이펙트 에러 수정
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@ -45,8 +45,8 @@ MonoBehaviour:
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@ -285,6 +285,7 @@ public partial class InGameInfo : MyCoroutine
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{
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{
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if (handle.IsDone && handle.Status == AsyncOperationStatus.Succeeded)
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if (handle.IsDone && handle.Status == AsyncOperationStatus.Succeeded)
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{
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{
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Debug.Log($"{prefab} 이펙트 로드 결과 : {handle.Result}");
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var temp = DSUtil.Get_Clone(handle.Result, tf_Effects);
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var temp = DSUtil.Get_Clone(handle.Result, tf_Effects);
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dic_str_Effect[prefab].Add(temp);
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dic_str_Effect[prefab].Add(temp);
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act?.Invoke(temp);
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act?.Invoke(temp);
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@ -190,7 +190,7 @@ public class InappInfo : MonoBehaviour, IDetailedStoreListener
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public void OnInitializeFailed(InitializationFailureReason error)
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public void OnInitializeFailed(InitializationFailureReason error)
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{
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{
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DSUtil.Format("Inapp OnInitializeFailed : {0}", error);
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//DSUtil.Format("Inapp OnInitializeFailed : {0}", error);
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m_storeController = null;
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m_storeController = null;
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m_success?.Invoke(); // 일단 로그인 시킴
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m_success?.Invoke(); // 일단 로그인 시킴
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m_success = null;
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m_success = null;
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@ -220,7 +220,7 @@ public class InappInfo : MonoBehaviour, IDetailedStoreListener
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public void OnInitializeFailed(InitializationFailureReason error, string message)
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public void OnInitializeFailed(InitializationFailureReason error, string message)
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{
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{
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Popup.Ins.Set(ePopupType.One, -102, null, null, error, message);
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//Popup.Ins.Set(ePopupType.One, -102, null, null, error, message);
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}
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}
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public void OnPurchaseFailed(Product product, PurchaseFailureDescription failureDescription)
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public void OnPurchaseFailed(Product product, PurchaseFailureDescription failureDescription)
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