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@ -24,7 +24,7 @@ public class Skill_IceArrows : ProjectileBase
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range += Get_AwakenData(2, 1);
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}
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_data.CC_AddDmg = IsStep(2) ? Get_AwakenData(2, 1) : 0;
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_data.AddDmgPercent = IsStep(2) ? Get_AwakenData(2, 1) : 0;
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Set_ReduceCoolTime_byStep(3);
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// 냉기 폭격일 때 개화
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