Save_EquipItem_EnchantOption
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@ -1767,6 +1767,37 @@ function Make_EqiupmentEnchantOption_perEnchant(urod, id)
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urod.EnchantOption[id].Option.push({ id: optionid, lv: olv });
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}
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}
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handlers.Save_EquipItem_EnchantOption = function(args)
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{
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var readonlydata = Get_UserReadOnlyData();
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var error = Get_Error(readonlydata, args.Token);
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if (error < 0) return Get_Return(error);
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var urod = Get_JsonUserData(readonlydata);
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var enchantdata = args.EnchantData;
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var id = enchantdata.EnchantID;
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var slot = urod.Slot.find(f => f.Parts == enchantdata.Parts);
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if (slot.Lv < Get_GlobalValue_nValue(`EnchantOpenLv${enchantdata.Slot + 1}`))
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return Get_Return(2);
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var table = Get_MissionTable();
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if (Use_Item(table, urod, id, enchantdata.Count))
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{
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var option = urod.EnchantOption[id].Option.at(-1);
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slot.Enchant[enchantdata.Slot].ID = option.id;
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slot.Enchant[enchantdata.Slot].Lv = option.lv;
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Make_EqiupmentEnchantOption_perEnchant(urod, id);
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Add_MissionCount(table, urod, "EQUIP_ITEM_ENCHANT_ALL", 0, enchantdata.Count);
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Add_MissionCount(table, urod, "EQUIP_ITEM_ENCHANT_ACC", 0, enchantdata.Count);
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Set_JsonUserData(urod);
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return Get_Return(0, { lastoption: option, newoption : urod.EnchantOption[id] });
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}
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return Get_Return(1);
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}
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handlers.Save_EquipItem_Enchant = function(args)
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{
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var readonlydata = Get_UserReadOnlyData();
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Binary file not shown.
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@ -3150,6 +3150,11 @@ public class SC_EnchantEquipItemResult
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{
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public int optionconfigid, Lv;
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}
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public class SC_EnchantOptionResult
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{
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public SD_OptionDetailData lastoption;
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public SD_EquipItemEnchant newoption;
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}
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public class SC_PetGachaResult
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{
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public int gem;
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@ -3215,4 +3220,9 @@ public class CS_AwakenData
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awaken[eStat.LUK] = 0;
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}
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}
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public class CS_EquipSlotEnchantData
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{
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public eItem Parts;
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public int Slot, EnchantID, Count;
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}
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#endregion
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@ -1624,6 +1624,42 @@ public class ServerInfo : MyCoroutine
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Set_Coroutine(() => { Save_EquipItem_SlotLvUpInit(itemid, _act); }, 2f);
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});
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}
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public void Save_EquipItem_EnchantOption(CS_EquipSlotEnchantData data, Action<SC_EnchantOptionResult> _act)
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{
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NetWait.Ins.Set(true);
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PlayFabClientAPI.ExecuteCloudScript(new ExecuteCloudScriptRequest
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{
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FunctionName = MethodBase.GetCurrentMethod().Name,
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GeneratePlayStreamEvent = true,
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FunctionParameter = new
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{
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Token = m_LoginInfo.EntityToken.EntityToken,
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EnchantData = data,
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}
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},
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result =>
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{
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if (result.Error == null)
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{
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NetWait.Ins.Set(false);
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var str_result = result.FunctionResult.ToString();
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var error = MyErrorCheck(str_result);
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// (0 성공, 1 실패 (인챈트 부족), 2 실패 (잠긴 슬롯))
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switch (error)
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{
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case 0: _act?.Invoke(JsonConvert.DeserializeObject<SC_EnchantOptionResult>(str_result)); break;
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case 1: ToastUI.Ins.Set(388); break;
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case 2: ToastUI.Ins.Set(999900012); break;
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}
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}
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else
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Set_Coroutine(() => { Save_EquipItem_EnchantOption(data, _act); }, 2f);
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},
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fail =>
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{
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Set_Coroutine(() => { Save_EquipItem_EnchantOption(data, _act); }, 2f);
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});
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}
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/// <summary>
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/// itemid : 인챈트 할 착용 아이템 id
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/// </summary>
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@ -1,3 +1,4 @@
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using CodeStage.AntiCheat.ObscuredTypes;
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using TMPro;
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using UnityEngine;
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using UnityEngine.UI;
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@ -16,6 +17,9 @@ public class EquipmentEnchantCard : CardBase
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EnchantListTableData m_Data;
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EnchantRateTableData m_EnchantRateTableData;
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ObscuredInt m_EnchantCount;
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CS_EquipSlotEnchantData m_EnchantData = new CS_EquipSlotEnchantData();
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public override void Set<T>(T _base)
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{
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base.Set(_base);
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@ -24,6 +28,10 @@ public class EquipmentEnchantCard : CardBase
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Set_UI();
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// 착용 장비
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DSUtil.InActivateGameObjects(gos, PopupMgr.Ins.m_EquipmentItemPopup.isActiveAndEnabled ? 1 : 0);
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m_EnchantCount = 0;
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m_EnchantCount.RandomizeCryptoKey();
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m_EnchantData.EnchantID = m_Data.n_EnchantID;
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m_EnchantData.Parts = PopupMgr.Ins.m_EquipmentItemPopup.Get_Parts();
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}
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public override void Set_UI()
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@ -64,26 +72,41 @@ public class EquipmentEnchantCard : CardBase
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var sdata = ServerInfo.Ins.m_ServerData;
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if (sdata.Get_EnchantLv(m_Data.n_EnchantID) > 0 && sdata.Check_ItemAmount(m_Data.n_EnchantID, 1))
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{ // 마법 부여 하자
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++m_EnchantCount; m_EnchantCount.RandomizeCryptoKey();
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sdata.Use_Item(m_Data.n_EnchantID, 1);
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var parts = PopupMgr.Ins.m_EquipmentItemPopup.Get_Parts();
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var enchant = sdata.EnchantOption[m_Data.n_EnchantID];
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var option = enchant.Option[enchant.Index++];
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sdata.Set_SlotEnchant(parts, Select_EnchantCardData.Index, option.id, option.lv);
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PopupMgr.Ins.m_EquipmentItemPopup.m_EquipItemEnchantOption.Set_UI();
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if(enchant.Option.Count <= enchant.Index)
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if (enchant.Option.Count <= enchant.Index)
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{
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enchant.Index = 0;
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m_EnchantData.Count = m_EnchantCount;
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// 현재까지 저장하고 새로운 데이터 받아오기
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m_EnchantData.Slot = Select_EnchantCardData.Index;
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ServerInfo.Ins.Save_EquipItem_EnchantOption(m_EnchantData, result =>
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{
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sdata.Add_MissionCount(ePurpose.EQUIP_ITEM_ENCHANT_ACC, 0, m_EnchantCount);
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sdata.Add_MissionCount(ePurpose.EQUIP_ITEM_ENCHANT_ALL, 0, m_EnchantCount);
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sdata.Set_SlotEnchant(m_EnchantData.Parts, m_EnchantData.Slot, result.lastoption.id, result.lastoption.lv);
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sdata.EnchantOption[m_Data.n_EnchantID] = result.newoption;
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m_EnchantCount = 0; m_EnchantCount.RandomizeCryptoKey();
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RefreshUI();
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});
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}
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else
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{
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sdata.Set_SlotEnchant(m_EnchantData.Parts, m_EnchantData.Slot, option.id, option.lv);
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RefreshUI();
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}
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// 나중에 서버 저장 후 처리
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//sdata.Add_MissionCount(ePurpose.EQUIP_ITEM_ENCHANT_ACC);
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//sdata.Add_MissionCount(ePurpose.EQUIP_ITEM_ENCHANT_ALL);
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Set_UI();
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}
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}
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void RefreshUI()
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{
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PopupMgr.Ins.m_EquipmentItemPopup.m_EquipItemEnchantOption.Set_UI();
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Set_UI();
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}
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/* 변경마다 서버 탐
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public void OnClick_EnchantEquipItem()
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{
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@ -59,7 +59,7 @@ public class EquipmentItemPopup : EquipmentPopupItemInfoBase
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}
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int Get_Price() { var price = (int)m_ESUTD.Get_Price(m_SD_Slot.Lv); return price > 0 ? price : 1; }
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public eItem Get_Parts() { return m_Data.e_EquipParts; }
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public eItem Get_Parts() { return DSUtil.CheckNull(m_Data) ? eItem.None : m_Data.e_EquipParts; }
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public int Get_ItemID() { return m_Data.n_EquipID; }
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public void OnClick_Reinforce()
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