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||||||
- _HeightAmplitude: 0.02
|
- _HeightAmplitude: 0.02
|
||||||
- _HeightCenter: 0.5
|
- _HeightCenter: 0.5
|
||||||
- _HeightMapParametrization: 0
|
- _HeightMapParametrization: 0
|
||||||
|
|
@ -344,13 +459,21 @@ Material:
|
||||||
- _HighColor_Power: 0
|
- _HighColor_Power: 0
|
||||||
- _HighlightOverridden: 0
|
- _HighlightOverridden: 0
|
||||||
- _HighlightVisible: 1
|
- _HighlightVisible: 1
|
||||||
|
- _Hue: 0
|
||||||
|
- _IndirectFade: 1
|
||||||
|
- _Initialized: 0
|
||||||
|
- _InputTab: 1
|
||||||
- _InvTilingScale: 1
|
- _InvTilingScale: 1
|
||||||
- _Inverse_Clipping: 0
|
- _Inverse_Clipping: 0
|
||||||
- _Inverse_MatcapMask: 0
|
- _Inverse_MatcapMask: 0
|
||||||
- _Inverse_Z_Axis_BLD: 1
|
- _Inverse_Z_Axis_BLD: 1
|
||||||
- _Ior: 1
|
- _Ior: 1
|
||||||
|
- _Iridescence: 0
|
||||||
- _IridescenceMask: 1
|
- _IridescenceMask: 1
|
||||||
|
- _IridescenceSize: 1
|
||||||
|
- _IridescenceSmoothness: 0.5
|
||||||
- _IridescenceThickness: 1
|
- _IridescenceThickness: 1
|
||||||
|
- _IridescenceThresholdOffset: 0
|
||||||
- _IsBaseMapAlphaAsClippingMask: 0
|
- _IsBaseMapAlphaAsClippingMask: 0
|
||||||
- _Is_BLD: 0
|
- _Is_BLD: 0
|
||||||
- _Is_BakedNormal: 0
|
- _Is_BakedNormal: 0
|
||||||
|
|
@ -381,13 +504,18 @@ Material:
|
||||||
- _Is_UseTweakMatCapOnShadow: 0
|
- _Is_UseTweakMatCapOnShadow: 0
|
||||||
- _Is_ViewCoord_Scroll: 0
|
- _Is_ViewCoord_Scroll: 0
|
||||||
- _Is_ViewShift: 0
|
- _Is_ViewShift: 0
|
||||||
|
- _Light: 1
|
||||||
|
- _LightBands: 4
|
||||||
|
- _LightBandsScale: 0.5
|
||||||
- _LightDirection_MaskOn: 0
|
- _LightDirection_MaskOn: 0
|
||||||
|
- _LightThreshold: 0.5
|
||||||
- _LinkDetailsWithBase: 1
|
- _LinkDetailsWithBase: 1
|
||||||
- _MatCap: 0
|
- _MatCap: 0
|
||||||
- _MaterialID: 1
|
- _MaterialID: 1
|
||||||
- _Metallic: 0
|
- _Metallic: 0
|
||||||
- _Mode: 0
|
- _Mode: 0
|
||||||
- _Nearest_Distance: 0.5
|
- _Nearest_Distance: 0.5
|
||||||
|
- _NormalMapIntensity: 1
|
||||||
- _NormalMapSpace: 0
|
- _NormalMapSpace: 0
|
||||||
- _NormalScale: 1
|
- _NormalScale: 1
|
||||||
- _OUTLINE: 0
|
- _OUTLINE: 0
|
||||||
|
|
@ -396,6 +524,7 @@ Material:
|
||||||
- _Offset_X_Axis_BLD: -0.05
|
- _Offset_X_Axis_BLD: -0.05
|
||||||
- _Offset_Y_Axis_BLD: 0.09
|
- _Offset_Y_Axis_BLD: 0.09
|
||||||
- _Offset_Z: 0
|
- _Offset_Z: 0
|
||||||
|
- _OptionsTab: 1
|
||||||
- _OutlineOverridden: 0
|
- _OutlineOverridden: 0
|
||||||
- _OutlineVisible: 1
|
- _OutlineVisible: 1
|
||||||
- _Outline_Width: 1
|
- _Outline_Width: 1
|
||||||
|
|
@ -405,41 +534,58 @@ Material:
|
||||||
- _PPDPrimitiveLength: 1
|
- _PPDPrimitiveLength: 1
|
||||||
- _PPDPrimitiveWidth: 1
|
- _PPDPrimitiveWidth: 1
|
||||||
- _Parallax: 0.02
|
- _Parallax: 0.02
|
||||||
|
- _ReceiveShadows: 1
|
||||||
- _ReceivesSSR: 1
|
- _ReceivesSSR: 1
|
||||||
- _RefractionModel: 0
|
- _RefractionModel: 0
|
||||||
|
- _RenderFace: 2
|
||||||
|
- _RenderPriority: 0
|
||||||
|
- _Rim: 0
|
||||||
- _RimLight: 1
|
- _RimLight: 1
|
||||||
- _RimLightOverridden: 0
|
- _RimLightOverridden: 0
|
||||||
- _RimLightVisible: 1
|
- _RimLightVisible: 1
|
||||||
- _RimLight_FeatherOff: 0
|
- _RimLight_FeatherOff: 0
|
||||||
- _RimLight_InsideMask: 0.2
|
- _RimLight_InsideMask: 0.2
|
||||||
- _RimLight_Power: 0.7
|
- _RimLight_Power: 0.7
|
||||||
|
- _RimSize: 1
|
||||||
|
- _RimSmoothness: 0.5
|
||||||
|
- _RimThresholdOffset: 0.25
|
||||||
- _Rotate_EmissiveUV: 0
|
- _Rotate_EmissiveUV: 0
|
||||||
- _Rotate_MatCapUV: 0
|
- _Rotate_MatCapUV: 0
|
||||||
- _Rotate_NormalMapForMatCapUV: 0
|
- _Rotate_NormalMapForMatCapUV: 0
|
||||||
- _SPRDefaultUnlitColorMask: 15
|
- _SPRDefaultUnlitColorMask: 15
|
||||||
- _SRPDefaultUnlitColMode: 1
|
- _SRPDefaultUnlitColMode: 1
|
||||||
- _SSRefractionProjectionModel: 0
|
- _SSRefractionProjectionModel: 0
|
||||||
|
- _Saturation: 1
|
||||||
- _Scroll_EmissiveU: 0
|
- _Scroll_EmissiveU: 0
|
||||||
- _Scroll_EmissiveV: 0
|
- _Scroll_EmissiveV: 0
|
||||||
- _SecondShadeOverridden: 0
|
- _SecondShadeOverridden: 0
|
||||||
- _SecondShadeVisible: 1
|
- _SecondShadeVisible: 1
|
||||||
- _Set_SystemShadowsToBase: 1
|
- _Set_SystemShadowsToBase: 1
|
||||||
- _ShadeColor_Step: 0
|
- _ShadeColor_Step: 0
|
||||||
|
- _SketchMapScale: 1
|
||||||
- _Smoothness: 0.5
|
- _Smoothness: 0.5
|
||||||
- _SmoothnessRemapMax: 1
|
- _SmoothnessRemapMax: 1
|
||||||
- _SmoothnessRemapMin: 0
|
- _SmoothnessRemapMin: 0
|
||||||
- _SmoothnessTextureChannel: 0
|
- _SmoothnessTextureChannel: 0
|
||||||
|
- _Specular: 0
|
||||||
- _SpecularAAScreenSpaceVariance: 0.1
|
- _SpecularAAScreenSpaceVariance: 0.1
|
||||||
- _SpecularAAThreshold: 0.2
|
- _SpecularAAThreshold: 0.2
|
||||||
- _SpecularHighlights: 1
|
- _SpecularHighlights: 1
|
||||||
|
- _SpecularIntensity: 1
|
||||||
- _SpecularOcclusionMode: 1
|
- _SpecularOcclusionMode: 1
|
||||||
- _SpecularPower: 20
|
- _SpecularPower: 20
|
||||||
|
- _SpecularSmoothness: 0
|
||||||
|
- _SpecularThresholdOffset: 0.25
|
||||||
- _SrcBlend: 1
|
- _SrcBlend: 1
|
||||||
|
- _Stencil: 1
|
||||||
- _StencilComp: 0
|
- _StencilComp: 0
|
||||||
|
- _StencilFail: 0
|
||||||
- _StencilMode: 0
|
- _StencilMode: 0
|
||||||
- _StencilNo: 1
|
- _StencilNo: 1
|
||||||
- _StencilOpFail: 0
|
- _StencilOpFail: 0
|
||||||
- _StencilOpPass: 0
|
- _StencilOpPass: 0
|
||||||
|
- _StencilPass: 0
|
||||||
|
- _StencilReadMask: 255
|
||||||
- _StencilRef: 2
|
- _StencilRef: 2
|
||||||
- _StencilRefDepth: 0
|
- _StencilRefDepth: 0
|
||||||
- _StencilRefDistortionVec: 64
|
- _StencilRefDistortionVec: 64
|
||||||
|
|
@ -450,14 +596,18 @@ Material:
|
||||||
- _StencilWriteMaskDistortionVec: 64
|
- _StencilWriteMaskDistortionVec: 64
|
||||||
- _StencilWriteMaskGBuffer: 3
|
- _StencilWriteMaskGBuffer: 3
|
||||||
- _StencilWriteMaskMV: 128
|
- _StencilWriteMaskMV: 128
|
||||||
|
- _StencilZFail: 0
|
||||||
- _StepOffset: 0
|
- _StepOffset: 0
|
||||||
|
- _StylizeTab: 0
|
||||||
- _SubsurfaceMask: 1
|
- _SubsurfaceMask: 1
|
||||||
- _SupportDecals: 1
|
- _SupportDecals: 1
|
||||||
|
- _Surface: 0
|
||||||
- _SurfaceType: 0
|
- _SurfaceType: 0
|
||||||
- _TexWorldScale: 1
|
- _TexWorldScale: 1
|
||||||
- _TexWorldScaleEmissive: 1
|
- _TexWorldScaleEmissive: 1
|
||||||
- _Thickness: 1
|
- _Thickness: 1
|
||||||
- _ThicknessMultiplier: 1
|
- _ThicknessMultiplier: 1
|
||||||
|
- _ThresholdMapScale: 1
|
||||||
- _TransmissionEnable: 1
|
- _TransmissionEnable: 1
|
||||||
- _TransmissionMask: 1
|
- _TransmissionMask: 1
|
||||||
- _TransparentBackfaceEnable: 0
|
- _TransparentBackfaceEnable: 0
|
||||||
|
|
@ -487,7 +637,12 @@ Material:
|
||||||
- _UseShadowThreshold: 0
|
- _UseShadowThreshold: 0
|
||||||
- _Use_1stAs2nd: 0
|
- _Use_1stAs2nd: 0
|
||||||
- _Use_BaseAs1st: 1
|
- _Use_BaseAs1st: 1
|
||||||
|
- _VertexAnimation: 0
|
||||||
|
- _VertexAnimationIntensity: 0.05
|
||||||
|
- _VertexAnimationStutter: 0
|
||||||
|
- _WrappedLighting: 1
|
||||||
- _ZOverDrawMode: 0
|
- _ZOverDrawMode: 0
|
||||||
|
- _ZTest: 4
|
||||||
- _ZTestDepthEqualForOpaque: 4
|
- _ZTestDepthEqualForOpaque: 4
|
||||||
- _ZTestGBuffer: 4
|
- _ZTestGBuffer: 4
|
||||||
- _ZTestModeDistortion: 8
|
- _ZTestModeDistortion: 8
|
||||||
|
|
@ -503,6 +658,7 @@ Material:
|
||||||
m_Colors:
|
m_Colors:
|
||||||
- _1st_ShadeColor: {r: 0.8867924, g: 0.6818262, b: 0.6818262, a: 1}
|
- _1st_ShadeColor: {r: 0.8867924, g: 0.6818262, b: 0.6818262, a: 1}
|
||||||
- _2nd_ShadeColor: {r: 1, g: 1, b: 1, a: 1}
|
- _2nd_ShadeColor: {r: 1, g: 1, b: 1, a: 1}
|
||||||
|
- _AlbedoColor: {r: 1, g: 1, b: 1, a: 1}
|
||||||
- _AngelRingMaskColor: {r: 0, g: 1, b: 0, a: 1}
|
- _AngelRingMaskColor: {r: 0, g: 1, b: 0, a: 1}
|
||||||
- _AngelRing_Color: {r: 1, g: 1, b: 1, a: 1}
|
- _AngelRing_Color: {r: 1, g: 1, b: 1, a: 1}
|
||||||
- _Ap_RimLightColor: {r: 1, g: 1, b: 1, a: 1}
|
- _Ap_RimLightColor: {r: 1, g: 1, b: 1, a: 1}
|
||||||
|
|
@ -512,19 +668,26 @@ Material:
|
||||||
- _Color: {r: 1, g: 1, b: 1, a: 1}
|
- _Color: {r: 1, g: 1, b: 1, a: 1}
|
||||||
- _ColorShift: {r: 0, g: 0, b: 0, a: 1}
|
- _ColorShift: {r: 0, g: 0, b: 0, a: 1}
|
||||||
- _DiffusionProfileAsset: {r: 0, g: 0, b: 0, a: 0}
|
- _DiffusionProfileAsset: {r: 0, g: 0, b: 0, a: 0}
|
||||||
|
- _DissolveBorderColor: {r: 1, g: 1, b: 1, a: 1}
|
||||||
- _DoubleSidedConstants: {r: 1, g: 1, b: -1, a: 0}
|
- _DoubleSidedConstants: {r: 1, g: 1, b: -1, a: 0}
|
||||||
- _EmissionColor: {r: 0, g: 0, b: 0, a: 1}
|
- _EmissionColor: {r: 0, g: 0, b: 0, a: 1}
|
||||||
- _EmissiveColor: {r: 0, g: 0, b: 0, a: 1}
|
- _EmissiveColor: {r: 0, g: 0, b: 0, a: 1}
|
||||||
- _EmissiveColorLDR: {r: 0, g: 0, b: 0, a: 1}
|
- _EmissiveColorLDR: {r: 0, g: 0, b: 0, a: 1}
|
||||||
- _Emissive_Color: {r: 0, g: 0, b: 0, a: 1}
|
- _Emissive_Color: {r: 0, g: 0, b: 0, a: 1}
|
||||||
- _FirstShadeMaskColor: {r: 0, g: 1, b: 1, a: 1}
|
- _FirstShadeMaskColor: {r: 0, g: 1, b: 1, a: 1}
|
||||||
|
- _GoochBrightColor: {r: 1, g: 1, b: 1, a: 1}
|
||||||
|
- _GoochDarkColor: {r: 0, g: 0, b: 0, a: 1}
|
||||||
- _HighColor: {r: 0, g: 0, b: 0, a: 1}
|
- _HighColor: {r: 0, g: 0, b: 0, a: 1}
|
||||||
- _HighlightMaskColor: {r: 1, g: 1, b: 0, a: 1}
|
- _HighlightMaskColor: {r: 1, g: 1, b: 0, a: 1}
|
||||||
- _InvPrimScale: {r: 1, g: 1, b: 0, a: 0}
|
- _InvPrimScale: {r: 1, g: 1, b: 0, a: 0}
|
||||||
|
- _IridescenceColor: {r: 1, g: 1, b: 1, a: 0.5}
|
||||||
- _IridescenceThicknessRemap: {r: 0, g: 1, b: 0, a: 0}
|
- _IridescenceThicknessRemap: {r: 0, g: 1, b: 0, a: 0}
|
||||||
- _MatCapColor: {r: 1, g: 1, b: 1, a: 1}
|
- _MatCapColor: {r: 1, g: 1, b: 1, a: 1}
|
||||||
- _OutlineMaskColor: {r: 0, g: 0, b: 0, a: 1}
|
- _OutlineMaskColor: {r: 0, g: 0, b: 0, a: 1}
|
||||||
- _Outline_Color: {r: 1, g: 1, b: 1, a: 1}
|
- _Outline_Color: {r: 1, g: 1, b: 1, a: 1}
|
||||||
|
- _RimBrightColor: {r: 1, g: 1, b: 1, a: 1}
|
||||||
|
- _RimColor: {r: 1, g: 1, b: 1, a: 1}
|
||||||
|
- _RimDarkColor: {r: 0, g: 0, b: 0, a: 1}
|
||||||
- _RimLightColor: {r: 1, g: 0.72484124, b: 0.6367924, a: 1}
|
- _RimLightColor: {r: 1, g: 0.72484124, b: 0.6367924, a: 1}
|
||||||
- _RimLightMaskColor: {r: 1, g: 0, b: 1, a: 1}
|
- _RimLightMaskColor: {r: 1, g: 0, b: 1, a: 1}
|
||||||
- _SecondShadeMaskColor: {r: 0, g: 0, b: 1, a: 1}
|
- _SecondShadeMaskColor: {r: 0, g: 0, b: 1, a: 1}
|
||||||
|
|
@ -535,6 +698,7 @@ Material:
|
||||||
- _UVDetailsMappingMask: {r: 1, g: 0, b: 0, a: 0}
|
- _UVDetailsMappingMask: {r: 1, g: 0, b: 0, a: 0}
|
||||||
- _UVMappingMask: {r: 1, g: 0, b: 0, a: 0}
|
- _UVMappingMask: {r: 1, g: 0, b: 0, a: 0}
|
||||||
- _UVMappingMaskEmissive: {r: 1, g: 0, b: 0, a: 0}
|
- _UVMappingMaskEmissive: {r: 1, g: 0, b: 0, a: 0}
|
||||||
|
- _VertexAnimationFrequency: {r: 2.5, g: 2.5, b: 2.5, a: 1}
|
||||||
- _ViewShift: {r: 0, g: 0, b: 0, a: 1}
|
- _ViewShift: {r: 0, g: 0, b: 0, a: 1}
|
||||||
- emissive: {r: 0, g: 0, b: 0, a: 1}
|
- emissive: {r: 0, g: 0, b: 0, a: 1}
|
||||||
m_BuildTextureStacks: []
|
m_BuildTextureStacks: []
|
||||||
|
|
|
||||||
File diff suppressed because it is too large
Load Diff
File diff suppressed because it is too large
Load Diff
|
|
@ -2,12 +2,12 @@ using CodeStage.AntiCheat.ObscuredTypes;
|
||||||
using System.Collections;
|
using System.Collections;
|
||||||
using UnityEngine;
|
using UnityEngine;
|
||||||
using UnityEngine.AI;
|
using UnityEngine.AI;
|
||||||
|
using UnityEngine.Rendering.Universal;
|
||||||
using UnityEngine.ResourceManagement.AsyncOperations;
|
using UnityEngine.ResourceManagement.AsyncOperations;
|
||||||
|
|
||||||
public class PCActor : MyActor
|
public class PCActor : MyActor
|
||||||
{
|
{
|
||||||
public Transform[] tfs_weapon; // 0 왼손, 1 오른손
|
public Transform[] tfs_weapon; // 0 왼손, 1 오른손
|
||||||
public GameObject go_RunSmoke;
|
|
||||||
|
|
||||||
float t_RecoverHPTime = 10f, t_RecoverMPTime = 10f, t_autoskill = 0.5f;
|
float t_RecoverHPTime = 10f, t_RecoverMPTime = 10f, t_autoskill = 0.5f;
|
||||||
float t_HP = 0f, t_MP = 0f;
|
float t_HP = 0f, t_MP = 0f;
|
||||||
|
|
@ -114,7 +114,12 @@ public class PCActor : MyActor
|
||||||
{
|
{
|
||||||
m_animation.runtimeAnimatorController = handle.Result;
|
m_animation.runtimeAnimatorController = handle.Result;
|
||||||
});
|
});
|
||||||
transform.localScale = m_ClassData.f_Scale * Vector3.one;
|
|
||||||
|
if (InGameInfo.Ins.IsGameMode(eGameMode.Lobby))
|
||||||
|
transform.localScale = Vector3.one;
|
||||||
|
else
|
||||||
|
transform.localScale = m_ClassData.f_Scale * Vector3.one;
|
||||||
|
|
||||||
m_NavStopDistance = m_ClassData.f_AttackRange;
|
m_NavStopDistance = m_ClassData.f_AttackRange;
|
||||||
base.Set(isEnemy, owner, sdata, _id, _isstop, _ui);
|
base.Set(isEnemy, owner, sdata, _id, _isstop, _ui);
|
||||||
Change_Weapon(_ui);
|
Change_Weapon(_ui);
|
||||||
|
|
@ -190,15 +195,15 @@ public class PCActor : MyActor
|
||||||
Camera.main.fieldOfView = 60f;
|
Camera.main.fieldOfView = 60f;
|
||||||
LoadMapMgr.Ins.Get_PortalPos(MyValue.MyChoiceMapData, portalpos =>
|
LoadMapMgr.Ins.Get_PortalPos(MyValue.MyChoiceMapData, portalpos =>
|
||||||
{
|
{
|
||||||
Vector3 targetPosition = portalpos;
|
//Vector3 targetPosition = portalpos;
|
||||||
Vector3 cameraPosition = portalpos - Vector3.forward; // 현재 카메라의 위치
|
//Vector3 cameraPosition = portalpos - Vector3.forward; // 현재 카메라의 위치
|
||||||
|
|
||||||
Vector3 relativePosition = targetPosition - cameraPosition;
|
//Vector3 relativePosition = targetPosition - cameraPosition;
|
||||||
float rotateAround = Mathf.Atan2(relativePosition.x, relativePosition.z) * Mathf.Rad2Deg;
|
//float rotateAround = Mathf.Atan2(relativePosition.x, relativePosition.z) * Mathf.Rad2Deg;
|
||||||
|
|
||||||
//rotateAround += 180f; // 캐릭터 뒤에서 바라보도록 180도 보정
|
//rotateAround += 180f; // 캐릭터 뒤에서 바라보도록 180도 보정
|
||||||
|
|
||||||
MyValue.m_RealCamera.Set_Target(transform, rotateAround);
|
MyValue.m_RealCamera.Set_Target(transform, InGameInfo.Ins.IsGameMode(eGameMode.Lobby) ? 143f : 305f);
|
||||||
});
|
});
|
||||||
}
|
}
|
||||||
public override void Get_Damage(DamageInfo _dinfo)
|
public override void Get_Damage(DamageInfo _dinfo)
|
||||||
|
|
@ -219,8 +224,6 @@ public class PCActor : MyActor
|
||||||
|
|
||||||
public override void Set_RunSmoke(bool _active)
|
public override void Set_RunSmoke(bool _active)
|
||||||
{
|
{
|
||||||
if (go_RunSmoke.activeSelf != _active)
|
|
||||||
go_RunSmoke.SetActive(_active);
|
|
||||||
}
|
}
|
||||||
public override void Set_MagicCoolTime(float _time, int _index)
|
public override void Set_MagicCoolTime(float _time, int _index)
|
||||||
{
|
{
|
||||||
|
|
|
||||||
|
|
@ -121,7 +121,8 @@ public class TitleInfo : MyCoroutine
|
||||||
#if FGB_OneStore
|
#if FGB_OneStore
|
||||||
DSUtil.InActivateGameObjects(gos_LoginButton, 1);
|
DSUtil.InActivateGameObjects(gos_LoginButton, 1);
|
||||||
#else
|
#else
|
||||||
DSUtil.ActivateGameObjects(gos_LoginButton);
|
//DSUtil.ActivateGameObjects(gos_LoginButton);
|
||||||
|
DSUtil.InActivateGameObjects(gos_LoginButton, 2); // TODO 정인호 : 지금은 게스트만
|
||||||
#endif
|
#endif
|
||||||
}
|
}
|
||||||
void InActive_LoginButton()
|
void InActive_LoginButton()
|
||||||
|
|
|
||||||
|
|
@ -1,6 +1,5 @@
|
||||||
using System;
|
using System;
|
||||||
using System.Collections;
|
using System.Collections;
|
||||||
using System.Collections.Generic;
|
|
||||||
using UnityEngine;
|
using UnityEngine;
|
||||||
using UnityEngine.SceneManagement;
|
using UnityEngine.SceneManagement;
|
||||||
|
|
||||||
|
|
|
||||||
|
|
@ -7,7 +7,7 @@ public class RealCameraRot : MonoBehaviour, IDragHandler
|
||||||
|
|
||||||
public void OnDrag(PointerEventData eventData)
|
public void OnDrag(PointerEventData eventData)
|
||||||
{
|
{
|
||||||
if (!DSUtil.CheckNull(MyValue.m_RealCamera))
|
if (!InGameInfo.Ins.IsGameMode(eGameMode.Lobby) && !DSUtil.CheckNull(MyValue.m_RealCamera))
|
||||||
MyValue.m_RealCamera.rotateAround += eventData.delta.x * RotSpeed;
|
MyValue.m_RealCamera.rotateAround += eventData.delta.x * RotSpeed;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
@ -1,6 +1,5 @@
|
||||||
using UnityEngine;
|
|
||||||
using System.Collections;
|
|
||||||
using System.Collections.Generic;
|
using System.Collections.Generic;
|
||||||
|
using UnityEngine;
|
||||||
|
|
||||||
public class RealCamera : MyCoroutine
|
public class RealCamera : MyCoroutine
|
||||||
{
|
{
|
||||||
|
|
@ -40,7 +39,6 @@ public class RealCamera : MyCoroutine
|
||||||
float DragEndTime;
|
float DragEndTime;
|
||||||
GameObject godummy, gowitch;
|
GameObject godummy, gowitch;
|
||||||
List<Transform> list_tfCamactionTarget = new List<Transform>();
|
List<Transform> list_tfCamactionTarget = new List<Transform>();
|
||||||
bool RunUpdate = false;
|
|
||||||
|
|
||||||
private void Awake()
|
private void Awake()
|
||||||
{
|
{
|
||||||
|
|
@ -53,27 +51,14 @@ public class RealCamera : MyCoroutine
|
||||||
public bool IsEnter() { return CamStatus == 0; }
|
public bool IsEnter() { return CamStatus == 0; }
|
||||||
public void Set_Target(Transform _target, float _camrot)
|
public void Set_Target(Transform _target, float _camrot)
|
||||||
{
|
{
|
||||||
if (InGameInfo.Ins.Get_GameMode() == eGameMode.Lobby)
|
CamStatus = 0;
|
||||||
{
|
target = _target;
|
||||||
RunUpdate = false;
|
Add_CamActionTarget(_target);
|
||||||
transform.position = new Vector3(-14.77f, 12.07f, 14.54f);
|
rotateAround = _camrot;
|
||||||
transform.eulerAngles = new Vector3(32.05f, 135.08f, 0f);
|
|
||||||
GetComponent<Camera>().fieldOfView = 34;
|
|
||||||
}
|
|
||||||
else
|
|
||||||
{
|
|
||||||
GetComponent<Camera>().fieldOfView = 60;
|
|
||||||
|
|
||||||
RunUpdate = true;
|
//cameraHeight = 55f;
|
||||||
CamStatus = 0;
|
DistanceUp = OriDistanceUp;
|
||||||
target = _target;
|
VerticalAxis = maxDistance = OrimaxDistance;
|
||||||
Add_CamActionTarget(_target);
|
|
||||||
rotateAround = _camrot;
|
|
||||||
|
|
||||||
//cameraHeight = 55f;
|
|
||||||
DistanceUp = OriDistanceUp;
|
|
||||||
VerticalAxis = maxDistance = OrimaxDistance;
|
|
||||||
}
|
|
||||||
}
|
}
|
||||||
public void Set_InsideBuilding(bool _active)
|
public void Set_InsideBuilding(bool _active)
|
||||||
{
|
{
|
||||||
|
|
@ -134,9 +119,8 @@ public class RealCamera : MyCoroutine
|
||||||
|
|
||||||
void LateUpdate()
|
void LateUpdate()
|
||||||
{
|
{
|
||||||
if (!RunUpdate) return;
|
|
||||||
if (DragEndTime > 0f) DragEndTime -= Time.deltaTime;
|
if (DragEndTime > 0f) DragEndTime -= Time.deltaTime;
|
||||||
if (target == null) return;
|
if (DSUtil.CheckNull(target)) return;
|
||||||
|
|
||||||
// 캐릭터의 이동 방향 계산
|
// 캐릭터의 이동 방향 계산
|
||||||
Vector3 direction = target.position - previousPosition;
|
Vector3 direction = target.position - previousPosition;
|
||||||
|
|
|
||||||
|
|
@ -1,5 +1,3 @@
|
||||||
using System.Collections;
|
|
||||||
using System.Collections.Generic;
|
|
||||||
using UnityEngine;
|
using UnityEngine;
|
||||||
using UnityEngine.EventSystems;
|
using UnityEngine.EventSystems;
|
||||||
|
|
||||||
|
|
@ -13,7 +11,7 @@ public class FloatingJoystick : Joystick
|
||||||
|
|
||||||
private void Update()
|
private void Update()
|
||||||
{
|
{
|
||||||
if (MyValue.MyPC && MyValue.MyPC.CanMove())
|
if (!DSUtil.CheckNull(MyValue.MyPC) && MyValue.MyPC.CanMove())
|
||||||
{
|
{
|
||||||
// Cursor.lockState를 None으로 설정하여 마우스 고정 해제
|
// Cursor.lockState를 None으로 설정하여 마우스 고정 해제
|
||||||
if (Cursor.lockState == CursorLockMode.Locked)
|
if (Cursor.lockState == CursorLockMode.Locked)
|
||||||
|
|
|
||||||
Loading…
Reference in New Issue