펫 상태이상 ui 추가
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@ -586,6 +646,7 @@ GameObject:
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@ -613,6 +674,7 @@ RectTransform:
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@ -104578,6 +104578,7 @@ GameObject:
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@ -104629,11 +104630,9 @@ MonoBehaviour:
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@ -1227,7 +1227,9 @@ public class Actor : MyCoroutine
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void Set_IngameBuffDebuffUI(SkillTypeConfigTableData skillExtraData, float time)
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void Set_IngameBuffDebuffUI(SkillTypeConfigTableData skillExtraData, float time)
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{
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{
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if (MyInfoUI.isIns && IsRole(eRole.PC))
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if (MyInfoUI.isIns && IsRole(eRole.PC))
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MyInfoUI.Ins.Add_IngameBuffDebuff(skillExtraData.s_SkillNoticeIconPath, time);
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MyInfoUI.Ins.m_IngameBuffDebuffBase.Add_IngameBuffDebuff(skillExtraData.s_SkillNoticeIconPath, time);
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else if (IngamePetCard.isIns && IsRole(eRole.Pet))
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IngamePetCard.Ins.m_IngameBuffDebuffBase.Add_IngameBuffDebuff(skillExtraData.s_SkillNoticeIconPath, time);
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}
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}
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public void Check_EnchantOption(DamageInfo _dinfo, bool whenhit = true)
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public void Check_EnchantOption(DamageInfo _dinfo, bool whenhit = true)
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{
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{
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@ -1,5 +1,3 @@
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using System.Collections;
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using System.Collections.Generic;
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using TMPro;
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using TMPro;
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using UnityEngine;
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using UnityEngine;
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using UnityEngine.UI;
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using UnityEngine.UI;
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@ -0,0 +1,34 @@
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using System.Collections.Generic;
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public class IngameBuffDebuffBase : uScrollViewMgr
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{
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List<IngameBuffDebuffData> list_buffDebuffDatas = new List<IngameBuffDebuffData>();
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public void AllOff()
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{
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CardBase_AllOff();
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}
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private void OnEnable()
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{
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AllOff();
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}
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public void Add_IngameBuffDebuff(string icon, float time)
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{
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bool add = false;
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for (int i = 0; i < list_buffDebuffDatas.Count; i++)
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{
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if (list_buffDebuffDatas[i].s_Icon.Equals(icon))
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{
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add = true;
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list_buffDebuffDatas[i].f_Time = time;
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break;
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}
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}
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if (!add) list_buffDebuffDatas.Add(new IngameBuffDebuffData { s_Icon = icon, f_Time = time });
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Set_ScrollView(list_buffDebuffDatas);
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}
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}
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@ -0,0 +1,11 @@
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fileFormatVersion: 2
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guid: 79b2432502e7b4f40aa98039dd43febe
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MonoImporter:
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externalObjects: {}
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serializedVersion: 2
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defaultReferences: []
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executionOrder: 0
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icon: {instanceID: 0}
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userData:
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assetBundleName:
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assetBundleVariant:
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@ -3,14 +3,24 @@ using UnityEngine.UI;
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public class IngamePetCard : CardCoolTimeBase
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public class IngamePetCard : CardCoolTimeBase
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{
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{
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public static IngamePetCard Ins;
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public static bool isIns;
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public Image[] sprites; // 0 등급, 1 아이콘, 2 공격타입bg, 3 공격타입, 4 쿨타임, 5 쉴드시간
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public Image[] sprites; // 0 등급, 1 아이콘, 2 공격타입bg, 3 공격타입, 4 쿨타임, 5 쉴드시간
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public Slider slider_hp;
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public Slider slider_hp;
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public IngameBuffDebuffBase m_IngameBuffDebuffBase;
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PetListTableData m_PetTableData;
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PetListTableData m_PetTableData;
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//ServerData_Pet m_ServerData_Pet;
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//ServerData_Pet m_ServerData_Pet;
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bool isOnlyShow, ShowShieldTime;
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bool isOnlyShow, ShowShieldTime;
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private void Awake()
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{
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Ins = this;
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isIns = true;
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}
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public void Set_Empty()
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public void Set_Empty()
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{
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{
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m_PetTableData = null;
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m_PetTableData = null;
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@ -0,0 +1,13 @@
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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public class IngamePetCard_BuffDebuff : uScrollViewMgr
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{
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private void OnEnable()
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{
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CardBase_AllOff();
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}
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}
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@ -0,0 +1,11 @@
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externalObjects: {}
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executionOrder: 0
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icon: {instanceID: 0}
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userData:
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assetBundleName:
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assetBundleVariant:
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@ -8,6 +8,7 @@ public class MyInfoUI : MonoBehaviourSingletonuScrollViewArrMgr<MyInfoUI>
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public TextMeshProUGUI[] labels; // 0 이름, 1 직업
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public TextMeshProUGUI[] labels; // 0 이름, 1 직업
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public Slider slider_hp, slider_mp, slider_exp;
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public Slider slider_hp, slider_mp, slider_exp;
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public TextMeshProUGUI[] texts; // 0 hp, 1 mp, 2 lv 3 exp
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public TextMeshProUGUI[] texts; // 0 hp, 1 mp, 2 lv 3 exp
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public IngameBuffDebuffBase m_IngameBuffDebuffBase;
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List<MainStatCardData> mainStatCardDatas = new List<MainStatCardData>
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List<MainStatCardData> mainStatCardDatas = new List<MainStatCardData>
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{
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{
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@ -18,8 +19,6 @@ public class MyInfoUI : MonoBehaviourSingletonuScrollViewArrMgr<MyInfoUI>
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};
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};
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List<int> list_buffindex = new List<int> { 0, 1, 2 };
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List<int> list_buffindex = new List<int> { 0, 1, 2 };
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List<IngameBuffDebuffData> list_buffDebuffDatas = new List<IngameBuffDebuffData>();
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public override void Set()
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public override void Set()
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{
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{
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var sdata = ServerInfo.Ins.m_ServerData;
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var sdata = ServerInfo.Ins.m_ServerData;
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@ -38,7 +37,7 @@ public class MyInfoUI : MonoBehaviourSingletonuScrollViewArrMgr<MyInfoUI>
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Set_MainStats();
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Set_MainStats();
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Set_ScrollView(1, list_buffindex, false);
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Set_ScrollView(1, list_buffindex, false);
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CardBase_AllOff(2);
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m_IngameBuffDebuffBase.AllOff();
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}
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}
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public void Set_HP(double curHP, double maxHP)
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public void Set_HP(double curHP, double maxHP)
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@ -62,24 +61,6 @@ public class MyInfoUI : MonoBehaviourSingletonuScrollViewArrMgr<MyInfoUI>
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Set_ScrollView(0, mainStatCardDatas, false);
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Set_ScrollView(0, mainStatCardDatas, false);
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}
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}
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public void Add_IngameBuffDebuff(string icon, float time)
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{
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bool add = false;
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for (int i = 0; i < list_buffDebuffDatas.Count; i++)
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{
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if (list_buffDebuffDatas[i].s_Icon.Equals(icon))
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{
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||||||
add = true;
|
|
||||||
list_buffDebuffDatas[i].f_Time = time;
|
|
||||||
break;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
if (!add) list_buffDebuffDatas.Add(new IngameBuffDebuffData { s_Icon = icon, f_Time = time });
|
|
||||||
|
|
||||||
Set_ScrollView(2, list_buffDebuffDatas, false);
|
|
||||||
}
|
|
||||||
|
|
||||||
private void OnEnable()
|
private void OnEnable()
|
||||||
{
|
{
|
||||||
Set();
|
Set();
|
||||||
|
|
|
||||||
Loading…
Reference in New Issue