pc ui 작업 중... 2

This commit is contained in:
Ino 2025-02-14 10:57:06 +09:00
parent b5b0c8b309
commit 1ea4f95dd6
56 changed files with 956 additions and 2006 deletions

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@ -22,11 +22,21 @@ public class TabCardBase : CardBase
{
if (_type == eUICardType.UI)
{
images[0].color = m_Data.color_bg_on;
if (m_Data.m_TabType == eTabType.BGColorChange)
images[0].color = m_Data.color_bg_on;
else if (m_Data.m_TabType == eTabType.BGImageChange)
images[0].sprite = UIAtlasMgr.Ins.Get_Sprite(m_Data.btnBGImg_on);
if (images.Length > 1) images[1].sprite = UIAtlasMgr.Ins.Get_Sprite(m_Data.btnImg_on);
}
else
{
images[0].color = m_Data.color_bg_off;
if (m_Data.m_TabType == eTabType.BGColorChange)
images[0].color = m_Data.color_bg_off;
else if (m_Data.m_TabType == eTabType.BGImageChange)
images[0].sprite = UIAtlasMgr.Ins.Get_Sprite(m_Data.btnBGImg_off);
if (images.Length > 1) images[1].sprite = UIAtlasMgr.Ins.Get_Sprite(m_Data.btnImg_off);
}
}

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@ -2,6 +2,8 @@ using System;
using System.Collections.Generic;
using UnityEngine;
public enum eTabType { BGColorChange, BGImageChange, }
public class TabUIData
{
/// <summary>
@ -9,6 +11,7 @@ public class TabUIData
/// </summary>
public int m_Index;
public eTabType m_TabType = eTabType.BGColorChange;
public string btnBGImg_on, btnBGImg_off;
public string btnImg_on, btnImg_off;
public string btnNameImage_on, btnNameImage_off;

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@ -1,18 +1,37 @@
using System.Collections.Generic;
public class PCUI : BotMenuBase
{
public PCUIMenu[] m_PCMenu; // 0 정보
public TabUIBase m_Tab;
List<TabUIData> list_TabData = new List<TabUIData>
{
new TabUIData{ n_btnName = 227, },new TabUIData{ n_btnName = 228, },new TabUIData{ n_btnName = 229, },
new TabUIData{ n_btnName = 217, },new TabUIData{ n_btnName = 231, },
};
public override void Set()
{
base.Set();
OnClick_Tab(0);
for (int i = 0; i < list_TabData.Count; i++)
{
list_TabData[i].onClick = OnClick_Tab;
list_TabData[i].m_TabType = eTabType.BGImageChange;
list_TabData[i].btnBGImg_off = "menu button";
list_TabData[i].btnBGImg_on = "menu button selected";
list_TabData[i].btnImg_on = $"menu icon {i + 1}";
list_TabData[i].btnImg_off = $"menu icon {i + 1}";
}
m_Tab.Set(list_TabData);
OnClick_Tab();
}
public void OnClick_Tab(int index)
public void OnClick_Tab()
{
for (int i = 0; i < m_PCMenu.Length; i++)
m_PCMenu[i].Off();
m_PCMenu[index].Set();
m_PCMenu[m_Tab.Get_Index()].Set();
}
public override void OnClick_Back()

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@ -1,13 +1,10 @@
using System.Collections;
using System.Collections.Generic;
using TMPro;
using UnityEngine;
using UnityEngine.UI;
public class PCUI_LvInfo : MonoBehaviourSingletonTemplate<PCUI_LvInfo>
{
public Image[] images; // 0 직업
public TextMeshProUGUI[] texts; // 0 직업, 1 레벨, 2 경험치
public TextMeshProUGUI[] texts; // 0 직업, 1 레벨, 2 경험치, 3 무기종류
private void OnEnable()
{
@ -19,7 +16,8 @@ public class PCUI_LvInfo : MonoBehaviourSingletonTemplate<PCUI_LvInfo>
var sdata = ServerInfo.Ins.m_ServerData;
var classData = table_classconfig.Ins.Get_Data_orNull(sdata.Get_EqiupmentEquip(eItem.PC));
texts[0].text = classData.Get_JobName();
texts[1].text = $"Lv.{sdata.PC.Lv}";
texts[1].text = $"Lv. <size=35>{sdata.PC.Lv}";
texts[2].text = $"Exp {DSUtil.GetCommaText_N2(sdata.PC.Get_ExpSliderValue() * 100f)}%";
texts[3].text = classData.e_BattleType.ToString();
}
}