로딩 꺼지는 타이밍 좀 더 정교하게

This commit is contained in:
Ino 2025-03-10 16:25:29 +09:00
parent b4bfaffdbf
commit 1e6d824835
5 changed files with 45 additions and 31 deletions

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@ -420,11 +420,11 @@ public class MobActor : Actor
if (IsSubRole(eSubRol.Boss)) if (IsSubRole(eSubRol.Boss))
{ {
Time.timeScale = 0.3f; //Time.timeScale = 0.3f;
Set_Coroutine(() => //Set_Coroutine(() =>
{ //{
Time.timeScale = MyValue.Get_GameSpeed(); // Time.timeScale = MyValue.Get_GameSpeed();
}, 0.4f); //}, 0.4f);
sdata.Add_MissionCount(MyValue.arr_Mission[0], 3); sdata.Add_MissionCount(MyValue.arr_Mission[0], 3);
sdata.Add_MissionCount(MyValue.arr_Mission[1], 2); sdata.Add_MissionCount(MyValue.arr_Mission[1], 2);
} }

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@ -25,6 +25,6 @@ public class MobControlMgrList : MonoBehaviourSingletonTemplate<MobControlMgrLis
yield return null; // 다음 프레임까지 대기 yield return null; // 다음 프레임까지 대기
} }
LoadingUI.Ins.End_Loading(); LoadingUI.Ins.End_Loading(0);
} }
} }

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@ -1,4 +1,5 @@
using System.Collections; using System.Collections;
using System.Collections.Generic;
using TMPro; using TMPro;
using UnityEngine; using UnityEngine;
using UnityEngine.AddressableAssets; using UnityEngine.AddressableAssets;
@ -15,6 +16,7 @@ public class LoadingUI : MyCoroutine
public RawImage loadingimg; public RawImage loadingimg;
AsyncOperationHandle<Texture> currentHandle; AsyncOperationHandle<Texture> currentHandle;
List<bool> list_loadingComplete = new List<bool> { false, false };
public int MaxImage = 1; public int MaxImage = 1;
int m_index = 1; int m_index = 1;
@ -40,6 +42,9 @@ public class LoadingUI : MyCoroutine
loadingimg.enabled = true; loadingimg.enabled = true;
loadingimg.texture = handle.Result; loadingimg.texture = handle.Result;
}); });
for (int i = 0; i < list_loadingComplete.Count; i++)
list_loadingComplete[i] = false;
} }
public void Set_LoadingSlider(float proc) public void Set_LoadingSlider(float proc)
{ {
@ -47,8 +52,16 @@ public class LoadingUI : MyCoroutine
texts[1].text = $"{proc * 100f:N0}%"; texts[1].text = $"{proc * 100f:N0}%";
} }
public void End_Loading() public void End_Loading(int index)
{ {
go.SetActive(false); list_loadingComplete[index] = true;
bool endloading = true;
for (int i = 0; i < list_loadingComplete.Count; i++)
{
endloading = list_loadingComplete[i];
if (!endloading) break;
}
if (endloading) go.SetActive(false);
} }
} }

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@ -68,6 +68,7 @@ public class NewGameUI : MonoBehaviourSingletonTemplate<NewGameUI>
} }
m_BattleUI.Set(eUICardType.Use, ServerInfo.Ins.m_ServerData.Equip.Preset); m_BattleUI.Set(eUICardType.Use, ServerInfo.Ins.m_ServerData.Equip.Preset);
LoadingUI.Ins.End_Loading(1);
} }
public void Refresh_DungeonUI(int addmob = 0) public void Refresh_DungeonUI(int addmob = 0)
{ {