From 29a45e22d94d6ecf18f4575938aab069713524e2 Mon Sep 17 00:00:00 2001 From: swrring Date: Sat, 24 Oct 2026 00:51:48 +0900 Subject: [PATCH] =?UTF-8?q?WL=20#975=20PD=20=EC=A7=80=EC=8B=9C=206?= =?UTF-8?q?=EA=B1=B4=20=E2=80=94=20=E2=91=A0=20=ED=95=9C=EC=86=90=EA=B2=80?= =?UTF-8?q?=20=EC=A3=BC=EB=A0=A5=20=EA=B2=80=EA=B8=B0=20=EB=B6=84=EC=B6=9C?= =?UTF-8?q?=20=EB=8B=A4=EB=A6=AC=20=EB=94=B0=EB=9D=BC=20=EB=8F=8C=EB=A6=AC?= =?UTF-8?q?=EA=B8=B0(WLSkillYaw=20legFollow=20=C2=B7=20=EC=A0=95=EA=B7=9C?= =?UTF-8?q?=ED=99=94=200.36=20=EB=B6=80=ED=84=B0=20=ED=97=88=EB=B2=85?= =?UTF-8?q?=EC=A7=80=EB=A5=BC=20=EC=A0=9C=20=EA=B4=80=EC=A0=88=20=EB=91=98?= =?UTF-8?q?=EB=A0=88=EB=A1=9C=20=EB=8F=8C=EB=A0=A4=20=EB=91=90=20=EB=B0=9C?= =?UTF-8?q?=EC=9D=B4=20=EA=B3=A8=EB=B0=98=EC=9D=84=20=EB=94=B0=EB=9D=BC?= =?UTF-8?q?=EA=B0=90=20=C2=B7=20=EC=8B=A4=EC=B8=A1=20=EC=8F=98=EB=8A=94=20?= =?UTF-8?q?=EC=88=9C=EA=B0=84=20=EB=B0=9C=20=E2=88=92107=20=E2=86=92=20?= 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=?UTF-8?q?=EC=A7=80=20=EC=A4=84=EA=B8=B0=20=C2=B7=20=EB=8F=99=EC=9E=91=20?= =?UTF-8?q?=3D=20=ED=85=9C=ED=94=8C=EB=A6=BF=20skill2=20=EB=93=A4=EC=96=B4?= =?UTF-8?q?=20=EB=82=B4=EB=A0=A4=EC=B0=8D=EA=B8=B0=20=E2=86=92=20skill2=5F?= =?UTF-8?q?end=20=C2=B7=20=EC=8B=A4=EC=B8=A1=20=EB=8D=94=EB=AF=B8=202=20m?= =?UTF-8?q?=20=EB=9D=84=EC=9B=80)=20=E2=91=A4=20=ED=99=9C=20=EA=B3=B5?= =?UTF-8?q?=EC=86=8D=201.0=20=E2=86=92=200.7(=EA=B3=B5=EA=B2=A9=ED=91=9C?= =?UTF-8?q?=20=C2=B7=20=EC=8B=A4=EC=B8=A1=20=EC=95=A0=EB=8B=88=EB=A9=94?= =?UTF-8?q?=EC=9D=B4=ED=84=B0=201.10=20=E2=86=92=200.77=20=C2=B7=20?= =?UTF-8?q?=ED=99=94=EC=82=B4=2014=20m/s=20=EA=B7=B8=EB=8C=80=EB=A1=9C)=20?= =?UTF-8?q?=E2=91=A5=20=ED=99=9C=20=EA=B8=B0=EB=B3=B8=20=EC=8A=A4=ED=82=AC?= =?UTF-8?q?=20=EB=A9=80=ED=8B=B0=EC=83=B7(=EC=9B=90=EB=B3=B8=20703404=20Se?= =?UTF-8?q?t=20=ED=9B=85=20=E2=86=92=20WLRapidShot=20multi=20=C2=B7=20?= =?UTF-8?q?=EC=A3=BC=EB=A0=A5=EA=B3=BC=20=EA=B0=99=EC=9D=80=20=EB=AA=A8?= =?UTF-8?q?=EC=9C=BC=EA=B8=B0=20=E2=86=92=20=EB=B6=80=EC=B1=84=EA=BC=B4=20?= =?UTF-8?q?60=C2=B0=20=ED=99=94=EC=82=B4=2010=EB=B0=9C=20=C3=97=203?= =?UTF-8?q?=ED=9A=8C=20=C2=B7=20=EC=8B=A4=EC=B8=A1=20=EA=B0=84=EA=B2=A9=20?= =?UTF-8?q?0.50=20=C2=B7=200.52=20s=20=C2=B7=20SkillList=20703404=20?= =?UTF-8?q?=EB=8C=80=EC=83=81=20=EC=A0=81=20=C2=B7=20=EC=82=AC=EA=B1=B0?= =?UTF-8?q?=EB=A6=AC=2010=20=C2=B7=20archer=5Fskill1=20=3D=20skill2=5Fatta?= =?UTF-8?q?ck=20=ED=81=B4=EB=A6=BD)?= MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 8bit Co-Authored-By: Claude Opus 5.5 --- Assets/ResWork/Table/Export/SkillList.json | 2 +- .../Animations/pcanim_archer.controller | 3 +- .../Animations/pcanim_bluntshield.controller | 10 +- .../WL_Effect_Casting_EnergySlash.prefab | 299 ++++++++++++++++++ .../WL_Effect_Casting_EnergySlash.prefab.meta | 7 + .../WL_Effect_Hit_EnergySlashFlash.prefab | 109 ++++--- .../Effect/WL_Effect_Slash_EnergySlash.prefab | 56 ++-- .../Projectile/Skill/Skill_MultiShot.cs | 1 + .../Reaction/Resources/WL/WLSkillHitFeel.json | 2 +- .../WL/WLSkillSpectacleSettings.asset | 2 +- ...WL_Effect_Hit_EnergySlashFlash_Spike3D.mat | 4 +- .../WL974_WL_Effect_Slash_EnergySlash_A38.mat | 2 +- ...ect_Slash_EnergySlash_Default-Particle.mat | 2 +- ...74_WL_Effect_Slash_EnergySlash_Slash16.mat | 2 +- ...74_WL_Effect_Slash_EnergySlash_Slash17.mat | 2 +- .../Weapon/Resources/WL/WLRapidShot.json | 14 +- .../Weapon/Resources/WL/WLSkillYaw.json | 6 + .../Weapon/Resources/WL/WLStaffEarth.json | 4 +- .../Resources/WL/WLWeaponAttackTable.csv | 6 +- .../Resources/WL/WLWeaponSkillTable.csv | 2 + Assets/WL/Combat/Weapon/WLRapidShot.cs | 129 +++++++- Assets/WL/Combat/Weapon/WLSkillYaw.cs | 47 ++- Assets/WL/Combat/Weapon/WLStaffEarth.cs | 8 +- 23 files changed, 599 insertions(+), 120 deletions(-) create mode 100644 Assets/Res_Addr/Effect/WL_Effect_Casting_EnergySlash.prefab create mode 100644 Assets/Res_Addr/Effect/WL_Effect_Casting_EnergySlash.prefab.meta diff --git a/Assets/ResWork/Table/Export/SkillList.json b/Assets/ResWork/Table/Export/SkillList.json index 5ed6488b3..a576ba6ce 100644 --- a/Assets/ResWork/Table/Export/SkillList.json +++ b/Assets/ResWork/Table/Export/SkillList.json @@ -1 +1 @@ -[{"n_SkillID": "700001", "exception": "초심자의 행운", "e_Skill": "None", "e_SkillEnhance": "Newbie", "e_SkillType": "JobPassive", "n_SkillClassID": "10101", "n_MP": "0", "f_CoolTime": "0", "f_SkillRange": "0", "s_Animation": "", "s_NextAnimation": "", "f_CastingTime": "0", "e_SkillTarget": "Self", "n_DefaultValue": "0", "f_LevelPerValue": "0", "f_BalanceConstant": "0", "e_SkillExtraType": "None", "f_ExtraValue1": "0.1", "f_ExtraValue1_비고": "경험치 증가량", "f_ExtraValue2": "0.1", "f_ExtraValue2_비고": "골드 증가량", "f_ExtraValue3": "0", "f_ExtraValue3_비고": "", "f_ExtraValue4": "0", "f_ExtraValue4_비고": "", "n_ConsumeGoodsID": "301", "n_DefaultValuePrice": "0", "f_LevelPerValuePrice": "0", "f_BalanceConstantPrice": "0", "f_SkillEnhanceStep1": "0", "f_SkillEnhanceStep2": "0", "f_SkillEnhanceStep3": "0", "n_SkillEnhanceAmount1": "0", "n_SkillEnhanceAmount2": "0", "n_SkillEnhanceAmount3": "0"}, {"n_SkillID": "700002", "exception": "약자 멸시", "e_Skill": "None", "e_SkillEnhance": "Monster_Dmg", "e_SkillType": "JobPassive", "n_SkillClassID": "10102", "n_MP": "0", "f_CoolTime": "0", "f_SkillRange": "0", "s_Animation": "", "s_NextAnimation": "", "f_CastingTime": "0", "e_SkillTarget": "Self", "n_DefaultValue": "0", "f_LevelPerValue": "0", "f_BalanceConstant": "0", "e_SkillExtraType": "None", "f_ExtraValue1": "0.1", "f_ExtraValue1_비고": "일반몹 데미지 증가량", "f_ExtraValue2": "0", "f_ExtraValue2_비고": "", "f_ExtraValue3": "0", "f_ExtraValue3_비고": "", "f_ExtraValue4": "0", "f_ExtraValue4_비고": "", "n_ConsumeGoodsID": "301", "n_DefaultValuePrice": "0", "f_LevelPerValuePrice": "0", "f_BalanceConstantPrice": "0", "f_SkillEnhanceStep1": "0", "f_SkillEnhanceStep2": "0", "f_SkillEnhanceStep3": "0", "n_SkillEnhanceAmount1": "0", "n_SkillEnhanceAmount2": "0", "n_SkillEnhanceAmount3": "0"}, {"n_SkillID": "700003", "exception": "가벼운 몸놀림", "e_Skill": "None", "e_SkillEnhance": "MOV_SPD_Up", "e_SkillType": "JobPassive", "n_SkillClassID": "10202", "n_MP": "0", "f_CoolTime": "0", "f_SkillRange": "0", "s_Animation": "", "s_NextAnimation": "", "f_CastingTime": "0", "e_SkillTarget": "Self", "n_DefaultValue": "0", "f_LevelPerValue": "0", "f_BalanceConstant": "0", "e_SkillExtraType": "None", "f_ExtraValue1": "0.1", "f_ExtraValue1_비고": "이속 증가량", "f_ExtraValue2": "0", "f_ExtraValue2_비고": "", "f_ExtraValue3": "0", "f_ExtraValue3_비고": "", "f_ExtraValue4": "0", "f_ExtraValue4_비고": "", "n_ConsumeGoodsID": "301", "n_DefaultValuePrice": "0", "f_LevelPerValuePrice": "0", "f_BalanceConstantPrice": "0", "f_SkillEnhanceStep1": "0", "f_SkillEnhanceStep2": "0", "f_SkillEnhanceStep3": "0", "n_SkillEnhanceAmount1": "0", "n_SkillEnhanceAmount2": "0", "n_SkillEnhanceAmount3": "0"}, {"n_SkillID": "700004", "exception": "마나 절약", "e_Skill": "None", "e_SkillEnhance": "MP_Down", "e_SkillType": "JobPassive", "n_SkillClassID": "10202", "n_MP": "0", "f_CoolTime": "0", "f_SkillRange": "0", "s_Animation": "", "s_NextAnimation": "", "f_CastingTime": "0", "e_SkillTarget": "Self", "n_DefaultValue": "0", "f_LevelPerValue": "0", "f_BalanceConstant": "0", "e_SkillExtraType": "None", "f_ExtraValue1": "0.1", "f_ExtraValue1_비고": "마나 감소량", "f_ExtraValue2": "0", "f_ExtraValue2_비고": "", "f_ExtraValue3": "0", "f_ExtraValue3_비고": "", "f_ExtraValue4": "0", "f_ExtraValue4_비고": "", "n_ConsumeGoodsID": "301", "n_DefaultValuePrice": "0", "f_LevelPerValuePrice": "0", "f_BalanceConstantPrice": "0", "f_SkillEnhanceStep1": "0", "f_SkillEnhanceStep2": "0", "f_SkillEnhanceStep3": "0", "n_SkillEnhanceAmount1": "0", "n_SkillEnhanceAmount2": "0", "n_SkillEnhanceAmount3": "0"}, {"n_SkillID": "700005", "exception": "수호자의 인내", "e_Skill": "None", "e_SkillEnhance": "Dmg_Decrease", "e_SkillType": "JobPassive", "n_SkillClassID": "10301", "n_MP": "0", "f_CoolTime": "0", "f_SkillRange": "0", "s_Animation": "", "s_NextAnimation": "", "f_CastingTime": "0", "e_SkillTarget": "Self", "n_DefaultValue": "0", "f_LevelPerValue": "0", "f_BalanceConstant": "0", "e_SkillExtraType": "None", "f_ExtraValue1": "0.1", "f_ExtraValue1_비고": "받는 피해 감소량", "f_ExtraValue2": "0", "f_ExtraValue2_비고": "", "f_ExtraValue3": "0", "f_ExtraValue3_비고": "", "f_ExtraValue4": "0", "f_ExtraValue4_비고": "", "n_ConsumeGoodsID": "301", "n_DefaultValuePrice": "0", "f_LevelPerValuePrice": "0", "f_BalanceConstantPrice": "0", "f_SkillEnhanceStep1": "0", "f_SkillEnhanceStep2": "0", "f_SkillEnhanceStep3": "0", "n_SkillEnhanceAmount1": "0", "n_SkillEnhanceAmount2": "0", "n_SkillEnhanceAmount3": "0"}, {"n_SkillID": "700006", "exception": "파괴 본능", "e_Skill": "None", "e_SkillEnhance": "Dmg_Up", "e_SkillType": "JobPassive", "n_SkillClassID": "10302", "n_MP": "0", "f_CoolTime": "0", "f_SkillRange": "0", "s_Animation": "", "s_NextAnimation": "", "f_CastingTime": "0", "e_SkillTarget": "Self", "n_DefaultValue": "0", "f_LevelPerValue": "0", "f_BalanceConstant": "0", "e_SkillExtraType": "None", "f_ExtraValue1": "0.05", "f_ExtraValue1_비고": "최종 데미지 증가", "f_ExtraValue2": "0", "f_ExtraValue2_비고": "", "f_ExtraValue3": "0", "f_ExtraValue3_비고": "", "f_ExtraValue4": "0", "f_ExtraValue4_비고": "", "n_ConsumeGoodsID": "301", "n_DefaultValuePrice": "0", "f_LevelPerValuePrice": "0", "f_BalanceConstantPrice": "0", "f_SkillEnhanceStep1": "0", "f_SkillEnhanceStep2": "0", "f_SkillEnhanceStep3": "0", "n_SkillEnhanceAmount1": "0", "n_SkillEnhanceAmount2": "0", "n_SkillEnhanceAmount3": "0"}, {"n_SkillID": "700007", "exception": "검의 대가", "e_Skill": "None", "e_SkillEnhance": "ATK_SPD_Up", "e_SkillType": "JobPassive", "n_SkillClassID": "10303", "n_MP": "0", "f_CoolTime": "0", "f_SkillRange": "0", "s_Animation": "", "s_NextAnimation": "", "f_CastingTime": "0", "e_SkillTarget": "Self", "n_DefaultValue": "0", "f_LevelPerValue": "0", "f_BalanceConstant": "0", "e_SkillExtraType": "None", "f_ExtraValue1": "0.1", "f_ExtraValue1_비고": "공격속도 증가", "f_ExtraValue2": "0", "f_ExtraValue2_비고": "", "f_ExtraValue3": "0", "f_ExtraValue3_비고": "", "f_ExtraValue4": "0", "f_ExtraValue4_비고": "", "n_ConsumeGoodsID": "301", "n_DefaultValuePrice": "0", "f_LevelPerValuePrice": "0", "f_BalanceConstantPrice": "0", "f_SkillEnhanceStep1": "0", "f_SkillEnhanceStep2": "0", "f_SkillEnhanceStep3": "0", "n_SkillEnhanceAmount1": "0", "n_SkillEnhanceAmount2": "0", "n_SkillEnhanceAmount3": "0"}, {"n_SkillID": "700008", "exception": "약점 공격", "e_Skill": "None", "e_SkillEnhance": "CRI_Up", "e_SkillType": "JobPassive", "n_SkillClassID": "10401", "n_MP": "0", "f_CoolTime": "0", "f_SkillRange": "0", "s_Animation": "", "s_NextAnimation": "", "f_CastingTime": "0", "e_SkillTarget": "Self", "n_DefaultValue": "0", "f_LevelPerValue": "0", "f_BalanceConstant": "0", "e_SkillExtraType": "None", "f_ExtraValue1": "0.05", "f_ExtraValue1_비고": "치명타 확률 증가", "f_ExtraValue2": "0", "f_ExtraValue2_비고": "", "f_ExtraValue3": "0", "f_ExtraValue3_비고": "", "f_ExtraValue4": "0", "f_ExtraValue4_비고": "", "n_ConsumeGoodsID": "301", "n_DefaultValuePrice": "0", "f_LevelPerValuePrice": "0", "f_BalanceConstantPrice": "0", "f_SkillEnhanceStep1": "0", "f_SkillEnhanceStep2": "0", "f_SkillEnhanceStep3": "0", "n_SkillEnhanceAmount1": "0", "n_SkillEnhanceAmount2": "0", "n_SkillEnhanceAmount3": "0"}, {"n_SkillID": "700009", "exception": "현상금 사냥꾼", "e_Skill": "None", "e_SkillEnhance": "Boss_Dmg", "e_SkillType": "JobPassive", "n_SkillClassID": "10402", "n_MP": "0", "f_CoolTime": "0", "f_SkillRange": "0", "s_Animation": "", "s_NextAnimation": "", "f_CastingTime": "0", "e_SkillTarget": "Self", "n_DefaultValue": "0", "f_LevelPerValue": "0", "f_BalanceConstant": "0", "e_SkillExtraType": "None", "f_ExtraValue1": "0.1", "f_ExtraValue1_비고": "보스몹 데미지 증가", "f_ExtraValue2": "0", "f_ExtraValue2_비고": "", "f_ExtraValue3": "0", "f_ExtraValue3_비고": "", "f_ExtraValue4": "0", "f_ExtraValue4_비고": "", "n_ConsumeGoodsID": "301", "n_DefaultValuePrice": "0", "f_LevelPerValuePrice": "0", "f_BalanceConstantPrice": "0", "f_SkillEnhanceStep1": "0", "f_SkillEnhanceStep2": "0", "f_SkillEnhanceStep3": "0", "n_SkillEnhanceAmount1": "0", "n_SkillEnhanceAmount2": "0", "n_SkillEnhanceAmount3": "0"}, {"n_SkillID": "700010", "exception": "방어구 침투", "e_Skill": "None", "e_SkillEnhance": "PIERCING", "e_SkillType": "JobPassive", "n_SkillClassID": "10501", "n_MP": "0", "f_CoolTime": "0", "f_SkillRange": "0", "s_Animation": "", "s_NextAnimation": "", "f_CastingTime": "0", "e_SkillTarget": "Self", "n_DefaultValue": "0", "f_LevelPerValue": "0", "f_BalanceConstant": "0", "e_SkillExtraType": "None", "f_ExtraValue1": "0.1", "f_ExtraValue1_비고": "관통력 증가", "f_ExtraValue2": "0", "f_ExtraValue2_비고": "", "f_ExtraValue3": "0", "f_ExtraValue3_비고": "", "f_ExtraValue4": "0", "f_ExtraValue4_비고": "", "n_ConsumeGoodsID": "301", "n_DefaultValuePrice": "0", "f_LevelPerValuePrice": "0", "f_BalanceConstantPrice": "0", 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"f_SkillEnhanceStep2": "1", "f_SkillEnhanceStep3": "1", "n_SkillEnhanceAmount1": "5", "n_SkillEnhanceAmount2": "15", "n_SkillEnhanceAmount3": "40"}, {"n_SkillID": "710001", "exception": "몹 공속 25% 증가", "e_Skill": "None", "e_SkillEnhance": "ATK_SPD_Up ", "e_SkillType": "MobPassive", "n_SkillClassID": "0", "n_MP": "0", "f_CoolTime": "0", "f_SkillRange": "0", "s_Animation": "", "s_NextAnimation": "", "f_CastingTime": "0", "e_SkillTarget": "Self", "n_DefaultValue": "0", "f_LevelPerValue": "0", "f_BalanceConstant": "0", "e_SkillExtraType": "None", "f_ExtraValue1": "0.25", "f_ExtraValue1_비고": "공속 증가량(%)", "f_ExtraValue2": "0", "f_ExtraValue2_비고": "", "f_ExtraValue3": "0", "f_ExtraValue3_비고": "", "f_ExtraValue4": "0", "f_ExtraValue4_비고": "", "n_ConsumeGoodsID": "301", "n_DefaultValuePrice": "0", "f_LevelPerValuePrice": "0", "f_BalanceConstantPrice": "0", "f_SkillEnhanceStep1": "0", "f_SkillEnhanceStep2": "0", "f_SkillEnhanceStep3": "0", "n_SkillEnhanceAmount1": "0", "n_SkillEnhanceAmount2": 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"f_SkillEnhanceStep1": "0", "f_SkillEnhanceStep2": "0", "f_SkillEnhanceStep3": "0", "n_SkillEnhanceAmount1": "5", "n_SkillEnhanceAmount2": "15", "n_SkillEnhanceAmount3": "40"}, {"n_SkillID": "702003", "exception": "불 태우기", "e_Skill": "Skill_Ignited", "e_SkillEnhance": "None", "e_SkillType": "Active", "n_SkillClassID": "0", "n_MP": "5", "f_CoolTime": "5", "f_SkillRange": "10", "s_Animation": "casting", "s_NextAnimation": "casting_end", "f_CastingTime": "1", "e_SkillTarget": "Enemy", "n_DefaultValue": "2", "f_LevelPerValue": "0.1", "f_BalanceConstant": "0.032", "e_SkillExtraType": "Burn", "f_ExtraValue1": "5", "f_ExtraValue1_비고": "불타는 시간(초)", "f_ExtraValue2": "1", "f_ExtraValue2_비고": "불타는 간격(초)", "f_ExtraValue3": "1.25", "f_ExtraValue3_비고": "불 데미지 (%)", "f_ExtraValue4": "1", "f_ExtraValue4_비고": "발동확률 (1=100%)", "n_ConsumeGoodsID": "301", "n_DefaultValuePrice": "10000", "f_LevelPerValuePrice": "5", "f_BalanceConstantPrice": "0.015", "f_SkillEnhanceStep1": "0", "f_SkillEnhanceStep2": "0", "f_SkillEnhanceStep3": "0", "n_SkillEnhanceAmount1": "5", "n_SkillEnhanceAmount2": "15", "n_SkillEnhanceAmount3": "40"}, {"n_SkillID": "702004", "exception": "폭탄 화살", "e_Skill": "Skill_FireBolt", "e_SkillEnhance": "None", "e_SkillType": "Active", "n_SkillClassID": "0", "n_MP": "5", "f_CoolTime": "5", "f_SkillRange": "10", "s_Animation": "casting", "s_NextAnimation": "casting_end", "f_CastingTime": "1", "e_SkillTarget": "Enemy", "n_DefaultValue": "1", "f_LevelPerValue": "0.1", "f_BalanceConstant": "0.032", "e_SkillExtraType": "Burn", "f_ExtraValue1": "10", "f_ExtraValue1_비고": "불타는 시간(초)", "f_ExtraValue2": "1.5", "f_ExtraValue2_비고": "불타는 간격(초)", "f_ExtraValue3": "1", "f_ExtraValue3_비고": "불 데미지 (%)", "f_ExtraValue4": "1", "f_ExtraValue4_비고": "발동확률 (1=100%)", "n_ConsumeGoodsID": "301", "n_DefaultValuePrice": "10000", "f_LevelPerValuePrice": "5", "f_BalanceConstantPrice": "0.015", "f_SkillEnhanceStep1": "0", "f_SkillEnhanceStep2": "0", "f_SkillEnhanceStep3": "0", "n_SkillEnhanceAmount1": "5", "n_SkillEnhanceAmount2": "15", "n_SkillEnhanceAmount3": "40"}, {"n_SkillID": "702005", "exception": "휘몰아치는 파도", "e_Skill": "Skill_StraightBurst", "e_SkillEnhance": "None", "e_SkillType": "Active", "n_SkillClassID": "0", "n_MP": "40", "f_CoolTime": "20", "f_SkillRange": "10", "s_Animation": "casting2", "s_NextAnimation": "casting2_end", "f_CastingTime": "1", "e_SkillTarget": "Enemy", "n_DefaultValue": "1", "f_LevelPerValue": "0.1", "f_BalanceConstant": "0.032", "e_SkillExtraType": "None", "f_ExtraValue1": "25", "f_ExtraValue1_비고": "지속 시간(초)", "f_ExtraValue2": "1", "f_ExtraValue2_비고": "스탯 타입(0:all, 1~4:힘~운)", "f_ExtraValue3": "1.5", "f_ExtraValue3_비고": "증가량 (%)", "f_ExtraValue4": "0.5", "f_ExtraValue4_비고": "발동확률 (1=100%)", "n_ConsumeGoodsID": "301", "n_DefaultValuePrice": "10000", "f_LevelPerValuePrice": "5", "f_BalanceConstantPrice": "0.015", "f_SkillEnhanceStep1": "0", "f_SkillEnhanceStep2": "0", "f_SkillEnhanceStep3": "0", "n_SkillEnhanceAmount1": "5", "n_SkillEnhanceAmount2": "15", "n_SkillEnhanceAmount3": "40"}, {"n_SkillID": "702006", "exception": "돌개 바람", "e_Skill": "Skill_Tornado", "e_SkillEnhance": "None", "e_SkillType": "Active", "n_SkillClassID": "0", "n_MP": "40", "f_CoolTime": "20", "f_SkillRange": "10", "s_Animation": "casting", "s_NextAnimation": "casting_end", "f_CastingTime": "1", "e_SkillTarget": "Enemy", "n_DefaultValue": "1", "f_LevelPerValue": "0.1", "f_BalanceConstant": "0.032", "e_SkillExtraType": "Airborne", "f_ExtraValue1": "1.5", "f_ExtraValue1_비고": "에어본 시간(기본:1)", "f_ExtraValue2": "0", "f_ExtraValue2_비고": "", "f_ExtraValue3": "0", "f_ExtraValue3_비고": "", "f_ExtraValue4": "1", "f_ExtraValue4_비고": "발동확률 (1=100%)", "n_ConsumeGoodsID": "301", "n_DefaultValuePrice": "10000", "f_LevelPerValuePrice": "5", "f_BalanceConstantPrice": "0.015", "f_SkillEnhanceStep1": "0", "f_SkillEnhanceStep2": "0", "f_SkillEnhanceStep3": "0", "n_SkillEnhanceAmount1": "5", "n_SkillEnhanceAmount2": "15", "n_SkillEnhanceAmount3": "40"}, {"n_SkillID": "702007", 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"n_SkillEnhanceAmount3": "40"}, {"n_SkillID": "701004", "exception": "흡혈 공격", "e_Skill": "None", "e_SkillEnhance": "HP_Drain ", "e_SkillType": "Passive", "n_SkillClassID": "0", "n_MP": "0", "f_CoolTime": "0", "f_SkillRange": "0", "s_Animation": "", "s_NextAnimation": "", "f_CastingTime": "0", "e_SkillTarget": "Self", "n_DefaultValue": "0", "f_LevelPerValue": "0", "f_BalanceConstant": "0", "e_SkillExtraType": "None", "f_ExtraValue1": "0.1", "f_ExtraValue1_비고": "", "f_ExtraValue2": "10", "f_ExtraValue2_비고": "", "f_ExtraValue3": "0", "f_ExtraValue3_비고": "", "f_ExtraValue4": "0", "f_ExtraValue4_비고": "", "n_ConsumeGoodsID": "301", "n_DefaultValuePrice": "10000", "f_LevelPerValuePrice": "5", "f_BalanceConstantPrice": "0.015", "f_SkillEnhanceStep1": "0.1", "f_SkillEnhanceStep2": "0.01", "f_SkillEnhanceStep3": "20", "n_SkillEnhanceAmount1": "5", "n_SkillEnhanceAmount2": "15", "n_SkillEnhanceAmount3": "40"}, {"n_SkillID": "701005", "exception": "공격력 증가", "e_Skill": "None", "e_SkillEnhance": 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"f_LevelPerValue": "0", "f_BalanceConstant": "0", "e_SkillExtraType": "None", "f_ExtraValue1": "50", "f_ExtraValue1_비고": "", "f_ExtraValue2": "0", "f_ExtraValue2_비고": "", "f_ExtraValue3": "0", "f_ExtraValue3_비고": "", "f_ExtraValue4": "0", "f_ExtraValue4_비고": "", "n_ConsumeGoodsID": "301", "n_DefaultValuePrice": "10000", "f_LevelPerValuePrice": "5", "f_BalanceConstantPrice": "0.015", "f_SkillEnhanceStep1": "0.3", "f_SkillEnhanceStep2": "0.1", "f_SkillEnhanceStep3": "0.01", "n_SkillEnhanceAmount1": "5", "n_SkillEnhanceAmount2": "15", "n_SkillEnhanceAmount3": "40"}, {"n_SkillID": "701008", "exception": "스킬 효율 강화", "e_Skill": "None", "e_SkillEnhance": "Skill_Dmg ", "e_SkillType": "Passive", "n_SkillClassID": "0", "n_MP": "0", "f_CoolTime": "0", "f_SkillRange": "0", "s_Animation": "", "s_NextAnimation": "", "f_CastingTime": "0", "e_SkillTarget": "Self", "n_DefaultValue": "0", "f_LevelPerValue": "0", "f_BalanceConstant": "0", "e_SkillExtraType": "None", "f_ExtraValue1": "0.5", 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"f_SkillEnhanceStep3": "10", "n_SkillEnhanceAmount1": "5", "n_SkillEnhanceAmount2": "15", "n_SkillEnhanceAmount3": "40"}, {"n_SkillID": "701012", "exception": "마법 침투", "e_Skill": "None", "e_SkillEnhance": "M_DEF_Down ", "e_SkillType": "Passive", "n_SkillClassID": "0", "n_MP": "0", "f_CoolTime": "0", "f_SkillRange": "0", "s_Animation": "", "s_NextAnimation": "", "f_CastingTime": "0", "e_SkillTarget": "Self", "n_DefaultValue": "0", "f_LevelPerValue": "0", "f_BalanceConstant": "0", "e_SkillExtraType": "None", "f_ExtraValue1": "0.5", "f_ExtraValue1_비고": "", "f_ExtraValue2": "5", "f_ExtraValue2_비고": "", "f_ExtraValue3": "0", "f_ExtraValue3_비고": "", "f_ExtraValue4": "0", "f_ExtraValue4_비고": "", "n_ConsumeGoodsID": "301", "n_DefaultValuePrice": "10000", "f_LevelPerValuePrice": "5", "f_BalanceConstantPrice": "0.015", "f_SkillEnhanceStep1": "5", "f_SkillEnhanceStep2": "0.2", "f_SkillEnhanceStep3": "5", "n_SkillEnhanceAmount1": "5", "n_SkillEnhanceAmount2": "15", "n_SkillEnhanceAmount3": "40"}, {"n_SkillID": "701013", "exception": "힘 증가", "e_Skill": "None", "e_SkillEnhance": "STR_Up ", "e_SkillType": "Passive", "n_SkillClassID": "0", "n_MP": "0", "f_CoolTime": "0", "f_SkillRange": "0", "s_Animation": "", "s_NextAnimation": "", "f_CastingTime": "0", "e_SkillTarget": "Self", "n_DefaultValue": "0", "f_LevelPerValue": "0", "f_BalanceConstant": "0", "e_SkillExtraType": "None", "f_ExtraValue1": "5", "f_ExtraValue1_비고": "", "f_ExtraValue2": "0", "f_ExtraValue2_비고": "", "f_ExtraValue3": "0", "f_ExtraValue3_비고": "", "f_ExtraValue4": "0", "f_ExtraValue4_비고": "", "n_ConsumeGoodsID": "301", "n_DefaultValuePrice": "10000", "f_LevelPerValuePrice": "5", "f_BalanceConstantPrice": "0.015", "f_SkillEnhanceStep1": "0.2", "f_SkillEnhanceStep2": "0.2", "f_SkillEnhanceStep3": "0.2", "n_SkillEnhanceAmount1": "5", "n_SkillEnhanceAmount2": "15", "n_SkillEnhanceAmount3": "40"}, {"n_SkillID": "701014", "exception": "민첩 증가", "e_Skill": "None", "e_SkillEnhance": "DEX_Up ", "e_SkillType": "Passive", "n_SkillClassID": "0", "n_MP": "0", "f_CoolTime": "0", "f_SkillRange": "0", "s_Animation": "", "s_NextAnimation": "", "f_CastingTime": "0", "e_SkillTarget": "Self", "n_DefaultValue": "0", "f_LevelPerValue": "0", "f_BalanceConstant": "0", "e_SkillExtraType": "None", "f_ExtraValue1": "6", "f_ExtraValue1_비고": "", "f_ExtraValue2": "0", "f_ExtraValue2_비고": "", "f_ExtraValue3": "0", "f_ExtraValue3_비고": "", "f_ExtraValue4": "0", "f_ExtraValue4_비고": "", "n_ConsumeGoodsID": "301", "n_DefaultValuePrice": "10000", "f_LevelPerValuePrice": "5", "f_BalanceConstantPrice": "0.015", "f_SkillEnhanceStep1": "0.2", "f_SkillEnhanceStep2": "0.2", "f_SkillEnhanceStep3": "0.2", "n_SkillEnhanceAmount1": "5", "n_SkillEnhanceAmount2": "15", "n_SkillEnhanceAmount3": "40"}, {"n_SkillID": "701015", "exception": "지능 증가", "e_Skill": "None", "e_SkillEnhance": "INT_Up ", "e_SkillType": "Passive", "n_SkillClassID": "0", "n_MP": "0", "f_CoolTime": "0", "f_SkillRange": "0", "s_Animation": "", "s_NextAnimation": "", "f_CastingTime": "0", "e_SkillTarget": "Self", "n_DefaultValue": "0", "f_LevelPerValue": "0", "f_BalanceConstant": "0", "e_SkillExtraType": "None", "f_ExtraValue1": "7", "f_ExtraValue1_비고": "", "f_ExtraValue2": "0", "f_ExtraValue2_비고": "", "f_ExtraValue3": "0", "f_ExtraValue3_비고": "", "f_ExtraValue4": "0", "f_ExtraValue4_비고": "", "n_ConsumeGoodsID": "301", "n_DefaultValuePrice": "10000", "f_LevelPerValuePrice": "5", "f_BalanceConstantPrice": "0.015", "f_SkillEnhanceStep1": "0.2", "f_SkillEnhanceStep2": "0.2", "f_SkillEnhanceStep3": "0.2", "n_SkillEnhanceAmount1": "5", "n_SkillEnhanceAmount2": "15", "n_SkillEnhanceAmount3": "40"}, {"n_SkillID": "701016", "exception": "행운 증가", "e_Skill": "None", "e_SkillEnhance": "LUCK_Up ", "e_SkillType": "Passive", "n_SkillClassID": "0", "n_MP": "0", "f_CoolTime": "0", "f_SkillRange": "0", "s_Animation": "", "s_NextAnimation": "", "f_CastingTime": "0", "e_SkillTarget": "Self", "n_DefaultValue": "0", "f_LevelPerValue": "0", "f_BalanceConstant": "0", "e_SkillExtraType": "None", "f_ExtraValue1": "8", "f_ExtraValue1_비고": "", "f_ExtraValue2": "0", "f_ExtraValue2_비고": "", "f_ExtraValue3": "0", "f_ExtraValue3_비고": "", "f_ExtraValue4": "0", "f_ExtraValue4_비고": "", "n_ConsumeGoodsID": "301", "n_DefaultValuePrice": "10000", "f_LevelPerValuePrice": "5", "f_BalanceConstantPrice": "0.015", "f_SkillEnhanceStep1": "0.2", "f_SkillEnhanceStep2": "0.2", "f_SkillEnhanceStep3": "0.2", "n_SkillEnhanceAmount1": "5", "n_SkillEnhanceAmount2": "15", "n_SkillEnhanceAmount3": "40"}, {"n_SkillID": "701017", "exception": "공속 증가", "e_Skill": "None", "e_SkillEnhance": "ATK_SPD_Up ", "e_SkillType": "Passive", "n_SkillClassID": "0", "n_MP": "0", "f_CoolTime": "0", "f_SkillRange": "0", "s_Animation": "", "s_NextAnimation": "", "f_CastingTime": "0", "e_SkillTarget": "Self", "n_DefaultValue": "0", "f_LevelPerValue": "0", "f_BalanceConstant": "0", "e_SkillExtraType": "None", "f_ExtraValue1": "0.1", "f_ExtraValue1_비고": "", "f_ExtraValue2": "1", "f_ExtraValue2_비고": "", "f_ExtraValue3": "5", "f_ExtraValue3_비고": "", "f_ExtraValue4": "0", "f_ExtraValue4_비고": "", "n_ConsumeGoodsID": "301", "n_DefaultValuePrice": "10000", "f_LevelPerValuePrice": "5", "f_BalanceConstantPrice": "0.015", "f_SkillEnhanceStep1": "5", "f_SkillEnhanceStep2": "0.1", "f_SkillEnhanceStep3": "0.5", "n_SkillEnhanceAmount1": "5", "n_SkillEnhanceAmount2": "15", "n_SkillEnhanceAmount3": "40"}, {"n_SkillID": "701018", "exception": "이속 증가", "e_Skill": "None", "e_SkillEnhance": "MOV_SPD_Up ", "e_SkillType": "Passive", "n_SkillClassID": "0", "n_MP": "0", "f_CoolTime": "0", "f_SkillRange": "0", "s_Animation": "", "s_NextAnimation": "", "f_CastingTime": "0", "e_SkillTarget": "Self", "n_DefaultValue": "0", "f_LevelPerValue": "0", "f_BalanceConstant": "0", "e_SkillExtraType": "None", "f_ExtraValue1": "0.1", "f_ExtraValue1_비고": "", "f_ExtraValue2": "1.5", "f_ExtraValue2_비고": "", "f_ExtraValue3": "5", "f_ExtraValue3_비고": "", "f_ExtraValue4": "0", "f_ExtraValue4_비고": "", "n_ConsumeGoodsID": "301", "n_DefaultValuePrice": "10000", "f_LevelPerValuePrice": "5", "f_BalanceConstantPrice": "0.015", "f_SkillEnhanceStep1": "5", "f_SkillEnhanceStep2": "0.1", "f_SkillEnhanceStep3": "0.5", "n_SkillEnhanceAmount1": "5", "n_SkillEnhanceAmount2": "15", "n_SkillEnhanceAmount3": "40"}, {"n_SkillID": "701019", "exception": "관통력 증가", "e_Skill": "None", "e_SkillEnhance": "PIERCING ", "e_SkillType": "Passive", "n_SkillClassID": "0", "n_MP": "0", "f_CoolTime": "0", "f_SkillRange": "0", "s_Animation": "", "s_NextAnimation": "", "f_CastingTime": "0", "e_SkillTarget": "Self", "n_DefaultValue": "0", "f_LevelPerValue": "0", "f_BalanceConstant": "0", "e_SkillExtraType": "None", "f_ExtraValue1": "0.1", "f_ExtraValue1_비고": "", "f_ExtraValue2": "0.1", "f_ExtraValue2_비고": "", "f_ExtraValue3": "5", "f_ExtraValue3_비고": "", "f_ExtraValue4": "0", "f_ExtraValue4_비고": "", "n_ConsumeGoodsID": "301", "n_DefaultValuePrice": "10000", "f_LevelPerValuePrice": "5", "f_BalanceConstantPrice": "0.015", "f_SkillEnhanceStep1": "0.2", "f_SkillEnhanceStep2": "5", "f_SkillEnhanceStep3": "1", "n_SkillEnhanceAmount1": "5", "n_SkillEnhanceAmount2": "15", "n_SkillEnhanceAmount3": "40"}, {"n_SkillID": "701020", "exception": "보스 피해 증가", "e_Skill": "None", "e_SkillEnhance": "Boss_Dmg ", "e_SkillType": "Passive", "n_SkillClassID": "0", "n_MP": "0", "f_CoolTime": "0", "f_SkillRange": "0", "s_Animation": "", "s_NextAnimation": "", "f_CastingTime": "0", "e_SkillTarget": "Self", "n_DefaultValue": "0", "f_LevelPerValue": "0", "f_BalanceConstant": "0", "e_SkillExtraType": "None", "f_ExtraValue1": "0.1", "f_ExtraValue1_비고": "", "f_ExtraValue2": "5", "f_ExtraValue2_비고": "", "f_ExtraValue3": "0", "f_ExtraValue3_비고": "", "f_ExtraValue4": "0", "f_ExtraValue4_비고": "", "n_ConsumeGoodsID": "301", "n_DefaultValuePrice": "10000", "f_LevelPerValuePrice": "5", "f_BalanceConstantPrice": "0.015", "f_SkillEnhanceStep1": "5", "f_SkillEnhanceStep2": "0.5", "f_SkillEnhanceStep3": "1", "n_SkillEnhanceAmount1": "5", "n_SkillEnhanceAmount2": "15", "n_SkillEnhanceAmount3": "40"}, {"n_SkillID": "701021", "exception": "일반몹 피해 증가", "e_Skill": "None", "e_SkillEnhance": "Monster_Dmg ", "e_SkillType": "Passive", "n_SkillClassID": "0", "n_MP": "0", "f_CoolTime": "0", "f_SkillRange": "0", "s_Animation": "", "s_NextAnimation": "", "f_CastingTime": "0", "e_SkillTarget": "Self", "n_DefaultValue": "0", "f_LevelPerValue": "0", "f_BalanceConstant": "0", "e_SkillExtraType": "None", "f_ExtraValue1": "0.1", "f_ExtraValue1_비고": "", "f_ExtraValue2": "5", "f_ExtraValue2_비고": "", "f_ExtraValue3": "0", "f_ExtraValue3_비고": "", "f_ExtraValue4": "0", "f_ExtraValue4_비고": "", "n_ConsumeGoodsID": "301", "n_DefaultValuePrice": "10000", "f_LevelPerValuePrice": "5", "f_BalanceConstantPrice": "0.015", "f_SkillEnhanceStep1": "5", "f_SkillEnhanceStep2": "0.5", "f_SkillEnhanceStep3": "1", "n_SkillEnhanceAmount1": "5", "n_SkillEnhanceAmount2": "15", "n_SkillEnhanceAmount3": "40"}, {"n_SkillID": "701022", "exception": "황금 사냥꾼", "e_Skill": "None", "e_SkillEnhance": "GoldHunter ", "e_SkillType": "Passive", "n_SkillClassID": "0", "n_MP": "0", "f_CoolTime": "0", "f_SkillRange": "0", "s_Animation": "", "s_NextAnimation": "", "f_CastingTime": "0", "e_SkillTarget": "Self", "n_DefaultValue": "0", "f_LevelPerValue": "0", "f_BalanceConstant": "0", "e_SkillExtraType": "None", "f_ExtraValue1": "100", "f_ExtraValue1_비고": "", "f_ExtraValue2": "0", "f_ExtraValue2_비고": "", "f_ExtraValue3": "0", "f_ExtraValue3_비고": "", "f_ExtraValue4": "0", "f_ExtraValue4_비고": "", "n_ConsumeGoodsID": "301", "n_DefaultValuePrice": "10000", "f_LevelPerValuePrice": "5", "f_BalanceConstantPrice": "0.015", "f_SkillEnhanceStep1": "0.5", "f_SkillEnhanceStep2": "0.5", "f_SkillEnhanceStep3": "0.5", "n_SkillEnhanceAmount1": "5", "n_SkillEnhanceAmount2": "15", "n_SkillEnhanceAmount3": "40"}, {"n_SkillID": "701023", "exception": "스킬 소모량 감소", "e_Skill": "None", "e_SkillEnhance": "MP_Down", "e_SkillType": "Passive", "n_SkillClassID": "0", "n_MP": "0", "f_CoolTime": "0", "f_SkillRange": "0", "s_Animation": "", "s_NextAnimation": "", "f_CastingTime": "0", "e_SkillTarget": "Self", "n_DefaultValue": "0", "f_LevelPerValue": "0", "f_BalanceConstant": "0", "e_SkillExtraType": "None", "f_ExtraValue1": "0.2", "f_ExtraValue1_비고": "", "f_ExtraValue2": "0", "f_ExtraValue2_비고": "", "f_ExtraValue3": "0", "f_ExtraValue3_비고": "", "f_ExtraValue4": "0", "f_ExtraValue4_비고": "", "n_ConsumeGoodsID": "301", "n_DefaultValuePrice": "10000", "f_LevelPerValuePrice": "5", "f_BalanceConstantPrice": "0.015", "f_SkillEnhanceStep1": "10", "f_SkillEnhanceStep2": "0.5", "f_SkillEnhanceStep3": "0.3", "n_SkillEnhanceAmount1": "5", "n_SkillEnhanceAmount2": "15", "n_SkillEnhanceAmount3": "40"}, {"n_SkillID": "701024", "exception": "공격 사정거리 증가", "e_Skill": "None", "e_SkillEnhance": "AttackRange_Up", "e_SkillType": "Passive", "n_SkillClassID": "0", "n_MP": "0", "f_CoolTime": "0", "f_SkillRange": "0", "s_Animation": "", "s_NextAnimation": "", "f_CastingTime": "0", "e_SkillTarget": "Self", "n_DefaultValue": "0", "f_LevelPerValue": "0", "f_BalanceConstant": "0", "e_SkillExtraType": "None", "f_ExtraValue1": "2", "f_ExtraValue1_비고": "", "f_ExtraValue2": "0", "f_ExtraValue2_비고": "", "f_ExtraValue3": "0", "f_ExtraValue3_비고": "", "f_ExtraValue4": "0", "f_ExtraValue4_비고": "", "n_ConsumeGoodsID": "301", "n_DefaultValuePrice": "10000", "f_LevelPerValuePrice": "5", "f_BalanceConstantPrice": "0.015", "f_SkillEnhanceStep1": "0.02", "f_SkillEnhanceStep2": "1", "f_SkillEnhanceStep3": "1", "n_SkillEnhanceAmount1": "5", "n_SkillEnhanceAmount2": "15", "n_SkillEnhanceAmount3": "40"}, {"n_SkillID": "710001", "exception": "몹 공속 25% 증가", "e_Skill": "None", "e_SkillEnhance": "ATK_SPD_Up ", "e_SkillType": "MobPassive", "n_SkillClassID": "0", "n_MP": "0", "f_CoolTime": "0", "f_SkillRange": "0", "s_Animation": "", "s_NextAnimation": "", "f_CastingTime": "0", "e_SkillTarget": "Self", "n_DefaultValue": "0", "f_LevelPerValue": "0", "f_BalanceConstant": "0", "e_SkillExtraType": "None", "f_ExtraValue1": "0.25", "f_ExtraValue1_비고": "공속 증가량(%)", "f_ExtraValue2": "0", "f_ExtraValue2_비고": "", "f_ExtraValue3": "0", "f_ExtraValue3_비고": "", "f_ExtraValue4": "0", "f_ExtraValue4_비고": "", "n_ConsumeGoodsID": "301", "n_DefaultValuePrice": "0", "f_LevelPerValuePrice": "0", "f_BalanceConstantPrice": "0", "f_SkillEnhanceStep1": "0", "f_SkillEnhanceStep2": "0", "f_SkillEnhanceStep3": "0", "n_SkillEnhanceAmount1": "0", "n_SkillEnhanceAmount2": "0", "n_SkillEnhanceAmount3": "0"}, {"n_SkillID": "710002", "exception": "몹 치확 15% 증가", "e_Skill": "None", "e_SkillEnhance": "Cri_Up", "e_SkillType": "MobPassive", "n_SkillClassID": "0", "n_MP": "0", "f_CoolTime": "0", "f_SkillRange": "0", "s_Animation": "", "s_NextAnimation": "", "f_CastingTime": "0", "e_SkillTarget": "Self", "n_DefaultValue": "0", "f_LevelPerValue": "0", "f_BalanceConstant": "0", "e_SkillExtraType": "None", "f_ExtraValue1": "0.15", "f_ExtraValue1_비고": "치명타 확률 증가", "f_ExtraValue2": "0", "f_ExtraValue2_비고": "", "f_ExtraValue3": "0", "f_ExtraValue3_비고": "", "f_ExtraValue4": "0", "f_ExtraValue4_비고": "", "n_ConsumeGoodsID": "301", "n_DefaultValuePrice": "0", "f_LevelPerValuePrice": "0", "f_BalanceConstantPrice": "0", "f_SkillEnhanceStep1": "0", "f_SkillEnhanceStep2": "0", "f_SkillEnhanceStep3": "0", "n_SkillEnhanceAmount1": "0", "n_SkillEnhanceAmount2": "0", "n_SkillEnhanceAmount3": "0"}, {"n_SkillID": "710003", "exception": "피흡 0.1%", "e_Skill": "None", "e_SkillEnhance": "DMG_TO_HP", "e_SkillType": "MobPassive", "n_SkillClassID": "0", "n_MP": "0", "f_CoolTime": "0", "f_SkillRange": "0", "s_Animation": "", "s_NextAnimation": "", "f_CastingTime": "0", "e_SkillTarget": "Self", "n_DefaultValue": "0", "f_LevelPerValue": "0", "f_BalanceConstant": "0", "e_SkillExtraType": "None", "f_ExtraValue1": "0.001", "f_ExtraValue1_비고": "데미지 비례 피흡(%)", "f_ExtraValue2": "0", "f_ExtraValue2_비고": "", "f_ExtraValue3": "0", "f_ExtraValue3_비고": "", "f_ExtraValue4": "0", "f_ExtraValue4_비고": "", "n_ConsumeGoodsID": "301", "n_DefaultValuePrice": "0", "f_LevelPerValuePrice": "0", "f_BalanceConstantPrice": "0", "f_SkillEnhanceStep1": "0", "f_SkillEnhanceStep2": "0", "f_SkillEnhanceStep3": "0", "n_SkillEnhanceAmount1": "0", "n_SkillEnhanceAmount2": "0", "n_SkillEnhanceAmount3": "0"}, {"n_SkillID": "710004", "exception": "불태우기 25%", "e_Skill": "None", "e_SkillEnhance": "None", "e_SkillType": "MobPassive", "n_SkillClassID": "0", "n_MP": "0", "f_CoolTime": "0", "f_SkillRange": "0", "s_Animation": "", "s_NextAnimation": "", "f_CastingTime": "0", "e_SkillTarget": "Enemy", "n_DefaultValue": "0", "f_LevelPerValue": "0", "f_BalanceConstant": "0", "e_SkillExtraType": "Burn", "f_ExtraValue1": "5", "f_ExtraValue1_비고": "불타는 시간(초)", "f_ExtraValue2": "1", "f_ExtraValue2_비고": "불타는 간격(초)", "f_ExtraValue3": "0.3", "f_ExtraValue3_비고": "불 데미지 (%)", "f_ExtraValue4": "0.25", "f_ExtraValue4_비고": "발동확률 (1=100%)", "n_ConsumeGoodsID": "301", "n_DefaultValuePrice": "0", "f_LevelPerValuePrice": "0", 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"f_BalanceConstantPrice": "0", "f_SkillEnhanceStep1": "0", "f_SkillEnhanceStep2": "0", "f_SkillEnhanceStep3": "0", "n_SkillEnhanceAmount1": "0", "n_SkillEnhanceAmount2": "0", "n_SkillEnhanceAmount3": "0"}, {"n_SkillID": "710038", "exception": "정령의 분노", "e_Skill": "None", "e_SkillEnhance": "RageOfFairy", "e_SkillType": "MobPassive", "n_SkillClassID": "0", "n_MP": "0", "f_CoolTime": "0", "f_SkillRange": "0", "s_Animation": "", "s_NextAnimation": "", "f_CastingTime": "0", "e_SkillTarget": "Self", "n_DefaultValue": "0", "f_LevelPerValue": "0", "f_BalanceConstant": "0", "e_SkillExtraType": "None", "f_ExtraValue1": "0.1", "f_ExtraValue1_비고": "HP 손실 당", "f_ExtraValue2": "1", "f_ExtraValue2_비고": "투사체 증가 개수", "f_ExtraValue3": "0.05", "f_ExtraValue3_비고": "투사체 속도 증가량(%)", "f_ExtraValue4": "0", "f_ExtraValue4_비고": "", "n_ConsumeGoodsID": "301", "n_DefaultValuePrice": "0", "f_LevelPerValuePrice": "0", "f_BalanceConstantPrice": "0", "f_SkillEnhanceStep1": "0", "f_SkillEnhanceStep2": "0", "f_SkillEnhanceStep3": "0", "n_SkillEnhanceAmount1": "0", "n_SkillEnhanceAmount2": "0", "n_SkillEnhanceAmount3": "0"}, {"n_SkillID": "710039", "exception": "빛의 추종자", "e_Skill": "None", "e_SkillEnhance": "SummonMob", "e_SkillType": "MobPassive", "n_SkillClassID": "0", "n_MP": "0", "f_CoolTime": "0", "f_SkillRange": "0", "s_Animation": "", "s_NextAnimation": "", "f_CastingTime": "0", "e_SkillTarget": "Self", "n_DefaultValue": "0", "f_LevelPerValue": "0", "f_BalanceConstant": "0", "e_SkillExtraType": "None", "f_ExtraValue1": "0.4", "f_ExtraValue1_비고": "HP 손실 당", "f_ExtraValue2": "3", "f_ExtraValue2_비고": "소환 수", "f_ExtraValue3": "0.5", "f_ExtraValue3_비고": "소환 몬스터의 스탯 계승%", "f_ExtraValue4": "253", "f_ExtraValue4_비고": "소환 몬스터 ID", "n_ConsumeGoodsID": "301", "n_DefaultValuePrice": "0", "f_LevelPerValuePrice": "0", "f_BalanceConstantPrice": "0", "f_SkillEnhanceStep1": "0", "f_SkillEnhanceStep2": "0", "f_SkillEnhanceStep3": "0", "n_SkillEnhanceAmount1": "0", "n_SkillEnhanceAmount2": "0", "n_SkillEnhanceAmount3": "0"}, {"n_SkillID": "710040", "exception": "업화의 불꽃", "e_Skill": "None", "e_SkillEnhance": "HellfireFlames", "e_SkillType": "MobPassive", "n_SkillClassID": "0", "n_MP": "0", "f_CoolTime": "0", "f_SkillRange": "0", "s_Animation": "", "s_NextAnimation": "", "f_CastingTime": "0", "e_SkillTarget": "Self", "n_DefaultValue": "0", "f_LevelPerValue": "0", "f_BalanceConstant": "0", "e_SkillExtraType": "None", "f_ExtraValue1": "3", "f_ExtraValue1_비고": "불타는 시간(초)", "f_ExtraValue2": "0.5", "f_ExtraValue2_비고": "불타는 간격(초)", "f_ExtraValue3": "0.4", "f_ExtraValue3_비고": "불 데미지 (%)", "f_ExtraValue4": "1", "f_ExtraValue4_비고": "발동확률 (1=100%)", "n_ConsumeGoodsID": "301", "n_DefaultValuePrice": "0", "f_LevelPerValuePrice": "0", "f_BalanceConstantPrice": "0", "f_SkillEnhanceStep1": "0", "f_SkillEnhanceStep2": "0", "f_SkillEnhanceStep3": "0", "n_SkillEnhanceAmount1": "0", "n_SkillEnhanceAmount2": "0", "n_SkillEnhanceAmount3": "0"}, {"n_SkillID": "710041", "exception": "얼음의 주인", "e_Skill": "None", "e_SkillEnhance": "SummonMob", "e_SkillType": "MobPassive", "n_SkillClassID": "0", "n_MP": "0", "f_CoolTime": "0", "f_SkillRange": "0", "s_Animation": "", "s_NextAnimation": "", "f_CastingTime": "0", "e_SkillTarget": "Self", "n_DefaultValue": "0", "f_LevelPerValue": "0", "f_BalanceConstant": "0", "e_SkillExtraType": "None", "f_ExtraValue1": "0.4", "f_ExtraValue1_비고": "HP 손실 당", "f_ExtraValue2": "3", "f_ExtraValue2_비고": "소환 수", "f_ExtraValue3": "0.5", "f_ExtraValue3_비고": "소환 몬스터의 스탯 계승%", "f_ExtraValue4": "290", "f_ExtraValue4_비고": "소환 몬스터 ID", "n_ConsumeGoodsID": "301", "n_DefaultValuePrice": "0", "f_LevelPerValuePrice": "0", "f_BalanceConstantPrice": "0", "f_SkillEnhanceStep1": "0", "f_SkillEnhanceStep2": "0", "f_SkillEnhanceStep3": "0", "n_SkillEnhanceAmount1": "0", "n_SkillEnhanceAmount2": "0", "n_SkillEnhanceAmount3": "0"}, {"n_SkillID": "710042", "exception": "산성 액체", "e_Skill": "None", "e_SkillEnhance": "AcidicLiquid", "e_SkillType": "MobPassive", "n_SkillClassID": "0", "n_MP": "0", "f_CoolTime": "0", "f_SkillRange": "0", "s_Animation": "", "s_NextAnimation": "", "f_CastingTime": "0", "e_SkillTarget": "Self", "n_DefaultValue": "0", "f_LevelPerValue": "0", "f_BalanceConstant": "0", "e_SkillExtraType": "None", "f_ExtraValue1": "5", "f_ExtraValue1_비고": "중독 시간(초)", "f_ExtraValue2": "1", "f_ExtraValue2_비고": "중독 간격(초)", "f_ExtraValue3": "0.3", "f_ExtraValue3_비고": "중독 데미지 (%)", "f_ExtraValue4": "1", "f_ExtraValue4_비고": "발동확률 (1=100%)", "n_ConsumeGoodsID": "301", "n_DefaultValuePrice": "0", "f_LevelPerValuePrice": "0", "f_BalanceConstantPrice": "0", "f_SkillEnhanceStep1": "0", "f_SkillEnhanceStep2": "0", "f_SkillEnhanceStep3": "0", "n_SkillEnhanceAmount1": "0", "n_SkillEnhanceAmount2": "0", "n_SkillEnhanceAmount3": "0"}, {"n_SkillID": "702001", "exception": "얼음 화살", "e_Skill": "Skill_IceBolt", "e_SkillEnhance": "None", "e_SkillType": "Active", "n_SkillClassID": "0", "n_MP": "5", "f_CoolTime": "5", "f_SkillRange": "10", "s_Animation": "casting", "s_NextAnimation": "casting_end", "f_CastingTime": "1", "e_SkillTarget": "Enemy", "n_DefaultValue": "1", "f_LevelPerValue": "0.1", "f_BalanceConstant": "0.032", "e_SkillExtraType": "Frost", "f_ExtraValue1": "5", "f_ExtraValue1_비고": "느려지는 시간(초)", "f_ExtraValue2": "0.5", "f_ExtraValue2_비고": "공속 감소량 (%)", "f_ExtraValue3": "0.5", "f_ExtraValue3_비고": "이속 감소량 (%)", "f_ExtraValue4": "1", "f_ExtraValue4_비고": "발동확률 (1=100%)", "n_ConsumeGoodsID": "301", "n_DefaultValuePrice": "10000", "f_LevelPerValuePrice": "5", "f_BalanceConstantPrice": "0.015", "f_SkillEnhanceStep1": "0", "f_SkillEnhanceStep2": "0", "f_SkillEnhanceStep3": "0", "n_SkillEnhanceAmount1": "5", "n_SkillEnhanceAmount2": "15", "n_SkillEnhanceAmount3": "40"}, {"n_SkillID": "702002", "exception": "번개 작렬", "e_Skill": "Skill_IceArrows", "e_SkillEnhance": "None", "e_SkillType": "Active", "n_SkillClassID": "0", "n_MP": "5", "f_CoolTime": "5", "f_SkillRange": "10", "s_Animation": "casting", "s_NextAnimation": "casting_end", "f_CastingTime": "1", "e_SkillTarget": "Enemy", "n_DefaultValue": "1", "f_LevelPerValue": "0.1", "f_BalanceConstant": "0.032", "e_SkillExtraType": "None", "f_ExtraValue1": "0", "f_ExtraValue1_비고": "", "f_ExtraValue2": "0", "f_ExtraValue2_비고": "", "f_ExtraValue3": "0", "f_ExtraValue3_비고": "", "f_ExtraValue4": "0", "f_ExtraValue4_비고": "발동확률 (1=100%)", "n_ConsumeGoodsID": "301", "n_DefaultValuePrice": "10000", "f_LevelPerValuePrice": "5", "f_BalanceConstantPrice": "0.015", "f_SkillEnhanceStep1": "0", "f_SkillEnhanceStep2": "0", "f_SkillEnhanceStep3": "0", "n_SkillEnhanceAmount1": "5", "n_SkillEnhanceAmount2": "15", "n_SkillEnhanceAmount3": "40"}, {"n_SkillID": "702003", "exception": "불 태우기", "e_Skill": "Skill_Ignited", "e_SkillEnhance": "None", "e_SkillType": "Active", "n_SkillClassID": "0", "n_MP": "5", "f_CoolTime": "5", "f_SkillRange": "10", "s_Animation": "casting", "s_NextAnimation": "casting_end", "f_CastingTime": "1", "e_SkillTarget": "Enemy", "n_DefaultValue": "2", "f_LevelPerValue": "0.1", "f_BalanceConstant": "0.032", "e_SkillExtraType": "Burn", "f_ExtraValue1": "5", "f_ExtraValue1_비고": "불타는 시간(초)", "f_ExtraValue2": "1", "f_ExtraValue2_비고": "불타는 간격(초)", "f_ExtraValue3": "1.25", "f_ExtraValue3_비고": "불 데미지 (%)", "f_ExtraValue4": "1", "f_ExtraValue4_비고": "발동확률 (1=100%)", "n_ConsumeGoodsID": "301", "n_DefaultValuePrice": "10000", "f_LevelPerValuePrice": "5", "f_BalanceConstantPrice": "0.015", "f_SkillEnhanceStep1": "0", "f_SkillEnhanceStep2": "0", "f_SkillEnhanceStep3": "0", "n_SkillEnhanceAmount1": "5", "n_SkillEnhanceAmount2": "15", "n_SkillEnhanceAmount3": "40"}, {"n_SkillID": "702004", "exception": "폭탄 화살", "e_Skill": "Skill_FireBolt", "e_SkillEnhance": "None", "e_SkillType": "Active", "n_SkillClassID": "0", "n_MP": "5", "f_CoolTime": "5", "f_SkillRange": "10", "s_Animation": "casting", "s_NextAnimation": "casting_end", "f_CastingTime": "1", "e_SkillTarget": "Enemy", "n_DefaultValue": "1", "f_LevelPerValue": "0.1", "f_BalanceConstant": "0.032", "e_SkillExtraType": "Burn", "f_ExtraValue1": "10", "f_ExtraValue1_비고": "불타는 시간(초)", "f_ExtraValue2": "1.5", "f_ExtraValue2_비고": "불타는 간격(초)", "f_ExtraValue3": "1", "f_ExtraValue3_비고": "불 데미지 (%)", "f_ExtraValue4": "1", "f_ExtraValue4_비고": "발동확률 (1=100%)", "n_ConsumeGoodsID": "301", "n_DefaultValuePrice": "10000", "f_LevelPerValuePrice": "5", "f_BalanceConstantPrice": "0.015", "f_SkillEnhanceStep1": "0", "f_SkillEnhanceStep2": "0", "f_SkillEnhanceStep3": "0", "n_SkillEnhanceAmount1": "5", "n_SkillEnhanceAmount2": "15", "n_SkillEnhanceAmount3": "40"}, {"n_SkillID": "702005", "exception": "휘몰아치는 파도", "e_Skill": "Skill_StraightBurst", "e_SkillEnhance": "None", "e_SkillType": "Active", "n_SkillClassID": "0", "n_MP": "40", "f_CoolTime": "20", "f_SkillRange": "10", "s_Animation": "casting2", "s_NextAnimation": "casting2_end", "f_CastingTime": "1", "e_SkillTarget": "Enemy", "n_DefaultValue": "1", "f_LevelPerValue": "0.1", "f_BalanceConstant": "0.032", "e_SkillExtraType": "None", "f_ExtraValue1": "25", "f_ExtraValue1_비고": "지속 시간(초)", "f_ExtraValue2": "1", "f_ExtraValue2_비고": "스탯 타입(0:all, 1~4:힘~운)", "f_ExtraValue3": "1.5", "f_ExtraValue3_비고": "증가량 (%)", "f_ExtraValue4": "0.5", "f_ExtraValue4_비고": "발동확률 (1=100%)", "n_ConsumeGoodsID": "301", "n_DefaultValuePrice": "10000", "f_LevelPerValuePrice": "5", "f_BalanceConstantPrice": "0.015", "f_SkillEnhanceStep1": "0", "f_SkillEnhanceStep2": "0", "f_SkillEnhanceStep3": "0", "n_SkillEnhanceAmount1": "5", "n_SkillEnhanceAmount2": "15", "n_SkillEnhanceAmount3": "40"}, {"n_SkillID": "702006", "exception": "돌개 바람", "e_Skill": "Skill_Tornado", "e_SkillEnhance": "None", "e_SkillType": "Active", "n_SkillClassID": "0", "n_MP": "40", "f_CoolTime": "20", "f_SkillRange": "10", "s_Animation": "casting", "s_NextAnimation": "casting_end", "f_CastingTime": "1", "e_SkillTarget": "Enemy", "n_DefaultValue": "1", "f_LevelPerValue": "0.1", "f_BalanceConstant": "0.032", "e_SkillExtraType": "Airborne", "f_ExtraValue1": "1.5", "f_ExtraValue1_비고": "에어본 시간(기본:1)", "f_ExtraValue2": "0", "f_ExtraValue2_비고": "", "f_ExtraValue3": "0", "f_ExtraValue3_비고": "", "f_ExtraValue4": "1", "f_ExtraValue4_비고": "발동확률 (1=100%)", "n_ConsumeGoodsID": "301", "n_DefaultValuePrice": "10000", "f_LevelPerValuePrice": "5", "f_BalanceConstantPrice": "0.015", "f_SkillEnhanceStep1": "0", "f_SkillEnhanceStep2": "0", "f_SkillEnhanceStep3": "0", "n_SkillEnhanceAmount1": "5", "n_SkillEnhanceAmount2": "15", "n_SkillEnhanceAmount3": "40"}, {"n_SkillID": "702007", "exception": "화염구", "e_Skill": "Skill_Fireball", "e_SkillEnhance": "None", "e_SkillType": "Active", "n_SkillClassID": "0", "n_MP": "5", "f_CoolTime": "5", "f_SkillRange": "10", "s_Animation": "casting", "s_NextAnimation": "casting_end", "f_CastingTime": "1", "e_SkillTarget": "Enemy", "n_DefaultValue": "1", "f_LevelPerValue": "0.1", "f_BalanceConstant": "0.032", "e_SkillExtraType": "Burn", "f_ExtraValue1": "5", "f_ExtraValue1_비고": "불타는 시간(초)", "f_ExtraValue2": "0.3", "f_ExtraValue2_비고": "불타는 간격(초)", "f_ExtraValue3": "0.3", "f_ExtraValue3_비고": "불 데미지 (%)", "f_ExtraValue4": "1", "f_ExtraValue4_비고": "발동확률 (1=100%)", "n_ConsumeGoodsID": "301", "n_DefaultValuePrice": "10000", "f_LevelPerValuePrice": "5", "f_BalanceConstantPrice": "0.015", "f_SkillEnhanceStep1": "0", "f_SkillEnhanceStep2": "0", "f_SkillEnhanceStep3": "0", "n_SkillEnhanceAmount1": "5", "n_SkillEnhanceAmount2": "15", "n_SkillEnhanceAmount3": "40"}, {"n_SkillID": "702008", "exception": "무력화", "e_Skill": "Skill_CurseofWitch", "e_SkillEnhance": "None", "e_SkillType": "Active", "n_SkillClassID": "0", "n_MP": "5", "f_CoolTime": "5", "f_SkillRange": "10", "s_Animation": "casting2", "s_NextAnimation": "casting2_end", "f_CastingTime": "1", "e_SkillTarget": "Enemy", "n_DefaultValue": "1", "f_LevelPerValue": "0.1", "f_BalanceConstant": "0.032", "e_SkillExtraType": "Curse", "f_ExtraValue1": "10", "f_ExtraValue1_비고": "저주 시간(초)", "f_ExtraValue2": "0", "f_ExtraValue2_비고": "", "f_ExtraValue3": "0", 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type: 3} propertyPath: ColorModule.gradient.maxGradient.key1.r - value: 0.6 + value: 1 objectReference: {fileID: 0} - target: {fileID: 8815199620263163061, guid: 66d619abe0c84054a8ccb20b2911d643, type: 3} diff --git a/Assets/Script/Character/Projectile/Skill/Skill_MultiShot.cs b/Assets/Script/Character/Projectile/Skill/Skill_MultiShot.cs index 3f4536c08..777126bf6 100644 --- a/Assets/Script/Character/Projectile/Skill/Skill_MultiShot.cs +++ b/Assets/Script/Character/Projectile/Skill/Skill_MultiShot.cs @@ -15,6 +15,7 @@ public class Skill_MultiShot : ProjectileBase public override void Set(ProjectileData _data) { base.Set(_data); + if (WL.Combat.Weapon.WLRapidShot.TakeMulti(this, _data)) return; // WL #975 훅(1줄) — 활 기본 스킬: 주력과 같은 모으기 → 앞쪽 부채꼴 화살 10발 × 3회(0.5 초 간격 · WLRapidShot.json multi) · 원본 버프(일반 공격 화살 추가) 건너뜀 m_LifeTime = lifetime; _data.shooter.Buff_or_Debuff(eCC.MultiShot, m_LifeTime, reducedmg, addarrow, 0f, arrowprefab); StartCoroutine(Co_Update()); diff --git a/Assets/WL/Combat/Reaction/Resources/WL/WLSkillHitFeel.json b/Assets/WL/Combat/Reaction/Resources/WL/WLSkillHitFeel.json index 86d553bd1..d94fe94dc 100644 --- a/Assets/WL/Combat/Reaction/Resources/WL/WLSkillHitFeel.json +++ b/Assets/WL/Combat/Reaction/Resources/WL/WLSkillHitFeel.json @@ -9,7 +9,7 @@ "knockbackScale": 0.0, "staggerSeconds": 0.4 }, - { "skill": "Skill_EnergySlash", "pushScale": 1.0, "pushMeters": 0.2, "knockbackScale": 0.0, "staggerSeconds": 0.0, "_note_974": "#974 PD 「한손검 주력 검기 — 0.2m 정도 넉백」 — 원본 넉백(AttackKnockBack) 끔 · 피격 밀기(MobStagger · PC → 적 방향) 0.2 m 고정 · 관통 다단(WLPierceProjectile 0.2 s)마다 밀림" }, + { "skill": "Skill_EnergySlash", "pushScale": 1.0, "pushMeters": 0.35, "knockbackScale": 0.0, "staggerSeconds": 0.5, "_note_975": "#975 PD 「한손검 주력 스킬의 검기에 명중 시 경직을 추가하고, 밀리는 거리도 0.15m 늘려줘」 — 밀기 0.2 → 0.35 m · 경직 0 (= 일반 몹 기본 0.25 s · WLHitFeelSettings mobStaggerSeconds) → 0.5 s(PM 값 · 피격 자세 굳힘 + 이동 · 공격 잠금 · 관통 다단 0.2 s 마다 다시 걸림)", "_note_974": "#974 PD 「한손검 주력 검기 — 0.2m 정도 넉백」 — 원본 넉백(AttackKnockBack) 끔 · 피격 밀기(MobStagger · PC → 적 방향) 0.2 m 고정 · 관통 다단(WLPierceProjectile 0.2 s)마다 밀림" }, { "skill": "Skill_ArrowRain", "pushScale": 0.05, diff --git a/Assets/WL/Combat/Settings/Resources/WL/WLSkillSpectacleSettings.asset b/Assets/WL/Combat/Settings/Resources/WL/WLSkillSpectacleSettings.asset index c9e504c65..d41c73b8e 100644 --- a/Assets/WL/Combat/Settings/Resources/WL/WLSkillSpectacleSettings.asset +++ b/Assets/WL/Combat/Settings/Resources/WL/WLSkillSpectacleSettings.asset @@ -237,7 +237,7 @@ MonoBehaviour: slot: 2 label: "\uAC80\uAE30 \uBD84\uCD9C" charge: - prefab: Effect_Casting_Energyball + prefab: WL_Effect_Casting_EnergySlash scale: 0.667 anchor: 2 forwardOffset: 0 diff --git a/Assets/WL/Combat/Weapon/Fx974Mat/WL974_WL_Effect_Hit_EnergySlashFlash_Spike3D.mat b/Assets/WL/Combat/Weapon/Fx974Mat/WL974_WL_Effect_Hit_EnergySlashFlash_Spike3D.mat index 4a30cc092..db37961ef 100644 --- a/Assets/WL/Combat/Weapon/Fx974Mat/WL974_WL_Effect_Hit_EnergySlashFlash_Spike3D.mat +++ b/Assets/WL/Combat/Weapon/Fx974Mat/WL974_WL_Effect_Hit_EnergySlashFlash_Spike3D.mat @@ -126,10 +126,10 @@ Material: - _UVSec: 0 - _ZWrite: 0 m_Colors: - - _BaseColor: {r: 1.0324773, g: 1.3938444, b: 1.7207954, a: 1} + - _BaseColor: {r: 1.7207954, g: 1.7207954, b: 1.7207954, a: 1} - _BaseColorAddSubDiff: {r: 0, g: 0, b: 0, a: 0} - _CameraFadeParams: {r: 0, g: Infinity, b: 0, a: 0} - - _Color: {r: 1.0324773, g: 1.3938444, b: 1.7207954, a: 1} + - _Color: {r: 1.7207954, g: 1.7207954, b: 1.7207954, a: 1} - _ColorAddSubDiff: {r: 0, g: 0, b: 0, a: 0} - _EmissionColor: {r: 0, g: 0, b: 0, a: 1} - _SoftParticleFadeParams: {r: 0, g: 0, b: 0, a: 0} diff --git a/Assets/WL/Combat/Weapon/Fx974Mat/WL974_WL_Effect_Slash_EnergySlash_A38.mat b/Assets/WL/Combat/Weapon/Fx974Mat/WL974_WL_Effect_Slash_EnergySlash_A38.mat index eec5d943d..1ea58b6cc 100644 --- a/Assets/WL/Combat/Weapon/Fx974Mat/WL974_WL_Effect_Slash_EnergySlash_A38.mat +++ b/Assets/WL/Combat/Weapon/Fx974Mat/WL974_WL_Effect_Slash_EnergySlash_A38.mat @@ -102,7 +102,7 @@ Material: - _Usedepth: 0 - _ZWrite: 1 m_Colors: - - _Color: {r: 0.6, g: 0.81000006, b: 1, a: 1} + - _Color: {r: 1, g: 1, b: 1, a: 1} - _DistortionSpeedXYPowerZ: {r: 0, g: 0, b: 0, a: 0} - _EmissionColor: {r: 0, g: 0, b: 0, a: 1} - _SpeedMainTexUVNoiseZW: {r: 0, g: 0, b: 0, a: 0} diff --git a/Assets/WL/Combat/Weapon/Fx974Mat/WL974_WL_Effect_Slash_EnergySlash_Default-Particle.mat b/Assets/WL/Combat/Weapon/Fx974Mat/WL974_WL_Effect_Slash_EnergySlash_Default-Particle.mat index 613bad965..4fef15e93 100644 --- a/Assets/WL/Combat/Weapon/Fx974Mat/WL974_WL_Effect_Slash_EnergySlash_Default-Particle.mat +++ b/Assets/WL/Combat/Weapon/Fx974Mat/WL974_WL_Effect_Slash_EnergySlash_Default-Particle.mat @@ -134,7 +134,7 @@ Material: - _Usedepth: 0 - _ZWrite: 1 m_Colors: - - _Color: {r: 0.6, g: 0.81000006, b: 1, a: 1} + - _Color: {r: 1, g: 1, b: 1, a: 1} - _DistortionSpeedXYPowerZ: {r: 0, g: 0, b: 0, a: 0} - _EmissionColor: {r: 0, g: 0, b: 0, a: 1} - _GroundColor: {r: 0.369, g: 0.349, b: 0.341, a: 1} diff --git a/Assets/WL/Combat/Weapon/Fx974Mat/WL974_WL_Effect_Slash_EnergySlash_Slash16.mat b/Assets/WL/Combat/Weapon/Fx974Mat/WL974_WL_Effect_Slash_EnergySlash_Slash16.mat index 96be2c46e..9fe596dc8 100644 --- a/Assets/WL/Combat/Weapon/Fx974Mat/WL974_WL_Effect_Slash_EnergySlash_Slash16.mat +++ b/Assets/WL/Combat/Weapon/Fx974Mat/WL974_WL_Effect_Slash_EnergySlash_Slash16.mat @@ -53,7 +53,7 @@ Material: - _Usecenterglow: 0 - _Usedepth: 0 m_Colors: - - _Color: {r: 0.6, g: 0.81000006, b: 1, a: 1} + - _Color: {r: 1, g: 1, b: 1, a: 1} - _DistortionSpeedXYPowerZ: {r: 0, g: 0, b: 0, a: 0} - _SpeedMainTexUVNoiseZW: {r: 0, g: 0, b: 0, a: 0} - _TintColor: {r: 0.6691177, g: 0.3026638, b: 0.13775954, a: 0.465} diff --git a/Assets/WL/Combat/Weapon/Fx974Mat/WL974_WL_Effect_Slash_EnergySlash_Slash17.mat b/Assets/WL/Combat/Weapon/Fx974Mat/WL974_WL_Effect_Slash_EnergySlash_Slash17.mat index c80bfa2ed..24bb6c1ea 100644 --- a/Assets/WL/Combat/Weapon/Fx974Mat/WL974_WL_Effect_Slash_EnergySlash_Slash17.mat +++ b/Assets/WL/Combat/Weapon/Fx974Mat/WL974_WL_Effect_Slash_EnergySlash_Slash17.mat @@ -54,7 +54,7 @@ Material: - _Usecustomrandom: 0 - _Usedepth: 0 m_Colors: - - _Color: {r: 0.6, g: 0.81000006, b: 1, a: 1} + - _Color: {r: 1, g: 1, b: 1, a: 1} - _DistortionSpeedXYPowerZ: {r: 0, g: 0, b: 0, a: 0} - _SpeedMainTexUVNoiseZW: {r: 0, g: 0, b: 0, a: 0} - _TintColor: {r: 0.9117647, g: 0.6574693, b: 0.54303634, a: 0.534} diff --git a/Assets/WL/Combat/Weapon/Resources/WL/WLRapidShot.json b/Assets/WL/Combat/Weapon/Resources/WL/WLRapidShot.json index df1461ee3..d0d405c01 100644 --- a/Assets/WL/Combat/Weapon/Resources/WL/WLRapidShot.json +++ b/Assets/WL/Combat/Weapon/Resources/WL/WLRapidShot.json @@ -42,5 +42,17 @@ "aimBody": 1, "chargeBlocksMove": 1, "holdThroughShots": 1, - "holdMaxSeconds": 3.0 + "holdMaxSeconds": 3.0, + "multi": { + "enabled": 1, + "projectile": "Projectile_ArcherSkill2Arrow", + "volleys": 3, + "interval": 0.5, + "arrows": 10, + "fanDegrees": 60, + "rangeMul": 1.0, + "pierce": 0, + "mark": 0, + "note": "#975 PD 「활 기본 스킬은 주력 스킬과 동일하게 모으기 이펙트 시전 후 전방으로 부채꼴 모양으로 퍼지는 화살 10발을 3회 연속으로 발사해줘. (멀티샷 형태이며, 0.5초 간격으로 3회 발사)」 — 원본 Skill_MultiShot(703404 · 일반 공격 화살 추가 버프)을 Set 훅(TakeMulti)으로 넘겨받음 · 모으기 = 위 주력 값 그대로(당기며 모으기 · 활 빛 · WL_Fx_BowCharge) · 화살 = 주력 속사 화살(겉모습 WLProjectileVisual) · 부채꼴 60° · 사거리 = 기본 공격 흰 원 × 1 · 관통 없음 · 과녁 없음(PM 값) · 스킬 표 703404 = 대상 적 · 사거리 10(SkillList.json 직접 수정 · 원본 Self · 0) · 동작 archer_skill1 = skill2_attack 클립(SkillEvent 0 = 누르자마자 모으기 · 원래 Sub_Spell4 0.33 s 뒤)" + } } diff --git a/Assets/WL/Combat/Weapon/Resources/WL/WLSkillYaw.json b/Assets/WL/Combat/Weapon/Resources/WL/WLSkillYaw.json index 39ebccfad..29a74c3ee 100644 --- a/Assets/WL/Combat/Weapon/Resources/WL/WLSkillYaw.json +++ b/Assets/WL/Combat/Weapon/Resources/WL/WLSkillYaw.json @@ -7,6 +7,12 @@ "yaw": -76, "blendIn": 0.08, "blendOut": 0.15, + "legFollow": 1.0, + "legFrom": 0.36, + "legRamp": 0.06, + "legNeutral": -17, + "legMax": 130, + "note_975": "#975 PD 「회전 방향은 공격 대상을 보고 있는데 상체만 움직이고 다리 위치가 제대로 바뀌지 않아 몸이 너무 꼬인 느낌」 — 편집 모드 실측(scripts/wl/probes/975_legs.cs · energyslash = combo09_3 1.33 s): 대기 자세 골반 − 두 발 평균 = −17° · 한 바퀴 돈 뒤(0.36~) 골반만 더 돌아 쏘는 순간 0.44 = +73.5°(남는 꼬임 +90.5°) · 0.68 = +91°(+108°) · 1.0 = 대기로 복귀 → legFrom 0.36 부터 0.06 동안 서서히 legFollow 1(대기 자세 관계만 남기고 다리를 골반 쪽으로) · 0.36 전(돌기 중)은 발이 엇갈려 평균이 흔들려 끔", "note": "#974 PD 「한손검 주력 스킬 시 회전할 때 공격 대상의 방향과 일치하도록 (현재는 공격 투사체 방향보다 더 회전)」 — 확인 Play(974_verify2): 보정 0° 에서 검기를 쏘는 순간(정규화 0.42~0.46) 어깨선 정면이 대상 · 검기 방향보다 +76 · +80° 더 돌아가 있음(= PD 「더 회전」) → −76° · 엉덩이 뼈 축은 기울어(#958) 정면 기준으로 쓰지 않음(엉덩이 −51° 와 어깨 +76° 는 축 차이 127° 로 일정)" } ] diff --git a/Assets/WL/Combat/Weapon/Resources/WL/WLStaffEarth.json b/Assets/WL/Combat/Weapon/Resources/WL/WLStaffEarth.json index 684d38e70..471e2d1d0 100644 --- a/Assets/WL/Combat/Weapon/Resources/WL/WLStaffEarth.json +++ b/Assets/WL/Combat/Weapon/Resources/WL/WLStaffEarth.json @@ -78,7 +78,9 @@ "endAfter": 0.6 }, { - "skill": "Skill_MeteoStorm_EarthBackup", + "skill": "Skill_MeteoStorm", + "classId": 10501, + "_note_975": "#975 PD 「현재는 망치 기본 공격이 없는데 기존에 구현했던 지팡이 각성 스킬(시전 시 캐릭터 주위로 전 방향으로 퍼지는 솟아나는 바위)로 구현해줘」 — #963 백업(이전 이름 Skill_MeteoStorm_EarthBackup) 값 그대로 · 해머(파괴자 1015 · 직업 10501) 기본 스킬 칸 3 = 운석 소환 703305 직업 맞춤 복사본(WLWeaponSkillTable) → 시전자가 10501 이면 이 행(대지 줄기) · 지팡이(10302)는 아래 메테오 행 · 동작 = pcanim_bluntshield casting ← skill2 클립 active_057(망치를 머리 위로 든 채 → 정규화 0.5 에 땅까지 내려찍음 · 속도 1.33 = 시전 0.5 s 끝에 땅) → casting_end ← skill2_end 클립 active_056(땅에서 일어남 · 시작 SkillEvent 0.01 = 바위 솟음) · 지팡이 모으기 빛 · 발밑 기둥은 castSkills 그대로(Skill_MeteoStorm)", "center": "caster", "fx": { "prefab": "WL/Fx/WL_Fx_StaffPath", diff --git a/Assets/WL/Combat/Weapon/Resources/WL/WLWeaponAttackTable.csv b/Assets/WL/Combat/Weapon/Resources/WL/WLWeaponAttackTable.csv index f7e50f257..d9400d625 100644 --- a/Assets/WL/Combat/Weapon/Resources/WL/WLWeaponAttackTable.csv +++ b/Assets/WL/Combat/Weapon/Resources/WL/WLWeaponAttackTable.csv @@ -5,9 +5,9 @@ 1015,파괴자,Hammer,10501,pcanim_bluntshield,1,STR,1.0,1,attack,MeleeArc,1,1.2,1.5,120,0,0,0,0.3,Projectile_10501,Effect_Slash_10501_1,Effect_Hit_10501,guard_shield|703503,M:weapon_id;class_id;anim_controller;anim_state;range_m;move_m;hitbox_prefab;slash_vfx;hit_vfx;ref_skill_ids 1015,파괴자,Hammer,10501,pcanim_bluntshield,1,STR,1.0,2,Attack2,MeleeArc,1,1.3,1.5,120,0,0,0,0.15,Projectile_10501,Effect_Slash_10501_2,Effect_Hit_10501,guard_shield|703503,M:weapon_id;class_id;anim_controller;anim_state;range_m;move_m;hitbox_prefab;slash_vfx;hit_vfx;ref_skill_ids 1015,파괴자,Hammer,10501,pcanim_bluntshield,1,STR,1.0,3,Attack3,Area,1,2.2,1.5,0,2.0,0,0,0.31,Projectile_10501,Effect_Slash_10501_3,Effect_Hit_10501,guard_shield|703503,M:weapon_id;class_id;anim_controller;anim_state;range_m;move_m;hitbox_prefab;slash_vfx;hit_vfx;ref_skill_ids -1029,바람쐐기,Bow,10402,pcanim_archer,1,DEX,1.0,1,attack,Projectile,1,0.9,6,0,0,18,0,0,Projectile_10402,,Effect_Hit_10402,703405|703406,M:weapon_id;class_id;anim_controller;anim_state;range_m;hitbox_prefab;hit_vfx;ref_skill_ids -1029,바람쐐기,Bow,10402,pcanim_archer,1,DEX,1.0,2,Bow_Attack2,Projectile,1,0.9,6,0,0,18,0,0,Projectile_10402,,Effect_Hit_10402,703405|703406,M:weapon_id;class_id;anim_controller;anim_state;range_m;hitbox_prefab;hit_vfx;ref_skill_ids -1029,바람쐐기,Bow,10402,pcanim_archer,1,DEX,1.0,3,Bow_Attack3,Projectile,3,0.5,6,30,0,18,1,0,Projectile_10402,,Effect_Hit_10402,703405|703406,M:weapon_id;class_id;anim_controller;anim_state;range_m;hitbox_prefab;hit_vfx;ref_skill_ids +1029,바람쐐기,Bow,10402,pcanim_archer,1,DEX,0.7,1,attack,Projectile,1,0.9,6,0,0,18,0,0,Projectile_10402,,Effect_Hit_10402,703405|703406,M:weapon_id;class_id;anim_controller;anim_state;range_m;hitbox_prefab;hit_vfx;ref_skill_ids · PD#975 공속 1.0 → 0.7(활 발사 공격 30 % 느리게 · 투사체 속도 그대로) +1029,바람쐐기,Bow,10402,pcanim_archer,1,DEX,0.7,2,Bow_Attack2,Projectile,1,0.9,6,0,0,18,0,0,Projectile_10402,,Effect_Hit_10402,703405|703406,M:weapon_id;class_id;anim_controller;anim_state;range_m;hitbox_prefab;hit_vfx;ref_skill_ids · PD#975 공속 1.0 → 0.7(활 발사 공격 30 % 느리게 · 투사체 속도 그대로) +1029,바람쐐기,Bow,10402,pcanim_archer,1,DEX,0.7,3,Bow_Attack3,Projectile,3,0.5,6,30,0,18,1,0,Projectile_10402,,Effect_Hit_10402,703405|703406,M:weapon_id;class_id;anim_controller;anim_state;range_m;hitbox_prefab;hit_vfx;ref_skill_ids · PD#975 공속 1.0 → 0.7(활 발사 공격 30 % 느리게 · 투사체 속도 그대로) 1071,현자의 지팡이,Staff,10302,pcanim_sorceress,1,INT,1.0,1,attack,Area,1,1.25,5,0,1.2,14,0,0,Projectile_10302,,Effect_Hit_10302,703306|703305,M:weapon_id;class_id;anim_controller;anim_state;range_m;hitbox_prefab;hit_vfx;ref_skill_ids 1001,월광,Sword,10102,pcanim_spellblade,2,STR,1.0,1,attack,MeleeArc,1,1.0,1.5,120,0,0,0,0.3,Projectile_10102,Effect_Slash_10102_1,Effect_Hit_10102,703106|703105,M:weapon_id;class_id;anim_controller;anim_state;range_m;move_m;hitbox_prefab;slash_vfx;hit_vfx;ref_skill_ids 1001,월광,Sword,10102,pcanim_spellblade,2,STR,1.0,2,Attack2,MeleeArc,1,1.0,1.5,120,0,0,0,0.15,Projectile_10102,Effect_Slash_10102_2,Effect_Hit_10102,703106|703105,M:weapon_id;class_id;anim_controller;anim_state;range_m;move_m;hitbox_prefab;slash_vfx;hit_vfx;ref_skill_ids diff --git a/Assets/WL/Combat/Weapon/Resources/WL/WLWeaponSkillTable.csv b/Assets/WL/Combat/Weapon/Resources/WL/WLWeaponSkillTable.csv index 1fb1e8b9b..8e0074489 100644 --- a/Assets/WL/Combat/Weapon/Resources/WL/WLWeaponSkillTable.csv +++ b/Assets/WL/Combat/Weapon/Resources/WL/WLWeaponSkillTable.csv @@ -4,6 +4,8 @@ weapon_id,weapon_name,slot,skill_id,skill_name,skill_class,anim,next_anim,unlock 1435,한손검,2,703103,돌진 베기,Skill_DashSlash,dashslash,,7,16,0,2,6.0,Blood,WST:1007,Effect_Blood,12,PD#973 각성(원래 묵광 각성) · M:skill_id;skill_name;skill_class;anim;next_anim;range_m;awaken2_extra;vfx;src_cool_ref;weapon_id;weapon_name;fr_ref · PD#888 사거리 7→2(제자리 1·2타 연속 베기),,hit:Skill_ShieldAttack,, 1015,파괴자,1,703503,강력한 일격,Skill_JumpAttack,jump,,5,16,0,10,6.5,Stun,WST:1002,Effect_Stun,8,PD#899 주력으로 교체(원래 2번 각성) · M:skill_id;skill_name;skill_class;anim;next_anim;range_m;awaken2_extra;vfx;src_cool_ref;weapon_id;weapon_name;fr_ref,,,,1 1015,파괴자,2,0,대지 분쇄,WLPartSkill,,,7,,,,,,,,,PD#911 각성 변경(수호 보호막 → 대지 분쇄: 망치에 힘 모으기 0.5초 → 내려치기 3회 · 앞쪽 3갈래 충격파 · 맞으면 2 m 띄움 + 2초 기절 · WL 파츠 스킬 hammer_quake · 쿨 · 피해는 파츠 스킬 레벨표 900201),hammer_quake,,, +1015,파괴자,3,703305,대지 솟음,Skill_MeteoStorm,casting,casting_end,3,18,0,3.5,8.0,Burn,WST:1006,Effect_Burn,5,PD#975 기본 스킬(지팡이 옛 각성 #935 대지 줄기 = 시전자 중심 전 방향 바위 솟음 · 2 m 띄움 · 2초 기절 · 운석 소환 703305 직업 맞춤 복사본 + WLStaffEarth 10501 행 · 쿨 · 피해 = 지팡이 각성 값 그대로 · 사거리 10 → 3.5 = 바위 반경 · 이름 임시),,,, +1029,바람쐐기,3,703404,멀티샷,Skill_MultiShot,archer_skill1,,3,5,0,10,1.0,DefenceDecrease,WST:1003,Effect_Slow,5,PD#975 기본 스킬(원본 멀티샷 703404 = 일반 공격 화살 추가 버프 → WLRapidShot multi 가 넘겨받아 주력과 같은 모으기 → 앞쪽 부채꼴 화살 10발 × 3회 · 0.5초 간격 · 쿨 = 원본 5 s · 대상 = 적 · 사거리 10),,,, 1029,바람쐐기,1,703405,속사,Skill_RapidShot,skill2_start,skill2_attack,5,5,0,10,3.0,Slow,WST:1003,Effect_Slow,5,M:skill_id;skill_name;skill_class;anim;next_anim;range_m;awaken2_extra;vfx;src_cool_ref;weapon_id;weapon_name;fr_ref,,,, 1029,바람쐐기,2,703406,화살 비,Skill_ArrowRain,archer_skill3,,7,18,0,10,7.0,Slow,WST:1003,Effect_Slow,5,M:skill_id;skill_name;skill_class;anim;next_anim;range_m;awaken2_extra;vfx;src_cool_ref;weapon_id;weapon_name;fr_ref,,,, 1071,현자의 지팡이,1,703306,번개 소용 돌이,Skill_Hurricane,casting,skill_cast2,5,7,0,5,2.4,Burn,WST:1006,Effect_Burn,5,M:skill_id;skill_name;skill_class;anim;next_anim;range_m;awaken2_extra;vfx;src_cool_ref;weapon_id;weapon_name;fr_ref,,,, diff --git a/Assets/WL/Combat/Weapon/WLRapidShot.cs b/Assets/WL/Combat/Weapon/WLRapidShot.cs index 25e68bbcc..d79dd4d9f 100644 --- a/Assets/WL/Combat/Weapon/WLRapidShot.cs +++ b/Assets/WL/Combat/Weapon/WLRapidShot.cs @@ -13,6 +13,9 @@ // 원본 투사체 1 발(관통 · 원본과 같은 한 발 피해) · 대상을 본다 · 시전자 넉백 없음 // ④ 끝 — endNormalized 까지 재생 → 애니메이터 되돌림 · 대기 · 빛 glowFadeSeconds 동안 꺼짐 · 투사체 Off. 이동 · 구르기로 스킬 상태가 끊기면 즉시 끝(스킵). // ■ noRecoil = 쏠 때 시전자를 뒤로 미는 다른 활 스킬(원본 Set 훅 1줄 · 속박의 화살 Skill_BindingArrow 0.05 초 × 속도 10) +// ■ #975 multi = 활 기본 스킬(원본 Skill_MultiShot 703404 = 일반 공격 화살 추가 버프) — PD 「주력 스킬과 동일하게 모으기 이펙트 시전 후 전방으로 부채꼴 모양으로 +// 퍼지는 화살 10발을 3회 연속으로 발사(멀티샷 형태 · 0.5초 간격)」 — 원본 Set 훅 1줄(TakeMulti)이 넘겨받아 ②모으기는 주력과 같고 ③에서 volleys 번 · +// interval 초마다(놓는 순간 기준) 대상 쪽(없으면 정면) 부채꼴 fanDegrees 에 arrows 발(화살 = multi.projectile · 겉모습 WLProjectileVisual · 사거리 = 흰 원 × rangeMul) // ■ 값 = Resources/WL/WLRapidShot.json (C45) · 끄기 = enabled 0 → 원본 동작 // 🔴 Debug.LogError 금지(원본 팝업). // ───────────────────────────────────────────────────────────────────────────── @@ -58,13 +61,30 @@ namespace WL.Combat.Weapon public int chargeBlocksMove = 0; // #922 PD 「주력 스킬 모으기 이펙트 재생중에는 이동하지 못하게(구르기로 취소는 가능)」 — 1 = 모으기 동안 이동 입력 무시(WLSkillCancel.HoldMove · 구르기 = 스킵) public int holdThroughShots = 0; // #922 1 = 막기를 마지막 발까지(모으기만 막으면 이동 키를 누른 채일 때 모으기 직후 이동이 들어와 한 발도 안 쏘고 끊겼다 · Play 실측) public float holdMaxSeconds = 3f; // 막기 상한(초) — 끝나면 어떻게든 푼다 + public WLRapidShotMulti multi = new WLRapidShotMulti(); // #975 활 기본 스킬(멀티샷) + public string note = ""; + } + + /// #975 활 기본 스킬 — 주력과 같은 모으기 뒤 volleys 번 · interval 초 간격(놓는 순간)으로 앞쪽 부채꼴 fanDegrees 에 화살 arrows 발. + [System.Serializable] + public class WLRapidShotMulti + { + public int enabled = 0; + public string projectile = "Projectile_ArcherSkill2Arrow"; // 화살(주력 속사와 같은 화살 · 겉모습 = WLProjectileVisual 표) + public int volleys = 3; + public float interval = 0.5f; + public int arrows = 10; + public float fanDegrees = 60f; // 부채꼴 전체 각(°) — 화살 사이 = fanDegrees / (arrows − 1) + public float rangeMul = 1f; // 나는 거리 = 기본 공격 사정거리(흰 원) × 이 값 · 0 = 투사체 원래 수명 + public int pierce = 0; // 1 = 관통 + public int mark = 0; // 1 = 과녁 표시(주력처럼) public string note = ""; } public static class WLRapidShot { public const string ResourcesPath = "WL/WLRapidShot"; - public static int Taken, Shots, Aborted, RecoilSkipped, Errors, Lasers, LaserHits; public static string LastLog = ""; + public static int Taken, Shots, Aborted, RecoilSkipped, Errors, Lasers, LaserHits, TakenMulti, MultiArrows; public static string LastLog = ""; static WLRapidShotJson s_cfg; internal static WLRapidShotJson Cfg @@ -102,6 +122,30 @@ namespace WL.Combat.Weapon catch (System.Exception ex) { Errors++; LastLog = "넘겨받기 실패 — " + ex.Message; return false; } } + /// #975 원본 Skill_MultiShot.Set 훅 — true 면 WL 이 맡는다(원본 버프 건너뜀). 화살마다 스킬 투사체 데이터 복사본(시작 = 시전자 가운데). + public static bool TakeMulti(ProjectileBase pb, ProjectileData data) + { + try + { + var c = Cfg; var m = c.multi; + if (c.enabled == 0 || m == null || m.enabled == 0 || pb == null || data == null) return false; + var pc = data.shooter as PCActor; + if (pc == null || pc.m_animation == null) return false; + if (c.classes != null && c.classes.Length > 0 && System.Array.IndexOf(c.classes, ClassOf(pc)) < 0) return false; + int n = Mathf.Max(1, m.volleys) * Mathf.Max(1, m.arrows); + var list = new List(n); + for (int i = 0; i < n; i++) { var d = new ProjectileData(); data.Copy(d); d.eStartPos = eProjectileStartPos.ShooterCenter; list.Add(d); } + var target = data.target; + if (DSUtil.CheckNull(target) || target.IsDead()) target = pc.Get_Target(); + var run = pb.GetComponent(); + if (run == null) run = pb.gameObject.AddComponent(); + run.BeginMulti(pb, pc, target, list, c); + TakenMulti++; + return true; + } + catch (System.Exception ex) { Errors++; LastLog = "멀티샷 넘겨받기 실패 — " + ex.Message; return false; } + } + /// 원본 활 스킬 Set 훅 — true 면 시전자 넉백(쏠 때 뒤로 밀림)을 하지 않는다. public static bool NoRecoil(Actor shooter, string skill) { @@ -121,22 +165,32 @@ namespace WL.Combat.Weapon Transform _socket; Vector3 _centerLocal; GameObject _charge; static readonly Dictionary s_fx = new Dictionary(); + bool _multi; // #975 활 기본 스킬(부채꼴 다발) + public void Begin(ProjectileBase pb, PCActor pc, Actor target, List shots, string proj, WLRapidShotJson c) { - _pb = pb; _pc = pc; _target = target; _shots = shots; _proj = proj; _c = c; _an = pc.m_animation; + _pb = pb; _pc = pc; _target = target; _shots = shots; _proj = proj; _c = c; _an = pc.m_animation; _multi = false; + if (_co != null) StopCoroutine(_co); + _co = StartCoroutine(Run()); + } + + /// #975 활 기본 스킬 — shots = 화살마다 데이터(volleys × arrows). + public void BeginMulti(ProjectileBase pb, PCActor pc, Actor target, List shots, WLRapidShotJson c) + { + _pb = pb; _pc = pc; _target = target; _shots = shots; _proj = c.multi.projectile; _c = c; _an = pc.m_animation; _multi = true; if (_co != null) StopCoroutine(_co); _co = StartCoroutine(Run()); } IEnumerator Run() { - var c = _c; var an = _an; + var c = _c; var an = _an; var mc = c.multi; float releaseN = c.releaseNormalized > 0f ? c.releaseNormalized : ReleaseNormalized(an, c.shotClip); if (releaseN <= 0f) { WLRapidShot.LastLog = "놓는 이벤트 없음 " + c.shotClip; releaseN = 0.92f; } - int n = Mathf.Clamp(c.shots, 1, _shots.Count); + int n = _multi ? Mathf.Max(1, mc.volleys) : Mathf.Clamp(c.shots, 1, _shots.Count); - // ① 과녁 — 몹 크기에 맞춘 배율 · 카메라 쪽 앞(몸에 가려지지 않게) - ShowMark(c.chargeSeconds + n * 0.2f + c.markExtraLife); + // ① 과녁 — 몹 크기에 맞춘 배율 · 카메라 쪽 앞(몸에 가려지지 않게) · #975 기본 스킬(부채꼴)은 mark 1 일 때만 + if (!_multi || mc.mark != 0) ShowMark(c.chargeSeconds + n * (_multi ? mc.interval : 0.2f) + c.markExtraLife); // ② 모으기 — 활 당긴 자세 · 활 흰 빛 · 모으기 이펙트 an.fireEvents = false; _animOwned = true; @@ -170,22 +224,42 @@ namespace WL.Combat.Weapon if (_charge != null) { Destroy(_charge); _charge = null; } if (_holding && c.holdThroughShots == 0) { _holding = false; WLSkillCancel.EndHoldMove(_pc, true); } // #922 모으기 끝 — 그동안 미룬 이동 입력 적용(마지막 발까지 막을 때는 연사 뒤에) - // ③ 빠른 연사 n 발 + // ③ 빠른 연사 n 발 · #975 기본 스킬 = n 번 부채꼴 다발(놓는 순간 사이 mc.interval 초) + float lastFire = -99f; + float shotSp = c.shotSpeed; // 발 재생 속도(애니메이터 속도를 직접 씀 = 기본 공격 공속 배율과 무관 · #975 실측 활 컨트롤러 재생 배수 파라미터 없음) + float drawDur = Mathf.Max(0f, (releaseN - c.fromNormalized) * ClipLen(an, c.shotClip) / Mathf.Max(0.1f, c.shotSpeed)); // 다시 당겨 놓기까지(초 · 어림 — 실제 놓는 순간은 아래에서 interval 에 맞춤) for (int i = 0; i < n; i++) { + if (_multi && i > 0) // #975 앞 다발을 놓은 뒤 자세를 이어 재생하다가 interval − 당기는 시간(− 몇 프레임 여유 · 첫 Play 실측 0.54 s = 2 프레임 늦음)에 다시 당긴다 + while (Time.time < lastFire + mc.interval - drawDur - 3f * Time.smoothDeltaTime) + { + if (Broken()) { End(false); yield break; } + an.speed = an.GetCurrentAnimatorStateInfo(0).normalizedTime < c.endNormalized ? shotSp : 0f; // 다음 상태로 넘어가지 않게(공격 2타 전이 0.98) + yield return null; + } Face(); float startN = i == 0 ? c.drawNormalized : c.fromNormalized, s0 = Time.time; - an.Play(c.shotState, 0, startN); an.speed = Mathf.Max(0.1f, c.shotSpeed); + an.Play(c.shotState, 0, startN); an.speed = Mathf.Max(0.1f, shotSp); yield return null; while (an.GetCurrentAnimatorStateInfo(0).normalizedTime < releaseN && Time.time - s0 < 1f) { if (Broken()) { End(false); yield break; } - if (an.speed != c.shotSpeed) an.speed = c.shotSpeed; + if (an.speed != shotSp) an.speed = shotSp; if (!an.GetCurrentAnimatorStateInfo(0).IsName(c.shotState)) an.Play(c.shotState, 0, startN); yield return null; } - var data = _shots[i]; - ProjectileInfo.Ins.Shoot_Projectile(_proj, data, p => { p.m_Pierce = true; WLProjectileVisual.ApplyTo(p, _proj); if (_c.laser != 0) Laser(p); }); // 원본과 같은 한 발 · 시전자 넉백 없음 · #917 겉모습 · 명중 이펙트(WLProjectileVisual 표) · #921 레이저 판정 + if (_multi) + { + while (i > 0 && Time.time < lastFire + mc.interval) { if (Broken()) { End(false); yield break; } an.speed = 0f; yield return null; } // 놓는 순간을 interval 에 맞춤 + an.speed = shotSp; + Fan(i, Mathf.Max(1, mc.arrows)); + } + else + { + var data = _shots[i]; + ProjectileInfo.Ins.Shoot_Projectile(_proj, data, p => { p.m_Pierce = true; WLProjectileVisual.ApplyTo(p, _proj); if (_c.laser != 0) Laser(p); }); // 원본과 같은 한 발 · 시전자 넉백 없음 · #917 겉모습 · 명중 이펙트(WLProjectileVisual 표) · #921 레이저 판정 + } + lastFire = Time.time; WLRapidShot.Shots++; } @@ -251,6 +325,39 @@ namespace WL.Combat.Weapon WLRapidShot.LastLog = "레이저 " + range.ToString("F2") + " m · 맞음 " + hits; } + /// #975 부채꼴 다발 1번 — 대상 쪽(없으면 정면) 수평 방향을 가운데로 fanDegrees 에 count 발을 고르게 · 화살은 그 방향으로 곧게 · 사거리 = 흰 원 × rangeMul. + void Fan(int volley, int count) + { + var mc = _c.multi; var pc = _pc; if (pc == null || ProjectileInfo.Ins == null) return; + Vector3 dir = pc.transform.forward; dir.y = 0f; + if (!DSUtil.CheckNull(_target) && !_target.IsDead()) { var to = _target.Get_position() - pc.Get_position(); to.y = 0f; if (to.sqrMagnitude > 1e-4f) dir = to; } + if (dir.sqrMagnitude < 1e-6f) dir = Vector3.forward; + dir.Normalize(); + float range = mc.rangeMul > 0f ? WL.Combat.RangeRing.WLRangeRing.AttackReach(pc) * mc.rangeMul : 0f; + float step = count > 1 ? mc.fanDegrees / (count - 1) : 0f, a0 = count > 1 ? -mc.fanDegrees * 0.5f : 0f; + for (int k = 0; k < count; k++) + { + int idx = volley * count + k; if (idx >= _shots.Count) break; + var look = Quaternion.AngleAxis(a0 + step * k, Vector3.up) * dir; + ProjectileInfo.Ins.Shoot_Projectile(_proj, _shots[idx], p => + { + p.m_Pierce = mc.pierce != 0; WLProjectileVisual.ApplyTo(p, _proj); + p.transform.rotation = Quaternion.LookRotation(look); + var pd = p.Get_ProjectTileData(); + if (range > 0f && pd != null && pd.Speed > 0f) pd.LifeTime = Mathf.Max(0.05f, range / pd.Speed); + }); + WLRapidShot.MultiArrows++; + } + WLRapidShot.LastLog = "멀티샷 " + (volley + 1) + "번째 · " + count + "발 · 부채 " + mc.fanDegrees.ToString("0.#") + "° · 사거리 " + range.ToString("F1") + " m"; + } + + static float ClipLen(Animator an, string clipName) + { + if (an != null && an.runtimeAnimatorController != null) + foreach (var clip in an.runtimeAnimatorController.animationClips) if (clip != null && clip.name == clipName && clip.length > 0f) return clip.length; + return 1f; + } + bool Broken() { return _pc == null || _pc.IsDead() || _pc.Get_CurAnim() != eAnim.Skill; } bool _holding; diff --git a/Assets/WL/Combat/Weapon/WLSkillYaw.cs b/Assets/WL/Combat/Weapon/WLSkillYaw.cs index 80b195d67..2babfd8ea 100644 --- a/Assets/WL/Combat/Weapon/WLSkillYaw.cs +++ b/Assets/WL/Combat/Weapon/WLSkillYaw.cs @@ -7,6 +7,10 @@ // ■ 처리 = 규칙 상태(지금 상태 또는 넘어가는 중인 다음 상태)일 때 LateUpdate(애니메이션 평가 뒤)에서 엉덩이 뼈를 PC 루트 둘레 위 축으로 yaw° — // 들어갈 때 blendIn · 나갈 때 blendOut 초에 걸쳐 · 애니메이터가 매 프레임 뼈를 다시 쓰므로 누적 없음 · 루트 · 판정 · 투사체 방향 · 카메라는 그대로(보이는 몸만) // (WLImpactFx 비수 3타 회전 #956 과 같은 방식) +// ■ #975 PD 「회전 방향은 공격 대상을 보고 있는데 상체만 움직이고 다리 위치가 제대로 바뀌지 않아 몸이 너무 꼬인 느낌」 — 실측(편집 모드 975_legs): +// 클립은 한 바퀴 돈 뒤 골반 · 상체만 90~108° 더 돌고 발은 처음 자세 그대로(골반 − 발 = 대기 자세 −17° → 쏘는 순간 +73.5° · 0.68 에 +91°) +// → legFollow > 0 이면 정규화 legFrom 부터(legRamp 동안 서서히) 매 프레임 「골반 정면 − 두 발 정면 평균 − legNeutral」 만큼 두 다리(허벅지)를 제 관절 둘레 위 축으로 돌려 +// 발이 골반을 따라가게 한다(상체 · 판정 · 투사체는 그대로 · 돌기 중(legFrom 전)은 발이 꼬여 엇갈려 계산하지 않음) // ■ 값 = Resources/WL/WLSkillYaw.json (C45) · 끄기 = enabled 0 // 🔴 Debug.LogError 금지(원본 ErrorLogHook 팝업). // ───────────────────────────────────────────────────────────────────────────── @@ -20,6 +24,8 @@ namespace WL.Combat.Weapon public string state = ""; // 애니메이터 0층 상태 이름(예: energyslash) public float yaw; // 보이는 몸을 돌릴 각(°) · + = 위에서 볼 때 시계 방향 public float blendIn = 0.08f, blendOut = 0.15f; + // #975 다리 따라 돌리기 — legFollow(0 = 끔 · 1 = 대기 자세만큼만 남기고 다 풂) · legFrom(정규화 시각) · legRamp(정규화 길이) · legNeutral(대기 자세 골반 − 발 각 °) · legMax(한 프레임 상한 °) + public float legFollow, legFrom, legRamp = 0.06f, legNeutral, legMax = 130f; public string note = ""; } @@ -34,8 +40,8 @@ namespace WL.Combat.Weapon public static class WLSkillYaw { public const string ResourcesPath = "WL/WLSkillYaw"; - public static int Frames; - public static float LastYaw; + public static int Frames, LegFrames; + public static float LastYaw, LastLeg, LastLegExcess; // #975 마지막 다리 회전(°) · 그때 골반 − 발 − 대기 자세(°) public static string LastLog = ""; static WLSkillYawJson s_cfg; @@ -77,7 +83,7 @@ namespace WL.Combat.Weapon [DefaultExecutionOrder(-100)] // 손 · 무기를 따라가는 궤적 · 이펙트(LateUpdate)보다 먼저 몸을 돌린다 internal sealed class WLSkillYawRunner : MonoBehaviour { - float _w; + float _w, _legW; WLSkillYawRule _rule; void LateUpdate() @@ -88,21 +94,48 @@ namespace WL.Combat.Weapon var pc = MyValue.MyPC as PCActor; if (pc == null || pc.m_animation == null || !pc.m_animation.isHuman) { _w = 0f; _rule = null; return; } var an = pc.m_animation; - var hit = WLSkillYaw.Match(an.GetCurrentAnimatorStateInfo(0)); - if (hit == null && an.IsInTransition(0)) hit = WLSkillYaw.Match(an.GetNextAnimatorStateInfo(0)); - if (hit != null) _rule = hit; + var cur = an.GetCurrentAnimatorStateInfo(0); + var hit = WLSkillYaw.Match(cur); float n = cur.normalizedTime; + if (hit == null && an.IsInTransition(0)) { var nx = an.GetNextAnimatorStateInfo(0); hit = WLSkillYaw.Match(nx); n = nx.normalizedTime; } + if (hit != null) { _rule = hit; _legW = hit.legFollow > 0f ? Mathf.Clamp01((n - hit.legFrom) / Mathf.Max(0.001f, hit.legRamp)) : 0f; } // 나가는 중(hit 없음)엔 마지막 값 유지 if (_rule == null) return; float target = hit != null ? 1f : 0f; float dur = target > _w ? _rule.blendIn : _rule.blendOut; _w = Mathf.MoveTowards(_w, target, Time.deltaTime / Mathf.Max(0.01f, dur)); - if (_w <= 0f) { _rule = null; WLSkillYaw.LastYaw = 0f; return; } + if (_w <= 0f) { _rule = null; WLSkillYaw.LastYaw = 0f; WLSkillYaw.LastLeg = 0f; return; } var hips = an.GetBoneTransform(HumanBodyBones.Hips); if (hips == null) return; float d = _rule.yaw * _w; hips.RotateAround(pc.transform.position, pc.transform.up, d); WLSkillYaw.Frames++; WLSkillYaw.LastYaw = d; + if (_rule.legFollow > 0f && _legW > 0f) Legs(an, pc.transform.up, _rule, _legW * _w); } catch (System.Exception ex) { WLSkillYaw.LastLog = "회전 실패 — " + ex.Message; _w = 0f; _rule = null; } } + + /// #975 두 허벅지를 제 관절 둘레 위 축으로 돌려 두 발 정면 평균이 「골반 정면 − legNeutral」 쪽을 보게(k = 진행 가중). + static void Legs(Animator an, Vector3 up, WLSkillYawRule r, float k) + { + var lul = an.GetBoneTransform(HumanBodyBones.LeftUpperLeg); var rul = an.GetBoneTransform(HumanBodyBones.RightUpperLeg); + var lf = an.GetBoneTransform(HumanBodyBones.LeftFoot); var rf = an.GetBoneTransform(HumanBodyBones.RightFoot); + if (lul == null || rul == null || lf == null || rf == null) return; + Vector3 pelvis = Vector3.ProjectOnPlane(Vector3.Cross(rul.position - lul.position, up), up); + Vector3 fl = Vector3.ProjectOnPlane(FootDir(an, HumanBodyBones.LeftToes, HumanBodyBones.LeftLowerLeg, lul, lf), up); + Vector3 fr = Vector3.ProjectOnPlane(FootDir(an, HumanBodyBones.RightToes, HumanBodyBones.RightLowerLeg, rul, rf), up); + if (pelvis.sqrMagnitude < 1e-8f || fl.sqrMagnitude < 1e-8f || fr.sqrMagnitude < 1e-8f) return; + Vector3 feet = fl.normalized + fr.normalized; + if (feet.sqrMagnitude < 1e-4f) return; // 두 발이 반대쪽(엇갈림) — 평균 없음 + float excess = Mathf.Clamp(Mathf.DeltaAngle(0f, Vector3.SignedAngle(feet, pelvis, up) - r.legNeutral), -r.legMax, r.legMax); + float a = excess * r.legFollow * k; + lul.RotateAround(lul.position, up, a); rul.RotateAround(rul.position, up, a); + WLSkillYaw.LegFrames++; WLSkillYaw.LastLeg = a; WLSkillYaw.LastLegExcess = excess; + } + + /// 발 정면 = 발 → 발가락 · 발가락 뼈가 없으면 무릎이 향한 쪽(무릎 − 허벅지 · 발 가운데). + static Vector3 FootDir(Animator an, HumanBodyBones toes, HumanBodyBones knee, Transform hip, Transform foot) + { + var t = an.GetBoneTransform(toes); if (t != null) return t.position - foot.position; + var kn = an.GetBoneTransform(knee); return kn != null ? kn.position - (hip.position + foot.position) * 0.5f : Vector3.zero; + } } } diff --git a/Assets/WL/Combat/Weapon/WLStaffEarth.cs b/Assets/WL/Combat/Weapon/WLStaffEarth.cs index 02befd54d..7b1f507b5 100644 --- a/Assets/WL/Combat/Weapon/WLStaffEarth.cs +++ b/Assets/WL/Combat/Weapon/WLStaffEarth.cs @@ -47,6 +47,7 @@ namespace WL.Combat.Weapon public class WLStaffEarthSkill { public string skill = ""; // 원본 스킬 클래스 이름(Skill_Hurricane · Skill_MeteoStorm) + public int classId; // #975 0 = 모든 직업 · > 0 = 시전자 직업이 이 값일 때만(같은 스킬 클래스를 직업별로 다르게 — 해머 기본 = 운석 소환 복사본 → 대지 줄기) · 직업이 맞는 행이 0 행보다 먼저 public string center = "target"; // target = 대상 발밑 · caster = 시전자 발밑 public WLStaffEarthFx fx = new WLStaffEarthFx(); public float hitDelay = 0.4f; // fx 뒤 판정까지(초) @@ -218,10 +219,11 @@ namespace WL.Combat.Weapon try { var c = Cfg; if (c.enabled == 0 || pb == null) return false; - WLStaffEarthSkill r = null; - if (c.skills != null) foreach (var x in c.skills) if (x != null && x.skill == pb.GetType().Name) { r = x; break; } - if (r == null) return false; var pd = pb.Get_ProjectTileData(); if (pd == null || DSUtil.CheckNull(pd.shooter)) return false; + WLStaffEarthSkill r = null; int cls = pd.shooter.Get_ID(); // #975 직업이 맞는 행 먼저 · 없으면 classId 0 행 + if (c.skills != null) foreach (var x in c.skills) if (x != null && x.skill == pb.GetType().Name && x.classId == cls) { r = x; break; } + if (r == null && c.skills != null) foreach (var x in c.skills) if (x != null && x.skill == pb.GetType().Name && x.classId == 0) { r = x; break; } + if (r == null) return false; if (s_runner == null) { var go = new GameObject("[WL935] StaffEarth"); go.hideFlags = HideFlags.HideInHierarchy; Object.DontDestroyOnLoad(go); s_runner = go.AddComponent(); } s_runner.Begin(pb, pd, r); TakeOvers++;