diff --git a/Assets/ResWork/Table/Export/SkillList.json b/Assets/ResWork/Table/Export/SkillList.json index 698e23a54..c88b7afed 100644 --- a/Assets/ResWork/Table/Export/SkillList.json +++ b/Assets/ResWork/Table/Export/SkillList.json @@ -1 +1 @@ -[{"n_SkillID": "스킬 고유 ID", "exception": "스킬 설명", "e_Skill": "스킬 효과 타입", "e_SkillEnhance": "스킬 강화 방식", "e_SkillType": "스킬 타입", "n_SkillClassID": "스킬 직업 ID", "n_MP": "스킬 마나 소모량", "f_CoolTime": "스킬 쿨타임(초)", "f_SkillRange": "스킬 발동 범위", "s_Animation": "스킬 애니메이션", "s_NextAnimation": "다음 스킬 애니메이션", "f_CastingTime": "캐스팅 시간", "e_SkillTarget": "스킬 대상 타켓", "f_DefaultValue": "스킬 효과 기본 값", "f_LevelPerValue": "스킬 레벨당 값", "f_BalanceConstant": "스킬 밸런스 보정 값", "e_SkillExtraType": "스킬 부가 효과 타입", "f_ExtraValue1": "스킬 부가효과 값", "f_ExtraValue1_비고": "ExtraValue1에 대한 설명", "f_ExtraValue2": "스킬 부가 효과 2값", "f_ExtraValue2_비고": "ExtraValue2에 대한 설명", "f_ExtraValue3": "스킬 부가 효과 3값", "f_ExtraValue3_비고": "ExtraValue3에 대한 설명", "f_ExtraValue4": "스킬 부가 효과 4값", "f_ExtraValue4_비고": "ExtraValue4에 대한 설명", "f_SkillEnhanceStep1": "스킬 개화 단계1", "f_SkillEnhanceStep2": "스킬 개화 단계2", "f_SkillEnhanceStep3": "스킬 개화 단계3", "n_ConsumeGoodsID": "스킬 강화 재화 종류", "n_DefaultValuePrice": "스킬 강화 재화 값", "f_LevelPerValuePrice": "스킬 강화 재화 Value", "f_BalanceConstantPrice": "스킬 강화 재화 연산 K값"}, {"n_SkillID": "700001", "exception": "초심자의 행운", "e_Skill": "None", "e_SkillEnhance": "Newbie", "e_SkillType": "JobPassive", "n_SkillClassID": "10101", "n_MP": "0", "f_CoolTime": "0", "f_SkillRange": "0", "s_Animation": "", "s_NextAnimation": "", "f_CastingTime": "0", "e_SkillTarget": "Self", "f_DefaultValue": "0", "f_LevelPerValue": "0", "f_BalanceConstant": "0", "e_SkillExtraType": "None", "f_ExtraValue1": "0.1", "f_ExtraValue1_비고": "경험치 증가량", "f_ExtraValue2": "0.1", "f_ExtraValue2_비고": "골드 증가량", "f_ExtraValue3": "0", "f_ExtraValue3_비고": "", "f_ExtraValue4": "0", "f_ExtraValue4_비고": "", "f_SkillEnhanceStep1": "0", "f_SkillEnhanceStep2": "0", "f_SkillEnhanceStep3": "0", "n_ConsumeGoodsID": "0", "n_DefaultValuePrice": "0", "f_LevelPerValuePrice": "0", "f_BalanceConstantPrice": "0"}, {"n_SkillID": "700002", "exception": "약자 멸시", "e_Skill": "None", "e_SkillEnhance": "Monster_Dmg", "e_SkillType": "JobPassive", "n_SkillClassID": "10201", "n_MP": "0", "f_CoolTime": "0", "f_SkillRange": "0", "s_Animation": "", "s_NextAnimation": "", "f_CastingTime": "0", "e_SkillTarget": "Self", "f_DefaultValue": "0", "f_LevelPerValue": "0", "f_BalanceConstant": "0", "e_SkillExtraType": "None", "f_ExtraValue1": "0.1", "f_ExtraValue1_비고": "일반몹 데미지 증가량", "f_ExtraValue2": "0", "f_ExtraValue2_비고": "", "f_ExtraValue3": "0", "f_ExtraValue3_비고": "", "f_ExtraValue4": "0", "f_ExtraValue4_비고": "", "f_SkillEnhanceStep1": "0", "f_SkillEnhanceStep2": "0", "f_SkillEnhanceStep3": "0", "n_ConsumeGoodsID": "0", "n_DefaultValuePrice": "0", "f_LevelPerValuePrice": "0", "f_BalanceConstantPrice": "0"}, {"n_SkillID": "700003", "exception": "가벼운 몸놀림", "e_Skill": "None", "e_SkillEnhance": "MOV_SPD_Up", "e_SkillType": "JobPassive", "n_SkillClassID": "10202", "n_MP": "0", "f_CoolTime": "0", "f_SkillRange": "0", "s_Animation": "", "s_NextAnimation": "", "f_CastingTime": "0", "e_SkillTarget": "Self", "f_DefaultValue": "0", "f_LevelPerValue": "0", "f_BalanceConstant": "0", "e_SkillExtraType": "None", "f_ExtraValue1": "0.1", "f_ExtraValue1_비고": "이속 증가량", "f_ExtraValue2": "0", "f_ExtraValue2_비고": "", "f_ExtraValue3": "0", "f_ExtraValue3_비고": "", "f_ExtraValue4": "0", "f_ExtraValue4_비고": "", "f_SkillEnhanceStep1": "0", "f_SkillEnhanceStep2": "0", "f_SkillEnhanceStep3": "0", "n_ConsumeGoodsID": "0", "n_DefaultValuePrice": "0", "f_LevelPerValuePrice": "0", "f_BalanceConstantPrice": "0"}, {"n_SkillID": "700004", "exception": "마나 절약", "e_Skill": "None", "e_SkillEnhance": "MP_Down", "e_SkillType": "JobPassive", "n_SkillClassID": "10203", "n_MP": "0", "f_CoolTime": "0", "f_SkillRange": "0", "s_Animation": "", "s_NextAnimation": "", "f_CastingTime": "0", "e_SkillTarget": "Self", "f_DefaultValue": "0", "f_LevelPerValue": "0", "f_BalanceConstant": "0", "e_SkillExtraType": "None", "f_ExtraValue1": "0.1", "f_ExtraValue1_비고": "마나 감소량", "f_ExtraValue2": "0", "f_ExtraValue2_비고": "", "f_ExtraValue3": "0", "f_ExtraValue3_비고": "", "f_ExtraValue4": "0", "f_ExtraValue4_비고": "", "f_SkillEnhanceStep1": "0", "f_SkillEnhanceStep2": "0", "f_SkillEnhanceStep3": "0", "n_ConsumeGoodsID": "0", "n_DefaultValuePrice": "0", "f_LevelPerValuePrice": "0", "f_BalanceConstantPrice": "0"}, {"n_SkillID": "700005", "exception": "수호자의 인내", "e_Skill": "None", "e_SkillEnhance": "Dmg_Decrease", "e_SkillType": "JobPassive", "n_SkillClassID": "10301", "n_MP": "0", "f_CoolTime": "0", "f_SkillRange": "0", "s_Animation": "", "s_NextAnimation": "", "f_CastingTime": "0", "e_SkillTarget": "Self", "f_DefaultValue": "0", "f_LevelPerValue": "0", "f_BalanceConstant": "0", "e_SkillExtraType": "None", "f_ExtraValue1": "0.1", "f_ExtraValue1_비고": "받는 피해 감소량", "f_ExtraValue2": "0", "f_ExtraValue2_비고": "", "f_ExtraValue3": "0", "f_ExtraValue3_비고": "", "f_ExtraValue4": "0", "f_ExtraValue4_비고": "", "f_SkillEnhanceStep1": "0", "f_SkillEnhanceStep2": "0", "f_SkillEnhanceStep3": "0", "n_ConsumeGoodsID": "0", "n_DefaultValuePrice": "0", "f_LevelPerValuePrice": "0", "f_BalanceConstantPrice": "0"}, {"n_SkillID": "700006", "exception": "파괴 본능", "e_Skill": "None", "e_SkillEnhance": "Dmg_Up", "e_SkillType": "JobPassive", "n_SkillClassID": "10302", "n_MP": "0", "f_CoolTime": "0", "f_SkillRange": "0", "s_Animation": "", "s_NextAnimation": "", "f_CastingTime": "0", "e_SkillTarget": "Self", "f_DefaultValue": "0", "f_LevelPerValue": "0", "f_BalanceConstant": "0", "e_SkillExtraType": "None", "f_ExtraValue1": "0.05", "f_ExtraValue1_비고": "최종 데미지 증가", "f_ExtraValue2": "0", "f_ExtraValue2_비고": "", "f_ExtraValue3": "0", "f_ExtraValue3_비고": "", "f_ExtraValue4": "0", "f_ExtraValue4_비고": "", "f_SkillEnhanceStep1": "0", "f_SkillEnhanceStep2": "0", "f_SkillEnhanceStep3": "0", "n_ConsumeGoodsID": "0", "n_DefaultValuePrice": "0", "f_LevelPerValuePrice": "0", "f_BalanceConstantPrice": "0"}, {"n_SkillID": "700007", "exception": "검의 대가", "e_Skill": "None", "e_SkillEnhance": "ATK_SPD_Up", "e_SkillType": "JobPassive", "n_SkillClassID": "10303", "n_MP": "0", "f_CoolTime": "0", "f_SkillRange": "0", "s_Animation": "", "s_NextAnimation": "", "f_CastingTime": "0", "e_SkillTarget": "Self", "f_DefaultValue": "0", "f_LevelPerValue": "0", "f_BalanceConstant": "0", "e_SkillExtraType": "None", "f_ExtraValue1": "0.1", "f_ExtraValue1_비고": "공격속도 증가", "f_ExtraValue2": "0", "f_ExtraValue2_비고": "", "f_ExtraValue3": "0", "f_ExtraValue3_비고": "", "f_ExtraValue4": "0", "f_ExtraValue4_비고": "", "f_SkillEnhanceStep1": "0", "f_SkillEnhanceStep2": "0", "f_SkillEnhanceStep3": "0", "n_ConsumeGoodsID": "0", "n_DefaultValuePrice": "0", "f_LevelPerValuePrice": "0", "f_BalanceConstantPrice": "0"}, {"n_SkillID": "700008", "exception": "약점 공격", "e_Skill": "None", "e_SkillEnhance": "CRI_Up", "e_SkillType": "JobPassive", "n_SkillClassID": "10304", "n_MP": "0", "f_CoolTime": "0", "f_SkillRange": "0", "s_Animation": "", "s_NextAnimation": "", "f_CastingTime": "0", "e_SkillTarget": "Self", "f_DefaultValue": "0", "f_LevelPerValue": "0", "f_BalanceConstant": "0", "e_SkillExtraType": "None", "f_ExtraValue1": "0.05", "f_ExtraValue1_비고": "치명타 확률 증가", "f_ExtraValue2": "0", "f_ExtraValue2_비고": "", "f_ExtraValue3": "0", "f_ExtraValue3_비고": "", "f_ExtraValue4": "0", "f_ExtraValue4_비고": "", "f_SkillEnhanceStep1": "0", "f_SkillEnhanceStep2": "0", "f_SkillEnhanceStep3": "0", "n_ConsumeGoodsID": "0", "n_DefaultValuePrice": "0", "f_LevelPerValuePrice": "0", "f_BalanceConstantPrice": "0"}, {"n_SkillID": "700009", "exception": "현상금 사냥꾼", "e_Skill": "None", "e_SkillEnhance": "Boss_Dmg", "e_SkillType": "JobPassive", "n_SkillClassID": "10305", "n_MP": "0", "f_CoolTime": "0", "f_SkillRange": "0", "s_Animation": "", "s_NextAnimation": "", "f_CastingTime": "0", "e_SkillTarget": "Self", "f_DefaultValue": "0", "f_LevelPerValue": "0", "f_BalanceConstant": "0", "e_SkillExtraType": "None", "f_ExtraValue1": "0.1", "f_ExtraValue1_비고": "보스몹 데미지 증가", "f_ExtraValue2": "0", "f_ExtraValue2_비고": "", "f_ExtraValue3": "0", "f_ExtraValue3_비고": "", "f_ExtraValue4": "0", "f_ExtraValue4_비고": "", "f_SkillEnhanceStep1": "0", "f_SkillEnhanceStep2": "0", "f_SkillEnhanceStep3": "0", "n_ConsumeGoodsID": "0", "n_DefaultValuePrice": "0", "f_LevelPerValuePrice": "0", "f_BalanceConstantPrice": "0"}, {"n_SkillID": "700010", "exception": "방어구 침투", "e_Skill": "None", "e_SkillEnhance": "PIERCING", "e_SkillType": "JobPassive", "n_SkillClassID": "10306", "n_MP": "0", "f_CoolTime": "0", "f_SkillRange": "0", "s_Animation": "", "s_NextAnimation": "", "f_CastingTime": "0", "e_SkillTarget": "Self", "f_DefaultValue": "0", "f_LevelPerValue": "0", "f_BalanceConstant": "0", "e_SkillExtraType": "None", "f_ExtraValue1": "0.1", "f_ExtraValue1_비고": "관통력 증가", "f_ExtraValue2": "0", "f_ExtraValue2_비고": "", "f_ExtraValue3": "0", "f_ExtraValue3_비고": "", "f_ExtraValue4": "0", "f_ExtraValue4_비고": "", "f_SkillEnhanceStep1": "0", "f_SkillEnhanceStep2": "0", "f_SkillEnhanceStep3": "0", "n_ConsumeGoodsID": "0", "n_DefaultValuePrice": "0", "f_LevelPerValuePrice": "0", "f_BalanceConstantPrice": "0"}, {"n_SkillID": "700011", "exception": "마법의 대가", "e_Skill": "None", "e_SkillEnhance": "SkillCoolTime", "e_SkillType": "JobPassive", "n_SkillClassID": "10307", "n_MP": "0", "f_CoolTime": "0", "f_SkillRange": "0", "s_Animation": "", "s_NextAnimation": "", "f_CastingTime": "0", "e_SkillTarget": "Self", "f_DefaultValue": "0", "f_LevelPerValue": "0", "f_BalanceConstant": "0", "e_SkillExtraType": "None", "f_ExtraValue1": "0.1", "f_ExtraValue1_비고": "스킬 쿨타임 감소", "f_ExtraValue2": "0", "f_ExtraValue2_비고": "", "f_ExtraValue3": "0", "f_ExtraValue3_비고": "", "f_ExtraValue4": "0", "f_ExtraValue4_비고": "", "f_SkillEnhanceStep1": "0", "f_SkillEnhanceStep2": "0", "f_SkillEnhanceStep3": "0", "n_ConsumeGoodsID": "0", "n_DefaultValuePrice": "0", "f_LevelPerValuePrice": "0", "f_BalanceConstantPrice": "0"}, {"n_SkillID": "700012", "exception": "행복한 유대", "e_Skill": "None", "e_SkillEnhance": "PetStat_Up", "e_SkillType": "JobPassive", "n_SkillClassID": "10308", "n_MP": "0", "f_CoolTime": "0", "f_SkillRange": "0", "s_Animation": "", "s_NextAnimation": "", "f_CastingTime": "0", "e_SkillTarget": "Self", "f_DefaultValue": "0", "f_LevelPerValue": "0", "f_BalanceConstant": "0", "e_SkillExtraType": "None", "f_ExtraValue1": "0.25", "f_ExtraValue1_비고": "펫 스탯 증가", "f_ExtraValue2": "0", "f_ExtraValue2_비고": "", "f_ExtraValue3": "0", "f_ExtraValue3_비고": "", "f_ExtraValue4": "0", "f_ExtraValue4_비고": "", "f_SkillEnhanceStep1": "0", "f_SkillEnhanceStep2": "0", "f_SkillEnhanceStep3": "0", "n_ConsumeGoodsID": "0", "n_DefaultValuePrice": "0", "f_LevelPerValuePrice": "0", "f_BalanceConstantPrice": "0"}, {"n_SkillID": "701001", "exception": "약점 공격", "e_Skill": "None", "e_SkillEnhance": "CRI_Dmg ", "e_SkillType": "Passive", "n_SkillClassID": "0", "n_MP": "0", "f_CoolTime": "0", "f_SkillRange": "0", "s_Animation": "", "s_NextAnimation": "", "f_CastingTime": "0", "e_SkillTarget": "Self", "f_DefaultValue": "0", "f_LevelPerValue": "0", "f_BalanceConstant": "0", "e_SkillExtraType": "None", "f_ExtraValue1": "0.5", "f_ExtraValue1_비고": "", "f_ExtraValue2": "0", "f_ExtraValue2_비고": "", "f_ExtraValue3": "0", "f_ExtraValue3_비고": "", "f_ExtraValue4": "0", "f_ExtraValue4_비고": "", "f_SkillEnhanceStep1": "0.1", "f_SkillEnhanceStep2": "0.1", "f_SkillEnhanceStep3": "0.5", "n_ConsumeGoodsID": "101", "n_DefaultValuePrice": "10", "f_LevelPerValuePrice": "5", "f_BalanceConstantPrice": "0.015"}, {"n_SkillID": "701002", "exception": "용사의 근성", "e_Skill": "None", "e_SkillEnhance": "BuffTime_Up ", "e_SkillType": "Passive", "n_SkillClassID": "0", "n_MP": "0", "f_CoolTime": "0", "f_SkillRange": "0", "s_Animation": "", "s_NextAnimation": "", "f_CastingTime": "0", "e_SkillTarget": "Self", "f_DefaultValue": "0", "f_LevelPerValue": "0", "f_BalanceConstant": "0", "e_SkillExtraType": "None", "f_ExtraValue1": "0.25", "f_ExtraValue1_비고": "", "f_ExtraValue2": "0.05", "f_ExtraValue2_비고": "", "f_ExtraValue3": "10", "f_ExtraValue3_비고": "", "f_ExtraValue4": "0", "f_ExtraValue4_비고": "", "f_SkillEnhanceStep1": "0.1", "f_SkillEnhanceStep2": "10", "f_SkillEnhanceStep3": "0.1", "n_ConsumeGoodsID": "101", "n_DefaultValuePrice": "10", "f_LevelPerValuePrice": "5", "f_BalanceConstantPrice": "0.015"}, {"n_SkillID": "701003", "exception": "출혈", "e_Skill": "None", "e_SkillEnhance": "Blooding ", "e_SkillType": "Passive", "n_SkillClassID": "0", "n_MP": "0", "f_CoolTime": "0", "f_SkillRange": "0", "s_Animation": "", "s_NextAnimation": "", "f_CastingTime": "0", "e_SkillTarget": "Self", "f_DefaultValue": "0", "f_LevelPerValue": "0", "f_BalanceConstant": "0", "e_SkillExtraType": "None", "f_ExtraValue1": "0.3", "f_ExtraValue1_비고": "", "f_ExtraValue2": "5", "f_ExtraValue2_비고": "", "f_ExtraValue3": "0.1", "f_ExtraValue3_비고": "", "f_ExtraValue4": "0.1", "f_ExtraValue4_비고": "", "f_SkillEnhanceStep1": "0.1", "f_SkillEnhanceStep2": "3", "f_SkillEnhanceStep3": "0.2", "n_ConsumeGoodsID": "101", "n_DefaultValuePrice": "10", "f_LevelPerValuePrice": "5", "f_BalanceConstantPrice": "0.015"}, {"n_SkillID": "701004", "exception": "흡혈 공격", "e_Skill": "None", "e_SkillEnhance": "HP_Drain ", "e_SkillType": "Passive", "n_SkillClassID": "0", "n_MP": "0", "f_CoolTime": "0", "f_SkillRange": "0", "s_Animation": "", "s_NextAnimation": "", "f_CastingTime": "0", "e_SkillTarget": "Self", "f_DefaultValue": "0", "f_LevelPerValue": "0", "f_BalanceConstant": "0", "e_SkillExtraType": "None", "f_ExtraValue1": "0.1", "f_ExtraValue1_비고": "", "f_ExtraValue2": "10", "f_ExtraValue2_비고": "", "f_ExtraValue3": "0", "f_ExtraValue3_비고": "", "f_ExtraValue4": "0", "f_ExtraValue4_비고": "", "f_SkillEnhanceStep1": "0.1", "f_SkillEnhanceStep2": "0.01", "f_SkillEnhanceStep3": "20", "n_ConsumeGoodsID": "101", "n_DefaultValuePrice": "10", "f_LevelPerValuePrice": "5", "f_BalanceConstantPrice": "0.015"}, {"n_SkillID": "701005", 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"e_SkillTarget": "Enemy", "f_DefaultValue": "0", "f_LevelPerValue": "0", "f_BalanceConstant": "0", "e_SkillExtraType": "None", "f_ExtraValue1": "0.25", "f_ExtraValue1_비고": "", "f_ExtraValue2": "0", "f_ExtraValue2_비고": "", "f_ExtraValue3": "0", "f_ExtraValue3_비고": "", "f_ExtraValue4": "0", "f_ExtraValue4_비고": "발동확률 (1=103%)", "f_SkillEnhanceStep1": "0", "f_SkillEnhanceStep2": "0", "f_SkillEnhanceStep3": "0", "n_ConsumeGoodsID": "101", "n_DefaultValuePrice": "10", "f_LevelPerValuePrice": "5", "f_BalanceConstantPrice": "0.015"}, {"n_SkillID": "703506", "exception": "회전 베기", "e_Skill": "None", "e_SkillEnhance": "None", "e_SkillType": "Active", "n_SkillClassID": "0", "n_MP": "0", "f_CoolTime": "0", "f_SkillRange": "0", "s_Animation": "casting", "s_NextAnimation": "casting_end", "f_CastingTime": "0", "e_SkillTarget": "Enemy", "f_DefaultValue": "0", "f_LevelPerValue": "0", "f_BalanceConstant": "0", "e_SkillExtraType": "None", "f_ExtraValue1": "0.25", "f_ExtraValue1_비고": "", "f_ExtraValue2": "0", "f_ExtraValue2_비고": "", "f_ExtraValue3": "0", "f_ExtraValue3_비고": "", "f_ExtraValue4": "0", "f_ExtraValue4_비고": "발동확률 (1=103%)", "f_SkillEnhanceStep1": "0", "f_SkillEnhanceStep2": "0", "f_SkillEnhanceStep3": "0", "n_ConsumeGoodsID": "101", "n_DefaultValuePrice": "10", "f_LevelPerValuePrice": "5", "f_BalanceConstantPrice": "0.015"}, {"n_SkillID": "703601", "exception": "광폭화", "e_Skill": "Skill_Berserk", "e_SkillEnhance": "None", "e_SkillType": "Active", "n_SkillClassID": "10601", "n_MP": "5", "f_CoolTime": "5", "f_SkillRange": "5", "s_Animation": "twohandskill1", "s_NextAnimation": "", "f_CastingTime": "0", "e_SkillTarget": "Self", "f_DefaultValue": "0", "f_LevelPerValue": "0", "f_BalanceConstant": "0", "e_SkillExtraType": "None", "f_ExtraValue1": "10", "f_ExtraValue1_비고": "", "f_ExtraValue2": "1", "f_ExtraValue2_비고": "", "f_ExtraValue3": "50", "f_ExtraValue3_비고": "", "f_ExtraValue4": "1", "f_ExtraValue4_비고": "발동확률 (1=103%)", "f_SkillEnhanceStep1": "0", "f_SkillEnhanceStep2": "0", "f_SkillEnhanceStep3": "0", "n_ConsumeGoodsID": "101", "n_DefaultValuePrice": "10", "f_LevelPerValuePrice": "5", "f_BalanceConstantPrice": "0.015"}, {"n_SkillID": "703602", "exception": "대지 강타!", "e_Skill": "Skill_EarthSlam", "e_SkillEnhance": "None", "e_SkillType": "Active", "n_SkillClassID": "10601", "n_MP": "5", "f_CoolTime": "5", "f_SkillRange": "5", "s_Animation": "twohandskill2", "s_NextAnimation": "", "f_CastingTime": "0", "e_SkillTarget": "Enemy", "f_DefaultValue": "0", "f_LevelPerValue": "0", "f_BalanceConstant": "0", "e_SkillExtraType": "None", "f_ExtraValue1": "0.25", "f_ExtraValue1_비고": "", "f_ExtraValue2": "0", "f_ExtraValue2_비고": "", "f_ExtraValue3": "0", "f_ExtraValue3_비고": "", "f_ExtraValue4": "0", "f_ExtraValue4_비고": "발동확률 (1=103%)", "f_SkillEnhanceStep1": "0", "f_SkillEnhanceStep2": "0", "f_SkillEnhanceStep3": "0", "n_ConsumeGoodsID": "101", "n_DefaultValuePrice": "10", "f_LevelPerValuePrice": "5", "f_BalanceConstantPrice": "0.015"}, {"n_SkillID": "703603", "exception": "칼날 폭풍", "e_Skill": "Skill_Whirlwind", "e_SkillEnhance": "None", "e_SkillType": "Active", "n_SkillClassID": "10601", "n_MP": "5", "f_CoolTime": "5", "f_SkillRange": "5", "s_Animation": "twohandskill3", "s_NextAnimation": "", "f_CastingTime": "0", "e_SkillTarget": "Enemy", "f_DefaultValue": "0", "f_LevelPerValue": "0", "f_BalanceConstant": "0", "e_SkillExtraType": "None", "f_ExtraValue1": "0.25", "f_ExtraValue1_비고": "", "f_ExtraValue2": "0", "f_ExtraValue2_비고": "", "f_ExtraValue3": "0", "f_ExtraValue3_비고": "", "f_ExtraValue4": "0", "f_ExtraValue4_비고": "발동확률 (1=103%)", "f_SkillEnhanceStep1": "0", "f_SkillEnhanceStep2": "0", "f_SkillEnhanceStep3": "0", "n_ConsumeGoodsID": "101", "n_DefaultValuePrice": "10", "f_LevelPerValuePrice": "5", "f_BalanceConstantPrice": "0.015"}] \ No newline at end of file +[{"n_SkillID": "스킬 고유 ID", "exception": "스킬 설명", "e_Skill": "스킬 효과 타입", "e_SkillEnhance": "스킬 강화 방식", "e_SkillType": "스킬 타입", "n_SkillClassID": "스킬 직업 ID", "n_MP": "스킬 마나 소모량", "f_CoolTime": "스킬 쿨타임(초)", "f_SkillRange": "스킬 발동 범위", "s_Animation": "스킬 애니메이션", "s_NextAnimation": "다음 스킬 애니메이션", "f_CastingTime": "캐스팅 시간", "e_SkillTarget": "스킬 대상 타켓", "f_DefaultValue": "스킬 효과 기본 값", "f_LevelPerValue": "스킬 레벨당 값", "f_BalanceConstant": "스킬 밸런스 보정 값", "e_SkillExtraType": "스킬 부가 효과 타입", "f_ExtraValue1": "스킬 부가효과 값", "f_ExtraValue1_비고": "ExtraValue1에 대한 설명", "f_ExtraValue2": "스킬 부가 효과 2값", "f_ExtraValue2_비고": "ExtraValue2에 대한 설명", "f_ExtraValue3": "스킬 부가 효과 3값", "f_ExtraValue3_비고": "ExtraValue3에 대한 설명", "f_ExtraValue4": "스킬 부가 효과 4값", "f_ExtraValue4_비고": "ExtraValue4에 대한 설명", "f_SkillEnhanceStep1": "스킬 개화 단계1", "f_SkillEnhanceStep2": "스킬 개화 단계2", "f_SkillEnhanceStep3": "스킬 개화 단계3", "n_ConsumeGoodsID": "스킬 강화 재화 종류", "n_DefaultValuePrice": "스킬 강화 재화 값", "f_LevelPerValuePrice": "스킬 강화 재화 Value", "f_BalanceConstantPrice": "스킬 강화 재화 연산 K값"}, {"n_SkillID": "700001", "exception": "초심자의 행운", "e_Skill": "None", "e_SkillEnhance": "Newbie", "e_SkillType": "JobPassive", "n_SkillClassID": "10101", "n_MP": "0", "f_CoolTime": "0", "f_SkillRange": "0", "s_Animation": "", "s_NextAnimation": "", "f_CastingTime": "0", "e_SkillTarget": "Self", "f_DefaultValue": "0", "f_LevelPerValue": "0", "f_BalanceConstant": "0", "e_SkillExtraType": "None", "f_ExtraValue1": "0.1", "f_ExtraValue1_비고": "경험치 증가량", "f_ExtraValue2": "0.1", "f_ExtraValue2_비고": "골드 증가량", "f_ExtraValue3": "0", "f_ExtraValue3_비고": "", "f_ExtraValue4": "0", "f_ExtraValue4_비고": "", "f_SkillEnhanceStep1": "0", "f_SkillEnhanceStep2": "0", "f_SkillEnhanceStep3": "0", "n_ConsumeGoodsID": "0", "n_DefaultValuePrice": "0", "f_LevelPerValuePrice": "0", "f_BalanceConstantPrice": "0"}, {"n_SkillID": "700002", "exception": "약자 멸시", "e_Skill": "None", "e_SkillEnhance": "Monster_Dmg", "e_SkillType": "JobPassive", "n_SkillClassID": "10201", "n_MP": "0", "f_CoolTime": "0", "f_SkillRange": "0", "s_Animation": "", "s_NextAnimation": "", "f_CastingTime": "0", "e_SkillTarget": "Self", "f_DefaultValue": "0", "f_LevelPerValue": "0", "f_BalanceConstant": "0", "e_SkillExtraType": "None", "f_ExtraValue1": "0.1", "f_ExtraValue1_비고": "일반몹 데미지 증가량", "f_ExtraValue2": "0", "f_ExtraValue2_비고": "", "f_ExtraValue3": "0", "f_ExtraValue3_비고": "", "f_ExtraValue4": "0", "f_ExtraValue4_비고": "", "f_SkillEnhanceStep1": "0", "f_SkillEnhanceStep2": "0", "f_SkillEnhanceStep3": "0", "n_ConsumeGoodsID": "0", "n_DefaultValuePrice": "0", "f_LevelPerValuePrice": "0", "f_BalanceConstantPrice": "0"}, {"n_SkillID": "700003", "exception": "가벼운 몸놀림", "e_Skill": "None", "e_SkillEnhance": "MOV_SPD_Up", "e_SkillType": "JobPassive", "n_SkillClassID": "10202", "n_MP": "0", "f_CoolTime": "0", "f_SkillRange": "0", "s_Animation": "", "s_NextAnimation": "", "f_CastingTime": "0", "e_SkillTarget": "Self", "f_DefaultValue": "0", "f_LevelPerValue": "0", "f_BalanceConstant": "0", "e_SkillExtraType": "None", "f_ExtraValue1": "0.1", "f_ExtraValue1_비고": "이속 증가량", "f_ExtraValue2": "0", "f_ExtraValue2_비고": "", "f_ExtraValue3": "0", "f_ExtraValue3_비고": "", "f_ExtraValue4": "0", "f_ExtraValue4_비고": "", "f_SkillEnhanceStep1": "0", "f_SkillEnhanceStep2": "0", "f_SkillEnhanceStep3": "0", "n_ConsumeGoodsID": "0", "n_DefaultValuePrice": "0", "f_LevelPerValuePrice": "0", "f_BalanceConstantPrice": "0"}, {"n_SkillID": "700004", "exception": "마나 절약", "e_Skill": "None", "e_SkillEnhance": "MP_Down", "e_SkillType": "JobPassive", "n_SkillClassID": "10203", "n_MP": "0", "f_CoolTime": "0", "f_SkillRange": "0", "s_Animation": "", "s_NextAnimation": "", "f_CastingTime": "0", "e_SkillTarget": "Self", "f_DefaultValue": "0", "f_LevelPerValue": "0", "f_BalanceConstant": "0", "e_SkillExtraType": "None", "f_ExtraValue1": "0.1", "f_ExtraValue1_비고": "마나 감소량", "f_ExtraValue2": "0", "f_ExtraValue2_비고": "", "f_ExtraValue3": "0", "f_ExtraValue3_비고": "", "f_ExtraValue4": "0", "f_ExtraValue4_비고": "", "f_SkillEnhanceStep1": "0", "f_SkillEnhanceStep2": "0", "f_SkillEnhanceStep3": "0", "n_ConsumeGoodsID": "0", "n_DefaultValuePrice": "0", "f_LevelPerValuePrice": "0", "f_BalanceConstantPrice": "0"}, {"n_SkillID": "700005", "exception": "수호자의 인내", "e_Skill": "None", "e_SkillEnhance": "Dmg_Decrease", "e_SkillType": "JobPassive", "n_SkillClassID": "10301", "n_MP": "0", "f_CoolTime": "0", "f_SkillRange": "0", "s_Animation": "", "s_NextAnimation": "", "f_CastingTime": "0", "e_SkillTarget": "Self", "f_DefaultValue": "0", "f_LevelPerValue": "0", "f_BalanceConstant": "0", "e_SkillExtraType": "None", "f_ExtraValue1": "0.1", "f_ExtraValue1_비고": "받는 피해 감소량", "f_ExtraValue2": "0", "f_ExtraValue2_비고": "", "f_ExtraValue3": "0", "f_ExtraValue3_비고": "", "f_ExtraValue4": "0", "f_ExtraValue4_비고": "", "f_SkillEnhanceStep1": "0", "f_SkillEnhanceStep2": "0", "f_SkillEnhanceStep3": "0", "n_ConsumeGoodsID": "0", "n_DefaultValuePrice": "0", "f_LevelPerValuePrice": "0", "f_BalanceConstantPrice": "0"}, {"n_SkillID": "700006", "exception": "파괴 본능", "e_Skill": "None", "e_SkillEnhance": "Dmg_Up", "e_SkillType": "JobPassive", "n_SkillClassID": "10302", "n_MP": "0", "f_CoolTime": "0", "f_SkillRange": "0", "s_Animation": "", "s_NextAnimation": "", "f_CastingTime": "0", "e_SkillTarget": "Self", "f_DefaultValue": "0", "f_LevelPerValue": "0", "f_BalanceConstant": "0", "e_SkillExtraType": "None", "f_ExtraValue1": "0.05", "f_ExtraValue1_비고": "최종 데미지 증가", "f_ExtraValue2": "0", "f_ExtraValue2_비고": "", "f_ExtraValue3": "0", "f_ExtraValue3_비고": "", "f_ExtraValue4": "0", "f_ExtraValue4_비고": "", "f_SkillEnhanceStep1": "0", "f_SkillEnhanceStep2": "0", "f_SkillEnhanceStep3": "0", "n_ConsumeGoodsID": "0", "n_DefaultValuePrice": "0", "f_LevelPerValuePrice": "0", "f_BalanceConstantPrice": "0"}, {"n_SkillID": "700007", "exception": "검의 대가", "e_Skill": "None", "e_SkillEnhance": "ATK_SPD_Up", "e_SkillType": "JobPassive", "n_SkillClassID": "10303", "n_MP": "0", "f_CoolTime": "0", "f_SkillRange": "0", "s_Animation": "", "s_NextAnimation": "", "f_CastingTime": "0", "e_SkillTarget": "Self", "f_DefaultValue": "0", "f_LevelPerValue": "0", "f_BalanceConstant": "0", "e_SkillExtraType": "None", "f_ExtraValue1": "0.1", "f_ExtraValue1_비고": "공격속도 증가", "f_ExtraValue2": "0", "f_ExtraValue2_비고": "", "f_ExtraValue3": "0", "f_ExtraValue3_비고": "", "f_ExtraValue4": "0", "f_ExtraValue4_비고": "", "f_SkillEnhanceStep1": "0", "f_SkillEnhanceStep2": "0", "f_SkillEnhanceStep3": "0", "n_ConsumeGoodsID": "0", "n_DefaultValuePrice": "0", "f_LevelPerValuePrice": "0", "f_BalanceConstantPrice": "0"}, {"n_SkillID": "700008", "exception": "약점 공격", "e_Skill": "None", "e_SkillEnhance": "CRI_Up", "e_SkillType": "JobPassive", "n_SkillClassID": "10304", "n_MP": "0", "f_CoolTime": "0", "f_SkillRange": "0", "s_Animation": "", "s_NextAnimation": "", "f_CastingTime": "0", "e_SkillTarget": "Self", "f_DefaultValue": "0", "f_LevelPerValue": "0", "f_BalanceConstant": "0", "e_SkillExtraType": "None", "f_ExtraValue1": "0.05", "f_ExtraValue1_비고": "치명타 확률 증가", "f_ExtraValue2": "0", "f_ExtraValue2_비고": "", "f_ExtraValue3": "0", "f_ExtraValue3_비고": "", "f_ExtraValue4": "0", "f_ExtraValue4_비고": "", "f_SkillEnhanceStep1": "0", "f_SkillEnhanceStep2": "0", "f_SkillEnhanceStep3": "0", "n_ConsumeGoodsID": "0", "n_DefaultValuePrice": "0", "f_LevelPerValuePrice": "0", "f_BalanceConstantPrice": "0"}, {"n_SkillID": "700009", "exception": "현상금 사냥꾼", "e_Skill": "None", "e_SkillEnhance": "Boss_Dmg", "e_SkillType": "JobPassive", "n_SkillClassID": "10305", "n_MP": "0", "f_CoolTime": "0", "f_SkillRange": "0", "s_Animation": "", "s_NextAnimation": "", "f_CastingTime": "0", "e_SkillTarget": "Self", "f_DefaultValue": "0", "f_LevelPerValue": "0", "f_BalanceConstant": "0", "e_SkillExtraType": "None", "f_ExtraValue1": "0.1", "f_ExtraValue1_비고": "보스몹 데미지 증가", "f_ExtraValue2": "0", "f_ExtraValue2_비고": "", "f_ExtraValue3": "0", "f_ExtraValue3_비고": "", "f_ExtraValue4": "0", "f_ExtraValue4_비고": "", "f_SkillEnhanceStep1": "0", "f_SkillEnhanceStep2": "0", "f_SkillEnhanceStep3": "0", "n_ConsumeGoodsID": "0", "n_DefaultValuePrice": "0", "f_LevelPerValuePrice": "0", "f_BalanceConstantPrice": "0"}, {"n_SkillID": "700010", "exception": "방어구 침투", "e_Skill": "None", "e_SkillEnhance": "PIERCING", "e_SkillType": "JobPassive", "n_SkillClassID": "10306", "n_MP": "0", "f_CoolTime": "0", "f_SkillRange": "0", "s_Animation": "", "s_NextAnimation": "", "f_CastingTime": "0", "e_SkillTarget": "Self", "f_DefaultValue": "0", "f_LevelPerValue": "0", "f_BalanceConstant": "0", "e_SkillExtraType": "None", "f_ExtraValue1": "0.1", "f_ExtraValue1_비고": "관통력 증가", "f_ExtraValue2": "0", "f_ExtraValue2_비고": "", "f_ExtraValue3": "0", "f_ExtraValue3_비고": "", "f_ExtraValue4": "0", "f_ExtraValue4_비고": "", "f_SkillEnhanceStep1": "0", "f_SkillEnhanceStep2": "0", "f_SkillEnhanceStep3": "0", "n_ConsumeGoodsID": "0", "n_DefaultValuePrice": "0", "f_LevelPerValuePrice": "0", "f_BalanceConstantPrice": "0"}, {"n_SkillID": "700011", "exception": "마법의 대가", "e_Skill": "None", "e_SkillEnhance": "SkillCoolTime", "e_SkillType": "JobPassive", "n_SkillClassID": "10307", "n_MP": "0", "f_CoolTime": "0", "f_SkillRange": "0", "s_Animation": "", "s_NextAnimation": "", "f_CastingTime": "0", "e_SkillTarget": "Self", "f_DefaultValue": "0", "f_LevelPerValue": "0", "f_BalanceConstant": "0", "e_SkillExtraType": "None", "f_ExtraValue1": "0.1", "f_ExtraValue1_비고": "스킬 쿨타임 감소", "f_ExtraValue2": "0", "f_ExtraValue2_비고": "", "f_ExtraValue3": "0", "f_ExtraValue3_비고": "", "f_ExtraValue4": "0", "f_ExtraValue4_비고": "", "f_SkillEnhanceStep1": "0", "f_SkillEnhanceStep2": "0", "f_SkillEnhanceStep3": "0", "n_ConsumeGoodsID": "0", "n_DefaultValuePrice": "0", "f_LevelPerValuePrice": "0", "f_BalanceConstantPrice": "0"}, {"n_SkillID": "700012", "exception": "행복한 유대", "e_Skill": "None", "e_SkillEnhance": "PetStat_Up", "e_SkillType": "JobPassive", "n_SkillClassID": "10308", "n_MP": "0", "f_CoolTime": "0", "f_SkillRange": "0", "s_Animation": "", "s_NextAnimation": "", "f_CastingTime": "0", "e_SkillTarget": "Self", "f_DefaultValue": "0", "f_LevelPerValue": "0", "f_BalanceConstant": "0", 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"s_Animation": "", "s_NextAnimation": "", "f_CastingTime": "0", "e_SkillTarget": "Self", "f_DefaultValue": "0", "f_LevelPerValue": "0", "f_BalanceConstant": "0", "e_SkillExtraType": "None", "f_ExtraValue1": "0.1", "f_ExtraValue1_비고": "", "f_ExtraValue2": "10", "f_ExtraValue2_비고": "", "f_ExtraValue3": "0", "f_ExtraValue3_비고": "", "f_ExtraValue4": "0", "f_ExtraValue4_비고": "", "f_SkillEnhanceStep1": "0.1", "f_SkillEnhanceStep2": "0.01", "f_SkillEnhanceStep3": "20", "n_ConsumeGoodsID": "101", "n_DefaultValuePrice": "10", "f_LevelPerValuePrice": "5", "f_BalanceConstantPrice": "0.015"}, {"n_SkillID": "701005", "exception": "공격력 증가", "e_Skill": "None", "e_SkillEnhance": "ATK_Up ", "e_SkillType": "Passive", "n_SkillClassID": "0", "n_MP": "0", "f_CoolTime": "0", "f_SkillRange": "0", "s_Animation": "", "s_NextAnimation": "", "f_CastingTime": "0", "e_SkillTarget": "Self", "f_DefaultValue": "0", "f_LevelPerValue": "0", "f_BalanceConstant": "0", "e_SkillExtraType": "None", "f_ExtraValue1": "10", "f_ExtraValue1_비고": "", "f_ExtraValue2": "0", "f_ExtraValue2_비고": "", "f_ExtraValue3": "0", "f_ExtraValue3_비고": "", "f_ExtraValue4": "0", "f_ExtraValue4_비고": "", "f_SkillEnhanceStep1": "0.5", "f_SkillEnhanceStep2": "0.1", "f_SkillEnhanceStep3": "0.01", "n_ConsumeGoodsID": "101", "n_DefaultValuePrice": "10", "f_LevelPerValuePrice": "5", "f_BalanceConstantPrice": "0.015"}, {"n_SkillID": "701006", "exception": "생명력 강화", "e_Skill": "None", "e_SkillEnhance": "HP_Up ", "e_SkillType": "Passive", "n_SkillClassID": "0", "n_MP": "0", "f_CoolTime": "0", "f_SkillRange": "0", "s_Animation": "", "s_NextAnimation": "", "f_CastingTime": "0", "e_SkillTarget": "Self", "f_DefaultValue": "0", "f_LevelPerValue": "0", "f_BalanceConstant": "0", "e_SkillExtraType": "None", "f_ExtraValue1": "100", "f_ExtraValue1_비고": "", "f_ExtraValue2": "0", "f_ExtraValue2_비고": "", "f_ExtraValue3": "0", "f_ExtraValue3_비고": "", "f_ExtraValue4": "0", "f_ExtraValue4_비고": "", "f_SkillEnhanceStep1": "0.3", "f_SkillEnhanceStep2": 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z: 0} diff --git a/Assets/Res_Addr/Skill/Skill_SweepAttack.prefab.meta b/Assets/Res_Addr/Skill/Skill_SweepAttack.prefab.meta new file mode 100644 index 000000000..19c530be6 --- /dev/null +++ b/Assets/Res_Addr/Skill/Skill_SweepAttack.prefab.meta @@ -0,0 +1,7 @@ +fileFormatVersion: 2 +guid: 1710d8c70828a1f49b57b86ca5575a2f +PrefabImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Script/Character/Actor.cs b/Assets/Script/Character/Actor.cs index e962004ab..7ab83495c 100644 --- a/Assets/Script/Character/Actor.cs +++ b/Assets/Script/Character/Actor.cs @@ -275,9 +275,9 @@ public class Actor : MyCoroutine } public virtual void Run_byJoystick(Vector3 _v) { } - protected void StopMove_Imm() + protected void StopMove_Imm(bool setIdle) { - CurAnim = eAnim.Idle; + if (setIdle) CurAnim = eAnim.Idle; if (m_NavMeshAgent.isOnNavMesh) { m_NavMeshAgent.isStopped = true; @@ -1375,7 +1375,7 @@ public class Actor : MyCoroutine m_animation.speed = 0f; } - StopMove_Imm(); + StopMove_Imm(true); //Remove_Freeze(); //for (int j = 0; j < arr_Renderer.Length; j++) @@ -1497,7 +1497,7 @@ public class Actor : MyCoroutine { dic_ccData[eCC.KnockedAirborne].CCTime = _airborneTime; - StopMove_Imm(); + StopMove_Imm(true); m_NavMeshAgent.enabled = false; Vector3 v3_ori = new Vector3(transform.position.x, transform.position.y, transform.position.z); @@ -1533,7 +1533,7 @@ public class Actor : MyCoroutine //AnimationPlay("stun"); var cc = eCC.Stun; dic_ccData[cc].CCTime = _time; - StopMove_Imm(); + StopMove_Imm(true); yield return new WaitForSeconds((float)_time); dic_ccData[cc].CCTime = 0f; On_NavMeshAgent(); @@ -1608,13 +1608,9 @@ public class Actor : MyCoroutine public virtual void Play_Attack(int _attack, float _as) { if (IsRole(eRole.Pet) && CurAnim == eAnim.Attack) return; - - //if (IsDead() || CurAnim == eAnim.Attack + _attack || CurAnim >= eAnim.Skill1) return; if (IsDead() || CurAnim >= eAnim.Skill) return; - //if (m_NavMeshAgent.enabled && m_NavMeshAgent.isOnNavMesh) - // m_NavMeshAgent.isStopped = true; - StopMove_Imm(); + StopMove_Imm(false); CurAnim = eAnim.Attack + _attack; var aniname = MyValue.Get_AnimName(eAnim.Attack + _attack); @@ -1641,8 +1637,7 @@ public class Actor : MyCoroutine if (!DSUtil.CheckNull(m_Target)) transform.LookAt(m_Target.transform); - if (m_NavMeshAgent.isOnNavMesh) - m_NavMeshAgent.isStopped = true; + StopMove_Imm(false); if (!DSUtil.CheckNull(m_Magic)) { diff --git a/Assets/Script/Character/Mob/MobActor.cs b/Assets/Script/Character/Mob/MobActor.cs index 313b1be28..f550805a3 100644 --- a/Assets/Script/Character/Mob/MobActor.cs +++ b/Assets/Script/Character/Mob/MobActor.cs @@ -236,7 +236,7 @@ public class MobActor : Actor case eMobStatus.BattleStop: Del_Target(); Play_Idle(); - StopMove_Imm(); + StopMove_Imm(true); break; case eMobStatus.Attack: break; diff --git a/Assets/Script/Character/MyActor.cs b/Assets/Script/Character/MyActor.cs index b55f4e947..a2adb7c4b 100644 --- a/Assets/Script/Character/MyActor.cs +++ b/Assets/Script/Character/MyActor.cs @@ -64,19 +64,22 @@ public class MyActor : Actor return; } - if (DSUtil.CheckNull(m_Magic)) - m_NavMeshAgent.stoppingDistance = m_NavStopDistance + (float)m_Stat.Get_Stat(eStat.AttackRange_Up); - else - m_NavMeshAgent.stoppingDistance = m_Magic.m_SkillTableData.f_SkillRange; + if (CurAnim < eAnim.Attack) + { + if (DSUtil.CheckNull(m_Magic)) + m_NavMeshAgent.stoppingDistance = m_NavStopDistance + (float)m_Stat.Get_Stat(eStat.AttackRange_Up); + else + m_NavMeshAgent.stoppingDistance = m_Magic.m_SkillTableData.f_SkillRange; - if (CurAnim < eAnim.Attack && Vector3.Distance(Get_position(), m_Target.Get_position()) > m_NavMeshAgent.stoppingDistance + m_Target.Get_ScaleSizeDist()) - Play_Run(); - else if (!DSUtil.CheckNull(m_Magic)) - Use_Skill(m_Magic.m_SkillTableData, false, m_Magic.m_uiIndex); - else if (CurAnim != eAnim.Attack && m_attackCoolTime > 0f) - Play_Idle(); - else if(CurAnim != eAnim.Skill && CurAnim != eAnim.Dodge) - Play_Attack(0, (float)m_Stat.Get_Stat(eStat.FinalAttackSpeed)); + if (Vector3.Distance(Get_position(), m_Target.Get_position()) > m_NavMeshAgent.stoppingDistance + m_Target.Get_ScaleSizeDist()) + Play_Run(); + else if (!DSUtil.CheckNull(m_Magic)) + Use_Skill(m_Magic.m_SkillTableData, false, m_Magic.m_uiIndex); + //else if (CurAnim != eAnim.Attack && m_attackCoolTime > 0f) + // Play_Idle(); + else if (CurAnim != eAnim.Skill && CurAnim != eAnim.Dodge) + Play_Attack(0, (float)m_Stat.Get_Stat(eStat.FinalAttackSpeed)); + } } } } @@ -117,7 +120,7 @@ public class MyActor : Actor public override void Get_Damage(DamageInfo _dinfo) { base.Get_Damage(_dinfo); - if (m_Target == null || m_Target.IsDead() || m_Target.m_SubRole == eSubRol.Ore) + if (DSUtil.CheckNull(m_Target) || m_Target.IsDead() || m_Target.m_SubRole == eSubRol.Ore) { m_Target = _dinfo.Beater; } @@ -126,24 +129,25 @@ public class MyActor : Actor public override void Play_Run() { base.Play_Run(); - if (!DSUtil.CheckNull(m_Target)) - { - if (!Set_Path(m_Target.Get_position())) - { // 적이 내비메시 위에 없다고 판단됨 - m_Target.ReCal_NaveMesh(); - } - } + if (!DSUtil.CheckNull(m_Target)) Set_Path(m_Target.Get_position()); + //if (!DSUtil.CheckNull(m_Target)) + //{ + // if (!Set_Path(m_Target.Get_position())) + // { // 적이 내비메시 위에 없다고 판단됨 + // m_Target.ReCal_NaveMesh(); + // } + //} } public override void Play_Attack(int _attack, float _as) { base.Play_Attack(_attack, _as); - if (!DSUtil.CheckNull(m_Target)) - { - if (!Set_Path(m_Target.Get_position())) // 때리려는 타겟쪽으로 보게 함 - { // 적이 내비메시 위에 없다고 판단됨 - m_Target.ReCal_NaveMesh(); - } - } + //if (!DSUtil.CheckNull(m_Target)) + //{ + // if (!Set_Path(m_Target.Get_position())) // 때리려는 타겟쪽으로 보게 함 + // { // 적이 내비메시 위에 없다고 판단됨 + // m_Target.ReCal_NaveMesh(); + // } + //} } public void Check_Target(bool forcefind = false) { diff --git a/Assets/Script/Character/Projectile/Skill/Skill_SweepAttack.cs b/Assets/Script/Character/Projectile/Skill/Skill_SweepAttack.cs new file mode 100644 index 000000000..836d1571c --- /dev/null +++ b/Assets/Script/Character/Projectile/Skill/Skill_SweepAttack.cs @@ -0,0 +1,27 @@ +using System.Collections; +using UnityEngine; + +public class Skill_SweepAttack : ProjectileBase +{ + public GameObject go_effect; + + public override void Set(ProjectileData _data) + { + base.Set(_data); + transform.position = _data.shooter.Get_Center_position(); + transform.eulerAngles = Vector3.zero; + StartCoroutine(Co_Update()); + } + + IEnumerator Co_Update() + { + go_effect.SetActive(false); + yield return new WaitForSeconds(0.1f); + go_effect.SetActive(true); + yield return new WaitForSeconds(0.4f); + go_effect.SetActive(false); + go_effect.SetActive(true); + yield return new WaitForSeconds(0.1f); + Off(true); + } +} \ No newline at end of file diff --git a/Assets/Script/Character/Projectile/Skill/Skill_SweepAttack.cs.meta b/Assets/Script/Character/Projectile/Skill/Skill_SweepAttack.cs.meta new file mode 100644 index 000000000..8f7818b37 --- /dev/null +++ b/Assets/Script/Character/Projectile/Skill/Skill_SweepAttack.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: 88c718b14cefbfa4b98773a709bc4128 +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Script/Util/MyEnum.cs b/Assets/Script/Util/MyEnum.cs index 460408a4d..dc976a786 100644 --- a/Assets/Script/Util/MyEnum.cs +++ b/Assets/Script/Util/MyEnum.cs @@ -201,6 +201,7 @@ public enum eEffect Skill_IceBolt, Skill_Fireball, Skill_FireBolt, Skill_EnergyBall, Skill_Blizzard, Skill_Flower, Skill_Golem, Skill_EarthWorm, Skill_Hurricane, Skill_EatSnack, Skill_ShieldAttack, Skill_JumpAttack, Skill_ManaBurst, Skill_DaggerThrow, Skill_OneHandCombo1, Skill_FatalBlow, Skill_DashSlash, Skill_EnergySlash, Skill_BrutalSlash, Skill_Berserk, Skill_EarthSlam, Skill_Whirlwind, + Skill_SweepAttack, Skill_Poison,