.Events.CachedInvokableCall`1[T].Invoke (System.Object[] args) [0x00000] in :0 - at UnityEngine.Events.UnityEvent.Invoke () [0x00000] in :0 - at UnityEngine.UI.Button.Press () [0x0001c] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\UI\Core\Button.cs:70 - at UnityEngine.UI.Button.OnPointerClick (UnityEngine.EventSystems.PointerEventData eventData) [0x00009] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\UI\Core\Button.cs:114 - at UnityEngine.EventSystems.ExecuteEvents.Execute (UnityEngine.EventSystems.IPointerClickHandler handler, UnityEngine.EventSystems.BaseEventData eventData) [0x00000] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\ExecuteEvents.cs:57 - at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00067] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\ExecuteEvents.cs:272 - at UnityEngine.EventSystems.StandaloneInputModule.ReleaseMouse (UnityEngine.EventSystems.PointerEventData pointerEvent, UnityEngine.GameObject currentOverGo) [0x0002f] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:192 - at UnityEngine.EventSystems.StandaloneInputModule.ProcessMousePress (UnityEngine.EventSystems.PointerInputModule+MouseButtonEventData data) [0x00146] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:654 - at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent (System.Int32 id) [0x0002e] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:554 - at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent () [0x00000] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:534 - at UnityEngine.EventSystems.StandaloneInputModule.Process () [0x00032] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:282 - at UnityEngine.EventSystems.EventSystem.Update () [0x000b7] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\EventSystem.cs:530 - - -2024-12-22 10:04:23 -Item ID 10300001 not found! - at System.Environment.get_StackTrace () [0x00000] in :0 - at table_itemlist.Get_Data (System.Int32 id) [0x0001f] in C:\Git\nn_himminji\Assets\Script\Table\table_itemlist.cs:103 - at ServerData.Get_ItemAmount (System.Int32 id) [0x00000] in C:\Git\nn_himminji\Assets\Script\Server\ServerClass.cs:1937 - at ServerData.Noti_CollectionEquipment (eTargetCondition targetCondition, System.Int32 menucategory) [0x00011] in C:\Git\nn_himminji\Assets\Script\Server\ServerClass.cs:829 - at CollectionEquipmentUI_Info.Set (CollectionEquipmentCard card) [0x0019c] in C:\Git\nn_himminji\Assets\Script\UI\Collection\Equipment\CollectionEquipmentUI_Info.cs:49 - at CollectionEquipmentUI.Set_SelectCard (CollectionEquipmentCard card) [0x00007] in C:\Git\nn_himminji\Assets\Script\UI\Collection\Equipment\CollectionEquipmentUI.cs:34 - at CollectionEquipmentUI.Set_UI () [0x0001e] in C:\Git\nn_himminji\Assets\Script\UI\Collection\Equipment\CollectionEquipmentUI.cs:26 - at CollectionEquipmentUI.OnClick_Tab (System.Int32 index) [0x00007] in C:\Git\nn_himminji\Assets\Script\UI\Collection\Equipment\CollectionEquipmentUI.cs:40 - at CollectionEquipmentUI.Set () [0x0000c] in C:\Git\nn_himminji\Assets\Script\UI\Collection\Equipment\CollectionEquipmentUI.cs:19 - at CollectionUI.OnClick_Tab (System.Int32 index) [0x00020] in C:\Git\nn_himminji\Assets\Script\UI\Collection\CollectionUI.cs:19 - at UnityEngine.Events.InvokableCall`1[T1].Invoke (T1 args0) [0x00000] in :0 - at UnityEngine.Events.CachedInvokableCall`1[T].Invoke (System.Object[] args) [0x00000] in :0 - at UnityEngine.Events.UnityEvent.Invoke () [0x00000] in :0 - at UnityEngine.UI.Button.Press () [0x0001c] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\UI\Core\Button.cs:70 - at UnityEngine.UI.Button.OnPointerClick (UnityEngine.EventSystems.PointerEventData eventData) [0x00009] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\UI\Core\Button.cs:114 - at UnityEngine.EventSystems.ExecuteEvents.Execute (UnityEngine.EventSystems.IPointerClickHandler handler, UnityEngine.EventSystems.BaseEventData eventData) [0x00000] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\ExecuteEvents.cs:57 - at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00067] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\ExecuteEvents.cs:272 - at UnityEngine.EventSystems.StandaloneInputModule.ReleaseMouse (UnityEngine.EventSystems.PointerEventData pointerEvent, UnityEngine.GameObject currentOverGo) [0x0002f] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:192 - at UnityEngine.EventSystems.StandaloneInputModule.ProcessMousePress (UnityEngine.EventSystems.PointerInputModule+MouseButtonEventData data) [0x00146] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:654 - at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent (System.Int32 id) [0x0002e] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:554 - at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent () [0x00000] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:534 - at UnityEngine.EventSystems.StandaloneInputModule.Process () [0x00032] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:282 - at UnityEngine.EventSystems.EventSystem.Update () [0x000b7] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\EventSystem.cs:530 - - -2024-12-22 10:04:23 -Item ID 10400001 not found! - at System.Environment.get_StackTrace () [0x00000] in :0 - at table_itemlist.Get_Data (System.Int32 id) [0x0001f] in C:\Git\nn_himminji\Assets\Script\Table\table_itemlist.cs:103 - at ServerData.Get_ItemAmount (System.Int32 id) [0x00000] in C:\Git\nn_himminji\Assets\Script\Server\ServerClass.cs:1937 - at ServerData.Noti_CollectionEquipment (eTargetCondition targetCondition, System.Int32 menucategory) [0x00011] in C:\Git\nn_himminji\Assets\Script\Server\ServerClass.cs:829 - at CollectionEquipmentUI_Info.Set (CollectionEquipmentCard card) [0x0019c] in C:\Git\nn_himminji\Assets\Script\UI\Collection\Equipment\CollectionEquipmentUI_Info.cs:49 - at CollectionEquipmentUI.Set_SelectCard (CollectionEquipmentCard card) [0x00007] in C:\Git\nn_himminji\Assets\Script\UI\Collection\Equipment\CollectionEquipmentUI.cs:34 - at CollectionEquipmentUI.Set_UI () [0x0001e] in C:\Git\nn_himminji\Assets\Script\UI\Collection\Equipment\CollectionEquipmentUI.cs:26 - at CollectionEquipmentUI.OnClick_Tab (System.Int32 index) [0x00007] in C:\Git\nn_himminji\Assets\Script\UI\Collection\Equipment\CollectionEquipmentUI.cs:40 - at CollectionEquipmentUI.Set () [0x0000c] in C:\Git\nn_himminji\Assets\Script\UI\Collection\Equipment\CollectionEquipmentUI.cs:19 - at CollectionUI.OnClick_Tab (System.Int32 index) [0x00020] in C:\Git\nn_himminji\Assets\Script\UI\Collection\CollectionUI.cs:19 - at UnityEngine.Events.InvokableCall`1[T1].Invoke (T1 args0) [0x00000] in :0 - at UnityEngine.Events.CachedInvokableCall`1[T].Invoke (System.Object[] args) [0x00000] in :0 - at UnityEngine.Events.UnityEvent.Invoke () [0x00000] in :0 - at UnityEngine.UI.Button.Press () [0x0001c] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\UI\Core\Button.cs:70 - at UnityEngine.UI.Button.OnPointerClick (UnityEngine.EventSystems.PointerEventData eventData) [0x00009] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\UI\Core\Button.cs:114 - at UnityEngine.EventSystems.ExecuteEvents.Execute (UnityEngine.EventSystems.IPointerClickHandler handler, UnityEngine.EventSystems.BaseEventData eventData) [0x00000] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\ExecuteEvents.cs:57 - at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00067] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\ExecuteEvents.cs:272 - at UnityEngine.EventSystems.StandaloneInputModule.ReleaseMouse (UnityEngine.EventSystems.PointerEventData pointerEvent, UnityEngine.GameObject currentOverGo) [0x0002f] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:192 - at UnityEngine.EventSystems.StandaloneInputModule.ProcessMousePress (UnityEngine.EventSystems.PointerInputModule+MouseButtonEventData data) [0x00146] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:654 - at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent (System.Int32 id) [0x0002e] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:554 - at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent () [0x00000] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:534 - at UnityEngine.EventSystems.StandaloneInputModule.Process () [0x00032] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:282 - at UnityEngine.EventSystems.EventSystem.Update () [0x000b7] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\EventSystem.cs:530 - - diff --git a/Assets/ResWork/Map/Content/BG.meta b/Assets/ResWork/Map/Content/BG.meta index 3e49b7ab4..be9303245 100644 --- a/Assets/ResWork/Map/Content/BG.meta +++ b/Assets/ResWork/Map/Content/BG.meta @@ -1,5 +1,5 @@ fileFormatVersion: 2 -guid: cf24aef2a6e8d8f4bb21f7c3ecf7a67a +guid: ebd3cc03cc7a4ee42a4805baa92ec2c5 folderAsset: yes DefaultImporter: externalObjects: {} diff --git a/Assets/ResWork/Map/Content/BG/OBJ.meta b/Assets/ResWork/Map/Content/BG/OBJ.meta index d279dfb88..1096c7da3 100644 --- a/Assets/ResWork/Map/Content/BG/OBJ.meta +++ 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