플라워 드라이어드 공격 및 패시브
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File diff suppressed because it is too large
Load Diff
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@ -1499,7 +1499,6 @@ public class Actor : MyCoroutine
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dic_ccData[cc].CCDmg = val;
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dic_ccData[cc].CCDmg = val;
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dic_ccData[cc].CCVal = ival;
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dic_ccData[cc].CCVal = ival;
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dic_ccData[cc].CCReduceTime = fval;
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dic_ccData[cc].CCReduceTime = fval;
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dic_ccData[cc].str1 = str1;
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}
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}
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public CCData Get_CCData(eCC cc) { return dic_ccData[cc]; }
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public CCData Get_CCData(eCC cc) { return dic_ccData[cc]; }
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public bool IsSkillExtraStatus(eSkillExtraType skillExtraType)
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public bool IsSkillExtraStatus(eSkillExtraType skillExtraType)
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@ -2307,7 +2306,7 @@ public class Actor : MyCoroutine
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float angleStep = cal_angle / (amount - 1); // 전체 각도를 화살 개수로 나누기
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float angleStep = cal_angle / (amount - 1); // 전체 각도를 화살 개수로 나누기
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for (int i = 0; i < amount; ++i)
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for (int i = 0; i < amount; ++i)
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{
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{
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ProjectileInfo.Ins.Shoot_Projectile(ccData.str1, this, m_Target, 1f, startpos, lifetime,
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ProjectileInfo.Ins.Shoot_Projectile(proj, this, m_Target, 1f, startpos, lifetime,
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pb =>
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pb =>
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{
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{
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float angle = -(cal_angle * 0.5f) + (angleStep * i);
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float angle = -(cal_angle * 0.5f) + (angleStep * i);
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@ -46,6 +46,9 @@ public class Boss_FlowerDryad : BossMobActor
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CoolTime_Skill1 = 1f;
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CoolTime_Skill1 = 1f;
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CoolTime_Skill2 = 2f;
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CoolTime_Skill2 = 2f;
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CoolTime_Skill1 = 10000f;
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CoolTime_Skill2 = 20000f;
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}
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}
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protected override void Init(bool initSkill1CoolTime, bool initSkill2CoolTime)
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protected override void Init(bool initSkill1CoolTime, bool initSkill2CoolTime)
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@ -41,9 +41,6 @@ public class Boss_QueenUndead : BossMobActor
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CoolTime_Skill1 = 1f;
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CoolTime_Skill1 = 1f;
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CoolTime_Skill2 = 2f;
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CoolTime_Skill2 = 2f;
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CoolTime_Skill1 = 10000f;
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//CoolTime_Skill2 = 20000f;
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}
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}
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protected override void Init(bool initSkill1CoolTime, bool initSkill2CoolTime)
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protected override void Init(bool initSkill1CoolTime, bool initSkill2CoolTime)
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@ -237,7 +237,6 @@ public class CCData
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public double CCDmg;// { get { return _CCDmg; } set { _CCDmg = value; _CCDmg.RandomizeCryptoKey(); } }
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public double CCDmg;// { get { return _CCDmg; } set { _CCDmg = value; _CCDmg.RandomizeCryptoKey(); } }
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public double CCReduceTime;// { get { return _CCReduceTime; } set { _CCReduceTime = value; _CCReduceTime.RandomizeCryptoKey(); } }
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public double CCReduceTime;// { get { return _CCReduceTime; } set { _CCReduceTime = value; _CCReduceTime.RandomizeCryptoKey(); } }
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public float CC1Sec;
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public float CC1Sec;
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public string str1;
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}
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}
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public class CountLevelData
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public class CountLevelData
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