pc 애님 수정, bead 스킬 크기 0.1 줄임
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@ -44,7 +44,7 @@ classconfig 에 의해 정해짐
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스킬 미리 로드
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1. 로비에 벽 추가 (추가 후 컬링 적용)
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//1. 로비에 벽 추가 (추가 후 컬링 적용)
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//2. 기본 스킬 구성 변경 및 펫(박쥐) 변경
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3. 조작 관련 버그 수정
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@ -60,14 +60,7 @@ ModelImporter:
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bodyMask: 01000000010000000100000001000000010000000100000001000000010000000100000001000000010000000100000001000000
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curves: []
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events:
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- time: 0.6858006
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functionName: skill3_end
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data:
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objectReferenceParameter: {instanceID: 0}
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floatParameter: 0
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intParameter: 0
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messageOptions: 0
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- time: 0.6873112
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- time: 0.685295
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functionName: SkillEvent
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data:
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objectReferenceParameter: {instanceID: 0}
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@ -22,6 +22,34 @@ AnimatorStateTransition:
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m_InterruptionSource: 0
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m_OrderedInterruption: 1
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m_CanTransitionToSelf: 1
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--- !u!1102 &-8555701642663518885
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AnimatorState:
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serializedVersion: 6
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m_ObjectHideFlags: 1
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m_CorrespondingSourceObject: {fileID: 0}
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m_PrefabInstance: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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m_Name: skill4
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m_Speed: 1
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m_CycleOffset: 0
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m_Transitions:
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- {fileID: 3391588151088731830}
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m_StateMachineBehaviours: []
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m_Position: {x: 50, y: 50, z: 0}
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m_IKOnFeet: 0
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m_WriteDefaultValues: 1
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m_Mirror: 0
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m_SpeedParameterActive: 0
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m_MirrorParameterActive: 0
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m_CycleOffsetParameterActive: 0
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m_TimeParameterActive: 0
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m_Motion: {fileID: 1827226128182048838, guid: afd472c1ebdd3de47ac567f9d45e335a,
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type: 3}
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m_Tag:
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m_SpeedParameter:
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m_MirrorParameter:
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m_CycleOffsetParameter:
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m_TimeParameter:
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--- !u!1102 &-6725469328595531331
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AnimatorState:
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serializedVersion: 6
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@ -289,7 +317,7 @@ AnimatorStateTransition:
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serializedVersion: 3
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m_TransitionDuration: 0.25
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m_TransitionOffset: 0
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m_ExitTime: 0.8557693
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m_ExitTime: 1
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m_HasExitTime: 1
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m_HasFixedDuration: 1
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m_InterruptionSource: 0
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@ -391,7 +419,7 @@ AnimatorStateTransition:
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serializedVersion: 3
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m_TransitionDuration: 0.25
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m_TransitionOffset: 0
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m_ExitTime: 0.765625
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m_ExitTime: 1
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m_HasExitTime: 1
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m_HasFixedDuration: 1
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m_InterruptionSource: 0
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@ -2132,16 +2160,19 @@ AnimatorStateMachine:
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m_Position: {x: 330, y: -590, z: 0}
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- serializedVersion: 1
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m_State: {fileID: -3672313944669895854}
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m_Position: {x: 330, y: -220, z: 0}
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m_Position: {x: 290, y: -200, z: 0}
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- serializedVersion: 1
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m_State: {fileID: -5069386720096686000}
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m_Position: {x: 430, y: -320, z: 0}
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m_Position: {x: 500, y: -270, z: 0}
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- serializedVersion: 1
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m_State: {fileID: 4977824145023039540}
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m_Position: {x: 550, y: -120, z: 0}
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- serializedVersion: 1
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m_State: {fileID: 7096369400295471796}
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m_Position: {x: 583.81665, y: -539.2338, z: 0}
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m_Position: {x: 490, y: -430, z: 0}
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- serializedVersion: 1
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m_State: {fileID: -8555701642663518885}
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m_Position: {x: 450, y: -40, z: 0}
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m_ChildStateMachines: []
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m_AnyStateTransitions: []
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m_EntryTransitions: []
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@ -2424,6 +2455,28 @@ AnimatorStateTransition:
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m_InterruptionSource: 0
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m_OrderedInterruption: 1
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m_CanTransitionToSelf: 1
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--- !u!1101 &3391588151088731830
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AnimatorStateTransition:
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m_ObjectHideFlags: 1
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m_CorrespondingSourceObject: {fileID: 0}
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m_PrefabInstance: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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m_Name:
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m_Conditions: []
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m_DstStateMachine: {fileID: 0}
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m_DstState: {fileID: 110222392}
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m_Solo: 0
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m_Mute: 0
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m_IsExit: 0
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serializedVersion: 3
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m_TransitionDuration: 0.25
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m_TransitionOffset: 0
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m_ExitTime: 0.8333334
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m_HasExitTime: 1
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m_HasFixedDuration: 1
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m_InterruptionSource: 0
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m_OrderedInterruption: 1
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m_CanTransitionToSelf: 1
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--- !u!1101 &4204748091047769646
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AnimatorStateTransition:
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m_ObjectHideFlags: 1
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@ -61,17 +61,17 @@ PrefabInstance:
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- target: {fileID: 82855965759615310, guid: adba7694712da2b499b4bc4728de865f,
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type: 3}
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propertyPath: m_LocalScale.x
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value: 0.3
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value: 0.2
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objectReference: {fileID: 0}
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- target: {fileID: 82855965759615310, guid: adba7694712da2b499b4bc4728de865f,
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type: 3}
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propertyPath: m_LocalScale.y
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value: 0.3
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value: 0.2
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objectReference: {fileID: 0}
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- target: {fileID: 82855965759615310, guid: adba7694712da2b499b4bc4728de865f,
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type: 3}
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propertyPath: m_LocalScale.z
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value: 0.3
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value: 0.2
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objectReference: {fileID: 0}
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- target: {fileID: 82855965759615310, guid: adba7694712da2b499b4bc4728de865f,
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type: 3}
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@ -70,8 +70,8 @@ BoxCollider:
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m_ProvidesContacts: 0
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m_Enabled: 1
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serializedVersion: 3
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m_Size: {x: 1, y: 1, z: 1}
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m_Center: {x: 0, y: 0, z: 0}
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m_Size: {x: 0.5904268, y: 0.6150998, z: 0.5558845}
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m_Center: {x: 0.017271176, y: 0.029607713, z: -0.009869218}
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--- !u!1001 &1055510018664997146
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PrefabInstance:
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m_ObjectHideFlags: 0
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@ -88,17 +88,17 @@ PrefabInstance:
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- target: {fileID: 6506258205088307131, guid: 60c2ace5e29f85444ab0910a783b3ed8,
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type: 3}
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propertyPath: m_LocalScale.x
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value: 0.3
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value: 0.2
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objectReference: {fileID: 0}
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- target: {fileID: 6506258205088307131, guid: 60c2ace5e29f85444ab0910a783b3ed8,
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type: 3}
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propertyPath: m_LocalScale.y
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value: 0.3
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value: 0.2
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objectReference: {fileID: 0}
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- target: {fileID: 6506258205088307131, guid: 60c2ace5e29f85444ab0910a783b3ed8,
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type: 3}
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propertyPath: m_LocalScale.z
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value: 0.3
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value: 0.2
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objectReference: {fileID: 0}
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- target: {fileID: 6506258205088307131, guid: 60c2ace5e29f85444ab0910a783b3ed8,
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type: 3}
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@ -1608,15 +1608,17 @@ public class Actor : MyCoroutine
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m_NavMeshAgent.isStopped = true;
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Set_RunSmoke(false);
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if (motion.Equals("casting"))
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{
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co_casting = StartCoroutine(Co_Casting(m_Magic.m_SkillTableData.f_CastingTime));
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m_NavMeshAgent.ResetPath();
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}
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if (!DSUtil.CheckNull(m_Magic))
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{
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if (!string.IsNullOrEmpty(m_Magic.m_SkillTableData.s_NextAnimation))
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{
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co_casting = StartCoroutine(Co_Casting(m_Magic.m_SkillTableData.f_CastingTime));
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m_NavMeshAgent.ResetPath();
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}
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if (m_Magic.m_SkillTableData.e_Skill == eEffect.Skill_JumpAttack)
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StartCoroutine(Co_JumpAttack());
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if (!string.IsNullOrEmpty(m_Magic.m_SkillTableData.s_CastingEffect))
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InGameInfo.Ins.Show_Effect(m_Magic.m_SkillTableData.s_CastingEffect, Get_position());
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}
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@ -1626,7 +1628,7 @@ public class Actor : MyCoroutine
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IEnumerator Co_Casting(float castTime)
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{
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yield return new WaitForSeconds(castTime);
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if (!DSUtil.CheckNull(m_Magic) && !string.IsNullOrEmpty(m_Magic.m_SkillTableData.s_NextAnimation))
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if (!DSUtil.CheckNull(m_Magic))
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AnimationPlay(m_Magic.m_SkillTableData.s_NextAnimation);
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else
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AnimationPlay("casting_end");
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