pc 애님 수정, bead 스킬 크기 0.1 줄임

This commit is contained in:
Ino 2024-12-24 16:38:07 +09:00
parent bed74be172
commit 2584e8878f
6 changed files with 76 additions and 28 deletions

View File

@ -44,7 +44,7 @@ classconfig 에 의해 정해짐
스킬 미리 로드
1. 로비에 벽 추가 (추가 후 컬링 적용)
//1. 로비에 벽 추가 (추가 후 컬링 적용)
//2. 기본 스킬 구성 변경 및 펫(박쥐) 변경
3. 조작 관련 버그 수정

View File

@ -60,14 +60,7 @@ ModelImporter:
bodyMask: 01000000010000000100000001000000010000000100000001000000010000000100000001000000010000000100000001000000
curves: []
events:
- time: 0.6858006
functionName: skill3_end
data:
objectReferenceParameter: {instanceID: 0}
floatParameter: 0
intParameter: 0
messageOptions: 0
- time: 0.6873112
- time: 0.685295
functionName: SkillEvent
data:
objectReferenceParameter: {instanceID: 0}

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@ -22,6 +22,34 @@ AnimatorStateTransition:
m_InterruptionSource: 0
m_OrderedInterruption: 1
m_CanTransitionToSelf: 1
--- !u!1102 &-8555701642663518885
AnimatorState:
serializedVersion: 6
m_ObjectHideFlags: 1
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_Name: skill4
m_Speed: 1
m_CycleOffset: 0
m_Transitions:
- {fileID: 3391588151088731830}
m_StateMachineBehaviours: []
m_Position: {x: 50, y: 50, z: 0}
m_IKOnFeet: 0
m_WriteDefaultValues: 1
m_Mirror: 0
m_SpeedParameterActive: 0
m_MirrorParameterActive: 0
m_CycleOffsetParameterActive: 0
m_TimeParameterActive: 0
m_Motion: {fileID: 1827226128182048838, guid: afd472c1ebdd3de47ac567f9d45e335a,
type: 3}
m_Tag:
m_SpeedParameter:
m_MirrorParameter:
m_CycleOffsetParameter:
m_TimeParameter:
--- !u!1102 &-6725469328595531331
AnimatorState:
serializedVersion: 6
@ -289,7 +317,7 @@ AnimatorStateTransition:
serializedVersion: 3
m_TransitionDuration: 0.25
m_TransitionOffset: 0
m_ExitTime: 0.8557693
m_ExitTime: 1
m_HasExitTime: 1
m_HasFixedDuration: 1
m_InterruptionSource: 0
@ -391,7 +419,7 @@ AnimatorStateTransition:
serializedVersion: 3
m_TransitionDuration: 0.25
m_TransitionOffset: 0
m_ExitTime: 0.765625
m_ExitTime: 1
m_HasExitTime: 1
m_HasFixedDuration: 1
m_InterruptionSource: 0
@ -2132,16 +2160,19 @@ AnimatorStateMachine:
m_Position: {x: 330, y: -590, z: 0}
- serializedVersion: 1
m_State: {fileID: -3672313944669895854}
m_Position: {x: 330, y: -220, z: 0}
m_Position: {x: 290, y: -200, z: 0}
- serializedVersion: 1
m_State: {fileID: -5069386720096686000}
m_Position: {x: 430, y: -320, z: 0}
m_Position: {x: 500, y: -270, z: 0}
- serializedVersion: 1
m_State: {fileID: 4977824145023039540}
m_Position: {x: 550, y: -120, z: 0}
- serializedVersion: 1
m_State: {fileID: 7096369400295471796}
m_Position: {x: 583.81665, y: -539.2338, z: 0}
m_Position: {x: 490, y: -430, z: 0}
- serializedVersion: 1
m_State: {fileID: -8555701642663518885}
m_Position: {x: 450, y: -40, z: 0}
m_ChildStateMachines: []
m_AnyStateTransitions: []
m_EntryTransitions: []
@ -2424,6 +2455,28 @@ AnimatorStateTransition:
m_InterruptionSource: 0
m_OrderedInterruption: 1
m_CanTransitionToSelf: 1
--- !u!1101 &3391588151088731830
AnimatorStateTransition:
m_ObjectHideFlags: 1
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_Name:
m_Conditions: []
m_DstStateMachine: {fileID: 0}
m_DstState: {fileID: 110222392}
m_Solo: 0
m_Mute: 0
m_IsExit: 0
serializedVersion: 3
m_TransitionDuration: 0.25
m_TransitionOffset: 0
m_ExitTime: 0.8333334
m_HasExitTime: 1
m_HasFixedDuration: 1
m_InterruptionSource: 0
m_OrderedInterruption: 1
m_CanTransitionToSelf: 1
--- !u!1101 &4204748091047769646
AnimatorStateTransition:
m_ObjectHideFlags: 1

View File

@ -61,17 +61,17 @@ PrefabInstance:
- target: {fileID: 82855965759615310, guid: adba7694712da2b499b4bc4728de865f,
type: 3}
propertyPath: m_LocalScale.x
value: 0.3
value: 0.2
objectReference: {fileID: 0}
- target: {fileID: 82855965759615310, guid: adba7694712da2b499b4bc4728de865f,
type: 3}
propertyPath: m_LocalScale.y
value: 0.3
value: 0.2
objectReference: {fileID: 0}
- target: {fileID: 82855965759615310, guid: adba7694712da2b499b4bc4728de865f,
type: 3}
propertyPath: m_LocalScale.z
value: 0.3
value: 0.2
objectReference: {fileID: 0}
- target: {fileID: 82855965759615310, guid: adba7694712da2b499b4bc4728de865f,
type: 3}

View File

@ -70,8 +70,8 @@ BoxCollider:
m_ProvidesContacts: 0
m_Enabled: 1
serializedVersion: 3
m_Size: {x: 1, y: 1, z: 1}
m_Center: {x: 0, y: 0, z: 0}
m_Size: {x: 0.5904268, y: 0.6150998, z: 0.5558845}
m_Center: {x: 0.017271176, y: 0.029607713, z: -0.009869218}
--- !u!1001 &1055510018664997146
PrefabInstance:
m_ObjectHideFlags: 0
@ -88,17 +88,17 @@ PrefabInstance:
- target: {fileID: 6506258205088307131, guid: 60c2ace5e29f85444ab0910a783b3ed8,
type: 3}
propertyPath: m_LocalScale.x
value: 0.3
value: 0.2
objectReference: {fileID: 0}
- target: {fileID: 6506258205088307131, guid: 60c2ace5e29f85444ab0910a783b3ed8,
type: 3}
propertyPath: m_LocalScale.y
value: 0.3
value: 0.2
objectReference: {fileID: 0}
- target: {fileID: 6506258205088307131, guid: 60c2ace5e29f85444ab0910a783b3ed8,
type: 3}
propertyPath: m_LocalScale.z
value: 0.3
value: 0.2
objectReference: {fileID: 0}
- target: {fileID: 6506258205088307131, guid: 60c2ace5e29f85444ab0910a783b3ed8,
type: 3}

View File

@ -1608,15 +1608,17 @@ public class Actor : MyCoroutine
m_NavMeshAgent.isStopped = true;
Set_RunSmoke(false);
if (motion.Equals("casting"))
{
co_casting = StartCoroutine(Co_Casting(m_Magic.m_SkillTableData.f_CastingTime));
m_NavMeshAgent.ResetPath();
}
if (!DSUtil.CheckNull(m_Magic))
{
if (!string.IsNullOrEmpty(m_Magic.m_SkillTableData.s_NextAnimation))
{
co_casting = StartCoroutine(Co_Casting(m_Magic.m_SkillTableData.f_CastingTime));
m_NavMeshAgent.ResetPath();
}
if (m_Magic.m_SkillTableData.e_Skill == eEffect.Skill_JumpAttack)
StartCoroutine(Co_JumpAttack());
if (!string.IsNullOrEmpty(m_Magic.m_SkillTableData.s_CastingEffect))
InGameInfo.Ins.Show_Effect(m_Magic.m_SkillTableData.s_CastingEffect, Get_position());
}
@ -1626,7 +1628,7 @@ public class Actor : MyCoroutine
IEnumerator Co_Casting(float castTime)
{
yield return new WaitForSeconds(castTime);
if (!DSUtil.CheckNull(m_Magic) && !string.IsNullOrEmpty(m_Magic.m_SkillTableData.s_NextAnimation))
if (!DSUtil.CheckNull(m_Magic))
AnimationPlay(m_Magic.m_SkillTableData.s_NextAnimation);
else
AnimationPlay("casting_end");