pc ui 작업 중... 2
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androidETC2FallbackOverride: 0
|
||||
forceMaximumCompressionQuality_BC6H_BC7: 0
|
||||
spriteSheet:
|
||||
serializedVersion: 2
|
||||
sprites: []
|
||||
outline: []
|
||||
physicsShape: []
|
||||
bones: []
|
||||
spriteID: 5e97eb03825dee720800000000000000
|
||||
internalID: 0
|
||||
vertices: []
|
||||
indices:
|
||||
edges: []
|
||||
weights: []
|
||||
secondaryTextures: []
|
||||
nameFileIdTable: {}
|
||||
mipmapLimitGroupName:
|
||||
pSDRemoveMatte: 0
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
|
Before Width: | Height: | Size: 1.2 KiB After Width: | Height: | Size: 652 B |
|
Before Width: | Height: | Size: 857 B After Width: | Height: | Size: 465 B |
|
Before Width: | Height: | Size: 20 KiB After Width: | Height: | Size: 7.3 KiB |
|
Before Width: | Height: | Size: 4.6 KiB After Width: | Height: | Size: 1.1 KiB |
|
Before Width: | Height: | Size: 3.1 KiB After Width: | Height: | Size: 1.0 KiB |
|
Before Width: | Height: | Size: 1.6 KiB After Width: | Height: | Size: 1.0 KiB |
|
Before Width: | Height: | Size: 1.7 MiB After Width: | Height: | Size: 749 KiB |
|
Before Width: | Height: | Size: 242 KiB After Width: | Height: | Size: 98 KiB |
|
Before Width: | Height: | Size: 16 KiB After Width: | Height: | Size: 4.9 KiB |
|
|
@ -22,11 +22,21 @@ public class TabCardBase : CardBase
|
|||
{
|
||||
if (_type == eUICardType.UI)
|
||||
{
|
||||
images[0].color = m_Data.color_bg_on;
|
||||
if (m_Data.m_TabType == eTabType.BGColorChange)
|
||||
images[0].color = m_Data.color_bg_on;
|
||||
else if (m_Data.m_TabType == eTabType.BGImageChange)
|
||||
images[0].sprite = UIAtlasMgr.Ins.Get_Sprite(m_Data.btnBGImg_on);
|
||||
|
||||
if (images.Length > 1) images[1].sprite = UIAtlasMgr.Ins.Get_Sprite(m_Data.btnImg_on);
|
||||
}
|
||||
else
|
||||
{
|
||||
images[0].color = m_Data.color_bg_off;
|
||||
if (m_Data.m_TabType == eTabType.BGColorChange)
|
||||
images[0].color = m_Data.color_bg_off;
|
||||
else if (m_Data.m_TabType == eTabType.BGImageChange)
|
||||
images[0].sprite = UIAtlasMgr.Ins.Get_Sprite(m_Data.btnBGImg_off);
|
||||
|
||||
if (images.Length > 1) images[1].sprite = UIAtlasMgr.Ins.Get_Sprite(m_Data.btnImg_off);
|
||||
}
|
||||
}
|
||||
|
||||
|
|
|
|||
|
|
@ -2,6 +2,8 @@ using System;
|
|||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
|
||||
public enum eTabType { BGColorChange, BGImageChange, }
|
||||
|
||||
public class TabUIData
|
||||
{
|
||||
/// <summary>
|
||||
|
|
@ -9,6 +11,7 @@ public class TabUIData
|
|||
/// </summary>
|
||||
public int m_Index;
|
||||
|
||||
public eTabType m_TabType = eTabType.BGColorChange;
|
||||
public string btnBGImg_on, btnBGImg_off;
|
||||
public string btnImg_on, btnImg_off;
|
||||
public string btnNameImage_on, btnNameImage_off;
|
||||
|
|
|
|||
|
|
@ -1,18 +1,37 @@
|
|||
using System.Collections.Generic;
|
||||
|
||||
public class PCUI : BotMenuBase
|
||||
{
|
||||
public PCUIMenu[] m_PCMenu; // 0 정보
|
||||
public TabUIBase m_Tab;
|
||||
|
||||
List<TabUIData> list_TabData = new List<TabUIData>
|
||||
{
|
||||
new TabUIData{ n_btnName = 227, },new TabUIData{ n_btnName = 228, },new TabUIData{ n_btnName = 229, },
|
||||
new TabUIData{ n_btnName = 217, },new TabUIData{ n_btnName = 231, },
|
||||
};
|
||||
|
||||
public override void Set()
|
||||
{
|
||||
base.Set();
|
||||
OnClick_Tab(0);
|
||||
for (int i = 0; i < list_TabData.Count; i++)
|
||||
{
|
||||
list_TabData[i].onClick = OnClick_Tab;
|
||||
list_TabData[i].m_TabType = eTabType.BGImageChange;
|
||||
list_TabData[i].btnBGImg_off = "menu button";
|
||||
list_TabData[i].btnBGImg_on = "menu button selected";
|
||||
list_TabData[i].btnImg_on = $"menu icon {i + 1}";
|
||||
list_TabData[i].btnImg_off = $"menu icon {i + 1}";
|
||||
}
|
||||
m_Tab.Set(list_TabData);
|
||||
OnClick_Tab();
|
||||
}
|
||||
|
||||
public void OnClick_Tab(int index)
|
||||
public void OnClick_Tab()
|
||||
{
|
||||
for (int i = 0; i < m_PCMenu.Length; i++)
|
||||
m_PCMenu[i].Off();
|
||||
m_PCMenu[index].Set();
|
||||
m_PCMenu[m_Tab.Get_Index()].Set();
|
||||
}
|
||||
|
||||
public override void OnClick_Back()
|
||||
|
|
|
|||
|
|
@ -1,13 +1,10 @@
|
|||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using TMPro;
|
||||
using UnityEngine;
|
||||
using UnityEngine.UI;
|
||||
|
||||
public class PCUI_LvInfo : MonoBehaviourSingletonTemplate<PCUI_LvInfo>
|
||||
{
|
||||
public Image[] images; // 0 직업
|
||||
public TextMeshProUGUI[] texts; // 0 직업, 1 레벨, 2 경험치
|
||||
public TextMeshProUGUI[] texts; // 0 직업, 1 레벨, 2 경험치, 3 무기종류
|
||||
|
||||
private void OnEnable()
|
||||
{
|
||||
|
|
@ -19,7 +16,8 @@ public class PCUI_LvInfo : MonoBehaviourSingletonTemplate<PCUI_LvInfo>
|
|||
var sdata = ServerInfo.Ins.m_ServerData;
|
||||
var classData = table_classconfig.Ins.Get_Data_orNull(sdata.Get_EqiupmentEquip(eItem.PC));
|
||||
texts[0].text = classData.Get_JobName();
|
||||
texts[1].text = $"Lv.{sdata.PC.Lv}";
|
||||
texts[1].text = $"Lv. <size=35>{sdata.PC.Lv}";
|
||||
texts[2].text = $"Exp {DSUtil.GetCommaText_N2(sdata.PC.Get_ExpSliderValue() * 100f)}%";
|
||||
texts[3].text = classData.e_BattleType.ToString();
|
||||
}
|
||||
}
|
||||