angez c 완료

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Ino 2025-02-25 15:33:16 +09:00
parent c0649624ae
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7 changed files with 272 additions and 5 deletions

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@ -73,8 +73,8 @@ public class Boss_Angez_C : BossMobActor
if (UseSkillIndex == 1 && MobStatus != eMobStatus.Skill)
StartCoroutine(Co_Skill1());
//else if (UseSkillIndex == 2 && MobStatus != eMobStatus.Skill)
// StartCoroutine(Co_Skill2());
else if (UseSkillIndex == 2 && MobStatus != eMobStatus.Skill)
StartCoroutine(Co_Skill2());
}
IEnumerator Co_Skill1()
@ -115,10 +115,10 @@ public class Boss_Angez_C : BossMobActor
{
Change_MobStatus(eMobStatus.Skill);
AnimationPlay("boss_skill1charging");
InGameInfo.Ins.Show_Effect("Effect_Angez_BCharging2", this, eEffectLocation.Mid, Skill1ChargingTime,
InGameInfo.Ins.Show_Effect("Effect_Angez_CCharging2", this, eEffectLocation.Mid, Skill1ChargingTime,
effect =>
{
effect.transform.position = Get_PositionFoward(1f);
effect.transform.position = Get_PositionFoward();
});
dic_indicator[1].SetActive(true);
dic_indicator[1].transform.position = Get_position();