diff --git a/Assets/ResWork/UIPrefabs/Rank/RankCard_Maze.cs b/Assets/ResWork/UIPrefabs/Rank/RankCard_Maze.cs index d8e7e9542..7c49cb5f3 100644 --- a/Assets/ResWork/UIPrefabs/Rank/RankCard_Maze.cs +++ b/Assets/ResWork/UIPrefabs/Rank/RankCard_Maze.cs @@ -11,12 +11,17 @@ public class RankCard_Maze : CardBase { base.Set(_base); EntityLeaderboardEntry data = _base as EntityLeaderboardEntry; + var metaDatas = data.Metadata.Split('|'); // 0 코스튬Id + texts[0].text = data.Rank > 3 ? data.Rank.ToString() : ""; images[0].enabled = data.Rank <= 3; if (images[0].enabled) images[0].sprite = UIAtlasMgr.Ins.Get_Sprite(DSUtil.Format("rank{0}", data.Rank)); texts[1].text = data.DisplayName; texts[2].text = $"F{data.Scores[0]}"; - //images[1].sprite = data.Metadata; + + // TODO 정인호 : 얼굴은 어디에 종속인 지 아직 모름 + //var costumetable = table_costumelist.Ins.Get_Data_orNull(int.Parse(metaDatas[0])); + //images[1].sprite = UIAtlasMgr.Ins.Get_Sprite(costumetable.s_Image); } } \ No newline at end of file diff --git a/Assets/Script/Server/ServerInfo.cs b/Assets/Script/Server/ServerInfo.cs index 25055f03c..be5f4339b 100644 --- a/Assets/Script/Server/ServerInfo.cs +++ b/Assets/Script/Server/ServerInfo.cs @@ -530,15 +530,7 @@ public class ServerInfo : MyCoroutine result => { NetWait.Ins.Set(false); - if (!DSUtil.CheckNull(result) && result.Rankings.Count > 0) - { - _act100?.Invoke(result.Rankings); - } - else - { - ToastUI.Ins.Set(143); - _act100(null); - } + _act100?.Invoke(result.Rankings); }, error => { NetWait.Ins.Set(false); diff --git a/Assets/Script/UI/Stage/MyInfoUI.cs b/Assets/Script/UI/Stage/MyInfoUI.cs index 34c1c526d..8f70152fe 100644 --- a/Assets/Script/UI/Stage/MyInfoUI.cs +++ b/Assets/Script/UI/Stage/MyInfoUI.cs @@ -46,6 +46,7 @@ public class MyInfoUI : MonoBehaviourSingletonuScrollViewArrMgr var sdata = ServerInfo.Ins.m_ServerData; var pcid = sdata.Get_EqiupmentEquip(eItem.PC); var classData = table_classconfig.Ins.Get_Data_orNull(pcid); + // TODO 정인호 : 얼굴은 어디에 종속인 지 아직 모름 //sprites[0].sprite = UIAtlasMgr.Ins.Get_Sprite(pcid); sprites[1].sprite = UIAtlasMgr.Ins.Get_MainStatSprite(classData.e_MainStatType, true);