스킬 드래그로 착용
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@ -95,7 +95,8 @@ messageinfo 엄청 느린 버그
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- 맵1처럼 부분 분할 필요
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- 맵1처럼 부분 분할 필요
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- 기본 컬러 94,94,94
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- 기본 컬러 94,94,94
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스킬 드래그로 착용
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맵1~3 최적화
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- 바위 등 메시 옵티마이즈
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@ -104,3 +105,5 @@ messageinfo 엄청 느린 버그
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- 보스 이펙트
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- 보스 이펙트
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- pc 애님 (캐스팅 추가)
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- pc 애님 (캐스팅 추가)
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- pc 프리팹
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- pc 프리팹
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- 스킬 드래그로 착용
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-
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type: 3}
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@ -30,13 +30,13 @@ public class BattleUI : MonoBehaviour
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Set_Auto();
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Set_Auto();
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DSUtil.InActivateGameObjects(gos);
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DSUtil.InActivateGameObjects(gos);
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switch (m_BattleUIType)
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//switch (m_BattleUIType)
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{
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//{
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case eUICardType.UI: gos[1].SetActive(true); break;
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// case eUICardType.UI: gos[1].SetActive(true); break;
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case eUICardType.Use: gos[0].SetActive(true); break;
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// case eUICardType.Use: gos[0].SetActive(true); break;
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case eUICardType.UIEquip:
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// case eUICardType.UIEquip:
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break;
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// break;
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}
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//}
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}
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}
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public void Set_Avoid(float cooltime)
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public void Set_Avoid(float cooltime)
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using UnityEngine.EventSystems;
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using UnityEngine.EventSystems;
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using UnityEngine.UI;
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using UnityEngine.UI;
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public class SkillCard : CardCoolTimeBase
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public class SkillCard : CardCoolTimeBase, IDropHandler
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{
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{
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public static Dictionary<int, Func<bool>> dic_button = new Dictionary<int, Func<bool>>();
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public static Dictionary<int, Func<bool>> dic_button = new Dictionary<int, Func<bool>>();
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public Image[] images; // 0 아이콘
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public Image[] images; // 0 아이콘, 1 버튼
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public GameObject[] gos; // 0 장착중, 1 잠김
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public GameObject[] gos; // 0 장착중, 1 잠김
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SkillDragItem m_skillDragItem;
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SkillListTableData m_Data;
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SkillListTableData m_Data;
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int m_Slot, m_PetId, m_Petlv;
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int m_Slot, m_PetId, m_Petlv;
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case eUICardType.UI:
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case eUICardType.UI:
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et.enabled = false;
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et.enabled = false;
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images[1].GetComponent<Button>().onClick.AddListener(OnClick_SkillUI);
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images[1].GetComponent<Button>().onClick.AddListener(OnClick_SkillUI);
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if (DSUtil.CheckNull(m_skillDragItem))
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m_skillDragItem = images[0].gameObject.AddComponent<SkillDragItem>();
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m_skillDragItem.m_skillID = m_Data.n_SkillID;
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break;
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break;
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case eUICardType.Use:
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case eUICardType.Use:
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et.enabled = true;
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et.enabled = true;
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}
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}
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}
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}
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public void OnDrop(PointerEventData eventData)
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{
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if (CardType == eUICardType.UIEquip)
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{
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var draggedSkill = eventData.pointerDrag.GetComponent<SkillDragItem>();
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if (!DSUtil.CheckNull(draggedSkill))
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{
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var sdata = ServerInfo.Ins.m_ServerData;
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int unequipid = 0;
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if (!DSUtil.CheckNull(m_Data))
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unequipid = m_Data.n_SkillID;
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sdata.Equip.Set_Equip(eItem.Skill, draggedSkill.m_skillID, m_Slot, unequipid);
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NewGameUI.Ins.m_SkillUI.Set_UI();
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}
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}
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}
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public void OnClick_SkillUI()
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public void OnClick_SkillUI()
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{ // UI 스킬 카드
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{ // UI 스킬 카드
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NewGameUI.Ins.m_SkillUI.m_SkillUI_SkillInfo.Set(m_Data);
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NewGameUI.Ins.m_SkillUI.m_SkillUI_SkillInfo.Set(m_Data);
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{ // 실제 스킬 사용
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{ // 실제 스킬 사용
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if (CardType == eUICardType.UIEquip)
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if (CardType == eUICardType.UIEquip)
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{
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{
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var sdata = ServerInfo.Ins.m_ServerData;
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int unequipid = 0;
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if (!DSUtil.CheckNull(m_Data))
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unequipid = m_Data.n_SkillID;
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sdata.Equip.Set_Equip(eItem.Skill, NewGameUI.Ins.m_SkillUI.m_SkillUI_SkillInfo.Get_Data().n_SkillID, m_Slot, unequipid);
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NewGameUI.Ins.m_SkillUI.Set_UI();
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NewGameUI.Ins.m_SkillUI.m_SkillEquipUI.Set(eUICardType.UIEquip);
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}
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}
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else
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else
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{
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{
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@ -0,0 +1,76 @@
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using UnityEngine;
|
||||||
|
using UnityEngine.EventSystems;
|
||||||
|
using UnityEngine.UI;
|
||||||
|
|
||||||
|
public class SkillDragItem : MonoBehaviour, IBeginDragHandler, IDragHandler, IEndDragHandler, IPointerDownHandler, IPointerUpHandler
|
||||||
|
{
|
||||||
|
private Image skillIcon; // 현재 오브젝트의 이미지
|
||||||
|
private GameObject dragPreview; // 따라다니는 복사 이미지
|
||||||
|
private Canvas canvas; // 최상위 캔버스
|
||||||
|
private ScrollRect parentScroll;
|
||||||
|
|
||||||
|
public int m_skillID { get; set; }
|
||||||
|
float clickThreshold = 10f;
|
||||||
|
Vector2 pressPos;
|
||||||
|
|
||||||
|
private void Start()
|
||||||
|
{
|
||||||
|
skillIcon = GetComponent<Image>();
|
||||||
|
canvas = GetComponentInParent<Canvas>();
|
||||||
|
parentScroll = GetComponentInParent<ScrollRect>();
|
||||||
|
}
|
||||||
|
|
||||||
|
public void OnBeginDrag(PointerEventData eventData)
|
||||||
|
{
|
||||||
|
parentScroll?.OnBeginDrag(eventData);
|
||||||
|
|
||||||
|
// 프리뷰 오브젝트 생성
|
||||||
|
dragPreview = new GameObject("DragPreview", typeof(CanvasGroup), typeof(Image));
|
||||||
|
dragPreview.transform.SetParent(canvas.transform, false);
|
||||||
|
dragPreview.transform.SetAsLastSibling(); // 맨 위로
|
||||||
|
|
||||||
|
Image img = dragPreview.GetComponent<Image>();
|
||||||
|
img.sprite = skillIcon.sprite;
|
||||||
|
img.raycastTarget = false; // 이벤트 막지 않게
|
||||||
|
//img.SetNativeSize(); // 원래 사이즈
|
||||||
|
|
||||||
|
// 알파 낮춰서 느낌 주기
|
||||||
|
dragPreview.GetComponent<CanvasGroup>().alpha = 0.7f;
|
||||||
|
}
|
||||||
|
|
||||||
|
public void OnDrag(PointerEventData eventData)
|
||||||
|
{
|
||||||
|
parentScroll?.OnDrag(eventData);
|
||||||
|
|
||||||
|
if (!DSUtil.CheckNull(dragPreview))
|
||||||
|
{
|
||||||
|
// 마우스 따라다니게
|
||||||
|
RectTransformUtility.ScreenPointToLocalPointInRectangle(
|
||||||
|
canvas.transform as RectTransform,
|
||||||
|
eventData.position,
|
||||||
|
eventData.pressEventCamera,
|
||||||
|
out Vector2 localPoint
|
||||||
|
);
|
||||||
|
dragPreview.transform.localPosition = localPoint;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
public void OnEndDrag(PointerEventData eventData)
|
||||||
|
{
|
||||||
|
parentScroll?.OnEndDrag(eventData);
|
||||||
|
|
||||||
|
if (!DSUtil.CheckNull(dragPreview))
|
||||||
|
Destroy(dragPreview); // 삭제
|
||||||
|
}
|
||||||
|
|
||||||
|
public void OnPointerDown(PointerEventData eventData)
|
||||||
|
{
|
||||||
|
pressPos = eventData.position;
|
||||||
|
}
|
||||||
|
|
||||||
|
public void OnPointerUp(PointerEventData eventData)
|
||||||
|
{
|
||||||
|
if (Vector2.Distance(pressPos, eventData.position) < clickThreshold)
|
||||||
|
GetComponentInParent<SkillCard>().OnClick_SkillUI();
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
@ -0,0 +1,11 @@
|
||||||
|
fileFormatVersion: 2
|
||||||
|
guid: d457928ded797164684b23e732e869c9
|
||||||
|
MonoImporter:
|
||||||
|
externalObjects: {}
|
||||||
|
serializedVersion: 2
|
||||||
|
defaultReferences: []
|
||||||
|
executionOrder: 0
|
||||||
|
icon: {instanceID: 0}
|
||||||
|
userData:
|
||||||
|
assetBundleName:
|
||||||
|
assetBundleVariant:
|
||||||
|
|
@ -54,7 +54,7 @@ public class SkillUI : BotMenuBase
|
||||||
var data = m_SkillUI_SkillInfo.Get_Data();
|
var data = m_SkillUI_SkillInfo.Get_Data();
|
||||||
m_SkillUI_SkillInfo.Set(DSUtil.CheckNull(data) ? list_CardBase[0].Get_Data() as SkillListTableData : data);
|
m_SkillUI_SkillInfo.Set(DSUtil.CheckNull(data) ? list_CardBase[0].Get_Data() as SkillListTableData : data);
|
||||||
|
|
||||||
m_BattleUI.Set(eUICardType.UI, sdata.Equip.Preset);
|
m_BattleUI.Set(eUICardType.UIEquip, sdata.Equip.Preset);
|
||||||
}
|
}
|
||||||
|
|
||||||
public void OnClick_SkillType()
|
public void OnClick_SkillType()
|
||||||
|
|
@ -68,6 +68,6 @@ public class SkillUI : BotMenuBase
|
||||||
{
|
{
|
||||||
var sdata = ServerInfo.Ins.m_ServerData;
|
var sdata = ServerInfo.Ins.m_ServerData;
|
||||||
sdata.Equip.Preset = m_Tab.Get_Index() + 1;
|
sdata.Equip.Preset = m_Tab.Get_Index() + 1;
|
||||||
m_BattleUI.Set(eUICardType.UI, sdata.Equip.Preset);
|
m_BattleUI.Set(eUICardType.UIEquip, sdata.Equip.Preset);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
Loading…
Reference in New Issue