미믹 던전 맵
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[{"n_MapID": "맵 ID", "n_Chapter": "챕터 정보", "e_MapType": "맵 타입", "s_Scene": "씬 정보", "s_BGM": "BGM 정보", "e_FindView": "카메라 뷰", "n_MapName": "맵 이름", "s_MapIcon": "맵 아이콘", "n_Portals": "연계 포탈 정보"}, {"n_MapID": "1", "n_Chapter": "-1", "e_MapType": "Lobby", "s_Scene": "Lobby", "s_BGM": "Chapter1", "e_FindView": "ViewCamera", "n_MapName": "1", "s_MapIcon": "Map1", "n_Portals": "0"}, {"n_MapID": "2", "n_Chapter": "0", "e_MapType": "MyFarm", "s_Scene": "MyFarm", "s_BGM": "Chapter1", "e_FindView": "ViewCamera", "n_MapName": "1", "s_MapIcon": "Map2", "n_Portals": "0"}, {"n_MapID": "3", "n_Chapter": "1", "e_MapType": "Stage", "s_Scene": "Map_C01", "s_BGM": "Chapter1", "e_FindView": "ViewCamera", "n_MapName": "1", "s_MapIcon": "Map3", "n_Portals": "1"}, {"n_MapID": "4", "n_Chapter": "2", "e_MapType": "Stage", "s_Scene": "Map_C02", "s_BGM": "Chapter2", "e_FindView": "ViewCamera", "n_MapName": "1", "s_MapIcon": "Map4", "n_Portals": "1"}]
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[{"n_MapID": "맵 ID", "n_Chapter": "챕터 정보", "e_MapType": "맵 타입", "s_Scene": "씬 정보", "s_BGM": "BGM 정보", "n_MapName": "맵 이름", "n_MapDesc": "맵 설명", "s_MapIcon": "맵 아이콘", "n_Portals": "연계 포탈 정보"}, {"n_MapID": "-1", "n_Chapter": "-1", "e_MapType": "Lobby", "s_Scene": "Lobby", "s_BGM": "Chapter1", "n_MapName": "1", "n_MapDesc": "0", "s_MapIcon": "Map1", "n_Portals": "0"}, {"n_MapID": "0", "n_Chapter": "0", "e_MapType": "MyFarm", "s_Scene": "MyFarm", "s_BGM": "Chapter1", "n_MapName": "1", "n_MapDesc": "0", "s_MapIcon": "Map2", "n_Portals": "0"}, {"n_MapID": "1", "n_Chapter": "1", "e_MapType": "Stage", "s_Scene": "Map_C01", "s_BGM": "Chapter1", "n_MapName": "1", "n_MapDesc": "0", "s_MapIcon": "Map3", "n_Portals": "1"}, {"n_MapID": "2", "n_Chapter": "2", "e_MapType": "Stage", "s_Scene": "Map_C02", "s_BGM": "Chapter2", "n_MapName": "1", "n_MapDesc": "0", "s_MapIcon": "Map4", "n_Portals": "1"}, {"n_MapID": "1001", "n_Chapter": "0", "e_MapType": "Dungeon", "s_Scene": "Map_Mimic", "s_BGM": "Chapter2", "n_MapName": "1001", "n_MapDesc": "1101", "s_MapIcon": "Map", "n_Portals": "1"}, {"n_MapID": "1002", "n_Chapter": "0", "e_MapType": "Dungeon", "s_Scene": "Map_Maze", "s_BGM": "Chapter2", "n_MapName": "1002", "n_MapDesc": "1102", "s_MapIcon": "Map", "n_Portals": "1"}, {"n_MapID": "1003", "n_Chapter": "0", "e_MapType": "Dungeon", "s_Scene": "Map_Nightmare", "s_BGM": "Chapter2", "n_MapName": "1003", "n_MapDesc": "1103", "s_MapIcon": "Map", "n_Portals": "1"}, {"n_MapID": "1004", "n_Chapter": "0", "e_MapType": "Dungeon", "s_Scene": "Map_Wave", "s_BGM": "Chapter2", "n_MapName": "1004", "n_MapDesc": "1104", "s_MapIcon": "Map", "n_Portals": "1"}]
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@ -7,17 +7,20 @@ public class WorldMapDungeonCard : CardBase
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public TextMeshProUGUI[] texts; // 0 던전이름, 1 던전 설명
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public TextMeshProUGUI[] texts; // 0 던전이름, 1 던전 설명
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eDungeon m_Dungeon;
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eDungeon m_Dungeon;
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int m_DungeonMapID;
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public override void Set<T>(T _base)
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public override void Set<T>(T _base)
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{
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{
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base.Set(_base);
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base.Set(_base);
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m_Dungeon = DSUtil.StringToEnum<eDungeon>(_base.ToString());
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m_Dungeon = DSUtil.StringToEnum<eDungeon>(_base.ToString());
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texts[0].text = m_Dungeon.ToString();
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m_DungeonMapID = (int)m_Dungeon + 1001;
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texts[1].text = m_Dungeon + "설명 필요";
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var Tdata = table_battlemapconfig.Ins.Get_Data(m_DungeonMapID);
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texts[0].text = Tdata.Get_Name();
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texts[1].text = Tdata.Get_Desc();
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}
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}
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public void OnClick_Card()
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public void OnClick_Card()
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{
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{
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MapChoiceUI_Dungeon.Ins.Select_Dungeon(m_Dungeon);
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MapChoiceUI_Dungeon.Ins.Select_Dungeon(m_Dungeon, m_DungeonMapID);
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}
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}
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}
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}
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m_PVRDenoiserTypeDirect: 0
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m_PVRFilteringGaussRadiusDirect: 1
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m_PVRFilteringGaussRadiusIndirect: 5
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m_PVRFilteringGaussRadiusAO: 2
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m_PVRFilteringAtrousPositionSigmaDirect: 0.5
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m_PVRFilteringAtrousPositionSigmaIndirect: 2
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m_PVRFilteringAtrousPositionSigmaAO: 1
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m_TrainingDataDestination: TrainingData
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go_Camera: {fileID: 0}
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|
@ -29,6 +29,7 @@ public class BattleMapConfigTableData : TableDataBase
|
||||||
} // 사용할 BGM 리소스 경로
|
} // 사용할 BGM 리소스 경로
|
||||||
|
|
||||||
public int n_MapName;
|
public int n_MapName;
|
||||||
|
public int n_MapDesc;
|
||||||
public string s_MapIcon;
|
public string s_MapIcon;
|
||||||
|
|
||||||
ObscuredInt _Portals;
|
ObscuredInt _Portals;
|
||||||
|
|
@ -39,10 +40,8 @@ public class BattleMapConfigTableData : TableDataBase
|
||||||
} // 포탈 개수
|
} // 포탈 개수
|
||||||
|
|
||||||
|
|
||||||
public override string Get_Name()
|
public override string Get_Name() { return table_localtext.Ins.Get_Text(n_MapName); }
|
||||||
{
|
public string Get_Desc() { return table_localtext.Ins.Get_Text(n_MapDesc); }
|
||||||
return table_localtext.Ins.Get_Text(n_MapName);
|
|
||||||
}
|
|
||||||
}
|
}
|
||||||
|
|
||||||
public class table_battlemapconfig : table_missionbase
|
public class table_battlemapconfig : table_missionbase
|
||||||
|
|
|
||||||
|
|
@ -10,6 +10,7 @@ public class MapChoiceUI_Dungeon : uScrollViewMgr
|
||||||
|
|
||||||
List<eDungeon> dungeons = new List<eDungeon> { eDungeon.d1_Mimic, eDungeon.d2_Maze, eDungeon.d3_Nightmare, eDungeon.d4_Wave };
|
List<eDungeon> dungeons = new List<eDungeon> { eDungeon.d1_Mimic, eDungeon.d2_Maze, eDungeon.d3_Nightmare, eDungeon.d4_Wave };
|
||||||
eDungeon SelectDungeon = eDungeon.d1_Mimic;
|
eDungeon SelectDungeon = eDungeon.d1_Mimic;
|
||||||
|
int SelectMapID = 1001;
|
||||||
|
|
||||||
private void Start() { Ins = this; }
|
private void Start() { Ins = this; }
|
||||||
|
|
||||||
|
|
@ -17,19 +18,36 @@ public class MapChoiceUI_Dungeon : uScrollViewMgr
|
||||||
{
|
{
|
||||||
Set_UI();
|
Set_UI();
|
||||||
Set_ScrollView(dungeons);
|
Set_ScrollView(dungeons);
|
||||||
|
for (int i = 0; i < list_CardBase.Count; i++)
|
||||||
|
{
|
||||||
|
if (list_CardBase[i].Get_IntData() == SelectMapID)
|
||||||
|
(list_CardBase[i] as WorldMapDungeonCard).OnClick_Card();
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
public override void Set_UI()
|
public override void Set_UI()
|
||||||
{
|
{
|
||||||
texts[0].text = SelectDungeon.ToString();
|
texts[0].text = table_battlemapconfig.Ins.Get_Data(SelectMapID).Get_Name();
|
||||||
var sdata = ServerInfo.Ins.m_ServerData;
|
var sdata = ServerInfo.Ins.m_ServerData;
|
||||||
// TODO 정인호 : 서버에 현재 클리어 정보 있어야 함
|
// TODO 정인호 : 서버에 현재 클리어 정보 있어야 함
|
||||||
//m_ArrowUI.Set(totalcount => { }, )
|
//m_ArrowUI.Set(totalcount => { }, )
|
||||||
}
|
}
|
||||||
|
|
||||||
public void Select_Dungeon(eDungeon d)
|
public void Select_Dungeon(eDungeon d, int mapid)
|
||||||
{
|
{
|
||||||
SelectDungeon = d;
|
SelectDungeon = d;
|
||||||
|
SelectMapID = mapid;
|
||||||
Set_UI();
|
Set_UI();
|
||||||
}
|
}
|
||||||
|
|
||||||
|
public void OnClick_GoDungeon()
|
||||||
|
{
|
||||||
|
NewGameUI.Ins.m_MapChoiceUI.OnClick_Back();
|
||||||
|
|
||||||
|
MyValue.MyChoiceMapData.n_Difficult = 1; // TODO 정인호 : 나중에 선택한 난이도 넣어줄 것
|
||||||
|
MyValue.MyChoiceMapData.n_MapID = SelectMapID;
|
||||||
|
MyValue.MyChoiceMapData.n_PortalIndex = 0;
|
||||||
|
|
||||||
|
InGameInfo.Ins.Load_Map(SelectMapID);
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|
@ -16,7 +16,7 @@ public class MapChoiceUI_WorldMap : uScrollViewMgr
|
||||||
{
|
{
|
||||||
var tablst = table_battlemapconfig.Ins.Get_DataList(true);
|
var tablst = table_battlemapconfig.Ins.Get_DataList(true);
|
||||||
for (int i = 0; i < tablst.Count; i++)
|
for (int i = 0; i < tablst.Count; i++)
|
||||||
list_tab.Add(new TabUIData { onClick = Set_UI, btnName = DSUtil.Format(319, tablst[i].n_MapID - 2) });
|
list_tab.Add(new TabUIData { onClick = Set_UI, btnName = DSUtil.Format(319, tablst[i].n_MapID) });
|
||||||
m_Tab.Set(list_tab);
|
m_Tab.Set(list_tab);
|
||||||
}
|
}
|
||||||
Set_UI();
|
Set_UI();
|
||||||
|
|
@ -24,7 +24,7 @@ public class MapChoiceUI_WorldMap : uScrollViewMgr
|
||||||
|
|
||||||
public override void Set_UI()
|
public override void Set_UI()
|
||||||
{
|
{
|
||||||
var map = m_Tab.Get_Index() + 3;
|
var map = m_Tab.Get_Index() + 1;
|
||||||
var mapdata = table_battlemapconfig.Ins.Get_Data(map);
|
var mapdata = table_battlemapconfig.Ins.Get_Data(map);
|
||||||
list_portal.Clear();
|
list_portal.Clear();
|
||||||
for (int i = 0; i < mapdata.n_Portals; i++)
|
for (int i = 0; i < mapdata.n_Portals; i++)
|
||||||
|
|
@ -38,7 +38,7 @@ public class MapChoiceUI_WorldMap : uScrollViewMgr
|
||||||
{
|
{
|
||||||
NewGameUI.Ins.m_MapChoiceUI.OnClick_Back();
|
NewGameUI.Ins.m_MapChoiceUI.OnClick_Back();
|
||||||
|
|
||||||
var map = m_Tab.Get_Index() + 3;
|
var map = m_Tab.Get_Index() + 1;
|
||||||
MyValue.MyChoiceMapData.n_Difficult = 1; // TODO 정인호 : 나중에 선택한 난이도 넣어줄 것
|
MyValue.MyChoiceMapData.n_Difficult = 1; // TODO 정인호 : 나중에 선택한 난이도 넣어줄 것
|
||||||
MyValue.MyChoiceMapData.n_MapID = map;
|
MyValue.MyChoiceMapData.n_MapID = map;
|
||||||
MyValue.MyChoiceMapData.n_PortalIndex = 0; // TODO 정인호 : 선택한 웨이포인트 카드
|
MyValue.MyChoiceMapData.n_PortalIndex = 0; // TODO 정인호 : 선택한 웨이포인트 카드
|
||||||
|
|
|
||||||
|
|
@ -24,7 +24,7 @@ public class NewGameUI : MonoBehaviourSingletonTemplate<NewGameUI>
|
||||||
{
|
{
|
||||||
//ServerInfo.Ins.Check_OfflineReward();
|
//ServerInfo.Ins.Check_OfflineReward();
|
||||||
m_GuideQuestUI.Set();
|
m_GuideQuestUI.Set();
|
||||||
InGameInfo.Ins.Load_Map(1);
|
InGameInfo.Ins.Load_Map(-1);
|
||||||
var cameraData = Camera.main.GetUniversalAdditionalCameraData();
|
var cameraData = Camera.main.GetUniversalAdditionalCameraData();
|
||||||
cameraData.cameraStack.Add(go_Camera.GetComponent<Camera>());
|
cameraData.cameraStack.Add(go_Camera.GetComponent<Camera>());
|
||||||
}
|
}
|
||||||
|
|
@ -76,7 +76,7 @@ public class NewGameUI : MonoBehaviourSingletonTemplate<NewGameUI>
|
||||||
case "btn_pet": m_PetUI.Set(); break;
|
case "btn_pet": m_PetUI.Set(); break;
|
||||||
case "btn_collection": m_CollectionUI.Set(); break;
|
case "btn_collection": m_CollectionUI.Set(); break;
|
||||||
|
|
||||||
case "btn_farm": InGameInfo.Ins.Load_Map(2); break;
|
case "btn_farm": InGameInfo.Ins.Load_Map(0); break;
|
||||||
case "btn_btn_plantingseed": break;
|
case "btn_btn_plantingseed": break;
|
||||||
case "btn_warehouse": break;
|
case "btn_warehouse": break;
|
||||||
case "btn_farmer": break;
|
case "btn_farmer": break;
|
||||||
|
|
|
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|
|
@ -23,6 +23,9 @@ EditorBuildSettings:
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path: Assets/Scenes/Map_C02.unity
|
path: Assets/Scenes/Map_C02.unity
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guid: 20d9945342f6ade4c85ae3625bf86d44
|
guid: 20d9945342f6ade4c85ae3625bf86d44
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|
- enabled: 1
|
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|
path: Assets/Scenes/Map_Mimic.unity
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m_configObjects:
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type: 2}
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type: 2}
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|
|
|
||||||
Loading…
Reference in New Issue