diff --git a/Assets/Res_Addr/Skill/Skill_ManaBurst.prefab b/Assets/Res_Addr/Skill/Skill_ManaBurst.prefab index 421b2c6ad..4e679b92a 100644 --- a/Assets/Res_Addr/Skill/Skill_ManaBurst.prefab +++ b/Assets/Res_Addr/Skill/Skill_ManaBurst.prefab @@ -45,11 +45,13 @@ MonoBehaviour: m_Script: {fileID: 11500000, guid: c5bb4aa1003b8af499df6ceb947f3f28, type: 3} m_Name: m_EditorClassIdentifier: + ColliderLayer: Actor m_Pierce: 1 str_HitEffect: + m_ShowTimeOverEffect: 1 m_ProjectileHitChecker: {fileID: 4295334195928427598} - lifeTime: 2 - gap: 0.3 + lifeTime: 1 + gap: 0.1 size: {x: 1, y: 1, z: 1} --- !u!1 &9081528455419675309 GameObject: @@ -34623,6 +34625,7 @@ MonoBehaviour: m_Name: m_EditorClassIdentifier: Off_OnlyThisObj_byHit: 0 + NoDMG: 0 --- !u!199 &8992201103511036877 ParticleSystemRenderer: serializedVersion: 6 diff --git a/Assets/Script/Character/Projectile/Skill/Skill_ManaBurst.cs b/Assets/Script/Character/Projectile/Skill/Skill_ManaBurst.cs index 1c7ddf372..bf96509ff 100644 --- a/Assets/Script/Character/Projectile/Skill/Skill_ManaBurst.cs +++ b/Assets/Script/Character/Projectile/Skill/Skill_ManaBurst.cs @@ -84,11 +84,11 @@ public class Skill_ManaBurst : ProjectileBase while (Ltime > 0f) { - yield return new WaitForSeconds(TotalGap); Ltime -= TotalGap; box.enabled = true; yield return null; box.enabled = false; + yield return new WaitForSeconds(TotalGap); } Off(true); }