플라워 드라이어드 공격 및 패시브

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Ino 2025-06-08 20:25:53 +09:00
parent 14c440071e
commit 27c0ccf534
7 changed files with 44055 additions and 100 deletions

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@ -1499,7 +1499,6 @@ public class Actor : MyCoroutine
dic_ccData[cc].CCDmg = val;
dic_ccData[cc].CCVal = ival;
dic_ccData[cc].CCReduceTime = fval;
dic_ccData[cc].str1 = str1;
}
public CCData Get_CCData(eCC cc) { return dic_ccData[cc]; }
public bool IsSkillExtraStatus(eSkillExtraType skillExtraType)
@ -2307,7 +2306,7 @@ public class Actor : MyCoroutine
float angleStep = cal_angle / (amount - 1); // 전체 각도를 화살 개수로 나누기
for (int i = 0; i < amount; ++i)
{
ProjectileInfo.Ins.Shoot_Projectile(ccData.str1, this, m_Target, 1f, startpos, lifetime,
ProjectileInfo.Ins.Shoot_Projectile(proj, this, m_Target, 1f, startpos, lifetime,
pb =>
{
float angle = -(cal_angle * 0.5f) + (angleStep * i);

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@ -46,6 +46,9 @@ public class Boss_FlowerDryad : BossMobActor
CoolTime_Skill1 = 1f;
CoolTime_Skill2 = 2f;
CoolTime_Skill1 = 10000f;
CoolTime_Skill2 = 20000f;
}
protected override void Init(bool initSkill1CoolTime, bool initSkill2CoolTime)

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@ -41,9 +41,6 @@ public class Boss_QueenUndead : BossMobActor
CoolTime_Skill1 = 1f;
CoolTime_Skill2 = 2f;
CoolTime_Skill1 = 10000f;
//CoolTime_Skill2 = 20000f;
}
protected override void Init(bool initSkill1CoolTime, bool initSkill2CoolTime)

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@ -237,7 +237,6 @@ public class CCData
public double CCDmg;// { get { return _CCDmg; } set { _CCDmg = value; _CCDmg.RandomizeCryptoKey(); } }
public double CCReduceTime;// { get { return _CCReduceTime; } set { _CCReduceTime = value; _CCReduceTime.RandomizeCryptoKey(); } }
public float CC1Sec;
public string str1;
}
public class CountLevelData