로딩 꺼지는 타이밍 좀 더 정교하게

This commit is contained in:
Ino 2025-03-10 16:25:29 +09:00
parent b4bfaffdbf
commit 1e6d824835
5 changed files with 45 additions and 31 deletions

View File

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View File

@ -420,11 +420,11 @@ public class MobActor : Actor
if (IsSubRole(eSubRol.Boss))
{
Time.timeScale = 0.3f;
Set_Coroutine(() =>
{
Time.timeScale = MyValue.Get_GameSpeed();
}, 0.4f);
//Time.timeScale = 0.3f;
//Set_Coroutine(() =>
//{
// Time.timeScale = MyValue.Get_GameSpeed();
//}, 0.4f);
sdata.Add_MissionCount(MyValue.arr_Mission[0], 3);
sdata.Add_MissionCount(MyValue.arr_Mission[1], 2);
}

View File

@ -25,6 +25,6 @@ public class MobControlMgrList : MonoBehaviourSingletonTemplate<MobControlMgrLis
yield return null; // 다음 프레임까지 대기
}
LoadingUI.Ins.End_Loading();
LoadingUI.Ins.End_Loading(0);
}
}

View File

@ -1,4 +1,5 @@
using System.Collections;
using System.Collections.Generic;
using TMPro;
using UnityEngine;
using UnityEngine.AddressableAssets;
@ -15,6 +16,7 @@ public class LoadingUI : MyCoroutine
public RawImage loadingimg;
AsyncOperationHandle<Texture> currentHandle;
List<bool> list_loadingComplete = new List<bool> { false, false };
public int MaxImage = 1;
int m_index = 1;
@ -40,6 +42,9 @@ public class LoadingUI : MyCoroutine
loadingimg.enabled = true;
loadingimg.texture = handle.Result;
});
for (int i = 0; i < list_loadingComplete.Count; i++)
list_loadingComplete[i] = false;
}
public void Set_LoadingSlider(float proc)
{
@ -47,8 +52,16 @@ public class LoadingUI : MyCoroutine
texts[1].text = $"{proc * 100f:N0}%";
}
public void End_Loading()
public void End_Loading(int index)
{
go.SetActive(false);
list_loadingComplete[index] = true;
bool endloading = true;
for (int i = 0; i < list_loadingComplete.Count; i++)
{
endloading = list_loadingComplete[i];
if (!endloading) break;
}
if (endloading) go.SetActive(false);
}
}

View File

@ -68,6 +68,7 @@ public class NewGameUI : MonoBehaviourSingletonTemplate<NewGameUI>
}
m_BattleUI.Set(eUICardType.Use, ServerInfo.Ins.m_ServerData.Equip.Preset);
LoadingUI.Ins.End_Loading(1);
}
public void Refresh_DungeonUI(int addmob = 0)
{