diff --git a/Assets/Editor/Logs/NoItemLogs.txt b/Assets/Editor/Logs/NoItemLogs.txt index b27090895..e69de29bb 100644 --- a/Assets/Editor/Logs/NoItemLogs.txt +++ b/Assets/Editor/Logs/NoItemLogs.txt @@ -1,3706 +0,0 @@ -2025-03-13 09:10:30 -Item ID 400001 not found! - at System.Environment.get_StackTrace () [0x00000] in :0 - at table_itemlist.Get_Data (System.Int32 id) [0x00026] in C:\Git\nn_himminji\Assets\Script\Table\table_itemlist.cs:103 - at UIAtlasMgr.Get_Sprite (System.Int32 itemid) [0x00001] in C:\Git\nn_himminji\Assets\Script\Mgr\UIAtlasMgr.cs:19 - at RelicCard.Set[T] (T _base) [0x000a2] in C:\Git\nn_himminji\Assets\Script\UI\Collection\Relic\RelicCard.cs:32 - at uScrollViewMgr.Set_ScrollView[T] (System.Collections.Generic.List`1[T] _lst) [0x00013] in C:\Git\nn_himminji\Assets\Script\Util\uScrollViewMgr.cs:54 - at CollectionRelicUI_Scroll.Set () [0x00001] in C:\Git\nn_himminji\Assets\Script\UI\Collection\Relic\CollectionRelicUI_Scroll.cs:9 - at CollectionRelicUI.Set () [0x00030] in C:\Git\nn_himminji\Assets\Script\UI\Collection\Relic\CollectionRelicUI.cs:50 - at CollectionUI.OnClick_Tab () [0x00026] in C:\Git\nn_himminji\Assets\Script\UI\Collection\CollectionUI.cs:48 - at TabCardBase.OnClick_Tab () [0x00023] in C:\Git\nn_himminji\Assets\Script\UI\Base\TabCardBase.cs:72 - at UnityEngine.Events.InvokableCall.Invoke () [0x00000] in :0 - at UnityEngine.Events.UnityEvent.Invoke () [0x00000] in :0 - at UnityEngine.UI.Button.Press () [0x00027] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\UI\Core\Button.cs:70 - at UnityEngine.UI.Button.OnPointerClick (UnityEngine.EventSystems.PointerEventData eventData) [0x00010] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\UI\Core\Button.cs:114 - at UnityEngine.EventSystems.ExecuteEvents.Execute (UnityEngine.EventSystems.IPointerClickHandler handler, UnityEngine.EventSystems.BaseEventData eventData) [0x00001] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\ExecuteEvents.cs:57 - at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x0006f] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\ExecuteEvents.cs:272 - at UnityEngine.EventSystems.StandaloneInputModule.ReleaseMouse (UnityEngine.EventSystems.PointerEventData pointerEvent, UnityEngine.GameObject currentOverGo) [0x00036] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:192 - at UnityEngine.EventSystems.StandaloneInputModule.ProcessMousePress (UnityEngine.EventSystems.PointerInputModule+MouseButtonEventData data) [0x0018f] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:654 - at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent (System.Int32 id) [0x0002f] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:554 - at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent () [0x00001] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:534 - at UnityEngine.EventSystems.StandaloneInputModule.Process () [0x0003e] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:282 - at UnityEngine.EventSystems.EventSystem.Update () [0x000f6] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\EventSystem.cs:530 - - -2025-03-13 09:10:30 -Item ID 400001 not found! - at System.Environment.get_StackTrace () [0x00000] in :0 - at table_itemlist.Get_Data (System.Int32 id) [0x00026] in C:\Git\nn_himminji\Assets\Script\Table\table_itemlist.cs:103 - at table_itemlist.Get_ItemName (System.Int32 id) [0x00001] in C:\Git\nn_himminji\Assets\Script\Table\table_itemlist.cs:120 - at RelicListTableData.Get_Name () [0x00001] in C:\Git\nn_himminji\Assets\Script\Table\Collection\table_reliclist.cs:37 - at RelicCard.Set[T] (T _base) [0x000d8] in C:\Git\nn_himminji\Assets\Script\UI\Collection\Relic\RelicCard.cs:33 - at uScrollViewMgr.Set_ScrollView[T] (System.Collections.Generic.List`1[T] _lst) [0x00013] in C:\Git\nn_himminji\Assets\Script\Util\uScrollViewMgr.cs:54 - at CollectionRelicUI_Scroll.Set () [0x00001] in C:\Git\nn_himminji\Assets\Script\UI\Collection\Relic\CollectionRelicUI_Scroll.cs:9 - at CollectionRelicUI.Set () [0x00030] in C:\Git\nn_himminji\Assets\Script\UI\Collection\Relic\CollectionRelicUI.cs:50 - at CollectionUI.OnClick_Tab () [0x00026] in C:\Git\nn_himminji\Assets\Script\UI\Collection\CollectionUI.cs:48 - at TabCardBase.OnClick_Tab () [0x00023] in C:\Git\nn_himminji\Assets\Script\UI\Base\TabCardBase.cs:72 - at UnityEngine.Events.InvokableCall.Invoke () [0x00000] in :0 - at UnityEngine.Events.UnityEvent.Invoke () [0x00000] in :0 - at UnityEngine.UI.Button.Press () [0x00027] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\UI\Core\Button.cs:70 - at UnityEngine.UI.Button.OnPointerClick (UnityEngine.EventSystems.PointerEventData eventData) [0x00010] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\UI\Core\Button.cs:114 - at UnityEngine.EventSystems.ExecuteEvents.Execute (UnityEngine.EventSystems.IPointerClickHandler handler, UnityEngine.EventSystems.BaseEventData eventData) [0x00001] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\ExecuteEvents.cs:57 - at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x0006f] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\ExecuteEvents.cs:272 - at UnityEngine.EventSystems.StandaloneInputModule.ReleaseMouse (UnityEngine.EventSystems.PointerEventData pointerEvent, UnityEngine.GameObject currentOverGo) [0x00036] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:192 - at UnityEngine.EventSystems.StandaloneInputModule.ProcessMousePress (UnityEngine.EventSystems.PointerInputModule+MouseButtonEventData data) [0x0018f] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:654 - at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent (System.Int32 id) [0x0002f] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:554 - at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent () [0x00001] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:534 - at UnityEngine.EventSystems.StandaloneInputModule.Process () [0x0003e] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:282 - at UnityEngine.EventSystems.EventSystem.Update () [0x000f6] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\EventSystem.cs:530 - - -2025-03-13 09:10:30 -Item ID 400001 not found! - at System.Environment.get_StackTrace () [0x00000] in :0 - at table_itemlist.Get_Data (System.Int32 id) [0x00026] in C:\Git\nn_himminji\Assets\Script\Table\table_itemlist.cs:103 - at ServerData.Get_ItemAmount (System.Int32 id) [0x00001] in C:\Git\nn_himminji\Assets\Script\Server\ServerClass.cs:1986 - at RelicCard.Set[T] (T _base) [0x00152] in C:\Git\nn_himminji\Assets\Script\UI\Collection\Relic\RelicCard.cs:44 - at uScrollViewMgr.Set_ScrollView[T] (System.Collections.Generic.List`1[T] _lst) [0x00013] in C:\Git\nn_himminji\Assets\Script\Util\uScrollViewMgr.cs:54 - at CollectionRelicUI_Scroll.Set () [0x00001] in C:\Git\nn_himminji\Assets\Script\UI\Collection\Relic\CollectionRelicUI_Scroll.cs:9 - at CollectionRelicUI.Set () [0x00030] in C:\Git\nn_himminji\Assets\Script\UI\Collection\Relic\CollectionRelicUI.cs:50 - at CollectionUI.OnClick_Tab () [0x00026] in C:\Git\nn_himminji\Assets\Script\UI\Collection\CollectionUI.cs:48 - at TabCardBase.OnClick_Tab () [0x00023] in C:\Git\nn_himminji\Assets\Script\UI\Base\TabCardBase.cs:72 - at UnityEngine.Events.InvokableCall.Invoke () [0x00000] in :0 - at UnityEngine.Events.UnityEvent.Invoke () [0x00000] in :0 - at UnityEngine.UI.Button.Press () [0x00027] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\UI\Core\Button.cs:70 - at UnityEngine.UI.Button.OnPointerClick (UnityEngine.EventSystems.PointerEventData eventData) [0x00010] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\UI\Core\Button.cs:114 - at UnityEngine.EventSystems.ExecuteEvents.Execute (UnityEngine.EventSystems.IPointerClickHandler handler, UnityEngine.EventSystems.BaseEventData eventData) [0x00001] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\ExecuteEvents.cs:57 - at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x0006f] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\ExecuteEvents.cs:272 - at UnityEngine.EventSystems.StandaloneInputModule.ReleaseMouse (UnityEngine.EventSystems.PointerEventData pointerEvent, UnityEngine.GameObject currentOverGo) [0x00036] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:192 - at UnityEngine.EventSystems.StandaloneInputModule.ProcessMousePress (UnityEngine.EventSystems.PointerInputModule+MouseButtonEventData data) [0x0018f] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:654 - at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent (System.Int32 id) [0x0002f] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:554 - at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent () [0x00001] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:534 - at UnityEngine.EventSystems.StandaloneInputModule.Process () [0x0003e] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:282 - at UnityEngine.EventSystems.EventSystem.Update () [0x000f6] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\EventSystem.cs:530 - - -2025-03-13 09:10:30 -Item ID 400002 not found! - at System.Environment.get_StackTrace () [0x00000] in :0 - at table_itemlist.Get_Data (System.Int32 id) [0x00026] in C:\Git\nn_himminji\Assets\Script\Table\table_itemlist.cs:103 - at UIAtlasMgr.Get_Sprite (System.Int32 itemid) [0x00001] in C:\Git\nn_himminji\Assets\Script\Mgr\UIAtlasMgr.cs:19 - at RelicCard.Set[T] (T _base) [0x000a2] in C:\Git\nn_himminji\Assets\Script\UI\Collection\Relic\RelicCard.cs:32 - at uScrollViewMgr.Set_ScrollView[T] (System.Collections.Generic.List`1[T] _lst) [0x00013] in C:\Git\nn_himminji\Assets\Script\Util\uScrollViewMgr.cs:54 - at CollectionRelicUI_Scroll.Set () [0x00001] in C:\Git\nn_himminji\Assets\Script\UI\Collection\Relic\CollectionRelicUI_Scroll.cs:9 - at CollectionRelicUI.Set () [0x00030] in C:\Git\nn_himminji\Assets\Script\UI\Collection\Relic\CollectionRelicUI.cs:50 - at CollectionUI.OnClick_Tab () [0x00026] in C:\Git\nn_himminji\Assets\Script\UI\Collection\CollectionUI.cs:48 - at TabCardBase.OnClick_Tab () [0x00023] in C:\Git\nn_himminji\Assets\Script\UI\Base\TabCardBase.cs:72 - at UnityEngine.Events.InvokableCall.Invoke () [0x00000] in :0 - at UnityEngine.Events.UnityEvent.Invoke () [0x00000] in :0 - at UnityEngine.UI.Button.Press () [0x00027] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\UI\Core\Button.cs:70 - at UnityEngine.UI.Button.OnPointerClick (UnityEngine.EventSystems.PointerEventData eventData) [0x00010] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\UI\Core\Button.cs:114 - at UnityEngine.EventSystems.ExecuteEvents.Execute (UnityEngine.EventSystems.IPointerClickHandler handler, UnityEngine.EventSystems.BaseEventData eventData) [0x00001] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\ExecuteEvents.cs:57 - at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x0006f] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\ExecuteEvents.cs:272 - at UnityEngine.EventSystems.StandaloneInputModule.ReleaseMouse (UnityEngine.EventSystems.PointerEventData pointerEvent, UnityEngine.GameObject currentOverGo) [0x00036] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:192 - at UnityEngine.EventSystems.StandaloneInputModule.ProcessMousePress (UnityEngine.EventSystems.PointerInputModule+MouseButtonEventData data) [0x0018f] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:654 - at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent (System.Int32 id) [0x0002f] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:554 - at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent () [0x00001] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:534 - at UnityEngine.EventSystems.StandaloneInputModule.Process () [0x0003e] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:282 - at UnityEngine.EventSystems.EventSystem.Update () [0x000f6] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\EventSystem.cs:530 - - -2025-03-13 09:10:30 -Item ID 400002 not found! - at System.Environment.get_StackTrace () [0x00000] in :0 - at table_itemlist.Get_Data (System.Int32 id) [0x00026] in C:\Git\nn_himminji\Assets\Script\Table\table_itemlist.cs:103 - at table_itemlist.Get_ItemName (System.Int32 id) [0x00001] in C:\Git\nn_himminji\Assets\Script\Table\table_itemlist.cs:120 - at RelicListTableData.Get_Name () [0x00001] in C:\Git\nn_himminji\Assets\Script\Table\Collection\table_reliclist.cs:37 - at RelicCard.Set[T] (T _base) [0x000d8] in C:\Git\nn_himminji\Assets\Script\UI\Collection\Relic\RelicCard.cs:33 - at uScrollViewMgr.Set_ScrollView[T] (System.Collections.Generic.List`1[T] _lst) [0x00013] in C:\Git\nn_himminji\Assets\Script\Util\uScrollViewMgr.cs:54 - at CollectionRelicUI_Scroll.Set () [0x00001] in C:\Git\nn_himminji\Assets\Script\UI\Collection\Relic\CollectionRelicUI_Scroll.cs:9 - at CollectionRelicUI.Set () [0x00030] in C:\Git\nn_himminji\Assets\Script\UI\Collection\Relic\CollectionRelicUI.cs:50 - at CollectionUI.OnClick_Tab () [0x00026] in C:\Git\nn_himminji\Assets\Script\UI\Collection\CollectionUI.cs:48 - at TabCardBase.OnClick_Tab () [0x00023] in C:\Git\nn_himminji\Assets\Script\UI\Base\TabCardBase.cs:72 - at UnityEngine.Events.InvokableCall.Invoke () [0x00000] in :0 - at UnityEngine.Events.UnityEvent.Invoke () [0x00000] in :0 - at UnityEngine.UI.Button.Press () [0x00027] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\UI\Core\Button.cs:70 - at UnityEngine.UI.Button.OnPointerClick (UnityEngine.EventSystems.PointerEventData eventData) [0x00010] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\UI\Core\Button.cs:114 - at UnityEngine.EventSystems.ExecuteEvents.Execute (UnityEngine.EventSystems.IPointerClickHandler handler, UnityEngine.EventSystems.BaseEventData eventData) [0x00001] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\ExecuteEvents.cs:57 - at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x0006f] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\ExecuteEvents.cs:272 - at UnityEngine.EventSystems.StandaloneInputModule.ReleaseMouse (UnityEngine.EventSystems.PointerEventData pointerEvent, UnityEngine.GameObject currentOverGo) [0x00036] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:192 - at UnityEngine.EventSystems.StandaloneInputModule.ProcessMousePress (UnityEngine.EventSystems.PointerInputModule+MouseButtonEventData data) [0x0018f] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:654 - at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent (System.Int32 id) [0x0002f] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:554 - at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent () [0x00001] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:534 - at UnityEngine.EventSystems.StandaloneInputModule.Process () [0x0003e] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:282 - at UnityEngine.EventSystems.EventSystem.Update () [0x000f6] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\EventSystem.cs:530 - - -2025-03-13 09:10:30 -Item ID 400002 not found! - at System.Environment.get_StackTrace () [0x00000] in :0 - at table_itemlist.Get_Data (System.Int32 id) [0x00026] in C:\Git\nn_himminji\Assets\Script\Table\table_itemlist.cs:103 - at ServerData.Get_ItemAmount (System.Int32 id) [0x00001] in C:\Git\nn_himminji\Assets\Script\Server\ServerClass.cs:1986 - at RelicCard.Set[T] (T _base) [0x00152] in C:\Git\nn_himminji\Assets\Script\UI\Collection\Relic\RelicCard.cs:44 - at uScrollViewMgr.Set_ScrollView[T] (System.Collections.Generic.List`1[T] _lst) [0x00013] in C:\Git\nn_himminji\Assets\Script\Util\uScrollViewMgr.cs:54 - at CollectionRelicUI_Scroll.Set () [0x00001] in C:\Git\nn_himminji\Assets\Script\UI\Collection\Relic\CollectionRelicUI_Scroll.cs:9 - at CollectionRelicUI.Set () [0x00030] in C:\Git\nn_himminji\Assets\Script\UI\Collection\Relic\CollectionRelicUI.cs:50 - at CollectionUI.OnClick_Tab () [0x00026] in C:\Git\nn_himminji\Assets\Script\UI\Collection\CollectionUI.cs:48 - at TabCardBase.OnClick_Tab () [0x00023] in C:\Git\nn_himminji\Assets\Script\UI\Base\TabCardBase.cs:72 - at UnityEngine.Events.InvokableCall.Invoke () [0x00000] in :0 - at UnityEngine.Events.UnityEvent.Invoke () [0x00000] in :0 - at UnityEngine.UI.Button.Press () [0x00027] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\UI\Core\Button.cs:70 - at UnityEngine.UI.Button.OnPointerClick (UnityEngine.EventSystems.PointerEventData eventData) [0x00010] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\UI\Core\Button.cs:114 - at UnityEngine.EventSystems.ExecuteEvents.Execute (UnityEngine.EventSystems.IPointerClickHandler handler, UnityEngine.EventSystems.BaseEventData eventData) [0x00001] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\ExecuteEvents.cs:57 - at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x0006f] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\ExecuteEvents.cs:272 - at UnityEngine.EventSystems.StandaloneInputModule.ReleaseMouse (UnityEngine.EventSystems.PointerEventData pointerEvent, UnityEngine.GameObject currentOverGo) [0x00036] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:192 - at UnityEngine.EventSystems.StandaloneInputModule.ProcessMousePress (UnityEngine.EventSystems.PointerInputModule+MouseButtonEventData data) [0x0018f] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:654 - at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent (System.Int32 id) [0x0002f] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:554 - at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent () [0x00001] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:534 - at UnityEngine.EventSystems.StandaloneInputModule.Process () [0x0003e] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:282 - at UnityEngine.EventSystems.EventSystem.Update () [0x000f6] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\EventSystem.cs:530 - - -2025-03-13 09:10:30 -Item ID 400003 not found! - at System.Environment.get_StackTrace () [0x00000] in :0 - at table_itemlist.Get_Data (System.Int32 id) [0x00026] in C:\Git\nn_himminji\Assets\Script\Table\table_itemlist.cs:103 - at UIAtlasMgr.Get_Sprite (System.Int32 itemid) [0x00001] in C:\Git\nn_himminji\Assets\Script\Mgr\UIAtlasMgr.cs:19 - at RelicCard.Set[T] (T _base) [0x000a2] in C:\Git\nn_himminji\Assets\Script\UI\Collection\Relic\RelicCard.cs:32 - at uScrollViewMgr.Set_ScrollView[T] (System.Collections.Generic.List`1[T] _lst) [0x00013] in C:\Git\nn_himminji\Assets\Script\Util\uScrollViewMgr.cs:54 - at CollectionRelicUI_Scroll.Set () [0x00001] in C:\Git\nn_himminji\Assets\Script\UI\Collection\Relic\CollectionRelicUI_Scroll.cs:9 - at CollectionRelicUI.Set () [0x00030] in C:\Git\nn_himminji\Assets\Script\UI\Collection\Relic\CollectionRelicUI.cs:50 - at CollectionUI.OnClick_Tab () [0x00026] in C:\Git\nn_himminji\Assets\Script\UI\Collection\CollectionUI.cs:48 - at TabCardBase.OnClick_Tab () [0x00023] in C:\Git\nn_himminji\Assets\Script\UI\Base\TabCardBase.cs:72 - at UnityEngine.Events.InvokableCall.Invoke () [0x00000] in :0 - at UnityEngine.Events.UnityEvent.Invoke () [0x00000] in :0 - at UnityEngine.UI.Button.Press () [0x00027] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\UI\Core\Button.cs:70 - at UnityEngine.UI.Button.OnPointerClick (UnityEngine.EventSystems.PointerEventData eventData) [0x00010] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\UI\Core\Button.cs:114 - at UnityEngine.EventSystems.ExecuteEvents.Execute (UnityEngine.EventSystems.IPointerClickHandler handler, UnityEngine.EventSystems.BaseEventData eventData) [0x00001] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\ExecuteEvents.cs:57 - at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x0006f] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\ExecuteEvents.cs:272 - at UnityEngine.EventSystems.StandaloneInputModule.ReleaseMouse (UnityEngine.EventSystems.PointerEventData pointerEvent, UnityEngine.GameObject currentOverGo) [0x00036] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:192 - at UnityEngine.EventSystems.StandaloneInputModule.ProcessMousePress (UnityEngine.EventSystems.PointerInputModule+MouseButtonEventData data) [0x0018f] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:654 - at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent (System.Int32 id) [0x0002f] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:554 - at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent () [0x00001] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:534 - at UnityEngine.EventSystems.StandaloneInputModule.Process () [0x0003e] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:282 - at UnityEngine.EventSystems.EventSystem.Update () [0x000f6] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\EventSystem.cs:530 - - -2025-03-13 09:10:30 -Item ID 400003 not found! - at System.Environment.get_StackTrace () [0x00000] in :0 - at table_itemlist.Get_Data (System.Int32 id) [0x00026] in C:\Git\nn_himminji\Assets\Script\Table\table_itemlist.cs:103 - at table_itemlist.Get_ItemName (System.Int32 id) [0x00001] in C:\Git\nn_himminji\Assets\Script\Table\table_itemlist.cs:120 - at RelicListTableData.Get_Name () [0x00001] in C:\Git\nn_himminji\Assets\Script\Table\Collection\table_reliclist.cs:37 - at RelicCard.Set[T] (T _base) [0x000d8] in C:\Git\nn_himminji\Assets\Script\UI\Collection\Relic\RelicCard.cs:33 - at uScrollViewMgr.Set_ScrollView[T] (System.Collections.Generic.List`1[T] _lst) [0x00013] in C:\Git\nn_himminji\Assets\Script\Util\uScrollViewMgr.cs:54 - at CollectionRelicUI_Scroll.Set () [0x00001] in C:\Git\nn_himminji\Assets\Script\UI\Collection\Relic\CollectionRelicUI_Scroll.cs:9 - at CollectionRelicUI.Set () [0x00030] in C:\Git\nn_himminji\Assets\Script\UI\Collection\Relic\CollectionRelicUI.cs:50 - at CollectionUI.OnClick_Tab () [0x00026] in C:\Git\nn_himminji\Assets\Script\UI\Collection\CollectionUI.cs:48 - at TabCardBase.OnClick_Tab () [0x00023] in C:\Git\nn_himminji\Assets\Script\UI\Base\TabCardBase.cs:72 - at UnityEngine.Events.InvokableCall.Invoke () [0x00000] in :0 - at UnityEngine.Events.UnityEvent.Invoke () [0x00000] in :0 - at UnityEngine.UI.Button.Press () [0x00027] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\UI\Core\Button.cs:70 - at UnityEngine.UI.Button.OnPointerClick (UnityEngine.EventSystems.PointerEventData eventData) [0x00010] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\UI\Core\Button.cs:114 - at UnityEngine.EventSystems.ExecuteEvents.Execute (UnityEngine.EventSystems.IPointerClickHandler handler, UnityEngine.EventSystems.BaseEventData eventData) [0x00001] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\ExecuteEvents.cs:57 - at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x0006f] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\ExecuteEvents.cs:272 - at UnityEngine.EventSystems.StandaloneInputModule.ReleaseMouse (UnityEngine.EventSystems.PointerEventData pointerEvent, UnityEngine.GameObject currentOverGo) [0x00036] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:192 - at UnityEngine.EventSystems.StandaloneInputModule.ProcessMousePress (UnityEngine.EventSystems.PointerInputModule+MouseButtonEventData data) [0x0018f] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:654 - at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent (System.Int32 id) [0x0002f] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:554 - at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent () [0x00001] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:534 - at UnityEngine.EventSystems.StandaloneInputModule.Process () [0x0003e] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:282 - at UnityEngine.EventSystems.EventSystem.Update () [0x000f6] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\EventSystem.cs:530 - - -2025-03-13 09:10:30 -Item ID 400003 not found! - at System.Environment.get_StackTrace () [0x00000] in :0 - at table_itemlist.Get_Data (System.Int32 id) [0x00026] in C:\Git\nn_himminji\Assets\Script\Table\table_itemlist.cs:103 - at ServerData.Get_ItemAmount (System.Int32 id) [0x00001] in C:\Git\nn_himminji\Assets\Script\Server\ServerClass.cs:1986 - at RelicCard.Set[T] (T _base) [0x00152] in C:\Git\nn_himminji\Assets\Script\UI\Collection\Relic\RelicCard.cs:44 - at uScrollViewMgr.Set_ScrollView[T] (System.Collections.Generic.List`1[T] _lst) [0x00013] in C:\Git\nn_himminji\Assets\Script\Util\uScrollViewMgr.cs:54 - at CollectionRelicUI_Scroll.Set () [0x00001] in C:\Git\nn_himminji\Assets\Script\UI\Collection\Relic\CollectionRelicUI_Scroll.cs:9 - at CollectionRelicUI.Set () [0x00030] in C:\Git\nn_himminji\Assets\Script\UI\Collection\Relic\CollectionRelicUI.cs:50 - at CollectionUI.OnClick_Tab () [0x00026] in C:\Git\nn_himminji\Assets\Script\UI\Collection\CollectionUI.cs:48 - at TabCardBase.OnClick_Tab () [0x00023] in C:\Git\nn_himminji\Assets\Script\UI\Base\TabCardBase.cs:72 - at UnityEngine.Events.InvokableCall.Invoke () [0x00000] in :0 - at UnityEngine.Events.UnityEvent.Invoke () [0x00000] in :0 - at UnityEngine.UI.Button.Press () [0x00027] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\UI\Core\Button.cs:70 - at UnityEngine.UI.Button.OnPointerClick (UnityEngine.EventSystems.PointerEventData eventData) [0x00010] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\UI\Core\Button.cs:114 - at UnityEngine.EventSystems.ExecuteEvents.Execute (UnityEngine.EventSystems.IPointerClickHandler handler, UnityEngine.EventSystems.BaseEventData eventData) [0x00001] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\ExecuteEvents.cs:57 - at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x0006f] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\ExecuteEvents.cs:272 - at UnityEngine.EventSystems.StandaloneInputModule.ReleaseMouse (UnityEngine.EventSystems.PointerEventData pointerEvent, UnityEngine.GameObject currentOverGo) [0x00036] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:192 - at UnityEngine.EventSystems.StandaloneInputModule.ProcessMousePress (UnityEngine.EventSystems.PointerInputModule+MouseButtonEventData data) [0x0018f] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:654 - at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent (System.Int32 id) [0x0002f] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:554 - at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent () [0x00001] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:534 - at UnityEngine.EventSystems.StandaloneInputModule.Process () [0x0003e] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:282 - at UnityEngine.EventSystems.EventSystem.Update () [0x000f6] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\EventSystem.cs:530 - - -2025-03-13 09:10:30 -Item ID 400004 not found! - at System.Environment.get_StackTrace () [0x00000] in :0 - at table_itemlist.Get_Data (System.Int32 id) [0x00026] in C:\Git\nn_himminji\Assets\Script\Table\table_itemlist.cs:103 - at UIAtlasMgr.Get_Sprite (System.Int32 itemid) [0x00001] in C:\Git\nn_himminji\Assets\Script\Mgr\UIAtlasMgr.cs:19 - at RelicCard.Set[T] (T _base) [0x000a2] in C:\Git\nn_himminji\Assets\Script\UI\Collection\Relic\RelicCard.cs:32 - at uScrollViewMgr.Set_ScrollView[T] (System.Collections.Generic.List`1[T] _lst) [0x00013] in C:\Git\nn_himminji\Assets\Script\Util\uScrollViewMgr.cs:54 - at CollectionRelicUI_Scroll.Set () [0x00001] in C:\Git\nn_himminji\Assets\Script\UI\Collection\Relic\CollectionRelicUI_Scroll.cs:9 - at CollectionRelicUI.Set () [0x00030] in C:\Git\nn_himminji\Assets\Script\UI\Collection\Relic\CollectionRelicUI.cs:50 - at CollectionUI.OnClick_Tab () [0x00026] in C:\Git\nn_himminji\Assets\Script\UI\Collection\CollectionUI.cs:48 - at TabCardBase.OnClick_Tab () [0x00023] in C:\Git\nn_himminji\Assets\Script\UI\Base\TabCardBase.cs:72 - at UnityEngine.Events.InvokableCall.Invoke () [0x00000] in :0 - at UnityEngine.Events.UnityEvent.Invoke () [0x00000] in :0 - at UnityEngine.UI.Button.Press () [0x00027] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\UI\Core\Button.cs:70 - at UnityEngine.UI.Button.OnPointerClick (UnityEngine.EventSystems.PointerEventData eventData) [0x00010] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\UI\Core\Button.cs:114 - at UnityEngine.EventSystems.ExecuteEvents.Execute (UnityEngine.EventSystems.IPointerClickHandler handler, UnityEngine.EventSystems.BaseEventData eventData) [0x00001] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\ExecuteEvents.cs:57 - at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x0006f] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\ExecuteEvents.cs:272 - at UnityEngine.EventSystems.StandaloneInputModule.ReleaseMouse (UnityEngine.EventSystems.PointerEventData pointerEvent, UnityEngine.GameObject currentOverGo) [0x00036] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:192 - at UnityEngine.EventSystems.StandaloneInputModule.ProcessMousePress (UnityEngine.EventSystems.PointerInputModule+MouseButtonEventData data) [0x0018f] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:654 - at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent (System.Int32 id) [0x0002f] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:554 - at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent () [0x00001] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:534 - at UnityEngine.EventSystems.StandaloneInputModule.Process () [0x0003e] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:282 - at UnityEngine.EventSystems.EventSystem.Update () [0x000f6] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\EventSystem.cs:530 - - -2025-03-13 09:10:30 -Item ID 400004 not found! - at System.Environment.get_StackTrace () [0x00000] in :0 - at table_itemlist.Get_Data (System.Int32 id) [0x00026] in C:\Git\nn_himminji\Assets\Script\Table\table_itemlist.cs:103 - at table_itemlist.Get_ItemName (System.Int32 id) [0x00001] in C:\Git\nn_himminji\Assets\Script\Table\table_itemlist.cs:120 - at RelicListTableData.Get_Name () [0x00001] in C:\Git\nn_himminji\Assets\Script\Table\Collection\table_reliclist.cs:37 - at RelicCard.Set[T] (T _base) [0x000d8] in C:\Git\nn_himminji\Assets\Script\UI\Collection\Relic\RelicCard.cs:33 - at uScrollViewMgr.Set_ScrollView[T] (System.Collections.Generic.List`1[T] _lst) [0x00013] in C:\Git\nn_himminji\Assets\Script\Util\uScrollViewMgr.cs:54 - at CollectionRelicUI_Scroll.Set () [0x00001] in C:\Git\nn_himminji\Assets\Script\UI\Collection\Relic\CollectionRelicUI_Scroll.cs:9 - at CollectionRelicUI.Set () [0x00030] in C:\Git\nn_himminji\Assets\Script\UI\Collection\Relic\CollectionRelicUI.cs:50 - at CollectionUI.OnClick_Tab () [0x00026] in C:\Git\nn_himminji\Assets\Script\UI\Collection\CollectionUI.cs:48 - at TabCardBase.OnClick_Tab () [0x00023] in C:\Git\nn_himminji\Assets\Script\UI\Base\TabCardBase.cs:72 - at UnityEngine.Events.InvokableCall.Invoke () [0x00000] in :0 - at UnityEngine.Events.UnityEvent.Invoke () [0x00000] in :0 - at UnityEngine.UI.Button.Press () [0x00027] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\UI\Core\Button.cs:70 - at UnityEngine.UI.Button.OnPointerClick (UnityEngine.EventSystems.PointerEventData eventData) [0x00010] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\UI\Core\Button.cs:114 - at UnityEngine.EventSystems.ExecuteEvents.Execute (UnityEngine.EventSystems.IPointerClickHandler handler, UnityEngine.EventSystems.BaseEventData eventData) [0x00001] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\ExecuteEvents.cs:57 - at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x0006f] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\ExecuteEvents.cs:272 - at UnityEngine.EventSystems.StandaloneInputModule.ReleaseMouse (UnityEngine.EventSystems.PointerEventData pointerEvent, UnityEngine.GameObject currentOverGo) [0x00036] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:192 - at UnityEngine.EventSystems.StandaloneInputModule.ProcessMousePress (UnityEngine.EventSystems.PointerInputModule+MouseButtonEventData data) [0x0018f] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:654 - at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent (System.Int32 id) [0x0002f] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:554 - at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent () [0x00001] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:534 - at UnityEngine.EventSystems.StandaloneInputModule.Process () [0x0003e] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:282 - at UnityEngine.EventSystems.EventSystem.Update () [0x000f6] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\EventSystem.cs:530 - - -2025-03-13 09:10:30 -Item ID 400004 not found! - at System.Environment.get_StackTrace () [0x00000] in :0 - at table_itemlist.Get_Data (System.Int32 id) [0x00026] in C:\Git\nn_himminji\Assets\Script\Table\table_itemlist.cs:103 - at ServerData.Get_ItemAmount (System.Int32 id) [0x00001] in C:\Git\nn_himminji\Assets\Script\Server\ServerClass.cs:1986 - at RelicCard.Set[T] (T _base) [0x00152] in C:\Git\nn_himminji\Assets\Script\UI\Collection\Relic\RelicCard.cs:44 - at uScrollViewMgr.Set_ScrollView[T] (System.Collections.Generic.List`1[T] _lst) [0x00013] in C:\Git\nn_himminji\Assets\Script\Util\uScrollViewMgr.cs:54 - at CollectionRelicUI_Scroll.Set () [0x00001] in C:\Git\nn_himminji\Assets\Script\UI\Collection\Relic\CollectionRelicUI_Scroll.cs:9 - at CollectionRelicUI.Set () [0x00030] in C:\Git\nn_himminji\Assets\Script\UI\Collection\Relic\CollectionRelicUI.cs:50 - at CollectionUI.OnClick_Tab () [0x00026] in C:\Git\nn_himminji\Assets\Script\UI\Collection\CollectionUI.cs:48 - at TabCardBase.OnClick_Tab () [0x00023] in C:\Git\nn_himminji\Assets\Script\UI\Base\TabCardBase.cs:72 - at UnityEngine.Events.InvokableCall.Invoke () [0x00000] in :0 - at UnityEngine.Events.UnityEvent.Invoke () [0x00000] in :0 - at UnityEngine.UI.Button.Press () [0x00027] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\UI\Core\Button.cs:70 - at UnityEngine.UI.Button.OnPointerClick (UnityEngine.EventSystems.PointerEventData eventData) [0x00010] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\UI\Core\Button.cs:114 - at UnityEngine.EventSystems.ExecuteEvents.Execute (UnityEngine.EventSystems.IPointerClickHandler handler, UnityEngine.EventSystems.BaseEventData eventData) [0x00001] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\ExecuteEvents.cs:57 - at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x0006f] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\ExecuteEvents.cs:272 - at UnityEngine.EventSystems.StandaloneInputModule.ReleaseMouse (UnityEngine.EventSystems.PointerEventData pointerEvent, UnityEngine.GameObject currentOverGo) [0x00036] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:192 - at UnityEngine.EventSystems.StandaloneInputModule.ProcessMousePress (UnityEngine.EventSystems.PointerInputModule+MouseButtonEventData data) [0x0018f] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:654 - at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent (System.Int32 id) [0x0002f] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:554 - at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent () [0x00001] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:534 - at UnityEngine.EventSystems.StandaloneInputModule.Process () [0x0003e] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:282 - at UnityEngine.EventSystems.EventSystem.Update () [0x000f6] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\EventSystem.cs:530 - - -2025-03-13 09:10:30 -Item ID 400005 not found! - at System.Environment.get_StackTrace () [0x00000] in :0 - at table_itemlist.Get_Data (System.Int32 id) [0x00026] in C:\Git\nn_himminji\Assets\Script\Table\table_itemlist.cs:103 - at UIAtlasMgr.Get_Sprite (System.Int32 itemid) [0x00001] in C:\Git\nn_himminji\Assets\Script\Mgr\UIAtlasMgr.cs:19 - at RelicCard.Set[T] (T _base) [0x000a2] in C:\Git\nn_himminji\Assets\Script\UI\Collection\Relic\RelicCard.cs:32 - at uScrollViewMgr.Set_ScrollView[T] (System.Collections.Generic.List`1[T] _lst) [0x00013] in C:\Git\nn_himminji\Assets\Script\Util\uScrollViewMgr.cs:54 - at CollectionRelicUI_Scroll.Set () [0x00001] in C:\Git\nn_himminji\Assets\Script\UI\Collection\Relic\CollectionRelicUI_Scroll.cs:9 - at CollectionRelicUI.Set () [0x00030] in C:\Git\nn_himminji\Assets\Script\UI\Collection\Relic\CollectionRelicUI.cs:50 - at CollectionUI.OnClick_Tab () [0x00026] in C:\Git\nn_himminji\Assets\Script\UI\Collection\CollectionUI.cs:48 - at TabCardBase.OnClick_Tab () [0x00023] in C:\Git\nn_himminji\Assets\Script\UI\Base\TabCardBase.cs:72 - at UnityEngine.Events.InvokableCall.Invoke () [0x00000] in :0 - at UnityEngine.Events.UnityEvent.Invoke () [0x00000] in :0 - at UnityEngine.UI.Button.Press () [0x00027] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\UI\Core\Button.cs:70 - at UnityEngine.UI.Button.OnPointerClick (UnityEngine.EventSystems.PointerEventData eventData) [0x00010] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\UI\Core\Button.cs:114 - at UnityEngine.EventSystems.ExecuteEvents.Execute (UnityEngine.EventSystems.IPointerClickHandler handler, UnityEngine.EventSystems.BaseEventData eventData) [0x00001] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\ExecuteEvents.cs:57 - at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x0006f] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\ExecuteEvents.cs:272 - at UnityEngine.EventSystems.StandaloneInputModule.ReleaseMouse (UnityEngine.EventSystems.PointerEventData pointerEvent, UnityEngine.GameObject currentOverGo) [0x00036] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:192 - at UnityEngine.EventSystems.StandaloneInputModule.ProcessMousePress (UnityEngine.EventSystems.PointerInputModule+MouseButtonEventData data) [0x0018f] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:654 - at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent (System.Int32 id) [0x0002f] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:554 - at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent () [0x00001] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:534 - at UnityEngine.EventSystems.StandaloneInputModule.Process () [0x0003e] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:282 - at UnityEngine.EventSystems.EventSystem.Update () [0x000f6] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\EventSystem.cs:530 - - -2025-03-13 09:10:30 -Item ID 400005 not found! - at System.Environment.get_StackTrace () [0x00000] in :0 - at table_itemlist.Get_Data (System.Int32 id) [0x00026] in C:\Git\nn_himminji\Assets\Script\Table\table_itemlist.cs:103 - at table_itemlist.Get_ItemName (System.Int32 id) [0x00001] in C:\Git\nn_himminji\Assets\Script\Table\table_itemlist.cs:120 - at RelicListTableData.Get_Name () [0x00001] in C:\Git\nn_himminji\Assets\Script\Table\Collection\table_reliclist.cs:37 - at RelicCard.Set[T] (T _base) [0x000d8] in C:\Git\nn_himminji\Assets\Script\UI\Collection\Relic\RelicCard.cs:33 - at uScrollViewMgr.Set_ScrollView[T] (System.Collections.Generic.List`1[T] _lst) [0x00013] in C:\Git\nn_himminji\Assets\Script\Util\uScrollViewMgr.cs:54 - at CollectionRelicUI_Scroll.Set () [0x00001] in C:\Git\nn_himminji\Assets\Script\UI\Collection\Relic\CollectionRelicUI_Scroll.cs:9 - at CollectionRelicUI.Set () [0x00030] in C:\Git\nn_himminji\Assets\Script\UI\Collection\Relic\CollectionRelicUI.cs:50 - at CollectionUI.OnClick_Tab () [0x00026] in C:\Git\nn_himminji\Assets\Script\UI\Collection\CollectionUI.cs:48 - at TabCardBase.OnClick_Tab () [0x00023] in C:\Git\nn_himminji\Assets\Script\UI\Base\TabCardBase.cs:72 - at UnityEngine.Events.InvokableCall.Invoke () [0x00000] in :0 - at UnityEngine.Events.UnityEvent.Invoke () [0x00000] in :0 - at UnityEngine.UI.Button.Press () [0x00027] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\UI\Core\Button.cs:70 - at UnityEngine.UI.Button.OnPointerClick (UnityEngine.EventSystems.PointerEventData eventData) [0x00010] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\UI\Core\Button.cs:114 - at UnityEngine.EventSystems.ExecuteEvents.Execute (UnityEngine.EventSystems.IPointerClickHandler handler, UnityEngine.EventSystems.BaseEventData eventData) [0x00001] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\ExecuteEvents.cs:57 - at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x0006f] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\ExecuteEvents.cs:272 - at UnityEngine.EventSystems.StandaloneInputModule.ReleaseMouse (UnityEngine.EventSystems.PointerEventData pointerEvent, UnityEngine.GameObject currentOverGo) [0x00036] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:192 - at UnityEngine.EventSystems.StandaloneInputModule.ProcessMousePress (UnityEngine.EventSystems.PointerInputModule+MouseButtonEventData data) [0x0018f] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:654 - at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent (System.Int32 id) [0x0002f] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:554 - at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent () [0x00001] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:534 - at UnityEngine.EventSystems.StandaloneInputModule.Process () [0x0003e] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:282 - at UnityEngine.EventSystems.EventSystem.Update () [0x000f6] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\EventSystem.cs:530 - - -2025-03-13 09:10:30 -Item ID 400005 not found! - at System.Environment.get_StackTrace () [0x00000] in :0 - at table_itemlist.Get_Data (System.Int32 id) [0x00026] in C:\Git\nn_himminji\Assets\Script\Table\table_itemlist.cs:103 - at ServerData.Get_ItemAmount (System.Int32 id) [0x00001] in C:\Git\nn_himminji\Assets\Script\Server\ServerClass.cs:1986 - at RelicCard.Set[T] (T _base) [0x00152] in C:\Git\nn_himminji\Assets\Script\UI\Collection\Relic\RelicCard.cs:44 - at uScrollViewMgr.Set_ScrollView[T] (System.Collections.Generic.List`1[T] _lst) [0x00013] in C:\Git\nn_himminji\Assets\Script\Util\uScrollViewMgr.cs:54 - at CollectionRelicUI_Scroll.Set () [0x00001] in C:\Git\nn_himminji\Assets\Script\UI\Collection\Relic\CollectionRelicUI_Scroll.cs:9 - at CollectionRelicUI.Set () [0x00030] in C:\Git\nn_himminji\Assets\Script\UI\Collection\Relic\CollectionRelicUI.cs:50 - at CollectionUI.OnClick_Tab () [0x00026] in C:\Git\nn_himminji\Assets\Script\UI\Collection\CollectionUI.cs:48 - at TabCardBase.OnClick_Tab () [0x00023] in C:\Git\nn_himminji\Assets\Script\UI\Base\TabCardBase.cs:72 - at UnityEngine.Events.InvokableCall.Invoke () [0x00000] in :0 - at UnityEngine.Events.UnityEvent.Invoke () [0x00000] in :0 - at UnityEngine.UI.Button.Press () [0x00027] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\UI\Core\Button.cs:70 - at UnityEngine.UI.Button.OnPointerClick (UnityEngine.EventSystems.PointerEventData eventData) [0x00010] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\UI\Core\Button.cs:114 - at UnityEngine.EventSystems.ExecuteEvents.Execute (UnityEngine.EventSystems.IPointerClickHandler handler, UnityEngine.EventSystems.BaseEventData eventData) [0x00001] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\ExecuteEvents.cs:57 - at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x0006f] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\ExecuteEvents.cs:272 - at UnityEngine.EventSystems.StandaloneInputModule.ReleaseMouse (UnityEngine.EventSystems.PointerEventData pointerEvent, UnityEngine.GameObject currentOverGo) [0x00036] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:192 - at UnityEngine.EventSystems.StandaloneInputModule.ProcessMousePress (UnityEngine.EventSystems.PointerInputModule+MouseButtonEventData data) [0x0018f] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:654 - at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent (System.Int32 id) [0x0002f] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:554 - at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent () [0x00001] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:534 - at UnityEngine.EventSystems.StandaloneInputModule.Process () [0x0003e] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:282 - at UnityEngine.EventSystems.EventSystem.Update () [0x000f6] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\EventSystem.cs:530 - - -2025-03-13 09:10:30 -Item ID 400006 not found! - at System.Environment.get_StackTrace () [0x00000] in :0 - at table_itemlist.Get_Data (System.Int32 id) [0x00026] in C:\Git\nn_himminji\Assets\Script\Table\table_itemlist.cs:103 - at UIAtlasMgr.Get_Sprite (System.Int32 itemid) [0x00001] in C:\Git\nn_himminji\Assets\Script\Mgr\UIAtlasMgr.cs:19 - at RelicCard.Set[T] (T _base) [0x000a2] in C:\Git\nn_himminji\Assets\Script\UI\Collection\Relic\RelicCard.cs:32 - at uScrollViewMgr.Set_ScrollView[T] (System.Collections.Generic.List`1[T] _lst) [0x00013] in C:\Git\nn_himminji\Assets\Script\Util\uScrollViewMgr.cs:54 - at CollectionRelicUI_Scroll.Set () [0x00001] in C:\Git\nn_himminji\Assets\Script\UI\Collection\Relic\CollectionRelicUI_Scroll.cs:9 - at CollectionRelicUI.Set () [0x00030] in C:\Git\nn_himminji\Assets\Script\UI\Collection\Relic\CollectionRelicUI.cs:50 - at CollectionUI.OnClick_Tab () [0x00026] in C:\Git\nn_himminji\Assets\Script\UI\Collection\CollectionUI.cs:48 - at TabCardBase.OnClick_Tab () [0x00023] in C:\Git\nn_himminji\Assets\Script\UI\Base\TabCardBase.cs:72 - at UnityEngine.Events.InvokableCall.Invoke () [0x00000] in :0 - at UnityEngine.Events.UnityEvent.Invoke () [0x00000] in :0 - at UnityEngine.UI.Button.Press () [0x00027] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\UI\Core\Button.cs:70 - at UnityEngine.UI.Button.OnPointerClick (UnityEngine.EventSystems.PointerEventData eventData) [0x00010] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\UI\Core\Button.cs:114 - at UnityEngine.EventSystems.ExecuteEvents.Execute (UnityEngine.EventSystems.IPointerClickHandler handler, UnityEngine.EventSystems.BaseEventData eventData) [0x00001] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\ExecuteEvents.cs:57 - at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x0006f] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\ExecuteEvents.cs:272 - at UnityEngine.EventSystems.StandaloneInputModule.ReleaseMouse (UnityEngine.EventSystems.PointerEventData pointerEvent, UnityEngine.GameObject currentOverGo) [0x00036] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:192 - at UnityEngine.EventSystems.StandaloneInputModule.ProcessMousePress (UnityEngine.EventSystems.PointerInputModule+MouseButtonEventData data) [0x0018f] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:654 - at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent (System.Int32 id) [0x0002f] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:554 - at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent () [0x00001] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:534 - at UnityEngine.EventSystems.StandaloneInputModule.Process () [0x0003e] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:282 - at UnityEngine.EventSystems.EventSystem.Update () [0x000f6] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\EventSystem.cs:530 - - -2025-03-13 09:10:30 -Item ID 400006 not found! - at System.Environment.get_StackTrace () [0x00000] in :0 - at table_itemlist.Get_Data (System.Int32 id) [0x00026] in C:\Git\nn_himminji\Assets\Script\Table\table_itemlist.cs:103 - at table_itemlist.Get_ItemName (System.Int32 id) [0x00001] in C:\Git\nn_himminji\Assets\Script\Table\table_itemlist.cs:120 - at RelicListTableData.Get_Name () [0x00001] in C:\Git\nn_himminji\Assets\Script\Table\Collection\table_reliclist.cs:37 - at RelicCard.Set[T] (T _base) [0x000d8] in C:\Git\nn_himminji\Assets\Script\UI\Collection\Relic\RelicCard.cs:33 - at uScrollViewMgr.Set_ScrollView[T] (System.Collections.Generic.List`1[T] _lst) [0x00013] in C:\Git\nn_himminji\Assets\Script\Util\uScrollViewMgr.cs:54 - at CollectionRelicUI_Scroll.Set () [0x00001] in C:\Git\nn_himminji\Assets\Script\UI\Collection\Relic\CollectionRelicUI_Scroll.cs:9 - at CollectionRelicUI.Set () [0x00030] in C:\Git\nn_himminji\Assets\Script\UI\Collection\Relic\CollectionRelicUI.cs:50 - at CollectionUI.OnClick_Tab () [0x00026] in C:\Git\nn_himminji\Assets\Script\UI\Collection\CollectionUI.cs:48 - at TabCardBase.OnClick_Tab () [0x00023] in C:\Git\nn_himminji\Assets\Script\UI\Base\TabCardBase.cs:72 - at UnityEngine.Events.InvokableCall.Invoke () [0x00000] in :0 - at UnityEngine.Events.UnityEvent.Invoke () [0x00000] in :0 - at UnityEngine.UI.Button.Press () [0x00027] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\UI\Core\Button.cs:70 - at UnityEngine.UI.Button.OnPointerClick (UnityEngine.EventSystems.PointerEventData eventData) [0x00010] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\UI\Core\Button.cs:114 - at UnityEngine.EventSystems.ExecuteEvents.Execute (UnityEngine.EventSystems.IPointerClickHandler handler, UnityEngine.EventSystems.BaseEventData eventData) [0x00001] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\ExecuteEvents.cs:57 - at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x0006f] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\ExecuteEvents.cs:272 - at UnityEngine.EventSystems.StandaloneInputModule.ReleaseMouse (UnityEngine.EventSystems.PointerEventData pointerEvent, UnityEngine.GameObject currentOverGo) [0x00036] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:192 - at UnityEngine.EventSystems.StandaloneInputModule.ProcessMousePress (UnityEngine.EventSystems.PointerInputModule+MouseButtonEventData data) [0x0018f] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:654 - at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent (System.Int32 id) [0x0002f] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:554 - at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent () [0x00001] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:534 - at UnityEngine.EventSystems.StandaloneInputModule.Process () [0x0003e] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:282 - at UnityEngine.EventSystems.EventSystem.Update () [0x000f6] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\EventSystem.cs:530 - - -2025-03-13 09:10:30 -Item ID 400006 not found! - at System.Environment.get_StackTrace () [0x00000] in :0 - at table_itemlist.Get_Data (System.Int32 id) [0x00026] in C:\Git\nn_himminji\Assets\Script\Table\table_itemlist.cs:103 - at ServerData.Get_ItemAmount (System.Int32 id) [0x00001] in C:\Git\nn_himminji\Assets\Script\Server\ServerClass.cs:1986 - at RelicCard.Set[T] (T _base) [0x00152] in C:\Git\nn_himminji\Assets\Script\UI\Collection\Relic\RelicCard.cs:44 - at uScrollViewMgr.Set_ScrollView[T] (System.Collections.Generic.List`1[T] _lst) [0x00013] in C:\Git\nn_himminji\Assets\Script\Util\uScrollViewMgr.cs:54 - at CollectionRelicUI_Scroll.Set () [0x00001] in C:\Git\nn_himminji\Assets\Script\UI\Collection\Relic\CollectionRelicUI_Scroll.cs:9 - at CollectionRelicUI.Set () [0x00030] in C:\Git\nn_himminji\Assets\Script\UI\Collection\Relic\CollectionRelicUI.cs:50 - at CollectionUI.OnClick_Tab () [0x00026] in C:\Git\nn_himminji\Assets\Script\UI\Collection\CollectionUI.cs:48 - at TabCardBase.OnClick_Tab () [0x00023] in C:\Git\nn_himminji\Assets\Script\UI\Base\TabCardBase.cs:72 - at UnityEngine.Events.InvokableCall.Invoke () [0x00000] in :0 - at UnityEngine.Events.UnityEvent.Invoke () [0x00000] in :0 - at UnityEngine.UI.Button.Press () [0x00027] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\UI\Core\Button.cs:70 - at UnityEngine.UI.Button.OnPointerClick (UnityEngine.EventSystems.PointerEventData eventData) [0x00010] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\UI\Core\Button.cs:114 - at UnityEngine.EventSystems.ExecuteEvents.Execute (UnityEngine.EventSystems.IPointerClickHandler handler, UnityEngine.EventSystems.BaseEventData eventData) [0x00001] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\ExecuteEvents.cs:57 - at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x0006f] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\ExecuteEvents.cs:272 - at UnityEngine.EventSystems.StandaloneInputModule.ReleaseMouse (UnityEngine.EventSystems.PointerEventData pointerEvent, UnityEngine.GameObject currentOverGo) [0x00036] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:192 - at UnityEngine.EventSystems.StandaloneInputModule.ProcessMousePress (UnityEngine.EventSystems.PointerInputModule+MouseButtonEventData data) [0x0018f] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:654 - at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent (System.Int32 id) [0x0002f] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:554 - at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent () [0x00001] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:534 - at UnityEngine.EventSystems.StandaloneInputModule.Process () [0x0003e] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:282 - at UnityEngine.EventSystems.EventSystem.Update () [0x000f6] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\EventSystem.cs:530 - - -2025-03-13 09:10:30 -Item ID 400007 not found! - at System.Environment.get_StackTrace () [0x00000] in :0 - at table_itemlist.Get_Data (System.Int32 id) [0x00026] in C:\Git\nn_himminji\Assets\Script\Table\table_itemlist.cs:103 - at UIAtlasMgr.Get_Sprite (System.Int32 itemid) [0x00001] in C:\Git\nn_himminji\Assets\Script\Mgr\UIAtlasMgr.cs:19 - at RelicCard.Set[T] (T _base) [0x000a2] in C:\Git\nn_himminji\Assets\Script\UI\Collection\Relic\RelicCard.cs:32 - at uScrollViewMgr.Set_ScrollView[T] (System.Collections.Generic.List`1[T] _lst) [0x00013] in C:\Git\nn_himminji\Assets\Script\Util\uScrollViewMgr.cs:54 - at CollectionRelicUI_Scroll.Set () [0x00001] in C:\Git\nn_himminji\Assets\Script\UI\Collection\Relic\CollectionRelicUI_Scroll.cs:9 - at CollectionRelicUI.Set () [0x00030] in C:\Git\nn_himminji\Assets\Script\UI\Collection\Relic\CollectionRelicUI.cs:50 - at CollectionUI.OnClick_Tab () [0x00026] in C:\Git\nn_himminji\Assets\Script\UI\Collection\CollectionUI.cs:48 - at TabCardBase.OnClick_Tab () [0x00023] in C:\Git\nn_himminji\Assets\Script\UI\Base\TabCardBase.cs:72 - at UnityEngine.Events.InvokableCall.Invoke () [0x00000] in :0 - at UnityEngine.Events.UnityEvent.Invoke () [0x00000] in :0 - at UnityEngine.UI.Button.Press () [0x00027] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\UI\Core\Button.cs:70 - at UnityEngine.UI.Button.OnPointerClick (UnityEngine.EventSystems.PointerEventData eventData) [0x00010] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\UI\Core\Button.cs:114 - at UnityEngine.EventSystems.ExecuteEvents.Execute (UnityEngine.EventSystems.IPointerClickHandler handler, UnityEngine.EventSystems.BaseEventData eventData) [0x00001] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\ExecuteEvents.cs:57 - at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x0006f] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\ExecuteEvents.cs:272 - at UnityEngine.EventSystems.StandaloneInputModule.ReleaseMouse (UnityEngine.EventSystems.PointerEventData pointerEvent, UnityEngine.GameObject currentOverGo) [0x00036] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:192 - at UnityEngine.EventSystems.StandaloneInputModule.ProcessMousePress (UnityEngine.EventSystems.PointerInputModule+MouseButtonEventData data) [0x0018f] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:654 - at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent (System.Int32 id) [0x0002f] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:554 - at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent () [0x00001] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:534 - at UnityEngine.EventSystems.StandaloneInputModule.Process () [0x0003e] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:282 - at UnityEngine.EventSystems.EventSystem.Update () [0x000f6] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\EventSystem.cs:530 - - -2025-03-13 09:10:30 -Item ID 400007 not found! - at System.Environment.get_StackTrace () [0x00000] in :0 - at table_itemlist.Get_Data (System.Int32 id) [0x00026] in C:\Git\nn_himminji\Assets\Script\Table\table_itemlist.cs:103 - at table_itemlist.Get_ItemName (System.Int32 id) [0x00001] in C:\Git\nn_himminji\Assets\Script\Table\table_itemlist.cs:120 - at RelicListTableData.Get_Name () [0x00001] in C:\Git\nn_himminji\Assets\Script\Table\Collection\table_reliclist.cs:37 - at RelicCard.Set[T] (T _base) [0x000d8] in C:\Git\nn_himminji\Assets\Script\UI\Collection\Relic\RelicCard.cs:33 - at uScrollViewMgr.Set_ScrollView[T] (System.Collections.Generic.List`1[T] _lst) [0x00013] in C:\Git\nn_himminji\Assets\Script\Util\uScrollViewMgr.cs:54 - at CollectionRelicUI_Scroll.Set () [0x00001] in C:\Git\nn_himminji\Assets\Script\UI\Collection\Relic\CollectionRelicUI_Scroll.cs:9 - at CollectionRelicUI.Set () [0x00030] in C:\Git\nn_himminji\Assets\Script\UI\Collection\Relic\CollectionRelicUI.cs:50 - at CollectionUI.OnClick_Tab () [0x00026] in C:\Git\nn_himminji\Assets\Script\UI\Collection\CollectionUI.cs:48 - at TabCardBase.OnClick_Tab () [0x00023] in C:\Git\nn_himminji\Assets\Script\UI\Base\TabCardBase.cs:72 - at UnityEngine.Events.InvokableCall.Invoke () [0x00000] in :0 - at UnityEngine.Events.UnityEvent.Invoke () [0x00000] in :0 - at UnityEngine.UI.Button.Press () [0x00027] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\UI\Core\Button.cs:70 - at UnityEngine.UI.Button.OnPointerClick (UnityEngine.EventSystems.PointerEventData eventData) [0x00010] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\UI\Core\Button.cs:114 - at UnityEngine.EventSystems.ExecuteEvents.Execute (UnityEngine.EventSystems.IPointerClickHandler handler, UnityEngine.EventSystems.BaseEventData eventData) [0x00001] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\ExecuteEvents.cs:57 - at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x0006f] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\ExecuteEvents.cs:272 - at UnityEngine.EventSystems.StandaloneInputModule.ReleaseMouse (UnityEngine.EventSystems.PointerEventData pointerEvent, UnityEngine.GameObject currentOverGo) [0x00036] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:192 - at UnityEngine.EventSystems.StandaloneInputModule.ProcessMousePress (UnityEngine.EventSystems.PointerInputModule+MouseButtonEventData data) [0x0018f] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:654 - at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent (System.Int32 id) [0x0002f] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:554 - at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent () [0x00001] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:534 - at UnityEngine.EventSystems.StandaloneInputModule.Process () [0x0003e] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:282 - at UnityEngine.EventSystems.EventSystem.Update () [0x000f6] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\EventSystem.cs:530 - - -2025-03-13 09:10:30 -Item ID 400007 not found! - at System.Environment.get_StackTrace () [0x00000] in :0 - at table_itemlist.Get_Data (System.Int32 id) [0x00026] in C:\Git\nn_himminji\Assets\Script\Table\table_itemlist.cs:103 - at ServerData.Get_ItemAmount (System.Int32 id) [0x00001] in C:\Git\nn_himminji\Assets\Script\Server\ServerClass.cs:1986 - at RelicCard.Set[T] (T _base) [0x00152] in C:\Git\nn_himminji\Assets\Script\UI\Collection\Relic\RelicCard.cs:44 - at uScrollViewMgr.Set_ScrollView[T] (System.Collections.Generic.List`1[T] _lst) [0x00013] in C:\Git\nn_himminji\Assets\Script\Util\uScrollViewMgr.cs:54 - at CollectionRelicUI_Scroll.Set () [0x00001] in C:\Git\nn_himminji\Assets\Script\UI\Collection\Relic\CollectionRelicUI_Scroll.cs:9 - at CollectionRelicUI.Set () [0x00030] in C:\Git\nn_himminji\Assets\Script\UI\Collection\Relic\CollectionRelicUI.cs:50 - at CollectionUI.OnClick_Tab () [0x00026] in C:\Git\nn_himminji\Assets\Script\UI\Collection\CollectionUI.cs:48 - at TabCardBase.OnClick_Tab () [0x00023] in C:\Git\nn_himminji\Assets\Script\UI\Base\TabCardBase.cs:72 - at UnityEngine.Events.InvokableCall.Invoke () [0x00000] in :0 - at UnityEngine.Events.UnityEvent.Invoke () [0x00000] in :0 - at UnityEngine.UI.Button.Press () [0x00027] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\UI\Core\Button.cs:70 - at UnityEngine.UI.Button.OnPointerClick (UnityEngine.EventSystems.PointerEventData eventData) [0x00010] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\UI\Core\Button.cs:114 - at UnityEngine.EventSystems.ExecuteEvents.Execute (UnityEngine.EventSystems.IPointerClickHandler handler, UnityEngine.EventSystems.BaseEventData eventData) [0x00001] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\ExecuteEvents.cs:57 - at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x0006f] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\ExecuteEvents.cs:272 - at UnityEngine.EventSystems.StandaloneInputModule.ReleaseMouse (UnityEngine.EventSystems.PointerEventData pointerEvent, UnityEngine.GameObject currentOverGo) [0x00036] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:192 - at UnityEngine.EventSystems.StandaloneInputModule.ProcessMousePress (UnityEngine.EventSystems.PointerInputModule+MouseButtonEventData data) [0x0018f] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:654 - at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent (System.Int32 id) [0x0002f] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:554 - at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent () [0x00001] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:534 - at UnityEngine.EventSystems.StandaloneInputModule.Process () [0x0003e] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:282 - at UnityEngine.EventSystems.EventSystem.Update () [0x000f6] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\EventSystem.cs:530 - - -2025-03-13 09:10:30 -Item ID 400008 not found! - at System.Environment.get_StackTrace () [0x00000] in :0 - at table_itemlist.Get_Data (System.Int32 id) [0x00026] in C:\Git\nn_himminji\Assets\Script\Table\table_itemlist.cs:103 - at UIAtlasMgr.Get_Sprite (System.Int32 itemid) [0x00001] in C:\Git\nn_himminji\Assets\Script\Mgr\UIAtlasMgr.cs:19 - at RelicCard.Set[T] (T _base) [0x000a2] in C:\Git\nn_himminji\Assets\Script\UI\Collection\Relic\RelicCard.cs:32 - at uScrollViewMgr.Set_ScrollView[T] (System.Collections.Generic.List`1[T] _lst) [0x00013] in C:\Git\nn_himminji\Assets\Script\Util\uScrollViewMgr.cs:54 - at CollectionRelicUI_Scroll.Set () [0x00001] in C:\Git\nn_himminji\Assets\Script\UI\Collection\Relic\CollectionRelicUI_Scroll.cs:9 - at CollectionRelicUI.Set () [0x00030] in C:\Git\nn_himminji\Assets\Script\UI\Collection\Relic\CollectionRelicUI.cs:50 - at CollectionUI.OnClick_Tab () [0x00026] in C:\Git\nn_himminji\Assets\Script\UI\Collection\CollectionUI.cs:48 - at TabCardBase.OnClick_Tab () [0x00023] in C:\Git\nn_himminji\Assets\Script\UI\Base\TabCardBase.cs:72 - at UnityEngine.Events.InvokableCall.Invoke () [0x00000] in :0 - at UnityEngine.Events.UnityEvent.Invoke () [0x00000] in :0 - at UnityEngine.UI.Button.Press () [0x00027] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\UI\Core\Button.cs:70 - at UnityEngine.UI.Button.OnPointerClick (UnityEngine.EventSystems.PointerEventData eventData) [0x00010] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\UI\Core\Button.cs:114 - at UnityEngine.EventSystems.ExecuteEvents.Execute (UnityEngine.EventSystems.IPointerClickHandler handler, UnityEngine.EventSystems.BaseEventData eventData) [0x00001] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\ExecuteEvents.cs:57 - at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x0006f] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\ExecuteEvents.cs:272 - at UnityEngine.EventSystems.StandaloneInputModule.ReleaseMouse (UnityEngine.EventSystems.PointerEventData pointerEvent, UnityEngine.GameObject currentOverGo) [0x00036] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:192 - at UnityEngine.EventSystems.StandaloneInputModule.ProcessMousePress (UnityEngine.EventSystems.PointerInputModule+MouseButtonEventData data) [0x0018f] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:654 - at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent (System.Int32 id) [0x0002f] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:554 - at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent () [0x00001] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:534 - at UnityEngine.EventSystems.StandaloneInputModule.Process () [0x0003e] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:282 - at UnityEngine.EventSystems.EventSystem.Update () [0x000f6] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\EventSystem.cs:530 - - -2025-03-13 09:10:30 -Item ID 400008 not found! - at System.Environment.get_StackTrace () [0x00000] in :0 - at table_itemlist.Get_Data (System.Int32 id) [0x00026] in C:\Git\nn_himminji\Assets\Script\Table\table_itemlist.cs:103 - at table_itemlist.Get_ItemName (System.Int32 id) [0x00001] in C:\Git\nn_himminji\Assets\Script\Table\table_itemlist.cs:120 - at RelicListTableData.Get_Name () [0x00001] in C:\Git\nn_himminji\Assets\Script\Table\Collection\table_reliclist.cs:37 - at RelicCard.Set[T] (T _base) [0x000d8] in C:\Git\nn_himminji\Assets\Script\UI\Collection\Relic\RelicCard.cs:33 - at uScrollViewMgr.Set_ScrollView[T] (System.Collections.Generic.List`1[T] _lst) [0x00013] in C:\Git\nn_himminji\Assets\Script\Util\uScrollViewMgr.cs:54 - at CollectionRelicUI_Scroll.Set () [0x00001] in C:\Git\nn_himminji\Assets\Script\UI\Collection\Relic\CollectionRelicUI_Scroll.cs:9 - at CollectionRelicUI.Set () [0x00030] in C:\Git\nn_himminji\Assets\Script\UI\Collection\Relic\CollectionRelicUI.cs:50 - at CollectionUI.OnClick_Tab () [0x00026] in C:\Git\nn_himminji\Assets\Script\UI\Collection\CollectionUI.cs:48 - at TabCardBase.OnClick_Tab () [0x00023] in C:\Git\nn_himminji\Assets\Script\UI\Base\TabCardBase.cs:72 - at UnityEngine.Events.InvokableCall.Invoke () [0x00000] in :0 - at UnityEngine.Events.UnityEvent.Invoke () [0x00000] in :0 - at UnityEngine.UI.Button.Press () [0x00027] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\UI\Core\Button.cs:70 - at UnityEngine.UI.Button.OnPointerClick (UnityEngine.EventSystems.PointerEventData eventData) [0x00010] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\UI\Core\Button.cs:114 - at UnityEngine.EventSystems.ExecuteEvents.Execute (UnityEngine.EventSystems.IPointerClickHandler handler, UnityEngine.EventSystems.BaseEventData eventData) [0x00001] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\ExecuteEvents.cs:57 - at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x0006f] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\ExecuteEvents.cs:272 - at UnityEngine.EventSystems.StandaloneInputModule.ReleaseMouse (UnityEngine.EventSystems.PointerEventData pointerEvent, UnityEngine.GameObject currentOverGo) [0x00036] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:192 - at UnityEngine.EventSystems.StandaloneInputModule.ProcessMousePress (UnityEngine.EventSystems.PointerInputModule+MouseButtonEventData data) [0x0018f] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:654 - at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent (System.Int32 id) [0x0002f] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:554 - at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent () [0x00001] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:534 - at UnityEngine.EventSystems.StandaloneInputModule.Process () [0x0003e] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:282 - at UnityEngine.EventSystems.EventSystem.Update () [0x000f6] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\EventSystem.cs:530 - - -2025-03-13 09:10:30 -Item ID 400008 not found! - at System.Environment.get_StackTrace () [0x00000] in :0 - at table_itemlist.Get_Data (System.Int32 id) [0x00026] in C:\Git\nn_himminji\Assets\Script\Table\table_itemlist.cs:103 - at ServerData.Get_ItemAmount (System.Int32 id) [0x00001] in C:\Git\nn_himminji\Assets\Script\Server\ServerClass.cs:1986 - at RelicCard.Set[T] (T _base) [0x00152] in C:\Git\nn_himminji\Assets\Script\UI\Collection\Relic\RelicCard.cs:44 - at uScrollViewMgr.Set_ScrollView[T] (System.Collections.Generic.List`1[T] _lst) [0x00013] in C:\Git\nn_himminji\Assets\Script\Util\uScrollViewMgr.cs:54 - at CollectionRelicUI_Scroll.Set () [0x00001] in C:\Git\nn_himminji\Assets\Script\UI\Collection\Relic\CollectionRelicUI_Scroll.cs:9 - at CollectionRelicUI.Set () [0x00030] in C:\Git\nn_himminji\Assets\Script\UI\Collection\Relic\CollectionRelicUI.cs:50 - at CollectionUI.OnClick_Tab () [0x00026] in C:\Git\nn_himminji\Assets\Script\UI\Collection\CollectionUI.cs:48 - at TabCardBase.OnClick_Tab () [0x00023] in C:\Git\nn_himminji\Assets\Script\UI\Base\TabCardBase.cs:72 - at UnityEngine.Events.InvokableCall.Invoke () [0x00000] in :0 - at UnityEngine.Events.UnityEvent.Invoke () [0x00000] in :0 - at UnityEngine.UI.Button.Press () [0x00027] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\UI\Core\Button.cs:70 - at UnityEngine.UI.Button.OnPointerClick (UnityEngine.EventSystems.PointerEventData eventData) [0x00010] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\UI\Core\Button.cs:114 - at UnityEngine.EventSystems.ExecuteEvents.Execute (UnityEngine.EventSystems.IPointerClickHandler handler, UnityEngine.EventSystems.BaseEventData eventData) [0x00001] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\ExecuteEvents.cs:57 - at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x0006f] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\ExecuteEvents.cs:272 - at UnityEngine.EventSystems.StandaloneInputModule.ReleaseMouse (UnityEngine.EventSystems.PointerEventData pointerEvent, UnityEngine.GameObject currentOverGo) [0x00036] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:192 - at UnityEngine.EventSystems.StandaloneInputModule.ProcessMousePress (UnityEngine.EventSystems.PointerInputModule+MouseButtonEventData data) [0x0018f] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:654 - at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent (System.Int32 id) [0x0002f] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:554 - at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent () [0x00001] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:534 - at UnityEngine.EventSystems.StandaloneInputModule.Process () [0x0003e] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:282 - at UnityEngine.EventSystems.EventSystem.Update () [0x000f6] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\EventSystem.cs:530 - - -2025-03-13 09:10:30 -Item ID 400009 not found! - at System.Environment.get_StackTrace () [0x00000] in :0 - at table_itemlist.Get_Data (System.Int32 id) [0x00026] in C:\Git\nn_himminji\Assets\Script\Table\table_itemlist.cs:103 - at UIAtlasMgr.Get_Sprite (System.Int32 itemid) [0x00001] in C:\Git\nn_himminji\Assets\Script\Mgr\UIAtlasMgr.cs:19 - at RelicCard.Set[T] (T _base) [0x000a2] in C:\Git\nn_himminji\Assets\Script\UI\Collection\Relic\RelicCard.cs:32 - at uScrollViewMgr.Set_ScrollView[T] (System.Collections.Generic.List`1[T] _lst) [0x00013] in C:\Git\nn_himminji\Assets\Script\Util\uScrollViewMgr.cs:54 - at CollectionRelicUI_Scroll.Set () [0x00001] in C:\Git\nn_himminji\Assets\Script\UI\Collection\Relic\CollectionRelicUI_Scroll.cs:9 - at CollectionRelicUI.Set () [0x00030] in C:\Git\nn_himminji\Assets\Script\UI\Collection\Relic\CollectionRelicUI.cs:50 - at CollectionUI.OnClick_Tab () [0x00026] in C:\Git\nn_himminji\Assets\Script\UI\Collection\CollectionUI.cs:48 - at TabCardBase.OnClick_Tab () [0x00023] in C:\Git\nn_himminji\Assets\Script\UI\Base\TabCardBase.cs:72 - at UnityEngine.Events.InvokableCall.Invoke () [0x00000] in :0 - at UnityEngine.Events.UnityEvent.Invoke () [0x00000] in :0 - at UnityEngine.UI.Button.Press () [0x00027] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\UI\Core\Button.cs:70 - at UnityEngine.UI.Button.OnPointerClick (UnityEngine.EventSystems.PointerEventData eventData) [0x00010] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\UI\Core\Button.cs:114 - at UnityEngine.EventSystems.ExecuteEvents.Execute (UnityEngine.EventSystems.IPointerClickHandler handler, UnityEngine.EventSystems.BaseEventData eventData) [0x00001] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\ExecuteEvents.cs:57 - at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x0006f] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\ExecuteEvents.cs:272 - at UnityEngine.EventSystems.StandaloneInputModule.ReleaseMouse (UnityEngine.EventSystems.PointerEventData pointerEvent, UnityEngine.GameObject currentOverGo) [0x00036] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:192 - at UnityEngine.EventSystems.StandaloneInputModule.ProcessMousePress (UnityEngine.EventSystems.PointerInputModule+MouseButtonEventData data) [0x0018f] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:654 - at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent (System.Int32 id) [0x0002f] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:554 - at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent () [0x00001] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:534 - at UnityEngine.EventSystems.StandaloneInputModule.Process () [0x0003e] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:282 - at UnityEngine.EventSystems.EventSystem.Update () [0x000f6] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\EventSystem.cs:530 - - -2025-03-13 09:10:30 -Item ID 400009 not found! - at System.Environment.get_StackTrace () [0x00000] in :0 - at table_itemlist.Get_Data (System.Int32 id) [0x00026] in C:\Git\nn_himminji\Assets\Script\Table\table_itemlist.cs:103 - at table_itemlist.Get_ItemName (System.Int32 id) [0x00001] in C:\Git\nn_himminji\Assets\Script\Table\table_itemlist.cs:120 - at RelicListTableData.Get_Name () [0x00001] in C:\Git\nn_himminji\Assets\Script\Table\Collection\table_reliclist.cs:37 - at RelicCard.Set[T] (T _base) [0x000d8] in C:\Git\nn_himminji\Assets\Script\UI\Collection\Relic\RelicCard.cs:33 - at uScrollViewMgr.Set_ScrollView[T] (System.Collections.Generic.List`1[T] _lst) [0x00013] in C:\Git\nn_himminji\Assets\Script\Util\uScrollViewMgr.cs:54 - at CollectionRelicUI_Scroll.Set () [0x00001] in C:\Git\nn_himminji\Assets\Script\UI\Collection\Relic\CollectionRelicUI_Scroll.cs:9 - at CollectionRelicUI.Set () [0x00030] in C:\Git\nn_himminji\Assets\Script\UI\Collection\Relic\CollectionRelicUI.cs:50 - at CollectionUI.OnClick_Tab () [0x00026] in C:\Git\nn_himminji\Assets\Script\UI\Collection\CollectionUI.cs:48 - at TabCardBase.OnClick_Tab () [0x00023] in C:\Git\nn_himminji\Assets\Script\UI\Base\TabCardBase.cs:72 - at UnityEngine.Events.InvokableCall.Invoke () [0x00000] in :0 - at UnityEngine.Events.UnityEvent.Invoke () [0x00000] in :0 - at UnityEngine.UI.Button.Press () [0x00027] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\UI\Core\Button.cs:70 - at UnityEngine.UI.Button.OnPointerClick (UnityEngine.EventSystems.PointerEventData eventData) [0x00010] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\UI\Core\Button.cs:114 - at UnityEngine.EventSystems.ExecuteEvents.Execute (UnityEngine.EventSystems.IPointerClickHandler handler, UnityEngine.EventSystems.BaseEventData eventData) [0x00001] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\ExecuteEvents.cs:57 - at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x0006f] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\ExecuteEvents.cs:272 - at UnityEngine.EventSystems.StandaloneInputModule.ReleaseMouse (UnityEngine.EventSystems.PointerEventData pointerEvent, UnityEngine.GameObject currentOverGo) [0x00036] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:192 - at UnityEngine.EventSystems.StandaloneInputModule.ProcessMousePress (UnityEngine.EventSystems.PointerInputModule+MouseButtonEventData data) [0x0018f] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:654 - at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent (System.Int32 id) [0x0002f] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:554 - at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent () [0x00001] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:534 - at UnityEngine.EventSystems.StandaloneInputModule.Process () [0x0003e] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:282 - at UnityEngine.EventSystems.EventSystem.Update () [0x000f6] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\EventSystem.cs:530 - - -2025-03-13 09:10:30 -Item ID 400009 not found! - at System.Environment.get_StackTrace () [0x00000] in :0 - at table_itemlist.Get_Data (System.Int32 id) [0x00026] in C:\Git\nn_himminji\Assets\Script\Table\table_itemlist.cs:103 - at ServerData.Get_ItemAmount (System.Int32 id) [0x00001] in C:\Git\nn_himminji\Assets\Script\Server\ServerClass.cs:1986 - at RelicCard.Set[T] (T _base) [0x00152] in C:\Git\nn_himminji\Assets\Script\UI\Collection\Relic\RelicCard.cs:44 - at uScrollViewMgr.Set_ScrollView[T] (System.Collections.Generic.List`1[T] _lst) [0x00013] in C:\Git\nn_himminji\Assets\Script\Util\uScrollViewMgr.cs:54 - at CollectionRelicUI_Scroll.Set () [0x00001] in C:\Git\nn_himminji\Assets\Script\UI\Collection\Relic\CollectionRelicUI_Scroll.cs:9 - at CollectionRelicUI.Set () [0x00030] in C:\Git\nn_himminji\Assets\Script\UI\Collection\Relic\CollectionRelicUI.cs:50 - at CollectionUI.OnClick_Tab () [0x00026] in C:\Git\nn_himminji\Assets\Script\UI\Collection\CollectionUI.cs:48 - at TabCardBase.OnClick_Tab () [0x00023] in C:\Git\nn_himminji\Assets\Script\UI\Base\TabCardBase.cs:72 - at UnityEngine.Events.InvokableCall.Invoke () [0x00000] in :0 - at UnityEngine.Events.UnityEvent.Invoke () [0x00000] in :0 - at UnityEngine.UI.Button.Press () [0x00027] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\UI\Core\Button.cs:70 - at UnityEngine.UI.Button.OnPointerClick (UnityEngine.EventSystems.PointerEventData eventData) [0x00010] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\UI\Core\Button.cs:114 - at UnityEngine.EventSystems.ExecuteEvents.Execute (UnityEngine.EventSystems.IPointerClickHandler handler, UnityEngine.EventSystems.BaseEventData eventData) [0x00001] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\ExecuteEvents.cs:57 - at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x0006f] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\ExecuteEvents.cs:272 - at UnityEngine.EventSystems.StandaloneInputModule.ReleaseMouse (UnityEngine.EventSystems.PointerEventData pointerEvent, UnityEngine.GameObject currentOverGo) [0x00036] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:192 - at UnityEngine.EventSystems.StandaloneInputModule.ProcessMousePress (UnityEngine.EventSystems.PointerInputModule+MouseButtonEventData data) [0x0018f] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:654 - at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent (System.Int32 id) [0x0002f] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:554 - at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent () [0x00001] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:534 - at UnityEngine.EventSystems.StandaloneInputModule.Process () [0x0003e] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:282 - at UnityEngine.EventSystems.EventSystem.Update () [0x000f6] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\EventSystem.cs:530 - - -2025-03-13 09:10:30 -Item ID 400010 not found! - at System.Environment.get_StackTrace () [0x00000] in :0 - at table_itemlist.Get_Data (System.Int32 id) [0x00026] in C:\Git\nn_himminji\Assets\Script\Table\table_itemlist.cs:103 - at UIAtlasMgr.Get_Sprite (System.Int32 itemid) [0x00001] in C:\Git\nn_himminji\Assets\Script\Mgr\UIAtlasMgr.cs:19 - at RelicCard.Set[T] (T _base) [0x000a2] in C:\Git\nn_himminji\Assets\Script\UI\Collection\Relic\RelicCard.cs:32 - at uScrollViewMgr.Set_ScrollView[T] (System.Collections.Generic.List`1[T] _lst) [0x00013] in C:\Git\nn_himminji\Assets\Script\Util\uScrollViewMgr.cs:54 - at CollectionRelicUI_Scroll.Set () [0x00001] in C:\Git\nn_himminji\Assets\Script\UI\Collection\Relic\CollectionRelicUI_Scroll.cs:9 - at CollectionRelicUI.Set () [0x00030] in C:\Git\nn_himminji\Assets\Script\UI\Collection\Relic\CollectionRelicUI.cs:50 - at CollectionUI.OnClick_Tab () [0x00026] in C:\Git\nn_himminji\Assets\Script\UI\Collection\CollectionUI.cs:48 - at TabCardBase.OnClick_Tab () [0x00023] in C:\Git\nn_himminji\Assets\Script\UI\Base\TabCardBase.cs:72 - at UnityEngine.Events.InvokableCall.Invoke () [0x00000] in :0 - at UnityEngine.Events.UnityEvent.Invoke () [0x00000] in :0 - at UnityEngine.UI.Button.Press () [0x00027] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\UI\Core\Button.cs:70 - at UnityEngine.UI.Button.OnPointerClick (UnityEngine.EventSystems.PointerEventData eventData) [0x00010] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\UI\Core\Button.cs:114 - at UnityEngine.EventSystems.ExecuteEvents.Execute (UnityEngine.EventSystems.IPointerClickHandler handler, UnityEngine.EventSystems.BaseEventData eventData) [0x00001] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\ExecuteEvents.cs:57 - at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x0006f] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\ExecuteEvents.cs:272 - at UnityEngine.EventSystems.StandaloneInputModule.ReleaseMouse (UnityEngine.EventSystems.PointerEventData pointerEvent, UnityEngine.GameObject currentOverGo) [0x00036] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:192 - at UnityEngine.EventSystems.StandaloneInputModule.ProcessMousePress (UnityEngine.EventSystems.PointerInputModule+MouseButtonEventData data) [0x0018f] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:654 - at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent (System.Int32 id) [0x0002f] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:554 - at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent () [0x00001] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:534 - at UnityEngine.EventSystems.StandaloneInputModule.Process () [0x0003e] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:282 - at UnityEngine.EventSystems.EventSystem.Update () [0x000f6] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\EventSystem.cs:530 - - -2025-03-13 09:10:30 -Item ID 400010 not found! - at System.Environment.get_StackTrace () [0x00000] in :0 - at table_itemlist.Get_Data (System.Int32 id) [0x00026] in C:\Git\nn_himminji\Assets\Script\Table\table_itemlist.cs:103 - at table_itemlist.Get_ItemName (System.Int32 id) [0x00001] in C:\Git\nn_himminji\Assets\Script\Table\table_itemlist.cs:120 - at RelicListTableData.Get_Name () [0x00001] in C:\Git\nn_himminji\Assets\Script\Table\Collection\table_reliclist.cs:37 - at RelicCard.Set[T] (T _base) [0x000d8] in C:\Git\nn_himminji\Assets\Script\UI\Collection\Relic\RelicCard.cs:33 - at uScrollViewMgr.Set_ScrollView[T] (System.Collections.Generic.List`1[T] _lst) [0x00013] in C:\Git\nn_himminji\Assets\Script\Util\uScrollViewMgr.cs:54 - at CollectionRelicUI_Scroll.Set () [0x00001] in C:\Git\nn_himminji\Assets\Script\UI\Collection\Relic\CollectionRelicUI_Scroll.cs:9 - at CollectionRelicUI.Set () [0x00030] in C:\Git\nn_himminji\Assets\Script\UI\Collection\Relic\CollectionRelicUI.cs:50 - at CollectionUI.OnClick_Tab () [0x00026] in C:\Git\nn_himminji\Assets\Script\UI\Collection\CollectionUI.cs:48 - at TabCardBase.OnClick_Tab () [0x00023] in C:\Git\nn_himminji\Assets\Script\UI\Base\TabCardBase.cs:72 - at UnityEngine.Events.InvokableCall.Invoke () [0x00000] in :0 - at UnityEngine.Events.UnityEvent.Invoke () [0x00000] in :0 - at UnityEngine.UI.Button.Press () [0x00027] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\UI\Core\Button.cs:70 - at UnityEngine.UI.Button.OnPointerClick (UnityEngine.EventSystems.PointerEventData eventData) [0x00010] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\UI\Core\Button.cs:114 - at UnityEngine.EventSystems.ExecuteEvents.Execute (UnityEngine.EventSystems.IPointerClickHandler handler, UnityEngine.EventSystems.BaseEventData eventData) [0x00001] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\ExecuteEvents.cs:57 - at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x0006f] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\ExecuteEvents.cs:272 - at UnityEngine.EventSystems.StandaloneInputModule.ReleaseMouse (UnityEngine.EventSystems.PointerEventData pointerEvent, UnityEngine.GameObject currentOverGo) [0x00036] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:192 - at UnityEngine.EventSystems.StandaloneInputModule.ProcessMousePress (UnityEngine.EventSystems.PointerInputModule+MouseButtonEventData data) [0x0018f] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:654 - at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent (System.Int32 id) [0x0002f] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:554 - at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent () [0x00001] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:534 - at UnityEngine.EventSystems.StandaloneInputModule.Process () [0x0003e] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:282 - at UnityEngine.EventSystems.EventSystem.Update () [0x000f6] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\EventSystem.cs:530 - - -2025-03-13 09:10:30 -Item ID 400010 not found! - at System.Environment.get_StackTrace () [0x00000] in :0 - at table_itemlist.Get_Data (System.Int32 id) [0x00026] in C:\Git\nn_himminji\Assets\Script\Table\table_itemlist.cs:103 - at ServerData.Get_ItemAmount (System.Int32 id) [0x00001] in C:\Git\nn_himminji\Assets\Script\Server\ServerClass.cs:1986 - at RelicCard.Set[T] (T _base) [0x00152] in C:\Git\nn_himminji\Assets\Script\UI\Collection\Relic\RelicCard.cs:44 - at uScrollViewMgr.Set_ScrollView[T] (System.Collections.Generic.List`1[T] _lst) [0x00013] in C:\Git\nn_himminji\Assets\Script\Util\uScrollViewMgr.cs:54 - at CollectionRelicUI_Scroll.Set () [0x00001] in C:\Git\nn_himminji\Assets\Script\UI\Collection\Relic\CollectionRelicUI_Scroll.cs:9 - at CollectionRelicUI.Set () [0x00030] in C:\Git\nn_himminji\Assets\Script\UI\Collection\Relic\CollectionRelicUI.cs:50 - at CollectionUI.OnClick_Tab () [0x00026] in C:\Git\nn_himminji\Assets\Script\UI\Collection\CollectionUI.cs:48 - at TabCardBase.OnClick_Tab () [0x00023] in C:\Git\nn_himminji\Assets\Script\UI\Base\TabCardBase.cs:72 - at UnityEngine.Events.InvokableCall.Invoke () [0x00000] in :0 - at UnityEngine.Events.UnityEvent.Invoke () [0x00000] in :0 - at UnityEngine.UI.Button.Press () [0x00027] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\UI\Core\Button.cs:70 - at UnityEngine.UI.Button.OnPointerClick (UnityEngine.EventSystems.PointerEventData eventData) [0x00010] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\UI\Core\Button.cs:114 - at UnityEngine.EventSystems.ExecuteEvents.Execute (UnityEngine.EventSystems.IPointerClickHandler handler, UnityEngine.EventSystems.BaseEventData eventData) [0x00001] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\ExecuteEvents.cs:57 - at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x0006f] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\ExecuteEvents.cs:272 - at UnityEngine.EventSystems.StandaloneInputModule.ReleaseMouse (UnityEngine.EventSystems.PointerEventData pointerEvent, UnityEngine.GameObject currentOverGo) [0x00036] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:192 - at UnityEngine.EventSystems.StandaloneInputModule.ProcessMousePress (UnityEngine.EventSystems.PointerInputModule+MouseButtonEventData data) [0x0018f] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:654 - at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent (System.Int32 id) [0x0002f] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:554 - at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent () [0x00001] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:534 - at UnityEngine.EventSystems.StandaloneInputModule.Process () [0x0003e] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:282 - at UnityEngine.EventSystems.EventSystem.Update () [0x000f6] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\EventSystem.cs:530 - - -2025-03-13 09:10:30 -Item ID 400011 not found! - at System.Environment.get_StackTrace () [0x00000] in :0 - at table_itemlist.Get_Data (System.Int32 id) [0x00026] in C:\Git\nn_himminji\Assets\Script\Table\table_itemlist.cs:103 - at UIAtlasMgr.Get_Sprite (System.Int32 itemid) [0x00001] in C:\Git\nn_himminji\Assets\Script\Mgr\UIAtlasMgr.cs:19 - at RelicCard.Set[T] (T _base) [0x000a2] in C:\Git\nn_himminji\Assets\Script\UI\Collection\Relic\RelicCard.cs:32 - at uScrollViewMgr.Set_ScrollView[T] (System.Collections.Generic.List`1[T] _lst) [0x00013] in C:\Git\nn_himminji\Assets\Script\Util\uScrollViewMgr.cs:54 - at CollectionRelicUI_Scroll.Set () [0x00001] in C:\Git\nn_himminji\Assets\Script\UI\Collection\Relic\CollectionRelicUI_Scroll.cs:9 - at CollectionRelicUI.Set () [0x00030] in C:\Git\nn_himminji\Assets\Script\UI\Collection\Relic\CollectionRelicUI.cs:50 - at CollectionUI.OnClick_Tab () [0x00026] in C:\Git\nn_himminji\Assets\Script\UI\Collection\CollectionUI.cs:48 - at TabCardBase.OnClick_Tab () [0x00023] in C:\Git\nn_himminji\Assets\Script\UI\Base\TabCardBase.cs:72 - at UnityEngine.Events.InvokableCall.Invoke () [0x00000] in :0 - at UnityEngine.Events.UnityEvent.Invoke () [0x00000] in :0 - at UnityEngine.UI.Button.Press () [0x00027] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\UI\Core\Button.cs:70 - at UnityEngine.UI.Button.OnPointerClick (UnityEngine.EventSystems.PointerEventData eventData) [0x00010] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\UI\Core\Button.cs:114 - at UnityEngine.EventSystems.ExecuteEvents.Execute (UnityEngine.EventSystems.IPointerClickHandler handler, UnityEngine.EventSystems.BaseEventData eventData) [0x00001] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\ExecuteEvents.cs:57 - at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x0006f] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\ExecuteEvents.cs:272 - at UnityEngine.EventSystems.StandaloneInputModule.ReleaseMouse (UnityEngine.EventSystems.PointerEventData pointerEvent, UnityEngine.GameObject currentOverGo) [0x00036] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:192 - at UnityEngine.EventSystems.StandaloneInputModule.ProcessMousePress (UnityEngine.EventSystems.PointerInputModule+MouseButtonEventData data) [0x0018f] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:654 - at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent (System.Int32 id) [0x0002f] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:554 - at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent () [0x00001] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:534 - at UnityEngine.EventSystems.StandaloneInputModule.Process () [0x0003e] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:282 - at UnityEngine.EventSystems.EventSystem.Update () [0x000f6] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\EventSystem.cs:530 - - -2025-03-13 09:10:30 -Item ID 400011 not found! - at System.Environment.get_StackTrace () [0x00000] in :0 - at table_itemlist.Get_Data (System.Int32 id) [0x00026] in C:\Git\nn_himminji\Assets\Script\Table\table_itemlist.cs:103 - at table_itemlist.Get_ItemName (System.Int32 id) [0x00001] in C:\Git\nn_himminji\Assets\Script\Table\table_itemlist.cs:120 - at RelicListTableData.Get_Name () [0x00001] in C:\Git\nn_himminji\Assets\Script\Table\Collection\table_reliclist.cs:37 - at RelicCard.Set[T] (T _base) [0x000d8] in C:\Git\nn_himminji\Assets\Script\UI\Collection\Relic\RelicCard.cs:33 - at uScrollViewMgr.Set_ScrollView[T] (System.Collections.Generic.List`1[T] _lst) [0x00013] in C:\Git\nn_himminji\Assets\Script\Util\uScrollViewMgr.cs:54 - at CollectionRelicUI_Scroll.Set () [0x00001] in C:\Git\nn_himminji\Assets\Script\UI\Collection\Relic\CollectionRelicUI_Scroll.cs:9 - at CollectionRelicUI.Set () [0x00030] in C:\Git\nn_himminji\Assets\Script\UI\Collection\Relic\CollectionRelicUI.cs:50 - at CollectionUI.OnClick_Tab () [0x00026] in C:\Git\nn_himminji\Assets\Script\UI\Collection\CollectionUI.cs:48 - at TabCardBase.OnClick_Tab () [0x00023] in C:\Git\nn_himminji\Assets\Script\UI\Base\TabCardBase.cs:72 - at UnityEngine.Events.InvokableCall.Invoke () [0x00000] in :0 - at UnityEngine.Events.UnityEvent.Invoke () [0x00000] in :0 - at UnityEngine.UI.Button.Press () [0x00027] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\UI\Core\Button.cs:70 - at UnityEngine.UI.Button.OnPointerClick (UnityEngine.EventSystems.PointerEventData eventData) [0x00010] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\UI\Core\Button.cs:114 - at UnityEngine.EventSystems.ExecuteEvents.Execute (UnityEngine.EventSystems.IPointerClickHandler handler, UnityEngine.EventSystems.BaseEventData eventData) [0x00001] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\ExecuteEvents.cs:57 - at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x0006f] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\ExecuteEvents.cs:272 - at UnityEngine.EventSystems.StandaloneInputModule.ReleaseMouse (UnityEngine.EventSystems.PointerEventData pointerEvent, UnityEngine.GameObject currentOverGo) [0x00036] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:192 - at UnityEngine.EventSystems.StandaloneInputModule.ProcessMousePress (UnityEngine.EventSystems.PointerInputModule+MouseButtonEventData data) [0x0018f] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:654 - at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent (System.Int32 id) [0x0002f] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:554 - at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent () [0x00001] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:534 - at UnityEngine.EventSystems.StandaloneInputModule.Process () [0x0003e] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:282 - at UnityEngine.EventSystems.EventSystem.Update () [0x000f6] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\EventSystem.cs:530 - - -2025-03-13 09:10:30 -Item ID 400011 not found! - at System.Environment.get_StackTrace () [0x00000] in :0 - at table_itemlist.Get_Data (System.Int32 id) [0x00026] in C:\Git\nn_himminji\Assets\Script\Table\table_itemlist.cs:103 - at ServerData.Get_ItemAmount (System.Int32 id) [0x00001] in C:\Git\nn_himminji\Assets\Script\Server\ServerClass.cs:1986 - at RelicCard.Set[T] (T _base) [0x00152] in C:\Git\nn_himminji\Assets\Script\UI\Collection\Relic\RelicCard.cs:44 - at uScrollViewMgr.Set_ScrollView[T] (System.Collections.Generic.List`1[T] _lst) [0x00013] in C:\Git\nn_himminji\Assets\Script\Util\uScrollViewMgr.cs:54 - at CollectionRelicUI_Scroll.Set () [0x00001] in C:\Git\nn_himminji\Assets\Script\UI\Collection\Relic\CollectionRelicUI_Scroll.cs:9 - at CollectionRelicUI.Set () [0x00030] in C:\Git\nn_himminji\Assets\Script\UI\Collection\Relic\CollectionRelicUI.cs:50 - at CollectionUI.OnClick_Tab () [0x00026] in C:\Git\nn_himminji\Assets\Script\UI\Collection\CollectionUI.cs:48 - at TabCardBase.OnClick_Tab () [0x00023] in C:\Git\nn_himminji\Assets\Script\UI\Base\TabCardBase.cs:72 - at UnityEngine.Events.InvokableCall.Invoke () [0x00000] in :0 - at UnityEngine.Events.UnityEvent.Invoke () [0x00000] in :0 - at UnityEngine.UI.Button.Press () [0x00027] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\UI\Core\Button.cs:70 - at UnityEngine.UI.Button.OnPointerClick (UnityEngine.EventSystems.PointerEventData eventData) [0x00010] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\UI\Core\Button.cs:114 - at UnityEngine.EventSystems.ExecuteEvents.Execute (UnityEngine.EventSystems.IPointerClickHandler handler, UnityEngine.EventSystems.BaseEventData eventData) [0x00001] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\ExecuteEvents.cs:57 - at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x0006f] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\ExecuteEvents.cs:272 - at UnityEngine.EventSystems.StandaloneInputModule.ReleaseMouse (UnityEngine.EventSystems.PointerEventData pointerEvent, UnityEngine.GameObject currentOverGo) [0x00036] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:192 - at UnityEngine.EventSystems.StandaloneInputModule.ProcessMousePress (UnityEngine.EventSystems.PointerInputModule+MouseButtonEventData data) [0x0018f] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:654 - at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent (System.Int32 id) [0x0002f] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:554 - at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent () [0x00001] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:534 - at UnityEngine.EventSystems.StandaloneInputModule.Process () [0x0003e] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:282 - at UnityEngine.EventSystems.EventSystem.Update () [0x000f6] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\EventSystem.cs:530 - - -2025-03-13 09:10:30 -Item ID 400012 not found! - at System.Environment.get_StackTrace () [0x00000] in :0 - at table_itemlist.Get_Data (System.Int32 id) [0x00026] in C:\Git\nn_himminji\Assets\Script\Table\table_itemlist.cs:103 - at UIAtlasMgr.Get_Sprite (System.Int32 itemid) [0x00001] in C:\Git\nn_himminji\Assets\Script\Mgr\UIAtlasMgr.cs:19 - at RelicCard.Set[T] (T _base) [0x000a2] in C:\Git\nn_himminji\Assets\Script\UI\Collection\Relic\RelicCard.cs:32 - at uScrollViewMgr.Set_ScrollView[T] (System.Collections.Generic.List`1[T] _lst) [0x00013] in C:\Git\nn_himminji\Assets\Script\Util\uScrollViewMgr.cs:54 - at CollectionRelicUI_Scroll.Set () [0x00001] in C:\Git\nn_himminji\Assets\Script\UI\Collection\Relic\CollectionRelicUI_Scroll.cs:9 - at CollectionRelicUI.Set () [0x00030] in C:\Git\nn_himminji\Assets\Script\UI\Collection\Relic\CollectionRelicUI.cs:50 - at CollectionUI.OnClick_Tab () [0x00026] in C:\Git\nn_himminji\Assets\Script\UI\Collection\CollectionUI.cs:48 - at TabCardBase.OnClick_Tab () [0x00023] in C:\Git\nn_himminji\Assets\Script\UI\Base\TabCardBase.cs:72 - at UnityEngine.Events.InvokableCall.Invoke () [0x00000] in :0 - at UnityEngine.Events.UnityEvent.Invoke () [0x00000] in :0 - at UnityEngine.UI.Button.Press () [0x00027] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\UI\Core\Button.cs:70 - at UnityEngine.UI.Button.OnPointerClick (UnityEngine.EventSystems.PointerEventData eventData) [0x00010] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\UI\Core\Button.cs:114 - at UnityEngine.EventSystems.ExecuteEvents.Execute (UnityEngine.EventSystems.IPointerClickHandler handler, UnityEngine.EventSystems.BaseEventData eventData) [0x00001] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\ExecuteEvents.cs:57 - at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x0006f] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\ExecuteEvents.cs:272 - at UnityEngine.EventSystems.StandaloneInputModule.ReleaseMouse (UnityEngine.EventSystems.PointerEventData pointerEvent, UnityEngine.GameObject currentOverGo) [0x00036] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:192 - at UnityEngine.EventSystems.StandaloneInputModule.ProcessMousePress (UnityEngine.EventSystems.PointerInputModule+MouseButtonEventData data) [0x0018f] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:654 - at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent (System.Int32 id) [0x0002f] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:554 - at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent () [0x00001] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:534 - at UnityEngine.EventSystems.StandaloneInputModule.Process () [0x0003e] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:282 - at UnityEngine.EventSystems.EventSystem.Update () [0x000f6] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\EventSystem.cs:530 - - -2025-03-13 09:10:30 -Item ID 400012 not found! - at System.Environment.get_StackTrace () [0x00000] in :0 - at table_itemlist.Get_Data (System.Int32 id) [0x00026] in C:\Git\nn_himminji\Assets\Script\Table\table_itemlist.cs:103 - at table_itemlist.Get_ItemName (System.Int32 id) [0x00001] in C:\Git\nn_himminji\Assets\Script\Table\table_itemlist.cs:120 - at RelicListTableData.Get_Name () [0x00001] in C:\Git\nn_himminji\Assets\Script\Table\Collection\table_reliclist.cs:37 - at RelicCard.Set[T] (T _base) [0x000d8] in C:\Git\nn_himminji\Assets\Script\UI\Collection\Relic\RelicCard.cs:33 - at uScrollViewMgr.Set_ScrollView[T] (System.Collections.Generic.List`1[T] _lst) [0x00013] in C:\Git\nn_himminji\Assets\Script\Util\uScrollViewMgr.cs:54 - at CollectionRelicUI_Scroll.Set () [0x00001] in C:\Git\nn_himminji\Assets\Script\UI\Collection\Relic\CollectionRelicUI_Scroll.cs:9 - at CollectionRelicUI.Set () [0x00030] in C:\Git\nn_himminji\Assets\Script\UI\Collection\Relic\CollectionRelicUI.cs:50 - at CollectionUI.OnClick_Tab () [0x00026] in C:\Git\nn_himminji\Assets\Script\UI\Collection\CollectionUI.cs:48 - at TabCardBase.OnClick_Tab () [0x00023] in C:\Git\nn_himminji\Assets\Script\UI\Base\TabCardBase.cs:72 - at UnityEngine.Events.InvokableCall.Invoke () [0x00000] in :0 - at UnityEngine.Events.UnityEvent.Invoke () [0x00000] in :0 - at UnityEngine.UI.Button.Press () [0x00027] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\UI\Core\Button.cs:70 - at UnityEngine.UI.Button.OnPointerClick (UnityEngine.EventSystems.PointerEventData eventData) [0x00010] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\UI\Core\Button.cs:114 - at UnityEngine.EventSystems.ExecuteEvents.Execute (UnityEngine.EventSystems.IPointerClickHandler handler, UnityEngine.EventSystems.BaseEventData eventData) [0x00001] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\ExecuteEvents.cs:57 - at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x0006f] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\ExecuteEvents.cs:272 - at UnityEngine.EventSystems.StandaloneInputModule.ReleaseMouse (UnityEngine.EventSystems.PointerEventData pointerEvent, UnityEngine.GameObject currentOverGo) [0x00036] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:192 - at UnityEngine.EventSystems.StandaloneInputModule.ProcessMousePress (UnityEngine.EventSystems.PointerInputModule+MouseButtonEventData data) [0x0018f] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:654 - at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent (System.Int32 id) [0x0002f] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:554 - at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent () [0x00001] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:534 - at UnityEngine.EventSystems.StandaloneInputModule.Process () [0x0003e] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:282 - at UnityEngine.EventSystems.EventSystem.Update () [0x000f6] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\EventSystem.cs:530 - - -2025-03-13 09:10:30 -Item ID 400012 not found! - at System.Environment.get_StackTrace () [0x00000] in :0 - at table_itemlist.Get_Data (System.Int32 id) [0x00026] in C:\Git\nn_himminji\Assets\Script\Table\table_itemlist.cs:103 - at ServerData.Get_ItemAmount (System.Int32 id) [0x00001] in C:\Git\nn_himminji\Assets\Script\Server\ServerClass.cs:1986 - at RelicCard.Set[T] (T _base) [0x00152] in C:\Git\nn_himminji\Assets\Script\UI\Collection\Relic\RelicCard.cs:44 - at uScrollViewMgr.Set_ScrollView[T] (System.Collections.Generic.List`1[T] _lst) [0x00013] in C:\Git\nn_himminji\Assets\Script\Util\uScrollViewMgr.cs:54 - at CollectionRelicUI_Scroll.Set () [0x00001] in C:\Git\nn_himminji\Assets\Script\UI\Collection\Relic\CollectionRelicUI_Scroll.cs:9 - at CollectionRelicUI.Set () [0x00030] in C:\Git\nn_himminji\Assets\Script\UI\Collection\Relic\CollectionRelicUI.cs:50 - at CollectionUI.OnClick_Tab () [0x00026] in C:\Git\nn_himminji\Assets\Script\UI\Collection\CollectionUI.cs:48 - at TabCardBase.OnClick_Tab () [0x00023] in C:\Git\nn_himminji\Assets\Script\UI\Base\TabCardBase.cs:72 - at UnityEngine.Events.InvokableCall.Invoke () [0x00000] in :0 - at UnityEngine.Events.UnityEvent.Invoke () [0x00000] in :0 - at UnityEngine.UI.Button.Press () [0x00027] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\UI\Core\Button.cs:70 - at UnityEngine.UI.Button.OnPointerClick (UnityEngine.EventSystems.PointerEventData eventData) [0x00010] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\UI\Core\Button.cs:114 - at UnityEngine.EventSystems.ExecuteEvents.Execute (UnityEngine.EventSystems.IPointerClickHandler handler, UnityEngine.EventSystems.BaseEventData eventData) [0x00001] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\ExecuteEvents.cs:57 - at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x0006f] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\ExecuteEvents.cs:272 - at UnityEngine.EventSystems.StandaloneInputModule.ReleaseMouse (UnityEngine.EventSystems.PointerEventData pointerEvent, UnityEngine.GameObject currentOverGo) [0x00036] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:192 - at UnityEngine.EventSystems.StandaloneInputModule.ProcessMousePress (UnityEngine.EventSystems.PointerInputModule+MouseButtonEventData data) [0x0018f] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:654 - at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent (System.Int32 id) [0x0002f] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:554 - at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent () [0x00001] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:534 - at UnityEngine.EventSystems.StandaloneInputModule.Process () [0x0003e] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:282 - at UnityEngine.EventSystems.EventSystem.Update () [0x000f6] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\EventSystem.cs:530 - - -2025-03-13 09:10:30 -Item ID 400013 not found! - at System.Environment.get_StackTrace () [0x00000] in :0 - at table_itemlist.Get_Data (System.Int32 id) [0x00026] in C:\Git\nn_himminji\Assets\Script\Table\table_itemlist.cs:103 - at UIAtlasMgr.Get_Sprite (System.Int32 itemid) [0x00001] in C:\Git\nn_himminji\Assets\Script\Mgr\UIAtlasMgr.cs:19 - at RelicCard.Set[T] (T _base) [0x000a2] in C:\Git\nn_himminji\Assets\Script\UI\Collection\Relic\RelicCard.cs:32 - at uScrollViewMgr.Set_ScrollView[T] (System.Collections.Generic.List`1[T] _lst) [0x00013] in C:\Git\nn_himminji\Assets\Script\Util\uScrollViewMgr.cs:54 - at CollectionRelicUI_Scroll.Set () [0x00001] in C:\Git\nn_himminji\Assets\Script\UI\Collection\Relic\CollectionRelicUI_Scroll.cs:9 - at CollectionRelicUI.Set () [0x00030] in C:\Git\nn_himminji\Assets\Script\UI\Collection\Relic\CollectionRelicUI.cs:50 - at CollectionUI.OnClick_Tab () [0x00026] in C:\Git\nn_himminji\Assets\Script\UI\Collection\CollectionUI.cs:48 - at TabCardBase.OnClick_Tab () [0x00023] in C:\Git\nn_himminji\Assets\Script\UI\Base\TabCardBase.cs:72 - at UnityEngine.Events.InvokableCall.Invoke () [0x00000] in :0 - at UnityEngine.Events.UnityEvent.Invoke () [0x00000] in :0 - at UnityEngine.UI.Button.Press () [0x00027] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\UI\Core\Button.cs:70 - at UnityEngine.UI.Button.OnPointerClick (UnityEngine.EventSystems.PointerEventData eventData) [0x00010] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\UI\Core\Button.cs:114 - at UnityEngine.EventSystems.ExecuteEvents.Execute (UnityEngine.EventSystems.IPointerClickHandler handler, UnityEngine.EventSystems.BaseEventData eventData) [0x00001] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\ExecuteEvents.cs:57 - at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x0006f] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\ExecuteEvents.cs:272 - at UnityEngine.EventSystems.StandaloneInputModule.ReleaseMouse (UnityEngine.EventSystems.PointerEventData pointerEvent, UnityEngine.GameObject currentOverGo) [0x00036] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:192 - at UnityEngine.EventSystems.StandaloneInputModule.ProcessMousePress (UnityEngine.EventSystems.PointerInputModule+MouseButtonEventData data) [0x0018f] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:654 - at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent (System.Int32 id) [0x0002f] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:554 - at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent () [0x00001] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:534 - at UnityEngine.EventSystems.StandaloneInputModule.Process () [0x0003e] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:282 - at UnityEngine.EventSystems.EventSystem.Update () [0x000f6] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\EventSystem.cs:530 - - -2025-03-13 09:10:30 -Item ID 400013 not found! - at System.Environment.get_StackTrace () [0x00000] in :0 - at table_itemlist.Get_Data (System.Int32 id) [0x00026] in C:\Git\nn_himminji\Assets\Script\Table\table_itemlist.cs:103 - at table_itemlist.Get_ItemName (System.Int32 id) [0x00001] in C:\Git\nn_himminji\Assets\Script\Table\table_itemlist.cs:120 - at RelicListTableData.Get_Name () [0x00001] in C:\Git\nn_himminji\Assets\Script\Table\Collection\table_reliclist.cs:37 - at RelicCard.Set[T] (T _base) [0x000d8] in C:\Git\nn_himminji\Assets\Script\UI\Collection\Relic\RelicCard.cs:33 - at uScrollViewMgr.Set_ScrollView[T] (System.Collections.Generic.List`1[T] _lst) [0x00013] in C:\Git\nn_himminji\Assets\Script\Util\uScrollViewMgr.cs:54 - at CollectionRelicUI_Scroll.Set () [0x00001] in C:\Git\nn_himminji\Assets\Script\UI\Collection\Relic\CollectionRelicUI_Scroll.cs:9 - at CollectionRelicUI.Set () [0x00030] in C:\Git\nn_himminji\Assets\Script\UI\Collection\Relic\CollectionRelicUI.cs:50 - at CollectionUI.OnClick_Tab () [0x00026] in C:\Git\nn_himminji\Assets\Script\UI\Collection\CollectionUI.cs:48 - at TabCardBase.OnClick_Tab () [0x00023] in C:\Git\nn_himminji\Assets\Script\UI\Base\TabCardBase.cs:72 - at UnityEngine.Events.InvokableCall.Invoke () [0x00000] in :0 - at UnityEngine.Events.UnityEvent.Invoke () [0x00000] in :0 - at UnityEngine.UI.Button.Press () [0x00027] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\UI\Core\Button.cs:70 - at UnityEngine.UI.Button.OnPointerClick (UnityEngine.EventSystems.PointerEventData eventData) [0x00010] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\UI\Core\Button.cs:114 - at UnityEngine.EventSystems.ExecuteEvents.Execute (UnityEngine.EventSystems.IPointerClickHandler handler, UnityEngine.EventSystems.BaseEventData eventData) [0x00001] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\ExecuteEvents.cs:57 - at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x0006f] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\ExecuteEvents.cs:272 - at UnityEngine.EventSystems.StandaloneInputModule.ReleaseMouse (UnityEngine.EventSystems.PointerEventData pointerEvent, UnityEngine.GameObject currentOverGo) [0x00036] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:192 - at UnityEngine.EventSystems.StandaloneInputModule.ProcessMousePress (UnityEngine.EventSystems.PointerInputModule+MouseButtonEventData data) [0x0018f] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:654 - at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent (System.Int32 id) [0x0002f] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:554 - at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent () [0x00001] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:534 - at UnityEngine.EventSystems.StandaloneInputModule.Process () [0x0003e] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:282 - at UnityEngine.EventSystems.EventSystem.Update () [0x000f6] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\EventSystem.cs:530 - - -2025-03-13 09:10:30 -Item ID 400013 not found! - at System.Environment.get_StackTrace () [0x00000] in :0 - at table_itemlist.Get_Data (System.Int32 id) [0x00026] in C:\Git\nn_himminji\Assets\Script\Table\table_itemlist.cs:103 - at ServerData.Get_ItemAmount (System.Int32 id) [0x00001] in C:\Git\nn_himminji\Assets\Script\Server\ServerClass.cs:1986 - at RelicCard.Set[T] (T _base) [0x00152] in C:\Git\nn_himminji\Assets\Script\UI\Collection\Relic\RelicCard.cs:44 - at uScrollViewMgr.Set_ScrollView[T] (System.Collections.Generic.List`1[T] _lst) [0x00013] in C:\Git\nn_himminji\Assets\Script\Util\uScrollViewMgr.cs:54 - at CollectionRelicUI_Scroll.Set () [0x00001] in C:\Git\nn_himminji\Assets\Script\UI\Collection\Relic\CollectionRelicUI_Scroll.cs:9 - at CollectionRelicUI.Set () [0x00030] in C:\Git\nn_himminji\Assets\Script\UI\Collection\Relic\CollectionRelicUI.cs:50 - at CollectionUI.OnClick_Tab () [0x00026] in C:\Git\nn_himminji\Assets\Script\UI\Collection\CollectionUI.cs:48 - at TabCardBase.OnClick_Tab () [0x00023] in C:\Git\nn_himminji\Assets\Script\UI\Base\TabCardBase.cs:72 - at UnityEngine.Events.InvokableCall.Invoke () [0x00000] in :0 - at UnityEngine.Events.UnityEvent.Invoke () [0x00000] in :0 - at UnityEngine.UI.Button.Press () [0x00027] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\UI\Core\Button.cs:70 - at UnityEngine.UI.Button.OnPointerClick (UnityEngine.EventSystems.PointerEventData eventData) [0x00010] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\UI\Core\Button.cs:114 - at UnityEngine.EventSystems.ExecuteEvents.Execute (UnityEngine.EventSystems.IPointerClickHandler handler, UnityEngine.EventSystems.BaseEventData eventData) [0x00001] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\ExecuteEvents.cs:57 - at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x0006f] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\ExecuteEvents.cs:272 - at UnityEngine.EventSystems.StandaloneInputModule.ReleaseMouse (UnityEngine.EventSystems.PointerEventData pointerEvent, UnityEngine.GameObject currentOverGo) [0x00036] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:192 - at UnityEngine.EventSystems.StandaloneInputModule.ProcessMousePress (UnityEngine.EventSystems.PointerInputModule+MouseButtonEventData data) [0x0018f] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:654 - at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent (System.Int32 id) [0x0002f] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:554 - at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent () [0x00001] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:534 - at UnityEngine.EventSystems.StandaloneInputModule.Process () [0x0003e] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:282 - at UnityEngine.EventSystems.EventSystem.Update () [0x000f6] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\EventSystem.cs:530 - - -2025-03-13 09:10:30 -Item ID 400014 not found! - at System.Environment.get_StackTrace () [0x00000] in :0 - at table_itemlist.Get_Data (System.Int32 id) [0x00026] in C:\Git\nn_himminji\Assets\Script\Table\table_itemlist.cs:103 - at UIAtlasMgr.Get_Sprite (System.Int32 itemid) [0x00001] in C:\Git\nn_himminji\Assets\Script\Mgr\UIAtlasMgr.cs:19 - at RelicCard.Set[T] (T _base) [0x000a2] in C:\Git\nn_himminji\Assets\Script\UI\Collection\Relic\RelicCard.cs:32 - at uScrollViewMgr.Set_ScrollView[T] (System.Collections.Generic.List`1[T] _lst) [0x00013] in C:\Git\nn_himminji\Assets\Script\Util\uScrollViewMgr.cs:54 - at CollectionRelicUI_Scroll.Set () [0x00001] in C:\Git\nn_himminji\Assets\Script\UI\Collection\Relic\CollectionRelicUI_Scroll.cs:9 - at CollectionRelicUI.Set () [0x00030] in C:\Git\nn_himminji\Assets\Script\UI\Collection\Relic\CollectionRelicUI.cs:50 - at CollectionUI.OnClick_Tab () [0x00026] in C:\Git\nn_himminji\Assets\Script\UI\Collection\CollectionUI.cs:48 - at TabCardBase.OnClick_Tab () [0x00023] in C:\Git\nn_himminji\Assets\Script\UI\Base\TabCardBase.cs:72 - at UnityEngine.Events.InvokableCall.Invoke () [0x00000] in :0 - at UnityEngine.Events.UnityEvent.Invoke () [0x00000] in :0 - at UnityEngine.UI.Button.Press () [0x00027] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\UI\Core\Button.cs:70 - at UnityEngine.UI.Button.OnPointerClick (UnityEngine.EventSystems.PointerEventData eventData) [0x00010] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\UI\Core\Button.cs:114 - at UnityEngine.EventSystems.ExecuteEvents.Execute (UnityEngine.EventSystems.IPointerClickHandler handler, UnityEngine.EventSystems.BaseEventData eventData) [0x00001] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\ExecuteEvents.cs:57 - at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x0006f] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\ExecuteEvents.cs:272 - at UnityEngine.EventSystems.StandaloneInputModule.ReleaseMouse (UnityEngine.EventSystems.PointerEventData pointerEvent, UnityEngine.GameObject currentOverGo) [0x00036] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:192 - at UnityEngine.EventSystems.StandaloneInputModule.ProcessMousePress (UnityEngine.EventSystems.PointerInputModule+MouseButtonEventData data) [0x0018f] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:654 - at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent (System.Int32 id) [0x0002f] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:554 - at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent () [0x00001] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:534 - at UnityEngine.EventSystems.StandaloneInputModule.Process () [0x0003e] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:282 - at UnityEngine.EventSystems.EventSystem.Update () [0x000f6] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\EventSystem.cs:530 - - -2025-03-13 09:10:30 -Item ID 400014 not found! - at System.Environment.get_StackTrace () [0x00000] in :0 - at table_itemlist.Get_Data (System.Int32 id) [0x00026] in C:\Git\nn_himminji\Assets\Script\Table\table_itemlist.cs:103 - at table_itemlist.Get_ItemName (System.Int32 id) [0x00001] in C:\Git\nn_himminji\Assets\Script\Table\table_itemlist.cs:120 - at RelicListTableData.Get_Name () [0x00001] in C:\Git\nn_himminji\Assets\Script\Table\Collection\table_reliclist.cs:37 - at RelicCard.Set[T] (T _base) [0x000d8] in C:\Git\nn_himminji\Assets\Script\UI\Collection\Relic\RelicCard.cs:33 - at uScrollViewMgr.Set_ScrollView[T] (System.Collections.Generic.List`1[T] _lst) [0x00013] in C:\Git\nn_himminji\Assets\Script\Util\uScrollViewMgr.cs:54 - at CollectionRelicUI_Scroll.Set () [0x00001] in C:\Git\nn_himminji\Assets\Script\UI\Collection\Relic\CollectionRelicUI_Scroll.cs:9 - at CollectionRelicUI.Set () [0x00030] in C:\Git\nn_himminji\Assets\Script\UI\Collection\Relic\CollectionRelicUI.cs:50 - at CollectionUI.OnClick_Tab () [0x00026] in C:\Git\nn_himminji\Assets\Script\UI\Collection\CollectionUI.cs:48 - at TabCardBase.OnClick_Tab () [0x00023] in C:\Git\nn_himminji\Assets\Script\UI\Base\TabCardBase.cs:72 - at UnityEngine.Events.InvokableCall.Invoke () [0x00000] in :0 - at UnityEngine.Events.UnityEvent.Invoke () [0x00000] in :0 - at UnityEngine.UI.Button.Press () [0x00027] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\UI\Core\Button.cs:70 - at UnityEngine.UI.Button.OnPointerClick (UnityEngine.EventSystems.PointerEventData eventData) [0x00010] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\UI\Core\Button.cs:114 - at UnityEngine.EventSystems.ExecuteEvents.Execute (UnityEngine.EventSystems.IPointerClickHandler handler, UnityEngine.EventSystems.BaseEventData eventData) [0x00001] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\ExecuteEvents.cs:57 - at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x0006f] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\ExecuteEvents.cs:272 - at UnityEngine.EventSystems.StandaloneInputModule.ReleaseMouse (UnityEngine.EventSystems.PointerEventData pointerEvent, UnityEngine.GameObject currentOverGo) [0x00036] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:192 - at UnityEngine.EventSystems.StandaloneInputModule.ProcessMousePress (UnityEngine.EventSystems.PointerInputModule+MouseButtonEventData data) [0x0018f] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:654 - at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent (System.Int32 id) [0x0002f] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:554 - at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent () [0x00001] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:534 - at UnityEngine.EventSystems.StandaloneInputModule.Process () [0x0003e] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:282 - at UnityEngine.EventSystems.EventSystem.Update () [0x000f6] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\EventSystem.cs:530 - - -2025-03-13 09:10:30 -Item ID 400014 not found! - at System.Environment.get_StackTrace () [0x00000] in :0 - at table_itemlist.Get_Data (System.Int32 id) [0x00026] in C:\Git\nn_himminji\Assets\Script\Table\table_itemlist.cs:103 - at ServerData.Get_ItemAmount (System.Int32 id) [0x00001] in C:\Git\nn_himminji\Assets\Script\Server\ServerClass.cs:1986 - at RelicCard.Set[T] (T _base) [0x00152] in C:\Git\nn_himminji\Assets\Script\UI\Collection\Relic\RelicCard.cs:44 - at uScrollViewMgr.Set_ScrollView[T] (System.Collections.Generic.List`1[T] _lst) [0x00013] in C:\Git\nn_himminji\Assets\Script\Util\uScrollViewMgr.cs:54 - at CollectionRelicUI_Scroll.Set () [0x00001] in C:\Git\nn_himminji\Assets\Script\UI\Collection\Relic\CollectionRelicUI_Scroll.cs:9 - at CollectionRelicUI.Set () [0x00030] in C:\Git\nn_himminji\Assets\Script\UI\Collection\Relic\CollectionRelicUI.cs:50 - at CollectionUI.OnClick_Tab () [0x00026] in C:\Git\nn_himminji\Assets\Script\UI\Collection\CollectionUI.cs:48 - at TabCardBase.OnClick_Tab () [0x00023] in C:\Git\nn_himminji\Assets\Script\UI\Base\TabCardBase.cs:72 - at UnityEngine.Events.InvokableCall.Invoke () [0x00000] in :0 - at UnityEngine.Events.UnityEvent.Invoke () [0x00000] in :0 - at UnityEngine.UI.Button.Press () [0x00027] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\UI\Core\Button.cs:70 - at UnityEngine.UI.Button.OnPointerClick (UnityEngine.EventSystems.PointerEventData eventData) [0x00010] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\UI\Core\Button.cs:114 - at UnityEngine.EventSystems.ExecuteEvents.Execute (UnityEngine.EventSystems.IPointerClickHandler handler, UnityEngine.EventSystems.BaseEventData eventData) [0x00001] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\ExecuteEvents.cs:57 - at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x0006f] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\ExecuteEvents.cs:272 - at UnityEngine.EventSystems.StandaloneInputModule.ReleaseMouse (UnityEngine.EventSystems.PointerEventData pointerEvent, UnityEngine.GameObject currentOverGo) [0x00036] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:192 - at UnityEngine.EventSystems.StandaloneInputModule.ProcessMousePress (UnityEngine.EventSystems.PointerInputModule+MouseButtonEventData data) [0x0018f] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:654 - at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent (System.Int32 id) [0x0002f] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:554 - at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent () [0x00001] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:534 - at UnityEngine.EventSystems.StandaloneInputModule.Process () [0x0003e] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:282 - at UnityEngine.EventSystems.EventSystem.Update () [0x000f6] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\EventSystem.cs:530 - - -2025-03-13 09:10:30 -Item ID 400001 not found! - at System.Environment.get_StackTrace () [0x00000] in :0 - at table_itemlist.Get_Data (System.Int32 id) [0x00026] in C:\Git\nn_himminji\Assets\Script\Table\table_itemlist.cs:103 - at UIAtlasMgr.Get_Sprite (System.Int32 itemid) [0x00001] in C:\Git\nn_himminji\Assets\Script\Mgr\UIAtlasMgr.cs:19 - at CollectionRelicUI_Info.Set (RelicListTableData data) [0x000fd] in C:\Git\nn_himminji\Assets\Script\UI\Collection\Relic\CollectionRelicUI_Info.cs:35 - at CollectionRelicUI.Set (RelicListTableData data) [0x00008] in C:\Git\nn_himminji\Assets\Script\UI\Collection\Relic\CollectionRelicUI.cs:60 - at CollectionRelicUI.Set () [0x0004b] in C:\Git\nn_himminji\Assets\Script\UI\Collection\Relic\CollectionRelicUI.cs:52 - at CollectionUI.OnClick_Tab () [0x00026] in C:\Git\nn_himminji\Assets\Script\UI\Collection\CollectionUI.cs:48 - at TabCardBase.OnClick_Tab () [0x00023] in C:\Git\nn_himminji\Assets\Script\UI\Base\TabCardBase.cs:72 - at UnityEngine.Events.InvokableCall.Invoke () [0x00000] in :0 - at UnityEngine.Events.UnityEvent.Invoke () [0x00000] in :0 - at UnityEngine.UI.Button.Press () [0x00027] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\UI\Core\Button.cs:70 - at UnityEngine.UI.Button.OnPointerClick (UnityEngine.EventSystems.PointerEventData eventData) [0x00010] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\UI\Core\Button.cs:114 - at UnityEngine.EventSystems.ExecuteEvents.Execute (UnityEngine.EventSystems.IPointerClickHandler handler, UnityEngine.EventSystems.BaseEventData eventData) [0x00001] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\ExecuteEvents.cs:57 - at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x0006f] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\ExecuteEvents.cs:272 - at UnityEngine.EventSystems.StandaloneInputModule.ReleaseMouse (UnityEngine.EventSystems.PointerEventData pointerEvent, UnityEngine.GameObject currentOverGo) [0x00036] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:192 - at UnityEngine.EventSystems.StandaloneInputModule.ProcessMousePress (UnityEngine.EventSystems.PointerInputModule+MouseButtonEventData data) [0x0018f] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:654 - at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent (System.Int32 id) [0x0002f] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:554 - at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent () [0x00001] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:534 - at UnityEngine.EventSystems.StandaloneInputModule.Process () [0x0003e] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:282 - at UnityEngine.EventSystems.EventSystem.Update () [0x000f6] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\EventSystem.cs:530 - - -2025-03-13 09:10:30 -Item ID 400001 not found! - at System.Environment.get_StackTrace () [0x00000] in :0 - at table_itemlist.Get_Data (System.Int32 id) [0x00026] in C:\Git\nn_himminji\Assets\Script\Table\table_itemlist.cs:103 - at table_itemlist.Get_ItemName (System.Int32 id) [0x00001] in C:\Git\nn_himminji\Assets\Script\Table\table_itemlist.cs:120 - at RelicListTableData.Get_Name () [0x00001] in C:\Git\nn_himminji\Assets\Script\Table\Collection\table_reliclist.cs:37 - at CollectionRelicUI_Info.Set (RelicListTableData data) [0x0011b] in C:\Git\nn_himminji\Assets\Script\UI\Collection\Relic\CollectionRelicUI_Info.cs:37 - at CollectionRelicUI.Set (RelicListTableData data) [0x00008] in C:\Git\nn_himminji\Assets\Script\UI\Collection\Relic\CollectionRelicUI.cs:60 - at CollectionRelicUI.Set () [0x0004b] in C:\Git\nn_himminji\Assets\Script\UI\Collection\Relic\CollectionRelicUI.cs:52 - at CollectionUI.OnClick_Tab () [0x00026] in C:\Git\nn_himminji\Assets\Script\UI\Collection\CollectionUI.cs:48 - at TabCardBase.OnClick_Tab () [0x00023] in C:\Git\nn_himminji\Assets\Script\UI\Base\TabCardBase.cs:72 - at UnityEngine.Events.InvokableCall.Invoke () [0x00000] in :0 - at UnityEngine.Events.UnityEvent.Invoke () [0x00000] in :0 - at UnityEngine.UI.Button.Press () [0x00027] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\UI\Core\Button.cs:70 - at UnityEngine.UI.Button.OnPointerClick (UnityEngine.EventSystems.PointerEventData eventData) [0x00010] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\UI\Core\Button.cs:114 - at UnityEngine.EventSystems.ExecuteEvents.Execute (UnityEngine.EventSystems.IPointerClickHandler handler, UnityEngine.EventSystems.BaseEventData eventData) [0x00001] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\ExecuteEvents.cs:57 - at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x0006f] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\ExecuteEvents.cs:272 - at UnityEngine.EventSystems.StandaloneInputModule.ReleaseMouse (UnityEngine.EventSystems.PointerEventData pointerEvent, UnityEngine.GameObject currentOverGo) [0x00036] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:192 - at UnityEngine.EventSystems.StandaloneInputModule.ProcessMousePress (UnityEngine.EventSystems.PointerInputModule+MouseButtonEventData data) [0x0018f] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:654 - at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent (System.Int32 id) [0x0002f] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:554 - at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent () [0x00001] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:534 - at UnityEngine.EventSystems.StandaloneInputModule.Process () [0x0003e] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:282 - at UnityEngine.EventSystems.EventSystem.Update () [0x000f6] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\EventSystem.cs:530 - - -2025-03-13 09:10:30 -Item ID 400001 not found! - at System.Environment.get_StackTrace () [0x00000] in :0 - at table_itemlist.Get_Data (System.Int32 id) [0x00026] in C:\Git\nn_himminji\Assets\Script\Table\table_itemlist.cs:103 - at ServerData.Get_ItemAmount (System.Int32 id) [0x00001] in C:\Git\nn_himminji\Assets\Script\Server\ServerClass.cs:1986 - at CollectionRelicUI_Info.Set (RelicListTableData data) [0x0012f] in C:\Git\nn_himminji\Assets\Script\UI\Collection\Relic\CollectionRelicUI_Info.cs:38 - at CollectionRelicUI.Set (RelicListTableData data) [0x00008] in C:\Git\nn_himminji\Assets\Script\UI\Collection\Relic\CollectionRelicUI.cs:60 - at CollectionRelicUI.Set () [0x0004b] in C:\Git\nn_himminji\Assets\Script\UI\Collection\Relic\CollectionRelicUI.cs:52 - at CollectionUI.OnClick_Tab () [0x00026] in C:\Git\nn_himminji\Assets\Script\UI\Collection\CollectionUI.cs:48 - at TabCardBase.OnClick_Tab () [0x00023] in C:\Git\nn_himminji\Assets\Script\UI\Base\TabCardBase.cs:72 - at UnityEngine.Events.InvokableCall.Invoke () [0x00000] in :0 - at UnityEngine.Events.UnityEvent.Invoke () [0x00000] in :0 - at UnityEngine.UI.Button.Press () [0x00027] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\UI\Core\Button.cs:70 - at UnityEngine.UI.Button.OnPointerClick (UnityEngine.EventSystems.PointerEventData eventData) [0x00010] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\UI\Core\Button.cs:114 - at UnityEngine.EventSystems.ExecuteEvents.Execute (UnityEngine.EventSystems.IPointerClickHandler handler, UnityEngine.EventSystems.BaseEventData eventData) [0x00001] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\ExecuteEvents.cs:57 - at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x0006f] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\ExecuteEvents.cs:272 - at UnityEngine.EventSystems.StandaloneInputModule.ReleaseMouse (UnityEngine.EventSystems.PointerEventData pointerEvent, UnityEngine.GameObject currentOverGo) [0x00036] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:192 - at UnityEngine.EventSystems.StandaloneInputModule.ProcessMousePress (UnityEngine.EventSystems.PointerInputModule+MouseButtonEventData data) [0x0018f] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:654 - at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent (System.Int32 id) [0x0002f] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:554 - at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent () [0x00001] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:534 - at UnityEngine.EventSystems.StandaloneInputModule.Process () [0x0003e] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:282 - at UnityEngine.EventSystems.EventSystem.Update () [0x000f6] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\EventSystem.cs:530 - - -2025-03-13 09:10:30 -Item ID 400001 not found! - at System.Environment.get_StackTrace () [0x00000] in :0 - at table_itemlist.Get_Data (System.Int32 id) [0x00026] in C:\Git\nn_himminji\Assets\Script\Table\table_itemlist.cs:103 - at table_itemlist.Get_GradeName (System.Int32 id) [0x00001] in C:\Git\nn_himminji\Assets\Script\Table\table_itemlist.cs:134 - at CollectionRelicUI_Info.Set (RelicListTableData data) [0x00158] in C:\Git\nn_himminji\Assets\Script\UI\Collection\Relic\CollectionRelicUI_Info.cs:39 - at CollectionRelicUI.Set (RelicListTableData data) [0x00008] in C:\Git\nn_himminji\Assets\Script\UI\Collection\Relic\CollectionRelicUI.cs:60 - at CollectionRelicUI.Set () [0x0004b] in C:\Git\nn_himminji\Assets\Script\UI\Collection\Relic\CollectionRelicUI.cs:52 - at CollectionUI.OnClick_Tab () [0x00026] in C:\Git\nn_himminji\Assets\Script\UI\Collection\CollectionUI.cs:48 - at TabCardBase.OnClick_Tab () [0x00023] in C:\Git\nn_himminji\Assets\Script\UI\Base\TabCardBase.cs:72 - at UnityEngine.Events.InvokableCall.Invoke () [0x00000] in :0 - at UnityEngine.Events.UnityEvent.Invoke () [0x00000] in :0 - at UnityEngine.UI.Button.Press () [0x00027] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\UI\Core\Button.cs:70 - at UnityEngine.UI.Button.OnPointerClick (UnityEngine.EventSystems.PointerEventData eventData) [0x00010] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\UI\Core\Button.cs:114 - at UnityEngine.EventSystems.ExecuteEvents.Execute (UnityEngine.EventSystems.IPointerClickHandler handler, UnityEngine.EventSystems.BaseEventData eventData) [0x00001] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\ExecuteEvents.cs:57 - at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x0006f] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\ExecuteEvents.cs:272 - at UnityEngine.EventSystems.StandaloneInputModule.ReleaseMouse (UnityEngine.EventSystems.PointerEventData pointerEvent, UnityEngine.GameObject currentOverGo) [0x00036] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:192 - at UnityEngine.EventSystems.StandaloneInputModule.ProcessMousePress (UnityEngine.EventSystems.PointerInputModule+MouseButtonEventData data) [0x0018f] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:654 - at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent (System.Int32 id) [0x0002f] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:554 - at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent () [0x00001] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:534 - at UnityEngine.EventSystems.StandaloneInputModule.Process () [0x0003e] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:282 - at UnityEngine.EventSystems.EventSystem.Update () [0x000f6] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\EventSystem.cs:530 - - -2025-03-13 09:10:30 -Item ID 400001 not found! - at System.Environment.get_StackTrace () [0x00000] in :0 - at table_itemlist.Get_Data (System.Int32 id) [0x00026] in C:\Git\nn_himminji\Assets\Script\Table\table_itemlist.cs:103 - at table_itemlist.Get_ItemDesc (System.Int32 id) [0x00001] in C:\Git\nn_himminji\Assets\Script\Table\table_itemlist.cs:127 - at RelicListTableData.Get_Desc () [0x00001] in C:\Git\nn_himminji\Assets\Script\Table\Collection\table_reliclist.cs:38 - at CollectionRelicUI_Info.Set (RelicListTableData data) [0x00176] in C:\Git\nn_himminji\Assets\Script\UI\Collection\Relic\CollectionRelicUI_Info.cs:40 - at CollectionRelicUI.Set (RelicListTableData data) [0x00008] in C:\Git\nn_himminji\Assets\Script\UI\Collection\Relic\CollectionRelicUI.cs:60 - at CollectionRelicUI.Set () [0x0004b] in C:\Git\nn_himminji\Assets\Script\UI\Collection\Relic\CollectionRelicUI.cs:52 - at CollectionUI.OnClick_Tab () [0x00026] in C:\Git\nn_himminji\Assets\Script\UI\Collection\CollectionUI.cs:48 - at TabCardBase.OnClick_Tab () [0x00023] in C:\Git\nn_himminji\Assets\Script\UI\Base\TabCardBase.cs:72 - at UnityEngine.Events.InvokableCall.Invoke () [0x00000] in :0 - at UnityEngine.Events.UnityEvent.Invoke () [0x00000] in :0 - at UnityEngine.UI.Button.Press () [0x00027] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\UI\Core\Button.cs:70 - at UnityEngine.UI.Button.OnPointerClick (UnityEngine.EventSystems.PointerEventData eventData) [0x00010] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\UI\Core\Button.cs:114 - at UnityEngine.EventSystems.ExecuteEvents.Execute (UnityEngine.EventSystems.IPointerClickHandler handler, UnityEngine.EventSystems.BaseEventData eventData) [0x00001] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\ExecuteEvents.cs:57 - at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x0006f] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\ExecuteEvents.cs:272 - at UnityEngine.EventSystems.StandaloneInputModule.ReleaseMouse (UnityEngine.EventSystems.PointerEventData pointerEvent, UnityEngine.GameObject currentOverGo) [0x00036] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:192 - at UnityEngine.EventSystems.StandaloneInputModule.ProcessMousePress (UnityEngine.EventSystems.PointerInputModule+MouseButtonEventData data) [0x0018f] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:654 - at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent (System.Int32 id) [0x0002f] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:554 - at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent () [0x00001] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:534 - at UnityEngine.EventSystems.StandaloneInputModule.Process () [0x0003e] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:282 - at UnityEngine.EventSystems.EventSystem.Update () [0x000f6] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\EventSystem.cs:530 - - -2025-03-13 09:10:30 -Item ID 400001 not found! - at System.Environment.get_StackTrace () [0x00000] in :0 - at table_itemlist.Get_Data (System.Int32 id) [0x00026] in C:\Git\nn_himminji\Assets\Script\Table\table_itemlist.cs:103 - at CollectionRelicUI.Set (RelicListTableData data) [0x0001a] in C:\Git\nn_himminji\Assets\Script\UI\Collection\Relic\CollectionRelicUI.cs:61 - at CollectionRelicUI.Set () [0x0004b] in C:\Git\nn_himminji\Assets\Script\UI\Collection\Relic\CollectionRelicUI.cs:52 - at CollectionUI.OnClick_Tab () [0x00026] in C:\Git\nn_himminji\Assets\Script\UI\Collection\CollectionUI.cs:48 - at TabCardBase.OnClick_Tab () [0x00023] in C:\Git\nn_himminji\Assets\Script\UI\Base\TabCardBase.cs:72 - at UnityEngine.Events.InvokableCall.Invoke () [0x00000] in :0 - at UnityEngine.Events.UnityEvent.Invoke () [0x00000] in :0 - at UnityEngine.UI.Button.Press () [0x00027] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\UI\Core\Button.cs:70 - at UnityEngine.UI.Button.OnPointerClick (UnityEngine.EventSystems.PointerEventData eventData) [0x00010] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\UI\Core\Button.cs:114 - at UnityEngine.EventSystems.ExecuteEvents.Execute (UnityEngine.EventSystems.IPointerClickHandler handler, UnityEngine.EventSystems.BaseEventData eventData) [0x00001] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\ExecuteEvents.cs:57 - at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x0006f] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\ExecuteEvents.cs:272 - at UnityEngine.EventSystems.StandaloneInputModule.ReleaseMouse (UnityEngine.EventSystems.PointerEventData pointerEvent, UnityEngine.GameObject currentOverGo) [0x00036] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:192 - at UnityEngine.EventSystems.StandaloneInputModule.ProcessMousePress (UnityEngine.EventSystems.PointerInputModule+MouseButtonEventData data) [0x0018f] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:654 - at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent (System.Int32 id) [0x0002f] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:554 - at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent () [0x00001] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:534 - at UnityEngine.EventSystems.StandaloneInputModule.Process () [0x0003e] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:282 - at UnityEngine.EventSystems.EventSystem.Update () [0x000f6] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\EventSystem.cs:530 - - -2025-03-13 09:10:30 -Item ID 400001 not found! - at System.Environment.get_StackTrace () [0x00000] in :0 - at table_itemlist.Get_Data (System.Int32 id) [0x00026] in C:\Git\nn_himminji\Assets\Script\Table\table_itemlist.cs:103 - at UIAtlasMgr.Get_Sprite (System.Int32 itemid) [0x00001] in C:\Git\nn_himminji\Assets\Script\Mgr\UIAtlasMgr.cs:19 - at CollectionRelicUI.Set (RelicListTableData data) [0x00070] in C:\Git\nn_himminji\Assets\Script\UI\Collection\Relic\CollectionRelicUI.cs:67 - at CollectionRelicUI.Set () [0x0004b] in C:\Git\nn_himminji\Assets\Script\UI\Collection\Relic\CollectionRelicUI.cs:52 - at CollectionUI.OnClick_Tab () [0x00026] in C:\Git\nn_himminji\Assets\Script\UI\Collection\CollectionUI.cs:48 - at TabCardBase.OnClick_Tab () [0x00023] in C:\Git\nn_himminji\Assets\Script\UI\Base\TabCardBase.cs:72 - at UnityEngine.Events.InvokableCall.Invoke () [0x00000] in :0 - at UnityEngine.Events.UnityEvent.Invoke () [0x00000] in :0 - at UnityEngine.UI.Button.Press () [0x00027] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\UI\Core\Button.cs:70 - at UnityEngine.UI.Button.OnPointerClick (UnityEngine.EventSystems.PointerEventData eventData) [0x00010] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\UI\Core\Button.cs:114 - at UnityEngine.EventSystems.ExecuteEvents.Execute (UnityEngine.EventSystems.IPointerClickHandler handler, UnityEngine.EventSystems.BaseEventData eventData) [0x00001] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\ExecuteEvents.cs:57 - at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x0006f] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\ExecuteEvents.cs:272 - at UnityEngine.EventSystems.StandaloneInputModule.ReleaseMouse (UnityEngine.EventSystems.PointerEventData pointerEvent, UnityEngine.GameObject currentOverGo) [0x00036] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:192 - at UnityEngine.EventSystems.StandaloneInputModule.ProcessMousePress (UnityEngine.EventSystems.PointerInputModule+MouseButtonEventData data) [0x0018f] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:654 - at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent (System.Int32 id) [0x0002f] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:554 - at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent () [0x00001] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:534 - at UnityEngine.EventSystems.StandaloneInputModule.Process () [0x0003e] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:282 - at UnityEngine.EventSystems.EventSystem.Update () [0x000f6] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\EventSystem.cs:530 - - -2025-03-13 09:10:30 -Item ID 400001 not found! - at System.Environment.get_StackTrace () [0x00000] in :0 - at table_itemlist.Get_Data (System.Int32 id) [0x00026] in C:\Git\nn_himminji\Assets\Script\Table\table_itemlist.cs:103 - at ServerData.Get_ItemAmount (System.Int32 id) [0x00001] in C:\Git\nn_himminji\Assets\Script\Server\ServerClass.cs:1986 - at CollectionRelicUI.Set (RelicListTableData data) [0x00098] in C:\Git\nn_himminji\Assets\Script\UI\Collection\Relic\CollectionRelicUI.cs:68 - at CollectionRelicUI.Set () [0x0004b] in C:\Git\nn_himminji\Assets\Script\UI\Collection\Relic\CollectionRelicUI.cs:52 - at CollectionUI.OnClick_Tab () [0x00026] in C:\Git\nn_himminji\Assets\Script\UI\Collection\CollectionUI.cs:48 - at TabCardBase.OnClick_Tab () [0x00023] in C:\Git\nn_himminji\Assets\Script\UI\Base\TabCardBase.cs:72 - at UnityEngine.Events.InvokableCall.Invoke () [0x00000] in :0 - at UnityEngine.Events.UnityEvent.Invoke () [0x00000] in :0 - at UnityEngine.UI.Button.Press () [0x00027] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\UI\Core\Button.cs:70 - at UnityEngine.UI.Button.OnPointerClick (UnityEngine.EventSystems.PointerEventData eventData) [0x00010] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\UI\Core\Button.cs:114 - at UnityEngine.EventSystems.ExecuteEvents.Execute (UnityEngine.EventSystems.IPointerClickHandler handler, UnityEngine.EventSystems.BaseEventData eventData) [0x00001] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\ExecuteEvents.cs:57 - at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x0006f] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\ExecuteEvents.cs:272 - at UnityEngine.EventSystems.StandaloneInputModule.ReleaseMouse (UnityEngine.EventSystems.PointerEventData pointerEvent, UnityEngine.GameObject currentOverGo) [0x00036] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:192 - at UnityEngine.EventSystems.StandaloneInputModule.ProcessMousePress (UnityEngine.EventSystems.PointerInputModule+MouseButtonEventData data) [0x0018f] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:654 - at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent (System.Int32 id) [0x0002f] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:554 - at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent () [0x00001] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:534 - at UnityEngine.EventSystems.StandaloneInputModule.Process () [0x0003e] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:282 - at UnityEngine.EventSystems.EventSystem.Update () [0x000f6] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\EventSystem.cs:530 - - -2025-03-13 09:10:30 -Item ID 400001 not found! - at System.Environment.get_StackTrace () [0x00000] in :0 - at table_itemlist.Get_Data (System.Int32 id) [0x00026] in C:\Git\nn_himminji\Assets\Script\Table\table_itemlist.cs:103 - at ServerData.Get_ItemAmount (System.Int32 id) [0x00001] in C:\Git\nn_himminji\Assets\Script\Server\ServerClass.cs:1986 - at CollectionRelicUI.Set (RelicListTableData data) [0x00133] in C:\Git\nn_himminji\Assets\Script\UI\Collection\Relic\CollectionRelicUI.cs:71 - at CollectionRelicUI.Set () [0x0004b] in C:\Git\nn_himminji\Assets\Script\UI\Collection\Relic\CollectionRelicUI.cs:52 - at CollectionUI.OnClick_Tab () [0x00026] in C:\Git\nn_himminji\Assets\Script\UI\Collection\CollectionUI.cs:48 - at TabCardBase.OnClick_Tab () [0x00023] in C:\Git\nn_himminji\Assets\Script\UI\Base\TabCardBase.cs:72 - at UnityEngine.Events.InvokableCall.Invoke () [0x00000] in :0 - at UnityEngine.Events.UnityEvent.Invoke () [0x00000] in :0 - at UnityEngine.UI.Button.Press () [0x00027] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\UI\Core\Button.cs:70 - at UnityEngine.UI.Button.OnPointerClick (UnityEngine.EventSystems.PointerEventData eventData) [0x00010] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\UI\Core\Button.cs:114 - at UnityEngine.EventSystems.ExecuteEvents.Execute (UnityEngine.EventSystems.IPointerClickHandler handler, UnityEngine.EventSystems.BaseEventData eventData) [0x00001] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\ExecuteEvents.cs:57 - at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x0006f] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\ExecuteEvents.cs:272 - at UnityEngine.EventSystems.StandaloneInputModule.ReleaseMouse (UnityEngine.EventSystems.PointerEventData pointerEvent, UnityEngine.GameObject currentOverGo) [0x00036] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:192 - at UnityEngine.EventSystems.StandaloneInputModule.ProcessMousePress (UnityEngine.EventSystems.PointerInputModule+MouseButtonEventData data) [0x0018f] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:654 - at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent (System.Int32 id) [0x0002f] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:554 - at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent () [0x00001] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:534 - at UnityEngine.EventSystems.StandaloneInputModule.Process () [0x0003e] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:282 - at UnityEngine.EventSystems.EventSystem.Update () [0x000f6] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\EventSystem.cs:530 - - -2025-03-13 09:10:30 -Item ID 400001 not found! - at System.Environment.get_StackTrace () [0x00000] in :0 - at table_itemlist.Get_Data (System.Int32 id) [0x00026] in C:\Git\nn_himminji\Assets\Script\Table\table_itemlist.cs:103 - at UIAtlasMgr.Get_Sprite (System.Int32 itemid) [0x00001] in C:\Git\nn_himminji\Assets\Script\Mgr\UIAtlasMgr.cs:19 - at CollectionRelicUI.Set (RelicListTableData data) [0x001a5] in C:\Git\nn_himminji\Assets\Script\UI\Collection\Relic\CollectionRelicUI.cs:76 - at CollectionRelicUI.Set () [0x0004b] in C:\Git\nn_himminji\Assets\Script\UI\Collection\Relic\CollectionRelicUI.cs:52 - at CollectionUI.OnClick_Tab () [0x00026] in C:\Git\nn_himminji\Assets\Script\UI\Collection\CollectionUI.cs:48 - at TabCardBase.OnClick_Tab () [0x00023] in C:\Git\nn_himminji\Assets\Script\UI\Base\TabCardBase.cs:72 - at UnityEngine.Events.InvokableCall.Invoke () [0x00000] in :0 - at UnityEngine.Events.UnityEvent.Invoke () [0x00000] in :0 - at UnityEngine.UI.Button.Press () [0x00027] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\UI\Core\Button.cs:70 - at UnityEngine.UI.Button.OnPointerClick (UnityEngine.EventSystems.PointerEventData eventData) [0x00010] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\UI\Core\Button.cs:114 - at UnityEngine.EventSystems.ExecuteEvents.Execute (UnityEngine.EventSystems.IPointerClickHandler handler, UnityEngine.EventSystems.BaseEventData eventData) [0x00001] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\ExecuteEvents.cs:57 - at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x0006f] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\ExecuteEvents.cs:272 - at UnityEngine.EventSystems.StandaloneInputModule.ReleaseMouse (UnityEngine.EventSystems.PointerEventData pointerEvent, UnityEngine.GameObject currentOverGo) [0x00036] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:192 - at UnityEngine.EventSystems.StandaloneInputModule.ProcessMousePress (UnityEngine.EventSystems.PointerInputModule+MouseButtonEventData data) [0x0018f] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:654 - at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent (System.Int32 id) [0x0002f] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:554 - at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent () [0x00001] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:534 - at UnityEngine.EventSystems.StandaloneInputModule.Process () [0x0003e] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:282 - at UnityEngine.EventSystems.EventSystem.Update () [0x000f6] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\EventSystem.cs:530 - - -2025-03-13 09:10:30 -Item ID 400001 not found! - at System.Environment.get_StackTrace () [0x00000] in :0 - at table_itemlist.Get_Data (System.Int32 id) [0x00026] in C:\Git\nn_himminji\Assets\Script\Table\table_itemlist.cs:103 - at ServerData.Get_ItemAmount (System.Int32 id) [0x00001] in C:\Git\nn_himminji\Assets\Script\Server\ServerClass.cs:1986 - at CollectionRelicUI.Set (RelicListTableData data) [0x001cd] in C:\Git\nn_himminji\Assets\Script\UI\Collection\Relic\CollectionRelicUI.cs:77 - at CollectionRelicUI.Set () [0x0004b] in C:\Git\nn_himminji\Assets\Script\UI\Collection\Relic\CollectionRelicUI.cs:52 - at CollectionUI.OnClick_Tab () [0x00026] in C:\Git\nn_himminji\Assets\Script\UI\Collection\CollectionUI.cs:48 - at TabCardBase.OnClick_Tab () [0x00023] in C:\Git\nn_himminji\Assets\Script\UI\Base\TabCardBase.cs:72 - at UnityEngine.Events.InvokableCall.Invoke () [0x00000] in :0 - at UnityEngine.Events.UnityEvent.Invoke () [0x00000] in :0 - at UnityEngine.UI.Button.Press () [0x00027] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\UI\Core\Button.cs:70 - at UnityEngine.UI.Button.OnPointerClick (UnityEngine.EventSystems.PointerEventData eventData) [0x00010] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\UI\Core\Button.cs:114 - at UnityEngine.EventSystems.ExecuteEvents.Execute (UnityEngine.EventSystems.IPointerClickHandler handler, UnityEngine.EventSystems.BaseEventData eventData) [0x00001] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\ExecuteEvents.cs:57 - at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x0006f] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\ExecuteEvents.cs:272 - at UnityEngine.EventSystems.StandaloneInputModule.ReleaseMouse (UnityEngine.EventSystems.PointerEventData pointerEvent, UnityEngine.GameObject currentOverGo) [0x00036] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:192 - at UnityEngine.EventSystems.StandaloneInputModule.ProcessMousePress (UnityEngine.EventSystems.PointerInputModule+MouseButtonEventData data) [0x0018f] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:654 - at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent (System.Int32 id) [0x0002f] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:554 - at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent () [0x00001] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:534 - at UnityEngine.EventSystems.StandaloneInputModule.Process () [0x0003e] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:282 - at UnityEngine.EventSystems.EventSystem.Update () [0x000f6] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\EventSystem.cs:530 - - -2025-03-13 09:10:31 -Item ID 10100001 not found! - at System.Environment.get_StackTrace () [0x00000] in :0 - at table_itemlist.Get_Data (System.Int32 id) [0x00026] in C:\Git\nn_himminji\Assets\Script\Table\table_itemlist.cs:103 - at CollectionEquipmentCard.Set[T] (T _base) [0x00025] in C:\Git\nn_himminji\Assets\Script\UI\Collection\Equipment\CollectionEquipmentCard.cs:21 - at uScrollViewMgr.Set_ScrollView[T] (System.Collections.Generic.List`1[T] _lst) [0x00013] in C:\Git\nn_himminji\Assets\Script\Util\uScrollViewMgr.cs:54 - at CollectionEquipmentUI_Scroll.Set (System.Int32 index) [0x00001] in C:\Git\nn_himminji\Assets\Script\UI\Collection\Equipment\CollectionEquipmentUI_Scroll.cs:9 - at CollectionEquipmentUI.Set_UI () [0x00001] in C:\Git\nn_himminji\Assets\Script\UI\Collection\Equipment\CollectionEquipmentUI.cs:24 - at CollectionEquipmentUI.OnClick_Tab (System.Int32 index) [0x00008] in C:\Git\nn_himminji\Assets\Script\UI\Collection\Equipment\CollectionEquipmentUI.cs:40 - at CollectionEquipmentUI.Set () [0x0000e] in C:\Git\nn_himminji\Assets\Script\UI\Collection\Equipment\CollectionEquipmentUI.cs:19 - at CollectionUI.OnClick_Tab () [0x00026] in C:\Git\nn_himminji\Assets\Script\UI\Collection\CollectionUI.cs:48 - at TabCardBase.OnClick_Tab () [0x00023] in C:\Git\nn_himminji\Assets\Script\UI\Base\TabCardBase.cs:72 - at UnityEngine.Events.InvokableCall.Invoke () [0x00000] in :0 - at UnityEngine.Events.UnityEvent.Invoke () [0x00000] in :0 - at UnityEngine.UI.Button.Press () [0x00027] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\UI\Core\Button.cs:70 - at UnityEngine.UI.Button.OnPointerClick (UnityEngine.EventSystems.PointerEventData eventData) [0x00010] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\UI\Core\Button.cs:114 - at UnityEngine.EventSystems.ExecuteEvents.Execute (UnityEngine.EventSystems.IPointerClickHandler handler, UnityEngine.EventSystems.BaseEventData eventData) [0x00001] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\ExecuteEvents.cs:57 - at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x0006f] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\ExecuteEvents.cs:272 - at UnityEngine.EventSystems.StandaloneInputModule.ReleaseMouse (UnityEngine.EventSystems.PointerEventData pointerEvent, UnityEngine.GameObject currentOverGo) [0x00036] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:192 - at UnityEngine.EventSystems.StandaloneInputModule.ProcessMousePress (UnityEngine.EventSystems.PointerInputModule+MouseButtonEventData data) [0x0018f] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:654 - at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent (System.Int32 id) [0x0002f] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:554 - at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent () [0x00001] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:534 - at UnityEngine.EventSystems.StandaloneInputModule.Process () [0x0003e] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:282 - at UnityEngine.EventSystems.EventSystem.Update () [0x000f6] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\EventSystem.cs:530 - - -2025-03-13 09:10:31 -Item ID 10100002 not found! - at System.Environment.get_StackTrace () [0x00000] in :0 - at table_itemlist.Get_Data (System.Int32 id) [0x00026] in C:\Git\nn_himminji\Assets\Script\Table\table_itemlist.cs:103 - at CollectionEquipmentCard.Set[T] (T _base) [0x00025] in C:\Git\nn_himminji\Assets\Script\UI\Collection\Equipment\CollectionEquipmentCard.cs:21 - at uScrollViewMgr.Set_ScrollView[T] (System.Collections.Generic.List`1[T] _lst) [0x00013] in C:\Git\nn_himminji\Assets\Script\Util\uScrollViewMgr.cs:54 - at CollectionEquipmentUI_Scroll.Set (System.Int32 index) [0x00001] in C:\Git\nn_himminji\Assets\Script\UI\Collection\Equipment\CollectionEquipmentUI_Scroll.cs:9 - at CollectionEquipmentUI.Set_UI () [0x00001] in C:\Git\nn_himminji\Assets\Script\UI\Collection\Equipment\CollectionEquipmentUI.cs:24 - at CollectionEquipmentUI.OnClick_Tab (System.Int32 index) [0x00008] in C:\Git\nn_himminji\Assets\Script\UI\Collection\Equipment\CollectionEquipmentUI.cs:40 - at CollectionEquipmentUI.Set () [0x0000e] in C:\Git\nn_himminji\Assets\Script\UI\Collection\Equipment\CollectionEquipmentUI.cs:19 - at CollectionUI.OnClick_Tab () [0x00026] in C:\Git\nn_himminji\Assets\Script\UI\Collection\CollectionUI.cs:48 - at TabCardBase.OnClick_Tab () [0x00023] in C:\Git\nn_himminji\Assets\Script\UI\Base\TabCardBase.cs:72 - at UnityEngine.Events.InvokableCall.Invoke () [0x00000] in :0 - at UnityEngine.Events.UnityEvent.Invoke () [0x00000] in :0 - at UnityEngine.UI.Button.Press () [0x00027] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\UI\Core\Button.cs:70 - at UnityEngine.UI.Button.OnPointerClick (UnityEngine.EventSystems.PointerEventData eventData) [0x00010] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\UI\Core\Button.cs:114 - at UnityEngine.EventSystems.ExecuteEvents.Execute (UnityEngine.EventSystems.IPointerClickHandler handler, UnityEngine.EventSystems.BaseEventData eventData) [0x00001] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\ExecuteEvents.cs:57 - at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x0006f] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\ExecuteEvents.cs:272 - at UnityEngine.EventSystems.StandaloneInputModule.ReleaseMouse (UnityEngine.EventSystems.PointerEventData pointerEvent, UnityEngine.GameObject currentOverGo) [0x00036] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:192 - at UnityEngine.EventSystems.StandaloneInputModule.ProcessMousePress (UnityEngine.EventSystems.PointerInputModule+MouseButtonEventData data) [0x0018f] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:654 - at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent (System.Int32 id) [0x0002f] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:554 - at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent () [0x00001] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:534 - at UnityEngine.EventSystems.StandaloneInputModule.Process () [0x0003e] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:282 - at UnityEngine.EventSystems.EventSystem.Update () [0x000f6] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\EventSystem.cs:530 - - -2025-03-13 09:10:31 -Item ID 10100003 not found! - at System.Environment.get_StackTrace () [0x00000] in :0 - at table_itemlist.Get_Data (System.Int32 id) [0x00026] in C:\Git\nn_himminji\Assets\Script\Table\table_itemlist.cs:103 - at CollectionEquipmentCard.Set[T] (T _base) [0x00025] in C:\Git\nn_himminji\Assets\Script\UI\Collection\Equipment\CollectionEquipmentCard.cs:21 - at uScrollViewMgr.Set_ScrollView[T] (System.Collections.Generic.List`1[T] _lst) [0x00013] in C:\Git\nn_himminji\Assets\Script\Util\uScrollViewMgr.cs:54 - at CollectionEquipmentUI_Scroll.Set (System.Int32 index) [0x00001] in C:\Git\nn_himminji\Assets\Script\UI\Collection\Equipment\CollectionEquipmentUI_Scroll.cs:9 - at CollectionEquipmentUI.Set_UI () [0x00001] in C:\Git\nn_himminji\Assets\Script\UI\Collection\Equipment\CollectionEquipmentUI.cs:24 - at CollectionEquipmentUI.OnClick_Tab (System.Int32 index) [0x00008] in C:\Git\nn_himminji\Assets\Script\UI\Collection\Equipment\CollectionEquipmentUI.cs:40 - at CollectionEquipmentUI.Set () [0x0000e] in C:\Git\nn_himminji\Assets\Script\UI\Collection\Equipment\CollectionEquipmentUI.cs:19 - at CollectionUI.OnClick_Tab () [0x00026] in C:\Git\nn_himminji\Assets\Script\UI\Collection\CollectionUI.cs:48 - at TabCardBase.OnClick_Tab () [0x00023] in C:\Git\nn_himminji\Assets\Script\UI\Base\TabCardBase.cs:72 - at UnityEngine.Events.InvokableCall.Invoke () [0x00000] in :0 - at UnityEngine.Events.UnityEvent.Invoke () [0x00000] in :0 - at UnityEngine.UI.Button.Press () [0x00027] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\UI\Core\Button.cs:70 - at UnityEngine.UI.Button.OnPointerClick (UnityEngine.EventSystems.PointerEventData eventData) [0x00010] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\UI\Core\Button.cs:114 - at UnityEngine.EventSystems.ExecuteEvents.Execute (UnityEngine.EventSystems.IPointerClickHandler handler, UnityEngine.EventSystems.BaseEventData eventData) [0x00001] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\ExecuteEvents.cs:57 - at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x0006f] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\ExecuteEvents.cs:272 - at UnityEngine.EventSystems.StandaloneInputModule.ReleaseMouse (UnityEngine.EventSystems.PointerEventData pointerEvent, UnityEngine.GameObject currentOverGo) [0x00036] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:192 - at UnityEngine.EventSystems.StandaloneInputModule.ProcessMousePress (UnityEngine.EventSystems.PointerInputModule+MouseButtonEventData data) [0x0018f] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:654 - at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent (System.Int32 id) [0x0002f] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:554 - at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent () [0x00001] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:534 - at UnityEngine.EventSystems.StandaloneInputModule.Process () [0x0003e] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:282 - at UnityEngine.EventSystems.EventSystem.Update () [0x000f6] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\EventSystem.cs:530 - - -2025-03-13 09:10:31 -Item ID 10100009 not found! - at System.Environment.get_StackTrace () [0x00000] in :0 - at table_itemlist.Get_Data (System.Int32 id) [0x00026] in C:\Git\nn_himminji\Assets\Script\Table\table_itemlist.cs:103 - at CollectionEquipmentCard.Set[T] (T _base) [0x00025] in C:\Git\nn_himminji\Assets\Script\UI\Collection\Equipment\CollectionEquipmentCard.cs:21 - at uScrollViewMgr.Set_ScrollView[T] (System.Collections.Generic.List`1[T] _lst) [0x00013] in C:\Git\nn_himminji\Assets\Script\Util\uScrollViewMgr.cs:54 - at CollectionEquipmentUI_Scroll.Set (System.Int32 index) [0x00001] in C:\Git\nn_himminji\Assets\Script\UI\Collection\Equipment\CollectionEquipmentUI_Scroll.cs:9 - at CollectionEquipmentUI.Set_UI () [0x00001] in C:\Git\nn_himminji\Assets\Script\UI\Collection\Equipment\CollectionEquipmentUI.cs:24 - at CollectionEquipmentUI.OnClick_Tab (System.Int32 index) [0x00008] in C:\Git\nn_himminji\Assets\Script\UI\Collection\Equipment\CollectionEquipmentUI.cs:40 - at CollectionEquipmentUI.Set () [0x0000e] in C:\Git\nn_himminji\Assets\Script\UI\Collection\Equipment\CollectionEquipmentUI.cs:19 - at CollectionUI.OnClick_Tab () [0x00026] in C:\Git\nn_himminji\Assets\Script\UI\Collection\CollectionUI.cs:48 - at TabCardBase.OnClick_Tab () [0x00023] in C:\Git\nn_himminji\Assets\Script\UI\Base\TabCardBase.cs:72 - at UnityEngine.Events.InvokableCall.Invoke () [0x00000] in :0 - at UnityEngine.Events.UnityEvent.Invoke () [0x00000] in :0 - at UnityEngine.UI.Button.Press () [0x00027] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\UI\Core\Button.cs:70 - at UnityEngine.UI.Button.OnPointerClick (UnityEngine.EventSystems.PointerEventData eventData) [0x00010] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\UI\Core\Button.cs:114 - at UnityEngine.EventSystems.ExecuteEvents.Execute (UnityEngine.EventSystems.IPointerClickHandler handler, UnityEngine.EventSystems.BaseEventData eventData) [0x00001] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\ExecuteEvents.cs:57 - at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x0006f] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\ExecuteEvents.cs:272 - at UnityEngine.EventSystems.StandaloneInputModule.ReleaseMouse (UnityEngine.EventSystems.PointerEventData pointerEvent, UnityEngine.GameObject currentOverGo) [0x00036] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:192 - at UnityEngine.EventSystems.StandaloneInputModule.ProcessMousePress (UnityEngine.EventSystems.PointerInputModule+MouseButtonEventData data) [0x0018f] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:654 - at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent (System.Int32 id) [0x0002f] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:554 - at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent () [0x00001] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:534 - at UnityEngine.EventSystems.StandaloneInputModule.Process () [0x0003e] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:282 - at UnityEngine.EventSystems.EventSystem.Update () [0x000f6] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\EventSystem.cs:530 - - -2025-03-13 09:10:31 -Item ID 10200001 not found! - at System.Environment.get_StackTrace () [0x00000] in :0 - at table_itemlist.Get_Data (System.Int32 id) [0x00026] in C:\Git\nn_himminji\Assets\Script\Table\table_itemlist.cs:103 - at CollectionEquipmentCard.Set[T] (T _base) [0x00025] in C:\Git\nn_himminji\Assets\Script\UI\Collection\Equipment\CollectionEquipmentCard.cs:21 - at uScrollViewMgr.Set_ScrollView[T] (System.Collections.Generic.List`1[T] _lst) [0x00013] in C:\Git\nn_himminji\Assets\Script\Util\uScrollViewMgr.cs:54 - at CollectionEquipmentUI_Scroll.Set (System.Int32 index) [0x00001] in C:\Git\nn_himminji\Assets\Script\UI\Collection\Equipment\CollectionEquipmentUI_Scroll.cs:9 - at CollectionEquipmentUI.Set_UI () [0x00001] in C:\Git\nn_himminji\Assets\Script\UI\Collection\Equipment\CollectionEquipmentUI.cs:24 - at CollectionEquipmentUI.OnClick_Tab (System.Int32 index) [0x00008] in C:\Git\nn_himminji\Assets\Script\UI\Collection\Equipment\CollectionEquipmentUI.cs:40 - at CollectionEquipmentUI.Set () [0x0000e] in C:\Git\nn_himminji\Assets\Script\UI\Collection\Equipment\CollectionEquipmentUI.cs:19 - at CollectionUI.OnClick_Tab () [0x00026] in C:\Git\nn_himminji\Assets\Script\UI\Collection\CollectionUI.cs:48 - at TabCardBase.OnClick_Tab () [0x00023] in C:\Git\nn_himminji\Assets\Script\UI\Base\TabCardBase.cs:72 - at UnityEngine.Events.InvokableCall.Invoke () [0x00000] in :0 - at UnityEngine.Events.UnityEvent.Invoke () [0x00000] in :0 - at UnityEngine.UI.Button.Press () [0x00027] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\UI\Core\Button.cs:70 - at UnityEngine.UI.Button.OnPointerClick (UnityEngine.EventSystems.PointerEventData eventData) [0x00010] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\UI\Core\Button.cs:114 - at UnityEngine.EventSystems.ExecuteEvents.Execute (UnityEngine.EventSystems.IPointerClickHandler handler, UnityEngine.EventSystems.BaseEventData eventData) [0x00001] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\ExecuteEvents.cs:57 - at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x0006f] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\ExecuteEvents.cs:272 - at UnityEngine.EventSystems.StandaloneInputModule.ReleaseMouse (UnityEngine.EventSystems.PointerEventData pointerEvent, UnityEngine.GameObject currentOverGo) [0x00036] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:192 - at UnityEngine.EventSystems.StandaloneInputModule.ProcessMousePress (UnityEngine.EventSystems.PointerInputModule+MouseButtonEventData data) [0x0018f] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:654 - at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent (System.Int32 id) [0x0002f] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:554 - at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent () [0x00001] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:534 - at UnityEngine.EventSystems.StandaloneInputModule.Process () [0x0003e] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:282 - at UnityEngine.EventSystems.EventSystem.Update () [0x000f6] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\EventSystem.cs:530 - - -2025-03-13 09:10:31 -Item ID 10200002 not found! - at System.Environment.get_StackTrace () [0x00000] in :0 - at table_itemlist.Get_Data (System.Int32 id) [0x00026] in C:\Git\nn_himminji\Assets\Script\Table\table_itemlist.cs:103 - at CollectionEquipmentCard.Set[T] (T _base) [0x00025] in C:\Git\nn_himminji\Assets\Script\UI\Collection\Equipment\CollectionEquipmentCard.cs:21 - at uScrollViewMgr.Set_ScrollView[T] (System.Collections.Generic.List`1[T] _lst) [0x00013] in C:\Git\nn_himminji\Assets\Script\Util\uScrollViewMgr.cs:54 - at CollectionEquipmentUI_Scroll.Set (System.Int32 index) [0x00001] in C:\Git\nn_himminji\Assets\Script\UI\Collection\Equipment\CollectionEquipmentUI_Scroll.cs:9 - at CollectionEquipmentUI.Set_UI () [0x00001] in C:\Git\nn_himminji\Assets\Script\UI\Collection\Equipment\CollectionEquipmentUI.cs:24 - at CollectionEquipmentUI.OnClick_Tab (System.Int32 index) [0x00008] in C:\Git\nn_himminji\Assets\Script\UI\Collection\Equipment\CollectionEquipmentUI.cs:40 - at CollectionEquipmentUI.Set () [0x0000e] in C:\Git\nn_himminji\Assets\Script\UI\Collection\Equipment\CollectionEquipmentUI.cs:19 - at CollectionUI.OnClick_Tab () [0x00026] in C:\Git\nn_himminji\Assets\Script\UI\Collection\CollectionUI.cs:48 - at TabCardBase.OnClick_Tab () [0x00023] in C:\Git\nn_himminji\Assets\Script\UI\Base\TabCardBase.cs:72 - at UnityEngine.Events.InvokableCall.Invoke () [0x00000] in :0 - at UnityEngine.Events.UnityEvent.Invoke () [0x00000] in :0 - at UnityEngine.UI.Button.Press () [0x00027] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\UI\Core\Button.cs:70 - at UnityEngine.UI.Button.OnPointerClick (UnityEngine.EventSystems.PointerEventData eventData) [0x00010] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\UI\Core\Button.cs:114 - at UnityEngine.EventSystems.ExecuteEvents.Execute (UnityEngine.EventSystems.IPointerClickHandler handler, UnityEngine.EventSystems.BaseEventData eventData) [0x00001] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\ExecuteEvents.cs:57 - at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x0006f] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\ExecuteEvents.cs:272 - at UnityEngine.EventSystems.StandaloneInputModule.ReleaseMouse (UnityEngine.EventSystems.PointerEventData pointerEvent, UnityEngine.GameObject currentOverGo) [0x00036] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:192 - at UnityEngine.EventSystems.StandaloneInputModule.ProcessMousePress (UnityEngine.EventSystems.PointerInputModule+MouseButtonEventData data) [0x0018f] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:654 - at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent (System.Int32 id) [0x0002f] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:554 - at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent () [0x00001] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:534 - at UnityEngine.EventSystems.StandaloneInputModule.Process () [0x0003e] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:282 - at UnityEngine.EventSystems.EventSystem.Update () [0x000f6] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\EventSystem.cs:530 - - -2025-03-13 09:10:31 -Item ID 10200003 not found! - at System.Environment.get_StackTrace () [0x00000] in :0 - at table_itemlist.Get_Data (System.Int32 id) [0x00026] in C:\Git\nn_himminji\Assets\Script\Table\table_itemlist.cs:103 - at CollectionEquipmentCard.Set[T] (T _base) [0x00025] in C:\Git\nn_himminji\Assets\Script\UI\Collection\Equipment\CollectionEquipmentCard.cs:21 - at uScrollViewMgr.Set_ScrollView[T] (System.Collections.Generic.List`1[T] _lst) [0x00013] in C:\Git\nn_himminji\Assets\Script\Util\uScrollViewMgr.cs:54 - at CollectionEquipmentUI_Scroll.Set (System.Int32 index) [0x00001] in C:\Git\nn_himminji\Assets\Script\UI\Collection\Equipment\CollectionEquipmentUI_Scroll.cs:9 - at CollectionEquipmentUI.Set_UI () [0x00001] in C:\Git\nn_himminji\Assets\Script\UI\Collection\Equipment\CollectionEquipmentUI.cs:24 - at CollectionEquipmentUI.OnClick_Tab (System.Int32 index) [0x00008] in C:\Git\nn_himminji\Assets\Script\UI\Collection\Equipment\CollectionEquipmentUI.cs:40 - at CollectionEquipmentUI.Set () [0x0000e] in C:\Git\nn_himminji\Assets\Script\UI\Collection\Equipment\CollectionEquipmentUI.cs:19 - at CollectionUI.OnClick_Tab () [0x00026] in C:\Git\nn_himminji\Assets\Script\UI\Collection\CollectionUI.cs:48 - at TabCardBase.OnClick_Tab () [0x00023] in C:\Git\nn_himminji\Assets\Script\UI\Base\TabCardBase.cs:72 - at UnityEngine.Events.InvokableCall.Invoke () [0x00000] in :0 - at UnityEngine.Events.UnityEvent.Invoke () [0x00000] in :0 - at UnityEngine.UI.Button.Press () [0x00027] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\UI\Core\Button.cs:70 - at UnityEngine.UI.Button.OnPointerClick (UnityEngine.EventSystems.PointerEventData eventData) [0x00010] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\UI\Core\Button.cs:114 - at UnityEngine.EventSystems.ExecuteEvents.Execute (UnityEngine.EventSystems.IPointerClickHandler handler, UnityEngine.EventSystems.BaseEventData eventData) [0x00001] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\ExecuteEvents.cs:57 - at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x0006f] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\ExecuteEvents.cs:272 - at UnityEngine.EventSystems.StandaloneInputModule.ReleaseMouse (UnityEngine.EventSystems.PointerEventData pointerEvent, UnityEngine.GameObject currentOverGo) [0x00036] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:192 - at UnityEngine.EventSystems.StandaloneInputModule.ProcessMousePress (UnityEngine.EventSystems.PointerInputModule+MouseButtonEventData data) [0x0018f] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:654 - at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent (System.Int32 id) [0x0002f] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:554 - at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent () [0x00001] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:534 - at UnityEngine.EventSystems.StandaloneInputModule.Process () [0x0003e] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:282 - at UnityEngine.EventSystems.EventSystem.Update () [0x000f6] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\EventSystem.cs:530 - - -2025-03-13 09:10:31 -Item ID 10200004 not found! - at System.Environment.get_StackTrace () [0x00000] in :0 - at table_itemlist.Get_Data (System.Int32 id) [0x00026] in C:\Git\nn_himminji\Assets\Script\Table\table_itemlist.cs:103 - at CollectionEquipmentCard.Set[T] (T _base) [0x00025] in C:\Git\nn_himminji\Assets\Script\UI\Collection\Equipment\CollectionEquipmentCard.cs:21 - at uScrollViewMgr.Set_ScrollView[T] (System.Collections.Generic.List`1[T] _lst) [0x00013] in C:\Git\nn_himminji\Assets\Script\Util\uScrollViewMgr.cs:54 - at CollectionEquipmentUI_Scroll.Set (System.Int32 index) [0x00001] in C:\Git\nn_himminji\Assets\Script\UI\Collection\Equipment\CollectionEquipmentUI_Scroll.cs:9 - at CollectionEquipmentUI.Set_UI () [0x00001] in C:\Git\nn_himminji\Assets\Script\UI\Collection\Equipment\CollectionEquipmentUI.cs:24 - at CollectionEquipmentUI.OnClick_Tab (System.Int32 index) [0x00008] in C:\Git\nn_himminji\Assets\Script\UI\Collection\Equipment\CollectionEquipmentUI.cs:40 - at CollectionEquipmentUI.Set () [0x0000e] in C:\Git\nn_himminji\Assets\Script\UI\Collection\Equipment\CollectionEquipmentUI.cs:19 - at CollectionUI.OnClick_Tab () [0x00026] in C:\Git\nn_himminji\Assets\Script\UI\Collection\CollectionUI.cs:48 - at TabCardBase.OnClick_Tab () [0x00023] in C:\Git\nn_himminji\Assets\Script\UI\Base\TabCardBase.cs:72 - at UnityEngine.Events.InvokableCall.Invoke () [0x00000] in :0 - at UnityEngine.Events.UnityEvent.Invoke () [0x00000] in :0 - at UnityEngine.UI.Button.Press () [0x00027] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\UI\Core\Button.cs:70 - at UnityEngine.UI.Button.OnPointerClick (UnityEngine.EventSystems.PointerEventData eventData) [0x00010] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\UI\Core\Button.cs:114 - at UnityEngine.EventSystems.ExecuteEvents.Execute (UnityEngine.EventSystems.IPointerClickHandler handler, UnityEngine.EventSystems.BaseEventData eventData) [0x00001] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\ExecuteEvents.cs:57 - at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x0006f] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\ExecuteEvents.cs:272 - at UnityEngine.EventSystems.StandaloneInputModule.ReleaseMouse (UnityEngine.EventSystems.PointerEventData pointerEvent, UnityEngine.GameObject currentOverGo) [0x00036] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:192 - at UnityEngine.EventSystems.StandaloneInputModule.ProcessMousePress (UnityEngine.EventSystems.PointerInputModule+MouseButtonEventData data) [0x0018f] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:654 - at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent (System.Int32 id) [0x0002f] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:554 - at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent () [0x00001] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:534 - at UnityEngine.EventSystems.StandaloneInputModule.Process () [0x0003e] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:282 - at UnityEngine.EventSystems.EventSystem.Update () [0x000f6] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\EventSystem.cs:530 - - -2025-03-13 09:10:31 -Item ID 10300001 not found! - at System.Environment.get_StackTrace () [0x00000] in :0 - at table_itemlist.Get_Data (System.Int32 id) [0x00026] in C:\Git\nn_himminji\Assets\Script\Table\table_itemlist.cs:103 - at CollectionEquipmentCard.Set[T] (T _base) [0x00025] in C:\Git\nn_himminji\Assets\Script\UI\Collection\Equipment\CollectionEquipmentCard.cs:21 - at uScrollViewMgr.Set_ScrollView[T] (System.Collections.Generic.List`1[T] _lst) [0x00013] in C:\Git\nn_himminji\Assets\Script\Util\uScrollViewMgr.cs:54 - at CollectionEquipmentUI_Scroll.Set (System.Int32 index) [0x00001] in C:\Git\nn_himminji\Assets\Script\UI\Collection\Equipment\CollectionEquipmentUI_Scroll.cs:9 - at CollectionEquipmentUI.Set_UI () [0x00001] in C:\Git\nn_himminji\Assets\Script\UI\Collection\Equipment\CollectionEquipmentUI.cs:24 - at CollectionEquipmentUI.OnClick_Tab (System.Int32 index) [0x00008] in C:\Git\nn_himminji\Assets\Script\UI\Collection\Equipment\CollectionEquipmentUI.cs:40 - at CollectionEquipmentUI.Set () [0x0000e] in C:\Git\nn_himminji\Assets\Script\UI\Collection\Equipment\CollectionEquipmentUI.cs:19 - at CollectionUI.OnClick_Tab () [0x00026] in C:\Git\nn_himminji\Assets\Script\UI\Collection\CollectionUI.cs:48 - at TabCardBase.OnClick_Tab () [0x00023] in C:\Git\nn_himminji\Assets\Script\UI\Base\TabCardBase.cs:72 - at UnityEngine.Events.InvokableCall.Invoke () [0x00000] in :0 - at UnityEngine.Events.UnityEvent.Invoke () [0x00000] in :0 - at UnityEngine.UI.Button.Press () [0x00027] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\UI\Core\Button.cs:70 - at UnityEngine.UI.Button.OnPointerClick (UnityEngine.EventSystems.PointerEventData eventData) [0x00010] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\UI\Core\Button.cs:114 - at UnityEngine.EventSystems.ExecuteEvents.Execute (UnityEngine.EventSystems.IPointerClickHandler handler, UnityEngine.EventSystems.BaseEventData eventData) [0x00001] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\ExecuteEvents.cs:57 - at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x0006f] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\ExecuteEvents.cs:272 - at UnityEngine.EventSystems.StandaloneInputModule.ReleaseMouse (UnityEngine.EventSystems.PointerEventData pointerEvent, UnityEngine.GameObject currentOverGo) [0x00036] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:192 - at UnityEngine.EventSystems.StandaloneInputModule.ProcessMousePress (UnityEngine.EventSystems.PointerInputModule+MouseButtonEventData data) [0x0018f] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:654 - at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent (System.Int32 id) [0x0002f] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:554 - at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent () [0x00001] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:534 - at UnityEngine.EventSystems.StandaloneInputModule.Process () [0x0003e] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:282 - at UnityEngine.EventSystems.EventSystem.Update () [0x000f6] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\EventSystem.cs:530 - - -2025-03-13 09:10:31 -Item ID 10400001 not found! - at System.Environment.get_StackTrace () [0x00000] in :0 - at table_itemlist.Get_Data (System.Int32 id) [0x00026] in C:\Git\nn_himminji\Assets\Script\Table\table_itemlist.cs:103 - at CollectionEquipmentCard.Set[T] (T _base) [0x00025] in C:\Git\nn_himminji\Assets\Script\UI\Collection\Equipment\CollectionEquipmentCard.cs:21 - at uScrollViewMgr.Set_ScrollView[T] (System.Collections.Generic.List`1[T] _lst) [0x00013] in C:\Git\nn_himminji\Assets\Script\Util\uScrollViewMgr.cs:54 - at CollectionEquipmentUI_Scroll.Set (System.Int32 index) [0x00001] in C:\Git\nn_himminji\Assets\Script\UI\Collection\Equipment\CollectionEquipmentUI_Scroll.cs:9 - at CollectionEquipmentUI.Set_UI () [0x00001] in C:\Git\nn_himminji\Assets\Script\UI\Collection\Equipment\CollectionEquipmentUI.cs:24 - at CollectionEquipmentUI.OnClick_Tab (System.Int32 index) [0x00008] in C:\Git\nn_himminji\Assets\Script\UI\Collection\Equipment\CollectionEquipmentUI.cs:40 - at CollectionEquipmentUI.Set () [0x0000e] in C:\Git\nn_himminji\Assets\Script\UI\Collection\Equipment\CollectionEquipmentUI.cs:19 - at CollectionUI.OnClick_Tab () [0x00026] in C:\Git\nn_himminji\Assets\Script\UI\Collection\CollectionUI.cs:48 - at TabCardBase.OnClick_Tab () [0x00023] in C:\Git\nn_himminji\Assets\Script\UI\Base\TabCardBase.cs:72 - at UnityEngine.Events.InvokableCall.Invoke () [0x00000] in :0 - at UnityEngine.Events.UnityEvent.Invoke () [0x00000] in :0 - at UnityEngine.UI.Button.Press () [0x00027] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\UI\Core\Button.cs:70 - at UnityEngine.UI.Button.OnPointerClick (UnityEngine.EventSystems.PointerEventData eventData) [0x00010] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\UI\Core\Button.cs:114 - at UnityEngine.EventSystems.ExecuteEvents.Execute (UnityEngine.EventSystems.IPointerClickHandler handler, UnityEngine.EventSystems.BaseEventData eventData) [0x00001] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\ExecuteEvents.cs:57 - at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x0006f] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\ExecuteEvents.cs:272 - at UnityEngine.EventSystems.StandaloneInputModule.ReleaseMouse (UnityEngine.EventSystems.PointerEventData pointerEvent, UnityEngine.GameObject currentOverGo) [0x00036] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:192 - at UnityEngine.EventSystems.StandaloneInputModule.ProcessMousePress (UnityEngine.EventSystems.PointerInputModule+MouseButtonEventData data) [0x0018f] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:654 - at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent (System.Int32 id) [0x0002f] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:554 - at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent () [0x00001] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:534 - at UnityEngine.EventSystems.StandaloneInputModule.Process () [0x0003e] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:282 - at UnityEngine.EventSystems.EventSystem.Update () [0x000f6] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\EventSystem.cs:530 - - -2025-03-13 09:10:31 -Item ID 10100001 not found! - at System.Environment.get_StackTrace () [0x00000] in :0 - at table_itemlist.Get_Data (System.Int32 id) [0x00026] in C:\Git\nn_himminji\Assets\Script\Table\table_itemlist.cs:103 - at ServerData.Get_ItemAmount (System.Int32 id) [0x00001] in C:\Git\nn_himminji\Assets\Script\Server\ServerClass.cs:1986 - at ServerData.Noti_CollectionEquipment (eTargetCondition targetCondition, System.Int32 menucategory) [0x00016] in C:\Git\nn_himminji\Assets\Script\Server\ServerClass.cs:852 - at CollectionEquipmentUI_Info.Set (CollectionEquipmentCard card) [0x001cd] in C:\Git\nn_himminji\Assets\Script\UI\Collection\Equipment\CollectionEquipmentUI_Info.cs:49 - at CollectionEquipmentUI.Set_SelectCard (CollectionEquipmentCard card) [0x00008] in C:\Git\nn_himminji\Assets\Script\UI\Collection\Equipment\CollectionEquipmentUI.cs:34 - at CollectionEquipmentUI.Set_UI () [0x00022] in C:\Git\nn_himminji\Assets\Script\UI\Collection\Equipment\CollectionEquipmentUI.cs:26 - at CollectionEquipmentUI.OnClick_Tab (System.Int32 index) [0x00008] in C:\Git\nn_himminji\Assets\Script\UI\Collection\Equipment\CollectionEquipmentUI.cs:40 - at CollectionEquipmentUI.Set () [0x0000e] in C:\Git\nn_himminji\Assets\Script\UI\Collection\Equipment\CollectionEquipmentUI.cs:19 - at CollectionUI.OnClick_Tab () [0x00026] in C:\Git\nn_himminji\Assets\Script\UI\Collection\CollectionUI.cs:48 - at TabCardBase.OnClick_Tab () [0x00023] in C:\Git\nn_himminji\Assets\Script\UI\Base\TabCardBase.cs:72 - at UnityEngine.Events.InvokableCall.Invoke () [0x00000] in :0 - at UnityEngine.Events.UnityEvent.Invoke () [0x00000] in :0 - at UnityEngine.UI.Button.Press () [0x00027] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\UI\Core\Button.cs:70 - at UnityEngine.UI.Button.OnPointerClick (UnityEngine.EventSystems.PointerEventData eventData) [0x00010] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\UI\Core\Button.cs:114 - at UnityEngine.EventSystems.ExecuteEvents.Execute (UnityEngine.EventSystems.IPointerClickHandler handler, UnityEngine.EventSystems.BaseEventData eventData) [0x00001] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\ExecuteEvents.cs:57 - at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x0006f] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\ExecuteEvents.cs:272 - at UnityEngine.EventSystems.StandaloneInputModule.ReleaseMouse (UnityEngine.EventSystems.PointerEventData pointerEvent, UnityEngine.GameObject currentOverGo) [0x00036] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:192 - at UnityEngine.EventSystems.StandaloneInputModule.ProcessMousePress (UnityEngine.EventSystems.PointerInputModule+MouseButtonEventData data) [0x0018f] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:654 - at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent (System.Int32 id) [0x0002f] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:554 - at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent () [0x00001] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:534 - at UnityEngine.EventSystems.StandaloneInputModule.Process () [0x0003e] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:282 - at UnityEngine.EventSystems.EventSystem.Update () [0x000f6] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\EventSystem.cs:530 - - -2025-03-13 09:10:31 -Item ID 10100002 not found! - at System.Environment.get_StackTrace () [0x00000] in :0 - at table_itemlist.Get_Data (System.Int32 id) [0x00026] in C:\Git\nn_himminji\Assets\Script\Table\table_itemlist.cs:103 - at ServerData.Get_ItemAmount (System.Int32 id) [0x00001] in C:\Git\nn_himminji\Assets\Script\Server\ServerClass.cs:1986 - at ServerData.Noti_CollectionEquipment (eTargetCondition targetCondition, System.Int32 menucategory) [0x00016] in C:\Git\nn_himminji\Assets\Script\Server\ServerClass.cs:852 - at CollectionEquipmentUI_Info.Set (CollectionEquipmentCard card) [0x001cd] in C:\Git\nn_himminji\Assets\Script\UI\Collection\Equipment\CollectionEquipmentUI_Info.cs:49 - at CollectionEquipmentUI.Set_SelectCard (CollectionEquipmentCard card) [0x00008] in C:\Git\nn_himminji\Assets\Script\UI\Collection\Equipment\CollectionEquipmentUI.cs:34 - at CollectionEquipmentUI.Set_UI () [0x00022] in C:\Git\nn_himminji\Assets\Script\UI\Collection\Equipment\CollectionEquipmentUI.cs:26 - at CollectionEquipmentUI.OnClick_Tab (System.Int32 index) [0x00008] in C:\Git\nn_himminji\Assets\Script\UI\Collection\Equipment\CollectionEquipmentUI.cs:40 - at CollectionEquipmentUI.Set () [0x0000e] in C:\Git\nn_himminji\Assets\Script\UI\Collection\Equipment\CollectionEquipmentUI.cs:19 - at CollectionUI.OnClick_Tab () [0x00026] in C:\Git\nn_himminji\Assets\Script\UI\Collection\CollectionUI.cs:48 - at TabCardBase.OnClick_Tab () [0x00023] in C:\Git\nn_himminji\Assets\Script\UI\Base\TabCardBase.cs:72 - at UnityEngine.Events.InvokableCall.Invoke () [0x00000] in :0 - at UnityEngine.Events.UnityEvent.Invoke () [0x00000] in :0 - at UnityEngine.UI.Button.Press () [0x00027] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\UI\Core\Button.cs:70 - at UnityEngine.UI.Button.OnPointerClick (UnityEngine.EventSystems.PointerEventData eventData) [0x00010] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\UI\Core\Button.cs:114 - at UnityEngine.EventSystems.ExecuteEvents.Execute (UnityEngine.EventSystems.IPointerClickHandler handler, UnityEngine.EventSystems.BaseEventData eventData) [0x00001] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\ExecuteEvents.cs:57 - at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x0006f] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\ExecuteEvents.cs:272 - at UnityEngine.EventSystems.StandaloneInputModule.ReleaseMouse (UnityEngine.EventSystems.PointerEventData pointerEvent, UnityEngine.GameObject currentOverGo) [0x00036] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:192 - at UnityEngine.EventSystems.StandaloneInputModule.ProcessMousePress (UnityEngine.EventSystems.PointerInputModule+MouseButtonEventData data) [0x0018f] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:654 - at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent (System.Int32 id) [0x0002f] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:554 - at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent () [0x00001] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:534 - at UnityEngine.EventSystems.StandaloneInputModule.Process () [0x0003e] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:282 - at UnityEngine.EventSystems.EventSystem.Update () [0x000f6] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\EventSystem.cs:530 - - -2025-03-13 09:10:31 -Item ID 10100003 not found! - at System.Environment.get_StackTrace () [0x00000] in :0 - at table_itemlist.Get_Data (System.Int32 id) [0x00026] in C:\Git\nn_himminji\Assets\Script\Table\table_itemlist.cs:103 - at ServerData.Get_ItemAmount (System.Int32 id) [0x00001] in C:\Git\nn_himminji\Assets\Script\Server\ServerClass.cs:1986 - at ServerData.Noti_CollectionEquipment (eTargetCondition targetCondition, System.Int32 menucategory) [0x00016] in C:\Git\nn_himminji\Assets\Script\Server\ServerClass.cs:852 - at CollectionEquipmentUI_Info.Set (CollectionEquipmentCard card) [0x001cd] in C:\Git\nn_himminji\Assets\Script\UI\Collection\Equipment\CollectionEquipmentUI_Info.cs:49 - at CollectionEquipmentUI.Set_SelectCard (CollectionEquipmentCard card) [0x00008] in C:\Git\nn_himminji\Assets\Script\UI\Collection\Equipment\CollectionEquipmentUI.cs:34 - at CollectionEquipmentUI.Set_UI () [0x00022] in C:\Git\nn_himminji\Assets\Script\UI\Collection\Equipment\CollectionEquipmentUI.cs:26 - at CollectionEquipmentUI.OnClick_Tab (System.Int32 index) [0x00008] in C:\Git\nn_himminji\Assets\Script\UI\Collection\Equipment\CollectionEquipmentUI.cs:40 - at CollectionEquipmentUI.Set () [0x0000e] in C:\Git\nn_himminji\Assets\Script\UI\Collection\Equipment\CollectionEquipmentUI.cs:19 - at CollectionUI.OnClick_Tab () [0x00026] in C:\Git\nn_himminji\Assets\Script\UI\Collection\CollectionUI.cs:48 - at TabCardBase.OnClick_Tab () [0x00023] in C:\Git\nn_himminji\Assets\Script\UI\Base\TabCardBase.cs:72 - at UnityEngine.Events.InvokableCall.Invoke () [0x00000] in :0 - at UnityEngine.Events.UnityEvent.Invoke () [0x00000] in :0 - at UnityEngine.UI.Button.Press () [0x00027] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\UI\Core\Button.cs:70 - at UnityEngine.UI.Button.OnPointerClick (UnityEngine.EventSystems.PointerEventData eventData) [0x00010] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\UI\Core\Button.cs:114 - at UnityEngine.EventSystems.ExecuteEvents.Execute (UnityEngine.EventSystems.IPointerClickHandler handler, UnityEngine.EventSystems.BaseEventData eventData) [0x00001] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\ExecuteEvents.cs:57 - at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x0006f] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\ExecuteEvents.cs:272 - at UnityEngine.EventSystems.StandaloneInputModule.ReleaseMouse (UnityEngine.EventSystems.PointerEventData pointerEvent, UnityEngine.GameObject currentOverGo) [0x00036] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:192 - at UnityEngine.EventSystems.StandaloneInputModule.ProcessMousePress (UnityEngine.EventSystems.PointerInputModule+MouseButtonEventData data) [0x0018f] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:654 - at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent (System.Int32 id) [0x0002f] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:554 - at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent () [0x00001] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:534 - at UnityEngine.EventSystems.StandaloneInputModule.Process () [0x0003e] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:282 - at UnityEngine.EventSystems.EventSystem.Update () [0x000f6] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\EventSystem.cs:530 - - -2025-03-13 09:10:31 -Item ID 10100009 not found! - at System.Environment.get_StackTrace () [0x00000] in :0 - at table_itemlist.Get_Data (System.Int32 id) [0x00026] in C:\Git\nn_himminji\Assets\Script\Table\table_itemlist.cs:103 - at ServerData.Get_ItemAmount (System.Int32 id) [0x00001] in C:\Git\nn_himminji\Assets\Script\Server\ServerClass.cs:1986 - at ServerData.Noti_CollectionEquipment (eTargetCondition targetCondition, System.Int32 menucategory) [0x00016] in C:\Git\nn_himminji\Assets\Script\Server\ServerClass.cs:852 - at CollectionEquipmentUI_Info.Set (CollectionEquipmentCard card) [0x001cd] in C:\Git\nn_himminji\Assets\Script\UI\Collection\Equipment\CollectionEquipmentUI_Info.cs:49 - at CollectionEquipmentUI.Set_SelectCard (CollectionEquipmentCard card) [0x00008] in C:\Git\nn_himminji\Assets\Script\UI\Collection\Equipment\CollectionEquipmentUI.cs:34 - at CollectionEquipmentUI.Set_UI () [0x00022] in C:\Git\nn_himminji\Assets\Script\UI\Collection\Equipment\CollectionEquipmentUI.cs:26 - at CollectionEquipmentUI.OnClick_Tab (System.Int32 index) [0x00008] in C:\Git\nn_himminji\Assets\Script\UI\Collection\Equipment\CollectionEquipmentUI.cs:40 - at CollectionEquipmentUI.Set () [0x0000e] in C:\Git\nn_himminji\Assets\Script\UI\Collection\Equipment\CollectionEquipmentUI.cs:19 - at CollectionUI.OnClick_Tab () [0x00026] in C:\Git\nn_himminji\Assets\Script\UI\Collection\CollectionUI.cs:48 - at TabCardBase.OnClick_Tab () [0x00023] in C:\Git\nn_himminji\Assets\Script\UI\Base\TabCardBase.cs:72 - at UnityEngine.Events.InvokableCall.Invoke () [0x00000] in :0 - at UnityEngine.Events.UnityEvent.Invoke () [0x00000] in :0 - at UnityEngine.UI.Button.Press () [0x00027] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\UI\Core\Button.cs:70 - at UnityEngine.UI.Button.OnPointerClick (UnityEngine.EventSystems.PointerEventData eventData) [0x00010] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\UI\Core\Button.cs:114 - at UnityEngine.EventSystems.ExecuteEvents.Execute (UnityEngine.EventSystems.IPointerClickHandler handler, UnityEngine.EventSystems.BaseEventData eventData) [0x00001] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\ExecuteEvents.cs:57 - at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x0006f] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\ExecuteEvents.cs:272 - at UnityEngine.EventSystems.StandaloneInputModule.ReleaseMouse (UnityEngine.EventSystems.PointerEventData pointerEvent, UnityEngine.GameObject currentOverGo) [0x00036] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:192 - at UnityEngine.EventSystems.StandaloneInputModule.ProcessMousePress (UnityEngine.EventSystems.PointerInputModule+MouseButtonEventData data) [0x0018f] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:654 - at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent (System.Int32 id) [0x0002f] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:554 - at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent () [0x00001] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:534 - at UnityEngine.EventSystems.StandaloneInputModule.Process () [0x0003e] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:282 - at UnityEngine.EventSystems.EventSystem.Update () [0x000f6] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\EventSystem.cs:530 - - -2025-03-13 09:10:31 -Item ID 10200001 not found! - at System.Environment.get_StackTrace () [0x00000] in :0 - at table_itemlist.Get_Data (System.Int32 id) [0x00026] in C:\Git\nn_himminji\Assets\Script\Table\table_itemlist.cs:103 - at ServerData.Get_ItemAmount (System.Int32 id) [0x00001] in C:\Git\nn_himminji\Assets\Script\Server\ServerClass.cs:1986 - at ServerData.Noti_CollectionEquipment (eTargetCondition targetCondition, System.Int32 menucategory) [0x00016] in C:\Git\nn_himminji\Assets\Script\Server\ServerClass.cs:852 - at CollectionEquipmentUI_Info.Set (CollectionEquipmentCard card) [0x001cd] in C:\Git\nn_himminji\Assets\Script\UI\Collection\Equipment\CollectionEquipmentUI_Info.cs:49 - at CollectionEquipmentUI.Set_SelectCard (CollectionEquipmentCard card) [0x00008] in C:\Git\nn_himminji\Assets\Script\UI\Collection\Equipment\CollectionEquipmentUI.cs:34 - at CollectionEquipmentUI.Set_UI () [0x00022] in C:\Git\nn_himminji\Assets\Script\UI\Collection\Equipment\CollectionEquipmentUI.cs:26 - at CollectionEquipmentUI.OnClick_Tab (System.Int32 index) [0x00008] in C:\Git\nn_himminji\Assets\Script\UI\Collection\Equipment\CollectionEquipmentUI.cs:40 - at CollectionEquipmentUI.Set () [0x0000e] in C:\Git\nn_himminji\Assets\Script\UI\Collection\Equipment\CollectionEquipmentUI.cs:19 - at CollectionUI.OnClick_Tab () [0x00026] in C:\Git\nn_himminji\Assets\Script\UI\Collection\CollectionUI.cs:48 - at TabCardBase.OnClick_Tab () [0x00023] in C:\Git\nn_himminji\Assets\Script\UI\Base\TabCardBase.cs:72 - at UnityEngine.Events.InvokableCall.Invoke () [0x00000] in :0 - at UnityEngine.Events.UnityEvent.Invoke () [0x00000] in :0 - at UnityEngine.UI.Button.Press () [0x00027] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\UI\Core\Button.cs:70 - at UnityEngine.UI.Button.OnPointerClick (UnityEngine.EventSystems.PointerEventData eventData) [0x00010] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\UI\Core\Button.cs:114 - at UnityEngine.EventSystems.ExecuteEvents.Execute (UnityEngine.EventSystems.IPointerClickHandler handler, UnityEngine.EventSystems.BaseEventData eventData) [0x00001] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\ExecuteEvents.cs:57 - at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x0006f] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\ExecuteEvents.cs:272 - at UnityEngine.EventSystems.StandaloneInputModule.ReleaseMouse (UnityEngine.EventSystems.PointerEventData pointerEvent, UnityEngine.GameObject currentOverGo) [0x00036] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:192 - at UnityEngine.EventSystems.StandaloneInputModule.ProcessMousePress (UnityEngine.EventSystems.PointerInputModule+MouseButtonEventData data) [0x0018f] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:654 - at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent (System.Int32 id) [0x0002f] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:554 - at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent () [0x00001] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:534 - at UnityEngine.EventSystems.StandaloneInputModule.Process () [0x0003e] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:282 - at UnityEngine.EventSystems.EventSystem.Update () [0x000f6] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\EventSystem.cs:530 - - -2025-03-13 09:10:31 -Item ID 10200002 not found! - at System.Environment.get_StackTrace () [0x00000] in :0 - at table_itemlist.Get_Data (System.Int32 id) [0x00026] in C:\Git\nn_himminji\Assets\Script\Table\table_itemlist.cs:103 - at ServerData.Get_ItemAmount (System.Int32 id) [0x00001] in C:\Git\nn_himminji\Assets\Script\Server\ServerClass.cs:1986 - at ServerData.Noti_CollectionEquipment (eTargetCondition targetCondition, System.Int32 menucategory) [0x00016] in C:\Git\nn_himminji\Assets\Script\Server\ServerClass.cs:852 - at CollectionEquipmentUI_Info.Set (CollectionEquipmentCard card) [0x001cd] in C:\Git\nn_himminji\Assets\Script\UI\Collection\Equipment\CollectionEquipmentUI_Info.cs:49 - at CollectionEquipmentUI.Set_SelectCard (CollectionEquipmentCard card) [0x00008] in C:\Git\nn_himminji\Assets\Script\UI\Collection\Equipment\CollectionEquipmentUI.cs:34 - at CollectionEquipmentUI.Set_UI () [0x00022] in C:\Git\nn_himminji\Assets\Script\UI\Collection\Equipment\CollectionEquipmentUI.cs:26 - at CollectionEquipmentUI.OnClick_Tab (System.Int32 index) [0x00008] in C:\Git\nn_himminji\Assets\Script\UI\Collection\Equipment\CollectionEquipmentUI.cs:40 - at CollectionEquipmentUI.Set () [0x0000e] in C:\Git\nn_himminji\Assets\Script\UI\Collection\Equipment\CollectionEquipmentUI.cs:19 - at CollectionUI.OnClick_Tab () [0x00026] in C:\Git\nn_himminji\Assets\Script\UI\Collection\CollectionUI.cs:48 - at TabCardBase.OnClick_Tab () [0x00023] in C:\Git\nn_himminji\Assets\Script\UI\Base\TabCardBase.cs:72 - at UnityEngine.Events.InvokableCall.Invoke () [0x00000] in :0 - at UnityEngine.Events.UnityEvent.Invoke () [0x00000] in :0 - at UnityEngine.UI.Button.Press () [0x00027] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\UI\Core\Button.cs:70 - at UnityEngine.UI.Button.OnPointerClick (UnityEngine.EventSystems.PointerEventData eventData) [0x00010] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\UI\Core\Button.cs:114 - at UnityEngine.EventSystems.ExecuteEvents.Execute (UnityEngine.EventSystems.IPointerClickHandler handler, UnityEngine.EventSystems.BaseEventData eventData) [0x00001] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\ExecuteEvents.cs:57 - at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x0006f] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\ExecuteEvents.cs:272 - at UnityEngine.EventSystems.StandaloneInputModule.ReleaseMouse (UnityEngine.EventSystems.PointerEventData pointerEvent, UnityEngine.GameObject currentOverGo) [0x00036] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:192 - at UnityEngine.EventSystems.StandaloneInputModule.ProcessMousePress (UnityEngine.EventSystems.PointerInputModule+MouseButtonEventData data) [0x0018f] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:654 - at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent (System.Int32 id) [0x0002f] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:554 - at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent () [0x00001] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:534 - at UnityEngine.EventSystems.StandaloneInputModule.Process () [0x0003e] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:282 - at UnityEngine.EventSystems.EventSystem.Update () [0x000f6] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\EventSystem.cs:530 - - -2025-03-13 09:10:31 -Item ID 10200003 not found! - at System.Environment.get_StackTrace () [0x00000] in :0 - at table_itemlist.Get_Data (System.Int32 id) [0x00026] in C:\Git\nn_himminji\Assets\Script\Table\table_itemlist.cs:103 - at ServerData.Get_ItemAmount (System.Int32 id) [0x00001] in C:\Git\nn_himminji\Assets\Script\Server\ServerClass.cs:1986 - at ServerData.Noti_CollectionEquipment (eTargetCondition targetCondition, System.Int32 menucategory) [0x00016] in C:\Git\nn_himminji\Assets\Script\Server\ServerClass.cs:852 - at CollectionEquipmentUI_Info.Set (CollectionEquipmentCard card) [0x001cd] in C:\Git\nn_himminji\Assets\Script\UI\Collection\Equipment\CollectionEquipmentUI_Info.cs:49 - at CollectionEquipmentUI.Set_SelectCard (CollectionEquipmentCard card) [0x00008] in C:\Git\nn_himminji\Assets\Script\UI\Collection\Equipment\CollectionEquipmentUI.cs:34 - at CollectionEquipmentUI.Set_UI () [0x00022] in C:\Git\nn_himminji\Assets\Script\UI\Collection\Equipment\CollectionEquipmentUI.cs:26 - at CollectionEquipmentUI.OnClick_Tab (System.Int32 index) [0x00008] in C:\Git\nn_himminji\Assets\Script\UI\Collection\Equipment\CollectionEquipmentUI.cs:40 - at CollectionEquipmentUI.Set () [0x0000e] in C:\Git\nn_himminji\Assets\Script\UI\Collection\Equipment\CollectionEquipmentUI.cs:19 - at CollectionUI.OnClick_Tab () [0x00026] in C:\Git\nn_himminji\Assets\Script\UI\Collection\CollectionUI.cs:48 - at TabCardBase.OnClick_Tab () [0x00023] in C:\Git\nn_himminji\Assets\Script\UI\Base\TabCardBase.cs:72 - at UnityEngine.Events.InvokableCall.Invoke () [0x00000] in :0 - at UnityEngine.Events.UnityEvent.Invoke () [0x00000] in :0 - at UnityEngine.UI.Button.Press () [0x00027] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\UI\Core\Button.cs:70 - at UnityEngine.UI.Button.OnPointerClick (UnityEngine.EventSystems.PointerEventData eventData) [0x00010] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\UI\Core\Button.cs:114 - at UnityEngine.EventSystems.ExecuteEvents.Execute (UnityEngine.EventSystems.IPointerClickHandler handler, UnityEngine.EventSystems.BaseEventData eventData) [0x00001] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\ExecuteEvents.cs:57 - at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x0006f] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\ExecuteEvents.cs:272 - at UnityEngine.EventSystems.StandaloneInputModule.ReleaseMouse (UnityEngine.EventSystems.PointerEventData pointerEvent, UnityEngine.GameObject currentOverGo) [0x00036] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:192 - at UnityEngine.EventSystems.StandaloneInputModule.ProcessMousePress (UnityEngine.EventSystems.PointerInputModule+MouseButtonEventData data) [0x0018f] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:654 - at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent (System.Int32 id) [0x0002f] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:554 - at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent () [0x00001] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:534 - at UnityEngine.EventSystems.StandaloneInputModule.Process () [0x0003e] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:282 - at UnityEngine.EventSystems.EventSystem.Update () [0x000f6] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\EventSystem.cs:530 - - -2025-03-13 09:10:31 -Item ID 10200004 not found! - at System.Environment.get_StackTrace () [0x00000] in :0 - at table_itemlist.Get_Data (System.Int32 id) [0x00026] in C:\Git\nn_himminji\Assets\Script\Table\table_itemlist.cs:103 - at ServerData.Get_ItemAmount (System.Int32 id) [0x00001] in C:\Git\nn_himminji\Assets\Script\Server\ServerClass.cs:1986 - at ServerData.Noti_CollectionEquipment (eTargetCondition targetCondition, System.Int32 menucategory) [0x00016] in C:\Git\nn_himminji\Assets\Script\Server\ServerClass.cs:852 - at CollectionEquipmentUI_Info.Set (CollectionEquipmentCard card) [0x001cd] in C:\Git\nn_himminji\Assets\Script\UI\Collection\Equipment\CollectionEquipmentUI_Info.cs:49 - at CollectionEquipmentUI.Set_SelectCard (CollectionEquipmentCard card) [0x00008] in C:\Git\nn_himminji\Assets\Script\UI\Collection\Equipment\CollectionEquipmentUI.cs:34 - at CollectionEquipmentUI.Set_UI () [0x00022] in C:\Git\nn_himminji\Assets\Script\UI\Collection\Equipment\CollectionEquipmentUI.cs:26 - at CollectionEquipmentUI.OnClick_Tab (System.Int32 index) [0x00008] in C:\Git\nn_himminji\Assets\Script\UI\Collection\Equipment\CollectionEquipmentUI.cs:40 - at CollectionEquipmentUI.Set () [0x0000e] in C:\Git\nn_himminji\Assets\Script\UI\Collection\Equipment\CollectionEquipmentUI.cs:19 - at CollectionUI.OnClick_Tab () [0x00026] in C:\Git\nn_himminji\Assets\Script\UI\Collection\CollectionUI.cs:48 - at TabCardBase.OnClick_Tab () [0x00023] in C:\Git\nn_himminji\Assets\Script\UI\Base\TabCardBase.cs:72 - at UnityEngine.Events.InvokableCall.Invoke () [0x00000] in :0 - at UnityEngine.Events.UnityEvent.Invoke () [0x00000] in :0 - at UnityEngine.UI.Button.Press () [0x00027] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\UI\Core\Button.cs:70 - at UnityEngine.UI.Button.OnPointerClick (UnityEngine.EventSystems.PointerEventData eventData) [0x00010] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\UI\Core\Button.cs:114 - at UnityEngine.EventSystems.ExecuteEvents.Execute (UnityEngine.EventSystems.IPointerClickHandler handler, UnityEngine.EventSystems.BaseEventData eventData) [0x00001] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\ExecuteEvents.cs:57 - at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x0006f] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\ExecuteEvents.cs:272 - at UnityEngine.EventSystems.StandaloneInputModule.ReleaseMouse (UnityEngine.EventSystems.PointerEventData pointerEvent, UnityEngine.GameObject currentOverGo) [0x00036] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:192 - at UnityEngine.EventSystems.StandaloneInputModule.ProcessMousePress (UnityEngine.EventSystems.PointerInputModule+MouseButtonEventData data) [0x0018f] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:654 - at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent (System.Int32 id) [0x0002f] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:554 - at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent () [0x00001] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:534 - at UnityEngine.EventSystems.StandaloneInputModule.Process () [0x0003e] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:282 - at UnityEngine.EventSystems.EventSystem.Update () [0x000f6] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\EventSystem.cs:530 - - -2025-03-13 09:10:31 -Item ID 10300001 not found! - at System.Environment.get_StackTrace () [0x00000] in :0 - at table_itemlist.Get_Data (System.Int32 id) [0x00026] in C:\Git\nn_himminji\Assets\Script\Table\table_itemlist.cs:103 - at ServerData.Get_ItemAmount (System.Int32 id) [0x00001] in C:\Git\nn_himminji\Assets\Script\Server\ServerClass.cs:1986 - at ServerData.Noti_CollectionEquipment (eTargetCondition targetCondition, System.Int32 menucategory) [0x00016] in C:\Git\nn_himminji\Assets\Script\Server\ServerClass.cs:852 - at CollectionEquipmentUI_Info.Set (CollectionEquipmentCard card) [0x001cd] in C:\Git\nn_himminji\Assets\Script\UI\Collection\Equipment\CollectionEquipmentUI_Info.cs:49 - at CollectionEquipmentUI.Set_SelectCard (CollectionEquipmentCard card) [0x00008] in C:\Git\nn_himminji\Assets\Script\UI\Collection\Equipment\CollectionEquipmentUI.cs:34 - at CollectionEquipmentUI.Set_UI () [0x00022] in C:\Git\nn_himminji\Assets\Script\UI\Collection\Equipment\CollectionEquipmentUI.cs:26 - at CollectionEquipmentUI.OnClick_Tab (System.Int32 index) [0x00008] in C:\Git\nn_himminji\Assets\Script\UI\Collection\Equipment\CollectionEquipmentUI.cs:40 - at CollectionEquipmentUI.Set () [0x0000e] in C:\Git\nn_himminji\Assets\Script\UI\Collection\Equipment\CollectionEquipmentUI.cs:19 - at CollectionUI.OnClick_Tab () [0x00026] in C:\Git\nn_himminji\Assets\Script\UI\Collection\CollectionUI.cs:48 - at TabCardBase.OnClick_Tab () [0x00023] in C:\Git\nn_himminji\Assets\Script\UI\Base\TabCardBase.cs:72 - at UnityEngine.Events.InvokableCall.Invoke () [0x00000] in :0 - at UnityEngine.Events.UnityEvent.Invoke () [0x00000] in :0 - at UnityEngine.UI.Button.Press () [0x00027] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\UI\Core\Button.cs:70 - at UnityEngine.UI.Button.OnPointerClick (UnityEngine.EventSystems.PointerEventData eventData) [0x00010] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\UI\Core\Button.cs:114 - at UnityEngine.EventSystems.ExecuteEvents.Execute (UnityEngine.EventSystems.IPointerClickHandler handler, UnityEngine.EventSystems.BaseEventData eventData) [0x00001] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\ExecuteEvents.cs:57 - at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x0006f] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\ExecuteEvents.cs:272 - at UnityEngine.EventSystems.StandaloneInputModule.ReleaseMouse (UnityEngine.EventSystems.PointerEventData pointerEvent, UnityEngine.GameObject currentOverGo) [0x00036] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:192 - at UnityEngine.EventSystems.StandaloneInputModule.ProcessMousePress (UnityEngine.EventSystems.PointerInputModule+MouseButtonEventData data) [0x0018f] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:654 - at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent (System.Int32 id) [0x0002f] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:554 - at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent () [0x00001] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:534 - at UnityEngine.EventSystems.StandaloneInputModule.Process () [0x0003e] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:282 - at UnityEngine.EventSystems.EventSystem.Update () [0x000f6] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\EventSystem.cs:530 - - -2025-03-13 09:10:31 -Item ID 10400001 not found! - at System.Environment.get_StackTrace () [0x00000] in :0 - at table_itemlist.Get_Data (System.Int32 id) [0x00026] in C:\Git\nn_himminji\Assets\Script\Table\table_itemlist.cs:103 - at ServerData.Get_ItemAmount (System.Int32 id) [0x00001] in C:\Git\nn_himminji\Assets\Script\Server\ServerClass.cs:1986 - at ServerData.Noti_CollectionEquipment (eTargetCondition targetCondition, System.Int32 menucategory) [0x00016] in C:\Git\nn_himminji\Assets\Script\Server\ServerClass.cs:852 - at CollectionEquipmentUI_Info.Set (CollectionEquipmentCard card) [0x001cd] in C:\Git\nn_himminji\Assets\Script\UI\Collection\Equipment\CollectionEquipmentUI_Info.cs:49 - at CollectionEquipmentUI.Set_SelectCard (CollectionEquipmentCard card) [0x00008] in C:\Git\nn_himminji\Assets\Script\UI\Collection\Equipment\CollectionEquipmentUI.cs:34 - at CollectionEquipmentUI.Set_UI () [0x00022] in C:\Git\nn_himminji\Assets\Script\UI\Collection\Equipment\CollectionEquipmentUI.cs:26 - at CollectionEquipmentUI.OnClick_Tab (System.Int32 index) [0x00008] in C:\Git\nn_himminji\Assets\Script\UI\Collection\Equipment\CollectionEquipmentUI.cs:40 - at CollectionEquipmentUI.Set () [0x0000e] in C:\Git\nn_himminji\Assets\Script\UI\Collection\Equipment\CollectionEquipmentUI.cs:19 - at CollectionUI.OnClick_Tab () [0x00026] in C:\Git\nn_himminji\Assets\Script\UI\Collection\CollectionUI.cs:48 - at TabCardBase.OnClick_Tab () [0x00023] in C:\Git\nn_himminji\Assets\Script\UI\Base\TabCardBase.cs:72 - at UnityEngine.Events.InvokableCall.Invoke () [0x00000] in :0 - at UnityEngine.Events.UnityEvent.Invoke () [0x00000] in :0 - at UnityEngine.UI.Button.Press () [0x00027] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\UI\Core\Button.cs:70 - at UnityEngine.UI.Button.OnPointerClick (UnityEngine.EventSystems.PointerEventData eventData) [0x00010] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\UI\Core\Button.cs:114 - at UnityEngine.EventSystems.ExecuteEvents.Execute (UnityEngine.EventSystems.IPointerClickHandler handler, UnityEngine.EventSystems.BaseEventData eventData) [0x00001] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\ExecuteEvents.cs:57 - at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x0006f] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\ExecuteEvents.cs:272 - at UnityEngine.EventSystems.StandaloneInputModule.ReleaseMouse (UnityEngine.EventSystems.PointerEventData pointerEvent, UnityEngine.GameObject currentOverGo) [0x00036] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:192 - at UnityEngine.EventSystems.StandaloneInputModule.ProcessMousePress (UnityEngine.EventSystems.PointerInputModule+MouseButtonEventData data) [0x0018f] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:654 - at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent (System.Int32 id) [0x0002f] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:554 - at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent () [0x00001] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:534 - at UnityEngine.EventSystems.StandaloneInputModule.Process () [0x0003e] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:282 - at UnityEngine.EventSystems.EventSystem.Update () [0x000f6] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\EventSystem.cs:530 - - -2025-03-13 09:10:32 -Item ID 10100001 not found! - at System.Environment.get_StackTrace () [0x00000] in :0 - at table_itemlist.Get_Data (System.Int32 id) [0x00026] in C:\Git\nn_himminji\Assets\Script\Table\table_itemlist.cs:103 - at CollectionEquipmentCard.Set[T] (T _base) [0x00025] in C:\Git\nn_himminji\Assets\Script\UI\Collection\Equipment\CollectionEquipmentCard.cs:21 - at uScrollViewMgr.Set_ScrollView[T] (System.Collections.Generic.List`1[T] _lst) [0x00013] in C:\Git\nn_himminji\Assets\Script\Util\uScrollViewMgr.cs:54 - at CollectionEquipmentUI_Scroll.Set (System.Int32 index) [0x00001] in C:\Git\nn_himminji\Assets\Script\UI\Collection\Equipment\CollectionEquipmentUI_Scroll.cs:9 - at CollectionEquipmentUI.Set_UI () [0x00001] in C:\Git\nn_himminji\Assets\Script\UI\Collection\Equipment\CollectionEquipmentUI.cs:24 - at CollectionEquipmentUI.OnClick_Tab (System.Int32 index) [0x00008] in C:\Git\nn_himminji\Assets\Script\UI\Collection\Equipment\CollectionEquipmentUI.cs:40 - at CollectionEquipmentUI.Set () [0x0000e] in C:\Git\nn_himminji\Assets\Script\UI\Collection\Equipment\CollectionEquipmentUI.cs:19 - at CollectionUI.OnClick_Tab () [0x00026] in C:\Git\nn_himminji\Assets\Script\UI\Collection\CollectionUI.cs:48 - at TabCardBase.OnClick_Tab () [0x00023] in C:\Git\nn_himminji\Assets\Script\UI\Base\TabCardBase.cs:72 - at UnityEngine.Events.InvokableCall.Invoke () [0x00000] in :0 - at UnityEngine.Events.UnityEvent.Invoke () [0x00000] in :0 - at UnityEngine.UI.Button.Press () [0x00027] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\UI\Core\Button.cs:70 - at UnityEngine.UI.Button.OnPointerClick (UnityEngine.EventSystems.PointerEventData eventData) [0x00010] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\UI\Core\Button.cs:114 - at UnityEngine.EventSystems.ExecuteEvents.Execute (UnityEngine.EventSystems.IPointerClickHandler handler, UnityEngine.EventSystems.BaseEventData eventData) [0x00001] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\ExecuteEvents.cs:57 - at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x0006f] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\ExecuteEvents.cs:272 - at UnityEngine.EventSystems.StandaloneInputModule.ReleaseMouse (UnityEngine.EventSystems.PointerEventData pointerEvent, UnityEngine.GameObject currentOverGo) [0x00036] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:192 - at UnityEngine.EventSystems.StandaloneInputModule.ProcessMousePress (UnityEngine.EventSystems.PointerInputModule+MouseButtonEventData data) [0x0018f] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:654 - at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent (System.Int32 id) [0x0002f] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:554 - at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent () [0x00001] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:534 - at UnityEngine.EventSystems.StandaloneInputModule.Process () [0x0003e] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:282 - at UnityEngine.EventSystems.EventSystem.Update () [0x000f6] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\EventSystem.cs:530 - - -2025-03-13 09:10:32 -Item ID 10100002 not found! - at System.Environment.get_StackTrace () [0x00000] in :0 - at table_itemlist.Get_Data (System.Int32 id) [0x00026] in C:\Git\nn_himminji\Assets\Script\Table\table_itemlist.cs:103 - at CollectionEquipmentCard.Set[T] (T _base) [0x00025] in C:\Git\nn_himminji\Assets\Script\UI\Collection\Equipment\CollectionEquipmentCard.cs:21 - at uScrollViewMgr.Set_ScrollView[T] (System.Collections.Generic.List`1[T] _lst) [0x00013] in C:\Git\nn_himminji\Assets\Script\Util\uScrollViewMgr.cs:54 - at CollectionEquipmentUI_Scroll.Set (System.Int32 index) [0x00001] in C:\Git\nn_himminji\Assets\Script\UI\Collection\Equipment\CollectionEquipmentUI_Scroll.cs:9 - at CollectionEquipmentUI.Set_UI () [0x00001] in C:\Git\nn_himminji\Assets\Script\UI\Collection\Equipment\CollectionEquipmentUI.cs:24 - at CollectionEquipmentUI.OnClick_Tab (System.Int32 index) [0x00008] in C:\Git\nn_himminji\Assets\Script\UI\Collection\Equipment\CollectionEquipmentUI.cs:40 - at CollectionEquipmentUI.Set () [0x0000e] in C:\Git\nn_himminji\Assets\Script\UI\Collection\Equipment\CollectionEquipmentUI.cs:19 - at CollectionUI.OnClick_Tab () [0x00026] in C:\Git\nn_himminji\Assets\Script\UI\Collection\CollectionUI.cs:48 - at TabCardBase.OnClick_Tab () [0x00023] in C:\Git\nn_himminji\Assets\Script\UI\Base\TabCardBase.cs:72 - at UnityEngine.Events.InvokableCall.Invoke () [0x00000] in :0 - at UnityEngine.Events.UnityEvent.Invoke () [0x00000] in :0 - at UnityEngine.UI.Button.Press () [0x00027] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\UI\Core\Button.cs:70 - at UnityEngine.UI.Button.OnPointerClick (UnityEngine.EventSystems.PointerEventData eventData) [0x00010] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\UI\Core\Button.cs:114 - at UnityEngine.EventSystems.ExecuteEvents.Execute (UnityEngine.EventSystems.IPointerClickHandler handler, UnityEngine.EventSystems.BaseEventData eventData) [0x00001] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\ExecuteEvents.cs:57 - at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x0006f] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\ExecuteEvents.cs:272 - at UnityEngine.EventSystems.StandaloneInputModule.ReleaseMouse (UnityEngine.EventSystems.PointerEventData pointerEvent, UnityEngine.GameObject currentOverGo) [0x00036] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:192 - at UnityEngine.EventSystems.StandaloneInputModule.ProcessMousePress (UnityEngine.EventSystems.PointerInputModule+MouseButtonEventData data) [0x0018f] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:654 - at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent (System.Int32 id) [0x0002f] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:554 - at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent () [0x00001] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:534 - at UnityEngine.EventSystems.StandaloneInputModule.Process () [0x0003e] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:282 - at UnityEngine.EventSystems.EventSystem.Update () [0x000f6] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\EventSystem.cs:530 - - -2025-03-13 09:10:32 -Item ID 10100003 not found! - at System.Environment.get_StackTrace () [0x00000] in :0 - at table_itemlist.Get_Data (System.Int32 id) [0x00026] in C:\Git\nn_himminji\Assets\Script\Table\table_itemlist.cs:103 - at CollectionEquipmentCard.Set[T] (T _base) [0x00025] in C:\Git\nn_himminji\Assets\Script\UI\Collection\Equipment\CollectionEquipmentCard.cs:21 - at uScrollViewMgr.Set_ScrollView[T] (System.Collections.Generic.List`1[T] _lst) [0x00013] in C:\Git\nn_himminji\Assets\Script\Util\uScrollViewMgr.cs:54 - at CollectionEquipmentUI_Scroll.Set (System.Int32 index) [0x00001] in C:\Git\nn_himminji\Assets\Script\UI\Collection\Equipment\CollectionEquipmentUI_Scroll.cs:9 - at CollectionEquipmentUI.Set_UI () [0x00001] in C:\Git\nn_himminji\Assets\Script\UI\Collection\Equipment\CollectionEquipmentUI.cs:24 - at CollectionEquipmentUI.OnClick_Tab (System.Int32 index) [0x00008] in C:\Git\nn_himminji\Assets\Script\UI\Collection\Equipment\CollectionEquipmentUI.cs:40 - at CollectionEquipmentUI.Set () [0x0000e] in C:\Git\nn_himminji\Assets\Script\UI\Collection\Equipment\CollectionEquipmentUI.cs:19 - at CollectionUI.OnClick_Tab () [0x00026] in C:\Git\nn_himminji\Assets\Script\UI\Collection\CollectionUI.cs:48 - at TabCardBase.OnClick_Tab () [0x00023] in C:\Git\nn_himminji\Assets\Script\UI\Base\TabCardBase.cs:72 - at UnityEngine.Events.InvokableCall.Invoke () [0x00000] in :0 - at UnityEngine.Events.UnityEvent.Invoke () [0x00000] in :0 - at UnityEngine.UI.Button.Press () [0x00027] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\UI\Core\Button.cs:70 - at UnityEngine.UI.Button.OnPointerClick (UnityEngine.EventSystems.PointerEventData eventData) [0x00010] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\UI\Core\Button.cs:114 - at UnityEngine.EventSystems.ExecuteEvents.Execute (UnityEngine.EventSystems.IPointerClickHandler handler, UnityEngine.EventSystems.BaseEventData eventData) [0x00001] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\ExecuteEvents.cs:57 - at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x0006f] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\ExecuteEvents.cs:272 - at UnityEngine.EventSystems.StandaloneInputModule.ReleaseMouse (UnityEngine.EventSystems.PointerEventData pointerEvent, UnityEngine.GameObject currentOverGo) [0x00036] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:192 - at UnityEngine.EventSystems.StandaloneInputModule.ProcessMousePress (UnityEngine.EventSystems.PointerInputModule+MouseButtonEventData data) [0x0018f] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:654 - at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent (System.Int32 id) [0x0002f] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:554 - at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent () [0x00001] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:534 - at UnityEngine.EventSystems.StandaloneInputModule.Process () [0x0003e] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:282 - at UnityEngine.EventSystems.EventSystem.Update () [0x000f6] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\EventSystem.cs:530 - - -2025-03-13 09:10:32 -Item ID 10100009 not found! - at System.Environment.get_StackTrace () [0x00000] in :0 - at table_itemlist.Get_Data (System.Int32 id) [0x00026] in C:\Git\nn_himminji\Assets\Script\Table\table_itemlist.cs:103 - at CollectionEquipmentCard.Set[T] (T _base) [0x00025] in C:\Git\nn_himminji\Assets\Script\UI\Collection\Equipment\CollectionEquipmentCard.cs:21 - at uScrollViewMgr.Set_ScrollView[T] (System.Collections.Generic.List`1[T] _lst) [0x00013] in C:\Git\nn_himminji\Assets\Script\Util\uScrollViewMgr.cs:54 - at CollectionEquipmentUI_Scroll.Set (System.Int32 index) [0x00001] in C:\Git\nn_himminji\Assets\Script\UI\Collection\Equipment\CollectionEquipmentUI_Scroll.cs:9 - at CollectionEquipmentUI.Set_UI () [0x00001] in C:\Git\nn_himminji\Assets\Script\UI\Collection\Equipment\CollectionEquipmentUI.cs:24 - at CollectionEquipmentUI.OnClick_Tab (System.Int32 index) [0x00008] in C:\Git\nn_himminji\Assets\Script\UI\Collection\Equipment\CollectionEquipmentUI.cs:40 - at CollectionEquipmentUI.Set () [0x0000e] in C:\Git\nn_himminji\Assets\Script\UI\Collection\Equipment\CollectionEquipmentUI.cs:19 - at CollectionUI.OnClick_Tab () [0x00026] in C:\Git\nn_himminji\Assets\Script\UI\Collection\CollectionUI.cs:48 - at TabCardBase.OnClick_Tab () [0x00023] in C:\Git\nn_himminji\Assets\Script\UI\Base\TabCardBase.cs:72 - at UnityEngine.Events.InvokableCall.Invoke () [0x00000] in :0 - at UnityEngine.Events.UnityEvent.Invoke () [0x00000] in :0 - at UnityEngine.UI.Button.Press () [0x00027] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\UI\Core\Button.cs:70 - at UnityEngine.UI.Button.OnPointerClick (UnityEngine.EventSystems.PointerEventData eventData) [0x00010] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\UI\Core\Button.cs:114 - at UnityEngine.EventSystems.ExecuteEvents.Execute (UnityEngine.EventSystems.IPointerClickHandler handler, UnityEngine.EventSystems.BaseEventData eventData) [0x00001] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\ExecuteEvents.cs:57 - at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x0006f] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\ExecuteEvents.cs:272 - at UnityEngine.EventSystems.StandaloneInputModule.ReleaseMouse (UnityEngine.EventSystems.PointerEventData pointerEvent, UnityEngine.GameObject currentOverGo) [0x00036] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:192 - at UnityEngine.EventSystems.StandaloneInputModule.ProcessMousePress (UnityEngine.EventSystems.PointerInputModule+MouseButtonEventData data) [0x0018f] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:654 - at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent (System.Int32 id) [0x0002f] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:554 - at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent () [0x00001] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:534 - at UnityEngine.EventSystems.StandaloneInputModule.Process () [0x0003e] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:282 - at UnityEngine.EventSystems.EventSystem.Update () [0x000f6] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\EventSystem.cs:530 - - -2025-03-13 09:10:32 -Item ID 10200001 not found! - at System.Environment.get_StackTrace () [0x00000] in :0 - at table_itemlist.Get_Data (System.Int32 id) [0x00026] in C:\Git\nn_himminji\Assets\Script\Table\table_itemlist.cs:103 - at CollectionEquipmentCard.Set[T] (T _base) [0x00025] in C:\Git\nn_himminji\Assets\Script\UI\Collection\Equipment\CollectionEquipmentCard.cs:21 - at uScrollViewMgr.Set_ScrollView[T] (System.Collections.Generic.List`1[T] _lst) [0x00013] in C:\Git\nn_himminji\Assets\Script\Util\uScrollViewMgr.cs:54 - at CollectionEquipmentUI_Scroll.Set (System.Int32 index) [0x00001] in C:\Git\nn_himminji\Assets\Script\UI\Collection\Equipment\CollectionEquipmentUI_Scroll.cs:9 - at CollectionEquipmentUI.Set_UI () [0x00001] in C:\Git\nn_himminji\Assets\Script\UI\Collection\Equipment\CollectionEquipmentUI.cs:24 - at CollectionEquipmentUI.OnClick_Tab (System.Int32 index) [0x00008] in C:\Git\nn_himminji\Assets\Script\UI\Collection\Equipment\CollectionEquipmentUI.cs:40 - at CollectionEquipmentUI.Set () [0x0000e] in C:\Git\nn_himminji\Assets\Script\UI\Collection\Equipment\CollectionEquipmentUI.cs:19 - at CollectionUI.OnClick_Tab () [0x00026] in C:\Git\nn_himminji\Assets\Script\UI\Collection\CollectionUI.cs:48 - at TabCardBase.OnClick_Tab () [0x00023] in C:\Git\nn_himminji\Assets\Script\UI\Base\TabCardBase.cs:72 - at UnityEngine.Events.InvokableCall.Invoke () [0x00000] in :0 - at UnityEngine.Events.UnityEvent.Invoke () [0x00000] in :0 - at UnityEngine.UI.Button.Press () [0x00027] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\UI\Core\Button.cs:70 - at UnityEngine.UI.Button.OnPointerClick (UnityEngine.EventSystems.PointerEventData eventData) [0x00010] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\UI\Core\Button.cs:114 - at UnityEngine.EventSystems.ExecuteEvents.Execute (UnityEngine.EventSystems.IPointerClickHandler handler, UnityEngine.EventSystems.BaseEventData eventData) [0x00001] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\ExecuteEvents.cs:57 - at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x0006f] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\ExecuteEvents.cs:272 - at UnityEngine.EventSystems.StandaloneInputModule.ReleaseMouse (UnityEngine.EventSystems.PointerEventData pointerEvent, UnityEngine.GameObject currentOverGo) [0x00036] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:192 - at UnityEngine.EventSystems.StandaloneInputModule.ProcessMousePress (UnityEngine.EventSystems.PointerInputModule+MouseButtonEventData data) [0x0018f] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:654 - at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent (System.Int32 id) [0x0002f] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:554 - at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent () [0x00001] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:534 - at UnityEngine.EventSystems.StandaloneInputModule.Process () [0x0003e] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:282 - at UnityEngine.EventSystems.EventSystem.Update () [0x000f6] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\EventSystem.cs:530 - - -2025-03-13 09:10:32 -Item ID 10200002 not found! - at System.Environment.get_StackTrace () [0x00000] in :0 - at table_itemlist.Get_Data (System.Int32 id) [0x00026] in C:\Git\nn_himminji\Assets\Script\Table\table_itemlist.cs:103 - at CollectionEquipmentCard.Set[T] (T _base) [0x00025] in C:\Git\nn_himminji\Assets\Script\UI\Collection\Equipment\CollectionEquipmentCard.cs:21 - at uScrollViewMgr.Set_ScrollView[T] (System.Collections.Generic.List`1[T] _lst) [0x00013] in C:\Git\nn_himminji\Assets\Script\Util\uScrollViewMgr.cs:54 - at CollectionEquipmentUI_Scroll.Set (System.Int32 index) [0x00001] in C:\Git\nn_himminji\Assets\Script\UI\Collection\Equipment\CollectionEquipmentUI_Scroll.cs:9 - at CollectionEquipmentUI.Set_UI () [0x00001] in C:\Git\nn_himminji\Assets\Script\UI\Collection\Equipment\CollectionEquipmentUI.cs:24 - at CollectionEquipmentUI.OnClick_Tab (System.Int32 index) [0x00008] in C:\Git\nn_himminji\Assets\Script\UI\Collection\Equipment\CollectionEquipmentUI.cs:40 - at CollectionEquipmentUI.Set () [0x0000e] in C:\Git\nn_himminji\Assets\Script\UI\Collection\Equipment\CollectionEquipmentUI.cs:19 - at CollectionUI.OnClick_Tab () [0x00026] in C:\Git\nn_himminji\Assets\Script\UI\Collection\CollectionUI.cs:48 - at TabCardBase.OnClick_Tab () [0x00023] in C:\Git\nn_himminji\Assets\Script\UI\Base\TabCardBase.cs:72 - at UnityEngine.Events.InvokableCall.Invoke () [0x00000] in :0 - at UnityEngine.Events.UnityEvent.Invoke () [0x00000] in :0 - at UnityEngine.UI.Button.Press () [0x00027] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\UI\Core\Button.cs:70 - at UnityEngine.UI.Button.OnPointerClick (UnityEngine.EventSystems.PointerEventData eventData) [0x00010] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\UI\Core\Button.cs:114 - at UnityEngine.EventSystems.ExecuteEvents.Execute (UnityEngine.EventSystems.IPointerClickHandler handler, UnityEngine.EventSystems.BaseEventData eventData) [0x00001] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\ExecuteEvents.cs:57 - at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x0006f] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\ExecuteEvents.cs:272 - at UnityEngine.EventSystems.StandaloneInputModule.ReleaseMouse (UnityEngine.EventSystems.PointerEventData pointerEvent, UnityEngine.GameObject currentOverGo) [0x00036] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:192 - at UnityEngine.EventSystems.StandaloneInputModule.ProcessMousePress (UnityEngine.EventSystems.PointerInputModule+MouseButtonEventData data) [0x0018f] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:654 - at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent (System.Int32 id) [0x0002f] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:554 - at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent () [0x00001] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:534 - at UnityEngine.EventSystems.StandaloneInputModule.Process () [0x0003e] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:282 - at UnityEngine.EventSystems.EventSystem.Update () [0x000f6] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\EventSystem.cs:530 - - -2025-03-13 09:10:32 -Item ID 10200003 not found! - at System.Environment.get_StackTrace () [0x00000] in :0 - at table_itemlist.Get_Data (System.Int32 id) [0x00026] in C:\Git\nn_himminji\Assets\Script\Table\table_itemlist.cs:103 - at CollectionEquipmentCard.Set[T] (T _base) [0x00025] in C:\Git\nn_himminji\Assets\Script\UI\Collection\Equipment\CollectionEquipmentCard.cs:21 - at uScrollViewMgr.Set_ScrollView[T] (System.Collections.Generic.List`1[T] _lst) [0x00013] in C:\Git\nn_himminji\Assets\Script\Util\uScrollViewMgr.cs:54 - at CollectionEquipmentUI_Scroll.Set (System.Int32 index) [0x00001] in C:\Git\nn_himminji\Assets\Script\UI\Collection\Equipment\CollectionEquipmentUI_Scroll.cs:9 - at CollectionEquipmentUI.Set_UI () [0x00001] in C:\Git\nn_himminji\Assets\Script\UI\Collection\Equipment\CollectionEquipmentUI.cs:24 - at CollectionEquipmentUI.OnClick_Tab (System.Int32 index) [0x00008] in C:\Git\nn_himminji\Assets\Script\UI\Collection\Equipment\CollectionEquipmentUI.cs:40 - at CollectionEquipmentUI.Set () [0x0000e] in C:\Git\nn_himminji\Assets\Script\UI\Collection\Equipment\CollectionEquipmentUI.cs:19 - at CollectionUI.OnClick_Tab () [0x00026] in C:\Git\nn_himminji\Assets\Script\UI\Collection\CollectionUI.cs:48 - at TabCardBase.OnClick_Tab () [0x00023] in C:\Git\nn_himminji\Assets\Script\UI\Base\TabCardBase.cs:72 - at UnityEngine.Events.InvokableCall.Invoke () [0x00000] in :0 - at UnityEngine.Events.UnityEvent.Invoke () [0x00000] in :0 - at UnityEngine.UI.Button.Press () [0x00027] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\UI\Core\Button.cs:70 - at UnityEngine.UI.Button.OnPointerClick (UnityEngine.EventSystems.PointerEventData eventData) [0x00010] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\UI\Core\Button.cs:114 - at UnityEngine.EventSystems.ExecuteEvents.Execute (UnityEngine.EventSystems.IPointerClickHandler handler, UnityEngine.EventSystems.BaseEventData eventData) [0x00001] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\ExecuteEvents.cs:57 - at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x0006f] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\ExecuteEvents.cs:272 - at UnityEngine.EventSystems.StandaloneInputModule.ReleaseMouse (UnityEngine.EventSystems.PointerEventData pointerEvent, UnityEngine.GameObject currentOverGo) [0x00036] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:192 - at UnityEngine.EventSystems.StandaloneInputModule.ProcessMousePress (UnityEngine.EventSystems.PointerInputModule+MouseButtonEventData data) [0x0018f] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:654 - at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent (System.Int32 id) [0x0002f] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:554 - at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent () [0x00001] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:534 - at UnityEngine.EventSystems.StandaloneInputModule.Process () [0x0003e] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:282 - at UnityEngine.EventSystems.EventSystem.Update () [0x000f6] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\EventSystem.cs:530 - - -2025-03-13 09:10:32 -Item ID 10200004 not found! - at System.Environment.get_StackTrace () [0x00000] in :0 - at table_itemlist.Get_Data (System.Int32 id) [0x00026] in C:\Git\nn_himminji\Assets\Script\Table\table_itemlist.cs:103 - at CollectionEquipmentCard.Set[T] (T _base) [0x00025] in C:\Git\nn_himminji\Assets\Script\UI\Collection\Equipment\CollectionEquipmentCard.cs:21 - at uScrollViewMgr.Set_ScrollView[T] (System.Collections.Generic.List`1[T] _lst) [0x00013] in C:\Git\nn_himminji\Assets\Script\Util\uScrollViewMgr.cs:54 - at CollectionEquipmentUI_Scroll.Set (System.Int32 index) [0x00001] in C:\Git\nn_himminji\Assets\Script\UI\Collection\Equipment\CollectionEquipmentUI_Scroll.cs:9 - at CollectionEquipmentUI.Set_UI () [0x00001] in C:\Git\nn_himminji\Assets\Script\UI\Collection\Equipment\CollectionEquipmentUI.cs:24 - at CollectionEquipmentUI.OnClick_Tab (System.Int32 index) [0x00008] in C:\Git\nn_himminji\Assets\Script\UI\Collection\Equipment\CollectionEquipmentUI.cs:40 - at CollectionEquipmentUI.Set () [0x0000e] in C:\Git\nn_himminji\Assets\Script\UI\Collection\Equipment\CollectionEquipmentUI.cs:19 - at CollectionUI.OnClick_Tab () [0x00026] in C:\Git\nn_himminji\Assets\Script\UI\Collection\CollectionUI.cs:48 - at TabCardBase.OnClick_Tab () [0x00023] in C:\Git\nn_himminji\Assets\Script\UI\Base\TabCardBase.cs:72 - at UnityEngine.Events.InvokableCall.Invoke () [0x00000] in :0 - at UnityEngine.Events.UnityEvent.Invoke () [0x00000] in :0 - at UnityEngine.UI.Button.Press () [0x00027] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\UI\Core\Button.cs:70 - at UnityEngine.UI.Button.OnPointerClick (UnityEngine.EventSystems.PointerEventData eventData) [0x00010] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\UI\Core\Button.cs:114 - at UnityEngine.EventSystems.ExecuteEvents.Execute (UnityEngine.EventSystems.IPointerClickHandler handler, UnityEngine.EventSystems.BaseEventData eventData) [0x00001] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\ExecuteEvents.cs:57 - at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x0006f] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\ExecuteEvents.cs:272 - at UnityEngine.EventSystems.StandaloneInputModule.ReleaseMouse (UnityEngine.EventSystems.PointerEventData pointerEvent, UnityEngine.GameObject currentOverGo) [0x00036] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:192 - at UnityEngine.EventSystems.StandaloneInputModule.ProcessMousePress (UnityEngine.EventSystems.PointerInputModule+MouseButtonEventData data) [0x0018f] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:654 - at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent (System.Int32 id) [0x0002f] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:554 - at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent () [0x00001] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:534 - at UnityEngine.EventSystems.StandaloneInputModule.Process () [0x0003e] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:282 - at UnityEngine.EventSystems.EventSystem.Update () [0x000f6] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\EventSystem.cs:530 - - -2025-03-13 09:10:32 -Item ID 10300001 not found! - at System.Environment.get_StackTrace () [0x00000] in :0 - at table_itemlist.Get_Data (System.Int32 id) [0x00026] in C:\Git\nn_himminji\Assets\Script\Table\table_itemlist.cs:103 - at CollectionEquipmentCard.Set[T] (T _base) [0x00025] in C:\Git\nn_himminji\Assets\Script\UI\Collection\Equipment\CollectionEquipmentCard.cs:21 - at uScrollViewMgr.Set_ScrollView[T] (System.Collections.Generic.List`1[T] _lst) [0x00013] in C:\Git\nn_himminji\Assets\Script\Util\uScrollViewMgr.cs:54 - at CollectionEquipmentUI_Scroll.Set (System.Int32 index) [0x00001] in C:\Git\nn_himminji\Assets\Script\UI\Collection\Equipment\CollectionEquipmentUI_Scroll.cs:9 - at CollectionEquipmentUI.Set_UI () [0x00001] in C:\Git\nn_himminji\Assets\Script\UI\Collection\Equipment\CollectionEquipmentUI.cs:24 - at CollectionEquipmentUI.OnClick_Tab (System.Int32 index) [0x00008] in C:\Git\nn_himminji\Assets\Script\UI\Collection\Equipment\CollectionEquipmentUI.cs:40 - at CollectionEquipmentUI.Set () [0x0000e] in C:\Git\nn_himminji\Assets\Script\UI\Collection\Equipment\CollectionEquipmentUI.cs:19 - at CollectionUI.OnClick_Tab () [0x00026] in C:\Git\nn_himminji\Assets\Script\UI\Collection\CollectionUI.cs:48 - at TabCardBase.OnClick_Tab () [0x00023] in C:\Git\nn_himminji\Assets\Script\UI\Base\TabCardBase.cs:72 - at UnityEngine.Events.InvokableCall.Invoke () [0x00000] in :0 - at UnityEngine.Events.UnityEvent.Invoke () [0x00000] in :0 - at UnityEngine.UI.Button.Press () [0x00027] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\UI\Core\Button.cs:70 - at UnityEngine.UI.Button.OnPointerClick (UnityEngine.EventSystems.PointerEventData eventData) [0x00010] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\UI\Core\Button.cs:114 - at UnityEngine.EventSystems.ExecuteEvents.Execute (UnityEngine.EventSystems.IPointerClickHandler handler, UnityEngine.EventSystems.BaseEventData eventData) [0x00001] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\ExecuteEvents.cs:57 - at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x0006f] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\ExecuteEvents.cs:272 - at UnityEngine.EventSystems.StandaloneInputModule.ReleaseMouse (UnityEngine.EventSystems.PointerEventData pointerEvent, UnityEngine.GameObject currentOverGo) [0x00036] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:192 - at UnityEngine.EventSystems.StandaloneInputModule.ProcessMousePress (UnityEngine.EventSystems.PointerInputModule+MouseButtonEventData data) [0x0018f] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:654 - at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent (System.Int32 id) [0x0002f] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:554 - at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent () [0x00001] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:534 - at UnityEngine.EventSystems.StandaloneInputModule.Process () [0x0003e] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:282 - at UnityEngine.EventSystems.EventSystem.Update () [0x000f6] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\EventSystem.cs:530 - - -2025-03-13 09:10:32 -Item ID 10400001 not found! - at System.Environment.get_StackTrace () [0x00000] in :0 - at table_itemlist.Get_Data (System.Int32 id) [0x00026] in C:\Git\nn_himminji\Assets\Script\Table\table_itemlist.cs:103 - at CollectionEquipmentCard.Set[T] (T _base) [0x00025] in C:\Git\nn_himminji\Assets\Script\UI\Collection\Equipment\CollectionEquipmentCard.cs:21 - at uScrollViewMgr.Set_ScrollView[T] (System.Collections.Generic.List`1[T] _lst) [0x00013] in C:\Git\nn_himminji\Assets\Script\Util\uScrollViewMgr.cs:54 - at CollectionEquipmentUI_Scroll.Set (System.Int32 index) [0x00001] in C:\Git\nn_himminji\Assets\Script\UI\Collection\Equipment\CollectionEquipmentUI_Scroll.cs:9 - at CollectionEquipmentUI.Set_UI () [0x00001] in C:\Git\nn_himminji\Assets\Script\UI\Collection\Equipment\CollectionEquipmentUI.cs:24 - at CollectionEquipmentUI.OnClick_Tab (System.Int32 index) [0x00008] in C:\Git\nn_himminji\Assets\Script\UI\Collection\Equipment\CollectionEquipmentUI.cs:40 - at CollectionEquipmentUI.Set () [0x0000e] in C:\Git\nn_himminji\Assets\Script\UI\Collection\Equipment\CollectionEquipmentUI.cs:19 - at CollectionUI.OnClick_Tab () [0x00026] in C:\Git\nn_himminji\Assets\Script\UI\Collection\CollectionUI.cs:48 - at TabCardBase.OnClick_Tab () [0x00023] in C:\Git\nn_himminji\Assets\Script\UI\Base\TabCardBase.cs:72 - at UnityEngine.Events.InvokableCall.Invoke () [0x00000] in :0 - at UnityEngine.Events.UnityEvent.Invoke () [0x00000] in :0 - at UnityEngine.UI.Button.Press () [0x00027] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\UI\Core\Button.cs:70 - at UnityEngine.UI.Button.OnPointerClick (UnityEngine.EventSystems.PointerEventData eventData) [0x00010] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\UI\Core\Button.cs:114 - at UnityEngine.EventSystems.ExecuteEvents.Execute (UnityEngine.EventSystems.IPointerClickHandler handler, UnityEngine.EventSystems.BaseEventData eventData) [0x00001] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\ExecuteEvents.cs:57 - at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x0006f] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\ExecuteEvents.cs:272 - at UnityEngine.EventSystems.StandaloneInputModule.ReleaseMouse (UnityEngine.EventSystems.PointerEventData pointerEvent, UnityEngine.GameObject currentOverGo) [0x00036] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:192 - at UnityEngine.EventSystems.StandaloneInputModule.ProcessMousePress (UnityEngine.EventSystems.PointerInputModule+MouseButtonEventData data) [0x0018f] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:654 - at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent (System.Int32 id) [0x0002f] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:554 - at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent () [0x00001] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:534 - at UnityEngine.EventSystems.StandaloneInputModule.Process () [0x0003e] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:282 - at UnityEngine.EventSystems.EventSystem.Update () [0x000f6] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\EventSystem.cs:530 - - -2025-03-13 09:10:32 -Item ID 10100001 not found! - at System.Environment.get_StackTrace () [0x00000] in :0 - at table_itemlist.Get_Data (System.Int32 id) [0x00026] in C:\Git\nn_himminji\Assets\Script\Table\table_itemlist.cs:103 - at ServerData.Get_ItemAmount (System.Int32 id) [0x00001] in C:\Git\nn_himminji\Assets\Script\Server\ServerClass.cs:1986 - at ServerData.Noti_CollectionEquipment (eTargetCondition targetCondition, System.Int32 menucategory) [0x00016] in C:\Git\nn_himminji\Assets\Script\Server\ServerClass.cs:852 - at CollectionEquipmentUI_Info.Set (CollectionEquipmentCard card) [0x001cd] in C:\Git\nn_himminji\Assets\Script\UI\Collection\Equipment\CollectionEquipmentUI_Info.cs:49 - at CollectionEquipmentUI.Set_SelectCard (CollectionEquipmentCard card) [0x00008] in C:\Git\nn_himminji\Assets\Script\UI\Collection\Equipment\CollectionEquipmentUI.cs:34 - at CollectionEquipmentUI.Set_UI () [0x00036] in C:\Git\nn_himminji\Assets\Script\UI\Collection\Equipment\CollectionEquipmentUI.cs:28 - at CollectionEquipmentUI.OnClick_Tab (System.Int32 index) [0x00008] in C:\Git\nn_himminji\Assets\Script\UI\Collection\Equipment\CollectionEquipmentUI.cs:40 - at CollectionEquipmentUI.Set () [0x0000e] in C:\Git\nn_himminji\Assets\Script\UI\Collection\Equipment\CollectionEquipmentUI.cs:19 - at CollectionUI.OnClick_Tab () [0x00026] in C:\Git\nn_himminji\Assets\Script\UI\Collection\CollectionUI.cs:48 - at TabCardBase.OnClick_Tab () [0x00023] in C:\Git\nn_himminji\Assets\Script\UI\Base\TabCardBase.cs:72 - at UnityEngine.Events.InvokableCall.Invoke () [0x00000] in :0 - at UnityEngine.Events.UnityEvent.Invoke () [0x00000] in :0 - at UnityEngine.UI.Button.Press () [0x00027] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\UI\Core\Button.cs:70 - at UnityEngine.UI.Button.OnPointerClick (UnityEngine.EventSystems.PointerEventData eventData) [0x00010] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\UI\Core\Button.cs:114 - at UnityEngine.EventSystems.ExecuteEvents.Execute (UnityEngine.EventSystems.IPointerClickHandler handler, UnityEngine.EventSystems.BaseEventData eventData) [0x00001] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\ExecuteEvents.cs:57 - at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x0006f] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\ExecuteEvents.cs:272 - at UnityEngine.EventSystems.StandaloneInputModule.ReleaseMouse (UnityEngine.EventSystems.PointerEventData pointerEvent, UnityEngine.GameObject currentOverGo) [0x00036] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:192 - at UnityEngine.EventSystems.StandaloneInputModule.ProcessMousePress (UnityEngine.EventSystems.PointerInputModule+MouseButtonEventData data) [0x0018f] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:654 - at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent (System.Int32 id) [0x0002f] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:554 - at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent () [0x00001] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:534 - at UnityEngine.EventSystems.StandaloneInputModule.Process () [0x0003e] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:282 - at UnityEngine.EventSystems.EventSystem.Update () [0x000f6] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\EventSystem.cs:530 - - -2025-03-13 09:10:32 -Item ID 10100002 not found! - at System.Environment.get_StackTrace () [0x00000] in :0 - at table_itemlist.Get_Data (System.Int32 id) [0x00026] in C:\Git\nn_himminji\Assets\Script\Table\table_itemlist.cs:103 - at ServerData.Get_ItemAmount (System.Int32 id) [0x00001] in C:\Git\nn_himminji\Assets\Script\Server\ServerClass.cs:1986 - at ServerData.Noti_CollectionEquipment (eTargetCondition targetCondition, System.Int32 menucategory) [0x00016] in C:\Git\nn_himminji\Assets\Script\Server\ServerClass.cs:852 - at CollectionEquipmentUI_Info.Set (CollectionEquipmentCard card) [0x001cd] in C:\Git\nn_himminji\Assets\Script\UI\Collection\Equipment\CollectionEquipmentUI_Info.cs:49 - at CollectionEquipmentUI.Set_SelectCard (CollectionEquipmentCard card) [0x00008] in C:\Git\nn_himminji\Assets\Script\UI\Collection\Equipment\CollectionEquipmentUI.cs:34 - at CollectionEquipmentUI.Set_UI () [0x00036] in C:\Git\nn_himminji\Assets\Script\UI\Collection\Equipment\CollectionEquipmentUI.cs:28 - at CollectionEquipmentUI.OnClick_Tab (System.Int32 index) [0x00008] in C:\Git\nn_himminji\Assets\Script\UI\Collection\Equipment\CollectionEquipmentUI.cs:40 - at CollectionEquipmentUI.Set () [0x0000e] in C:\Git\nn_himminji\Assets\Script\UI\Collection\Equipment\CollectionEquipmentUI.cs:19 - at CollectionUI.OnClick_Tab () [0x00026] in C:\Git\nn_himminji\Assets\Script\UI\Collection\CollectionUI.cs:48 - at TabCardBase.OnClick_Tab () [0x00023] in C:\Git\nn_himminji\Assets\Script\UI\Base\TabCardBase.cs:72 - at UnityEngine.Events.InvokableCall.Invoke () [0x00000] in :0 - at UnityEngine.Events.UnityEvent.Invoke () [0x00000] in :0 - at UnityEngine.UI.Button.Press () [0x00027] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\UI\Core\Button.cs:70 - at UnityEngine.UI.Button.OnPointerClick (UnityEngine.EventSystems.PointerEventData eventData) [0x00010] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\UI\Core\Button.cs:114 - at UnityEngine.EventSystems.ExecuteEvents.Execute (UnityEngine.EventSystems.IPointerClickHandler handler, UnityEngine.EventSystems.BaseEventData eventData) [0x00001] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\ExecuteEvents.cs:57 - at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x0006f] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\ExecuteEvents.cs:272 - at UnityEngine.EventSystems.StandaloneInputModule.ReleaseMouse (UnityEngine.EventSystems.PointerEventData pointerEvent, UnityEngine.GameObject currentOverGo) [0x00036] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:192 - at UnityEngine.EventSystems.StandaloneInputModule.ProcessMousePress (UnityEngine.EventSystems.PointerInputModule+MouseButtonEventData data) [0x0018f] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:654 - at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent (System.Int32 id) [0x0002f] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:554 - at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent () [0x00001] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:534 - at UnityEngine.EventSystems.StandaloneInputModule.Process () [0x0003e] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:282 - at UnityEngine.EventSystems.EventSystem.Update () [0x000f6] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\EventSystem.cs:530 - - -2025-03-13 09:10:32 -Item ID 10100003 not found! - at System.Environment.get_StackTrace () [0x00000] in :0 - at table_itemlist.Get_Data (System.Int32 id) [0x00026] in C:\Git\nn_himminji\Assets\Script\Table\table_itemlist.cs:103 - at ServerData.Get_ItemAmount (System.Int32 id) [0x00001] in C:\Git\nn_himminji\Assets\Script\Server\ServerClass.cs:1986 - at ServerData.Noti_CollectionEquipment (eTargetCondition targetCondition, System.Int32 menucategory) [0x00016] in C:\Git\nn_himminji\Assets\Script\Server\ServerClass.cs:852 - at CollectionEquipmentUI_Info.Set (CollectionEquipmentCard card) [0x001cd] in C:\Git\nn_himminji\Assets\Script\UI\Collection\Equipment\CollectionEquipmentUI_Info.cs:49 - at CollectionEquipmentUI.Set_SelectCard (CollectionEquipmentCard card) [0x00008] in C:\Git\nn_himminji\Assets\Script\UI\Collection\Equipment\CollectionEquipmentUI.cs:34 - at CollectionEquipmentUI.Set_UI () [0x00036] in C:\Git\nn_himminji\Assets\Script\UI\Collection\Equipment\CollectionEquipmentUI.cs:28 - at CollectionEquipmentUI.OnClick_Tab (System.Int32 index) [0x00008] in C:\Git\nn_himminji\Assets\Script\UI\Collection\Equipment\CollectionEquipmentUI.cs:40 - at CollectionEquipmentUI.Set () [0x0000e] in C:\Git\nn_himminji\Assets\Script\UI\Collection\Equipment\CollectionEquipmentUI.cs:19 - at CollectionUI.OnClick_Tab () [0x00026] in C:\Git\nn_himminji\Assets\Script\UI\Collection\CollectionUI.cs:48 - at TabCardBase.OnClick_Tab () [0x00023] in C:\Git\nn_himminji\Assets\Script\UI\Base\TabCardBase.cs:72 - at UnityEngine.Events.InvokableCall.Invoke () [0x00000] in :0 - at UnityEngine.Events.UnityEvent.Invoke () [0x00000] in :0 - at UnityEngine.UI.Button.Press () [0x00027] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\UI\Core\Button.cs:70 - at UnityEngine.UI.Button.OnPointerClick (UnityEngine.EventSystems.PointerEventData eventData) [0x00010] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\UI\Core\Button.cs:114 - at UnityEngine.EventSystems.ExecuteEvents.Execute (UnityEngine.EventSystems.IPointerClickHandler handler, UnityEngine.EventSystems.BaseEventData eventData) [0x00001] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\ExecuteEvents.cs:57 - at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x0006f] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\ExecuteEvents.cs:272 - at UnityEngine.EventSystems.StandaloneInputModule.ReleaseMouse (UnityEngine.EventSystems.PointerEventData pointerEvent, UnityEngine.GameObject currentOverGo) [0x00036] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:192 - at UnityEngine.EventSystems.StandaloneInputModule.ProcessMousePress (UnityEngine.EventSystems.PointerInputModule+MouseButtonEventData data) [0x0018f] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:654 - at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent (System.Int32 id) [0x0002f] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:554 - at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent () [0x00001] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:534 - at UnityEngine.EventSystems.StandaloneInputModule.Process () [0x0003e] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:282 - at UnityEngine.EventSystems.EventSystem.Update () [0x000f6] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\EventSystem.cs:530 - - -2025-03-13 09:10:32 -Item ID 10100009 not found! - at System.Environment.get_StackTrace () [0x00000] in :0 - at table_itemlist.Get_Data (System.Int32 id) [0x00026] in C:\Git\nn_himminji\Assets\Script\Table\table_itemlist.cs:103 - at ServerData.Get_ItemAmount (System.Int32 id) [0x00001] in C:\Git\nn_himminji\Assets\Script\Server\ServerClass.cs:1986 - at ServerData.Noti_CollectionEquipment (eTargetCondition targetCondition, System.Int32 menucategory) [0x00016] in C:\Git\nn_himminji\Assets\Script\Server\ServerClass.cs:852 - at CollectionEquipmentUI_Info.Set (CollectionEquipmentCard card) [0x001cd] in C:\Git\nn_himminji\Assets\Script\UI\Collection\Equipment\CollectionEquipmentUI_Info.cs:49 - at CollectionEquipmentUI.Set_SelectCard (CollectionEquipmentCard card) [0x00008] in C:\Git\nn_himminji\Assets\Script\UI\Collection\Equipment\CollectionEquipmentUI.cs:34 - at CollectionEquipmentUI.Set_UI () [0x00036] in C:\Git\nn_himminji\Assets\Script\UI\Collection\Equipment\CollectionEquipmentUI.cs:28 - at CollectionEquipmentUI.OnClick_Tab (System.Int32 index) [0x00008] in C:\Git\nn_himminji\Assets\Script\UI\Collection\Equipment\CollectionEquipmentUI.cs:40 - at CollectionEquipmentUI.Set () [0x0000e] in C:\Git\nn_himminji\Assets\Script\UI\Collection\Equipment\CollectionEquipmentUI.cs:19 - at CollectionUI.OnClick_Tab () [0x00026] in C:\Git\nn_himminji\Assets\Script\UI\Collection\CollectionUI.cs:48 - at TabCardBase.OnClick_Tab () [0x00023] in C:\Git\nn_himminji\Assets\Script\UI\Base\TabCardBase.cs:72 - at UnityEngine.Events.InvokableCall.Invoke () [0x00000] in :0 - at UnityEngine.Events.UnityEvent.Invoke () [0x00000] in :0 - at UnityEngine.UI.Button.Press () [0x00027] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\UI\Core\Button.cs:70 - at UnityEngine.UI.Button.OnPointerClick (UnityEngine.EventSystems.PointerEventData eventData) [0x00010] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\UI\Core\Button.cs:114 - at UnityEngine.EventSystems.ExecuteEvents.Execute (UnityEngine.EventSystems.IPointerClickHandler handler, UnityEngine.EventSystems.BaseEventData eventData) [0x00001] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\ExecuteEvents.cs:57 - at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x0006f] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\ExecuteEvents.cs:272 - at UnityEngine.EventSystems.StandaloneInputModule.ReleaseMouse (UnityEngine.EventSystems.PointerEventData pointerEvent, UnityEngine.GameObject currentOverGo) [0x00036] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:192 - at UnityEngine.EventSystems.StandaloneInputModule.ProcessMousePress (UnityEngine.EventSystems.PointerInputModule+MouseButtonEventData data) [0x0018f] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:654 - at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent (System.Int32 id) [0x0002f] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:554 - at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent () [0x00001] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:534 - at UnityEngine.EventSystems.StandaloneInputModule.Process () [0x0003e] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:282 - at UnityEngine.EventSystems.EventSystem.Update () [0x000f6] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\EventSystem.cs:530 - - -2025-03-13 09:10:32 -Item ID 10200001 not found! - at System.Environment.get_StackTrace () [0x00000] in :0 - at table_itemlist.Get_Data (System.Int32 id) [0x00026] in C:\Git\nn_himminji\Assets\Script\Table\table_itemlist.cs:103 - at ServerData.Get_ItemAmount (System.Int32 id) [0x00001] in C:\Git\nn_himminji\Assets\Script\Server\ServerClass.cs:1986 - at ServerData.Noti_CollectionEquipment (eTargetCondition targetCondition, System.Int32 menucategory) [0x00016] in C:\Git\nn_himminji\Assets\Script\Server\ServerClass.cs:852 - at CollectionEquipmentUI_Info.Set (CollectionEquipmentCard card) [0x001cd] in C:\Git\nn_himminji\Assets\Script\UI\Collection\Equipment\CollectionEquipmentUI_Info.cs:49 - at CollectionEquipmentUI.Set_SelectCard (CollectionEquipmentCard card) [0x00008] in C:\Git\nn_himminji\Assets\Script\UI\Collection\Equipment\CollectionEquipmentUI.cs:34 - at CollectionEquipmentUI.Set_UI () [0x00036] in C:\Git\nn_himminji\Assets\Script\UI\Collection\Equipment\CollectionEquipmentUI.cs:28 - at CollectionEquipmentUI.OnClick_Tab (System.Int32 index) [0x00008] in C:\Git\nn_himminji\Assets\Script\UI\Collection\Equipment\CollectionEquipmentUI.cs:40 - at CollectionEquipmentUI.Set () [0x0000e] in C:\Git\nn_himminji\Assets\Script\UI\Collection\Equipment\CollectionEquipmentUI.cs:19 - at CollectionUI.OnClick_Tab () [0x00026] in C:\Git\nn_himminji\Assets\Script\UI\Collection\CollectionUI.cs:48 - at TabCardBase.OnClick_Tab () [0x00023] in C:\Git\nn_himminji\Assets\Script\UI\Base\TabCardBase.cs:72 - at UnityEngine.Events.InvokableCall.Invoke () [0x00000] in :0 - at UnityEngine.Events.UnityEvent.Invoke () [0x00000] in :0 - at UnityEngine.UI.Button.Press () [0x00027] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\UI\Core\Button.cs:70 - at UnityEngine.UI.Button.OnPointerClick (UnityEngine.EventSystems.PointerEventData eventData) [0x00010] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\UI\Core\Button.cs:114 - at UnityEngine.EventSystems.ExecuteEvents.Execute (UnityEngine.EventSystems.IPointerClickHandler handler, UnityEngine.EventSystems.BaseEventData eventData) [0x00001] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\ExecuteEvents.cs:57 - at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x0006f] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\ExecuteEvents.cs:272 - at UnityEngine.EventSystems.StandaloneInputModule.ReleaseMouse (UnityEngine.EventSystems.PointerEventData pointerEvent, UnityEngine.GameObject currentOverGo) [0x00036] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:192 - at UnityEngine.EventSystems.StandaloneInputModule.ProcessMousePress (UnityEngine.EventSystems.PointerInputModule+MouseButtonEventData data) [0x0018f] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:654 - at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent (System.Int32 id) [0x0002f] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:554 - at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent () [0x00001] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:534 - at UnityEngine.EventSystems.StandaloneInputModule.Process () [0x0003e] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:282 - at UnityEngine.EventSystems.EventSystem.Update () [0x000f6] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\EventSystem.cs:530 - - -2025-03-13 09:10:32 -Item ID 10200002 not found! - at System.Environment.get_StackTrace () [0x00000] in :0 - at table_itemlist.Get_Data (System.Int32 id) [0x00026] in C:\Git\nn_himminji\Assets\Script\Table\table_itemlist.cs:103 - at ServerData.Get_ItemAmount (System.Int32 id) [0x00001] in C:\Git\nn_himminji\Assets\Script\Server\ServerClass.cs:1986 - at ServerData.Noti_CollectionEquipment (eTargetCondition targetCondition, System.Int32 menucategory) [0x00016] in C:\Git\nn_himminji\Assets\Script\Server\ServerClass.cs:852 - at CollectionEquipmentUI_Info.Set (CollectionEquipmentCard card) [0x001cd] in C:\Git\nn_himminji\Assets\Script\UI\Collection\Equipment\CollectionEquipmentUI_Info.cs:49 - at CollectionEquipmentUI.Set_SelectCard (CollectionEquipmentCard card) [0x00008] in C:\Git\nn_himminji\Assets\Script\UI\Collection\Equipment\CollectionEquipmentUI.cs:34 - at CollectionEquipmentUI.Set_UI () [0x00036] in C:\Git\nn_himminji\Assets\Script\UI\Collection\Equipment\CollectionEquipmentUI.cs:28 - at CollectionEquipmentUI.OnClick_Tab (System.Int32 index) [0x00008] in C:\Git\nn_himminji\Assets\Script\UI\Collection\Equipment\CollectionEquipmentUI.cs:40 - at CollectionEquipmentUI.Set () [0x0000e] in C:\Git\nn_himminji\Assets\Script\UI\Collection\Equipment\CollectionEquipmentUI.cs:19 - at CollectionUI.OnClick_Tab () [0x00026] in C:\Git\nn_himminji\Assets\Script\UI\Collection\CollectionUI.cs:48 - at TabCardBase.OnClick_Tab () [0x00023] in C:\Git\nn_himminji\Assets\Script\UI\Base\TabCardBase.cs:72 - at UnityEngine.Events.InvokableCall.Invoke () [0x00000] in :0 - at UnityEngine.Events.UnityEvent.Invoke () [0x00000] in :0 - at UnityEngine.UI.Button.Press () [0x00027] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\UI\Core\Button.cs:70 - at UnityEngine.UI.Button.OnPointerClick (UnityEngine.EventSystems.PointerEventData eventData) [0x00010] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\UI\Core\Button.cs:114 - at UnityEngine.EventSystems.ExecuteEvents.Execute (UnityEngine.EventSystems.IPointerClickHandler handler, UnityEngine.EventSystems.BaseEventData eventData) [0x00001] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\ExecuteEvents.cs:57 - at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x0006f] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\ExecuteEvents.cs:272 - at UnityEngine.EventSystems.StandaloneInputModule.ReleaseMouse (UnityEngine.EventSystems.PointerEventData pointerEvent, UnityEngine.GameObject currentOverGo) [0x00036] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:192 - at UnityEngine.EventSystems.StandaloneInputModule.ProcessMousePress (UnityEngine.EventSystems.PointerInputModule+MouseButtonEventData data) [0x0018f] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:654 - at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent (System.Int32 id) [0x0002f] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:554 - at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent () [0x00001] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:534 - at UnityEngine.EventSystems.StandaloneInputModule.Process () [0x0003e] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:282 - at UnityEngine.EventSystems.EventSystem.Update () [0x000f6] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\EventSystem.cs:530 - - -2025-03-13 09:10:32 -Item ID 10200003 not found! - at System.Environment.get_StackTrace () [0x00000] in :0 - at table_itemlist.Get_Data (System.Int32 id) [0x00026] in C:\Git\nn_himminji\Assets\Script\Table\table_itemlist.cs:103 - at ServerData.Get_ItemAmount (System.Int32 id) [0x00001] in C:\Git\nn_himminji\Assets\Script\Server\ServerClass.cs:1986 - at ServerData.Noti_CollectionEquipment (eTargetCondition targetCondition, System.Int32 menucategory) [0x00016] in C:\Git\nn_himminji\Assets\Script\Server\ServerClass.cs:852 - at CollectionEquipmentUI_Info.Set (CollectionEquipmentCard card) [0x001cd] in C:\Git\nn_himminji\Assets\Script\UI\Collection\Equipment\CollectionEquipmentUI_Info.cs:49 - at CollectionEquipmentUI.Set_SelectCard (CollectionEquipmentCard card) [0x00008] in C:\Git\nn_himminji\Assets\Script\UI\Collection\Equipment\CollectionEquipmentUI.cs:34 - at CollectionEquipmentUI.Set_UI () [0x00036] in C:\Git\nn_himminji\Assets\Script\UI\Collection\Equipment\CollectionEquipmentUI.cs:28 - at CollectionEquipmentUI.OnClick_Tab (System.Int32 index) [0x00008] in C:\Git\nn_himminji\Assets\Script\UI\Collection\Equipment\CollectionEquipmentUI.cs:40 - at CollectionEquipmentUI.Set () [0x0000e] in C:\Git\nn_himminji\Assets\Script\UI\Collection\Equipment\CollectionEquipmentUI.cs:19 - at CollectionUI.OnClick_Tab () [0x00026] in C:\Git\nn_himminji\Assets\Script\UI\Collection\CollectionUI.cs:48 - at TabCardBase.OnClick_Tab () [0x00023] in C:\Git\nn_himminji\Assets\Script\UI\Base\TabCardBase.cs:72 - at UnityEngine.Events.InvokableCall.Invoke () [0x00000] in :0 - at UnityEngine.Events.UnityEvent.Invoke () [0x00000] in :0 - at UnityEngine.UI.Button.Press () [0x00027] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\UI\Core\Button.cs:70 - at UnityEngine.UI.Button.OnPointerClick (UnityEngine.EventSystems.PointerEventData eventData) [0x00010] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\UI\Core\Button.cs:114 - at UnityEngine.EventSystems.ExecuteEvents.Execute (UnityEngine.EventSystems.IPointerClickHandler handler, UnityEngine.EventSystems.BaseEventData eventData) [0x00001] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\ExecuteEvents.cs:57 - at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x0006f] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\ExecuteEvents.cs:272 - at UnityEngine.EventSystems.StandaloneInputModule.ReleaseMouse (UnityEngine.EventSystems.PointerEventData pointerEvent, UnityEngine.GameObject currentOverGo) [0x00036] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:192 - at UnityEngine.EventSystems.StandaloneInputModule.ProcessMousePress (UnityEngine.EventSystems.PointerInputModule+MouseButtonEventData data) [0x0018f] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:654 - at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent (System.Int32 id) [0x0002f] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:554 - at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent () [0x00001] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:534 - at UnityEngine.EventSystems.StandaloneInputModule.Process () [0x0003e] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:282 - at UnityEngine.EventSystems.EventSystem.Update () [0x000f6] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\EventSystem.cs:530 - - -2025-03-13 09:10:32 -Item ID 10200004 not found! - at System.Environment.get_StackTrace () [0x00000] in :0 - at table_itemlist.Get_Data (System.Int32 id) [0x00026] in C:\Git\nn_himminji\Assets\Script\Table\table_itemlist.cs:103 - at ServerData.Get_ItemAmount (System.Int32 id) [0x00001] in C:\Git\nn_himminji\Assets\Script\Server\ServerClass.cs:1986 - at ServerData.Noti_CollectionEquipment (eTargetCondition targetCondition, System.Int32 menucategory) [0x00016] in C:\Git\nn_himminji\Assets\Script\Server\ServerClass.cs:852 - at CollectionEquipmentUI_Info.Set (CollectionEquipmentCard card) [0x001cd] in C:\Git\nn_himminji\Assets\Script\UI\Collection\Equipment\CollectionEquipmentUI_Info.cs:49 - at CollectionEquipmentUI.Set_SelectCard (CollectionEquipmentCard card) [0x00008] in C:\Git\nn_himminji\Assets\Script\UI\Collection\Equipment\CollectionEquipmentUI.cs:34 - at CollectionEquipmentUI.Set_UI () [0x00036] in C:\Git\nn_himminji\Assets\Script\UI\Collection\Equipment\CollectionEquipmentUI.cs:28 - at CollectionEquipmentUI.OnClick_Tab (System.Int32 index) [0x00008] in C:\Git\nn_himminji\Assets\Script\UI\Collection\Equipment\CollectionEquipmentUI.cs:40 - at CollectionEquipmentUI.Set () [0x0000e] in C:\Git\nn_himminji\Assets\Script\UI\Collection\Equipment\CollectionEquipmentUI.cs:19 - at CollectionUI.OnClick_Tab () [0x00026] in C:\Git\nn_himminji\Assets\Script\UI\Collection\CollectionUI.cs:48 - at TabCardBase.OnClick_Tab () [0x00023] in C:\Git\nn_himminji\Assets\Script\UI\Base\TabCardBase.cs:72 - at UnityEngine.Events.InvokableCall.Invoke () [0x00000] in :0 - at UnityEngine.Events.UnityEvent.Invoke () [0x00000] in :0 - at UnityEngine.UI.Button.Press () [0x00027] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\UI\Core\Button.cs:70 - at UnityEngine.UI.Button.OnPointerClick (UnityEngine.EventSystems.PointerEventData eventData) [0x00010] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\UI\Core\Button.cs:114 - at UnityEngine.EventSystems.ExecuteEvents.Execute (UnityEngine.EventSystems.IPointerClickHandler handler, UnityEngine.EventSystems.BaseEventData eventData) [0x00001] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\ExecuteEvents.cs:57 - at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x0006f] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\ExecuteEvents.cs:272 - at UnityEngine.EventSystems.StandaloneInputModule.ReleaseMouse (UnityEngine.EventSystems.PointerEventData pointerEvent, UnityEngine.GameObject currentOverGo) [0x00036] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:192 - at UnityEngine.EventSystems.StandaloneInputModule.ProcessMousePress (UnityEngine.EventSystems.PointerInputModule+MouseButtonEventData data) [0x0018f] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:654 - at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent (System.Int32 id) [0x0002f] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:554 - at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent () [0x00001] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:534 - at UnityEngine.EventSystems.StandaloneInputModule.Process () [0x0003e] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:282 - at UnityEngine.EventSystems.EventSystem.Update () [0x000f6] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\EventSystem.cs:530 - - -2025-03-13 09:10:32 -Item ID 10300001 not found! - at System.Environment.get_StackTrace () [0x00000] in :0 - at table_itemlist.Get_Data (System.Int32 id) [0x00026] in C:\Git\nn_himminji\Assets\Script\Table\table_itemlist.cs:103 - at ServerData.Get_ItemAmount (System.Int32 id) [0x00001] in C:\Git\nn_himminji\Assets\Script\Server\ServerClass.cs:1986 - at ServerData.Noti_CollectionEquipment (eTargetCondition targetCondition, System.Int32 menucategory) [0x00016] in C:\Git\nn_himminji\Assets\Script\Server\ServerClass.cs:852 - at CollectionEquipmentUI_Info.Set (CollectionEquipmentCard card) [0x001cd] in C:\Git\nn_himminji\Assets\Script\UI\Collection\Equipment\CollectionEquipmentUI_Info.cs:49 - at CollectionEquipmentUI.Set_SelectCard (CollectionEquipmentCard card) [0x00008] in C:\Git\nn_himminji\Assets\Script\UI\Collection\Equipment\CollectionEquipmentUI.cs:34 - at CollectionEquipmentUI.Set_UI () [0x00036] in C:\Git\nn_himminji\Assets\Script\UI\Collection\Equipment\CollectionEquipmentUI.cs:28 - at CollectionEquipmentUI.OnClick_Tab (System.Int32 index) [0x00008] in C:\Git\nn_himminji\Assets\Script\UI\Collection\Equipment\CollectionEquipmentUI.cs:40 - at CollectionEquipmentUI.Set () [0x0000e] in C:\Git\nn_himminji\Assets\Script\UI\Collection\Equipment\CollectionEquipmentUI.cs:19 - at CollectionUI.OnClick_Tab () [0x00026] in C:\Git\nn_himminji\Assets\Script\UI\Collection\CollectionUI.cs:48 - at TabCardBase.OnClick_Tab () [0x00023] in C:\Git\nn_himminji\Assets\Script\UI\Base\TabCardBase.cs:72 - at UnityEngine.Events.InvokableCall.Invoke () [0x00000] in :0 - at UnityEngine.Events.UnityEvent.Invoke () [0x00000] in :0 - at UnityEngine.UI.Button.Press () [0x00027] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\UI\Core\Button.cs:70 - at UnityEngine.UI.Button.OnPointerClick (UnityEngine.EventSystems.PointerEventData eventData) [0x00010] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\UI\Core\Button.cs:114 - at UnityEngine.EventSystems.ExecuteEvents.Execute (UnityEngine.EventSystems.IPointerClickHandler handler, UnityEngine.EventSystems.BaseEventData eventData) [0x00001] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\ExecuteEvents.cs:57 - at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x0006f] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\ExecuteEvents.cs:272 - at UnityEngine.EventSystems.StandaloneInputModule.ReleaseMouse (UnityEngine.EventSystems.PointerEventData pointerEvent, UnityEngine.GameObject currentOverGo) [0x00036] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:192 - at UnityEngine.EventSystems.StandaloneInputModule.ProcessMousePress (UnityEngine.EventSystems.PointerInputModule+MouseButtonEventData data) [0x0018f] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:654 - at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent (System.Int32 id) [0x0002f] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:554 - at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent () [0x00001] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:534 - at UnityEngine.EventSystems.StandaloneInputModule.Process () [0x0003e] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:282 - at UnityEngine.EventSystems.EventSystem.Update () [0x000f6] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\EventSystem.cs:530 - - -2025-03-13 09:10:32 -Item ID 10400001 not found! - at System.Environment.get_StackTrace () [0x00000] in :0 - at table_itemlist.Get_Data (System.Int32 id) [0x00026] in C:\Git\nn_himminji\Assets\Script\Table\table_itemlist.cs:103 - at ServerData.Get_ItemAmount (System.Int32 id) [0x00001] in C:\Git\nn_himminji\Assets\Script\Server\ServerClass.cs:1986 - at ServerData.Noti_CollectionEquipment (eTargetCondition targetCondition, System.Int32 menucategory) [0x00016] in C:\Git\nn_himminji\Assets\Script\Server\ServerClass.cs:852 - at CollectionEquipmentUI_Info.Set (CollectionEquipmentCard card) [0x001cd] in C:\Git\nn_himminji\Assets\Script\UI\Collection\Equipment\CollectionEquipmentUI_Info.cs:49 - at CollectionEquipmentUI.Set_SelectCard (CollectionEquipmentCard card) [0x00008] in C:\Git\nn_himminji\Assets\Script\UI\Collection\Equipment\CollectionEquipmentUI.cs:34 - at CollectionEquipmentUI.Set_UI () [0x00036] in C:\Git\nn_himminji\Assets\Script\UI\Collection\Equipment\CollectionEquipmentUI.cs:28 - at CollectionEquipmentUI.OnClick_Tab (System.Int32 index) [0x00008] in C:\Git\nn_himminji\Assets\Script\UI\Collection\Equipment\CollectionEquipmentUI.cs:40 - at CollectionEquipmentUI.Set () [0x0000e] in C:\Git\nn_himminji\Assets\Script\UI\Collection\Equipment\CollectionEquipmentUI.cs:19 - at CollectionUI.OnClick_Tab () [0x00026] in C:\Git\nn_himminji\Assets\Script\UI\Collection\CollectionUI.cs:48 - at TabCardBase.OnClick_Tab () [0x00023] in C:\Git\nn_himminji\Assets\Script\UI\Base\TabCardBase.cs:72 - at UnityEngine.Events.InvokableCall.Invoke () [0x00000] in :0 - at UnityEngine.Events.UnityEvent.Invoke () [0x00000] in :0 - at UnityEngine.UI.Button.Press () [0x00027] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\UI\Core\Button.cs:70 - at UnityEngine.UI.Button.OnPointerClick (UnityEngine.EventSystems.PointerEventData eventData) [0x00010] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\UI\Core\Button.cs:114 - at UnityEngine.EventSystems.ExecuteEvents.Execute (UnityEngine.EventSystems.IPointerClickHandler handler, UnityEngine.EventSystems.BaseEventData eventData) [0x00001] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\ExecuteEvents.cs:57 - at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x0006f] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\ExecuteEvents.cs:272 - at UnityEngine.EventSystems.StandaloneInputModule.ReleaseMouse (UnityEngine.EventSystems.PointerEventData pointerEvent, UnityEngine.GameObject currentOverGo) [0x00036] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:192 - at UnityEngine.EventSystems.StandaloneInputModule.ProcessMousePress (UnityEngine.EventSystems.PointerInputModule+MouseButtonEventData data) [0x0018f] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:654 - at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent (System.Int32 id) [0x0002f] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:554 - at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent () [0x00001] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:534 - at UnityEngine.EventSystems.StandaloneInputModule.Process () [0x0003e] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:282 - at UnityEngine.EventSystems.EventSystem.Update () [0x000f6] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\EventSystem.cs:530 - - -2025-03-13 09:10:32 -Item ID 400001 not found! - at System.Environment.get_StackTrace () [0x00000] in :0 - at table_itemlist.Get_Data (System.Int32 id) [0x00026] in C:\Git\nn_himminji\Assets\Script\Table\table_itemlist.cs:103 - at UIAtlasMgr.Get_Sprite (System.Int32 itemid) [0x00001] in C:\Git\nn_himminji\Assets\Script\Mgr\UIAtlasMgr.cs:19 - at RelicCard.Set[T] (T _base) [0x000a2] in C:\Git\nn_himminji\Assets\Script\UI\Collection\Relic\RelicCard.cs:32 - at uScrollViewMgr.Set_ScrollView[T] (System.Collections.Generic.List`1[T] _lst) [0x00013] in C:\Git\nn_himminji\Assets\Script\Util\uScrollViewMgr.cs:54 - at CollectionRelicUI_Scroll.Set () [0x00001] in C:\Git\nn_himminji\Assets\Script\UI\Collection\Relic\CollectionRelicUI_Scroll.cs:9 - at CollectionRelicUI.Set () [0x00030] in C:\Git\nn_himminji\Assets\Script\UI\Collection\Relic\CollectionRelicUI.cs:50 - at CollectionUI.OnClick_Tab () [0x00026] in C:\Git\nn_himminji\Assets\Script\UI\Collection\CollectionUI.cs:48 - at TabCardBase.OnClick_Tab () [0x00023] in C:\Git\nn_himminji\Assets\Script\UI\Base\TabCardBase.cs:72 - at UnityEngine.Events.InvokableCall.Invoke () [0x00000] in :0 - at UnityEngine.Events.UnityEvent.Invoke () [0x00000] in :0 - at UnityEngine.UI.Button.Press () [0x00027] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\UI\Core\Button.cs:70 - at UnityEngine.UI.Button.OnPointerClick (UnityEngine.EventSystems.PointerEventData eventData) [0x00010] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\UI\Core\Button.cs:114 - at UnityEngine.EventSystems.ExecuteEvents.Execute (UnityEngine.EventSystems.IPointerClickHandler handler, UnityEngine.EventSystems.BaseEventData eventData) [0x00001] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\ExecuteEvents.cs:57 - at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x0006f] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\ExecuteEvents.cs:272 - at UnityEngine.EventSystems.StandaloneInputModule.ReleaseMouse (UnityEngine.EventSystems.PointerEventData pointerEvent, UnityEngine.GameObject currentOverGo) [0x00036] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:192 - at UnityEngine.EventSystems.StandaloneInputModule.ProcessMousePress (UnityEngine.EventSystems.PointerInputModule+MouseButtonEventData data) [0x0018f] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:654 - at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent (System.Int32 id) [0x0002f] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:554 - at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent () [0x00001] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:534 - at UnityEngine.EventSystems.StandaloneInputModule.Process () [0x0003e] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:282 - at UnityEngine.EventSystems.EventSystem.Update () [0x000f6] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\EventSystem.cs:530 - - -2025-03-13 09:10:32 -Item ID 400001 not found! - at System.Environment.get_StackTrace () [0x00000] in :0 - at table_itemlist.Get_Data (System.Int32 id) [0x00026] in C:\Git\nn_himminji\Assets\Script\Table\table_itemlist.cs:103 - at table_itemlist.Get_ItemName (System.Int32 id) [0x00001] in C:\Git\nn_himminji\Assets\Script\Table\table_itemlist.cs:120 - at RelicListTableData.Get_Name () [0x00001] in C:\Git\nn_himminji\Assets\Script\Table\Collection\table_reliclist.cs:37 - at RelicCard.Set[T] (T _base) [0x000d8] in C:\Git\nn_himminji\Assets\Script\UI\Collection\Relic\RelicCard.cs:33 - at uScrollViewMgr.Set_ScrollView[T] (System.Collections.Generic.List`1[T] _lst) [0x00013] in C:\Git\nn_himminji\Assets\Script\Util\uScrollViewMgr.cs:54 - at CollectionRelicUI_Scroll.Set () [0x00001] in C:\Git\nn_himminji\Assets\Script\UI\Collection\Relic\CollectionRelicUI_Scroll.cs:9 - at CollectionRelicUI.Set () [0x00030] in C:\Git\nn_himminji\Assets\Script\UI\Collection\Relic\CollectionRelicUI.cs:50 - at CollectionUI.OnClick_Tab () [0x00026] in C:\Git\nn_himminji\Assets\Script\UI\Collection\CollectionUI.cs:48 - at TabCardBase.OnClick_Tab () [0x00023] in C:\Git\nn_himminji\Assets\Script\UI\Base\TabCardBase.cs:72 - at UnityEngine.Events.InvokableCall.Invoke () [0x00000] in :0 - at UnityEngine.Events.UnityEvent.Invoke () [0x00000] in :0 - at UnityEngine.UI.Button.Press () [0x00027] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\UI\Core\Button.cs:70 - at UnityEngine.UI.Button.OnPointerClick (UnityEngine.EventSystems.PointerEventData eventData) [0x00010] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\UI\Core\Button.cs:114 - at UnityEngine.EventSystems.ExecuteEvents.Execute (UnityEngine.EventSystems.IPointerClickHandler handler, UnityEngine.EventSystems.BaseEventData eventData) [0x00001] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\ExecuteEvents.cs:57 - at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x0006f] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\ExecuteEvents.cs:272 - at UnityEngine.EventSystems.StandaloneInputModule.ReleaseMouse (UnityEngine.EventSystems.PointerEventData pointerEvent, UnityEngine.GameObject currentOverGo) [0x00036] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:192 - at UnityEngine.EventSystems.StandaloneInputModule.ProcessMousePress (UnityEngine.EventSystems.PointerInputModule+MouseButtonEventData data) [0x0018f] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:654 - at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent (System.Int32 id) [0x0002f] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:554 - at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent () [0x00001] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:534 - at UnityEngine.EventSystems.StandaloneInputModule.Process () [0x0003e] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:282 - at UnityEngine.EventSystems.EventSystem.Update () [0x000f6] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\EventSystem.cs:530 - - -2025-03-13 09:10:32 -Item ID 400001 not found! - at System.Environment.get_StackTrace () [0x00000] in :0 - at table_itemlist.Get_Data (System.Int32 id) [0x00026] in C:\Git\nn_himminji\Assets\Script\Table\table_itemlist.cs:103 - at ServerData.Get_ItemAmount (System.Int32 id) [0x00001] in C:\Git\nn_himminji\Assets\Script\Server\ServerClass.cs:1986 - at RelicCard.Set[T] (T _base) [0x00152] in C:\Git\nn_himminji\Assets\Script\UI\Collection\Relic\RelicCard.cs:44 - at uScrollViewMgr.Set_ScrollView[T] (System.Collections.Generic.List`1[T] _lst) [0x00013] in C:\Git\nn_himminji\Assets\Script\Util\uScrollViewMgr.cs:54 - at CollectionRelicUI_Scroll.Set () [0x00001] in C:\Git\nn_himminji\Assets\Script\UI\Collection\Relic\CollectionRelicUI_Scroll.cs:9 - at CollectionRelicUI.Set () [0x00030] in C:\Git\nn_himminji\Assets\Script\UI\Collection\Relic\CollectionRelicUI.cs:50 - at CollectionUI.OnClick_Tab () [0x00026] in C:\Git\nn_himminji\Assets\Script\UI\Collection\CollectionUI.cs:48 - at TabCardBase.OnClick_Tab () [0x00023] in C:\Git\nn_himminji\Assets\Script\UI\Base\TabCardBase.cs:72 - at UnityEngine.Events.InvokableCall.Invoke () [0x00000] in :0 - at UnityEngine.Events.UnityEvent.Invoke () [0x00000] in :0 - at UnityEngine.UI.Button.Press () [0x00027] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\UI\Core\Button.cs:70 - at UnityEngine.UI.Button.OnPointerClick (UnityEngine.EventSystems.PointerEventData eventData) [0x00010] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\UI\Core\Button.cs:114 - at UnityEngine.EventSystems.ExecuteEvents.Execute (UnityEngine.EventSystems.IPointerClickHandler handler, UnityEngine.EventSystems.BaseEventData eventData) [0x00001] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\ExecuteEvents.cs:57 - at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x0006f] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\ExecuteEvents.cs:272 - at UnityEngine.EventSystems.StandaloneInputModule.ReleaseMouse (UnityEngine.EventSystems.PointerEventData pointerEvent, UnityEngine.GameObject currentOverGo) [0x00036] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:192 - at UnityEngine.EventSystems.StandaloneInputModule.ProcessMousePress (UnityEngine.EventSystems.PointerInputModule+MouseButtonEventData data) [0x0018f] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:654 - at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent (System.Int32 id) [0x0002f] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:554 - at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent () [0x00001] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:534 - at UnityEngine.EventSystems.StandaloneInputModule.Process () [0x0003e] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:282 - at UnityEngine.EventSystems.EventSystem.Update () [0x000f6] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\EventSystem.cs:530 - - -2025-03-13 09:10:32 -Item ID 400002 not found! - at System.Environment.get_StackTrace () [0x00000] in :0 - at table_itemlist.Get_Data (System.Int32 id) [0x00026] in C:\Git\nn_himminji\Assets\Script\Table\table_itemlist.cs:103 - at UIAtlasMgr.Get_Sprite (System.Int32 itemid) [0x00001] in C:\Git\nn_himminji\Assets\Script\Mgr\UIAtlasMgr.cs:19 - at RelicCard.Set[T] (T _base) [0x000a2] in C:\Git\nn_himminji\Assets\Script\UI\Collection\Relic\RelicCard.cs:32 - at uScrollViewMgr.Set_ScrollView[T] (System.Collections.Generic.List`1[T] _lst) [0x00013] in C:\Git\nn_himminji\Assets\Script\Util\uScrollViewMgr.cs:54 - at CollectionRelicUI_Scroll.Set () [0x00001] in C:\Git\nn_himminji\Assets\Script\UI\Collection\Relic\CollectionRelicUI_Scroll.cs:9 - at CollectionRelicUI.Set () [0x00030] in C:\Git\nn_himminji\Assets\Script\UI\Collection\Relic\CollectionRelicUI.cs:50 - at CollectionUI.OnClick_Tab () [0x00026] in C:\Git\nn_himminji\Assets\Script\UI\Collection\CollectionUI.cs:48 - at TabCardBase.OnClick_Tab () [0x00023] in C:\Git\nn_himminji\Assets\Script\UI\Base\TabCardBase.cs:72 - at UnityEngine.Events.InvokableCall.Invoke () [0x00000] in :0 - at UnityEngine.Events.UnityEvent.Invoke () [0x00000] in :0 - at UnityEngine.UI.Button.Press () [0x00027] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\UI\Core\Button.cs:70 - at UnityEngine.UI.Button.OnPointerClick (UnityEngine.EventSystems.PointerEventData eventData) [0x00010] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\UI\Core\Button.cs:114 - at UnityEngine.EventSystems.ExecuteEvents.Execute (UnityEngine.EventSystems.IPointerClickHandler handler, UnityEngine.EventSystems.BaseEventData eventData) [0x00001] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\ExecuteEvents.cs:57 - at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x0006f] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\ExecuteEvents.cs:272 - at UnityEngine.EventSystems.StandaloneInputModule.ReleaseMouse (UnityEngine.EventSystems.PointerEventData pointerEvent, UnityEngine.GameObject currentOverGo) [0x00036] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:192 - at UnityEngine.EventSystems.StandaloneInputModule.ProcessMousePress (UnityEngine.EventSystems.PointerInputModule+MouseButtonEventData data) [0x0018f] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:654 - at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent (System.Int32 id) [0x0002f] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:554 - at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent () [0x00001] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:534 - at UnityEngine.EventSystems.StandaloneInputModule.Process () [0x0003e] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:282 - at UnityEngine.EventSystems.EventSystem.Update () [0x000f6] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\EventSystem.cs:530 - - -2025-03-13 09:10:32 -Item ID 400002 not found! - at System.Environment.get_StackTrace () [0x00000] in :0 - at table_itemlist.Get_Data (System.Int32 id) [0x00026] in C:\Git\nn_himminji\Assets\Script\Table\table_itemlist.cs:103 - at table_itemlist.Get_ItemName (System.Int32 id) [0x00001] in C:\Git\nn_himminji\Assets\Script\Table\table_itemlist.cs:120 - at RelicListTableData.Get_Name () [0x00001] in C:\Git\nn_himminji\Assets\Script\Table\Collection\table_reliclist.cs:37 - at RelicCard.Set[T] (T _base) [0x000d8] in C:\Git\nn_himminji\Assets\Script\UI\Collection\Relic\RelicCard.cs:33 - at uScrollViewMgr.Set_ScrollView[T] (System.Collections.Generic.List`1[T] _lst) [0x00013] in C:\Git\nn_himminji\Assets\Script\Util\uScrollViewMgr.cs:54 - at CollectionRelicUI_Scroll.Set () [0x00001] in C:\Git\nn_himminji\Assets\Script\UI\Collection\Relic\CollectionRelicUI_Scroll.cs:9 - at CollectionRelicUI.Set () [0x00030] in C:\Git\nn_himminji\Assets\Script\UI\Collection\Relic\CollectionRelicUI.cs:50 - at CollectionUI.OnClick_Tab () [0x00026] in C:\Git\nn_himminji\Assets\Script\UI\Collection\CollectionUI.cs:48 - at TabCardBase.OnClick_Tab () [0x00023] in C:\Git\nn_himminji\Assets\Script\UI\Base\TabCardBase.cs:72 - at UnityEngine.Events.InvokableCall.Invoke () [0x00000] in :0 - at UnityEngine.Events.UnityEvent.Invoke () [0x00000] in :0 - at UnityEngine.UI.Button.Press () [0x00027] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\UI\Core\Button.cs:70 - at UnityEngine.UI.Button.OnPointerClick (UnityEngine.EventSystems.PointerEventData eventData) [0x00010] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\UI\Core\Button.cs:114 - at UnityEngine.EventSystems.ExecuteEvents.Execute (UnityEngine.EventSystems.IPointerClickHandler handler, UnityEngine.EventSystems.BaseEventData eventData) [0x00001] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\ExecuteEvents.cs:57 - at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x0006f] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\ExecuteEvents.cs:272 - at UnityEngine.EventSystems.StandaloneInputModule.ReleaseMouse (UnityEngine.EventSystems.PointerEventData pointerEvent, UnityEngine.GameObject currentOverGo) [0x00036] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:192 - at UnityEngine.EventSystems.StandaloneInputModule.ProcessMousePress (UnityEngine.EventSystems.PointerInputModule+MouseButtonEventData data) [0x0018f] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:654 - at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent (System.Int32 id) [0x0002f] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:554 - at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent () [0x00001] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:534 - at UnityEngine.EventSystems.StandaloneInputModule.Process () [0x0003e] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:282 - at UnityEngine.EventSystems.EventSystem.Update () [0x000f6] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\EventSystem.cs:530 - - -2025-03-13 09:10:32 -Item ID 400002 not found! - at System.Environment.get_StackTrace () [0x00000] in :0 - at table_itemlist.Get_Data (System.Int32 id) [0x00026] in C:\Git\nn_himminji\Assets\Script\Table\table_itemlist.cs:103 - at ServerData.Get_ItemAmount (System.Int32 id) [0x00001] in C:\Git\nn_himminji\Assets\Script\Server\ServerClass.cs:1986 - at RelicCard.Set[T] (T _base) [0x00152] in C:\Git\nn_himminji\Assets\Script\UI\Collection\Relic\RelicCard.cs:44 - at uScrollViewMgr.Set_ScrollView[T] (System.Collections.Generic.List`1[T] _lst) [0x00013] in C:\Git\nn_himminji\Assets\Script\Util\uScrollViewMgr.cs:54 - at CollectionRelicUI_Scroll.Set () [0x00001] in C:\Git\nn_himminji\Assets\Script\UI\Collection\Relic\CollectionRelicUI_Scroll.cs:9 - at CollectionRelicUI.Set () [0x00030] in C:\Git\nn_himminji\Assets\Script\UI\Collection\Relic\CollectionRelicUI.cs:50 - at CollectionUI.OnClick_Tab () [0x00026] in C:\Git\nn_himminji\Assets\Script\UI\Collection\CollectionUI.cs:48 - at TabCardBase.OnClick_Tab () [0x00023] in C:\Git\nn_himminji\Assets\Script\UI\Base\TabCardBase.cs:72 - at UnityEngine.Events.InvokableCall.Invoke () [0x00000] in :0 - at UnityEngine.Events.UnityEvent.Invoke () [0x00000] in :0 - at UnityEngine.UI.Button.Press () [0x00027] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\UI\Core\Button.cs:70 - at UnityEngine.UI.Button.OnPointerClick (UnityEngine.EventSystems.PointerEventData eventData) [0x00010] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\UI\Core\Button.cs:114 - at UnityEngine.EventSystems.ExecuteEvents.Execute (UnityEngine.EventSystems.IPointerClickHandler handler, UnityEngine.EventSystems.BaseEventData eventData) [0x00001] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\ExecuteEvents.cs:57 - at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x0006f] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\ExecuteEvents.cs:272 - at UnityEngine.EventSystems.StandaloneInputModule.ReleaseMouse (UnityEngine.EventSystems.PointerEventData pointerEvent, UnityEngine.GameObject currentOverGo) [0x00036] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:192 - at UnityEngine.EventSystems.StandaloneInputModule.ProcessMousePress (UnityEngine.EventSystems.PointerInputModule+MouseButtonEventData data) [0x0018f] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:654 - at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent (System.Int32 id) [0x0002f] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:554 - at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent () [0x00001] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:534 - at UnityEngine.EventSystems.StandaloneInputModule.Process () [0x0003e] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:282 - at UnityEngine.EventSystems.EventSystem.Update () [0x000f6] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\EventSystem.cs:530 - - -2025-03-13 09:10:32 -Item ID 400003 not found! - at System.Environment.get_StackTrace () [0x00000] in :0 - at table_itemlist.Get_Data (System.Int32 id) [0x00026] in C:\Git\nn_himminji\Assets\Script\Table\table_itemlist.cs:103 - at UIAtlasMgr.Get_Sprite (System.Int32 itemid) [0x00001] in C:\Git\nn_himminji\Assets\Script\Mgr\UIAtlasMgr.cs:19 - at RelicCard.Set[T] (T _base) [0x000a2] in C:\Git\nn_himminji\Assets\Script\UI\Collection\Relic\RelicCard.cs:32 - at uScrollViewMgr.Set_ScrollView[T] (System.Collections.Generic.List`1[T] _lst) [0x00013] in C:\Git\nn_himminji\Assets\Script\Util\uScrollViewMgr.cs:54 - at CollectionRelicUI_Scroll.Set () [0x00001] in C:\Git\nn_himminji\Assets\Script\UI\Collection\Relic\CollectionRelicUI_Scroll.cs:9 - at CollectionRelicUI.Set () [0x00030] in C:\Git\nn_himminji\Assets\Script\UI\Collection\Relic\CollectionRelicUI.cs:50 - at CollectionUI.OnClick_Tab () [0x00026] in C:\Git\nn_himminji\Assets\Script\UI\Collection\CollectionUI.cs:48 - at TabCardBase.OnClick_Tab () [0x00023] in C:\Git\nn_himminji\Assets\Script\UI\Base\TabCardBase.cs:72 - at UnityEngine.Events.InvokableCall.Invoke () [0x00000] in :0 - at UnityEngine.Events.UnityEvent.Invoke () [0x00000] in :0 - at UnityEngine.UI.Button.Press () [0x00027] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\UI\Core\Button.cs:70 - at UnityEngine.UI.Button.OnPointerClick (UnityEngine.EventSystems.PointerEventData eventData) [0x00010] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\UI\Core\Button.cs:114 - at UnityEngine.EventSystems.ExecuteEvents.Execute (UnityEngine.EventSystems.IPointerClickHandler handler, UnityEngine.EventSystems.BaseEventData eventData) [0x00001] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\ExecuteEvents.cs:57 - at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x0006f] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\ExecuteEvents.cs:272 - at UnityEngine.EventSystems.StandaloneInputModule.ReleaseMouse (UnityEngine.EventSystems.PointerEventData pointerEvent, UnityEngine.GameObject currentOverGo) [0x00036] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:192 - at UnityEngine.EventSystems.StandaloneInputModule.ProcessMousePress (UnityEngine.EventSystems.PointerInputModule+MouseButtonEventData data) [0x0018f] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:654 - at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent (System.Int32 id) [0x0002f] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:554 - at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent () [0x00001] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:534 - at UnityEngine.EventSystems.StandaloneInputModule.Process () [0x0003e] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:282 - at UnityEngine.EventSystems.EventSystem.Update () [0x000f6] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\EventSystem.cs:530 - - -2025-03-13 09:10:32 -Item ID 400003 not found! - at System.Environment.get_StackTrace () [0x00000] in :0 - at table_itemlist.Get_Data (System.Int32 id) [0x00026] in C:\Git\nn_himminji\Assets\Script\Table\table_itemlist.cs:103 - at table_itemlist.Get_ItemName (System.Int32 id) [0x00001] in C:\Git\nn_himminji\Assets\Script\Table\table_itemlist.cs:120 - at RelicListTableData.Get_Name () [0x00001] in C:\Git\nn_himminji\Assets\Script\Table\Collection\table_reliclist.cs:37 - at RelicCard.Set[T] (T _base) [0x000d8] in C:\Git\nn_himminji\Assets\Script\UI\Collection\Relic\RelicCard.cs:33 - at uScrollViewMgr.Set_ScrollView[T] (System.Collections.Generic.List`1[T] _lst) [0x00013] in C:\Git\nn_himminji\Assets\Script\Util\uScrollViewMgr.cs:54 - at CollectionRelicUI_Scroll.Set () [0x00001] in C:\Git\nn_himminji\Assets\Script\UI\Collection\Relic\CollectionRelicUI_Scroll.cs:9 - at CollectionRelicUI.Set () [0x00030] in C:\Git\nn_himminji\Assets\Script\UI\Collection\Relic\CollectionRelicUI.cs:50 - at CollectionUI.OnClick_Tab () [0x00026] in C:\Git\nn_himminji\Assets\Script\UI\Collection\CollectionUI.cs:48 - at TabCardBase.OnClick_Tab () [0x00023] in C:\Git\nn_himminji\Assets\Script\UI\Base\TabCardBase.cs:72 - at UnityEngine.Events.InvokableCall.Invoke () [0x00000] in :0 - at UnityEngine.Events.UnityEvent.Invoke () [0x00000] in :0 - at UnityEngine.UI.Button.Press () [0x00027] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\UI\Core\Button.cs:70 - at UnityEngine.UI.Button.OnPointerClick (UnityEngine.EventSystems.PointerEventData eventData) [0x00010] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\UI\Core\Button.cs:114 - at UnityEngine.EventSystems.ExecuteEvents.Execute (UnityEngine.EventSystems.IPointerClickHandler handler, UnityEngine.EventSystems.BaseEventData eventData) [0x00001] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\ExecuteEvents.cs:57 - at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x0006f] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\ExecuteEvents.cs:272 - at UnityEngine.EventSystems.StandaloneInputModule.ReleaseMouse (UnityEngine.EventSystems.PointerEventData pointerEvent, UnityEngine.GameObject currentOverGo) [0x00036] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:192 - at UnityEngine.EventSystems.StandaloneInputModule.ProcessMousePress (UnityEngine.EventSystems.PointerInputModule+MouseButtonEventData data) [0x0018f] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:654 - at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent (System.Int32 id) [0x0002f] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:554 - at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent () [0x00001] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:534 - at UnityEngine.EventSystems.StandaloneInputModule.Process () [0x0003e] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:282 - at UnityEngine.EventSystems.EventSystem.Update () [0x000f6] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\EventSystem.cs:530 - - -2025-03-13 09:10:32 -Item ID 400003 not found! - at System.Environment.get_StackTrace () [0x00000] in :0 - at table_itemlist.Get_Data (System.Int32 id) [0x00026] in C:\Git\nn_himminji\Assets\Script\Table\table_itemlist.cs:103 - at ServerData.Get_ItemAmount (System.Int32 id) [0x00001] in C:\Git\nn_himminji\Assets\Script\Server\ServerClass.cs:1986 - at RelicCard.Set[T] (T _base) [0x00152] in C:\Git\nn_himminji\Assets\Script\UI\Collection\Relic\RelicCard.cs:44 - at uScrollViewMgr.Set_ScrollView[T] (System.Collections.Generic.List`1[T] _lst) [0x00013] in C:\Git\nn_himminji\Assets\Script\Util\uScrollViewMgr.cs:54 - at CollectionRelicUI_Scroll.Set () [0x00001] in C:\Git\nn_himminji\Assets\Script\UI\Collection\Relic\CollectionRelicUI_Scroll.cs:9 - at CollectionRelicUI.Set () [0x00030] in C:\Git\nn_himminji\Assets\Script\UI\Collection\Relic\CollectionRelicUI.cs:50 - at CollectionUI.OnClick_Tab () [0x00026] in C:\Git\nn_himminji\Assets\Script\UI\Collection\CollectionUI.cs:48 - at TabCardBase.OnClick_Tab () [0x00023] in C:\Git\nn_himminji\Assets\Script\UI\Base\TabCardBase.cs:72 - at UnityEngine.Events.InvokableCall.Invoke () [0x00000] in :0 - at UnityEngine.Events.UnityEvent.Invoke () [0x00000] in :0 - at UnityEngine.UI.Button.Press () [0x00027] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\UI\Core\Button.cs:70 - at UnityEngine.UI.Button.OnPointerClick (UnityEngine.EventSystems.PointerEventData eventData) [0x00010] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\UI\Core\Button.cs:114 - at UnityEngine.EventSystems.ExecuteEvents.Execute (UnityEngine.EventSystems.IPointerClickHandler handler, UnityEngine.EventSystems.BaseEventData eventData) [0x00001] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\ExecuteEvents.cs:57 - at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x0006f] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\ExecuteEvents.cs:272 - at UnityEngine.EventSystems.StandaloneInputModule.ReleaseMouse (UnityEngine.EventSystems.PointerEventData pointerEvent, UnityEngine.GameObject currentOverGo) [0x00036] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:192 - at UnityEngine.EventSystems.StandaloneInputModule.ProcessMousePress (UnityEngine.EventSystems.PointerInputModule+MouseButtonEventData data) [0x0018f] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:654 - at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent (System.Int32 id) [0x0002f] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:554 - at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent () [0x00001] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:534 - at UnityEngine.EventSystems.StandaloneInputModule.Process () [0x0003e] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:282 - at UnityEngine.EventSystems.EventSystem.Update () [0x000f6] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\EventSystem.cs:530 - - -2025-03-13 09:10:32 -Item ID 400004 not found! - at System.Environment.get_StackTrace () [0x00000] in :0 - at table_itemlist.Get_Data (System.Int32 id) [0x00026] in C:\Git\nn_himminji\Assets\Script\Table\table_itemlist.cs:103 - at UIAtlasMgr.Get_Sprite (System.Int32 itemid) [0x00001] in C:\Git\nn_himminji\Assets\Script\Mgr\UIAtlasMgr.cs:19 - at RelicCard.Set[T] (T _base) [0x000a2] in C:\Git\nn_himminji\Assets\Script\UI\Collection\Relic\RelicCard.cs:32 - at uScrollViewMgr.Set_ScrollView[T] (System.Collections.Generic.List`1[T] _lst) [0x00013] in C:\Git\nn_himminji\Assets\Script\Util\uScrollViewMgr.cs:54 - at CollectionRelicUI_Scroll.Set () [0x00001] in C:\Git\nn_himminji\Assets\Script\UI\Collection\Relic\CollectionRelicUI_Scroll.cs:9 - at CollectionRelicUI.Set () [0x00030] in C:\Git\nn_himminji\Assets\Script\UI\Collection\Relic\CollectionRelicUI.cs:50 - at CollectionUI.OnClick_Tab () [0x00026] in C:\Git\nn_himminji\Assets\Script\UI\Collection\CollectionUI.cs:48 - at TabCardBase.OnClick_Tab () [0x00023] in C:\Git\nn_himminji\Assets\Script\UI\Base\TabCardBase.cs:72 - at UnityEngine.Events.InvokableCall.Invoke () [0x00000] in :0 - at UnityEngine.Events.UnityEvent.Invoke () [0x00000] in :0 - at UnityEngine.UI.Button.Press () [0x00027] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\UI\Core\Button.cs:70 - at UnityEngine.UI.Button.OnPointerClick (UnityEngine.EventSystems.PointerEventData eventData) [0x00010] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\UI\Core\Button.cs:114 - at UnityEngine.EventSystems.ExecuteEvents.Execute (UnityEngine.EventSystems.IPointerClickHandler handler, UnityEngine.EventSystems.BaseEventData eventData) [0x00001] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\ExecuteEvents.cs:57 - at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x0006f] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\ExecuteEvents.cs:272 - at UnityEngine.EventSystems.StandaloneInputModule.ReleaseMouse (UnityEngine.EventSystems.PointerEventData pointerEvent, UnityEngine.GameObject currentOverGo) [0x00036] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:192 - at UnityEngine.EventSystems.StandaloneInputModule.ProcessMousePress (UnityEngine.EventSystems.PointerInputModule+MouseButtonEventData data) [0x0018f] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:654 - at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent (System.Int32 id) [0x0002f] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:554 - at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent () [0x00001] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:534 - at UnityEngine.EventSystems.StandaloneInputModule.Process () [0x0003e] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:282 - at UnityEngine.EventSystems.EventSystem.Update () [0x000f6] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\EventSystem.cs:530 - - -2025-03-13 09:10:32 -Item ID 400004 not found! - at System.Environment.get_StackTrace () [0x00000] in :0 - at table_itemlist.Get_Data (System.Int32 id) [0x00026] in C:\Git\nn_himminji\Assets\Script\Table\table_itemlist.cs:103 - at table_itemlist.Get_ItemName (System.Int32 id) [0x00001] in C:\Git\nn_himminji\Assets\Script\Table\table_itemlist.cs:120 - at RelicListTableData.Get_Name () [0x00001] in C:\Git\nn_himminji\Assets\Script\Table\Collection\table_reliclist.cs:37 - at RelicCard.Set[T] (T _base) [0x000d8] in C:\Git\nn_himminji\Assets\Script\UI\Collection\Relic\RelicCard.cs:33 - at uScrollViewMgr.Set_ScrollView[T] (System.Collections.Generic.List`1[T] _lst) [0x00013] in C:\Git\nn_himminji\Assets\Script\Util\uScrollViewMgr.cs:54 - at CollectionRelicUI_Scroll.Set () [0x00001] in C:\Git\nn_himminji\Assets\Script\UI\Collection\Relic\CollectionRelicUI_Scroll.cs:9 - at CollectionRelicUI.Set () [0x00030] in C:\Git\nn_himminji\Assets\Script\UI\Collection\Relic\CollectionRelicUI.cs:50 - at CollectionUI.OnClick_Tab () [0x00026] in C:\Git\nn_himminji\Assets\Script\UI\Collection\CollectionUI.cs:48 - at TabCardBase.OnClick_Tab () [0x00023] in C:\Git\nn_himminji\Assets\Script\UI\Base\TabCardBase.cs:72 - at UnityEngine.Events.InvokableCall.Invoke () [0x00000] in :0 - at UnityEngine.Events.UnityEvent.Invoke () [0x00000] in :0 - at UnityEngine.UI.Button.Press () [0x00027] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\UI\Core\Button.cs:70 - at UnityEngine.UI.Button.OnPointerClick (UnityEngine.EventSystems.PointerEventData eventData) [0x00010] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\UI\Core\Button.cs:114 - at UnityEngine.EventSystems.ExecuteEvents.Execute (UnityEngine.EventSystems.IPointerClickHandler handler, UnityEngine.EventSystems.BaseEventData eventData) [0x00001] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\ExecuteEvents.cs:57 - at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x0006f] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\ExecuteEvents.cs:272 - at UnityEngine.EventSystems.StandaloneInputModule.ReleaseMouse (UnityEngine.EventSystems.PointerEventData pointerEvent, UnityEngine.GameObject currentOverGo) [0x00036] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:192 - at UnityEngine.EventSystems.StandaloneInputModule.ProcessMousePress (UnityEngine.EventSystems.PointerInputModule+MouseButtonEventData data) [0x0018f] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:654 - at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent (System.Int32 id) [0x0002f] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:554 - at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent () [0x00001] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:534 - at UnityEngine.EventSystems.StandaloneInputModule.Process () [0x0003e] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:282 - at UnityEngine.EventSystems.EventSystem.Update () [0x000f6] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\EventSystem.cs:530 - - -2025-03-13 09:10:32 -Item ID 400004 not found! - at System.Environment.get_StackTrace () [0x00000] in :0 - at table_itemlist.Get_Data (System.Int32 id) [0x00026] in C:\Git\nn_himminji\Assets\Script\Table\table_itemlist.cs:103 - at ServerData.Get_ItemAmount (System.Int32 id) [0x00001] in C:\Git\nn_himminji\Assets\Script\Server\ServerClass.cs:1986 - at RelicCard.Set[T] (T _base) [0x00152] in C:\Git\nn_himminji\Assets\Script\UI\Collection\Relic\RelicCard.cs:44 - at uScrollViewMgr.Set_ScrollView[T] (System.Collections.Generic.List`1[T] _lst) [0x00013] in C:\Git\nn_himminji\Assets\Script\Util\uScrollViewMgr.cs:54 - at CollectionRelicUI_Scroll.Set () [0x00001] in C:\Git\nn_himminji\Assets\Script\UI\Collection\Relic\CollectionRelicUI_Scroll.cs:9 - at CollectionRelicUI.Set () [0x00030] in C:\Git\nn_himminji\Assets\Script\UI\Collection\Relic\CollectionRelicUI.cs:50 - at CollectionUI.OnClick_Tab () [0x00026] in C:\Git\nn_himminji\Assets\Script\UI\Collection\CollectionUI.cs:48 - at TabCardBase.OnClick_Tab () [0x00023] in C:\Git\nn_himminji\Assets\Script\UI\Base\TabCardBase.cs:72 - at UnityEngine.Events.InvokableCall.Invoke () [0x00000] in :0 - at UnityEngine.Events.UnityEvent.Invoke () [0x00000] in :0 - at UnityEngine.UI.Button.Press () [0x00027] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\UI\Core\Button.cs:70 - at UnityEngine.UI.Button.OnPointerClick (UnityEngine.EventSystems.PointerEventData eventData) [0x00010] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\UI\Core\Button.cs:114 - at UnityEngine.EventSystems.ExecuteEvents.Execute (UnityEngine.EventSystems.IPointerClickHandler handler, UnityEngine.EventSystems.BaseEventData eventData) [0x00001] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\ExecuteEvents.cs:57 - at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x0006f] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\ExecuteEvents.cs:272 - at UnityEngine.EventSystems.StandaloneInputModule.ReleaseMouse (UnityEngine.EventSystems.PointerEventData pointerEvent, UnityEngine.GameObject currentOverGo) [0x00036] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:192 - at UnityEngine.EventSystems.StandaloneInputModule.ProcessMousePress (UnityEngine.EventSystems.PointerInputModule+MouseButtonEventData data) [0x0018f] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:654 - at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent (System.Int32 id) [0x0002f] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:554 - at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent () [0x00001] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:534 - at UnityEngine.EventSystems.StandaloneInputModule.Process () [0x0003e] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:282 - at UnityEngine.EventSystems.EventSystem.Update () [0x000f6] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\EventSystem.cs:530 - - -2025-03-13 09:10:32 -Item ID 400005 not found! - at System.Environment.get_StackTrace () [0x00000] in :0 - at table_itemlist.Get_Data (System.Int32 id) [0x00026] in C:\Git\nn_himminji\Assets\Script\Table\table_itemlist.cs:103 - at UIAtlasMgr.Get_Sprite (System.Int32 itemid) [0x00001] in C:\Git\nn_himminji\Assets\Script\Mgr\UIAtlasMgr.cs:19 - at RelicCard.Set[T] (T _base) [0x000a2] in C:\Git\nn_himminji\Assets\Script\UI\Collection\Relic\RelicCard.cs:32 - at uScrollViewMgr.Set_ScrollView[T] (System.Collections.Generic.List`1[T] _lst) [0x00013] in C:\Git\nn_himminji\Assets\Script\Util\uScrollViewMgr.cs:54 - at CollectionRelicUI_Scroll.Set () [0x00001] in C:\Git\nn_himminji\Assets\Script\UI\Collection\Relic\CollectionRelicUI_Scroll.cs:9 - at CollectionRelicUI.Set () [0x00030] in C:\Git\nn_himminji\Assets\Script\UI\Collection\Relic\CollectionRelicUI.cs:50 - at CollectionUI.OnClick_Tab () [0x00026] in C:\Git\nn_himminji\Assets\Script\UI\Collection\CollectionUI.cs:48 - at TabCardBase.OnClick_Tab () [0x00023] in C:\Git\nn_himminji\Assets\Script\UI\Base\TabCardBase.cs:72 - at UnityEngine.Events.InvokableCall.Invoke () [0x00000] in :0 - at UnityEngine.Events.UnityEvent.Invoke () [0x00000] in :0 - at UnityEngine.UI.Button.Press () [0x00027] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\UI\Core\Button.cs:70 - at UnityEngine.UI.Button.OnPointerClick (UnityEngine.EventSystems.PointerEventData eventData) [0x00010] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\UI\Core\Button.cs:114 - at UnityEngine.EventSystems.ExecuteEvents.Execute (UnityEngine.EventSystems.IPointerClickHandler handler, UnityEngine.EventSystems.BaseEventData eventData) [0x00001] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\ExecuteEvents.cs:57 - at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x0006f] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\ExecuteEvents.cs:272 - at UnityEngine.EventSystems.StandaloneInputModule.ReleaseMouse (UnityEngine.EventSystems.PointerEventData pointerEvent, UnityEngine.GameObject currentOverGo) [0x00036] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:192 - at UnityEngine.EventSystems.StandaloneInputModule.ProcessMousePress (UnityEngine.EventSystems.PointerInputModule+MouseButtonEventData data) [0x0018f] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:654 - at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent (System.Int32 id) [0x0002f] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:554 - at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent () [0x00001] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:534 - at UnityEngine.EventSystems.StandaloneInputModule.Process () [0x0003e] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:282 - at UnityEngine.EventSystems.EventSystem.Update () [0x000f6] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\EventSystem.cs:530 - - -2025-03-13 09:10:32 -Item ID 400005 not found! - at System.Environment.get_StackTrace () [0x00000] in :0 - at table_itemlist.Get_Data (System.Int32 id) [0x00026] in C:\Git\nn_himminji\Assets\Script\Table\table_itemlist.cs:103 - at table_itemlist.Get_ItemName (System.Int32 id) [0x00001] in C:\Git\nn_himminji\Assets\Script\Table\table_itemlist.cs:120 - at RelicListTableData.Get_Name () [0x00001] in C:\Git\nn_himminji\Assets\Script\Table\Collection\table_reliclist.cs:37 - at RelicCard.Set[T] (T _base) [0x000d8] in C:\Git\nn_himminji\Assets\Script\UI\Collection\Relic\RelicCard.cs:33 - at uScrollViewMgr.Set_ScrollView[T] (System.Collections.Generic.List`1[T] _lst) [0x00013] in C:\Git\nn_himminji\Assets\Script\Util\uScrollViewMgr.cs:54 - at CollectionRelicUI_Scroll.Set () [0x00001] in C:\Git\nn_himminji\Assets\Script\UI\Collection\Relic\CollectionRelicUI_Scroll.cs:9 - at CollectionRelicUI.Set () [0x00030] in C:\Git\nn_himminji\Assets\Script\UI\Collection\Relic\CollectionRelicUI.cs:50 - at CollectionUI.OnClick_Tab () [0x00026] in C:\Git\nn_himminji\Assets\Script\UI\Collection\CollectionUI.cs:48 - at TabCardBase.OnClick_Tab () [0x00023] in C:\Git\nn_himminji\Assets\Script\UI\Base\TabCardBase.cs:72 - at UnityEngine.Events.InvokableCall.Invoke () [0x00000] in :0 - at UnityEngine.Events.UnityEvent.Invoke () [0x00000] in :0 - at UnityEngine.UI.Button.Press () [0x00027] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\UI\Core\Button.cs:70 - at UnityEngine.UI.Button.OnPointerClick (UnityEngine.EventSystems.PointerEventData eventData) [0x00010] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\UI\Core\Button.cs:114 - at UnityEngine.EventSystems.ExecuteEvents.Execute (UnityEngine.EventSystems.IPointerClickHandler handler, UnityEngine.EventSystems.BaseEventData eventData) [0x00001] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\ExecuteEvents.cs:57 - at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x0006f] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\ExecuteEvents.cs:272 - at UnityEngine.EventSystems.StandaloneInputModule.ReleaseMouse (UnityEngine.EventSystems.PointerEventData pointerEvent, UnityEngine.GameObject currentOverGo) [0x00036] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:192 - at UnityEngine.EventSystems.StandaloneInputModule.ProcessMousePress (UnityEngine.EventSystems.PointerInputModule+MouseButtonEventData data) [0x0018f] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:654 - at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent (System.Int32 id) [0x0002f] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:554 - at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent () [0x00001] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:534 - at UnityEngine.EventSystems.StandaloneInputModule.Process () [0x0003e] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:282 - at UnityEngine.EventSystems.EventSystem.Update () [0x000f6] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\EventSystem.cs:530 - - -2025-03-13 09:10:32 -Item ID 400005 not found! - at System.Environment.get_StackTrace () [0x00000] in :0 - at table_itemlist.Get_Data (System.Int32 id) [0x00026] in C:\Git\nn_himminji\Assets\Script\Table\table_itemlist.cs:103 - at ServerData.Get_ItemAmount (System.Int32 id) [0x00001] in C:\Git\nn_himminji\Assets\Script\Server\ServerClass.cs:1986 - at RelicCard.Set[T] (T _base) [0x00152] in C:\Git\nn_himminji\Assets\Script\UI\Collection\Relic\RelicCard.cs:44 - at uScrollViewMgr.Set_ScrollView[T] (System.Collections.Generic.List`1[T] _lst) [0x00013] in C:\Git\nn_himminji\Assets\Script\Util\uScrollViewMgr.cs:54 - at CollectionRelicUI_Scroll.Set () [0x00001] in C:\Git\nn_himminji\Assets\Script\UI\Collection\Relic\CollectionRelicUI_Scroll.cs:9 - at CollectionRelicUI.Set () [0x00030] in C:\Git\nn_himminji\Assets\Script\UI\Collection\Relic\CollectionRelicUI.cs:50 - at CollectionUI.OnClick_Tab () [0x00026] in C:\Git\nn_himminji\Assets\Script\UI\Collection\CollectionUI.cs:48 - at TabCardBase.OnClick_Tab () [0x00023] in C:\Git\nn_himminji\Assets\Script\UI\Base\TabCardBase.cs:72 - at UnityEngine.Events.InvokableCall.Invoke () [0x00000] in :0 - at UnityEngine.Events.UnityEvent.Invoke () [0x00000] in :0 - at UnityEngine.UI.Button.Press () [0x00027] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\UI\Core\Button.cs:70 - at UnityEngine.UI.Button.OnPointerClick (UnityEngine.EventSystems.PointerEventData eventData) [0x00010] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\UI\Core\Button.cs:114 - at UnityEngine.EventSystems.ExecuteEvents.Execute (UnityEngine.EventSystems.IPointerClickHandler handler, UnityEngine.EventSystems.BaseEventData eventData) [0x00001] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\ExecuteEvents.cs:57 - at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x0006f] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\ExecuteEvents.cs:272 - at UnityEngine.EventSystems.StandaloneInputModule.ReleaseMouse (UnityEngine.EventSystems.PointerEventData pointerEvent, UnityEngine.GameObject currentOverGo) [0x00036] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:192 - at UnityEngine.EventSystems.StandaloneInputModule.ProcessMousePress (UnityEngine.EventSystems.PointerInputModule+MouseButtonEventData data) [0x0018f] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:654 - at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent (System.Int32 id) [0x0002f] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:554 - at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent () [0x00001] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:534 - at UnityEngine.EventSystems.StandaloneInputModule.Process () [0x0003e] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:282 - at UnityEngine.EventSystems.EventSystem.Update () [0x000f6] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\EventSystem.cs:530 - - -2025-03-13 09:10:32 -Item ID 400006 not found! - at System.Environment.get_StackTrace () [0x00000] in :0 - at table_itemlist.Get_Data (System.Int32 id) [0x00026] in C:\Git\nn_himminji\Assets\Script\Table\table_itemlist.cs:103 - at UIAtlasMgr.Get_Sprite (System.Int32 itemid) [0x00001] in C:\Git\nn_himminji\Assets\Script\Mgr\UIAtlasMgr.cs:19 - at RelicCard.Set[T] (T _base) [0x000a2] in C:\Git\nn_himminji\Assets\Script\UI\Collection\Relic\RelicCard.cs:32 - at uScrollViewMgr.Set_ScrollView[T] (System.Collections.Generic.List`1[T] _lst) [0x00013] in C:\Git\nn_himminji\Assets\Script\Util\uScrollViewMgr.cs:54 - at CollectionRelicUI_Scroll.Set () [0x00001] in C:\Git\nn_himminji\Assets\Script\UI\Collection\Relic\CollectionRelicUI_Scroll.cs:9 - at CollectionRelicUI.Set () [0x00030] in C:\Git\nn_himminji\Assets\Script\UI\Collection\Relic\CollectionRelicUI.cs:50 - at CollectionUI.OnClick_Tab () [0x00026] in C:\Git\nn_himminji\Assets\Script\UI\Collection\CollectionUI.cs:48 - at TabCardBase.OnClick_Tab () [0x00023] in C:\Git\nn_himminji\Assets\Script\UI\Base\TabCardBase.cs:72 - at UnityEngine.Events.InvokableCall.Invoke () [0x00000] in :0 - at UnityEngine.Events.UnityEvent.Invoke () [0x00000] in :0 - at UnityEngine.UI.Button.Press () [0x00027] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\UI\Core\Button.cs:70 - at UnityEngine.UI.Button.OnPointerClick (UnityEngine.EventSystems.PointerEventData eventData) [0x00010] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\UI\Core\Button.cs:114 - at UnityEngine.EventSystems.ExecuteEvents.Execute (UnityEngine.EventSystems.IPointerClickHandler handler, UnityEngine.EventSystems.BaseEventData eventData) [0x00001] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\ExecuteEvents.cs:57 - at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x0006f] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\ExecuteEvents.cs:272 - at UnityEngine.EventSystems.StandaloneInputModule.ReleaseMouse (UnityEngine.EventSystems.PointerEventData pointerEvent, UnityEngine.GameObject currentOverGo) [0x00036] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:192 - at UnityEngine.EventSystems.StandaloneInputModule.ProcessMousePress (UnityEngine.EventSystems.PointerInputModule+MouseButtonEventData data) [0x0018f] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:654 - at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent (System.Int32 id) [0x0002f] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:554 - at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent () [0x00001] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:534 - at UnityEngine.EventSystems.StandaloneInputModule.Process () [0x0003e] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:282 - at UnityEngine.EventSystems.EventSystem.Update () [0x000f6] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\EventSystem.cs:530 - - -2025-03-13 09:10:32 -Item ID 400006 not found! - at System.Environment.get_StackTrace () [0x00000] in :0 - at table_itemlist.Get_Data (System.Int32 id) [0x00026] in C:\Git\nn_himminji\Assets\Script\Table\table_itemlist.cs:103 - at table_itemlist.Get_ItemName (System.Int32 id) [0x00001] in C:\Git\nn_himminji\Assets\Script\Table\table_itemlist.cs:120 - at RelicListTableData.Get_Name () [0x00001] in C:\Git\nn_himminji\Assets\Script\Table\Collection\table_reliclist.cs:37 - at RelicCard.Set[T] (T _base) [0x000d8] in C:\Git\nn_himminji\Assets\Script\UI\Collection\Relic\RelicCard.cs:33 - at uScrollViewMgr.Set_ScrollView[T] (System.Collections.Generic.List`1[T] _lst) [0x00013] in C:\Git\nn_himminji\Assets\Script\Util\uScrollViewMgr.cs:54 - at CollectionRelicUI_Scroll.Set () [0x00001] in C:\Git\nn_himminji\Assets\Script\UI\Collection\Relic\CollectionRelicUI_Scroll.cs:9 - at CollectionRelicUI.Set () [0x00030] in C:\Git\nn_himminji\Assets\Script\UI\Collection\Relic\CollectionRelicUI.cs:50 - at CollectionUI.OnClick_Tab () [0x00026] in C:\Git\nn_himminji\Assets\Script\UI\Collection\CollectionUI.cs:48 - at TabCardBase.OnClick_Tab () [0x00023] in C:\Git\nn_himminji\Assets\Script\UI\Base\TabCardBase.cs:72 - at UnityEngine.Events.InvokableCall.Invoke () [0x00000] in :0 - at UnityEngine.Events.UnityEvent.Invoke () [0x00000] in :0 - at UnityEngine.UI.Button.Press () [0x00027] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\UI\Core\Button.cs:70 - at UnityEngine.UI.Button.OnPointerClick (UnityEngine.EventSystems.PointerEventData eventData) [0x00010] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\UI\Core\Button.cs:114 - at UnityEngine.EventSystems.ExecuteEvents.Execute (UnityEngine.EventSystems.IPointerClickHandler handler, UnityEngine.EventSystems.BaseEventData eventData) [0x00001] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\ExecuteEvents.cs:57 - at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x0006f] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\ExecuteEvents.cs:272 - at UnityEngine.EventSystems.StandaloneInputModule.ReleaseMouse (UnityEngine.EventSystems.PointerEventData pointerEvent, UnityEngine.GameObject currentOverGo) [0x00036] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:192 - at UnityEngine.EventSystems.StandaloneInputModule.ProcessMousePress (UnityEngine.EventSystems.PointerInputModule+MouseButtonEventData data) [0x0018f] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:654 - at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent (System.Int32 id) [0x0002f] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:554 - at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent () [0x00001] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:534 - at UnityEngine.EventSystems.StandaloneInputModule.Process () [0x0003e] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:282 - at UnityEngine.EventSystems.EventSystem.Update () [0x000f6] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\EventSystem.cs:530 - - -2025-03-13 09:10:32 -Item ID 400006 not found! - at System.Environment.get_StackTrace () [0x00000] in :0 - at table_itemlist.Get_Data (System.Int32 id) [0x00026] in C:\Git\nn_himminji\Assets\Script\Table\table_itemlist.cs:103 - at ServerData.Get_ItemAmount (System.Int32 id) [0x00001] in C:\Git\nn_himminji\Assets\Script\Server\ServerClass.cs:1986 - at RelicCard.Set[T] (T _base) [0x00152] in C:\Git\nn_himminji\Assets\Script\UI\Collection\Relic\RelicCard.cs:44 - at uScrollViewMgr.Set_ScrollView[T] (System.Collections.Generic.List`1[T] _lst) [0x00013] in C:\Git\nn_himminji\Assets\Script\Util\uScrollViewMgr.cs:54 - at CollectionRelicUI_Scroll.Set () [0x00001] in C:\Git\nn_himminji\Assets\Script\UI\Collection\Relic\CollectionRelicUI_Scroll.cs:9 - at CollectionRelicUI.Set () [0x00030] in C:\Git\nn_himminji\Assets\Script\UI\Collection\Relic\CollectionRelicUI.cs:50 - at CollectionUI.OnClick_Tab () [0x00026] in C:\Git\nn_himminji\Assets\Script\UI\Collection\CollectionUI.cs:48 - at TabCardBase.OnClick_Tab () [0x00023] in C:\Git\nn_himminji\Assets\Script\UI\Base\TabCardBase.cs:72 - at UnityEngine.Events.InvokableCall.Invoke () [0x00000] in :0 - at UnityEngine.Events.UnityEvent.Invoke () [0x00000] in :0 - at UnityEngine.UI.Button.Press () [0x00027] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\UI\Core\Button.cs:70 - at UnityEngine.UI.Button.OnPointerClick (UnityEngine.EventSystems.PointerEventData eventData) [0x00010] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\UI\Core\Button.cs:114 - at UnityEngine.EventSystems.ExecuteEvents.Execute (UnityEngine.EventSystems.IPointerClickHandler handler, UnityEngine.EventSystems.BaseEventData eventData) [0x00001] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\ExecuteEvents.cs:57 - at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x0006f] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\ExecuteEvents.cs:272 - at UnityEngine.EventSystems.StandaloneInputModule.ReleaseMouse (UnityEngine.EventSystems.PointerEventData pointerEvent, UnityEngine.GameObject currentOverGo) [0x00036] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:192 - at UnityEngine.EventSystems.StandaloneInputModule.ProcessMousePress (UnityEngine.EventSystems.PointerInputModule+MouseButtonEventData data) [0x0018f] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:654 - at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent (System.Int32 id) [0x0002f] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:554 - at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent () [0x00001] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:534 - at UnityEngine.EventSystems.StandaloneInputModule.Process () [0x0003e] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:282 - at UnityEngine.EventSystems.EventSystem.Update () [0x000f6] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\EventSystem.cs:530 - - -2025-03-13 09:10:32 -Item ID 400007 not found! - at System.Environment.get_StackTrace () [0x00000] in :0 - at table_itemlist.Get_Data (System.Int32 id) [0x00026] in C:\Git\nn_himminji\Assets\Script\Table\table_itemlist.cs:103 - at UIAtlasMgr.Get_Sprite (System.Int32 itemid) [0x00001] in C:\Git\nn_himminji\Assets\Script\Mgr\UIAtlasMgr.cs:19 - at RelicCard.Set[T] (T _base) [0x000a2] in C:\Git\nn_himminji\Assets\Script\UI\Collection\Relic\RelicCard.cs:32 - at uScrollViewMgr.Set_ScrollView[T] (System.Collections.Generic.List`1[T] _lst) [0x00013] in C:\Git\nn_himminji\Assets\Script\Util\uScrollViewMgr.cs:54 - at CollectionRelicUI_Scroll.Set () [0x00001] in C:\Git\nn_himminji\Assets\Script\UI\Collection\Relic\CollectionRelicUI_Scroll.cs:9 - at CollectionRelicUI.Set () [0x00030] in C:\Git\nn_himminji\Assets\Script\UI\Collection\Relic\CollectionRelicUI.cs:50 - at CollectionUI.OnClick_Tab () [0x00026] in C:\Git\nn_himminji\Assets\Script\UI\Collection\CollectionUI.cs:48 - at TabCardBase.OnClick_Tab () [0x00023] in C:\Git\nn_himminji\Assets\Script\UI\Base\TabCardBase.cs:72 - at UnityEngine.Events.InvokableCall.Invoke () [0x00000] in :0 - at UnityEngine.Events.UnityEvent.Invoke () [0x00000] in :0 - at UnityEngine.UI.Button.Press () [0x00027] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\UI\Core\Button.cs:70 - at UnityEngine.UI.Button.OnPointerClick (UnityEngine.EventSystems.PointerEventData eventData) [0x00010] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\UI\Core\Button.cs:114 - at UnityEngine.EventSystems.ExecuteEvents.Execute (UnityEngine.EventSystems.IPointerClickHandler handler, UnityEngine.EventSystems.BaseEventData eventData) [0x00001] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\ExecuteEvents.cs:57 - at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x0006f] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\ExecuteEvents.cs:272 - at UnityEngine.EventSystems.StandaloneInputModule.ReleaseMouse (UnityEngine.EventSystems.PointerEventData pointerEvent, UnityEngine.GameObject currentOverGo) [0x00036] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:192 - at UnityEngine.EventSystems.StandaloneInputModule.ProcessMousePress (UnityEngine.EventSystems.PointerInputModule+MouseButtonEventData data) [0x0018f] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:654 - at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent (System.Int32 id) [0x0002f] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:554 - at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent () [0x00001] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:534 - at UnityEngine.EventSystems.StandaloneInputModule.Process () [0x0003e] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:282 - at UnityEngine.EventSystems.EventSystem.Update () [0x000f6] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\EventSystem.cs:530 - - -2025-03-13 09:10:32 -Item ID 400007 not found! - at System.Environment.get_StackTrace () [0x00000] in :0 - at table_itemlist.Get_Data (System.Int32 id) [0x00026] in C:\Git\nn_himminji\Assets\Script\Table\table_itemlist.cs:103 - at table_itemlist.Get_ItemName (System.Int32 id) [0x00001] in C:\Git\nn_himminji\Assets\Script\Table\table_itemlist.cs:120 - at RelicListTableData.Get_Name () [0x00001] in C:\Git\nn_himminji\Assets\Script\Table\Collection\table_reliclist.cs:37 - at RelicCard.Set[T] (T _base) [0x000d8] in C:\Git\nn_himminji\Assets\Script\UI\Collection\Relic\RelicCard.cs:33 - at uScrollViewMgr.Set_ScrollView[T] (System.Collections.Generic.List`1[T] _lst) [0x00013] in C:\Git\nn_himminji\Assets\Script\Util\uScrollViewMgr.cs:54 - at CollectionRelicUI_Scroll.Set () [0x00001] in C:\Git\nn_himminji\Assets\Script\UI\Collection\Relic\CollectionRelicUI_Scroll.cs:9 - at CollectionRelicUI.Set () [0x00030] in C:\Git\nn_himminji\Assets\Script\UI\Collection\Relic\CollectionRelicUI.cs:50 - at CollectionUI.OnClick_Tab () [0x00026] in C:\Git\nn_himminji\Assets\Script\UI\Collection\CollectionUI.cs:48 - at TabCardBase.OnClick_Tab () [0x00023] in C:\Git\nn_himminji\Assets\Script\UI\Base\TabCardBase.cs:72 - at UnityEngine.Events.InvokableCall.Invoke () [0x00000] in :0 - at UnityEngine.Events.UnityEvent.Invoke () [0x00000] in :0 - at UnityEngine.UI.Button.Press () [0x00027] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\UI\Core\Button.cs:70 - at UnityEngine.UI.Button.OnPointerClick (UnityEngine.EventSystems.PointerEventData eventData) [0x00010] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\UI\Core\Button.cs:114 - at UnityEngine.EventSystems.ExecuteEvents.Execute (UnityEngine.EventSystems.IPointerClickHandler handler, UnityEngine.EventSystems.BaseEventData eventData) [0x00001] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\ExecuteEvents.cs:57 - at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x0006f] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\ExecuteEvents.cs:272 - at UnityEngine.EventSystems.StandaloneInputModule.ReleaseMouse (UnityEngine.EventSystems.PointerEventData pointerEvent, UnityEngine.GameObject currentOverGo) [0x00036] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:192 - at UnityEngine.EventSystems.StandaloneInputModule.ProcessMousePress (UnityEngine.EventSystems.PointerInputModule+MouseButtonEventData data) [0x0018f] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:654 - at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent (System.Int32 id) [0x0002f] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:554 - at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent () [0x00001] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:534 - at UnityEngine.EventSystems.StandaloneInputModule.Process () [0x0003e] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:282 - at UnityEngine.EventSystems.EventSystem.Update () [0x000f6] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\EventSystem.cs:530 - - -2025-03-13 09:10:32 -Item ID 400007 not found! - at System.Environment.get_StackTrace () [0x00000] in :0 - at table_itemlist.Get_Data (System.Int32 id) [0x00026] in C:\Git\nn_himminji\Assets\Script\Table\table_itemlist.cs:103 - at ServerData.Get_ItemAmount (System.Int32 id) [0x00001] in C:\Git\nn_himminji\Assets\Script\Server\ServerClass.cs:1986 - at RelicCard.Set[T] (T _base) [0x00152] in C:\Git\nn_himminji\Assets\Script\UI\Collection\Relic\RelicCard.cs:44 - at uScrollViewMgr.Set_ScrollView[T] (System.Collections.Generic.List`1[T] _lst) [0x00013] in C:\Git\nn_himminji\Assets\Script\Util\uScrollViewMgr.cs:54 - at CollectionRelicUI_Scroll.Set () [0x00001] in C:\Git\nn_himminji\Assets\Script\UI\Collection\Relic\CollectionRelicUI_Scroll.cs:9 - at CollectionRelicUI.Set () [0x00030] in C:\Git\nn_himminji\Assets\Script\UI\Collection\Relic\CollectionRelicUI.cs:50 - at CollectionUI.OnClick_Tab () [0x00026] in C:\Git\nn_himminji\Assets\Script\UI\Collection\CollectionUI.cs:48 - at TabCardBase.OnClick_Tab () [0x00023] in C:\Git\nn_himminji\Assets\Script\UI\Base\TabCardBase.cs:72 - at UnityEngine.Events.InvokableCall.Invoke () [0x00000] in :0 - at UnityEngine.Events.UnityEvent.Invoke () [0x00000] in :0 - at UnityEngine.UI.Button.Press () [0x00027] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\UI\Core\Button.cs:70 - at UnityEngine.UI.Button.OnPointerClick (UnityEngine.EventSystems.PointerEventData eventData) [0x00010] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\UI\Core\Button.cs:114 - at UnityEngine.EventSystems.ExecuteEvents.Execute (UnityEngine.EventSystems.IPointerClickHandler handler, UnityEngine.EventSystems.BaseEventData eventData) [0x00001] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\ExecuteEvents.cs:57 - at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x0006f] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\ExecuteEvents.cs:272 - at UnityEngine.EventSystems.StandaloneInputModule.ReleaseMouse (UnityEngine.EventSystems.PointerEventData pointerEvent, UnityEngine.GameObject currentOverGo) [0x00036] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:192 - at UnityEngine.EventSystems.StandaloneInputModule.ProcessMousePress (UnityEngine.EventSystems.PointerInputModule+MouseButtonEventData data) [0x0018f] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:654 - at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent (System.Int32 id) [0x0002f] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:554 - at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent () [0x00001] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:534 - at UnityEngine.EventSystems.StandaloneInputModule.Process () [0x0003e] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:282 - at UnityEngine.EventSystems.EventSystem.Update () [0x000f6] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\EventSystem.cs:530 - - -2025-03-13 09:10:32 -Item ID 400008 not found! - at System.Environment.get_StackTrace () [0x00000] in :0 - at table_itemlist.Get_Data (System.Int32 id) [0x00026] in C:\Git\nn_himminji\Assets\Script\Table\table_itemlist.cs:103 - at UIAtlasMgr.Get_Sprite (System.Int32 itemid) [0x00001] in C:\Git\nn_himminji\Assets\Script\Mgr\UIAtlasMgr.cs:19 - at RelicCard.Set[T] (T _base) [0x000a2] in C:\Git\nn_himminji\Assets\Script\UI\Collection\Relic\RelicCard.cs:32 - at uScrollViewMgr.Set_ScrollView[T] (System.Collections.Generic.List`1[T] _lst) [0x00013] in C:\Git\nn_himminji\Assets\Script\Util\uScrollViewMgr.cs:54 - at CollectionRelicUI_Scroll.Set () [0x00001] in C:\Git\nn_himminji\Assets\Script\UI\Collection\Relic\CollectionRelicUI_Scroll.cs:9 - at CollectionRelicUI.Set () [0x00030] in C:\Git\nn_himminji\Assets\Script\UI\Collection\Relic\CollectionRelicUI.cs:50 - at CollectionUI.OnClick_Tab () [0x00026] in C:\Git\nn_himminji\Assets\Script\UI\Collection\CollectionUI.cs:48 - at TabCardBase.OnClick_Tab () [0x00023] in C:\Git\nn_himminji\Assets\Script\UI\Base\TabCardBase.cs:72 - at UnityEngine.Events.InvokableCall.Invoke () [0x00000] in :0 - at UnityEngine.Events.UnityEvent.Invoke () [0x00000] in :0 - at UnityEngine.UI.Button.Press () [0x00027] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\UI\Core\Button.cs:70 - at UnityEngine.UI.Button.OnPointerClick (UnityEngine.EventSystems.PointerEventData eventData) [0x00010] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\UI\Core\Button.cs:114 - at UnityEngine.EventSystems.ExecuteEvents.Execute (UnityEngine.EventSystems.IPointerClickHandler handler, UnityEngine.EventSystems.BaseEventData eventData) [0x00001] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\ExecuteEvents.cs:57 - at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x0006f] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\ExecuteEvents.cs:272 - at UnityEngine.EventSystems.StandaloneInputModule.ReleaseMouse (UnityEngine.EventSystems.PointerEventData pointerEvent, UnityEngine.GameObject currentOverGo) [0x00036] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:192 - at UnityEngine.EventSystems.StandaloneInputModule.ProcessMousePress (UnityEngine.EventSystems.PointerInputModule+MouseButtonEventData data) [0x0018f] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:654 - at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent (System.Int32 id) [0x0002f] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:554 - at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent () [0x00001] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:534 - at UnityEngine.EventSystems.StandaloneInputModule.Process () [0x0003e] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:282 - at UnityEngine.EventSystems.EventSystem.Update () [0x000f6] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\EventSystem.cs:530 - - -2025-03-13 09:10:32 -Item ID 400008 not found! - at System.Environment.get_StackTrace () [0x00000] in :0 - at table_itemlist.Get_Data (System.Int32 id) [0x00026] in C:\Git\nn_himminji\Assets\Script\Table\table_itemlist.cs:103 - at table_itemlist.Get_ItemName (System.Int32 id) [0x00001] in C:\Git\nn_himminji\Assets\Script\Table\table_itemlist.cs:120 - at RelicListTableData.Get_Name () [0x00001] in C:\Git\nn_himminji\Assets\Script\Table\Collection\table_reliclist.cs:37 - at RelicCard.Set[T] (T _base) [0x000d8] in C:\Git\nn_himminji\Assets\Script\UI\Collection\Relic\RelicCard.cs:33 - at uScrollViewMgr.Set_ScrollView[T] (System.Collections.Generic.List`1[T] _lst) [0x00013] in C:\Git\nn_himminji\Assets\Script\Util\uScrollViewMgr.cs:54 - at CollectionRelicUI_Scroll.Set () [0x00001] in C:\Git\nn_himminji\Assets\Script\UI\Collection\Relic\CollectionRelicUI_Scroll.cs:9 - at CollectionRelicUI.Set () [0x00030] in C:\Git\nn_himminji\Assets\Script\UI\Collection\Relic\CollectionRelicUI.cs:50 - at CollectionUI.OnClick_Tab () [0x00026] in C:\Git\nn_himminji\Assets\Script\UI\Collection\CollectionUI.cs:48 - at TabCardBase.OnClick_Tab () [0x00023] in C:\Git\nn_himminji\Assets\Script\UI\Base\TabCardBase.cs:72 - at UnityEngine.Events.InvokableCall.Invoke () [0x00000] in :0 - at UnityEngine.Events.UnityEvent.Invoke () [0x00000] in :0 - at UnityEngine.UI.Button.Press () [0x00027] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\UI\Core\Button.cs:70 - at UnityEngine.UI.Button.OnPointerClick (UnityEngine.EventSystems.PointerEventData eventData) [0x00010] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\UI\Core\Button.cs:114 - at UnityEngine.EventSystems.ExecuteEvents.Execute (UnityEngine.EventSystems.IPointerClickHandler handler, UnityEngine.EventSystems.BaseEventData eventData) [0x00001] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\ExecuteEvents.cs:57 - at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x0006f] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\ExecuteEvents.cs:272 - at UnityEngine.EventSystems.StandaloneInputModule.ReleaseMouse (UnityEngine.EventSystems.PointerEventData pointerEvent, UnityEngine.GameObject currentOverGo) [0x00036] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:192 - at UnityEngine.EventSystems.StandaloneInputModule.ProcessMousePress (UnityEngine.EventSystems.PointerInputModule+MouseButtonEventData data) [0x0018f] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:654 - at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent (System.Int32 id) [0x0002f] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:554 - at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent () [0x00001] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:534 - at UnityEngine.EventSystems.StandaloneInputModule.Process () [0x0003e] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:282 - at UnityEngine.EventSystems.EventSystem.Update () [0x000f6] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\EventSystem.cs:530 - - -2025-03-13 09:10:32 -Item ID 400008 not found! - at System.Environment.get_StackTrace () [0x00000] in :0 - at table_itemlist.Get_Data (System.Int32 id) [0x00026] in C:\Git\nn_himminji\Assets\Script\Table\table_itemlist.cs:103 - at ServerData.Get_ItemAmount (System.Int32 id) [0x00001] in C:\Git\nn_himminji\Assets\Script\Server\ServerClass.cs:1986 - at RelicCard.Set[T] (T _base) [0x00152] in C:\Git\nn_himminji\Assets\Script\UI\Collection\Relic\RelicCard.cs:44 - at uScrollViewMgr.Set_ScrollView[T] (System.Collections.Generic.List`1[T] _lst) [0x00013] in C:\Git\nn_himminji\Assets\Script\Util\uScrollViewMgr.cs:54 - at CollectionRelicUI_Scroll.Set () [0x00001] in C:\Git\nn_himminji\Assets\Script\UI\Collection\Relic\CollectionRelicUI_Scroll.cs:9 - at CollectionRelicUI.Set () [0x00030] in C:\Git\nn_himminji\Assets\Script\UI\Collection\Relic\CollectionRelicUI.cs:50 - at CollectionUI.OnClick_Tab () [0x00026] in C:\Git\nn_himminji\Assets\Script\UI\Collection\CollectionUI.cs:48 - at TabCardBase.OnClick_Tab () [0x00023] in C:\Git\nn_himminji\Assets\Script\UI\Base\TabCardBase.cs:72 - at UnityEngine.Events.InvokableCall.Invoke () [0x00000] in :0 - at UnityEngine.Events.UnityEvent.Invoke () [0x00000] in :0 - at UnityEngine.UI.Button.Press () [0x00027] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\UI\Core\Button.cs:70 - at UnityEngine.UI.Button.OnPointerClick (UnityEngine.EventSystems.PointerEventData eventData) [0x00010] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\UI\Core\Button.cs:114 - at UnityEngine.EventSystems.ExecuteEvents.Execute (UnityEngine.EventSystems.IPointerClickHandler handler, UnityEngine.EventSystems.BaseEventData eventData) [0x00001] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\ExecuteEvents.cs:57 - at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x0006f] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\ExecuteEvents.cs:272 - at UnityEngine.EventSystems.StandaloneInputModule.ReleaseMouse (UnityEngine.EventSystems.PointerEventData pointerEvent, UnityEngine.GameObject currentOverGo) [0x00036] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:192 - at UnityEngine.EventSystems.StandaloneInputModule.ProcessMousePress (UnityEngine.EventSystems.PointerInputModule+MouseButtonEventData data) [0x0018f] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:654 - at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent (System.Int32 id) [0x0002f] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:554 - at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent () [0x00001] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:534 - at UnityEngine.EventSystems.StandaloneInputModule.Process () [0x0003e] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:282 - at UnityEngine.EventSystems.EventSystem.Update () [0x000f6] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\EventSystem.cs:530 - - -2025-03-13 09:10:32 -Item ID 400009 not found! - at System.Environment.get_StackTrace () [0x00000] in :0 - at table_itemlist.Get_Data (System.Int32 id) [0x00026] in C:\Git\nn_himminji\Assets\Script\Table\table_itemlist.cs:103 - at UIAtlasMgr.Get_Sprite (System.Int32 itemid) [0x00001] in C:\Git\nn_himminji\Assets\Script\Mgr\UIAtlasMgr.cs:19 - at RelicCard.Set[T] (T _base) [0x000a2] in C:\Git\nn_himminji\Assets\Script\UI\Collection\Relic\RelicCard.cs:32 - at uScrollViewMgr.Set_ScrollView[T] (System.Collections.Generic.List`1[T] _lst) [0x00013] in C:\Git\nn_himminji\Assets\Script\Util\uScrollViewMgr.cs:54 - at CollectionRelicUI_Scroll.Set () [0x00001] in C:\Git\nn_himminji\Assets\Script\UI\Collection\Relic\CollectionRelicUI_Scroll.cs:9 - at CollectionRelicUI.Set () [0x00030] in C:\Git\nn_himminji\Assets\Script\UI\Collection\Relic\CollectionRelicUI.cs:50 - at CollectionUI.OnClick_Tab () [0x00026] in C:\Git\nn_himminji\Assets\Script\UI\Collection\CollectionUI.cs:48 - at TabCardBase.OnClick_Tab () [0x00023] in C:\Git\nn_himminji\Assets\Script\UI\Base\TabCardBase.cs:72 - at UnityEngine.Events.InvokableCall.Invoke () [0x00000] in :0 - at UnityEngine.Events.UnityEvent.Invoke () [0x00000] in :0 - at UnityEngine.UI.Button.Press () [0x00027] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\UI\Core\Button.cs:70 - at UnityEngine.UI.Button.OnPointerClick (UnityEngine.EventSystems.PointerEventData eventData) [0x00010] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\UI\Core\Button.cs:114 - at UnityEngine.EventSystems.ExecuteEvents.Execute (UnityEngine.EventSystems.IPointerClickHandler handler, UnityEngine.EventSystems.BaseEventData eventData) [0x00001] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\ExecuteEvents.cs:57 - at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x0006f] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\ExecuteEvents.cs:272 - at UnityEngine.EventSystems.StandaloneInputModule.ReleaseMouse (UnityEngine.EventSystems.PointerEventData pointerEvent, UnityEngine.GameObject currentOverGo) [0x00036] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:192 - at UnityEngine.EventSystems.StandaloneInputModule.ProcessMousePress (UnityEngine.EventSystems.PointerInputModule+MouseButtonEventData data) [0x0018f] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:654 - at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent (System.Int32 id) [0x0002f] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:554 - at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent () [0x00001] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:534 - at UnityEngine.EventSystems.StandaloneInputModule.Process () [0x0003e] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:282 - at UnityEngine.EventSystems.EventSystem.Update () [0x000f6] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\EventSystem.cs:530 - - -2025-03-13 09:10:32 -Item ID 400009 not found! - at System.Environment.get_StackTrace () [0x00000] in :0 - at table_itemlist.Get_Data (System.Int32 id) [0x00026] in C:\Git\nn_himminji\Assets\Script\Table\table_itemlist.cs:103 - at table_itemlist.Get_ItemName (System.Int32 id) [0x00001] in C:\Git\nn_himminji\Assets\Script\Table\table_itemlist.cs:120 - at RelicListTableData.Get_Name () [0x00001] in C:\Git\nn_himminji\Assets\Script\Table\Collection\table_reliclist.cs:37 - at RelicCard.Set[T] (T _base) [0x000d8] in C:\Git\nn_himminji\Assets\Script\UI\Collection\Relic\RelicCard.cs:33 - at uScrollViewMgr.Set_ScrollView[T] (System.Collections.Generic.List`1[T] _lst) [0x00013] in C:\Git\nn_himminji\Assets\Script\Util\uScrollViewMgr.cs:54 - at CollectionRelicUI_Scroll.Set () [0x00001] in C:\Git\nn_himminji\Assets\Script\UI\Collection\Relic\CollectionRelicUI_Scroll.cs:9 - at CollectionRelicUI.Set () [0x00030] in C:\Git\nn_himminji\Assets\Script\UI\Collection\Relic\CollectionRelicUI.cs:50 - at CollectionUI.OnClick_Tab () [0x00026] in C:\Git\nn_himminji\Assets\Script\UI\Collection\CollectionUI.cs:48 - at TabCardBase.OnClick_Tab () [0x00023] in C:\Git\nn_himminji\Assets\Script\UI\Base\TabCardBase.cs:72 - at UnityEngine.Events.InvokableCall.Invoke () [0x00000] in :0 - at UnityEngine.Events.UnityEvent.Invoke () [0x00000] in :0 - at UnityEngine.UI.Button.Press () [0x00027] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\UI\Core\Button.cs:70 - at UnityEngine.UI.Button.OnPointerClick (UnityEngine.EventSystems.PointerEventData eventData) [0x00010] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\UI\Core\Button.cs:114 - at UnityEngine.EventSystems.ExecuteEvents.Execute (UnityEngine.EventSystems.IPointerClickHandler handler, UnityEngine.EventSystems.BaseEventData eventData) [0x00001] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\ExecuteEvents.cs:57 - at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x0006f] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\ExecuteEvents.cs:272 - at UnityEngine.EventSystems.StandaloneInputModule.ReleaseMouse (UnityEngine.EventSystems.PointerEventData pointerEvent, UnityEngine.GameObject currentOverGo) [0x00036] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:192 - at UnityEngine.EventSystems.StandaloneInputModule.ProcessMousePress (UnityEngine.EventSystems.PointerInputModule+MouseButtonEventData data) [0x0018f] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:654 - at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent (System.Int32 id) [0x0002f] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:554 - at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent () [0x00001] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:534 - at UnityEngine.EventSystems.StandaloneInputModule.Process () [0x0003e] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:282 - at UnityEngine.EventSystems.EventSystem.Update () [0x000f6] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\EventSystem.cs:530 - - -2025-03-13 09:10:32 -Item ID 400009 not found! - at System.Environment.get_StackTrace () [0x00000] in :0 - at table_itemlist.Get_Data (System.Int32 id) [0x00026] in C:\Git\nn_himminji\Assets\Script\Table\table_itemlist.cs:103 - at ServerData.Get_ItemAmount (System.Int32 id) [0x00001] in C:\Git\nn_himminji\Assets\Script\Server\ServerClass.cs:1986 - at RelicCard.Set[T] (T _base) [0x00152] in C:\Git\nn_himminji\Assets\Script\UI\Collection\Relic\RelicCard.cs:44 - at uScrollViewMgr.Set_ScrollView[T] (System.Collections.Generic.List`1[T] _lst) [0x00013] in C:\Git\nn_himminji\Assets\Script\Util\uScrollViewMgr.cs:54 - at CollectionRelicUI_Scroll.Set () [0x00001] in C:\Git\nn_himminji\Assets\Script\UI\Collection\Relic\CollectionRelicUI_Scroll.cs:9 - at CollectionRelicUI.Set () [0x00030] in C:\Git\nn_himminji\Assets\Script\UI\Collection\Relic\CollectionRelicUI.cs:50 - at CollectionUI.OnClick_Tab () [0x00026] in C:\Git\nn_himminji\Assets\Script\UI\Collection\CollectionUI.cs:48 - at TabCardBase.OnClick_Tab () [0x00023] in C:\Git\nn_himminji\Assets\Script\UI\Base\TabCardBase.cs:72 - at UnityEngine.Events.InvokableCall.Invoke () [0x00000] in :0 - at UnityEngine.Events.UnityEvent.Invoke () [0x00000] in :0 - at UnityEngine.UI.Button.Press () [0x00027] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\UI\Core\Button.cs:70 - at UnityEngine.UI.Button.OnPointerClick (UnityEngine.EventSystems.PointerEventData eventData) [0x00010] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\UI\Core\Button.cs:114 - at UnityEngine.EventSystems.ExecuteEvents.Execute (UnityEngine.EventSystems.IPointerClickHandler handler, UnityEngine.EventSystems.BaseEventData eventData) [0x00001] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\ExecuteEvents.cs:57 - at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x0006f] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\ExecuteEvents.cs:272 - at UnityEngine.EventSystems.StandaloneInputModule.ReleaseMouse (UnityEngine.EventSystems.PointerEventData pointerEvent, UnityEngine.GameObject currentOverGo) [0x00036] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:192 - at UnityEngine.EventSystems.StandaloneInputModule.ProcessMousePress (UnityEngine.EventSystems.PointerInputModule+MouseButtonEventData data) [0x0018f] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:654 - at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent (System.Int32 id) [0x0002f] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:554 - at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent () [0x00001] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:534 - at UnityEngine.EventSystems.StandaloneInputModule.Process () [0x0003e] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:282 - at UnityEngine.EventSystems.EventSystem.Update () [0x000f6] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\EventSystem.cs:530 - - -2025-03-13 09:10:32 -Item ID 400010 not found! - at System.Environment.get_StackTrace () [0x00000] in :0 - at table_itemlist.Get_Data (System.Int32 id) [0x00026] in C:\Git\nn_himminji\Assets\Script\Table\table_itemlist.cs:103 - at UIAtlasMgr.Get_Sprite (System.Int32 itemid) [0x00001] in C:\Git\nn_himminji\Assets\Script\Mgr\UIAtlasMgr.cs:19 - at RelicCard.Set[T] (T _base) [0x000a2] in C:\Git\nn_himminji\Assets\Script\UI\Collection\Relic\RelicCard.cs:32 - at uScrollViewMgr.Set_ScrollView[T] (System.Collections.Generic.List`1[T] _lst) [0x00013] in C:\Git\nn_himminji\Assets\Script\Util\uScrollViewMgr.cs:54 - at CollectionRelicUI_Scroll.Set () [0x00001] in C:\Git\nn_himminji\Assets\Script\UI\Collection\Relic\CollectionRelicUI_Scroll.cs:9 - at CollectionRelicUI.Set () [0x00030] in C:\Git\nn_himminji\Assets\Script\UI\Collection\Relic\CollectionRelicUI.cs:50 - at CollectionUI.OnClick_Tab () [0x00026] in C:\Git\nn_himminji\Assets\Script\UI\Collection\CollectionUI.cs:48 - at TabCardBase.OnClick_Tab () [0x00023] in C:\Git\nn_himminji\Assets\Script\UI\Base\TabCardBase.cs:72 - at UnityEngine.Events.InvokableCall.Invoke () [0x00000] in :0 - at UnityEngine.Events.UnityEvent.Invoke () [0x00000] in :0 - at UnityEngine.UI.Button.Press () [0x00027] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\UI\Core\Button.cs:70 - at UnityEngine.UI.Button.OnPointerClick (UnityEngine.EventSystems.PointerEventData eventData) [0x00010] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\UI\Core\Button.cs:114 - at UnityEngine.EventSystems.ExecuteEvents.Execute (UnityEngine.EventSystems.IPointerClickHandler handler, UnityEngine.EventSystems.BaseEventData eventData) [0x00001] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\ExecuteEvents.cs:57 - at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x0006f] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\ExecuteEvents.cs:272 - at UnityEngine.EventSystems.StandaloneInputModule.ReleaseMouse (UnityEngine.EventSystems.PointerEventData pointerEvent, UnityEngine.GameObject currentOverGo) [0x00036] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:192 - at UnityEngine.EventSystems.StandaloneInputModule.ProcessMousePress (UnityEngine.EventSystems.PointerInputModule+MouseButtonEventData data) [0x0018f] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:654 - at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent (System.Int32 id) [0x0002f] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:554 - at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent () [0x00001] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:534 - at UnityEngine.EventSystems.StandaloneInputModule.Process () [0x0003e] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:282 - at UnityEngine.EventSystems.EventSystem.Update () [0x000f6] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\EventSystem.cs:530 - - -2025-03-13 09:10:32 -Item ID 400010 not found! - at System.Environment.get_StackTrace () [0x00000] in :0 - at table_itemlist.Get_Data (System.Int32 id) [0x00026] in C:\Git\nn_himminji\Assets\Script\Table\table_itemlist.cs:103 - at table_itemlist.Get_ItemName (System.Int32 id) [0x00001] in C:\Git\nn_himminji\Assets\Script\Table\table_itemlist.cs:120 - at RelicListTableData.Get_Name () [0x00001] in C:\Git\nn_himminji\Assets\Script\Table\Collection\table_reliclist.cs:37 - at RelicCard.Set[T] (T _base) [0x000d8] in C:\Git\nn_himminji\Assets\Script\UI\Collection\Relic\RelicCard.cs:33 - at uScrollViewMgr.Set_ScrollView[T] (System.Collections.Generic.List`1[T] _lst) [0x00013] in C:\Git\nn_himminji\Assets\Script\Util\uScrollViewMgr.cs:54 - at CollectionRelicUI_Scroll.Set () [0x00001] in C:\Git\nn_himminji\Assets\Script\UI\Collection\Relic\CollectionRelicUI_Scroll.cs:9 - at CollectionRelicUI.Set () [0x00030] in C:\Git\nn_himminji\Assets\Script\UI\Collection\Relic\CollectionRelicUI.cs:50 - at CollectionUI.OnClick_Tab () [0x00026] in C:\Git\nn_himminji\Assets\Script\UI\Collection\CollectionUI.cs:48 - at TabCardBase.OnClick_Tab () [0x00023] in C:\Git\nn_himminji\Assets\Script\UI\Base\TabCardBase.cs:72 - at UnityEngine.Events.InvokableCall.Invoke () [0x00000] in :0 - at UnityEngine.Events.UnityEvent.Invoke () [0x00000] in :0 - at UnityEngine.UI.Button.Press () [0x00027] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\UI\Core\Button.cs:70 - at UnityEngine.UI.Button.OnPointerClick (UnityEngine.EventSystems.PointerEventData eventData) [0x00010] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\UI\Core\Button.cs:114 - at UnityEngine.EventSystems.ExecuteEvents.Execute (UnityEngine.EventSystems.IPointerClickHandler handler, UnityEngine.EventSystems.BaseEventData eventData) [0x00001] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\ExecuteEvents.cs:57 - at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x0006f] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\ExecuteEvents.cs:272 - at UnityEngine.EventSystems.StandaloneInputModule.ReleaseMouse (UnityEngine.EventSystems.PointerEventData pointerEvent, UnityEngine.GameObject currentOverGo) [0x00036] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:192 - at UnityEngine.EventSystems.StandaloneInputModule.ProcessMousePress (UnityEngine.EventSystems.PointerInputModule+MouseButtonEventData data) [0x0018f] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:654 - at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent (System.Int32 id) [0x0002f] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:554 - at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent () [0x00001] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:534 - at UnityEngine.EventSystems.StandaloneInputModule.Process () [0x0003e] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:282 - at UnityEngine.EventSystems.EventSystem.Update () [0x000f6] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\EventSystem.cs:530 - - -2025-03-13 09:10:32 -Item ID 400010 not found! - at System.Environment.get_StackTrace () [0x00000] in :0 - at table_itemlist.Get_Data (System.Int32 id) [0x00026] in C:\Git\nn_himminji\Assets\Script\Table\table_itemlist.cs:103 - at ServerData.Get_ItemAmount (System.Int32 id) [0x00001] in C:\Git\nn_himminji\Assets\Script\Server\ServerClass.cs:1986 - at RelicCard.Set[T] (T _base) [0x00152] in C:\Git\nn_himminji\Assets\Script\UI\Collection\Relic\RelicCard.cs:44 - at uScrollViewMgr.Set_ScrollView[T] (System.Collections.Generic.List`1[T] _lst) [0x00013] in C:\Git\nn_himminji\Assets\Script\Util\uScrollViewMgr.cs:54 - at CollectionRelicUI_Scroll.Set () [0x00001] in C:\Git\nn_himminji\Assets\Script\UI\Collection\Relic\CollectionRelicUI_Scroll.cs:9 - at CollectionRelicUI.Set () [0x00030] in C:\Git\nn_himminji\Assets\Script\UI\Collection\Relic\CollectionRelicUI.cs:50 - at CollectionUI.OnClick_Tab () [0x00026] in C:\Git\nn_himminji\Assets\Script\UI\Collection\CollectionUI.cs:48 - at TabCardBase.OnClick_Tab () [0x00023] in C:\Git\nn_himminji\Assets\Script\UI\Base\TabCardBase.cs:72 - at UnityEngine.Events.InvokableCall.Invoke () [0x00000] in :0 - at UnityEngine.Events.UnityEvent.Invoke () [0x00000] in :0 - at UnityEngine.UI.Button.Press () [0x00027] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\UI\Core\Button.cs:70 - at UnityEngine.UI.Button.OnPointerClick (UnityEngine.EventSystems.PointerEventData eventData) [0x00010] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\UI\Core\Button.cs:114 - at UnityEngine.EventSystems.ExecuteEvents.Execute (UnityEngine.EventSystems.IPointerClickHandler handler, UnityEngine.EventSystems.BaseEventData eventData) [0x00001] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\ExecuteEvents.cs:57 - at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x0006f] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\ExecuteEvents.cs:272 - at UnityEngine.EventSystems.StandaloneInputModule.ReleaseMouse (UnityEngine.EventSystems.PointerEventData pointerEvent, UnityEngine.GameObject currentOverGo) [0x00036] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:192 - at UnityEngine.EventSystems.StandaloneInputModule.ProcessMousePress (UnityEngine.EventSystems.PointerInputModule+MouseButtonEventData data) [0x0018f] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:654 - at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent (System.Int32 id) [0x0002f] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:554 - at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent () [0x00001] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:534 - at UnityEngine.EventSystems.StandaloneInputModule.Process () [0x0003e] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:282 - at UnityEngine.EventSystems.EventSystem.Update () [0x000f6] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\EventSystem.cs:530 - - -2025-03-13 09:10:32 -Item ID 400011 not found! - at System.Environment.get_StackTrace () [0x00000] in :0 - at table_itemlist.Get_Data (System.Int32 id) [0x00026] in C:\Git\nn_himminji\Assets\Script\Table\table_itemlist.cs:103 - at UIAtlasMgr.Get_Sprite (System.Int32 itemid) [0x00001] in C:\Git\nn_himminji\Assets\Script\Mgr\UIAtlasMgr.cs:19 - at RelicCard.Set[T] (T _base) [0x000a2] in C:\Git\nn_himminji\Assets\Script\UI\Collection\Relic\RelicCard.cs:32 - at uScrollViewMgr.Set_ScrollView[T] (System.Collections.Generic.List`1[T] _lst) [0x00013] in C:\Git\nn_himminji\Assets\Script\Util\uScrollViewMgr.cs:54 - at CollectionRelicUI_Scroll.Set () [0x00001] in C:\Git\nn_himminji\Assets\Script\UI\Collection\Relic\CollectionRelicUI_Scroll.cs:9 - at CollectionRelicUI.Set () [0x00030] in C:\Git\nn_himminji\Assets\Script\UI\Collection\Relic\CollectionRelicUI.cs:50 - at CollectionUI.OnClick_Tab () [0x00026] in C:\Git\nn_himminji\Assets\Script\UI\Collection\CollectionUI.cs:48 - at TabCardBase.OnClick_Tab () [0x00023] in C:\Git\nn_himminji\Assets\Script\UI\Base\TabCardBase.cs:72 - at UnityEngine.Events.InvokableCall.Invoke () [0x00000] in :0 - at UnityEngine.Events.UnityEvent.Invoke () [0x00000] in :0 - at UnityEngine.UI.Button.Press () [0x00027] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\UI\Core\Button.cs:70 - at UnityEngine.UI.Button.OnPointerClick (UnityEngine.EventSystems.PointerEventData eventData) [0x00010] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\UI\Core\Button.cs:114 - at UnityEngine.EventSystems.ExecuteEvents.Execute (UnityEngine.EventSystems.IPointerClickHandler handler, UnityEngine.EventSystems.BaseEventData eventData) [0x00001] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\ExecuteEvents.cs:57 - at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x0006f] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\ExecuteEvents.cs:272 - at UnityEngine.EventSystems.StandaloneInputModule.ReleaseMouse (UnityEngine.EventSystems.PointerEventData pointerEvent, UnityEngine.GameObject currentOverGo) [0x00036] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:192 - at UnityEngine.EventSystems.StandaloneInputModule.ProcessMousePress (UnityEngine.EventSystems.PointerInputModule+MouseButtonEventData data) [0x0018f] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:654 - at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent (System.Int32 id) [0x0002f] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:554 - at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent () [0x00001] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:534 - at UnityEngine.EventSystems.StandaloneInputModule.Process () [0x0003e] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:282 - at UnityEngine.EventSystems.EventSystem.Update () [0x000f6] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\EventSystem.cs:530 - - -2025-03-13 09:10:32 -Item ID 400011 not found! - at System.Environment.get_StackTrace () [0x00000] in :0 - at table_itemlist.Get_Data (System.Int32 id) [0x00026] in C:\Git\nn_himminji\Assets\Script\Table\table_itemlist.cs:103 - at table_itemlist.Get_ItemName (System.Int32 id) [0x00001] in C:\Git\nn_himminji\Assets\Script\Table\table_itemlist.cs:120 - at RelicListTableData.Get_Name () [0x00001] in C:\Git\nn_himminji\Assets\Script\Table\Collection\table_reliclist.cs:37 - at RelicCard.Set[T] (T _base) [0x000d8] in C:\Git\nn_himminji\Assets\Script\UI\Collection\Relic\RelicCard.cs:33 - at uScrollViewMgr.Set_ScrollView[T] (System.Collections.Generic.List`1[T] _lst) [0x00013] in C:\Git\nn_himminji\Assets\Script\Util\uScrollViewMgr.cs:54 - at CollectionRelicUI_Scroll.Set () [0x00001] in C:\Git\nn_himminji\Assets\Script\UI\Collection\Relic\CollectionRelicUI_Scroll.cs:9 - at CollectionRelicUI.Set () [0x00030] in C:\Git\nn_himminji\Assets\Script\UI\Collection\Relic\CollectionRelicUI.cs:50 - at CollectionUI.OnClick_Tab () [0x00026] in C:\Git\nn_himminji\Assets\Script\UI\Collection\CollectionUI.cs:48 - at TabCardBase.OnClick_Tab () [0x00023] in C:\Git\nn_himminji\Assets\Script\UI\Base\TabCardBase.cs:72 - at UnityEngine.Events.InvokableCall.Invoke () [0x00000] in :0 - at UnityEngine.Events.UnityEvent.Invoke () [0x00000] in :0 - at UnityEngine.UI.Button.Press () [0x00027] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\UI\Core\Button.cs:70 - at UnityEngine.UI.Button.OnPointerClick (UnityEngine.EventSystems.PointerEventData eventData) [0x00010] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\UI\Core\Button.cs:114 - at UnityEngine.EventSystems.ExecuteEvents.Execute (UnityEngine.EventSystems.IPointerClickHandler handler, UnityEngine.EventSystems.BaseEventData eventData) [0x00001] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\ExecuteEvents.cs:57 - at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x0006f] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\ExecuteEvents.cs:272 - at UnityEngine.EventSystems.StandaloneInputModule.ReleaseMouse (UnityEngine.EventSystems.PointerEventData pointerEvent, UnityEngine.GameObject currentOverGo) [0x00036] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:192 - at UnityEngine.EventSystems.StandaloneInputModule.ProcessMousePress (UnityEngine.EventSystems.PointerInputModule+MouseButtonEventData data) [0x0018f] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:654 - at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent (System.Int32 id) [0x0002f] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:554 - at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent () [0x00001] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:534 - at UnityEngine.EventSystems.StandaloneInputModule.Process () [0x0003e] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:282 - at UnityEngine.EventSystems.EventSystem.Update () [0x000f6] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\EventSystem.cs:530 - - -2025-03-13 09:10:32 -Item ID 400011 not found! - at System.Environment.get_StackTrace () [0x00000] in :0 - at table_itemlist.Get_Data (System.Int32 id) [0x00026] in C:\Git\nn_himminji\Assets\Script\Table\table_itemlist.cs:103 - at ServerData.Get_ItemAmount (System.Int32 id) [0x00001] in C:\Git\nn_himminji\Assets\Script\Server\ServerClass.cs:1986 - at RelicCard.Set[T] (T _base) [0x00152] in C:\Git\nn_himminji\Assets\Script\UI\Collection\Relic\RelicCard.cs:44 - at uScrollViewMgr.Set_ScrollView[T] (System.Collections.Generic.List`1[T] _lst) [0x00013] in C:\Git\nn_himminji\Assets\Script\Util\uScrollViewMgr.cs:54 - at CollectionRelicUI_Scroll.Set () [0x00001] in C:\Git\nn_himminji\Assets\Script\UI\Collection\Relic\CollectionRelicUI_Scroll.cs:9 - at CollectionRelicUI.Set () [0x00030] in C:\Git\nn_himminji\Assets\Script\UI\Collection\Relic\CollectionRelicUI.cs:50 - at CollectionUI.OnClick_Tab () [0x00026] in C:\Git\nn_himminji\Assets\Script\UI\Collection\CollectionUI.cs:48 - at TabCardBase.OnClick_Tab () [0x00023] in C:\Git\nn_himminji\Assets\Script\UI\Base\TabCardBase.cs:72 - at UnityEngine.Events.InvokableCall.Invoke () [0x00000] in :0 - at UnityEngine.Events.UnityEvent.Invoke () [0x00000] in :0 - at UnityEngine.UI.Button.Press () [0x00027] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\UI\Core\Button.cs:70 - at UnityEngine.UI.Button.OnPointerClick (UnityEngine.EventSystems.PointerEventData eventData) [0x00010] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\UI\Core\Button.cs:114 - at UnityEngine.EventSystems.ExecuteEvents.Execute (UnityEngine.EventSystems.IPointerClickHandler handler, UnityEngine.EventSystems.BaseEventData eventData) [0x00001] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\ExecuteEvents.cs:57 - at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x0006f] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\ExecuteEvents.cs:272 - at UnityEngine.EventSystems.StandaloneInputModule.ReleaseMouse (UnityEngine.EventSystems.PointerEventData pointerEvent, UnityEngine.GameObject currentOverGo) [0x00036] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:192 - at UnityEngine.EventSystems.StandaloneInputModule.ProcessMousePress (UnityEngine.EventSystems.PointerInputModule+MouseButtonEventData data) [0x0018f] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:654 - at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent (System.Int32 id) [0x0002f] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:554 - at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent () [0x00001] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:534 - at UnityEngine.EventSystems.StandaloneInputModule.Process () [0x0003e] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:282 - at UnityEngine.EventSystems.EventSystem.Update () [0x000f6] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\EventSystem.cs:530 - - -2025-03-13 09:10:32 -Item ID 400012 not found! - at System.Environment.get_StackTrace () [0x00000] in :0 - at table_itemlist.Get_Data (System.Int32 id) [0x00026] in C:\Git\nn_himminji\Assets\Script\Table\table_itemlist.cs:103 - at UIAtlasMgr.Get_Sprite (System.Int32 itemid) [0x00001] in C:\Git\nn_himminji\Assets\Script\Mgr\UIAtlasMgr.cs:19 - at RelicCard.Set[T] (T _base) [0x000a2] in C:\Git\nn_himminji\Assets\Script\UI\Collection\Relic\RelicCard.cs:32 - at uScrollViewMgr.Set_ScrollView[T] (System.Collections.Generic.List`1[T] _lst) [0x00013] in C:\Git\nn_himminji\Assets\Script\Util\uScrollViewMgr.cs:54 - at CollectionRelicUI_Scroll.Set () [0x00001] in C:\Git\nn_himminji\Assets\Script\UI\Collection\Relic\CollectionRelicUI_Scroll.cs:9 - at CollectionRelicUI.Set () [0x00030] in C:\Git\nn_himminji\Assets\Script\UI\Collection\Relic\CollectionRelicUI.cs:50 - at CollectionUI.OnClick_Tab () [0x00026] in C:\Git\nn_himminji\Assets\Script\UI\Collection\CollectionUI.cs:48 - at TabCardBase.OnClick_Tab () [0x00023] in C:\Git\nn_himminji\Assets\Script\UI\Base\TabCardBase.cs:72 - at UnityEngine.Events.InvokableCall.Invoke () [0x00000] in :0 - at UnityEngine.Events.UnityEvent.Invoke () [0x00000] in :0 - at UnityEngine.UI.Button.Press () [0x00027] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\UI\Core\Button.cs:70 - at UnityEngine.UI.Button.OnPointerClick (UnityEngine.EventSystems.PointerEventData eventData) [0x00010] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\UI\Core\Button.cs:114 - at UnityEngine.EventSystems.ExecuteEvents.Execute (UnityEngine.EventSystems.IPointerClickHandler handler, UnityEngine.EventSystems.BaseEventData eventData) [0x00001] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\ExecuteEvents.cs:57 - at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x0006f] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\ExecuteEvents.cs:272 - at UnityEngine.EventSystems.StandaloneInputModule.ReleaseMouse (UnityEngine.EventSystems.PointerEventData pointerEvent, UnityEngine.GameObject currentOverGo) [0x00036] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:192 - at UnityEngine.EventSystems.StandaloneInputModule.ProcessMousePress (UnityEngine.EventSystems.PointerInputModule+MouseButtonEventData data) [0x0018f] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:654 - at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent (System.Int32 id) [0x0002f] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:554 - at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent () [0x00001] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:534 - at UnityEngine.EventSystems.StandaloneInputModule.Process () [0x0003e] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:282 - at UnityEngine.EventSystems.EventSystem.Update () [0x000f6] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\EventSystem.cs:530 - - -2025-03-13 09:10:32 -Item ID 400012 not found! - at System.Environment.get_StackTrace () [0x00000] in :0 - at table_itemlist.Get_Data (System.Int32 id) [0x00026] in C:\Git\nn_himminji\Assets\Script\Table\table_itemlist.cs:103 - at table_itemlist.Get_ItemName (System.Int32 id) [0x00001] in C:\Git\nn_himminji\Assets\Script\Table\table_itemlist.cs:120 - at RelicListTableData.Get_Name () [0x00001] in C:\Git\nn_himminji\Assets\Script\Table\Collection\table_reliclist.cs:37 - at RelicCard.Set[T] (T _base) [0x000d8] in C:\Git\nn_himminji\Assets\Script\UI\Collection\Relic\RelicCard.cs:33 - at uScrollViewMgr.Set_ScrollView[T] (System.Collections.Generic.List`1[T] _lst) [0x00013] in C:\Git\nn_himminji\Assets\Script\Util\uScrollViewMgr.cs:54 - at CollectionRelicUI_Scroll.Set () [0x00001] in C:\Git\nn_himminji\Assets\Script\UI\Collection\Relic\CollectionRelicUI_Scroll.cs:9 - at CollectionRelicUI.Set () [0x00030] in C:\Git\nn_himminji\Assets\Script\UI\Collection\Relic\CollectionRelicUI.cs:50 - at CollectionUI.OnClick_Tab () [0x00026] in C:\Git\nn_himminji\Assets\Script\UI\Collection\CollectionUI.cs:48 - at TabCardBase.OnClick_Tab () [0x00023] in C:\Git\nn_himminji\Assets\Script\UI\Base\TabCardBase.cs:72 - at UnityEngine.Events.InvokableCall.Invoke () [0x00000] in :0 - at UnityEngine.Events.UnityEvent.Invoke () [0x00000] in :0 - at UnityEngine.UI.Button.Press () [0x00027] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\UI\Core\Button.cs:70 - at UnityEngine.UI.Button.OnPointerClick (UnityEngine.EventSystems.PointerEventData eventData) [0x00010] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\UI\Core\Button.cs:114 - at UnityEngine.EventSystems.ExecuteEvents.Execute (UnityEngine.EventSystems.IPointerClickHandler handler, UnityEngine.EventSystems.BaseEventData eventData) [0x00001] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\ExecuteEvents.cs:57 - at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x0006f] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\ExecuteEvents.cs:272 - at UnityEngine.EventSystems.StandaloneInputModule.ReleaseMouse (UnityEngine.EventSystems.PointerEventData pointerEvent, UnityEngine.GameObject currentOverGo) [0x00036] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:192 - at UnityEngine.EventSystems.StandaloneInputModule.ProcessMousePress (UnityEngine.EventSystems.PointerInputModule+MouseButtonEventData data) [0x0018f] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:654 - at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent (System.Int32 id) [0x0002f] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:554 - at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent () [0x00001] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:534 - at UnityEngine.EventSystems.StandaloneInputModule.Process () [0x0003e] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:282 - at UnityEngine.EventSystems.EventSystem.Update () [0x000f6] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\EventSystem.cs:530 - - -2025-03-13 09:10:32 -Item ID 400012 not found! - at System.Environment.get_StackTrace () [0x00000] in :0 - at table_itemlist.Get_Data (System.Int32 id) [0x00026] in C:\Git\nn_himminji\Assets\Script\Table\table_itemlist.cs:103 - at ServerData.Get_ItemAmount (System.Int32 id) [0x00001] in C:\Git\nn_himminji\Assets\Script\Server\ServerClass.cs:1986 - at RelicCard.Set[T] (T _base) [0x00152] in C:\Git\nn_himminji\Assets\Script\UI\Collection\Relic\RelicCard.cs:44 - at uScrollViewMgr.Set_ScrollView[T] (System.Collections.Generic.List`1[T] _lst) [0x00013] in C:\Git\nn_himminji\Assets\Script\Util\uScrollViewMgr.cs:54 - at CollectionRelicUI_Scroll.Set () [0x00001] in C:\Git\nn_himminji\Assets\Script\UI\Collection\Relic\CollectionRelicUI_Scroll.cs:9 - at CollectionRelicUI.Set () [0x00030] in C:\Git\nn_himminji\Assets\Script\UI\Collection\Relic\CollectionRelicUI.cs:50 - at CollectionUI.OnClick_Tab () [0x00026] in C:\Git\nn_himminji\Assets\Script\UI\Collection\CollectionUI.cs:48 - at TabCardBase.OnClick_Tab () [0x00023] in C:\Git\nn_himminji\Assets\Script\UI\Base\TabCardBase.cs:72 - at UnityEngine.Events.InvokableCall.Invoke () [0x00000] in :0 - at UnityEngine.Events.UnityEvent.Invoke () [0x00000] in :0 - at UnityEngine.UI.Button.Press () [0x00027] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\UI\Core\Button.cs:70 - at UnityEngine.UI.Button.OnPointerClick (UnityEngine.EventSystems.PointerEventData eventData) [0x00010] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\UI\Core\Button.cs:114 - at UnityEngine.EventSystems.ExecuteEvents.Execute (UnityEngine.EventSystems.IPointerClickHandler handler, UnityEngine.EventSystems.BaseEventData eventData) [0x00001] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\ExecuteEvents.cs:57 - at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x0006f] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\ExecuteEvents.cs:272 - at UnityEngine.EventSystems.StandaloneInputModule.ReleaseMouse (UnityEngine.EventSystems.PointerEventData pointerEvent, UnityEngine.GameObject currentOverGo) [0x00036] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:192 - at UnityEngine.EventSystems.StandaloneInputModule.ProcessMousePress (UnityEngine.EventSystems.PointerInputModule+MouseButtonEventData data) [0x0018f] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:654 - at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent (System.Int32 id) [0x0002f] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:554 - at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent () [0x00001] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:534 - at UnityEngine.EventSystems.StandaloneInputModule.Process () [0x0003e] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:282 - at UnityEngine.EventSystems.EventSystem.Update () [0x000f6] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\EventSystem.cs:530 - - -2025-03-13 09:10:32 -Item ID 400013 not found! - at System.Environment.get_StackTrace () [0x00000] in :0 - at table_itemlist.Get_Data (System.Int32 id) [0x00026] in C:\Git\nn_himminji\Assets\Script\Table\table_itemlist.cs:103 - at UIAtlasMgr.Get_Sprite (System.Int32 itemid) [0x00001] in C:\Git\nn_himminji\Assets\Script\Mgr\UIAtlasMgr.cs:19 - at RelicCard.Set[T] (T _base) [0x000a2] in C:\Git\nn_himminji\Assets\Script\UI\Collection\Relic\RelicCard.cs:32 - at uScrollViewMgr.Set_ScrollView[T] (System.Collections.Generic.List`1[T] _lst) [0x00013] in C:\Git\nn_himminji\Assets\Script\Util\uScrollViewMgr.cs:54 - at CollectionRelicUI_Scroll.Set () [0x00001] in C:\Git\nn_himminji\Assets\Script\UI\Collection\Relic\CollectionRelicUI_Scroll.cs:9 - at CollectionRelicUI.Set () [0x00030] in C:\Git\nn_himminji\Assets\Script\UI\Collection\Relic\CollectionRelicUI.cs:50 - at CollectionUI.OnClick_Tab () [0x00026] in C:\Git\nn_himminji\Assets\Script\UI\Collection\CollectionUI.cs:48 - at TabCardBase.OnClick_Tab () [0x00023] in C:\Git\nn_himminji\Assets\Script\UI\Base\TabCardBase.cs:72 - at UnityEngine.Events.InvokableCall.Invoke () [0x00000] in :0 - at UnityEngine.Events.UnityEvent.Invoke () [0x00000] in :0 - at UnityEngine.UI.Button.Press () [0x00027] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\UI\Core\Button.cs:70 - at UnityEngine.UI.Button.OnPointerClick (UnityEngine.EventSystems.PointerEventData eventData) [0x00010] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\UI\Core\Button.cs:114 - at UnityEngine.EventSystems.ExecuteEvents.Execute (UnityEngine.EventSystems.IPointerClickHandler handler, UnityEngine.EventSystems.BaseEventData eventData) [0x00001] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\ExecuteEvents.cs:57 - at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x0006f] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\ExecuteEvents.cs:272 - at UnityEngine.EventSystems.StandaloneInputModule.ReleaseMouse (UnityEngine.EventSystems.PointerEventData pointerEvent, UnityEngine.GameObject currentOverGo) [0x00036] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:192 - at UnityEngine.EventSystems.StandaloneInputModule.ProcessMousePress (UnityEngine.EventSystems.PointerInputModule+MouseButtonEventData data) [0x0018f] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:654 - at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent (System.Int32 id) [0x0002f] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:554 - at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent () [0x00001] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:534 - at UnityEngine.EventSystems.StandaloneInputModule.Process () [0x0003e] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:282 - at UnityEngine.EventSystems.EventSystem.Update () [0x000f6] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\EventSystem.cs:530 - - -2025-03-13 09:10:32 -Item ID 400013 not found! - at System.Environment.get_StackTrace () [0x00000] in :0 - at table_itemlist.Get_Data (System.Int32 id) [0x00026] in C:\Git\nn_himminji\Assets\Script\Table\table_itemlist.cs:103 - at table_itemlist.Get_ItemName (System.Int32 id) [0x00001] in C:\Git\nn_himminji\Assets\Script\Table\table_itemlist.cs:120 - at RelicListTableData.Get_Name () [0x00001] in C:\Git\nn_himminji\Assets\Script\Table\Collection\table_reliclist.cs:37 - at RelicCard.Set[T] (T _base) [0x000d8] in C:\Git\nn_himminji\Assets\Script\UI\Collection\Relic\RelicCard.cs:33 - at uScrollViewMgr.Set_ScrollView[T] (System.Collections.Generic.List`1[T] _lst) [0x00013] in C:\Git\nn_himminji\Assets\Script\Util\uScrollViewMgr.cs:54 - at CollectionRelicUI_Scroll.Set () [0x00001] in C:\Git\nn_himminji\Assets\Script\UI\Collection\Relic\CollectionRelicUI_Scroll.cs:9 - at CollectionRelicUI.Set () [0x00030] in C:\Git\nn_himminji\Assets\Script\UI\Collection\Relic\CollectionRelicUI.cs:50 - at CollectionUI.OnClick_Tab () [0x00026] in C:\Git\nn_himminji\Assets\Script\UI\Collection\CollectionUI.cs:48 - at TabCardBase.OnClick_Tab () [0x00023] in C:\Git\nn_himminji\Assets\Script\UI\Base\TabCardBase.cs:72 - at UnityEngine.Events.InvokableCall.Invoke () [0x00000] in :0 - at UnityEngine.Events.UnityEvent.Invoke () [0x00000] in :0 - at UnityEngine.UI.Button.Press () [0x00027] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\UI\Core\Button.cs:70 - at UnityEngine.UI.Button.OnPointerClick (UnityEngine.EventSystems.PointerEventData eventData) [0x00010] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\UI\Core\Button.cs:114 - at UnityEngine.EventSystems.ExecuteEvents.Execute (UnityEngine.EventSystems.IPointerClickHandler handler, UnityEngine.EventSystems.BaseEventData eventData) [0x00001] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\ExecuteEvents.cs:57 - at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x0006f] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\ExecuteEvents.cs:272 - at UnityEngine.EventSystems.StandaloneInputModule.ReleaseMouse (UnityEngine.EventSystems.PointerEventData pointerEvent, UnityEngine.GameObject currentOverGo) [0x00036] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:192 - at UnityEngine.EventSystems.StandaloneInputModule.ProcessMousePress (UnityEngine.EventSystems.PointerInputModule+MouseButtonEventData data) [0x0018f] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:654 - at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent (System.Int32 id) [0x0002f] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:554 - at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent () [0x00001] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:534 - at UnityEngine.EventSystems.StandaloneInputModule.Process () [0x0003e] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:282 - at UnityEngine.EventSystems.EventSystem.Update () [0x000f6] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\EventSystem.cs:530 - - -2025-03-13 09:10:32 -Item ID 400013 not found! - at System.Environment.get_StackTrace () [0x00000] in :0 - at table_itemlist.Get_Data (System.Int32 id) [0x00026] in C:\Git\nn_himminji\Assets\Script\Table\table_itemlist.cs:103 - at ServerData.Get_ItemAmount (System.Int32 id) [0x00001] in C:\Git\nn_himminji\Assets\Script\Server\ServerClass.cs:1986 - at RelicCard.Set[T] (T _base) [0x00152] in C:\Git\nn_himminji\Assets\Script\UI\Collection\Relic\RelicCard.cs:44 - at uScrollViewMgr.Set_ScrollView[T] (System.Collections.Generic.List`1[T] _lst) [0x00013] in C:\Git\nn_himminji\Assets\Script\Util\uScrollViewMgr.cs:54 - at CollectionRelicUI_Scroll.Set () [0x00001] in C:\Git\nn_himminji\Assets\Script\UI\Collection\Relic\CollectionRelicUI_Scroll.cs:9 - at CollectionRelicUI.Set () [0x00030] in C:\Git\nn_himminji\Assets\Script\UI\Collection\Relic\CollectionRelicUI.cs:50 - at CollectionUI.OnClick_Tab () [0x00026] in C:\Git\nn_himminji\Assets\Script\UI\Collection\CollectionUI.cs:48 - at TabCardBase.OnClick_Tab () [0x00023] in C:\Git\nn_himminji\Assets\Script\UI\Base\TabCardBase.cs:72 - at UnityEngine.Events.InvokableCall.Invoke () [0x00000] in :0 - at UnityEngine.Events.UnityEvent.Invoke () [0x00000] in :0 - at UnityEngine.UI.Button.Press () [0x00027] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\UI\Core\Button.cs:70 - at UnityEngine.UI.Button.OnPointerClick (UnityEngine.EventSystems.PointerEventData eventData) [0x00010] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\UI\Core\Button.cs:114 - at UnityEngine.EventSystems.ExecuteEvents.Execute (UnityEngine.EventSystems.IPointerClickHandler handler, UnityEngine.EventSystems.BaseEventData eventData) [0x00001] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\ExecuteEvents.cs:57 - at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x0006f] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\ExecuteEvents.cs:272 - at UnityEngine.EventSystems.StandaloneInputModule.ReleaseMouse (UnityEngine.EventSystems.PointerEventData pointerEvent, UnityEngine.GameObject currentOverGo) [0x00036] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:192 - at UnityEngine.EventSystems.StandaloneInputModule.ProcessMousePress (UnityEngine.EventSystems.PointerInputModule+MouseButtonEventData data) [0x0018f] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:654 - at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent (System.Int32 id) [0x0002f] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:554 - at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent () [0x00001] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:534 - at UnityEngine.EventSystems.StandaloneInputModule.Process () [0x0003e] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:282 - at UnityEngine.EventSystems.EventSystem.Update () [0x000f6] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\EventSystem.cs:530 - - -2025-03-13 09:10:32 -Item ID 400014 not found! - at System.Environment.get_StackTrace () [0x00000] in :0 - at table_itemlist.Get_Data (System.Int32 id) [0x00026] in C:\Git\nn_himminji\Assets\Script\Table\table_itemlist.cs:103 - at UIAtlasMgr.Get_Sprite (System.Int32 itemid) [0x00001] in C:\Git\nn_himminji\Assets\Script\Mgr\UIAtlasMgr.cs:19 - at RelicCard.Set[T] (T _base) [0x000a2] in C:\Git\nn_himminji\Assets\Script\UI\Collection\Relic\RelicCard.cs:32 - at uScrollViewMgr.Set_ScrollView[T] (System.Collections.Generic.List`1[T] _lst) [0x00013] in C:\Git\nn_himminji\Assets\Script\Util\uScrollViewMgr.cs:54 - at CollectionRelicUI_Scroll.Set () [0x00001] in C:\Git\nn_himminji\Assets\Script\UI\Collection\Relic\CollectionRelicUI_Scroll.cs:9 - at CollectionRelicUI.Set () [0x00030] in C:\Git\nn_himminji\Assets\Script\UI\Collection\Relic\CollectionRelicUI.cs:50 - at CollectionUI.OnClick_Tab () [0x00026] in C:\Git\nn_himminji\Assets\Script\UI\Collection\CollectionUI.cs:48 - at TabCardBase.OnClick_Tab () [0x00023] in C:\Git\nn_himminji\Assets\Script\UI\Base\TabCardBase.cs:72 - at UnityEngine.Events.InvokableCall.Invoke () [0x00000] in :0 - at UnityEngine.Events.UnityEvent.Invoke () [0x00000] in :0 - at UnityEngine.UI.Button.Press () [0x00027] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\UI\Core\Button.cs:70 - at UnityEngine.UI.Button.OnPointerClick (UnityEngine.EventSystems.PointerEventData eventData) [0x00010] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\UI\Core\Button.cs:114 - at UnityEngine.EventSystems.ExecuteEvents.Execute (UnityEngine.EventSystems.IPointerClickHandler handler, UnityEngine.EventSystems.BaseEventData eventData) [0x00001] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\ExecuteEvents.cs:57 - at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x0006f] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\ExecuteEvents.cs:272 - at UnityEngine.EventSystems.StandaloneInputModule.ReleaseMouse (UnityEngine.EventSystems.PointerEventData pointerEvent, UnityEngine.GameObject currentOverGo) [0x00036] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:192 - at UnityEngine.EventSystems.StandaloneInputModule.ProcessMousePress (UnityEngine.EventSystems.PointerInputModule+MouseButtonEventData data) [0x0018f] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:654 - at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent (System.Int32 id) [0x0002f] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:554 - at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent () [0x00001] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:534 - at UnityEngine.EventSystems.StandaloneInputModule.Process () [0x0003e] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:282 - at UnityEngine.EventSystems.EventSystem.Update () [0x000f6] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\EventSystem.cs:530 - - -2025-03-13 09:10:32 -Item ID 400014 not found! - at System.Environment.get_StackTrace () [0x00000] in :0 - at table_itemlist.Get_Data (System.Int32 id) [0x00026] in C:\Git\nn_himminji\Assets\Script\Table\table_itemlist.cs:103 - at table_itemlist.Get_ItemName (System.Int32 id) [0x00001] in C:\Git\nn_himminji\Assets\Script\Table\table_itemlist.cs:120 - at RelicListTableData.Get_Name () [0x00001] in C:\Git\nn_himminji\Assets\Script\Table\Collection\table_reliclist.cs:37 - at RelicCard.Set[T] (T _base) [0x000d8] in C:\Git\nn_himminji\Assets\Script\UI\Collection\Relic\RelicCard.cs:33 - at uScrollViewMgr.Set_ScrollView[T] (System.Collections.Generic.List`1[T] _lst) [0x00013] in C:\Git\nn_himminji\Assets\Script\Util\uScrollViewMgr.cs:54 - at CollectionRelicUI_Scroll.Set () [0x00001] in C:\Git\nn_himminji\Assets\Script\UI\Collection\Relic\CollectionRelicUI_Scroll.cs:9 - at CollectionRelicUI.Set () [0x00030] in C:\Git\nn_himminji\Assets\Script\UI\Collection\Relic\CollectionRelicUI.cs:50 - at CollectionUI.OnClick_Tab () [0x00026] in C:\Git\nn_himminji\Assets\Script\UI\Collection\CollectionUI.cs:48 - at TabCardBase.OnClick_Tab () [0x00023] in C:\Git\nn_himminji\Assets\Script\UI\Base\TabCardBase.cs:72 - at UnityEngine.Events.InvokableCall.Invoke () [0x00000] in :0 - at UnityEngine.Events.UnityEvent.Invoke () [0x00000] in :0 - at UnityEngine.UI.Button.Press () [0x00027] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\UI\Core\Button.cs:70 - at UnityEngine.UI.Button.OnPointerClick (UnityEngine.EventSystems.PointerEventData eventData) [0x00010] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\UI\Core\Button.cs:114 - at UnityEngine.EventSystems.ExecuteEvents.Execute (UnityEngine.EventSystems.IPointerClickHandler handler, UnityEngine.EventSystems.BaseEventData eventData) [0x00001] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\ExecuteEvents.cs:57 - at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x0006f] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\ExecuteEvents.cs:272 - at UnityEngine.EventSystems.StandaloneInputModule.ReleaseMouse (UnityEngine.EventSystems.PointerEventData pointerEvent, UnityEngine.GameObject currentOverGo) [0x00036] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:192 - at UnityEngine.EventSystems.StandaloneInputModule.ProcessMousePress (UnityEngine.EventSystems.PointerInputModule+MouseButtonEventData data) [0x0018f] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:654 - at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent (System.Int32 id) [0x0002f] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:554 - at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent () [0x00001] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:534 - at UnityEngine.EventSystems.StandaloneInputModule.Process () [0x0003e] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:282 - at UnityEngine.EventSystems.EventSystem.Update () [0x000f6] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\EventSystem.cs:530 - - -2025-03-13 09:10:32 -Item ID 400014 not found! - at System.Environment.get_StackTrace () [0x00000] in :0 - at table_itemlist.Get_Data (System.Int32 id) [0x00026] in C:\Git\nn_himminji\Assets\Script\Table\table_itemlist.cs:103 - at ServerData.Get_ItemAmount (System.Int32 id) [0x00001] in C:\Git\nn_himminji\Assets\Script\Server\ServerClass.cs:1986 - at RelicCard.Set[T] (T _base) [0x00152] in C:\Git\nn_himminji\Assets\Script\UI\Collection\Relic\RelicCard.cs:44 - at uScrollViewMgr.Set_ScrollView[T] (System.Collections.Generic.List`1[T] _lst) [0x00013] in C:\Git\nn_himminji\Assets\Script\Util\uScrollViewMgr.cs:54 - at CollectionRelicUI_Scroll.Set () [0x00001] in C:\Git\nn_himminji\Assets\Script\UI\Collection\Relic\CollectionRelicUI_Scroll.cs:9 - at CollectionRelicUI.Set () [0x00030] in C:\Git\nn_himminji\Assets\Script\UI\Collection\Relic\CollectionRelicUI.cs:50 - at CollectionUI.OnClick_Tab () [0x00026] in C:\Git\nn_himminji\Assets\Script\UI\Collection\CollectionUI.cs:48 - at TabCardBase.OnClick_Tab () [0x00023] in C:\Git\nn_himminji\Assets\Script\UI\Base\TabCardBase.cs:72 - at UnityEngine.Events.InvokableCall.Invoke () [0x00000] in :0 - at UnityEngine.Events.UnityEvent.Invoke () [0x00000] in :0 - at UnityEngine.UI.Button.Press () [0x00027] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\UI\Core\Button.cs:70 - at UnityEngine.UI.Button.OnPointerClick (UnityEngine.EventSystems.PointerEventData eventData) [0x00010] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\UI\Core\Button.cs:114 - at UnityEngine.EventSystems.ExecuteEvents.Execute (UnityEngine.EventSystems.IPointerClickHandler handler, UnityEngine.EventSystems.BaseEventData eventData) [0x00001] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\ExecuteEvents.cs:57 - at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x0006f] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\ExecuteEvents.cs:272 - at UnityEngine.EventSystems.StandaloneInputModule.ReleaseMouse (UnityEngine.EventSystems.PointerEventData pointerEvent, UnityEngine.GameObject currentOverGo) [0x00036] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:192 - at UnityEngine.EventSystems.StandaloneInputModule.ProcessMousePress (UnityEngine.EventSystems.PointerInputModule+MouseButtonEventData data) [0x0018f] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:654 - at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent (System.Int32 id) [0x0002f] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:554 - at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent () [0x00001] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:534 - at UnityEngine.EventSystems.StandaloneInputModule.Process () [0x0003e] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:282 - at UnityEngine.EventSystems.EventSystem.Update () [0x000f6] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\EventSystem.cs:530 - - -2025-03-13 09:10:32 -Item ID 400001 not found! - at System.Environment.get_StackTrace () [0x00000] in :0 - at table_itemlist.Get_Data (System.Int32 id) [0x00026] in C:\Git\nn_himminji\Assets\Script\Table\table_itemlist.cs:103 - at UIAtlasMgr.Get_Sprite (System.Int32 itemid) [0x00001] in C:\Git\nn_himminji\Assets\Script\Mgr\UIAtlasMgr.cs:19 - at CollectionRelicUI_Info.Set (RelicListTableData data) [0x000fd] in C:\Git\nn_himminji\Assets\Script\UI\Collection\Relic\CollectionRelicUI_Info.cs:35 - at CollectionRelicUI.Set (RelicListTableData data) [0x00008] in C:\Git\nn_himminji\Assets\Script\UI\Collection\Relic\CollectionRelicUI.cs:60 - at CollectionRelicUI.Set () [0x0005f] in C:\Git\nn_himminji\Assets\Script\UI\Collection\Relic\CollectionRelicUI.cs:54 - at CollectionUI.OnClick_Tab () [0x00026] in C:\Git\nn_himminji\Assets\Script\UI\Collection\CollectionUI.cs:48 - at TabCardBase.OnClick_Tab () [0x00023] in C:\Git\nn_himminji\Assets\Script\UI\Base\TabCardBase.cs:72 - at UnityEngine.Events.InvokableCall.Invoke () [0x00000] in :0 - at UnityEngine.Events.UnityEvent.Invoke () [0x00000] in :0 - at UnityEngine.UI.Button.Press () [0x00027] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\UI\Core\Button.cs:70 - at UnityEngine.UI.Button.OnPointerClick (UnityEngine.EventSystems.PointerEventData eventData) [0x00010] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\UI\Core\Button.cs:114 - at UnityEngine.EventSystems.ExecuteEvents.Execute (UnityEngine.EventSystems.IPointerClickHandler handler, UnityEngine.EventSystems.BaseEventData eventData) [0x00001] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\ExecuteEvents.cs:57 - at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x0006f] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\ExecuteEvents.cs:272 - at UnityEngine.EventSystems.StandaloneInputModule.ReleaseMouse (UnityEngine.EventSystems.PointerEventData pointerEvent, UnityEngine.GameObject currentOverGo) [0x00036] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:192 - at UnityEngine.EventSystems.StandaloneInputModule.ProcessMousePress (UnityEngine.EventSystems.PointerInputModule+MouseButtonEventData data) [0x0018f] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:654 - at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent (System.Int32 id) [0x0002f] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:554 - at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent () [0x00001] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:534 - at UnityEngine.EventSystems.StandaloneInputModule.Process () [0x0003e] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:282 - at UnityEngine.EventSystems.EventSystem.Update () [0x000f6] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\EventSystem.cs:530 - - -2025-03-13 09:10:32 -Item ID 400001 not found! - at System.Environment.get_StackTrace () [0x00000] in :0 - at table_itemlist.Get_Data (System.Int32 id) [0x00026] in C:\Git\nn_himminji\Assets\Script\Table\table_itemlist.cs:103 - at table_itemlist.Get_ItemName (System.Int32 id) [0x00001] in C:\Git\nn_himminji\Assets\Script\Table\table_itemlist.cs:120 - at RelicListTableData.Get_Name () [0x00001] in C:\Git\nn_himminji\Assets\Script\Table\Collection\table_reliclist.cs:37 - at CollectionRelicUI_Info.Set (RelicListTableData data) [0x0011b] in C:\Git\nn_himminji\Assets\Script\UI\Collection\Relic\CollectionRelicUI_Info.cs:37 - at CollectionRelicUI.Set (RelicListTableData data) [0x00008] in C:\Git\nn_himminji\Assets\Script\UI\Collection\Relic\CollectionRelicUI.cs:60 - at CollectionRelicUI.Set () [0x0005f] in C:\Git\nn_himminji\Assets\Script\UI\Collection\Relic\CollectionRelicUI.cs:54 - at CollectionUI.OnClick_Tab () [0x00026] in C:\Git\nn_himminji\Assets\Script\UI\Collection\CollectionUI.cs:48 - at TabCardBase.OnClick_Tab () [0x00023] in C:\Git\nn_himminji\Assets\Script\UI\Base\TabCardBase.cs:72 - at UnityEngine.Events.InvokableCall.Invoke () [0x00000] in :0 - at UnityEngine.Events.UnityEvent.Invoke () [0x00000] in :0 - at UnityEngine.UI.Button.Press () [0x00027] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\UI\Core\Button.cs:70 - at UnityEngine.UI.Button.OnPointerClick (UnityEngine.EventSystems.PointerEventData eventData) [0x00010] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\UI\Core\Button.cs:114 - at UnityEngine.EventSystems.ExecuteEvents.Execute (UnityEngine.EventSystems.IPointerClickHandler handler, UnityEngine.EventSystems.BaseEventData eventData) [0x00001] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\ExecuteEvents.cs:57 - at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x0006f] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\ExecuteEvents.cs:272 - at UnityEngine.EventSystems.StandaloneInputModule.ReleaseMouse (UnityEngine.EventSystems.PointerEventData pointerEvent, UnityEngine.GameObject currentOverGo) [0x00036] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:192 - at UnityEngine.EventSystems.StandaloneInputModule.ProcessMousePress (UnityEngine.EventSystems.PointerInputModule+MouseButtonEventData data) [0x0018f] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:654 - at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent (System.Int32 id) [0x0002f] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:554 - at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent () [0x00001] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:534 - at UnityEngine.EventSystems.StandaloneInputModule.Process () [0x0003e] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:282 - at UnityEngine.EventSystems.EventSystem.Update () [0x000f6] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\EventSystem.cs:530 - - -2025-03-13 09:10:32 -Item ID 400001 not found! - at System.Environment.get_StackTrace () [0x00000] in :0 - at table_itemlist.Get_Data (System.Int32 id) [0x00026] in C:\Git\nn_himminji\Assets\Script\Table\table_itemlist.cs:103 - at ServerData.Get_ItemAmount (System.Int32 id) [0x00001] in C:\Git\nn_himminji\Assets\Script\Server\ServerClass.cs:1986 - at CollectionRelicUI_Info.Set (RelicListTableData data) [0x0012f] in C:\Git\nn_himminji\Assets\Script\UI\Collection\Relic\CollectionRelicUI_Info.cs:38 - at CollectionRelicUI.Set (RelicListTableData data) [0x00008] in C:\Git\nn_himminji\Assets\Script\UI\Collection\Relic\CollectionRelicUI.cs:60 - at CollectionRelicUI.Set () [0x0005f] in C:\Git\nn_himminji\Assets\Script\UI\Collection\Relic\CollectionRelicUI.cs:54 - at CollectionUI.OnClick_Tab () [0x00026] in C:\Git\nn_himminji\Assets\Script\UI\Collection\CollectionUI.cs:48 - at TabCardBase.OnClick_Tab () [0x00023] in C:\Git\nn_himminji\Assets\Script\UI\Base\TabCardBase.cs:72 - at UnityEngine.Events.InvokableCall.Invoke () [0x00000] in :0 - at UnityEngine.Events.UnityEvent.Invoke () [0x00000] in :0 - at UnityEngine.UI.Button.Press () [0x00027] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\UI\Core\Button.cs:70 - at UnityEngine.UI.Button.OnPointerClick (UnityEngine.EventSystems.PointerEventData eventData) [0x00010] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\UI\Core\Button.cs:114 - at UnityEngine.EventSystems.ExecuteEvents.Execute (UnityEngine.EventSystems.IPointerClickHandler handler, UnityEngine.EventSystems.BaseEventData eventData) [0x00001] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\ExecuteEvents.cs:57 - at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x0006f] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\ExecuteEvents.cs:272 - at UnityEngine.EventSystems.StandaloneInputModule.ReleaseMouse (UnityEngine.EventSystems.PointerEventData pointerEvent, UnityEngine.GameObject currentOverGo) [0x00036] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:192 - at UnityEngine.EventSystems.StandaloneInputModule.ProcessMousePress (UnityEngine.EventSystems.PointerInputModule+MouseButtonEventData data) [0x0018f] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:654 - at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent (System.Int32 id) [0x0002f] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:554 - at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent () [0x00001] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:534 - at UnityEngine.EventSystems.StandaloneInputModule.Process () [0x0003e] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:282 - at UnityEngine.EventSystems.EventSystem.Update () [0x000f6] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\EventSystem.cs:530 - - -2025-03-13 09:10:32 -Item ID 400001 not found! - at System.Environment.get_StackTrace () [0x00000] in :0 - at table_itemlist.Get_Data (System.Int32 id) [0x00026] in C:\Git\nn_himminji\Assets\Script\Table\table_itemlist.cs:103 - at table_itemlist.Get_GradeName (System.Int32 id) [0x00001] in C:\Git\nn_himminji\Assets\Script\Table\table_itemlist.cs:134 - at CollectionRelicUI_Info.Set (RelicListTableData data) [0x00158] in C:\Git\nn_himminji\Assets\Script\UI\Collection\Relic\CollectionRelicUI_Info.cs:39 - at CollectionRelicUI.Set (RelicListTableData data) [0x00008] in C:\Git\nn_himminji\Assets\Script\UI\Collection\Relic\CollectionRelicUI.cs:60 - at CollectionRelicUI.Set () [0x0005f] in C:\Git\nn_himminji\Assets\Script\UI\Collection\Relic\CollectionRelicUI.cs:54 - at CollectionUI.OnClick_Tab () [0x00026] in C:\Git\nn_himminji\Assets\Script\UI\Collection\CollectionUI.cs:48 - at TabCardBase.OnClick_Tab () [0x00023] in C:\Git\nn_himminji\Assets\Script\UI\Base\TabCardBase.cs:72 - at UnityEngine.Events.InvokableCall.Invoke () [0x00000] in :0 - at UnityEngine.Events.UnityEvent.Invoke () [0x00000] in :0 - at UnityEngine.UI.Button.Press () [0x00027] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\UI\Core\Button.cs:70 - at UnityEngine.UI.Button.OnPointerClick (UnityEngine.EventSystems.PointerEventData eventData) [0x00010] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\UI\Core\Button.cs:114 - at UnityEngine.EventSystems.ExecuteEvents.Execute (UnityEngine.EventSystems.IPointerClickHandler handler, UnityEngine.EventSystems.BaseEventData eventData) [0x00001] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\ExecuteEvents.cs:57 - at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x0006f] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\ExecuteEvents.cs:272 - at UnityEngine.EventSystems.StandaloneInputModule.ReleaseMouse (UnityEngine.EventSystems.PointerEventData pointerEvent, UnityEngine.GameObject currentOverGo) [0x00036] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:192 - at UnityEngine.EventSystems.StandaloneInputModule.ProcessMousePress (UnityEngine.EventSystems.PointerInputModule+MouseButtonEventData data) [0x0018f] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:654 - at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent (System.Int32 id) [0x0002f] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:554 - at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent () [0x00001] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:534 - at UnityEngine.EventSystems.StandaloneInputModule.Process () [0x0003e] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:282 - at UnityEngine.EventSystems.EventSystem.Update () [0x000f6] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\EventSystem.cs:530 - - -2025-03-13 09:10:32 -Item ID 400001 not found! - at System.Environment.get_StackTrace () [0x00000] in :0 - at table_itemlist.Get_Data (System.Int32 id) [0x00026] in C:\Git\nn_himminji\Assets\Script\Table\table_itemlist.cs:103 - at table_itemlist.Get_ItemDesc (System.Int32 id) [0x00001] in C:\Git\nn_himminji\Assets\Script\Table\table_itemlist.cs:127 - at RelicListTableData.Get_Desc () [0x00001] in C:\Git\nn_himminji\Assets\Script\Table\Collection\table_reliclist.cs:38 - at CollectionRelicUI_Info.Set (RelicListTableData data) [0x00176] in C:\Git\nn_himminji\Assets\Script\UI\Collection\Relic\CollectionRelicUI_Info.cs:40 - at CollectionRelicUI.Set (RelicListTableData data) [0x00008] in C:\Git\nn_himminji\Assets\Script\UI\Collection\Relic\CollectionRelicUI.cs:60 - at CollectionRelicUI.Set () [0x0005f] in C:\Git\nn_himminji\Assets\Script\UI\Collection\Relic\CollectionRelicUI.cs:54 - at CollectionUI.OnClick_Tab () [0x00026] in C:\Git\nn_himminji\Assets\Script\UI\Collection\CollectionUI.cs:48 - at TabCardBase.OnClick_Tab () [0x00023] in C:\Git\nn_himminji\Assets\Script\UI\Base\TabCardBase.cs:72 - at UnityEngine.Events.InvokableCall.Invoke () [0x00000] in :0 - at UnityEngine.Events.UnityEvent.Invoke () [0x00000] in :0 - at UnityEngine.UI.Button.Press () [0x00027] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\UI\Core\Button.cs:70 - at UnityEngine.UI.Button.OnPointerClick (UnityEngine.EventSystems.PointerEventData eventData) [0x00010] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\UI\Core\Button.cs:114 - at UnityEngine.EventSystems.ExecuteEvents.Execute (UnityEngine.EventSystems.IPointerClickHandler handler, UnityEngine.EventSystems.BaseEventData eventData) [0x00001] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\ExecuteEvents.cs:57 - at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x0006f] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\ExecuteEvents.cs:272 - at UnityEngine.EventSystems.StandaloneInputModule.ReleaseMouse (UnityEngine.EventSystems.PointerEventData pointerEvent, UnityEngine.GameObject currentOverGo) [0x00036] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:192 - at UnityEngine.EventSystems.StandaloneInputModule.ProcessMousePress (UnityEngine.EventSystems.PointerInputModule+MouseButtonEventData data) [0x0018f] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:654 - at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent (System.Int32 id) [0x0002f] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:554 - at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent () [0x00001] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:534 - at UnityEngine.EventSystems.StandaloneInputModule.Process () [0x0003e] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:282 - at UnityEngine.EventSystems.EventSystem.Update () [0x000f6] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\EventSystem.cs:530 - - -2025-03-13 09:10:32 -Item ID 400001 not found! - at System.Environment.get_StackTrace () [0x00000] in :0 - at table_itemlist.Get_Data (System.Int32 id) [0x00026] in C:\Git\nn_himminji\Assets\Script\Table\table_itemlist.cs:103 - at CollectionRelicUI.Set (RelicListTableData data) [0x0001a] in C:\Git\nn_himminji\Assets\Script\UI\Collection\Relic\CollectionRelicUI.cs:61 - at CollectionRelicUI.Set () [0x0005f] in C:\Git\nn_himminji\Assets\Script\UI\Collection\Relic\CollectionRelicUI.cs:54 - at CollectionUI.OnClick_Tab () [0x00026] in C:\Git\nn_himminji\Assets\Script\UI\Collection\CollectionUI.cs:48 - at TabCardBase.OnClick_Tab () [0x00023] in C:\Git\nn_himminji\Assets\Script\UI\Base\TabCardBase.cs:72 - at UnityEngine.Events.InvokableCall.Invoke () [0x00000] in :0 - at UnityEngine.Events.UnityEvent.Invoke () [0x00000] in :0 - at UnityEngine.UI.Button.Press () [0x00027] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\UI\Core\Button.cs:70 - at UnityEngine.UI.Button.OnPointerClick (UnityEngine.EventSystems.PointerEventData eventData) [0x00010] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\UI\Core\Button.cs:114 - at UnityEngine.EventSystems.ExecuteEvents.Execute (UnityEngine.EventSystems.IPointerClickHandler handler, UnityEngine.EventSystems.BaseEventData eventData) [0x00001] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\ExecuteEvents.cs:57 - at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x0006f] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\ExecuteEvents.cs:272 - at UnityEngine.EventSystems.StandaloneInputModule.ReleaseMouse (UnityEngine.EventSystems.PointerEventData pointerEvent, UnityEngine.GameObject currentOverGo) [0x00036] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:192 - at UnityEngine.EventSystems.StandaloneInputModule.ProcessMousePress (UnityEngine.EventSystems.PointerInputModule+MouseButtonEventData data) [0x0018f] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:654 - at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent (System.Int32 id) [0x0002f] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:554 - at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent () [0x00001] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:534 - at UnityEngine.EventSystems.StandaloneInputModule.Process () [0x0003e] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:282 - at UnityEngine.EventSystems.EventSystem.Update () [0x000f6] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\EventSystem.cs:530 - - -2025-03-13 09:10:32 -Item ID 400001 not found! - at System.Environment.get_StackTrace () [0x00000] in :0 - at table_itemlist.Get_Data (System.Int32 id) [0x00026] in C:\Git\nn_himminji\Assets\Script\Table\table_itemlist.cs:103 - at UIAtlasMgr.Get_Sprite (System.Int32 itemid) [0x00001] in C:\Git\nn_himminji\Assets\Script\Mgr\UIAtlasMgr.cs:19 - at CollectionRelicUI.Set (RelicListTableData data) [0x00070] in C:\Git\nn_himminji\Assets\Script\UI\Collection\Relic\CollectionRelicUI.cs:67 - at CollectionRelicUI.Set () [0x0005f] in C:\Git\nn_himminji\Assets\Script\UI\Collection\Relic\CollectionRelicUI.cs:54 - at CollectionUI.OnClick_Tab () [0x00026] in C:\Git\nn_himminji\Assets\Script\UI\Collection\CollectionUI.cs:48 - at TabCardBase.OnClick_Tab () [0x00023] in C:\Git\nn_himminji\Assets\Script\UI\Base\TabCardBase.cs:72 - at UnityEngine.Events.InvokableCall.Invoke () [0x00000] in :0 - at UnityEngine.Events.UnityEvent.Invoke () [0x00000] in :0 - at UnityEngine.UI.Button.Press () [0x00027] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\UI\Core\Button.cs:70 - at UnityEngine.UI.Button.OnPointerClick (UnityEngine.EventSystems.PointerEventData eventData) [0x00010] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\UI\Core\Button.cs:114 - at UnityEngine.EventSystems.ExecuteEvents.Execute (UnityEngine.EventSystems.IPointerClickHandler handler, UnityEngine.EventSystems.BaseEventData eventData) [0x00001] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\ExecuteEvents.cs:57 - at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x0006f] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\ExecuteEvents.cs:272 - at UnityEngine.EventSystems.StandaloneInputModule.ReleaseMouse (UnityEngine.EventSystems.PointerEventData pointerEvent, UnityEngine.GameObject currentOverGo) [0x00036] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:192 - at UnityEngine.EventSystems.StandaloneInputModule.ProcessMousePress (UnityEngine.EventSystems.PointerInputModule+MouseButtonEventData data) [0x0018f] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:654 - at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent (System.Int32 id) [0x0002f] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:554 - at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent () [0x00001] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:534 - at UnityEngine.EventSystems.StandaloneInputModule.Process () [0x0003e] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:282 - at UnityEngine.EventSystems.EventSystem.Update () [0x000f6] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\EventSystem.cs:530 - - -2025-03-13 09:10:32 -Item ID 400001 not found! - at System.Environment.get_StackTrace () [0x00000] in :0 - at table_itemlist.Get_Data (System.Int32 id) [0x00026] in C:\Git\nn_himminji\Assets\Script\Table\table_itemlist.cs:103 - at ServerData.Get_ItemAmount (System.Int32 id) [0x00001] in C:\Git\nn_himminji\Assets\Script\Server\ServerClass.cs:1986 - at CollectionRelicUI.Set (RelicListTableData data) [0x00098] in C:\Git\nn_himminji\Assets\Script\UI\Collection\Relic\CollectionRelicUI.cs:68 - at CollectionRelicUI.Set () [0x0005f] in C:\Git\nn_himminji\Assets\Script\UI\Collection\Relic\CollectionRelicUI.cs:54 - at CollectionUI.OnClick_Tab () [0x00026] in C:\Git\nn_himminji\Assets\Script\UI\Collection\CollectionUI.cs:48 - at TabCardBase.OnClick_Tab () [0x00023] in C:\Git\nn_himminji\Assets\Script\UI\Base\TabCardBase.cs:72 - at UnityEngine.Events.InvokableCall.Invoke () [0x00000] in :0 - at UnityEngine.Events.UnityEvent.Invoke () [0x00000] in :0 - at UnityEngine.UI.Button.Press () [0x00027] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\UI\Core\Button.cs:70 - at UnityEngine.UI.Button.OnPointerClick (UnityEngine.EventSystems.PointerEventData eventData) [0x00010] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\UI\Core\Button.cs:114 - at UnityEngine.EventSystems.ExecuteEvents.Execute (UnityEngine.EventSystems.IPointerClickHandler handler, UnityEngine.EventSystems.BaseEventData eventData) [0x00001] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\ExecuteEvents.cs:57 - at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x0006f] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\ExecuteEvents.cs:272 - at UnityEngine.EventSystems.StandaloneInputModule.ReleaseMouse (UnityEngine.EventSystems.PointerEventData pointerEvent, UnityEngine.GameObject currentOverGo) [0x00036] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:192 - at UnityEngine.EventSystems.StandaloneInputModule.ProcessMousePress (UnityEngine.EventSystems.PointerInputModule+MouseButtonEventData data) [0x0018f] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:654 - at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent (System.Int32 id) [0x0002f] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:554 - at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent () [0x00001] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:534 - at UnityEngine.EventSystems.StandaloneInputModule.Process () [0x0003e] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:282 - at UnityEngine.EventSystems.EventSystem.Update () [0x000f6] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\EventSystem.cs:530 - - -2025-03-13 09:10:32 -Item ID 400001 not found! - at System.Environment.get_StackTrace () [0x00000] in :0 - at table_itemlist.Get_Data (System.Int32 id) [0x00026] in C:\Git\nn_himminji\Assets\Script\Table\table_itemlist.cs:103 - at ServerData.Get_ItemAmount (System.Int32 id) [0x00001] in C:\Git\nn_himminji\Assets\Script\Server\ServerClass.cs:1986 - at CollectionRelicUI.Set (RelicListTableData data) [0x00133] in C:\Git\nn_himminji\Assets\Script\UI\Collection\Relic\CollectionRelicUI.cs:71 - at CollectionRelicUI.Set () [0x0005f] in C:\Git\nn_himminji\Assets\Script\UI\Collection\Relic\CollectionRelicUI.cs:54 - at CollectionUI.OnClick_Tab () [0x00026] in C:\Git\nn_himminji\Assets\Script\UI\Collection\CollectionUI.cs:48 - at TabCardBase.OnClick_Tab () [0x00023] in C:\Git\nn_himminji\Assets\Script\UI\Base\TabCardBase.cs:72 - at UnityEngine.Events.InvokableCall.Invoke () [0x00000] in :0 - at UnityEngine.Events.UnityEvent.Invoke () [0x00000] in :0 - at UnityEngine.UI.Button.Press () [0x00027] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\UI\Core\Button.cs:70 - at UnityEngine.UI.Button.OnPointerClick (UnityEngine.EventSystems.PointerEventData eventData) [0x00010] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\UI\Core\Button.cs:114 - at UnityEngine.EventSystems.ExecuteEvents.Execute (UnityEngine.EventSystems.IPointerClickHandler handler, UnityEngine.EventSystems.BaseEventData eventData) [0x00001] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\ExecuteEvents.cs:57 - at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x0006f] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\ExecuteEvents.cs:272 - at UnityEngine.EventSystems.StandaloneInputModule.ReleaseMouse (UnityEngine.EventSystems.PointerEventData pointerEvent, UnityEngine.GameObject currentOverGo) [0x00036] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:192 - at UnityEngine.EventSystems.StandaloneInputModule.ProcessMousePress (UnityEngine.EventSystems.PointerInputModule+MouseButtonEventData data) [0x0018f] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:654 - at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent (System.Int32 id) [0x0002f] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:554 - at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent () [0x00001] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:534 - at UnityEngine.EventSystems.StandaloneInputModule.Process () [0x0003e] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:282 - at UnityEngine.EventSystems.EventSystem.Update () [0x000f6] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\EventSystem.cs:530 - - -2025-03-13 09:10:32 -Item ID 400001 not found! - at System.Environment.get_StackTrace () [0x00000] in :0 - at table_itemlist.Get_Data (System.Int32 id) [0x00026] in C:\Git\nn_himminji\Assets\Script\Table\table_itemlist.cs:103 - at UIAtlasMgr.Get_Sprite (System.Int32 itemid) [0x00001] in C:\Git\nn_himminji\Assets\Script\Mgr\UIAtlasMgr.cs:19 - at CollectionRelicUI.Set (RelicListTableData data) [0x001a5] in C:\Git\nn_himminji\Assets\Script\UI\Collection\Relic\CollectionRelicUI.cs:76 - at CollectionRelicUI.Set () [0x0005f] in C:\Git\nn_himminji\Assets\Script\UI\Collection\Relic\CollectionRelicUI.cs:54 - at CollectionUI.OnClick_Tab () [0x00026] in C:\Git\nn_himminji\Assets\Script\UI\Collection\CollectionUI.cs:48 - at TabCardBase.OnClick_Tab () [0x00023] in C:\Git\nn_himminji\Assets\Script\UI\Base\TabCardBase.cs:72 - at UnityEngine.Events.InvokableCall.Invoke () [0x00000] in :0 - at UnityEngine.Events.UnityEvent.Invoke () [0x00000] in :0 - at UnityEngine.UI.Button.Press () [0x00027] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\UI\Core\Button.cs:70 - at UnityEngine.UI.Button.OnPointerClick (UnityEngine.EventSystems.PointerEventData eventData) [0x00010] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\UI\Core\Button.cs:114 - at UnityEngine.EventSystems.ExecuteEvents.Execute (UnityEngine.EventSystems.IPointerClickHandler handler, UnityEngine.EventSystems.BaseEventData eventData) [0x00001] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\ExecuteEvents.cs:57 - at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x0006f] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\ExecuteEvents.cs:272 - at UnityEngine.EventSystems.StandaloneInputModule.ReleaseMouse (UnityEngine.EventSystems.PointerEventData pointerEvent, UnityEngine.GameObject currentOverGo) [0x00036] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:192 - at UnityEngine.EventSystems.StandaloneInputModule.ProcessMousePress (UnityEngine.EventSystems.PointerInputModule+MouseButtonEventData data) [0x0018f] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:654 - at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent (System.Int32 id) [0x0002f] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:554 - at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent () [0x00001] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:534 - at UnityEngine.EventSystems.StandaloneInputModule.Process () [0x0003e] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:282 - at UnityEngine.EventSystems.EventSystem.Update () [0x000f6] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\EventSystem.cs:530 - - -2025-03-13 09:10:32 -Item ID 400001 not found! - at System.Environment.get_StackTrace () [0x00000] in :0 - at table_itemlist.Get_Data (System.Int32 id) [0x00026] in C:\Git\nn_himminji\Assets\Script\Table\table_itemlist.cs:103 - at ServerData.Get_ItemAmount (System.Int32 id) [0x00001] in C:\Git\nn_himminji\Assets\Script\Server\ServerClass.cs:1986 - at CollectionRelicUI.Set (RelicListTableData data) [0x001cd] in C:\Git\nn_himminji\Assets\Script\UI\Collection\Relic\CollectionRelicUI.cs:77 - at CollectionRelicUI.Set () [0x0005f] in C:\Git\nn_himminji\Assets\Script\UI\Collection\Relic\CollectionRelicUI.cs:54 - at CollectionUI.OnClick_Tab () [0x00026] in C:\Git\nn_himminji\Assets\Script\UI\Collection\CollectionUI.cs:48 - at TabCardBase.OnClick_Tab () [0x00023] in C:\Git\nn_himminji\Assets\Script\UI\Base\TabCardBase.cs:72 - at UnityEngine.Events.InvokableCall.Invoke () [0x00000] in :0 - at UnityEngine.Events.UnityEvent.Invoke () [0x00000] in :0 - at UnityEngine.UI.Button.Press () [0x00027] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\UI\Core\Button.cs:70 - at UnityEngine.UI.Button.OnPointerClick (UnityEngine.EventSystems.PointerEventData eventData) [0x00010] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\UI\Core\Button.cs:114 - at UnityEngine.EventSystems.ExecuteEvents.Execute (UnityEngine.EventSystems.IPointerClickHandler handler, UnityEngine.EventSystems.BaseEventData eventData) [0x00001] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\ExecuteEvents.cs:57 - at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x0006f] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\ExecuteEvents.cs:272 - at UnityEngine.EventSystems.StandaloneInputModule.ReleaseMouse (UnityEngine.EventSystems.PointerEventData pointerEvent, UnityEngine.GameObject currentOverGo) [0x00036] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:192 - at UnityEngine.EventSystems.StandaloneInputModule.ProcessMousePress (UnityEngine.EventSystems.PointerInputModule+MouseButtonEventData data) [0x0018f] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:654 - at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent (System.Int32 id) [0x0002f] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:554 - at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent () [0x00001] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:534 - at UnityEngine.EventSystems.StandaloneInputModule.Process () [0x0003e] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:282 - at UnityEngine.EventSystems.EventSystem.Update () [0x000f6] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\EventSystem.cs:530 - - diff --git a/Assets/ResWork/Table/Export/Localization.json b/Assets/ResWork/Table/Export/Localization.json index 750dc3a2b..52efa1d5b 100644 --- a/Assets/ResWork/Table/Export/Localization.json +++ b/Assets/ResWork/Table/Export/Localization.json @@ -56,4 +56,4 @@ 변경하시겠습니까?", "s_English": "", "exception": ""}, {"ID": "266", "s_Korean": "제련 한계 레벨이 부족하거나 최대 제련 상태입니다.", "s_English": "", "exception": ""}, {"ID": "267", "s_Korean": "레벨", "s_English": "", "exception": ""}, {"ID": "268", "s_Korean": "출전", "s_English": "", "exception": ""}, {"ID": "269", "s_Korean": "펫 능력치 상세", "s_English": "", "exception": ""}, {"ID": "270", "s_Korean": "영웅 능력치의 {0}", "s_English": "", "exception": ""}, {"ID": "271", "s_Korean": "컬렉션", "s_English": "", "exception": ""}, {"ID": "272", "s_Korean": "정수 연구", "s_English": "", "exception": ""}, {"ID": "273", "s_Korean": "유물 도감", "s_English": "", "exception": ""}, {"ID": "274", "s_Korean": "장비 도감", "s_English": "", "exception": ""}, {"ID": "275", "s_Korean": "몬스터 도감", "s_English": "", "exception": ""}, {"ID": "276", "s_Korean": "마녀의 고서 업데이트 예정", "s_English": "", "exception": ""}, {"ID": "277", "s_Korean": "수집품 목록", "s_English": "", "exception": ""}, {"ID": "278", "s_Korean": "정수 교환", "s_English": "", "exception": ""}, {"ID": "279", "s_Korean": "탭하여 나가기", "s_English": "", "exception": ""}, {"ID": "280", "s_Korean": "마일리지", "s_English": "", "exception": ""}, {"ID": "281", "s_Korean": "{0}마일리지 획득 시 보상 수령 가능", "s_English": "", "exception": ""}, {"ID": "282", "s_Korean": "마일리지 {0}", "s_English": "", "exception": ""}, {"ID": "283", "s_Korean": "{0}마일리지를 사용해 보상을 받으시겠습니까?", "s_English": "", "exception": ""}, {"ID": "284", "s_Korean": "등급", "s_English": "", "exception": ""}, {"ID": "285", "s_Korean": "강화 효과", "s_English": "", "exception": ""}, {"ID": "286", "s_Korean": "성급 효과", "s_English": "", "exception": ""}, {"ID": "287", "s_Korean": "유물 강화", "s_English": "", "exception": ""}, {"ID": "288", "s_Korean": "성급 돌파", "s_English": "", "exception": ""}, {"ID": "289", "s_Korean": "Lv.{0} 강화 효과", "s_English": "", "exception": ""}, {"ID": "290", "s_Korean": "무기", "s_English": "", "exception": ""}, {"ID": "291", "s_Korean": "갑옷", "s_English": "", "exception": ""}, {"ID": "292", "s_Korean": "방어구", "s_English": "", "exception": ""}, {"ID": "293", "s_Korean": "장신구", "s_English": "", "exception": ""}, {"ID": "294", "s_Korean": "도감 보유 효과", "s_English": "", "exception": ""}, {"ID": "295", "s_Korean": "보상받기", "s_English": "", "exception": ""}, {"ID": "296", "s_Korean": "모두 받기", "s_English": "", "exception": ""}, {"ID": "297", "s_Korean": "일반", "s_English": "", "exception": ""}, {"ID": "298", "s_Korean": "엘리트", "s_English": "", "exception": ""}, {"ID": "299", "s_Korean": "보스", "s_English": "", "exception": ""}, {"ID": "300", "s_Korean": "몬스터를 처치 수량이 부족합니다.", "s_English": "", "exception": ""}, {"ID": "301", "s_Korean": "패시브 스킬은 스킬 각성이 없습니다.", "s_English": "", "exception": ""}, {"ID": "302", "s_Korean": "펫 Lv.{0}에 오픈", "s_English": "", "exception": ""}, {"ID": "303", "s_Korean": "레벨업 효과", "s_English": "", "exception": ""}, {"ID": "304", "s_Korean": "광고 뽑기", "s_English": "", "exception": ""}, {"ID": "305", "s_Korean": "1회 뽑기", "s_English": "", "exception": ""}, {"ID": "306", "s_Korean": "10회 뽑기", "s_English": "", "exception": ""}, {"ID": "307", "s_Korean": "선택", "s_English": "", "exception": ""}, {"ID": "308", "s_Korean": "심기", "s_English": "", "exception": ""}, {"ID": "309", "s_Korean": "가방", "s_English": "", "exception": ""}, {"ID": "310", "s_Korean": "일꾼", "s_English": "", "exception": ""}, {"ID": "311", "s_Korean": "상점", "s_English": "", "exception": ""}, {"ID": "312", "s_Korean": "농장", "s_English": "", "exception": ""}, {"ID": "313", "s_Korean": "먹기", "s_English": "", "exception": ""}, {"ID": "314", "s_Korean": "{0}, {1}, {2} +1", "s_English": "", "exception": ""}, {"ID": "315", "s_Korean": "{0} +1", "s_English": "", "exception": ""}, {"ID": "316", "s_Korean": "월드맵", "s_English": "", "exception": ""}, {"ID": "317", "s_Korean": "던전", "s_English": "", "exception": ""}, {"ID": "318", "s_Korean": "웨이포인트{0}", "s_English": "", "exception": ""}, {"ID": "319", "s_Korean": "챕터{0}", "s_English": "", "exception": ""}, {"ID": "320", "s_Korean": "즉시 이동", "s_English": "", "exception": ""}, {"ID": "321", "s_Korean": "성공", "s_English": "", "exception": ""}, {"ID": "322", "s_Korean": "실패", "s_English": "", "exception": ""}, {"ID": "323", "s_Korean": "순위 : {0}위", "s_English": "", "exception": ""}, {"ID": "324", "s_Korean": "최고 {0}층", "s_English": "", "exception": ""}, {"ID": "325", "s_Korean": "랭킹", "s_English": "", "exception": ""}, {"ID": "326", "s_Korean": "랭킹 보상", "s_English": "", "exception": ""}, {"ID": "327", "s_Korean": "유저 정보", "s_English": "", "exception": ""}, {"ID": "328", "s_Korean": "나의 랭킹", "s_English": "", "exception": ""}, {"ID": "329", "s_Korean": "랭킹 목록은 15분마다 갱신됩니다.", "s_English": "", "exception": ""}, {"ID": "330", "s_Korean": "최고 층", "s_English": "", "exception": ""}, {"ID": "331", "s_Korean": "랭킹 보상은 매월 1일에 정산되며, 우편으로 지급됩니다.", "s_English": "", "exception": ""}, {"ID": "332", "s_Korean": "{0}위 ~ {1}위", "s_English": "", "exception": ""}, {"ID": "333", "s_Korean": "난이도", "s_English": "", "exception": ""}, {"ID": "334", "s_Korean": "현재 난이도 {0}", "s_English": "", "exception": ""}, {"ID": "335", "s_Korean": "최고 점수 {0}", "s_English": "", "exception": ""}, {"ID": "336", "s_Korean": "달성 보상 보기", "s_English": "", "exception": ""}, {"ID": "337", "s_Korean": "스탯 저장", "s_English": "", "exception": ""}, {"ID": "338", "s_Korean": "기본", "s_English": "", "exception": ""}, {"ID": "339", "s_Korean": "특수", "s_English": "", "exception": ""}, {"ID": "340", "s_Korean": "짐꾼", "s_English": "", "exception": ""}, {"ID": "341", "s_Korean": "코스튬 변경", "s_English": "", "exception": ""}, {"ID": "342", "s_Korean": "수집 효과", "s_English": "", "exception": ""}, {"ID": "343", "s_Korean": "특성 포인트", "s_English": "", "exception": ""}, {"ID": "344", "s_Korean": "공격타입", "s_English": "", "exception": ""}, {"ID": "345", "s_Korean": "전투 통계", "s_English": "", "exception": ""}, {"ID": "346", "s_Korean": "출현 몬스터", "s_English": "", "exception": ""}, {"ID": "347", "s_Korean": "드랍 아이템", "s_English": "", "exception": ""}, {"ID": "348", "s_Korean": "던전 목록", "s_English": "", "exception": ""}, {"ID": "349", "s_Korean": "챕터 보스를 처치하면, 다음 챕터 포탈이 활성화됩니다.", "s_English": "", "exception": ""}, {"ID": "350", "s_Korean": "데미지", "s_English": "", "exception": ""}, {"ID": "351", "s_Korean": "마녀 아리엘", "s_English": "", "exception": ""}, {"ID": "352", "s_Korean": "나, 몬스터의 정수가 아주 많이 필요해. 실험을 도와주면 선물을 듬뿍 줄게~", "s_English": "", "exception": ""}, {"ID": "353", "s_Korean": "강화 시 증가", "s_English": "", "exception": ""}, {"ID": "354", "s_Korean": "성급 돌파 효과", "s_English": "", "exception": ""}, {"ID": "355", "s_Korean": "성급 돌파 재료", "s_English": "", "exception": ""}, {"ID": "356", "s_Korean": "유물 강화 재료", "s_English": "", "exception": ""}, {"ID": "357", "s_Korean": "보유량", "s_English": "", "exception": ""}, {"ID": "358", "s_Korean": "레벨 업 시 획득 보상 : {0} {1}", "s_English": "", "exception": ""}, {"ID": "359", "s_Korean": "최초 획득 보상 : {0} {1}", "s_English": "", "exception": ""}, {"ID": "360", "s_Korean": "수집률 -{0}/{1}", "s_English": "", "exception": ""}, {"ID": "361", "s_Korean": "아이템", "s_English": "", "exception": ""}, {"ID": "362", "s_Korean": "업데이트 예정인 컨텐츠입니다.", "s_English": "", "exception": ""}, {"ID": "441", "s_Korean": "펫 강화 재료", "s_English": "", "exception": ""}, {"ID": "444", "s_Korean": "특성 강화 재료", "s_English": "", "exception": ""}, {"ID": "445", "s_Korean": "전직 재료", "s_English": "", "exception": ""}, {"ID": "450", "s_Korean": "각성 강화 재료", "s_English": "", "exception": ""}, {"ID": "451", "s_Korean": "힘의 열매", "s_English": "", "exception": ""}, {"ID": "452", "s_Korean": "민첩의 열매", "s_English": "", "exception": ""}, {"ID": "453", "s_Korean": "지능의 열매", "s_English": "", "exception": ""}, {"ID": "454", "s_Korean": "행운의 열매", "s_English": "", "exception": ""}, {"ID": "455", "s_Korean": "신비의 열매", "s_English": "", "exception": ""}, {"ID": "456", "s_Korean": "농장 씨앗", "s_English": "", "exception": ""}, {"ID": "501", "s_Korean": "미믹 던전 입장권", "s_English": "", "exception": ""}, {"ID": "502", "s_Korean": "수상한 미궁 입장권", "s_English": "", "exception": ""}, {"ID": "503", "s_Korean": "악몽의 시련 입장권", "s_English": "", "exception": ""}, {"ID": "504", "s_Korean": "언덕의 여왕 입장권", "s_English": "", "exception": ""}, {"ID": "1001", "s_Korean": "미믹 던전", "s_English": "", "exception": ""}, {"ID": "1002", "s_Korean": "많은 골드와 정수 획득 가능", "s_English": "", "exception": ""}, {"ID": "1003", "s_Korean": "미믹 던전 결과", "s_English": "", "exception": ""}, {"ID": "1011", "s_Korean": "수상한 미궁", "s_English": "", "exception": ""}, {"ID": "1012", "s_Korean": "성장 재화 획득 가능", "s_English": "", "exception": ""}, {"ID": "1013", "s_Korean": "수상한 미궁 결과", "s_English": "", "exception": ""}, {"ID": "1021", "s_Korean": "악몽의 시련", "s_English": "", "exception": ""}, {"ID": "1022", "s_Korean": "성장 재화 획득 가능", "s_English": "", "exception": ""}, {"ID": "1023", "s_Korean": "악몽의 시련 결과", "s_English": "", "exception": ""}, {"ID": "1031", "s_Korean": "언덕의 여왕", "s_English": "", "exception": ""}, {"ID": "1032", "s_Korean": "몬스터 웨이브", "s_English": "", "exception": ""}, {"ID": "1033", "s_Korean": "언덕의 여왕 결과", "s_English": "", "exception": ""}, {"ID": "3331", "s_Korean": "최하급 수집품 확률 {0}%", "s_English": "", "exception": ""}, {"ID": "3332", "s_Korean": "하급 수집품 확률 {0}%", "s_English": "", "exception": ""}, {"ID": "3333", "s_Korean": "중급 수집품 확률 {0}%", "s_English": "", "exception": ""}, {"ID": "3334", "s_Korean": "상급 수집품 확률 {0}%", "s_English": "", "exception": ""}, {"ID": "3335", "s_Korean": "최상급 수집품 확률 {0}%", "s_English": "", "exception": ""}, {"ID": "3336", "s_Korean": "특급 수집품 확률 {0}%", "s_English": "", "exception": ""}, {"ID": "812001", "s_Korean": "개화1) 공속이 추가로 감소", "s_English": "", "exception": ""}, {"ID": "822001", "s_Korean": "개화2) 디버프 유지 시간 증가", "s_English": "", "exception": ""}, {"ID": "832001", "s_Korean": "개화3) 얼음 화살이 서리 효과 상태인 적을 공격 시 100% 치명타 발생", "s_English": "", "exception": ""}, {"ID": "812002", "s_Korean": "개화1) 피해 범위 증가", "s_English": "", "exception": ""}, {"ID": "822002", "s_Korean": "개화2) 피해를 입은 적에게 서리 효과 추가", "s_English": "", "exception": ""}, {"ID": "832002", "s_Korean": "개화3) 서리 상태인 적을 공격 시 2초간 빙결 상태로 만듬", "s_English": "", "exception": ""}, {"ID": "812003", "s_Korean": "개화1) 지속 시간 증가", "s_English": "", "exception": ""}, {"ID": "822003", "s_Korean": "개화2) 피해 간격 감소", "s_English": "", "exception": ""}, {"ID": "832003", "s_Korean": "개화3) 버닝 효과 추가 (적 처치 시 다른 적에게 옮겨 붙을 적이 멀거나 없으면 사라짐)", "s_English": "", "exception": ""}, {"ID": "812004", "s_Korean": "개화1) 폭파 피해 범위 증가", "s_English": "", "exception": ""}, {"ID": "822004", "s_Korean": "개화2) 범위 폭파 피해 2배로 증가", "s_English": "", "exception": ""}, {"ID": "832004", "s_Korean": "개화3) 피격 된 적에게 불태우기 효과 발생", "s_English": "", "exception": ""}, {"ID": "812005", "s_Korean": "개화1) 물 폭발이 1회 추가", "s_English": "", "exception": ""}, {"ID": "822005", "s_Korean": "개화2) 물 폭발에 피격 된 적에게 넉백 효과 추가", "s_English": "", "exception": ""}, {"ID": "832005", "s_Korean": "개화3) 물 폭발이 2회 추가", "s_English": "", "exception": ""}, {"ID": "812006", "s_Korean": "개화1) 물리 치명타 확률(CRI)이 추가로 증가", "s_English": "", "exception": ""}, {"ID": "822006", "s_Korean": "개화2) 물리 치명타 피해량(CRI_DMG_Multiplier)이 추가로 증가)", "s_English": "", "exception": ""}, {"ID": "832006", "s_Korean": "개화3) 물리 치명타 공격 명중 시 추가 관통력(PIERCING_Multiplier)을 적용해 연산", "s_English": "", "exception": ""}, {"ID": "812007", "s_Korean": "개화1) 불태우기 상태인 적에게 명중 시 100% 치명타 발생", "s_English": "", "exception": ""}, {"ID": "822007", "s_Korean": "개화2) 불태우기 지속 시간 증가", "s_English": "", "exception": ""}, {"ID": "832007", "s_Korean": "개화3) 화염구 폭파 범위 증가", "s_English": "", "exception": ""}, {"ID": "812008", "s_Korean": "개화1) 저주 상태인 적의 이속을 추가로 감소", "s_English": "", "exception": ""}, {"ID": "822008", "s_Korean": "개화2) 저주 상태인 적에게 지속적인 출혈 피해 추가", "s_English": "", "exception": ""}, {"ID": "832008", "s_Korean": "개화3) 저주 상태일 때 모든 방어력이 추가로 감소(%)", "s_English": "", "exception": ""}, {"ID": "812009", "s_Korean": "개화1) 스킬 쿨타임 감소", "s_English": "", "exception": ""}, {"ID": "822009", "s_Korean": "개화2) 스킬 판정 범위 증가", "s_English": "", "exception": ""}, {"ID": "832009", "s_Korean": "개화3) 밀려난 적에게 스턴 효과 추가", "s_English": "", "exception": ""}, {"ID": "812010", "s_Korean": "개화1) 화염 구슬의 구체 이동 속도 증가", "s_English": "", "exception": ""}, {"ID": "822010", "s_Korean": "개화2) 화염 구슬에 2회 명중 될 경우, 스턴 효과 발생", "s_English": "", "exception": ""}, {"ID": "832010", "s_Korean": "개화3) 화염 구슬에 명중 된 대상이 있을 경우, 피해의 1%만큼의 생명력과 마나 흡수", "s_English": "", "exception": ""}, {"ID": "812011", "s_Korean": "개화1) 스킬 지속 시간 증가", "s_English": "", "exception": ""}, {"ID": "822011", "s_Korean": "개화2) 스킬 범위 증가", "s_English": "", "exception": ""}, {"ID": "832011", "s_Korean": "개화3) 다단히트 피해 간격 빠르게", "s_English": "", "exception": ""}, {"ID": "812012", "s_Korean": "개화1) 심판의 빛 피해 횟수 1회 추가", "s_English": "", "exception": ""}, {"ID": "822012", "s_Korean": "개화2) 심판의 빛 피해 횟수 2회 추가", "s_English": "", "exception": ""}, {"ID": "832012", "s_Korean": "개화3) 심판의 빛 피해 횟수 3회 추가", "s_English": "", "exception": ""}, {"ID": "812013", "s_Korean": "개화1) 폭탄 범위 증가", "s_English": "", "exception": ""}, {"ID": "822013", "s_Korean": "개화2) 동결 지속 시간 증가", "s_English": "", "exception": ""}, {"ID": "832013", "s_Korean": "개화3) 동결이 해제 된 후 일정 시간 서리 효과 상태 발생", "s_English": "", "exception": ""}, {"ID": "812014", "s_Korean": "개화1) 단검 투척의 재사용 쿨타임 감소", "s_English": "", "exception": ""}, {"ID": "822014", "s_Korean": "개화2) 단검 명중 시 출혈 효과 추가 (도트 피해)", "s_English": "", "exception": ""}, {"ID": "832014", "s_Korean": "개화3) 단검이 360도 방향으로 9개 발사하도록 변경", "s_English": "", "exception": ""}, {"ID": "812015", "s_Korean": "개화1) 치유 스킬 쿨타임 감소", "s_English": "", "exception": ""}, {"ID": "822015", "s_Korean": "개화2) 치유 스킬 사용 시 최대 생명의 15%만큼 추가로 생명력 증가", "s_English": "", "exception": ""}, {"ID": "832015", "s_Korean": "개화3) 치유 발동 후 일정 시간 동안 생명력이 매 초마다 추가로 생명력이 회복", "s_English": "", "exception": ""}, {"ID": "812016", "s_Korean": "개화1) 버프 지속 시간 증가", "s_English": "", "exception": ""}, {"ID": "822016", "s_Korean": "개화2) 버프 지속 시간 동안 공속 추가 증가", "s_English": "", "exception": ""}, {"ID": "832016", "s_Korean": "개화3) 버프 지속 시간 동안 관통력 추가", "s_English": "", "exception": ""}, {"ID": "811001", "s_Korean": "개화1) 물리 치명타 확률(CRI)이 추가로 증가", "s_English": "", "exception": ""}, {"ID": "821001", "s_Korean": "개화2) 물리 치명타 피해량(CRI_DMG_Multiplier)이 추가로 증가", "s_English": "", "exception": ""}, {"ID": "831001", "s_Korean": "개화3) 물리 치명타 공격 명중 시 추가 관통력(PIERCING_Multiplier)을 적용해 연산", "s_English": "", "exception": ""}, {"ID": "811002", "s_Korean": "개화1) 버프 발생 생명력 조건% 기준이 상향", "s_English": "", "exception": ""}, {"ID": "821002", "s_Korean": "개화2) 고정 피해 감소 (ATK_FIXED_DECREASE) 증가 (※항상 적용)", "s_English": "", "exception": ""}, {"ID": "831002", "s_Korean": "개화3) 받는 피해량(DMG_DECREASE) %감소 (※항상 적용)", "s_English": "", "exception": ""}, {"ID": "811003", "s_Korean": "개화1) 도트 피해량 증가", "s_English": "", "exception": ""}, {"ID": "821003", "s_Korean": "개화2) 도트 유지 시간 증가", "s_English": "", "exception": ""}, {"ID": "831003", "s_Korean": "개화3) 출혈 발생 확률 증가", "s_English": "", "exception": ""}, {"ID": "811004", "s_Korean": "개화1) 흡혈 효과 발동 확률 증가", "s_English": "", "exception": ""}, {"ID": "821004", "s_Korean": "개화2) HP 회복량(HP_REGEN) 증가", "s_English": "", "exception": ""}, {"ID": "831004", "s_Korean": "개화3) 적 처치 시 마나(MP)도 추가로 회복", "s_English": "", "exception": ""}, {"ID": "811005", "s_Korean": "개화1) 공격력 증가량(%) ATK_Multiplier 강화 (예 10%)", "s_English": "", "exception": ""}, {"ID": "821005", "s_Korean": "개화2) 공격력 증가량(%) ATK_Multiplier 강화 (예 25%)", "s_English": "", "exception": ""}, {"ID": "831005", "s_Korean": "개화3) 주 스텟당 공격력 증가량 상승 (기본 스텟의 Rate 형태로 연산)", "s_English": "", "exception": ""}, {"ID": "811006", "s_Korean": "개화1) 생명력 증가량(%) (HP_Multiplier) 강화", "s_English": "", "exception": ""}, {"ID": "821006", "s_Korean": "개화2) 생명력 증가량% (HP_Multiplier) 추가로 증가", "s_English": "", "exception": ""}, {"ID": "831006", "s_Korean": "개화3) 모든 스텟당 생명력 증가 추가 (기본 스텟의 Rate 형태로 연산)", "s_English": "", "exception": ""}, {"ID": "811007", "s_Korean": "개화1) 마나 증가량(%) MP_Multiplier 강화", "s_English": "", "exception": ""}, {"ID": "821007", "s_Korean": "개화2) 마나 증가량(%) MP_Multiplier 추가로 증가", "s_English": "", "exception": ""}, {"ID": "831007", "s_Korean": "개화3) 생명력의 일정 비율 만큼 마나가 증가 (기본 스텟의 Rate 형태로 연산)", "s_English": "", "exception": ""}, {"ID": "811008", "s_Korean": "개화1) 스킬 치명타 확률(M_CRI) 증가", "s_English": "", "exception": ""}, {"ID": "821008", "s_Korean": "개화2) 스킬 치명타 피해량(M_CRI_DMG_Multiplier) 증가", "s_English": "", "exception": ""}, {"ID": "831008", "s_Korean": "개화3) 주 스텟에 비례해 스킬 계수 (SKILL_Multiplier) 추가로 증가", "s_English": "", "exception": ""}, {"ID": "811009", "s_Korean": "개화1) 기절 시 추가 피해 발생", "s_English": "", "exception": ""}, {"ID": "821009", "s_Korean": "개화2) 기절 지속 시간 증가", "s_English": "", "exception": ""}, {"ID": "831009", "s_Korean": "개화3) 같은 대상 공격할 때마다 기절 확률 추가 (기절 중에는 확률 누적안되어야 함)", "s_English": "", "exception": ""}, {"ID": "811010", "s_Korean": "개화1) 마나 흡수 효과 발동 확률 증가", "s_English": "", "exception": ""}, {"ID": "821010", "s_Korean": "개화2) 마나 회복량 증가(MP_REGEN)", "s_English": "", "exception": ""}, {"ID": "831010", "s_Korean": "개화3) 적 처치 시 생명력이 추가로 회복 (HP_REGEN", "s_English": "", "exception": ""}, {"ID": "811011", "s_Korean": "개화1) 방어도 감소 누적 횟수 증가", "s_English": "", "exception": ""}, {"ID": "821011", "s_Korean": "개화2) 관통력 (PIERCING_Multiplier) 증가", "s_English": "", "exception": ""}, {"ID": "831011", "s_Korean": "개화3) 방어력 감소(DEF)량 만큼 모든 공격에 고정 피해(ATK_FIXED) 추가", "s_English": "", "exception": ""}, {"ID": "811012", "s_Korean": "개화1) 누적 횟수 증가", "s_English": "", "exception": ""}, {"ID": "821012", "s_Korean": "개화2) 관통력 (PIERCING_Multiplier) 증가", "s_English": "", "exception": ""}, {"ID": "831012", "s_Korean": "개화3) 마법 저항력 감소(M_DEF)량 만큼 모든 공격에 고정 피해(ATK_FIXED) 추가", "s_English": "", "exception": ""}, {"ID": "811013", "s_Korean": "개화1) 힘 스텟 %증가 (STR_Multiplier)", "s_English": "", "exception": ""}, {"ID": "821013", "s_Korean": "개화2) 힘 스텟 %증가 (STR_Multiplier)", "s_English": "", "exception": ""}, {"ID": "831013", "s_Korean": "개화3) 나머지 스텟(민첩/지능/행운)의 일정 비율만큼 힘 증가", "s_English": "", "exception": ""}, {"ID": "811014", "s_Korean": "개화1) 민첩 스텟 %증가 (DEX_Multiplier)", "s_English": "", "exception": ""}, {"ID": "821014", "s_Korean": "개화2) 민첩 스텟 %증가 (DEX_Multiplier)", "s_English": "", "exception": ""}, {"ID": "831014", "s_Korean": "개화3) 나머지 스텟(힘/지능/행운)의 일정 비율만큼 민첩 증가", "s_English": "", "exception": ""}, {"ID": "811015", "s_Korean": "개화1) 지능 스텟 %증가 (INT_Multiplier)", "s_English": "", "exception": ""}, {"ID": "821015", "s_Korean": "개화2) 지능 스텟 %증가 (INT_Multiplier)", "s_English": "", "exception": ""}, {"ID": "831015", "s_Korean": "개화3) 나머지 스텟(힘/민첩/행운)의 일정 비율만큼 지능 증가", "s_English": "", "exception": ""}, {"ID": "811016", "s_Korean": "개화1) 행운 스텟 %증가 (LUK_Multiplier)", "s_English": "", "exception": ""}, {"ID": "821016", "s_Korean": "개화2) 행운 스텟 %증가 (LUK_Multiplier)", "s_English": "", "exception": ""}, {"ID": "831016", "s_Korean": "개화3) 나머지 스텟(힘/민첩/지능)의 일정 비율만큼 행운 증가", "s_English": "", "exception": ""}, {"ID": "811017", "s_Korean": "개화1) 공속 버프 지속 시간 증가", "s_English": "", "exception": ""}, {"ID": "821017", "s_Korean": "개화2) 공속 버프 발동 확률 증가", "s_English": "", "exception": ""}, {"ID": "831017", "s_Korean": "개화3) 기본 공격 속도(HERO_ATK_SPD) 증가, RATE 연산", "s_English": "", "exception": ""}, {"ID": "811018", "s_Korean": "개화1) 이속 버프 지속 시간 증가", "s_English": "", "exception": ""}, {"ID": "821018", "s_Korean": "개화2) 발동 확률 증가", "s_English": "", "exception": ""}, {"ID": "831018", "s_Korean": "개화3) 기본 이동 속도(HERO_MOVE_SPD) 증가, RATE 연산", "s_English": "", "exception": ""}, {"ID": "811019", "s_Korean": "개화1) 관통력 증가 버프 발동 확률 증가", "s_English": "", "exception": ""}, {"ID": "821019", "s_Korean": "개화2) 관통력 증가 버프 지속 시간 증가", "s_English": "", "exception": ""}, {"ID": "831019", "s_Korean": "개화3) 기본 관통력(PIERCING_Multiplier) 증가", "s_English": "", "exception": ""}, {"ID": "811020", "s_Korean": "개화1)보스 타입에게 입히는 최종 피해량 증가(BOSS_DMG_Multiplier)", "s_English": "", "exception": ""}, {"ID": "821020", "s_Korean": "개화2) 보스 공격 시 관통력(PIERCING_Multiplier) 증가", "s_English": "", "exception": ""}, {"ID": "831020", "s_Korean": "개화3) 보스 타입에게 입히는 최종 피해량 증가(BOSS_DMG_Multiplier)", "s_English": "", "exception": ""}, {"ID": "811021", "s_Korean": "개화1) 일반 몬스터 타입에게 입히는 최종 피해량 증가 (Monster_DMG_Multiplier)", "s_English": "", "exception": ""}, {"ID": "821021", "s_Korean": "개화2) 일반 공격 시 관통력(PIERCING_Multiplier) 증가", "s_English": "", "exception": ""}, {"ID": "831021", "s_Korean": "개화3) 일반 몬스터 타입에게 입히는 최종 피해량 증가 (Monster_DMG_Multiplier)", "s_English": "", "exception": ""}, {"ID": "811022", "s_Korean": "개화1) 골드 획득량 증가 (GOLD_Multiplier)", "s_English": "", "exception": ""}, {"ID": "821022", "s_Korean": "개화2) 경험치 획득량 증가 (EXP_Multiplier)", "s_English": "", "exception": ""}, {"ID": "831022", "s_Korean": "개화3) 아이템 획득량 증가 (ITEM_Multiplier)", "s_English": "", "exception": ""}, {"ID": "811023", "s_Korean": "개화1) 마나 재생 증가 (MP_REGEN)", "s_English": "", "exception": ""}, {"ID": "821023", "s_Korean": "개화2) 마나 재생력(%) 증가 (MP_REGEN_Multiplier)", "s_English": "", "exception": ""}, {"ID": "831023", "s_Korean": "개화3) 스킬 쿨타임 감소(COOLTIME_Multiplier)", "s_English": "", "exception": ""}, {"ID": "811024", "s_Korean": "개화1) 공격 시 적이 밀리는 거리 증가", "s_English": "", "exception": ""}, {"ID": "821024", "s_Korean": "개화2) 투사체 속도 증가", "s_English": "", "exception": ""}, {"ID": "831024", "s_Korean": "개화3) 투사체 판정 범위(크기) 증가", "s_English": "", "exception": ""}, {"ID": "20101001", "s_Korean": "Weapon_Str_001", "s_English": "", "exception": ""}, {"ID": "20101002", "s_Korean": "Weapon_Str_002", "s_English": "", "exception": ""}, {"ID": "20101003", "s_Korean": "Weapon_Str_003", "s_English": "", "exception": ""}, {"ID": "20101004", "s_Korean": "Weapon_Str_004", "s_English": "", "exception": ""}, {"ID": "20101005", "s_Korean": "Weapon_Str_005", "s_English": "", "exception": ""}, {"ID": "20101006", "s_Korean": "Weapon_Str_006", "s_English": "", "exception": ""}, {"ID": "20101007", "s_Korean": "Weapon_Str_007", "s_English": "", "exception": ""}, {"ID": "20101008", "s_Korean": "Weapon_Str_008", "s_English": "", "exception": ""}, {"ID": "20101009", "s_Korean": "Weapon_Str_009", "s_English": "", "exception": ""}, {"ID": "20101010", "s_Korean": "Weapon_Str_010", "s_English": "", "exception": ""}, {"ID": "20101011", "s_Korean": "Weapon_Str_011", "s_English": "", "exception": ""}, {"ID": "20101012", "s_Korean": "Weapon_Str_012", "s_English": "", "exception": ""}, {"ID": "20101013", "s_Korean": "Weapon_Str_013", "s_English": "", "exception": ""}, {"ID": "20101014", "s_Korean": "Weapon_Str_014", "s_English": "", "exception": ""}, {"ID": "20101015", "s_Korean": "Weapon_Str_015", "s_English": "", "exception": ""}, {"ID": "20101016", "s_Korean": "Weapon_Str_016", "s_English": "", "exception": ""}, {"ID": "20101017", "s_Korean": "Weapon_Str_017", "s_English": "", "exception": ""}, {"ID": "20101018", "s_Korean": "Weapon_Str_018", "s_English": "", "exception": ""}, {"ID": "20101019", "s_Korean": "Weapon_Str_019", "s_English": "", "exception": ""}, {"ID": "20101020", "s_Korean": "Weapon_Str_020", "s_English": "", "exception": ""}, {"ID": "20101021", "s_Korean": "Weapon_Str_021", "s_English": "", "exception": ""}, {"ID": "20101022", "s_Korean": "Weapon_Str_022", "s_English": "", "exception": ""}, {"ID": "20101023", "s_Korean": "Weapon_Str_023", "s_English": "", "exception": ""}, {"ID": "20101024", "s_Korean": "Weapon_Str_024", "s_English": "", "exception": ""}, {"ID": "20101025", "s_Korean": "Weapon_Str_025", "s_English": "", "exception": ""}, {"ID": "20101026", "s_Korean": "Weapon_Str_026", "s_English": "", "exception": ""}, {"ID": "20101027", "s_Korean": "Weapon_Str_027", "s_English": "", "exception": ""}, {"ID": "20101028", "s_Korean": "Weapon_Str_028", "s_English": "", "exception": ""}, {"ID": "20101029", "s_Korean": "Weapon_Str_029", "s_English": "", "exception": ""}, {"ID": "20101030", "s_Korean": "Weapon_Str_030", "s_English": "", "exception": ""}, {"ID": 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{"ID": "20102008", "s_Korean": "Weapon_Dex_008", "s_English": "", "exception": ""}, {"ID": "20102009", "s_Korean": "Weapon_Dex_009", "s_English": "", "exception": ""}, {"ID": "20102010", "s_Korean": "Weapon_Dex_010", "s_English": "", "exception": ""}, {"ID": "20102011", "s_Korean": "Weapon_Dex_011", "s_English": "", "exception": ""}, {"ID": "20102012", "s_Korean": "Weapon_Dex_012", "s_English": "", "exception": ""}, {"ID": "20102013", "s_Korean": "Weapon_Dex_013", "s_English": "", "exception": ""}, {"ID": "20102014", "s_Korean": "Weapon_Dex_014", "s_English": "", "exception": ""}, {"ID": "20102015", "s_Korean": "Weapon_Dex_015", "s_English": "", "exception": ""}, {"ID": "20102016", "s_Korean": "Weapon_Dex_016", "s_English": "", "exception": ""}, {"ID": "20102017", "s_Korean": "Weapon_Dex_017", "s_English": "", "exception": ""}, {"ID": "20102018", "s_Korean": "Weapon_Dex_018", "s_English": "", "exception": ""}, {"ID": "20102019", "s_Korean": "Weapon_Dex_019", "s_English": "", 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"Necklace_011", "s_English": "", "exception": ""}, {"ID": "20500012", "s_Korean": "Necklace_012", "s_English": "", "exception": ""}, {"ID": "20500013", "s_Korean": "Necklace_013", "s_English": "", "exception": ""}, {"ID": "20500014", "s_Korean": "Necklace_014", "s_English": "", "exception": ""}, {"ID": "20600001", "s_Korean": "Ring_001", "s_English": "", "exception": ""}, {"ID": "20600002", "s_Korean": "Ring_002", "s_English": "", "exception": ""}, {"ID": "20600003", "s_Korean": "Ring_003", "s_English": "", "exception": ""}, {"ID": "20600004", "s_Korean": "Ring_004", "s_English": "", "exception": ""}, {"ID": "20600005", "s_Korean": "Ring_005", "s_English": "", "exception": ""}, {"ID": "20600006", "s_Korean": "Ring_006", "s_English": "", "exception": ""}, {"ID": "20600007", "s_Korean": "Ring_007", "s_English": "", "exception": ""}, {"ID": "20600008", "s_Korean": "Ring_008", "s_English": "", "exception": ""}, {"ID": "20600009", "s_Korean": "Ring_009", "s_English": "", "exception": ""}, {"ID": "20600010", "s_Korean": "Ring_010", "s_English": "", "exception": ""}, {"ID": "20600011", "s_Korean": "Ring_011", "s_English": "", "exception": ""}, {"ID": "20600012", "s_Korean": "Ring_012", "s_English": "", "exception": ""}, {"ID": "20600013", "s_Korean": "Ring_013", "s_English": "", "exception": ""}, {"ID": "20600014", "s_Korean": "Ring_014", "s_English": "", "exception": ""}] \ No newline at end of file +{0}/{1}", "s_English": "", "exception": ""}, {"ID": "361", "s_Korean": "아이템", "s_English": "", "exception": ""}, {"ID": "362", "s_Korean": "업데이트 예정인 컨텐츠입니다.", "s_English": "", "exception": ""}, {"ID": "363", "s_Korean": "미션", "s_English": "", "exception": ""}, {"ID": "364", "s_Korean": "일일", "s_English": "", "exception": ""}, {"ID": "365", "s_Korean": "주간", "s_English": "", "exception": ""}, {"ID": "366", "s_Korean": "업적", "s_English": "", "exception": ""}, {"ID": "441", "s_Korean": "펫 강화 재료", "s_English": "", "exception": ""}, {"ID": "444", "s_Korean": "특성 강화 재료", "s_English": "", "exception": ""}, {"ID": "445", "s_Korean": "전직 재료", "s_English": "", "exception": ""}, {"ID": "450", "s_Korean": "각성 강화 재료", "s_English": "", "exception": ""}, {"ID": "451", "s_Korean": "힘의 열매", "s_English": "", "exception": ""}, {"ID": "452", "s_Korean": "민첩의 열매", "s_English": "", "exception": ""}, {"ID": "453", "s_Korean": "지능의 열매", "s_English": "", "exception": ""}, {"ID": "454", "s_Korean": "행운의 열매", "s_English": "", "exception": ""}, {"ID": "455", "s_Korean": "신비의 열매", "s_English": "", "exception": ""}, {"ID": "456", "s_Korean": "농장 씨앗", "s_English": "", "exception": ""}, {"ID": "501", "s_Korean": "미믹 던전 입장권", "s_English": "", "exception": ""}, {"ID": "502", "s_Korean": "수상한 미궁 입장권", "s_English": "", "exception": ""}, {"ID": "503", "s_Korean": "악몽의 시련 입장권", "s_English": "", "exception": ""}, {"ID": "504", "s_Korean": "언덕의 여왕 입장권", "s_English": "", "exception": ""}, {"ID": "1001", "s_Korean": "미믹 던전", "s_English": "", "exception": ""}, {"ID": "1002", "s_Korean": "많은 골드와 정수 획득 가능", "s_English": "", "exception": ""}, {"ID": "1003", "s_Korean": "미믹 던전 결과", "s_English": "", "exception": ""}, {"ID": "1011", "s_Korean": "수상한 미궁", "s_English": "", "exception": ""}, {"ID": "1012", "s_Korean": "성장 재화 획득 가능", "s_English": "", "exception": ""}, {"ID": "1013", "s_Korean": "수상한 미궁 결과", "s_English": "", "exception": ""}, {"ID": "1021", "s_Korean": "악몽의 시련", "s_English": "", "exception": ""}, {"ID": "1022", "s_Korean": "성장 재화 획득 가능", "s_English": "", "exception": ""}, {"ID": "1023", "s_Korean": "악몽의 시련 결과", "s_English": "", "exception": ""}, {"ID": "1031", "s_Korean": "언덕의 여왕", "s_English": "", "exception": ""}, {"ID": "1032", "s_Korean": "몬스터 웨이브", "s_English": "", "exception": ""}, {"ID": "1033", "s_Korean": "언덕의 여왕 결과", "s_English": "", "exception": ""}, {"ID": "3331", "s_Korean": "최하급 수집품 확률 {0}%", "s_English": "", "exception": ""}, {"ID": "3332", "s_Korean": "하급 수집품 확률 {0}%", "s_English": "", "exception": ""}, {"ID": "3333", "s_Korean": "중급 수집품 확률 {0}%", "s_English": "", "exception": ""}, {"ID": "3334", "s_Korean": "상급 수집품 확률 {0}%", "s_English": "", "exception": ""}, {"ID": "3335", "s_Korean": "최상급 수집품 확률 {0}%", "s_English": "", "exception": ""}, {"ID": "3336", "s_Korean": "특급 수집품 확률 {0}%", "s_English": "", "exception": ""}, {"ID": "100001", "s_Korean": "몬스터 처치", "s_English": "", "exception": ""}, {"ID": "100002", "s_Korean": "몬스터 처치", "s_English": "", "exception": ""}, {"ID": "100003", "s_Korean": "몬스터 처치", "s_English": "", "exception": ""}, {"ID": "100004", "s_Korean": "재화 습득", "s_English": "", "exception": ""}, {"ID": "100005", "s_Korean": "재화 소비", "s_English": "", "exception": ""}, {"ID": "100006", "s_Korean": "맵 이동", "s_English": "", "exception": ""}, {"ID": "100007", "s_Korean": "메뉴 열기", "s_English": "", "exception": ""}, {"ID": "100008", "s_Korean": "레벨업", "s_English": "", "exception": ""}, {"ID": "100009", "s_Korean": "레벨업", "s_English": "", "exception": ""}, {"ID": "100010", "s_Korean": "영웅 병합", "s_English": "", "exception": ""}, {"ID": "100011", "s_Korean": "영웅 병합", "s_English": "", "exception": ""}, {"ID": "100012", "s_Korean": "영웅 획득", "s_English": "", "exception": ""}, {"ID": "100013", "s_Korean": "능력 강화", "s_English": "", "exception": ""}, {"ID": "100014", "s_Korean": "능력 강화", "s_English": "", "exception": ""}, {"ID": "100015", "s_Korean": "능력 강화", "s_English": "", "exception": ""}, {"ID": "100016", "s_Korean": "능력 강화", "s_English": "", "exception": ""}, {"ID": "100017", "s_Korean": "스킬 획득", "s_English": "", "exception": ""}, {"ID": "100018", "s_Korean": "스킬 획득", "s_English": "", "exception": ""}, {"ID": "100019", "s_Korean": "스킬 강화", "s_English": "", "exception": ""}, {"ID": "100020", "s_Korean": "스킬 강화", "s_English": "", "exception": ""}, {"ID": "100021", "s_Korean": "스킬 강화", "s_English": "", "exception": ""}, {"ID": "100022", "s_Korean": "스킬 강화", "s_English": "", "exception": ""}, {"ID": "100023", "s_Korean": "스킬 각성", "s_English": "", "exception": ""}, {"ID": "100024", "s_Korean": "스킬 각성", "s_English": "", "exception": ""}, {"ID": "100025", "s_Korean": "커맨더 획득", "s_English": "", "exception": ""}, {"ID": "100026", "s_Korean": "아이템 획득", "s_English": "", "exception": ""}, {"ID": "100027", "s_Korean": "장착 횟수", "s_English": "", "exception": ""}, {"ID": "100028", "s_Korean": "장착 횟수", "s_English": "", "exception": ""}, {"ID": "100029", "s_Korean": "장비 강화 횟수", "s_English": "", "exception": ""}, {"ID": "100030", "s_Korean": "장비 강화 목표 수치", "s_English": "", "exception": ""}, {"ID": "100031", "s_Korean": "장비 각성 횟수", "s_English": "", "exception": ""}, {"ID": "100032", "s_Korean": "장비 각성 목표 수치", "s_English": "", "exception": ""}, {"ID": "100033", "s_Korean": "업적 클리어 횟수", "s_English": "", "exception": ""}, {"ID": "100034", "s_Korean": "일일 미션 클리어 횟수", "s_English": "", "exception": ""}, {"ID": "100035", "s_Korean": "주간 미션 클리어 횟수", "s_English": "", "exception": ""}, {"ID": "100036", "s_Korean": "유물 습득 횟수", "s_English": "", "exception": ""}, {"ID": "100037", "s_Korean": "유물 습득 횟수", "s_English": "", "exception": ""}, {"ID": "100038", "s_Korean": "합성 횟수", "s_English": "", "exception": ""}, {"ID": "100039", "s_Korean": "합성 횟수", "s_English": "", "exception": ""}, {"ID": "100040", "s_Korean": "룬 강화 횟수", "s_English": "", "exception": ""}, {"ID": "100041", "s_Korean": "광고 시청 횟수", "s_English": "", "exception": ""}, {"ID": "100042", "s_Korean": "누적 광고 시청 횟수", "s_English": "", "exception": ""}, {"ID": "100043", "s_Korean": "출석 체크 여부", "s_English": "", "exception": ""}, {"ID": "100044", "s_Korean": "누적 출석 횟수", "s_English": "", "exception": ""}, {"ID": "100045", "s_Korean": "장비 가챠 횟수", "s_English": "", "exception": ""}, {"ID": "100046", "s_Korean": "스킬 가챠 횟수", "s_English": "", "exception": ""}, {"ID": "100047", "s_Korean": "유물 가챠 횟수", "s_English": "", "exception": ""}, {"ID": "100048", "s_Korean": "아무 가챠 횟수", "s_English": "", "exception": ""}, {"ID": "100049", "s_Korean": "아무 가챠 횟수", "s_English": "", "exception": ""}, {"ID": "100050", "s_Korean": "구매 횟수", "s_English": "", "exception": ""}, {"ID": "100051", "s_Korean": "구매 횟수", "s_English": "", "exception": ""}, {"ID": "100052", "s_Korean": "도달할 전투력 수치", "s_English": "", "exception": ""}, {"ID": "100053", "s_Korean": "체크할 플레이 타임 (단위 = 분)", "s_English": "", "exception": ""}, {"ID": "100054", "s_Korean": "체크할 플레이 타임 (단위 = 분)", "s_English": "", "exception": ""}, {"ID": "100055", "s_Korean": "컨텐츠를 클리어 할 횟수", "s_English": "", "exception": ""}, {"ID": "100056", "s_Korean": "컨텐츠를 클리어 할 횟수", "s_English": "", "exception": ""}, {"ID": "812001", "s_Korean": "개화1) 공속이 추가로 감소", "s_English": "", "exception": ""}, {"ID": "822001", "s_Korean": "개화2) 디버프 유지 시간 증가", "s_English": "", "exception": ""}, {"ID": "832001", "s_Korean": "개화3) 얼음 화살이 서리 효과 상태인 적을 공격 시 100% 치명타 발생", "s_English": "", "exception": ""}, {"ID": "812002", "s_Korean": "개화1) 피해 범위 증가", "s_English": "", "exception": ""}, {"ID": "822002", "s_Korean": "개화2) 피해를 입은 적에게 서리 효과 추가", "s_English": "", "exception": ""}, {"ID": "832002", "s_Korean": "개화3) 서리 상태인 적을 공격 시 2초간 빙결 상태로 만듬", "s_English": "", "exception": ""}, {"ID": "812003", "s_Korean": "개화1) 지속 시간 증가", "s_English": "", "exception": ""}, {"ID": "822003", "s_Korean": "개화2) 피해 간격 감소", "s_English": "", "exception": ""}, {"ID": "832003", "s_Korean": "개화3) 버닝 효과 추가 (적 처치 시 다른 적에게 옮겨 붙을 적이 멀거나 없으면 사라짐)", "s_English": "", "exception": ""}, {"ID": "812004", "s_Korean": "개화1) 폭파 피해 범위 증가", "s_English": "", "exception": ""}, {"ID": "822004", "s_Korean": "개화2) 범위 폭파 피해 2배로 증가", "s_English": "", "exception": ""}, {"ID": "832004", "s_Korean": "개화3) 피격 된 적에게 불태우기 효과 발생", "s_English": "", "exception": ""}, {"ID": "812005", "s_Korean": "개화1) 물 폭발이 1회 추가", "s_English": "", "exception": ""}, {"ID": "822005", "s_Korean": "개화2) 물 폭발에 피격 된 적에게 넉백 효과 추가", "s_English": "", "exception": ""}, {"ID": "832005", "s_Korean": "개화3) 물 폭발이 2회 추가", "s_English": "", "exception": ""}, {"ID": "812006", "s_Korean": "개화1) 물리 치명타 확률(CRI)이 추가로 증가", "s_English": "", "exception": ""}, {"ID": "822006", "s_Korean": "개화2) 물리 치명타 피해량(CRI_DMG_Multiplier)이 추가로 증가)", "s_English": "", "exception": ""}, {"ID": "832006", "s_Korean": "개화3) 물리 치명타 공격 명중 시 추가 관통력(PIERCING_Multiplier)을 적용해 연산", "s_English": "", "exception": ""}, {"ID": "812007", "s_Korean": "개화1) 불태우기 상태인 적에게 명중 시 100% 치명타 발생", "s_English": "", "exception": ""}, {"ID": "822007", "s_Korean": "개화2) 불태우기 지속 시간 증가", "s_English": "", "exception": ""}, {"ID": "832007", "s_Korean": "개화3) 화염구 폭파 범위 증가", "s_English": "", "exception": ""}, {"ID": "812008", "s_Korean": "개화1) 저주 상태인 적의 이속을 추가로 감소", "s_English": "", "exception": ""}, {"ID": "822008", "s_Korean": "개화2) 저주 상태인 적에게 지속적인 출혈 피해 추가", "s_English": "", "exception": ""}, {"ID": "832008", "s_Korean": "개화3) 저주 상태일 때 모든 방어력이 추가로 감소(%)", "s_English": "", "exception": ""}, {"ID": "812009", "s_Korean": "개화1) 스킬 쿨타임 감소", "s_English": "", "exception": ""}, {"ID": "822009", "s_Korean": "개화2) 스킬 판정 범위 증가", "s_English": "", "exception": ""}, {"ID": "832009", "s_Korean": "개화3) 밀려난 적에게 스턴 효과 추가", "s_English": "", "exception": ""}, {"ID": "812010", "s_Korean": "개화1) 화염 구슬의 구체 이동 속도 증가", "s_English": "", "exception": ""}, {"ID": "822010", "s_Korean": "개화2) 화염 구슬에 2회 명중 될 경우, 스턴 효과 발생", "s_English": "", "exception": ""}, {"ID": "832010", "s_Korean": "개화3) 화염 구슬에 명중 된 대상이 있을 경우, 피해의 1%만큼의 생명력과 마나 흡수", "s_English": "", "exception": ""}, {"ID": "812011", "s_Korean": "개화1) 스킬 지속 시간 증가", "s_English": "", "exception": ""}, {"ID": "822011", "s_Korean": "개화2) 스킬 범위 증가", "s_English": "", "exception": ""}, {"ID": "832011", "s_Korean": "개화3) 다단히트 피해 간격 빠르게", "s_English": "", "exception": ""}, {"ID": "812012", "s_Korean": "개화1) 심판의 빛 피해 횟수 1회 추가", "s_English": "", "exception": ""}, {"ID": "822012", "s_Korean": "개화2) 심판의 빛 피해 횟수 2회 추가", "s_English": "", "exception": ""}, {"ID": "832012", "s_Korean": "개화3) 심판의 빛 피해 횟수 3회 추가", "s_English": "", "exception": ""}, {"ID": "812013", "s_Korean": "개화1) 폭탄 범위 증가", "s_English": "", "exception": ""}, {"ID": "822013", "s_Korean": "개화2) 동결 지속 시간 증가", "s_English": "", "exception": ""}, {"ID": "832013", "s_Korean": "개화3) 동결이 해제 된 후 일정 시간 서리 효과 상태 발생", "s_English": "", "exception": ""}, {"ID": "812014", "s_Korean": "개화1) 단검 투척의 재사용 쿨타임 감소", "s_English": "", "exception": ""}, {"ID": "822014", "s_Korean": "개화2) 단검 명중 시 출혈 효과 추가 (도트 피해)", "s_English": "", "exception": ""}, {"ID": "832014", "s_Korean": "개화3) 단검이 360도 방향으로 9개 발사하도록 변경", "s_English": "", "exception": ""}, {"ID": "812015", "s_Korean": "개화1) 치유 스킬 쿨타임 감소", "s_English": "", "exception": ""}, {"ID": "822015", "s_Korean": "개화2) 치유 스킬 사용 시 최대 생명의 15%만큼 추가로 생명력 증가", "s_English": "", "exception": ""}, {"ID": "832015", "s_Korean": "개화3) 치유 발동 후 일정 시간 동안 생명력이 매 초마다 추가로 생명력이 회복", "s_English": "", "exception": ""}, {"ID": "812016", "s_Korean": "개화1) 버프 지속 시간 증가", "s_English": "", "exception": ""}, {"ID": "822016", "s_Korean": "개화2) 버프 지속 시간 동안 공속 추가 증가", "s_English": "", "exception": ""}, {"ID": "832016", "s_Korean": "개화3) 버프 지속 시간 동안 관통력 추가", "s_English": "", "exception": ""}, {"ID": "811001", "s_Korean": "개화1) 물리 치명타 확률(CRI)이 추가로 증가", "s_English": "", "exception": ""}, {"ID": "821001", "s_Korean": "개화2) 물리 치명타 피해량(CRI_DMG_Multiplier)이 추가로 증가", "s_English": "", "exception": ""}, {"ID": "831001", "s_Korean": "개화3) 물리 치명타 공격 명중 시 추가 관통력(PIERCING_Multiplier)을 적용해 연산", "s_English": "", "exception": ""}, {"ID": "811002", "s_Korean": "개화1) 버프 발생 생명력 조건% 기준이 상향", "s_English": "", "exception": ""}, {"ID": "821002", "s_Korean": "개화2) 고정 피해 감소 (ATK_FIXED_DECREASE) 증가 (※항상 적용)", "s_English": "", "exception": ""}, {"ID": "831002", "s_Korean": "개화3) 받는 피해량(DMG_DECREASE) %감소 (※항상 적용)", "s_English": "", "exception": ""}, {"ID": "811003", "s_Korean": "개화1) 도트 피해량 증가", "s_English": "", "exception": ""}, {"ID": "821003", "s_Korean": "개화2) 도트 유지 시간 증가", "s_English": "", "exception": ""}, {"ID": "831003", "s_Korean": "개화3) 출혈 발생 확률 증가", "s_English": "", "exception": ""}, {"ID": "811004", "s_Korean": "개화1) 흡혈 효과 발동 확률 증가", "s_English": "", "exception": ""}, {"ID": "821004", "s_Korean": "개화2) HP 회복량(HP_REGEN) 증가", "s_English": "", "exception": ""}, {"ID": "831004", "s_Korean": "개화3) 적 처치 시 마나(MP)도 추가로 회복", "s_English": "", "exception": ""}, {"ID": "811005", "s_Korean": "개화1) 공격력 증가량(%) ATK_Multiplier 강화 (예 10%)", "s_English": "", "exception": ""}, {"ID": "821005", "s_Korean": "개화2) 공격력 증가량(%) ATK_Multiplier 강화 (예 25%)", "s_English": "", "exception": ""}, {"ID": "831005", "s_Korean": "개화3) 주 스텟당 공격력 증가량 상승 (기본 스텟의 Rate 형태로 연산)", "s_English": "", "exception": ""}, {"ID": "811006", "s_Korean": "개화1) 생명력 증가량(%) (HP_Multiplier) 강화", "s_English": "", "exception": ""}, {"ID": "821006", "s_Korean": "개화2) 생명력 증가량% (HP_Multiplier) 추가로 증가", "s_English": "", "exception": ""}, {"ID": "831006", "s_Korean": "개화3) 모든 스텟당 생명력 증가 추가 (기본 스텟의 Rate 형태로 연산)", "s_English": "", "exception": ""}, {"ID": "811007", "s_Korean": "개화1) 마나 증가량(%) MP_Multiplier 강화", "s_English": "", "exception": ""}, {"ID": "821007", "s_Korean": "개화2) 마나 증가량(%) MP_Multiplier 추가로 증가", "s_English": "", "exception": ""}, {"ID": "831007", "s_Korean": "개화3) 생명력의 일정 비율 만큼 마나가 증가 (기본 스텟의 Rate 형태로 연산)", "s_English": "", "exception": ""}, {"ID": "811008", "s_Korean": "개화1) 스킬 치명타 확률(M_CRI) 증가", "s_English": "", "exception": ""}, {"ID": "821008", "s_Korean": "개화2) 스킬 치명타 피해량(M_CRI_DMG_Multiplier) 증가", "s_English": "", "exception": ""}, {"ID": "831008", "s_Korean": "개화3) 주 스텟에 비례해 스킬 계수 (SKILL_Multiplier) 추가로 증가", "s_English": "", "exception": ""}, {"ID": "811009", "s_Korean": "개화1) 기절 시 추가 피해 발생", "s_English": "", "exception": ""}, {"ID": "821009", "s_Korean": "개화2) 기절 지속 시간 증가", "s_English": "", "exception": ""}, {"ID": "831009", "s_Korean": "개화3) 같은 대상 공격할 때마다 기절 확률 추가 (기절 중에는 확률 누적안되어야 함)", "s_English": "", "exception": ""}, {"ID": "811010", "s_Korean": "개화1) 마나 흡수 효과 발동 확률 증가", "s_English": "", "exception": ""}, {"ID": "821010", "s_Korean": "개화2) 마나 회복량 증가(MP_REGEN)", "s_English": "", "exception": ""}, {"ID": "831010", "s_Korean": "개화3) 적 처치 시 생명력이 추가로 회복 (HP_REGEN", "s_English": "", "exception": ""}, {"ID": "811011", "s_Korean": "개화1) 방어도 감소 누적 횟수 증가", "s_English": "", "exception": ""}, {"ID": "821011", "s_Korean": "개화2) 관통력 (PIERCING_Multiplier) 증가", "s_English": "", "exception": ""}, {"ID": "831011", "s_Korean": "개화3) 방어력 감소(DEF)량 만큼 모든 공격에 고정 피해(ATK_FIXED) 추가", "s_English": "", "exception": ""}, {"ID": "811012", "s_Korean": "개화1) 누적 횟수 증가", "s_English": "", "exception": ""}, {"ID": "821012", "s_Korean": "개화2) 관통력 (PIERCING_Multiplier) 증가", "s_English": "", "exception": ""}, {"ID": "831012", "s_Korean": "개화3) 마법 저항력 감소(M_DEF)량 만큼 모든 공격에 고정 피해(ATK_FIXED) 추가", "s_English": "", "exception": ""}, {"ID": "811013", "s_Korean": "개화1) 힘 스텟 %증가 (STR_Multiplier)", "s_English": "", "exception": ""}, {"ID": "821013", "s_Korean": "개화2) 힘 스텟 %증가 (STR_Multiplier)", "s_English": "", "exception": ""}, {"ID": "831013", "s_Korean": "개화3) 나머지 스텟(민첩/지능/행운)의 일정 비율만큼 힘 증가", "s_English": "", "exception": ""}, {"ID": "811014", "s_Korean": "개화1) 민첩 스텟 %증가 (DEX_Multiplier)", "s_English": "", "exception": ""}, {"ID": "821014", "s_Korean": "개화2) 민첩 스텟 %증가 (DEX_Multiplier)", "s_English": "", "exception": ""}, {"ID": "831014", "s_Korean": "개화3) 나머지 스텟(힘/지능/행운)의 일정 비율만큼 민첩 증가", "s_English": "", "exception": ""}, {"ID": "811015", "s_Korean": "개화1) 지능 스텟 %증가 (INT_Multiplier)", "s_English": "", "exception": ""}, {"ID": "821015", "s_Korean": "개화2) 지능 스텟 %증가 (INT_Multiplier)", "s_English": "", "exception": ""}, {"ID": "831015", "s_Korean": "개화3) 나머지 스텟(힘/민첩/행운)의 일정 비율만큼 지능 증가", "s_English": "", "exception": ""}, {"ID": "811016", "s_Korean": "개화1) 행운 스텟 %증가 (LUK_Multiplier)", "s_English": "", "exception": ""}, {"ID": "821016", "s_Korean": "개화2) 행운 스텟 %증가 (LUK_Multiplier)", "s_English": "", "exception": ""}, {"ID": "831016", "s_Korean": "개화3) 나머지 스텟(힘/민첩/지능)의 일정 비율만큼 행운 증가", "s_English": "", "exception": ""}, {"ID": "811017", "s_Korean": "개화1) 공속 버프 지속 시간 증가", "s_English": "", "exception": ""}, {"ID": "821017", "s_Korean": "개화2) 공속 버프 발동 확률 증가", "s_English": "", "exception": ""}, {"ID": "831017", "s_Korean": "개화3) 기본 공격 속도(HERO_ATK_SPD) 증가, RATE 연산", "s_English": "", "exception": ""}, {"ID": "811018", "s_Korean": "개화1) 이속 버프 지속 시간 증가", "s_English": "", "exception": ""}, {"ID": "821018", "s_Korean": "개화2) 발동 확률 증가", "s_English": "", "exception": ""}, {"ID": "831018", "s_Korean": "개화3) 기본 이동 속도(HERO_MOVE_SPD) 증가, RATE 연산", "s_English": "", "exception": ""}, {"ID": "811019", "s_Korean": "개화1) 관통력 증가 버프 발동 확률 증가", "s_English": "", "exception": ""}, {"ID": "821019", "s_Korean": "개화2) 관통력 증가 버프 지속 시간 증가", "s_English": "", "exception": ""}, {"ID": "831019", "s_Korean": "개화3) 기본 관통력(PIERCING_Multiplier) 증가", "s_English": "", "exception": ""}, {"ID": "811020", "s_Korean": "개화1)보스 타입에게 입히는 최종 피해량 증가(BOSS_DMG_Multiplier)", "s_English": "", "exception": ""}, {"ID": "821020", "s_Korean": "개화2) 보스 공격 시 관통력(PIERCING_Multiplier) 증가", "s_English": "", "exception": ""}, {"ID": "831020", "s_Korean": "개화3) 보스 타입에게 입히는 최종 피해량 증가(BOSS_DMG_Multiplier)", "s_English": "", "exception": ""}, {"ID": "811021", "s_Korean": "개화1) 일반 몬스터 타입에게 입히는 최종 피해량 증가 (Monster_DMG_Multiplier)", "s_English": "", "exception": ""}, {"ID": "821021", "s_Korean": "개화2) 일반 공격 시 관통력(PIERCING_Multiplier) 증가", "s_English": "", "exception": ""}, {"ID": "831021", "s_Korean": "개화3) 일반 몬스터 타입에게 입히는 최종 피해량 증가 (Monster_DMG_Multiplier)", "s_English": "", "exception": ""}, {"ID": "811022", "s_Korean": "개화1) 골드 획득량 증가 (GOLD_Multiplier)", "s_English": "", "exception": ""}, {"ID": "821022", "s_Korean": "개화2) 경험치 획득량 증가 (EXP_Multiplier)", "s_English": "", "exception": ""}, {"ID": "831022", "s_Korean": "개화3) 아이템 획득량 증가 (ITEM_Multiplier)", "s_English": "", "exception": ""}, {"ID": "811023", "s_Korean": "개화1) 마나 재생 증가 (MP_REGEN)", "s_English": "", "exception": ""}, {"ID": "821023", "s_Korean": "개화2) 마나 재생력(%) 증가 (MP_REGEN_Multiplier)", "s_English": "", "exception": ""}, {"ID": "831023", "s_Korean": "개화3) 스킬 쿨타임 감소(COOLTIME_Multiplier)", "s_English": "", "exception": ""}, {"ID": "811024", "s_Korean": "개화1) 공격 시 적이 밀리는 거리 증가", "s_English": "", "exception": ""}, {"ID": "821024", "s_Korean": "개화2) 투사체 속도 증가", "s_English": "", "exception": ""}, {"ID": "831024", "s_Korean": "개화3) 투사체 판정 범위(크기) 증가", "s_English": "", "exception": ""}, {"ID": "20101001", "s_Korean": "Weapon_Str_001", "s_English": "", "exception": ""}, {"ID": "20101002", "s_Korean": "Weapon_Str_002", "s_English": "", "exception": ""}, {"ID": "20101003", "s_Korean": "Weapon_Str_003", "s_English": "", "exception": ""}, {"ID": "20101004", "s_Korean": "Weapon_Str_004", "s_English": "", "exception": ""}, {"ID": "20101005", "s_Korean": "Weapon_Str_005", "s_English": "", "exception": ""}, {"ID": "20101006", "s_Korean": "Weapon_Str_006", "s_English": "", "exception": ""}, {"ID": "20101007", "s_Korean": "Weapon_Str_007", "s_English": "", "exception": ""}, {"ID": "20101008", "s_Korean": "Weapon_Str_008", "s_English": "", "exception": ""}, {"ID": "20101009", "s_Korean": "Weapon_Str_009", "s_English": "", "exception": ""}, {"ID": "20101010", "s_Korean": "Weapon_Str_010", "s_English": "", "exception": ""}, {"ID": "20101011", "s_Korean": "Weapon_Str_011", "s_English": "", "exception": ""}, {"ID": "20101012", "s_Korean": "Weapon_Str_012", "s_English": "", "exception": ""}, {"ID": "20101013", "s_Korean": "Weapon_Str_013", "s_English": "", "exception": ""}, {"ID": "20101014", "s_Korean": "Weapon_Str_014", "s_English": "", "exception": ""}, {"ID": "20101015", "s_Korean": "Weapon_Str_015", "s_English": "", "exception": ""}, {"ID": "20101016", "s_Korean": "Weapon_Str_016", "s_English": "", "exception": ""}, {"ID": "20101017", "s_Korean": "Weapon_Str_017", "s_English": "", "exception": ""}, {"ID": "20101018", "s_Korean": "Weapon_Str_018", "s_English": "", "exception": ""}, {"ID": "20101019", "s_Korean": "Weapon_Str_019", "s_English": "", "exception": ""}, {"ID": "20101020", "s_Korean": "Weapon_Str_020", "s_English": "", "exception": ""}, {"ID": "20101021", "s_Korean": "Weapon_Str_021", "s_English": "", "exception": ""}, {"ID": "20101022", "s_Korean": "Weapon_Str_022", "s_English": "", "exception": ""}, {"ID": "20101023", "s_Korean": "Weapon_Str_023", "s_English": "", "exception": ""}, {"ID": "20101024", "s_Korean": "Weapon_Str_024", "s_English": "", "exception": ""}, {"ID": "20101025", "s_Korean": "Weapon_Str_025", "s_English": "", "exception": ""}, {"ID": "20101026", "s_Korean": "Weapon_Str_026", "s_English": "", "exception": ""}, {"ID": "20101027", "s_Korean": "Weapon_Str_027", "s_English": "", "exception": ""}, {"ID": "20101028", "s_Korean": "Weapon_Str_028", "s_English": "", "exception": ""}, {"ID": "20101029", "s_Korean": "Weapon_Str_029", "s_English": "", "exception": ""}, {"ID": "20101030", "s_Korean": "Weapon_Str_030", "s_English": "", "exception": ""}, {"ID": "20101031", "s_Korean": "Weapon_Str_031", "s_English": "", "exception": ""}, {"ID": "20101032", "s_Korean": "Weapon_Str_032", "s_English": "", "exception": ""}, {"ID": "20101033", "s_Korean": "Weapon_Str_033", "s_English": "", "exception": ""}, {"ID": "20101034", "s_Korean": "Weapon_Str_034", "s_English": "", "exception": ""}, {"ID": "20101035", "s_Korean": "Weapon_Str_035", "s_English": "", "exception": ""}, {"ID": "20102001", "s_Korean": "Weapon_Dex_001", "s_English": "", "exception": ""}, {"ID": "20102002", "s_Korean": "Weapon_Dex_002", "s_English": "", "exception": ""}, {"ID": "20102003", "s_Korean": "Weapon_Dex_003", "s_English": "", "exception": ""}, {"ID": "20102004", "s_Korean": "Weapon_Dex_004", "s_English": "", "exception": ""}, {"ID": "20102005", "s_Korean": "Weapon_Dex_005", "s_English": "", "exception": ""}, {"ID": "20102006", "s_Korean": "Weapon_Dex_006", "s_English": "", "exception": ""}, {"ID": "20102007", "s_Korean": "Weapon_Dex_007", "s_English": "", "exception": ""}, {"ID": "20102008", "s_Korean": "Weapon_Dex_008", "s_English": "", "exception": ""}, {"ID": "20102009", "s_Korean": "Weapon_Dex_009", "s_English": "", "exception": ""}, {"ID": "20102010", "s_Korean": "Weapon_Dex_010", "s_English": "", "exception": ""}, {"ID": "20102011", "s_Korean": "Weapon_Dex_011", "s_English": "", "exception": ""}, {"ID": "20102012", "s_Korean": "Weapon_Dex_012", "s_English": "", "exception": ""}, {"ID": "20102013", "s_Korean": "Weapon_Dex_013", "s_English": "", "exception": ""}, {"ID": "20102014", "s_Korean": "Weapon_Dex_014", "s_English": "", "exception": ""}, {"ID": "20102015", "s_Korean": "Weapon_Dex_015", "s_English": "", "exception": ""}, {"ID": "20102016", "s_Korean": "Weapon_Dex_016", "s_English": "", "exception": ""}, {"ID": "20102017", "s_Korean": "Weapon_Dex_017", "s_English": "", "exception": ""}, {"ID": "20102018", "s_Korean": "Weapon_Dex_018", "s_English": "", "exception": ""}, {"ID": "20102019", "s_Korean": "Weapon_Dex_019", "s_English": "", "exception": ""}, {"ID": "20102020", "s_Korean": "Weapon_Dex_020", "s_English": "", "exception": ""}, {"ID": "20102021", "s_Korean": "Weapon_Dex_021", "s_English": "", "exception": ""}, {"ID": "20102022", "s_Korean": "Weapon_Dex_022", "s_English": "", 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sdata.Add_MissionCount(MyValue.arr_Mission[1], 1); + //sdata.Add_MissionCount(MyValue.arr_Mission[0], 2); + //sdata.Add_MissionCount(MyValue.arr_Mission[1], 1); } } protected override void After_Die() diff --git a/Assets/Script/Info/ADInfo.cs b/Assets/Script/Info/ADInfo.cs index 8da59de5e..aa0acf72a 100644 --- a/Assets/Script/Info/ADInfo.cs +++ b/Assets/Script/Info/ADInfo.cs @@ -122,8 +122,8 @@ public class ADInfo : MonoBehaviour //MobileAds.SetiOSAppPauseOnBackground(false); Action_success?.Invoke(); var sdata = ServerInfo.Ins.m_ServerData; - sdata.Add_MissionCount(MyValue.arr_Mission[0], 16); - sdata.Add_MissionCount(MyValue.arr_Mission[1], 14); + //sdata.Add_MissionCount(MyValue.arr_Mission[0], 16); + //sdata.Add_MissionCount(MyValue.arr_Mission[1], 14); break; case 2: GetReward = 0; diff --git a/Assets/Script/Server/ServerClass.cs b/Assets/Script/Server/ServerClass.cs index 67358c843..1ca9c1fc5 100644 --- a/Assets/Script/Server/ServerClass.cs +++ b/Assets/Script/Server/ServerClass.cs @@ -78,11 +78,14 @@ public partial class ServerData /// { 던전타입, 0 Lv, 1 소탕값1, 2 소탕값2, 3 소탕값3 } /// public Dictionary> Dungeon = new Dictionary>(); + /// + /// { 미션그룹, { 미션 ID, 0 미션 레벨, 1 미션 카운트 } } + /// + public Dictionary>> Mission = new Dictionary>>(); public List Book; public List ChapterQuest; - public Dictionary>> Mission; public List> Title, Pass; public Dictionary Inven = new Dictionary(); // ID, 개수 public Dictionary> Shop, Potion; @@ -210,8 +213,6 @@ public partial class ServerData ChapterQuest.Add(cqdata); } - Mission = new Dictionary>> { { MyValue.arr_Mission[0], new List>() }, { MyValue.arr_Mission[1], new List>() }, { MyValue.arr_Mission[2], new List>() } }; - var titledata = table_title.Ins.Get_DataList(); Title = new List>(); for (int i = 0; i < titledata.Count; i++) // 최초 새싹 칭호 지급, 최초 애기 집사 칭호 지급 @@ -271,10 +272,10 @@ public partial class ServerData temp.MobKill = DSUtil.Get_T_Dic(MobKill); temp.Farm = Farm.Get(); temp.Dungeon = DSUtil.Get_T_Dic(Dungeon); + temp.Mission = DSUtil.Get_T_Dic(Mission); temp.Common = DSUtil.Get_T_List(Common); - temp.Mission = DSUtil.Get_T_Dic(Mission); temp.Book = new List(); for (int i = 0; i < Book.Count; i++) @@ -318,10 +319,10 @@ public class ServerData_Read public Dictionary Collection; public Dictionary MobKill; public SD_Farm_Read Farm; + public Dictionary>> Mission = new Dictionary>>(); public List Book; public List ChapterQuest; - public Dictionary>> Mission; public List Common; public List Money; public List> Title, Pass; @@ -370,11 +371,10 @@ public class ServerData_Read temp.MobKill = DSUtil.Get_T_Dic(MobKill); temp.Farm = Farm.Get(); temp.Dungeon = DSUtil.Get_T_Dic(Dungeon); - + temp.Mission = DSUtil.Get_T_Dic(Mission); temp.Common = DSUtil.Get_T_List(Common); - temp.Mission = DSUtil.Get_T_Dic(Mission); temp.Book = new List(); for (int i = 0; i < Book.Count; i++) @@ -1017,7 +1017,7 @@ public partial class ServerData Set_Common(eCommon.Roullette_Count, 0); Set_Common(eCommon.Roullette_LuckyCount, 0); Set_Common(eCommon.Roullette_ADCount, 0); - Init_DailyQuest(); + Init_Mission(0); Init_Pass(); Init_Shop(); @@ -1040,6 +1040,7 @@ public partial class ServerData Set_Common(eCommon.DOY_Week, numweek); LastTime = ServerInfo.ServerTime; Init_ShopWeek(); + Init_Mission(1); } public void Init_Month() { @@ -1090,36 +1091,62 @@ public partial class ServerData #endregion #region 미션 - public void Init_DailyQuest() + public void Init_Mission(int group) { - var daily = Mission[MyValue.arr_Mission[0]]; - for (int i = 0; i < daily.Count; i++) + var key1 = Get_Key(group); + if (Mission.ContainsKey(key1)) { - daily[i][1] = daily[i][2] = 0; - daily[i][1].RandomizeCryptoKey(); - daily[i][2].RandomizeCryptoKey(); + var lst = table_missionlist.Ins.Get_DataList(group); + for (int i = 0; i < lst.Count; i++) + { + var key2 = Get_Key(lst[i].n_MissionIndex); + if (Mission[key1].ContainsKey(key2)) + { + Mission[key1][key2][0] = Mission[key1][key2][1] = 0; + Mission[key1][key2][0].RandomizeCryptoKey(); + Mission[key1][key2][1].RandomizeCryptoKey(); + } + } } } - public void Set_MissionCount(string _key, int _id, int _v) + public void Set_MissionCount(int group, int _id, int _v) { - var ms = Mission[_key].Find(f => f[0] == _id); - if (ms != null) + var key1 = Get_Key(group); + if (Mission.ContainsKey(key1)) { - ms[1] = _v; - ms[1].RandomizeCryptoKey(); + var key2 = Get_Key(_id); + if (Mission[key1].ContainsKey(key2)) + { + Mission[key1][key2][1] = _v; + Mission[key1][key2][1].RandomizeCryptoKey(); + } } } - public void Add_MissionCount(string _key, int _id, int _v = 1) + public void Add_MissionCount(int group, int _id, int _v = 1) { if (_v < 1) return; - var ms = Mission[_key].Find(f => f[0] == _id); - if (ms != null) + var key1 = Get_Key(group); + if (Mission.ContainsKey(key1)) { - ms[1] += _v; - ms[1].RandomizeCryptoKey(); + var key2 = Get_Key(_id); + if (Mission[key1].ContainsKey(key2)) + { + Mission[key1][key2][1] += _v; + Mission[key1][key2][1].RandomizeCryptoKey(); + } } } - public int Get_MissionCount(string _key, int _id) { return Mission[_key].Find(f => f[0] == _id)[1]; } + public int Get_MissionCount(int group, int _id) + { + var key1 = Get_Key(group); + if (Mission.ContainsKey(key1)) + { + var key2 = Get_Key(_id); + if (Mission[key1].ContainsKey(key2)) + return Mission[key1][key2][1]; + } + return 0; + } public bool CanGet_MissionDaily() { //var dm = Mission[MyValue.arr_Mission[0]]; @@ -1148,53 +1175,6 @@ public partial class ServerData //} return false; } - public int Get_AchiCount(int _missionid) - { - ObscuredInt count = 0; - if (_missionid >= 501 && _missionid <= 504) - { // 고서 완성 개수 - var bookcount = table_book.Ins.Get_DataList().Count; - for (int i = 0; i < bookcount; i++) - count += IsComplete_Book(i + 1) ? 1 : 0; - } - else if (_missionid == 505) // 전설 지팡이 개수 - count = Get_EquipmentObtainCount(0, 21, 24); - else if (_missionid == 506) // 신화 지팡이 개수 - count = Get_EquipmentObtainCount(0, 25, 28); - else if (_missionid == 507) // 전설 반지 개수 - count = Get_EquipmentObtainCount(2, 21, 24); - else if (_missionid == 508) // 신화 반지 개수 - count = Get_EquipmentObtainCount(2, 25, 28); - else if (_missionid == 509) // 전설 목걸이 개수 - count = Get_EquipmentObtainCount(3, 21, 24); - else if (_missionid == 510) // 신화 목걸이 개수 - count = Get_EquipmentObtainCount(3, 25, 28); - else if (_missionid == 511) // 전설 신발 개수 - count = Get_EquipmentObtainCount(4, 21, 24); - else if (_missionid == 512) // 신화 신발 개수 - count = Get_EquipmentObtainCount(4, 25, 28); - else if (_missionid == 513) // 전설 요정 개수 - count = Get_EquipmentObtainCount(5, 21, 24); - else if (_missionid == 514) // 신화 요정 개수 - count = Get_EquipmentObtainCount(5, 25, 28); - else if (_missionid == 515) // 전설 마법 개수 - count = Get_MagicObtainCount(21, 24); - else if (_missionid == 516) // 신화 마법 개수 - count = Get_MagicObtainCount(25, 28); - else if (_missionid >= 517 && _missionid <= 523) - { // 마법 모두 개화 개수 - foreach (var item in Skill) - { - if (item.Value[2] >= 3) - ++count; - } - } - else if (_missionid > 600) - count = Mission[MyValue.arr_Mission[2]].Find(f => f[0] == _missionid)[1]; - - count.RandomizeCryptoKey(); - return count; - } public bool CanGet_MissionAchi(int chapter) { //var dm = Mission[MyValue.arr_Mission[2]]; @@ -1391,11 +1371,11 @@ public partial class ServerData //} break; default: // 몬스터 처치 - if (Get_MissionCount(MyValue.arr_Mission[1], 1) >= passdata.ConditionValue) - { - rtn[0] = checkstep_free; - rtn[1] = checkstep_pay; - } + //if (Get_MissionCount(MyValue.arr_Mission[1], 1) >= passdata.ConditionValue) + //{ + // rtn[0] = checkstep_free; + // rtn[1] = checkstep_pay; + //} break; } diff --git a/Assets/Script/Table/Mission/table_missionlist.cs b/Assets/Script/Table/Mission/table_missionlist.cs index e5d165406..11511f747 100644 --- a/Assets/Script/Table/Mission/table_missionlist.cs +++ b/Assets/Script/Table/Mission/table_missionlist.cs @@ -22,7 +22,7 @@ public class MissionListTableData : TableDataBase } public string s_LinkedQuestType; - public string n_MissionDesc; + public int n_MissionDesc; public ePurpose e_MissionConditionType; protected ObscuredInt _MissionConditionValue; @@ -81,12 +81,11 @@ public class table_missionlist : table_missionbase for (int i = 0; i < Get_DataList().Count; i++) { - //var temp = Get_DataList()[i]; - //var itemtype = temp.e_ItemType; - //if (!dic_itemlist.ContainsKey(itemtype)) - // dic_itemlist.Add(itemtype, new List()); - //dic_itemlist[itemtype].Add(temp); - //dic_items.Add(temp.n_ItemID, temp); + var temp = Get_DataList()[i]; + var itemtype = temp.n_MissionGroupId; + if (!dic_datas.ContainsKey(temp.n_MissionGroupId)) + dic_datas.Add(temp.n_MissionGroupId, new List()); + dic_datas[temp.n_MissionGroupId].Add(temp); } base.Start(); diff --git a/Assets/Script/UI/Center/Chapter/ChapterTabCard.cs b/Assets/Script/UI/Center/Chapter/ChapterTabCard.cs index 5f5292b65..0c14b9a96 100644 --- a/Assets/Script/UI/Center/Chapter/ChapterTabCard.cs +++ b/Assets/Script/UI/Center/Chapter/ChapterTabCard.cs @@ -30,7 +30,7 @@ public class ChapterTabCard : CardBase { if (GameUI.Ins.LobbyUI.Get_RankUI().gameObject.activeInHierarchy) GameUI.Ins.LobbyUI.Get_RankUI().Set_TimeAttack(Chapter); - else if (GameUI.Ins.LobbyUI.Get_MissionUI().gameObject.activeInHierarchy) - GameUI.Ins.LobbyUI.Get_MissionUI().gos_contents[2].GetComponent().Set_UI(Chapter); + //else if (GameUI.Ins.LobbyUI.Get_MissionUI().gameObject.activeInHierarchy) + // GameUI.Ins.LobbyUI.Get_MissionUI().gos_contents[2].GetComponent().Set_UI(Chapter); } } \ No newline at end of file diff --git a/Assets/Script/UI/Center/Mission/MissionCard.cs b/Assets/Script/UI/Center/Mission/MissionCard.cs deleted file mode 100644 index 1f29ceb0b..000000000 --- a/Assets/Script/UI/Center/Mission/MissionCard.cs +++ /dev/null @@ -1,56 +0,0 @@ -using UnityEngine; - -public class MissionCard : CardBase -{ - public MissionCard_Daily m_MissionCard_Daily; - public MissionCard_Repeat m_MissionCard_Repeat; - public MissionCard_Achi m_MissionCard_Achi; - - public UISprite sprite_reward; - public UILabel[] labels; // 0 보상 갯수, 1 목표, 2 0/0, 3 진행여부 - public UISlider slider; - public GameObject go_getbtn; - - public override void Set(T _base) - { - base.Set(_base); - var data = _base as MissionListTableData; - - if (data.n_MissionGroupId == 0) - { - m_MissionCard_Achi.enabled = m_MissionCard_Repeat.enabled = false; - m_MissionCard_Daily.Set(data); - } - else if (data.n_MissionGroupId == 1) - { - m_MissionCard_Achi.enabled = m_MissionCard_Daily.enabled = false; - m_MissionCard_Repeat.Set(data); - } - else - { - m_MissionCard_Repeat.enabled = m_MissionCard_Daily.enabled = false; - m_MissionCard_Achi.Set(data); - } - } - - public virtual void OnClick_RewardInfo() - { - if (m_MissionCard_Daily.enabled) - m_MissionCard_Daily.OnClick_RewardInfo(); - else if (m_MissionCard_Repeat.enabled) - m_MissionCard_Repeat.OnClick_RewardInfo(); - else - m_MissionCard_Achi.OnClick_RewardInfo(); - } - - public virtual void OnClick_GetReward() - { - if (m_MissionCard_Daily.enabled) - m_MissionCard_Daily.OnClick_GetReward(); - else if (m_MissionCard_Repeat.enabled) - m_MissionCard_Repeat.OnClick_GetReward(); - else - m_MissionCard_Achi.OnClick_GetReward(); - GameUI.Ins.LobbyUI.Set_Noti(); - } -} \ No newline at end of file diff --git a/Assets/Script/UI/Center/Mission/MissionCard_Achi.cs b/Assets/Script/UI/Center/Mission/MissionCard_Achi.cs deleted file mode 100644 index f05da228f..000000000 --- a/Assets/Script/UI/Center/Mission/MissionCard_Achi.cs +++ /dev/null @@ -1,79 +0,0 @@ -using CodeStage.AntiCheat.ObscuredTypes; -using System.Collections.Generic; - -public class MissionCard_Achi : MissionCard -{ - MissionListTableData m_MissionTableData; - List S_Data; - ObscuredInt m_CurCount; - - private void Awake() - { - var mcard = GetComponent(); - sprite_reward = mcard.sprite_reward; - labels = mcard.labels; - slider = mcard.slider; - go_getbtn = mcard.go_getbtn; - - labels[3].text = ""; - } - - public void Set(MissionListTableData _base) - { - enabled = true; - m_MissionTableData = _base; - var sdata = ServerInfo.Ins.m_ServerData; - S_Data = sdata.Mission[MyValue.arr_Mission[2]].Find(f => f[0] == _base.n_MissionIndex); - m_CurCount = sdata.Get_AchiCount(_base.n_MissionIndex); - m_CurCount.RandomizeCryptoKey(); - - //sprite_reward.spriteName = DSUtil.Get_ItemSpriteInfo(m_MissionTableData.e_Reward, m_MissionTableData.n_RewardID).Icon; - //labels[0].text = DSUtil.GetThousandCommaText(m_MissionTableData.n_RewardAmount); - //labels[1].text = m_MissionTableData.Desc; - //labels[2].text = DSUtil.Format("{0}/{1}", m_CurCount, m_MissionTableData.n_PurposeCount); - - go_getbtn.SetActive(false); - if (S_Data[2] > 0) - { - labels[3].text = "완료"; - name = DSUtil.Format("2_{0}", _base.n_MissionIndex); - } - else - { - //if (S_Data[2] == 0 && m_CurCount >= m_MissionTableData.n_PurposeCount) - //{ - // name = DSUtil.Format("0_{0}", _base.n_MissionIndex); - // go_getbtn.SetActive(true); - //} - //else - //{ - // labels[3].text = ""; - // name = DSUtil.Format("1_{0}", _base.n_MissionIndex); - //} - } - - //slider.value = (float)m_CurCount / m_MissionTableData.n_PurposeCount; - } - - public override void OnClick_RewardInfo() - { - //ItemDescUI.Ins.Set(new ItemData(m_MissionTableData.e_Reward, m_MissionTableData.n_RewardID, m_MissionTableData.n_RewardAmount, "", eUICardType.GetItem)); - } - - public override void OnClick_GetReward() - { - //if (S_Data[2] == 0 && m_CurCount >= m_MissionTableData.n_PurposeCount) - //{ - // var sdata = ServerInfo.Ins.m_ServerData; - // var itemdata = new ItemData(m_MissionTableData.e_Reward, m_MissionTableData.n_RewardID, m_MissionTableData.n_RewardAmount, DSUtil.Format("업적 ", m_MissionTableData.ID), eUICardType.GetItem); - // sdata.Add_Item(itemdata); - // S_Data[2] = 1; - // S_Data[2].RandomizeCryptoKey(); - // GetItemUI.Ins.Set(new List { itemdata }); - // GetItemUI.Ins.Show_Items(); - // //MyText.ShowToast_ItemText(itemdata); - // GameUI.Ins.LobbyUI.Get_MissionUI().Set(); - // NewGameUI.Ins.m_GuideQuestUI.Add_GuideQuest(ePurpose.GetMissionReward); - //} - } -} \ No newline at end of file diff --git a/Assets/Script/UI/Center/Mission/MissionCard_Achi.cs.meta b/Assets/Script/UI/Center/Mission/MissionCard_Achi.cs.meta deleted file mode 100644 index 00ed7632e..000000000 --- a/Assets/Script/UI/Center/Mission/MissionCard_Achi.cs.meta +++ /dev/null @@ -1,11 +0,0 @@ -fileFormatVersion: 2 -guid: 97034cc8210f388458a8d71d5d3eb89b -MonoImporter: - externalObjects: {} - serializedVersion: 2 - defaultReferences: [] - executionOrder: 0 - icon: {instanceID: 0} - userData: - assetBundleName: - assetBundleVariant: diff --git a/Assets/Script/UI/Center/Mission/MissionCard_Daily.cs b/Assets/Script/UI/Center/Mission/MissionCard_Daily.cs deleted file mode 100644 index ef572682c..000000000 --- a/Assets/Script/UI/Center/Mission/MissionCard_Daily.cs +++ /dev/null @@ -1,91 +0,0 @@ -using CodeStage.AntiCheat.ObscuredTypes; -using System.Collections; -using System.Collections.Generic; -using UnityEngine; - -public class MissionCard_Daily : MissionCard -{ - MissionListTableData m_MissionTableData; - List S_Data; - - private void Awake() - { - var mcard = GetComponent(); - sprite_reward = mcard.sprite_reward; - labels = mcard.labels; - slider = mcard.slider; - go_getbtn = mcard.go_getbtn; - } - - public void Set(MissionListTableData _base) - { - //if(_base.e_Purpose == ePurpose.SowSeed || _base.e_Purpose == ePurpose.Harvest) - //{ - // if (ServerInfo.Ins.m_ServerData.Get_Common(eCommon.MaxMapID) < 15) - // { - // gameObject.SetActive(false); - // return; - // } - // else - // gameObject.SetActive(true); - //} - - enabled = true; - m_MissionTableData = _base; - S_Data = ServerInfo.Ins.m_ServerData.Mission[MyValue.arr_Mission[0]].Find(f => f[0] == _base.n_MissionIndex); - - //sprite_reward.spriteName = DSUtil.Get_ItemSpriteInfo(m_MissionTableData.e_Reward, m_MissionTableData.ID).Icon; - //labels[0].text = DSUtil.GetThousandCommaText(m_MissionTableData.n_RewardAmount); - //labels[1].text = m_MissionTableData.Desc; - //labels[2].text = DSUtil.Format("{0}/{1}", S_Data[1], m_MissionTableData.n_PurposeCount); - - go_getbtn.SetActive(false); - if (S_Data[2] > 0) - { - labels[3].text = "완료"; - name = "2"; - } - else - { - //if (S_Data[2] == 0 && S_Data[1] >= m_MissionTableData.n_PurposeCount) - //{ - // name = "0"; - // go_getbtn.SetActive(true); - //} - //else - //{ - // labels[3].text = "진행 중"; - // name = "1"; - //} - } - - //slider.value = (float)S_Data[1] / m_MissionTableData.n_PurposeCount; - - //if (m_MissionTableData.e_Purpose == ePurpose.PlayTime) - // Set_Repeat_for1sec(() => - // { - // labels[2].text = DSUtil.Format("{0}/{1}", S_Data[1], m_MissionTableData.n_PurposeCount); - // }); - } - - public override void OnClick_RewardInfo() - { - //ItemDescUI.Ins.Set(new ItemData(m_MissionTableData.e_Reward, m_MissionTableData.n_RewardID, m_MissionTableData.n_RewardAmount, "", eUICardType.GetItem)); - } - - public override void OnClick_GetReward() - { - //if (S_Data[2] == 0 && S_Data[1] >= m_MissionTableData.n_PurposeCount) - //{ - // var sdata = ServerInfo.Ins.m_ServerData; - // var itemdata = new ItemData(m_MissionTableData.e_Reward, m_MissionTableData.n_RewardID, m_MissionTableData.n_RewardAmount); - // sdata.Add_Item(itemdata); - // S_Data[2] = 1; - // S_Data[2].RandomizeCryptoKey(); - // sdata.Add_MissionCount(MyValue.arr_Mission[0], 18); - // //MyText.ShowToast_ItemText(itemdata); - // GameUI.Ins.LobbyUI.Get_MissionUI().Set(); - // NewGameUI.Ins.m_GuideQuestUI.Add_GuideQuest(ePurpose.GetMissionReward); - //} - } -} \ No newline at end of file diff --git a/Assets/Script/UI/Center/Mission/MissionCard_Daily.cs.meta b/Assets/Script/UI/Center/Mission/MissionCard_Daily.cs.meta deleted file mode 100644 index c1a1cd0ec..000000000 --- a/Assets/Script/UI/Center/Mission/MissionCard_Daily.cs.meta +++ /dev/null @@ -1,11 +0,0 @@ -fileFormatVersion: 2 -guid: 232374efb9d2a9442aaf92f2df925bbd -MonoImporter: - externalObjects: {} - serializedVersion: 2 - defaultReferences: [] - executionOrder: 0 - icon: {instanceID: 0} - userData: - assetBundleName: - assetBundleVariant: diff --git a/Assets/Script/UI/Center/Mission/MissionCard_Repeat.cs b/Assets/Script/UI/Center/Mission/MissionCard_Repeat.cs deleted file mode 100644 index df7865fba..000000000 --- a/Assets/Script/UI/Center/Mission/MissionCard_Repeat.cs +++ /dev/null @@ -1,82 +0,0 @@ -using CodeStage.AntiCheat.ObscuredTypes; -using System.Collections; -using System.Collections.Generic; -using UnityEngine; - -public class MissionCard_Repeat : MissionCard -{ - MissionListTableData m_MissionTableData; - List S_Data; - - private void Awake() - { - var mcard = GetComponent(); - sprite_reward = mcard.sprite_reward; - labels = mcard.labels; - slider = mcard.slider; - go_getbtn = mcard.go_getbtn; - - labels[3].text = "진행 중"; - } - - public void Set(MissionListTableData _base) - { - enabled = true; - m_MissionTableData = _base; - S_Data = ServerInfo.Ins.m_ServerData.Mission[MyValue.arr_Mission[1]].Find(f => f[0] == _base.n_MissionIndex); - var curCount = Get_CurCount(); - - //sprite_reward.spriteName = DSUtil.Get_ItemSpriteInfo(m_MissionTableData.e_Reward, m_MissionTableData.ID).Icon; - //int addLv = curCount / m_MissionTableData.n_PurposeCount; - //labels[0].text = DSUtil.GetThousandCommaText(m_MissionTableData.n_RewardAmount * (addLv > 0 ? addLv : 1)); - //labels[1].text = DSUtil.Format("{0} ({1})", m_MissionTableData.Desc, S_Data[2]); - - //labels[2].text = DSUtil.Format("{0}/{1}", curCount, m_MissionTableData.n_PurposeCount); - //slider.value = (float)curCount / m_MissionTableData.n_PurposeCount; - - //if (slider.value >= 1f) - //{ - // name = "0"; - // go_getbtn.SetActive(true); - //} - //else - //{ - // name = "1"; - // go_getbtn.SetActive(false); - //} - - //if (m_MissionTableData.e_Purpose == ePurpose.PlayTime) - // Set_Repeat_for1sec(() => - // { - // labels[2].text = DSUtil.Format("{0}/{1}", Get_CurCount(), m_MissionTableData.n_PurposeCount); - // }); - } - - int Get_CurCount() - { - return 0; - //return S_Data[1] - S_Data[2] * m_MissionTableData.n_PurposeCount; - } - - public override void OnClick_RewardInfo() - { - //ItemDescUI.Ins.Set(new ItemData(m_MissionTableData.e_Reward, m_MissionTableData.n_RewardID, m_MissionTableData.n_RewardAmount, "", eUICardType.GetItem)); - } - - public override void OnClick_GetReward() - { - //var curCount = Get_CurCount(); - //if (curCount >= m_MissionTableData.n_PurposeCount) - //{ - // var sdata = ServerInfo.Ins.m_ServerData; - // var addlv = curCount / m_MissionTableData.n_PurposeCount; - // var itemdata = new ItemData(m_MissionTableData.e_Reward, m_MissionTableData.ID, m_MissionTableData.n_RewardAmount * addlv); - // sdata.Add_Item(itemdata); - // S_Data[2] += addlv; - // S_Data[2].RandomizeCryptoKey(); - // //MyText.ShowToast_ItemText(itemdata); - // GameUI.Ins.LobbyUI.Get_MissionUI().Set(); - // NewGameUI.Ins.m_GuideQuestUI.Add_GuideQuest(ePurpose.GetMissionReward); - //} - } -} \ No newline at end of file diff --git a/Assets/Script/UI/Center/Mission/MissionCard_Repeat.cs.meta b/Assets/Script/UI/Center/Mission/MissionCard_Repeat.cs.meta deleted file mode 100644 index 3957c055d..000000000 --- a/Assets/Script/UI/Center/Mission/MissionCard_Repeat.cs.meta +++ /dev/null @@ -1,11 +0,0 @@ -fileFormatVersion: 2 -guid: e44c132216848a34e93fe3dc850e183d -MonoImporter: - externalObjects: {} - serializedVersion: 2 - defaultReferences: [] - executionOrder: 0 - icon: {instanceID: 0} - userData: - assetBundleName: - assetBundleVariant: diff --git a/Assets/Script/UI/Center/Mission/MissionUI.cs b/Assets/Script/UI/Center/Mission/MissionUI.cs deleted file mode 100644 index 6e4979cb6..000000000 --- a/Assets/Script/UI/Center/Mission/MissionUI.cs +++ /dev/null @@ -1,23 +0,0 @@ -using System.Collections; -using System.Collections.Generic; -using UnityEngine; - -public class MissionUI : MenuBase -{ - public GameObject go_ChapterTab; - - protected override void Set_Contents() - { - base.Set_Contents(); - go_ChapterTab.SetActive(CurTab == 2); - } - - public override void Set_Noti() - { - var sdata = ServerInfo.Ins.m_ServerData; - - gos_noti[0].SetActive(sdata.CanGet_MissionDaily()); // 0 일일 - gos_noti[1].SetActive(sdata.CanGet_MissionRepeat()); // 1 반복 - gos_noti[2].SetActive(sdata.CanGet_MissionAchi(-1)); // 2 업적 - } -} \ No newline at end of file diff --git a/Assets/Script/UI/Center/Mission/Mission_Achi.cs b/Assets/Script/UI/Center/Mission/Mission_Achi.cs deleted file mode 100644 index 9557e8502..000000000 --- a/Assets/Script/UI/Center/Mission/Mission_Achi.cs +++ /dev/null @@ -1,23 +0,0 @@ -using System.Collections; -using System.Collections.Generic; -using UnityEngine; - -public class Mission_Achi : ScrollViewArrMgr -{ - int Chapter = 0; - - private void OnEnable() - { - // TODO 정인호 : 맵이 바껴서 미션 구조도 바껴야 함 - //Set_ScrollView(0, table_stage.Ins.Get_ChapterDataList(1, true)); - //Set_UI(Chapter); - } - - public void Set_UI(int _chapter) - { - Chapter = _chapter; - dic_cardbase[0].ForEach(f => (f as ChapterTabCard).Set_OnOff(Chapter)); - Set_ScrollView(1, table_missionlist.Ins.Get_DataList(Chapter), true); - Set_Coroutine(() => { Reset_Pos(1, true); }, Time.deltaTime); - } -} \ No newline at end of file diff --git a/Assets/Script/UI/Center/Mission/Mission_Achi.cs.meta b/Assets/Script/UI/Center/Mission/Mission_Achi.cs.meta deleted file mode 100644 index 6211ac626..000000000 --- a/Assets/Script/UI/Center/Mission/Mission_Achi.cs.meta +++ /dev/null @@ -1,11 +0,0 @@ -fileFormatVersion: 2 -guid: 07022fbe4e45c1e45aabc46710d63354 -MonoImporter: - externalObjects: {} - serializedVersion: 2 - defaultReferences: [] - executionOrder: 0 - icon: {instanceID: 0} - userData: - assetBundleName: - assetBundleVariant: diff --git a/Assets/Script/UI/Center/Mission/Mission_Daily.cs b/Assets/Script/UI/Center/Mission/Mission_Daily.cs deleted file mode 100644 index f5e1547b4..000000000 --- a/Assets/Script/UI/Center/Mission/Mission_Daily.cs +++ /dev/null @@ -1,11 +0,0 @@ -using System.Collections; -using System.Collections.Generic; -using UnityEngine; - -public class Mission_Daily : ScrollViewMgr -{ - private void OnEnable() - { - Set_ScrollView(table_missionlist.Ins.Get_DataList(), true); - } -} \ No newline at end of file diff --git a/Assets/Script/UI/Center/Mission/Mission_Daily.cs.meta b/Assets/Script/UI/Center/Mission/Mission_Daily.cs.meta deleted file mode 100644 index f8a7254c9..000000000 --- a/Assets/Script/UI/Center/Mission/Mission_Daily.cs.meta +++ /dev/null @@ -1,11 +0,0 @@ -fileFormatVersion: 2 -guid: 2718d4f2b2aec474ba4b933dc7b4834c -MonoImporter: - externalObjects: {} - serializedVersion: 2 - defaultReferences: [] - executionOrder: 0 - icon: {instanceID: 0} - userData: - assetBundleName: - assetBundleVariant: diff --git a/Assets/Script/UI/Center/Mission/Mission_Repeat.cs b/Assets/Script/UI/Center/Mission/Mission_Repeat.cs deleted file mode 100644 index 19e41d258..000000000 --- a/Assets/Script/UI/Center/Mission/Mission_Repeat.cs +++ /dev/null @@ -1,11 +0,0 @@ -using System.Collections; -using System.Collections.Generic; -using UnityEngine; - -public class Mission_Repeat : ScrollViewMgr -{ - private void OnEnable() - { - Set_ScrollView(table_missionlist.Ins.Get_DataList(), true); - } -} \ No newline at end of file diff --git a/Assets/Script/UI/Center/Mission/Mission_Repeat.cs.meta b/Assets/Script/UI/Center/Mission/Mission_Repeat.cs.meta deleted file mode 100644 index ce2f2e1c6..000000000 --- a/Assets/Script/UI/Center/Mission/Mission_Repeat.cs.meta +++ /dev/null @@ -1,11 +0,0 @@ -fileFormatVersion: 2 -guid: 172523e32bade4246b05cc537fab83f0 -MonoImporter: - externalObjects: {} - serializedVersion: 2 - defaultReferences: [] - executionOrder: 0 - icon: {instanceID: 0} - userData: - assetBundleName: - assetBundleVariant: diff --git a/Assets/Script/UI/Center/Pass/PassContent.cs b/Assets/Script/UI/Center/Pass/PassContent.cs index ef1fd5d61..e53491471 100644 --- a/Assets/Script/UI/Center/Pass/PassContent.cs +++ b/Assets/Script/UI/Center/Pass/PassContent.cs @@ -79,7 +79,7 @@ public class PassContent : ScrollViewMgr sprites[2].color = new Color32(13, 210, 94, 255); break; default: - labels[3].text = DSUtil.Format("몬스터 처치\n{0}", sdata.Get_MissionCount(MyValue.arr_Mission[1], 1)); + //labels[3].text = DSUtil.Format("몬스터 처치\n{0}", sdata.Get_MissionCount(MyValue.arr_Mission[1], 1)); labels[4].text = "몬스터패스"; sprites[2].color = new Color32(255, 230, 50, 255); break; diff --git a/Assets/Script/UI/Common/MixPopup.cs b/Assets/Script/UI/Common/MixPopup.cs index cbc77c753..b63cd2a10 100644 --- a/Assets/Script/UI/Common/MixPopup.cs +++ b/Assets/Script/UI/Common/MixPopup.cs @@ -67,7 +67,7 @@ public class MixPopup : MenuBase sdata.Use_Item(m_ItemData.ItemType, needMixAmount, m_ItemData.Get_ID()); m_ItemData.Amount -= needMixAmount; itemlst.AddRange(sdata.Add_Item(new ItemData(m_ItemData.ItemType, id, 1, "", eUICardType.GetItem))); - if (Get_RepeatMissionID_Mix() > 0) sdata.Add_MissionCount(MyValue.arr_Mission[1], Get_RepeatMissionID_Mix()); + //if (Get_RepeatMissionID_Mix() > 0) sdata.Add_MissionCount(MyValue.arr_Mission[1], Get_RepeatMissionID_Mix()); } } } diff --git a/Assets/Script/UI/GameUI.cs b/Assets/Script/UI/GameUI.cs index c9de68446..64ac3d208 100644 --- a/Assets/Script/UI/GameUI.cs +++ b/Assets/Script/UI/GameUI.cs @@ -28,7 +28,6 @@ public class Lobby_Bundle public PresetUI Get_PresetUI() { return arr_NonMenu[6] as PresetUI; } public OffLineReward Get_OffLineReward() { return arr_NonMenu[7] as OffLineReward; } public RankUI Get_RankUI() { return arr_CenterNonMenu[0] as RankUI; } - public MissionUI Get_MissionUI() { return arr_CenterNonMenu[1] as MissionUI; } public MixPopup Get_MixPopup() { return arr_CenterNonMenu[2] as MixPopup; } public PassUI Get_PassUI() { return arr_CenterNonMenu[3] as PassUI; } public NoticeUI Get_NoticeUI() { return arr_CenterNonMenu[4] as NoticeUI; } @@ -143,8 +142,6 @@ public class Lobby_Bundle case "btn_notice": Get_NoticeUI().Set(); break; case "btn_mail": Get_MailUI().Set(false); break; case "btn_achievement": - if (MyValue.CanEnter_Content(eContentOpen.Mission)) - Get_MissionUI().Set(); break; case "btn_title": if (MyValue.CanEnter_Content(eContentOpen.Title)) diff --git a/Assets/Script/UI/Center/Mission.meta b/Assets/Script/UI/Mission.meta similarity index 100% rename from Assets/Script/UI/Center/Mission.meta rename to Assets/Script/UI/Mission.meta diff --git a/Assets/Script/UI/Mission/MissionCard.cs b/Assets/Script/UI/Mission/MissionCard.cs new file mode 100644 index 000000000..b04c02c12 --- /dev/null +++ b/Assets/Script/UI/Mission/MissionCard.cs @@ -0,0 +1,29 @@ +using TMPro; +using UnityEngine.UI; + +public class MissionCard : CardBase +{ + public Image[] images; // 0 보상 아이콘, 1 보상 버튼 + public TextMeshProUGUI[] texts; // 0 조건, 1 보상수량, 2 진행상황 + public Slider slider_proc; + + MissionListTableData m_Data; + + public override void Set(T _base) + { + base.Set(_base); + var sdata = ServerInfo.Ins.m_ServerData; + m_Data = _base as MissionListTableData; + var amount = sdata.Get_MissionCount(m_Data.n_MissionGroupId, m_Data.n_MissionIndex); + + images[0].sprite = UIAtlasMgr.Ins.Get_Sprite(m_Data.n_RewardValue); + texts[0].text = table_localtext.Ins.Get_Text(m_Data.n_MissionDesc); + texts[1].text = m_Data.n_RewardCount.ToString(); + texts[2].text = $"{amount}/{m_Data.l_MissionConditionCount}"; + slider_proc.value = DSUtil.Get_SliderValue(amount / (float)m_Data.l_MissionConditionCount); + } + + public virtual void OnClick_GetReward() + { + } +} \ No newline at end of file diff --git a/Assets/Script/UI/Center/Mission/MissionCard.cs.meta b/Assets/Script/UI/Mission/MissionCard.cs.meta similarity index 100% rename from Assets/Script/UI/Center/Mission/MissionCard.cs.meta rename to Assets/Script/UI/Mission/MissionCard.cs.meta diff --git a/Assets/Script/UI/Mission/MissionUI.cs b/Assets/Script/UI/Mission/MissionUI.cs new file mode 100644 index 000000000..ec6d3ce44 --- /dev/null +++ b/Assets/Script/UI/Mission/MissionUI.cs @@ -0,0 +1,27 @@ +using System.Collections.Generic; + +public class MissionUI : uScrollViewMgr +{ + public TabUIBase m_Tab; + + List list_tabData = new List + { + new TabUIData{ n_btnName = 364 }, new TabUIData{ n_btnName = 365 }, new TabUIData{ n_btnName = 366 }, + }; + + public override void Set() + { + base.Set(); + for (int i = 0; i < list_tabData.Count; i++) + { + list_tabData[i].onClick = Set_UI; + } + m_Tab.Set(list_tabData); + Set_UI(); + } + + public override void Set_UI() + { + Set_ScrollView(table_missionlist.Ins.Get_DataList(m_Tab.Get_Index())); + } +} \ No newline at end of file diff --git a/Assets/Script/UI/Center/Mission/MissionUI.cs.meta b/Assets/Script/UI/Mission/MissionUI.cs.meta similarity index 100% rename from Assets/Script/UI/Center/Mission/MissionUI.cs.meta rename to Assets/Script/UI/Mission/MissionUI.cs.meta diff --git a/Assets/Script/UI/NewGameUI.cs b/Assets/Script/UI/NewGameUI.cs index 80a4846e9..bd0297249 100644 --- a/Assets/Script/UI/NewGameUI.cs +++ b/Assets/Script/UI/NewGameUI.cs @@ -20,6 +20,7 @@ public class NewGameUI : MonoBehaviourSingletonTemplate public BattleUI m_BattleUI; public IngamePetCard[] arr_PetCard; public BotMenuBase[] FarmMenu; + public MissionUI m_MissionUI; bool ShowQuick = true; @@ -92,7 +93,7 @@ public class NewGameUI : MonoBehaviourSingletonTemplate case "btn_skill": m_SkillUI.Set(); break; case "btn_pet": m_PetUI.Set(); break; case "btn_collection": m_CollectionUI.Set(); break; - case "btn_mission": break; + case "btn_mission": m_MissionUI.Set(); break; case "btn_farm": InGameInfo.Ins.Load_Map(0); break; case "btn_btn_plantingseed": break; diff --git a/Assets/Script/UI/Skill/SelectSkillUI.cs b/Assets/Script/UI/Skill/SelectSkillUI.cs index 122b72e23..39b19d3ed 100644 --- a/Assets/Script/UI/Skill/SelectSkillUI.cs +++ b/Assets/Script/UI/Skill/SelectSkillUI.cs @@ -60,8 +60,8 @@ public class SelectSkillUI : MyCoroutine m_afterSelect?.Invoke(); ActorInfo.Ins.All_Stop(false); var sdata = ServerInfo.Ins.m_ServerData; - sdata.Add_MissionCount(MyValue.arr_Mission[0], 17); - sdata.Add_MissionCount(MyValue.arr_Mission[1], 15); + //sdata.Add_MissionCount(MyValue.arr_Mission[0], 17); + //sdata.Add_MissionCount(MyValue.arr_Mission[1], 15); } public void OnClick_Shuffle() diff --git a/Assets/Script/UI/Stage/StageInfoUI_DPS.cs b/Assets/Script/UI/Stage/StageInfoUI_DPS.cs index dbfb1a7cb..dbf6f4a99 100644 --- a/Assets/Script/UI/Stage/StageInfoUI_DPS.cs +++ b/Assets/Script/UI/Stage/StageInfoUI_DPS.cs @@ -27,7 +27,7 @@ public class StageInfoUI_DPS : MonoBehaviour } InGameInfo.Ins.SaveItems(); sdata.Use_Item(eItem.MemoryForest); - sdata.Add_MissionCount(MyValue.arr_Mission[1], 32); + //sdata.Add_MissionCount(MyValue.arr_Mission[1], 32); ServerInfo.Ins.Write(() => { diff --git a/Assets/Script/UI/Stage/StageResult.cs b/Assets/Script/UI/Stage/StageResult.cs index e0e484dc5..3445d2cfc 100644 --- a/Assets/Script/UI/Stage/StageResult.cs +++ b/Assets/Script/UI/Stage/StageResult.cs @@ -170,8 +170,8 @@ public class StageResult : BackKeyAdd sdata.Add_Common(eCommon.FieldFirstFree); else sdata.Use_Item(eItem.MemoryField + index); - if (index == 0) sdata.Add_MissionCount(MyValue.arr_Mission[1], 31); - else if (index == 2) sdata.Add_MissionCount(MyValue.arr_Mission[1], 33); + //if (index == 0) sdata.Add_MissionCount(MyValue.arr_Mission[1], 31); + //else if (index == 2) sdata.Add_MissionCount(MyValue.arr_Mission[1], 33); } public void LvUpMoveFinish() { gos[3].SetActive(true); } diff --git a/Assets/Script/Util/DataCheckMgr.cs b/Assets/Script/Util/DataCheckMgr.cs index d980484f7..ba94dc5f7 100644 --- a/Assets/Script/Util/DataCheckMgr.cs +++ b/Assets/Script/Util/DataCheckMgr.cs @@ -73,8 +73,8 @@ public class DataCheckMgr : MyCoroutine sdata.Sub_ShopADTime(-1); sdata.Add_Common(eCommon.PlayTime); - sdata.Add_MissionCount(MyValue.arr_Mission[0], 13); - sdata.Add_MissionCount(MyValue.arr_Mission[1], 11); + //sdata.Add_MissionCount(MyValue.arr_Mission[0], 13); + //sdata.Add_MissionCount(MyValue.arr_Mission[1], 11); sdata.Sub_AllPotionTime(); sdata.Sub_Common(eCommon.CloverShopResetTime); diff --git a/Assets/Script/Util/MyValue.cs b/Assets/Script/Util/MyValue.cs index a20f790c9..4d6754257 100644 --- a/Assets/Script/Util/MyValue.cs +++ b/Assets/Script/Util/MyValue.cs @@ -34,7 +34,6 @@ public static class MyValue }; public static List list_Equipment = new List { eItem.Weapon, eItem.Armor, eItem.Helmet, eItem.Extra, eItem.Necklace, eItem.Ring }; - public static string[] arr_Mission = new string[] { "Daily", "Repeat", "Achievement" }; // 가이드는 Common에서 따로 저장 public static Dictionary> dic_MainStatMultiplier = new Dictionary> {