diff --git a/Assets/Ino_nerdnavis.txt b/Assets/Ino_nerdnavis.txt index 6ef426cc6..8e3a42100 100644 --- a/Assets/Ino_nerdnavis.txt +++ b/Assets/Ino_nerdnavis.txt @@ -79,8 +79,8 @@ messageinfo 엄청 느린 버그 뽑기 출석부 우편함 -버프 랭킹버튼 -> 랭킹 연결 +버프 맵3 배치 - 포탈, 필드보스, 부활의 성소, 챕터보스 diff --git a/Assets/ResWork/Table/Export/Localization.json b/Assets/ResWork/Table/Export/Localization.json index e633aa2fc..45037133c 100644 --- a/Assets/ResWork/Table/Export/Localization.json +++ b/Assets/ResWork/Table/Export/Localization.json @@ -56,4 +56,4 @@ 변경하시겠습니까?", "s_English": "", "exception": ""}, {"ID": "266", "s_Korean": "제련 한계 레벨이 부족하거나 최대 제련 상태입니다.", "s_English": "", "exception": ""}, {"ID": "267", "s_Korean": "레벨", "s_English": "", "exception": ""}, {"ID": "268", "s_Korean": "출전", "s_English": "", "exception": ""}, {"ID": "269", "s_Korean": "펫 능력치 상세", "s_English": "", "exception": ""}, {"ID": "270", "s_Korean": "영웅 능력치의 {0}", "s_English": "", "exception": ""}, {"ID": "271", "s_Korean": "컬렉션", "s_English": "", "exception": ""}, {"ID": "272", "s_Korean": "정수 연구", "s_English": "", "exception": ""}, {"ID": "273", "s_Korean": "유물 도감", "s_English": "", "exception": ""}, {"ID": "274", "s_Korean": "장비 도감", "s_English": "", "exception": ""}, {"ID": "275", "s_Korean": "몬스터 도감", "s_English": "", "exception": ""}, {"ID": "276", "s_Korean": "마녀의 고서 업데이트 예정", "s_English": "", "exception": ""}, {"ID": "277", "s_Korean": "수집품 목록", "s_English": "", "exception": ""}, {"ID": "278", "s_Korean": "정수 교환", "s_English": "", "exception": ""}, {"ID": "279", "s_Korean": "탭하여 나가기", "s_English": "", "exception": ""}, {"ID": "280", "s_Korean": "마일리지", "s_English": "", "exception": ""}, {"ID": "281", "s_Korean": "{0}마일리지 획득 시 보상 수령 가능", "s_English": "", "exception": ""}, {"ID": "282", "s_Korean": "마일리지 {0}", "s_English": "", "exception": ""}, {"ID": "283", "s_Korean": "{0}마일리지를 사용해 보상을 받으시겠습니까?", "s_English": "", "exception": ""}, {"ID": "284", "s_Korean": "등급", "s_English": "", "exception": ""}, {"ID": "285", "s_Korean": "강화 효과", "s_English": "", "exception": ""}, {"ID": "286", "s_Korean": "성급 효과", "s_English": "", "exception": ""}, {"ID": "287", "s_Korean": "유물 강화", "s_English": "", "exception": ""}, {"ID": "288", "s_Korean": "성급 돌파", "s_English": "", "exception": ""}, {"ID": "289", "s_Korean": "Lv.{0} 강화 효과", "s_English": "", "exception": ""}, {"ID": "290", "s_Korean": "무기", "s_English": "", "exception": ""}, {"ID": "291", "s_Korean": "갑옷", "s_English": "", "exception": ""}, {"ID": "292", "s_Korean": "방어구", "s_English": "", "exception": ""}, {"ID": "293", "s_Korean": "장신구", "s_English": "", "exception": ""}, {"ID": "294", "s_Korean": "도감 보유 효과", "s_English": "", "exception": ""}, {"ID": "295", "s_Korean": "보상받기", "s_English": "", "exception": ""}, {"ID": "296", "s_Korean": "모두 받기", "s_English": "", "exception": ""}, {"ID": "297", "s_Korean": "일반", "s_English": "", "exception": ""}, {"ID": "298", "s_Korean": "엘리트", "s_English": "", "exception": ""}, {"ID": "299", "s_Korean": "보스", "s_English": "", "exception": ""}, {"ID": "300", "s_Korean": "몬스터를 처치 수량이 부족합니다.", "s_English": "", "exception": ""}, {"ID": "301", "s_Korean": "패시브 스킬은 스킬 각성이 없습니다.", "s_English": "", "exception": ""}, {"ID": "302", "s_Korean": "펫 Lv.{0}에 오픈", "s_English": "", "exception": ""}, {"ID": "303", "s_Korean": "레벨업 효과", "s_English": "", "exception": ""}, {"ID": "304", "s_Korean": "광고 뽑기", "s_English": "", "exception": ""}, {"ID": "305", "s_Korean": "1회 뽑기", "s_English": "", "exception": ""}, {"ID": "306", "s_Korean": "10회 뽑기", "s_English": "", "exception": ""}, {"ID": "307", "s_Korean": "선택", "s_English": "", "exception": ""}, {"ID": "308", "s_Korean": "심기", "s_English": "", "exception": ""}, {"ID": "309", "s_Korean": "가방", "s_English": "", "exception": ""}, {"ID": "310", "s_Korean": "일꾼", "s_English": "", "exception": ""}, {"ID": "311", "s_Korean": "상점", "s_English": "", "exception": ""}, {"ID": "312", "s_Korean": "농장", "s_English": "", "exception": ""}, {"ID": "313", "s_Korean": "먹기", "s_English": "", "exception": ""}, {"ID": "314", "s_Korean": "{0}, {1}, {2} +1", "s_English": "", "exception": ""}, {"ID": "315", "s_Korean": "{0} +1", "s_English": "", "exception": ""}, {"ID": "316", "s_Korean": "월드맵", "s_English": "", "exception": ""}, {"ID": "317", "s_Korean": "던전", "s_English": "", "exception": ""}, {"ID": "318", "s_Korean": "웨이포인트{0}", "s_English": "", "exception": ""}, {"ID": "319", "s_Korean": "챕터{0}", "s_English": "", "exception": ""}, {"ID": "320", "s_Korean": "즉시 이동", "s_English": "", "exception": ""}, {"ID": "321", "s_Korean": "성공", "s_English": "", "exception": ""}, {"ID": "322", "s_Korean": "실패", "s_English": "", "exception": ""}, {"ID": "323", "s_Korean": "순위 : {0}위", "s_English": "", "exception": ""}, {"ID": "324", "s_Korean": "최고 {0}층", "s_English": "", "exception": ""}, {"ID": "325", "s_Korean": "랭킹", "s_English": "", "exception": ""}, {"ID": "326", "s_Korean": "랭킹 보상", "s_English": "", "exception": ""}, {"ID": "327", "s_Korean": "유저 정보", "s_English": "", "exception": ""}, {"ID": "328", "s_Korean": "나의 랭킹", "s_English": "", "exception": ""}, {"ID": "329", "s_Korean": "랭킹 목록은 15분마다 갱신됩니다.", "s_English": "", "exception": ""}, {"ID": "330", "s_Korean": "최고 층", "s_English": "", "exception": ""}, {"ID": "331", "s_Korean": "랭킹 보상은 매월 1일에 정산되며, 우편으로 지급됩니다.", "s_English": "", "exception": ""}, {"ID": "332", "s_Korean": "{0}위 ~ {1}위", "s_English": "", "exception": ""}, {"ID": "333", "s_Korean": "난이도", "s_English": "", "exception": ""}, {"ID": "334", "s_Korean": "현재 난이도 {0}", "s_English": "", "exception": ""}, {"ID": "335", "s_Korean": "최고 점수 {0}", "s_English": "", "exception": ""}, {"ID": "336", "s_Korean": "달성 보상 보기", "s_English": "", "exception": ""}, {"ID": "337", "s_Korean": "스탯 저장", "s_English": "", "exception": ""}, {"ID": "338", "s_Korean": "기본", "s_English": "", "exception": ""}, {"ID": "339", "s_Korean": "특수", "s_English": "", "exception": ""}, {"ID": "340", "s_Korean": "짐꾼", "s_English": "", "exception": ""}, {"ID": "341", "s_Korean": "코스튬 변경", "s_English": "", "exception": ""}, {"ID": "342", "s_Korean": "수집 효과", "s_English": "", "exception": ""}, {"ID": "343", "s_Korean": "특성 포인트", "s_English": "", "exception": ""}, {"ID": "344", "s_Korean": "공격타입", "s_English": "", "exception": ""}, {"ID": "345", "s_Korean": "전투 통계", "s_English": "", "exception": ""}, {"ID": "346", "s_Korean": "출현 몬스터", "s_English": "", "exception": ""}, {"ID": "347", "s_Korean": "드랍 아이템", "s_English": "", "exception": ""}, {"ID": "348", "s_Korean": "던전 목록", "s_English": "", "exception": ""}, {"ID": "349", "s_Korean": "챕터 보스를 처치하면, 다음 챕터 포탈이 활성화됩니다.", "s_English": "", "exception": ""}, {"ID": "350", "s_Korean": "데미지", "s_English": "", "exception": ""}, {"ID": "351", "s_Korean": "마녀 아리엘", "s_English": "", "exception": ""}, {"ID": "352", "s_Korean": "나, 몬스터의 정수가 아주 많이 필요해. 실험을 도와주면 선물을 듬뿍 줄게~", "s_English": "", "exception": ""}, {"ID": "353", "s_Korean": "강화 시 증가", "s_English": "", "exception": ""}, {"ID": "354", "s_Korean": "성급 돌파 효과", "s_English": "", "exception": ""}, {"ID": "355", "s_Korean": "성급 돌파 재료", "s_English": "", "exception": ""}, {"ID": "356", "s_Korean": "유물 강화 재료", "s_English": "", "exception": ""}, {"ID": "357", "s_Korean": "보유량", "s_English": "", "exception": ""}, {"ID": "358", "s_Korean": "레벨 업 시 획득 보상 : {0} {1}", "s_English": "", "exception": ""}, {"ID": "359", "s_Korean": "최초 획득 보상 : {0} {1}", "s_English": "", "exception": ""}, {"ID": "360", "s_Korean": "수집률 -{0}/{1}", "s_English": "", "exception": ""}, {"ID": "361", "s_Korean": "아이템", "s_English": "", "exception": ""}, {"ID": "362", "s_Korean": "업데이트 예정인 컨텐츠입니다.", "s_English": "", "exception": ""}, {"ID": "363", "s_Korean": "미션", "s_English": "", "exception": ""}, {"ID": "364", "s_Korean": "일일", "s_English": "", "exception": ""}, {"ID": "365", "s_Korean": "주간", "s_English": "", "exception": ""}, {"ID": "366", "s_Korean": "업적", "s_English": "", "exception": ""}, {"ID": "367", "s_Korean": "완료", "s_English": "", "exception": ""}, {"ID": "368", "s_Korean": "바로가기", "s_English": "", "exception": ""}, {"ID": "441", "s_Korean": "펫 강화 재료", "s_English": "", "exception": ""}, {"ID": "444", "s_Korean": "특성 강화 재료", "s_English": "", "exception": ""}, {"ID": "445", "s_Korean": "전직 재료", "s_English": "", "exception": ""}, {"ID": "450", "s_Korean": "각성 강화 재료", "s_English": "", "exception": ""}, {"ID": "451", "s_Korean": "힘의 열매", "s_English": "", "exception": ""}, {"ID": "452", "s_Korean": "민첩의 열매", "s_English": "", "exception": ""}, {"ID": "453", "s_Korean": "지능의 열매", "s_English": "", "exception": ""}, {"ID": "454", "s_Korean": "행운의 열매", "s_English": "", "exception": ""}, {"ID": "455", "s_Korean": "신비의 열매", "s_English": "", "exception": ""}, {"ID": "456", "s_Korean": "농장 씨앗", "s_English": "", "exception": ""}, {"ID": "501", "s_Korean": "미믹 던전 입장권", "s_English": "", "exception": ""}, {"ID": "502", "s_Korean": "수상한 미궁 입장권", "s_English": "", "exception": ""}, {"ID": "503", "s_Korean": "악몽의 시련 입장권", "s_English": "", "exception": ""}, {"ID": "504", "s_Korean": "언덕의 여왕 입장권", "s_English": "", "exception": ""}, {"ID": "951", "s_Korean": "밝은 숲", "s_English": "", "exception": ""}, {"ID": "952", "s_Korean": "밝은 숲이다", "s_English": "", "exception": ""}, {"ID": "953", "s_Korean": "사막지대", "s_English": "", "exception": ""}, {"ID": "954", "s_Korean": "사막지대다", "s_English": "", "exception": ""}, {"ID": "955", "s_Korean": "용암지대", "s_English": "", "exception": ""}, {"ID": "956", "s_Korean": "용암지대다", "s_English": "", "exception": ""}, {"ID": "957", "s_Korean": "마녀의 숲", "s_English": "", "exception": ""}, {"ID": "958", "s_Korean": "마녀의 숲이다", "s_English": "", "exception": ""}, {"ID": "959", "s_Korean": "설원지역", "s_English": "", "exception": ""}, {"ID": "960", "s_Korean": "설원지역이다", "s_English": "", "exception": ""}, {"ID": "1001", "s_Korean": "미믹 던전", "s_English": "", "exception": ""}, {"ID": "1002", "s_Korean": "많은 골드와 정수 획득 가능", "s_English": "", "exception": ""}, {"ID": "1003", "s_Korean": "미믹 던전 결과", "s_English": "", "exception": ""}, {"ID": "1011", "s_Korean": "수상한 미궁", "s_English": "", "exception": ""}, {"ID": "1012", "s_Korean": "성장 재화 획득 가능", "s_English": "", "exception": ""}, {"ID": "1013", "s_Korean": "수상한 미궁 결과", "s_English": "", "exception": ""}, {"ID": "1021", "s_Korean": "악몽의 시련", "s_English": "", "exception": ""}, {"ID": "1022", "s_Korean": "성장 재화 획득 가능", "s_English": "", "exception": ""}, {"ID": "1023", "s_Korean": "악몽의 시련 결과", "s_English": "", "exception": ""}, {"ID": "1031", "s_Korean": "언덕의 여왕", "s_English": "", "exception": ""}, {"ID": "1032", "s_Korean": "몬스터 웨이브", "s_English": "", "exception": ""}, {"ID": "1033", "s_Korean": "언덕의 여왕 결과", "s_English": "", "exception": ""}, {"ID": "3001", "s_Korean": "젬", "s_English": "", "exception": ""}, {"ID": "3002", "s_Korean": "골드", "s_English": "", "exception": ""}, {"ID": "3331", "s_Korean": "최하급 수집품 확률 {0}%", "s_English": "", "exception": ""}, {"ID": "3332", "s_Korean": "하급 수집품 확률 {0}%", "s_English": "", "exception": ""}, {"ID": "3333", "s_Korean": "중급 수집품 확률 {0}%", "s_English": "", "exception": ""}, {"ID": "3334", "s_Korean": "상급 수집품 확률 {0}%", "s_English": "", "exception": ""}, {"ID": "3335", "s_Korean": "최상급 수집품 확률 {0}%", "s_English": "", "exception": ""}, {"ID": "3336", "s_Korean": "특급 수집품 확률 {0}%", "s_English": "", "exception": ""}, {"ID": "3341", "s_Korean": "최하급", "s_English": "", "exception": ""}, {"ID": "3342", "s_Korean": "하급", "s_English": "", "exception": ""}, {"ID": "3343", "s_Korean": "중급", "s_English": "", "exception": ""}, {"ID": "3344", "s_Korean": "상급", "s_English": "", "exception": ""}, {"ID": "3345", "s_Korean": "최상급", "s_English": "", "exception": ""}, {"ID": "3346", "s_Korean": "특급", "s_English": "", "exception": ""}, {"ID": "100001", "s_Korean": "{1} {0}회 처치하자.", "s_English": "", "exception": ""}, {"ID": "100002", "s_Korean": "{1} 등급 몬스터를 {0}회 처치하자.", "s_English": "", "exception": ""}, {"ID": "100003", "s_Korean": "{1} 등급 몬스터를 누적 {0}회 처치하자.", "s_English": "", "exception": ""}, {"ID": "100004", "s_Korean": "아무 몬스터나 {0}회 처치", "s_English": "", "exception": ""}, {"ID": "100005", "s_Korean": "아무 몬스터나 누적 {0}회 처치", "s_English": "", "exception": ""}, {"ID": "100006", "s_Korean": "{1} {0}개 획득하자.", "s_English": "", "exception": ""}, {"ID": "100007", "s_Korean": "{1} 보유량을 {0}개 넘어보자", "s_English": "", "exception": ""}, {"ID": "100008", "s_Korean": "{1} 누적 {0}개 모아보자.", "s_English": "", "exception": ""}, {"ID": "100009", "s_Korean": "{1} {0}개를 사용해보자.", "s_English": "", "exception": ""}, {"ID": "100010", "s_Korean": "{1} {0}개를 누적 사용해보자.", "s_English": "", "exception": ""}, {"ID": "100011", "s_Korean": "{0} 지역으로 이동해보자.", "s_English": "", "exception": ""}, {"ID": "100012", "s_Korean": "영웅 레벨 {0}까지 달성해보자.", "s_English": "", "exception": ""}, {"ID": "100013", "s_Korean": "영웅 스텟 포인트를 누적 {0}회 사용하자.", "s_English": "", "exception": ""}, {"ID": "100014", "s_Korean": "{1} 특성을 {0}단계까지 강화 하자", "s_English": "", "exception": ""}, {"ID": "100015", "s_Korean": "아무 특성이나 {0}회 강화하자", "s_English": "", "exception": ""}, {"ID": "100016", "s_Korean": "영웅 특성을 누적 {0}회 강화하자.", "s_English": "", "exception": ""}, {"ID": "100017", "s_Korean": "영웅 특성을 {0}회 초기화하자.", "s_English": "", "exception": ""}, {"ID": "100018", "s_Korean": "{0} 직업을 개방해보자.", "s_English": "", "exception": ""}, {"ID": "100019", "s_Korean": "{1} 스텟을 각성 {0}단계까지 달성해보자.", "s_English": "", "exception": ""}, {"ID": "100020", "s_Korean": "영웅을 최대 {0}단계까지 초월해보자", "s_English": "", "exception": ""}, {"ID": "100021", "s_Korean": "영웅 초월 옵션을 {0}회 변경해보자", "s_English": "", "exception": ""}, {"ID": "100022", "s_Korean": "영웅 초월 옵션을 누적 {0}회 변경해보자", "s_English": "", "exception": ""}, {"ID": "100023", "s_Korean": "영웅 초월 옵션을 슬롯을 {0}단계 까지 개방해보자.", "s_English": "", "exception": ""}, {"ID": "100024", "s_Korean": "아무 장비 아이템이나 {0}개 획득 해보자", "s_English": "", "exception": ""}, {"ID": "100025", "s_Korean": "{1} 등급의 아이템을 누적 {0}회 획득해보자", "s_English": "", "exception": ""}, {"ID": "100026", "s_Korean": "아무 무기나 {0}회 제련해보자.", "s_English": "", "exception": ""}, {"ID": "100027", "s_Korean": "아무 아이템이나 제련을 누적 {0}회 진행해보자.", "s_English": "", "exception": ""}, {"ID": "100028", "s_Korean": "아무 아이템이나 제련 {0}단계까지 달성해보자.", "s_English": "", "exception": ""}, {"ID": "100029", "s_Korean": "아무 아이템이나 {0}회 제작해보자.", "s_English": "", "exception": ""}, {"ID": "100030", "s_Korean": "아무 아이템이나 누적 {0}회 제작해보자.", "s_English": "", "exception": ""}, {"ID": "100031", "s_Korean": "아무 아이템이나 {0}회 분해해보자.", "s_English": "", "exception": ""}, {"ID": "100032", "s_Korean": "아무 아이템이나 누적 {0}회 분해해보자.", "s_English": "", "exception": ""}, {"ID": "100033", "s_Korean": "아무 아이템이나 {0}회 마법부여를 해보자.", "s_English": "", "exception": ""}, {"ID": "100034", "s_Korean": "아무 아이템이나 누적 {0}회 마법부여를 해보자.", "s_English": "", "exception": ""}, {"ID": "100035", "s_Korean": "아무 장비 숙련도 {0}회 강화 해보자.", "s_English": "", "exception": ""}, {"ID": "100036", "s_Korean": "아무 장비 숙련도를 누적 {0}회 강화 해보자.", "s_English": "", "exception": ""}, {"ID": "100037", "s_Korean": "아무 스킬이나 {0}회 사용해보자.", "s_English": "", "exception": ""}, {"ID": "100038", "s_Korean": "{0} 장비 파츠를 장착해보자.", "s_English": "", "exception": ""}, {"ID": "100039", "s_Korean": "아무 업적이나 {0}회 클리어 해보자.", "s_English": "", "exception": ""}, {"ID": "100040", "s_Korean": "아무 일일 미션이나 {0}회 클리어 해보자.", "s_English": "", "exception": ""}, {"ID": "100041", "s_Korean": "아무 주간 미션이나 {0}회 클리어 해보자.", "s_English": "", "exception": ""}, {"ID": "100042", "s_Korean": "아무 유물이나 {0}개 획득해보자", "s_English": "", "exception": ""}, {"ID": "100043", "s_Korean": "{1}성 유물을 누적 {0}개 획득해보자.", "s_English": "", "exception": ""}, {"ID": "100044", "s_Korean": "아무 유물이나 {0}회 강화해보자.", "s_English": "", "exception": ""}, {"ID": "100045", "s_Korean": "아무 유물이나 Lv.{0}까지 강화해보자.", "s_English": "", "exception": ""}, {"ID": "100046", "s_Korean": "아무 유물이나 성급 돌파를 {0}회 진행해보자.", "s_English": "", "exception": ""}, {"ID": "100047", "s_Korean": "아무 유물이나 최대 {0}성급까지 돌파를 진행해보자.", "s_English": "", "exception": ""}, {"ID": "100048", "s_Korean": "아무 광고나 {0}회 시청하자", "s_English": "", "exception": ""}, {"ID": "100049", "s_Korean": "아무 광고나 누적 {0}회 시청하자", "s_English": "", "exception": ""}, {"ID": "100050", "s_Korean": "출석을 {0}회 해보자.", "s_English": "", "exception": ""}, {"ID": "100051", "s_Korean": "출석 누적 {0}회를 달성해보자.", "s_English": "", "exception": ""}, {"ID": "100052", "s_Korean": "아무 뽑기나 {0}회 진행해보자.", "s_English": "", "exception": ""}, {"ID": "100053", "s_Korean": "장비 뽑기를 {0}회 해보자.", "s_English": "", "exception": ""}, {"ID": "100054", "s_Korean": "장비 뽑기를 누적 {0}회 해보자.", "s_English": "", "exception": ""}, {"ID": "100055", "s_Korean": "펫 뽑기를 {0}회 해보자.", "s_English": "", "exception": ""}, {"ID": "100056", "s_Korean": "펫 뽑기를 누적 {0}회 해보자.", "s_English": "", "exception": ""}, {"ID": "100057", "s_Korean": "스킬 뽑기를 {0}회 해보자.", "s_English": "", "exception": ""}, {"ID": "100058", "s_Korean": "스킬 뽑기를 누적 {0}회 해보자.", "s_English": "", "exception": ""}, {"ID": "100059", "s_Korean": "아무 스킬이나 강화를 {0}회 진행해보자", "s_English": "", "exception": ""}, {"ID": "100060", "s_Korean": "아무 스킬이나 최대 Lv.{0}까지 달성해보자", "s_English": "", "exception": ""}, {"ID": "100061", "s_Korean": "초심자 패키지를 1회 구매 해보자", "s_English": "", "exception": ""}, {"ID": "100062", "s_Korean": "아무 상점 상품이나 1회 구매 해보자.", "s_English": "", "exception": ""}, {"ID": "100063", "s_Korean": "유료 결제 상품을 1회 구매 해보자.", "s_English": "", "exception": ""}, {"ID": "100064", "s_Korean": "기본 {1} 스텟을 {0} 달성해보자.", "s_English": "", "exception": ""}, {"ID": "100065", "s_Korean": "{0}분 동안 게임을 플레이 해보자.", "s_English": "", "exception": ""}, {"ID": "100066", "s_Korean": "누적 {0}분 동안 게임을 플레이 해보자.", "s_English": "", "exception": ""}, {"ID": "100067", "s_Korean": "{1} 컨텐츠를 {0}회 클리어해보자.", "s_English": "", "exception": ""}, {"ID": "100068", "s_Korean": "전투력 랭킹을 3위 이상 달성해보자.", "s_English": "", "exception": ""}, {"ID": "100069", "s_Korean": "계정 레벨 랭킹을 3위 이상 달성해보자.", "s_English": "", "exception": ""}, {"ID": "100070", "s_Korean": "{1} 정수를 누적 {0}회 획득해보자.", "s_English": "", "exception": ""}, {"ID": "100071", "s_Korean": "아무 정수나 {0}회 획득해보자.", "s_English": "", "exception": ""}, {"ID": "100072", "s_Korean": "아무 정수나 {0}회 교환해보자", "s_English": "", "exception": ""}, {"ID": "100073", "s_Korean": "아무 정수나 누적 {0}회 교환해보자", "s_English": "", "exception": ""}, {"ID": "100074", "s_Korean": "아무 장비 도감 보상이나 {0}회 획득해보자.", "s_English": "", "exception": ""}, {"ID": "100075", "s_Korean": "아무 장비 도감 보상이나 누적 {0}회 획득해보자.", "s_English": "", "exception": ""}, {"ID": "100076", "s_Korean": "아무 몬스터 도감 보상이나 {0}회 획득해보자.", "s_English": "", "exception": ""}, {"ID": "100077", "s_Korean": "아무 몬스터 도감 보상이나 누적 {0}회 획득해보자.", "s_English": "", "exception": ""}, {"ID": "100078", "s_Korean": "아무 펫이나 {0}회 강화 해보자.", "s_English": "", "exception": ""}, {"ID": "100079", "s_Korean": "아무 펫이나 누적 {0}회 강화 해보자.", "s_English": "", "exception": ""}, {"ID": "100080", "s_Korean": "아무 펫이나 장착 해보자.", "s_English": "", "exception": ""}, {"ID": "100081", "s_Korean": "아무 작물이나 {0}회 심기를 진행 해보자", "s_English": "", "exception": ""}, {"ID": "100082", "s_Korean": "{1} 작물을 {0}회 심기를 진행 해보자", "s_English": "", "exception": ""}, {"ID": "100083", "s_Korean": "아무 작물이나 {0}회 수확해보자", "s_English": "", "exception": ""}, {"ID": "100084", "s_Korean": "아무 작물이나 누적 {0}회 수확해보자", "s_English": "", "exception": ""}, {"ID": "100085", "s_Korean": "아무 작물이나 즉시 완료를 {0}회 진행해보자.", "s_English": "", "exception": ""}, {"ID": "100086", "s_Korean": "아무 열매나 {0}회 먹어보자", "s_English": "", "exception": ""}, {"ID": "100087", "s_Korean": "{1}를 누적 {0}회 먹어보자", "s_English": "", "exception": ""}, {"ID": "100088", "s_Korean": "아무 농부나 밭에 배치 해보자.", "s_English": "", "exception": ""}, {"ID": "100089", "s_Korean": "아무 농부나 {0}회 강화를 진행해보자.", "s_English": "", "exception": ""}, {"ID": "100090", "s_Korean": "아무 농부나 최대 {0}강화까지 달성해보자.", "s_English": "", "exception": ""}, {"ID": "100091", "s_Korean": "농장을 최대 {0}단계 까지 달성해보자.", "s_English": "", "exception": ""}, {"ID": "100092", "s_Korean": "시즌 패스로 이동해보자.", "s_English": "", "exception": ""}, {"ID": "100093", "s_Korean": "우편함으로 이동해보자.", "s_English": "", "exception": ""}, {"ID": "100094", "s_Korean": "랭킹으로 이동해보자.", "s_English": "", "exception": ""}, {"ID": "100095", "s_Korean": "도감으로 이동해보자.", "s_English": "", "exception": ""}, {"ID": "100096", "s_Korean": "어디로 이동해보자.", "s_English": "", "exception": ""}, {"ID": "100097", "s_Korean": " 이동해보자.", "s_English": "", "exception": ""}, {"ID": "812001", "s_Korean": "개화1) 공속이 추가로 감소", "s_English": "", "exception": ""}, {"ID": "822001", "s_Korean": "개화2) 디버프 유지 시간 증가", "s_English": "", "exception": ""}, {"ID": "832001", "s_Korean": "개화3) 얼음 화살이 서리 효과 상태인 적을 공격 시 100% 치명타 발생", "s_English": "", "exception": ""}, {"ID": "812002", "s_Korean": "개화1) 피해 범위 증가", "s_English": "", "exception": ""}, {"ID": "822002", "s_Korean": "개화2) 피해를 입은 적에게 서리 효과 추가", "s_English": "", "exception": ""}, {"ID": "832002", "s_Korean": "개화3) 서리 상태인 적을 공격 시 2초간 빙결 상태로 만듬", "s_English": "", "exception": ""}, {"ID": "812003", "s_Korean": "개화1) 지속 시간 증가", "s_English": "", "exception": ""}, {"ID": "822003", "s_Korean": "개화2) 피해 간격 감소", "s_English": "", "exception": ""}, {"ID": "832003", "s_Korean": "개화3) 버닝 효과 추가 (적 처치 시 다른 적에게 옮겨 붙을 적이 멀거나 없으면 사라짐)", "s_English": "", "exception": ""}, {"ID": "812004", "s_Korean": "개화1) 폭파 피해 범위 증가", "s_English": "", "exception": ""}, {"ID": "822004", "s_Korean": "개화2) 범위 폭파 피해 2배로 증가", "s_English": "", "exception": ""}, {"ID": "832004", "s_Korean": "개화3) 피격 된 적에게 불태우기 효과 발생", "s_English": "", "exception": ""}, {"ID": "812005", "s_Korean": "개화1) 물 폭발이 1회 추가", "s_English": "", "exception": ""}, {"ID": "822005", "s_Korean": "개화2) 물 폭발에 피격 된 적에게 넉백 효과 추가", "s_English": "", "exception": ""}, {"ID": "832005", "s_Korean": "개화3) 물 폭발이 2회 추가", "s_English": "", "exception": ""}, {"ID": "812006", "s_Korean": "개화1) 물리 치명타 확률(CRI)이 추가로 증가", "s_English": "", "exception": ""}, {"ID": "822006", "s_Korean": "개화2) 물리 치명타 피해량(CRI_DMG_Multiplier)이 추가로 증가)", "s_English": "", "exception": ""}, {"ID": "832006", "s_Korean": "개화3) 물리 치명타 공격 명중 시 추가 관통력(PIERCING_Multiplier)을 적용해 연산", "s_English": "", "exception": ""}, {"ID": "812007", "s_Korean": "개화1) 불태우기 상태인 적에게 명중 시 100% 치명타 발생", "s_English": "", "exception": ""}, {"ID": "822007", "s_Korean": "개화2) 불태우기 지속 시간 증가", "s_English": "", "exception": ""}, {"ID": "832007", "s_Korean": "개화3) 화염구 폭파 범위 증가", "s_English": "", "exception": ""}, {"ID": "812008", "s_Korean": "개화1) 저주 상태인 적의 이속을 추가로 감소", "s_English": "", "exception": ""}, {"ID": "822008", "s_Korean": "개화2) 저주 상태인 적에게 지속적인 출혈 피해 추가", "s_English": "", "exception": ""}, {"ID": "832008", "s_Korean": "개화3) 저주 상태일 때 모든 방어력이 추가로 감소(%)", "s_English": "", "exception": ""}, {"ID": "812009", "s_Korean": "개화1) 스킬 쿨타임 감소", "s_English": "", "exception": ""}, {"ID": "822009", "s_Korean": "개화2) 스킬 판정 범위 증가", "s_English": "", "exception": ""}, {"ID": "832009", "s_Korean": "개화3) 밀려난 적에게 스턴 효과 추가", "s_English": "", "exception": ""}, {"ID": "812010", "s_Korean": "개화1) 화염 구슬의 구체 이동 속도 증가", "s_English": "", "exception": ""}, {"ID": "822010", "s_Korean": "개화2) 화염 구슬에 2회 명중 될 경우, 스턴 효과 발생", "s_English": "", "exception": ""}, {"ID": "832010", "s_Korean": "개화3) 화염 구슬에 명중 된 대상이 있을 경우, 피해의 1%만큼의 생명력과 마나 흡수", "s_English": "", "exception": ""}, {"ID": "812011", "s_Korean": "개화1) 스킬 지속 시간 증가", "s_English": "", "exception": ""}, {"ID": "822011", "s_Korean": "개화2) 스킬 범위 증가", "s_English": "", "exception": ""}, {"ID": "832011", "s_Korean": "개화3) 다단히트 피해 간격 빠르게", "s_English": "", "exception": ""}, {"ID": "812012", "s_Korean": "개화1) 심판의 빛 피해 횟수 1회 추가", "s_English": "", "exception": ""}, {"ID": "822012", "s_Korean": "개화2) 심판의 빛 피해 횟수 2회 추가", "s_English": "", "exception": ""}, {"ID": "832012", "s_Korean": "개화3) 심판의 빛 피해 횟수 3회 추가", "s_English": "", "exception": ""}, {"ID": "812013", "s_Korean": "개화1) 폭탄 범위 증가", "s_English": "", "exception": ""}, {"ID": "822013", "s_Korean": "개화2) 동결 지속 시간 증가", "s_English": "", "exception": ""}, {"ID": "832013", "s_Korean": "개화3) 동결이 해제 된 후 일정 시간 서리 효과 상태 발생", "s_English": "", "exception": ""}, {"ID": "812014", "s_Korean": "개화1) 단검 투척의 재사용 쿨타임 감소", "s_English": "", "exception": ""}, {"ID": "822014", "s_Korean": "개화2) 단검 명중 시 출혈 효과 추가 (도트 피해)", "s_English": "", "exception": ""}, {"ID": "832014", "s_Korean": "개화3) 단검이 360도 방향으로 9개 발사하도록 변경", "s_English": "", "exception": ""}, {"ID": "812015", "s_Korean": "개화1) 치유 스킬 쿨타임 감소", "s_English": "", "exception": ""}, {"ID": "822015", "s_Korean": "개화2) 치유 스킬 사용 시 최대 생명의 15%만큼 추가로 생명력 증가", "s_English": "", "exception": ""}, {"ID": "832015", "s_Korean": "개화3) 치유 발동 후 일정 시간 동안 생명력이 매 초마다 추가로 생명력이 회복", "s_English": "", "exception": ""}, {"ID": "812016", "s_Korean": "개화1) 버프 지속 시간 증가", "s_English": "", "exception": ""}, {"ID": "822016", "s_Korean": "개화2) 버프 지속 시간 동안 공속 추가 증가", "s_English": "", "exception": ""}, {"ID": "832016", "s_Korean": "개화3) 버프 지속 시간 동안 관통력 추가", "s_English": "", "exception": ""}, {"ID": "811001", "s_Korean": "개화1) 물리 치명타 확률(CRI)이 추가로 증가", "s_English": "", "exception": ""}, {"ID": "821001", "s_Korean": "개화2) 물리 치명타 피해량(CRI_DMG_Multiplier)이 추가로 증가", "s_English": "", "exception": ""}, {"ID": "831001", "s_Korean": "개화3) 물리 치명타 공격 명중 시 추가 관통력(PIERCING_Multiplier)을 적용해 연산", "s_English": "", "exception": ""}, {"ID": "811002", "s_Korean": "개화1) 버프 발생 생명력 조건% 기준이 상향", "s_English": "", "exception": ""}, {"ID": "821002", "s_Korean": "개화2) 고정 피해 감소 (ATK_FIXED_DECREASE) 증가 (※항상 적용)", "s_English": "", "exception": ""}, {"ID": "831002", "s_Korean": "개화3) 받는 피해량(DMG_DECREASE) %감소 (※항상 적용)", "s_English": "", "exception": ""}, {"ID": "811003", "s_Korean": "개화1) 도트 피해량 증가", "s_English": "", "exception": ""}, {"ID": "821003", "s_Korean": "개화2) 도트 유지 시간 증가", "s_English": "", "exception": ""}, {"ID": "831003", "s_Korean": "개화3) 출혈 발생 확률 증가", "s_English": "", "exception": ""}, {"ID": "811004", "s_Korean": "개화1) 흡혈 효과 발동 확률 증가", "s_English": "", "exception": ""}, {"ID": "821004", "s_Korean": "개화2) HP 회복량(HP_REGEN) 증가", "s_English": "", "exception": ""}, {"ID": "831004", "s_Korean": "개화3) 적 처치 시 마나(MP)도 추가로 회복", "s_English": "", "exception": ""}, {"ID": "811005", "s_Korean": "개화1) 공격력 증가량(%) ATK_Multiplier 강화 (예 10%)", "s_English": "", "exception": ""}, {"ID": "821005", "s_Korean": "개화2) 공격력 증가량(%) ATK_Multiplier 강화 (예 25%)", "s_English": "", "exception": ""}, {"ID": "831005", "s_Korean": "개화3) 주 스텟당 공격력 증가량 상승 (기본 스텟의 Rate 형태로 연산)", "s_English": "", "exception": ""}, {"ID": "811006", "s_Korean": "개화1) 생명력 증가량(%) (HP_Multiplier) 강화", "s_English": "", "exception": ""}, {"ID": "821006", "s_Korean": "개화2) 생명력 증가량% (HP_Multiplier) 추가로 증가", "s_English": "", "exception": ""}, {"ID": "831006", "s_Korean": "개화3) 모든 스텟당 생명력 증가 추가 (기본 스텟의 Rate 형태로 연산)", "s_English": "", "exception": ""}, {"ID": "811007", "s_Korean": "개화1) 마나 증가량(%) MP_Multiplier 강화", "s_English": "", "exception": ""}, {"ID": "821007", "s_Korean": "개화2) 마나 증가량(%) MP_Multiplier 추가로 증가", "s_English": "", "exception": ""}, {"ID": "831007", "s_Korean": "개화3) 생명력의 일정 비율 만큼 마나가 증가 (기본 스텟의 Rate 형태로 연산)", "s_English": "", "exception": ""}, {"ID": "811008", "s_Korean": "개화1) 스킬 치명타 확률(M_CRI) 증가", "s_English": "", "exception": ""}, {"ID": "821008", "s_Korean": "개화2) 스킬 치명타 피해량(M_CRI_DMG_Multiplier) 증가", "s_English": "", "exception": ""}, {"ID": "831008", "s_Korean": "개화3) 주 스텟에 비례해 스킬 계수 (SKILL_Multiplier) 추가로 증가", "s_English": "", "exception": ""}, {"ID": "811009", "s_Korean": "개화1) 기절 시 추가 피해 발생", "s_English": "", "exception": ""}, {"ID": "821009", "s_Korean": "개화2) 기절 지속 시간 증가", "s_English": "", "exception": ""}, {"ID": "831009", "s_Korean": "개화3) 같은 대상 공격할 때마다 기절 확률 추가 (기절 중에는 확률 누적안되어야 함)", "s_English": "", "exception": ""}, {"ID": "811010", "s_Korean": "개화1) 마나 흡수 효과 발동 확률 증가", "s_English": "", "exception": ""}, {"ID": "821010", "s_Korean": "개화2) 마나 회복량 증가(MP_REGEN)", "s_English": "", "exception": ""}, {"ID": "831010", "s_Korean": "개화3) 적 처치 시 생명력이 추가로 회복 (HP_REGEN", "s_English": "", "exception": ""}, {"ID": "811011", "s_Korean": "개화1) 방어도 감소 누적 횟수 증가", "s_English": "", "exception": ""}, {"ID": "821011", "s_Korean": "개화2) 관통력 (PIERCING_Multiplier) 증가", "s_English": "", "exception": ""}, {"ID": "831011", "s_Korean": "개화3) 방어력 감소(DEF)량 만큼 모든 공격에 고정 피해(ATK_FIXED) 추가", "s_English": "", "exception": ""}, {"ID": "811012", "s_Korean": "개화1) 누적 횟수 증가", "s_English": "", "exception": ""}, {"ID": "821012", "s_Korean": "개화2) 관통력 (PIERCING_Multiplier) 증가", "s_English": "", "exception": ""}, {"ID": "831012", "s_Korean": "개화3) 마법 저항력 감소(M_DEF)량 만큼 모든 공격에 고정 피해(ATK_FIXED) 추가", "s_English": "", "exception": ""}, {"ID": "811013", "s_Korean": "개화1) 힘 스텟 %증가 (STR_Multiplier)", "s_English": "", "exception": ""}, {"ID": "821013", "s_Korean": "개화2) 힘 스텟 %증가 (STR_Multiplier)", "s_English": "", "exception": ""}, {"ID": "831013", "s_Korean": "개화3) 나머지 스텟(민첩/지능/행운)의 일정 비율만큼 힘 증가", "s_English": "", "exception": ""}, {"ID": "811014", "s_Korean": "개화1) 민첩 스텟 %증가 (DEX_Multiplier)", "s_English": "", "exception": ""}, {"ID": "821014", "s_Korean": "개화2) 민첩 스텟 %증가 (DEX_Multiplier)", "s_English": "", "exception": ""}, {"ID": "831014", "s_Korean": "개화3) 나머지 스텟(힘/지능/행운)의 일정 비율만큼 민첩 증가", "s_English": "", "exception": ""}, {"ID": "811015", "s_Korean": "개화1) 지능 스텟 %증가 (INT_Multiplier)", "s_English": "", "exception": ""}, {"ID": "821015", "s_Korean": "개화2) 지능 스텟 %증가 (INT_Multiplier)", "s_English": "", "exception": ""}, {"ID": "831015", "s_Korean": "개화3) 나머지 스텟(힘/민첩/행운)의 일정 비율만큼 지능 증가", "s_English": "", "exception": ""}, {"ID": "811016", "s_Korean": "개화1) 행운 스텟 %증가 (LUK_Multiplier)", "s_English": "", "exception": ""}, {"ID": "821016", "s_Korean": "개화2) 행운 스텟 %증가 (LUK_Multiplier)", "s_English": "", "exception": ""}, {"ID": "831016", "s_Korean": "개화3) 나머지 스텟(힘/민첩/지능)의 일정 비율만큼 행운 증가", "s_English": "", "exception": ""}, {"ID": "811017", "s_Korean": "개화1) 공속 버프 지속 시간 증가", "s_English": "", "exception": ""}, {"ID": "821017", "s_Korean": "개화2) 공속 버프 발동 확률 증가", "s_English": "", "exception": ""}, {"ID": "831017", "s_Korean": "개화3) 기본 공격 속도(HERO_ATK_SPD) 증가, RATE 연산", "s_English": "", "exception": ""}, {"ID": "811018", "s_Korean": "개화1) 이속 버프 지속 시간 증가", "s_English": "", "exception": ""}, {"ID": "821018", "s_Korean": "개화2) 발동 확률 증가", "s_English": "", "exception": ""}, {"ID": "831018", "s_Korean": "개화3) 기본 이동 속도(HERO_MOVE_SPD) 증가, RATE 연산", "s_English": "", "exception": ""}, {"ID": "811019", "s_Korean": "개화1) 관통력 증가 버프 발동 확률 증가", "s_English": "", "exception": ""}, {"ID": "821019", "s_Korean": "개화2) 관통력 증가 버프 지속 시간 증가", "s_English": "", "exception": ""}, {"ID": "831019", "s_Korean": "개화3) 기본 관통력(PIERCING_Multiplier) 증가", "s_English": "", "exception": ""}, {"ID": "811020", "s_Korean": "개화1)보스 타입에게 입히는 최종 피해량 증가(BOSS_DMG_Multiplier)", "s_English": "", "exception": ""}, {"ID": "821020", "s_Korean": "개화2) 보스 공격 시 관통력(PIERCING_Multiplier) 증가", "s_English": "", "exception": ""}, {"ID": "831020", "s_Korean": "개화3) 보스 타입에게 입히는 최종 피해량 증가(BOSS_DMG_Multiplier)", "s_English": "", "exception": ""}, {"ID": "811021", "s_Korean": "개화1) 일반 몬스터 타입에게 입히는 최종 피해량 증가 (Monster_DMG_Multiplier)", "s_English": "", "exception": ""}, {"ID": "821021", "s_Korean": "개화2) 일반 공격 시 관통력(PIERCING_Multiplier) 증가", "s_English": "", "exception": ""}, {"ID": "831021", "s_Korean": "개화3) 일반 몬스터 타입에게 입히는 최종 피해량 증가 (Monster_DMG_Multiplier)", "s_English": "", "exception": ""}, {"ID": "811022", "s_Korean": "개화1) 골드 획득량 증가 (GOLD_Multiplier)", "s_English": "", "exception": ""}, {"ID": "821022", "s_Korean": "개화2) 경험치 획득량 증가 (EXP_Multiplier)", "s_English": "", "exception": ""}, {"ID": "831022", "s_Korean": "개화3) 아이템 획득량 증가 (ITEM_Multiplier)", "s_English": "", "exception": ""}, {"ID": "811023", "s_Korean": "개화1) 마나 재생 증가 (MP_REGEN)", "s_English": "", "exception": ""}, {"ID": "821023", "s_Korean": "개화2) 마나 재생력(%) 증가 (MP_REGEN_Multiplier)", "s_English": "", "exception": ""}, {"ID": "831023", "s_Korean": "개화3) 스킬 쿨타임 감소(COOLTIME_Multiplier)", "s_English": "", "exception": ""}, {"ID": "811024", "s_Korean": "개화1) 공격 시 적이 밀리는 거리 증가", "s_English": "", "exception": ""}, {"ID": "821024", "s_Korean": "개화2) 투사체 속도 증가", "s_English": "", "exception": ""}, {"ID": "831024", "s_Korean": "개화3) 투사체 판정 범위(크기) 증가", "s_English": "", "exception": ""}, {"ID": "20101001", "s_Korean": "Weapon_Str_001", "s_English": "", "exception": ""}, {"ID": "20101002", "s_Korean": "Weapon_Str_002", "s_English": "", "exception": ""}, {"ID": "20101003", "s_Korean": "Weapon_Str_003", "s_English": "", "exception": ""}, {"ID": "20101004", "s_Korean": "Weapon_Str_004", "s_English": "", "exception": ""}, {"ID": "20101005", "s_Korean": "Weapon_Str_005", "s_English": "", "exception": ""}, {"ID": "20101006", "s_Korean": "Weapon_Str_006", "s_English": "", "exception": ""}, {"ID": "20101007", "s_Korean": "Weapon_Str_007", "s_English": "", "exception": ""}, {"ID": "20101008", "s_Korean": "Weapon_Str_008", "s_English": "", "exception": ""}, {"ID": "20101009", "s_Korean": "Weapon_Str_009", "s_English": "", "exception": ""}, {"ID": "20101010", "s_Korean": "Weapon_Str_010", "s_English": "", "exception": ""}, {"ID": "20101011", "s_Korean": "Weapon_Str_011", "s_English": "", "exception": ""}, {"ID": "20101012", "s_Korean": "Weapon_Str_012", "s_English": "", "exception": ""}, {"ID": "20101013", 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"20600004", "s_Korean": "Ring_004", "s_English": "", "exception": ""}, {"ID": "20600005", "s_Korean": "Ring_005", "s_English": "", "exception": ""}, {"ID": "20600006", "s_Korean": "Ring_006", "s_English": "", "exception": ""}, {"ID": "20600007", "s_Korean": "Ring_007", "s_English": "", "exception": ""}, {"ID": "20600008", "s_Korean": "Ring_008", "s_English": "", "exception": ""}, {"ID": "20600009", "s_Korean": "Ring_009", "s_English": "", "exception": ""}, {"ID": "20600010", "s_Korean": "Ring_010", "s_English": "", "exception": ""}, {"ID": "20600011", "s_Korean": "Ring_011", "s_English": "", "exception": ""}, {"ID": "20600012", "s_Korean": "Ring_012", "s_English": "", "exception": ""}, {"ID": "20600013", "s_Korean": "Ring_013", "s_English": "", "exception": ""}, {"ID": "20600014", "s_Korean": "Ring_014", "s_English": "", "exception": ""}] \ No newline at end of file +{0}/{1}", "s_English": "", "exception": ""}, {"ID": "361", "s_Korean": "아이템", "s_English": "", "exception": ""}, {"ID": "362", "s_Korean": "업데이트 예정인 컨텐츠입니다.", "s_English": "", "exception": ""}, {"ID": "363", "s_Korean": "미션", "s_English": "", "exception": ""}, {"ID": "364", "s_Korean": "일일", "s_English": "", "exception": ""}, {"ID": "365", "s_Korean": "주간", "s_English": "", "exception": ""}, {"ID": "366", "s_Korean": "업적", "s_English": "", "exception": ""}, {"ID": "367", "s_Korean": "완료", "s_English": "", "exception": ""}, {"ID": "368", "s_Korean": "바로가기", "s_English": "", "exception": ""}, {"ID": "369", "s_Korean": "버프", "s_English": "", "exception": ""}, {"ID": "370", "s_Korean": "10분동안 골드 획득량 50% 증가", "s_English": "", "exception": ""}, {"ID": "371", "s_Korean": "10분동안 경험치 획득량 50% 증가", "s_English": "", "exception": ""}, {"ID": "372", "s_Korean": "10분동안 아이템 획득량 50% 증가", "s_English": "", "exception": ""}, {"ID": "373", "s_Korean": "버프가 적용 중입니다.", "s_English": "", "exception": ""}, {"ID": "441", "s_Korean": "펫 강화 재료", "s_English": "", "exception": ""}, {"ID": "444", "s_Korean": "특성 강화 재료", "s_English": "", "exception": ""}, {"ID": "445", "s_Korean": "전직 재료", "s_English": "", "exception": ""}, {"ID": "450", "s_Korean": "각성 강화 재료", "s_English": "", "exception": ""}, {"ID": "451", "s_Korean": "힘의 열매", "s_English": "", "exception": ""}, {"ID": "452", "s_Korean": "민첩의 열매", "s_English": "", "exception": ""}, {"ID": "453", "s_Korean": "지능의 열매", "s_English": "", "exception": ""}, {"ID": "454", "s_Korean": "행운의 열매", "s_English": "", "exception": ""}, {"ID": "455", "s_Korean": "신비의 열매", "s_English": "", "exception": ""}, {"ID": "456", "s_Korean": "농장 씨앗", "s_English": "", "exception": ""}, {"ID": "501", "s_Korean": "미믹 던전 입장권", "s_English": "", "exception": ""}, {"ID": "502", "s_Korean": "수상한 미궁 입장권", "s_English": "", "exception": ""}, {"ID": "503", "s_Korean": "악몽의 시련 입장권", "s_English": "", "exception": ""}, {"ID": "504", "s_Korean": "언덕의 여왕 입장권", "s_English": "", "exception": ""}, {"ID": "951", "s_Korean": "밝은 숲", "s_English": "", "exception": ""}, {"ID": "952", "s_Korean": "밝은 숲이다", "s_English": "", "exception": ""}, {"ID": "953", "s_Korean": "사막지대", "s_English": "", "exception": ""}, {"ID": "954", "s_Korean": "사막지대다", "s_English": "", "exception": ""}, {"ID": "955", "s_Korean": "용암지대", "s_English": "", "exception": ""}, {"ID": "956", "s_Korean": "용암지대다", "s_English": "", "exception": ""}, {"ID": "957", "s_Korean": "마녀의 숲", "s_English": "", "exception": ""}, {"ID": "958", "s_Korean": "마녀의 숲이다", "s_English": "", "exception": ""}, {"ID": "959", "s_Korean": "설원지역", "s_English": "", "exception": ""}, {"ID": "960", "s_Korean": "설원지역이다", "s_English": "", "exception": ""}, {"ID": "1001", "s_Korean": "미믹 던전", "s_English": "", "exception": ""}, {"ID": "1002", "s_Korean": "많은 골드와 정수 획득 가능", "s_English": "", "exception": ""}, {"ID": "1003", "s_Korean": "미믹 던전 결과", "s_English": "", "exception": ""}, {"ID": "1011", "s_Korean": "수상한 미궁", "s_English": "", "exception": ""}, {"ID": "1012", "s_Korean": "성장 재화 획득 가능", "s_English": "", "exception": ""}, {"ID": "1013", "s_Korean": "수상한 미궁 결과", "s_English": "", "exception": ""}, {"ID": "1021", "s_Korean": "악몽의 시련", "s_English": "", "exception": ""}, {"ID": "1022", "s_Korean": "성장 재화 획득 가능", "s_English": "", "exception": ""}, {"ID": "1023", "s_Korean": "악몽의 시련 결과", "s_English": "", "exception": ""}, {"ID": "1031", "s_Korean": "언덕의 여왕", "s_English": "", "exception": ""}, {"ID": "1032", "s_Korean": "몬스터 웨이브", "s_English": "", "exception": ""}, {"ID": "1033", "s_Korean": "언덕의 여왕 결과", "s_English": "", "exception": ""}, {"ID": "3001", "s_Korean": "젬", "s_English": "", "exception": ""}, {"ID": "3002", "s_Korean": "골드", "s_English": "", "exception": ""}, {"ID": "3331", "s_Korean": "최하급 수집품 확률 {0}%", "s_English": "", "exception": ""}, {"ID": "3332", "s_Korean": "하급 수집품 확률 {0}%", "s_English": "", "exception": ""}, {"ID": "3333", "s_Korean": "중급 수집품 확률 {0}%", "s_English": "", "exception": ""}, {"ID": "3334", "s_Korean": "상급 수집품 확률 {0}%", "s_English": "", "exception": ""}, {"ID": "3335", "s_Korean": "최상급 수집품 확률 {0}%", "s_English": "", "exception": ""}, {"ID": "3336", "s_Korean": "특급 수집품 확률 {0}%", "s_English": "", "exception": ""}, {"ID": "3341", "s_Korean": "최하급", "s_English": "", "exception": ""}, {"ID": "3342", "s_Korean": "하급", "s_English": "", "exception": ""}, {"ID": "3343", "s_Korean": "중급", "s_English": "", "exception": ""}, {"ID": "3344", "s_Korean": "상급", "s_English": "", "exception": ""}, {"ID": "3345", "s_Korean": "최상급", "s_English": "", "exception": ""}, {"ID": "3346", "s_Korean": "특급", "s_English": "", "exception": ""}, {"ID": "100001", "s_Korean": "{1} {0}회 처치하자.", "s_English": "", "exception": ""}, {"ID": "100002", "s_Korean": "{1} 등급 몬스터를 {0}회 처치하자.", "s_English": "", "exception": ""}, {"ID": "100003", "s_Korean": "{1} 등급 몬스터를 누적 {0}회 처치하자.", "s_English": "", "exception": ""}, {"ID": "100004", "s_Korean": "아무 몬스터나 {0}회 처치", "s_English": "", "exception": ""}, {"ID": "100005", "s_Korean": "아무 몬스터나 누적 {0}회 처치", "s_English": "", "exception": ""}, {"ID": "100006", "s_Korean": "{1} {0}개 획득하자.", "s_English": "", "exception": ""}, {"ID": "100007", "s_Korean": "{1} 보유량을 {0}개 넘어보자", "s_English": "", "exception": ""}, {"ID": "100008", "s_Korean": "{1} 누적 {0}개 모아보자.", "s_English": "", "exception": ""}, {"ID": "100009", "s_Korean": "{1} {0}개를 사용해보자.", "s_English": "", "exception": ""}, {"ID": "100010", "s_Korean": "{1} {0}개를 누적 사용해보자.", "s_English": "", "exception": ""}, {"ID": "100011", "s_Korean": "{0} 지역으로 이동해보자.", "s_English": "", "exception": ""}, {"ID": "100012", "s_Korean": "영웅 레벨 {0}까지 달성해보자.", "s_English": "", "exception": ""}, {"ID": "100013", "s_Korean": "영웅 스텟 포인트를 누적 {0}회 사용하자.", "s_English": "", "exception": ""}, {"ID": "100014", "s_Korean": "{1} 특성을 {0}단계까지 강화 하자", "s_English": "", "exception": ""}, {"ID": "100015", "s_Korean": "아무 특성이나 {0}회 강화하자", "s_English": "", "exception": ""}, {"ID": "100016", "s_Korean": "영웅 특성을 누적 {0}회 강화하자.", "s_English": "", "exception": ""}, {"ID": "100017", "s_Korean": "영웅 특성을 {0}회 초기화하자.", "s_English": "", "exception": ""}, {"ID": "100018", "s_Korean": "{0} 직업을 개방해보자.", "s_English": "", "exception": ""}, {"ID": "100019", "s_Korean": "{1} 스텟을 각성 {0}단계까지 달성해보자.", "s_English": "", "exception": ""}, {"ID": "100020", "s_Korean": "영웅을 최대 {0}단계까지 초월해보자", "s_English": "", "exception": ""}, {"ID": "100021", "s_Korean": "영웅 초월 옵션을 {0}회 변경해보자", "s_English": "", "exception": ""}, {"ID": "100022", "s_Korean": "영웅 초월 옵션을 누적 {0}회 변경해보자", "s_English": "", "exception": ""}, {"ID": "100023", "s_Korean": "영웅 초월 옵션을 슬롯을 {0}단계 까지 개방해보자.", "s_English": "", "exception": ""}, {"ID": "100024", "s_Korean": "아무 장비 아이템이나 {0}개 획득 해보자", "s_English": "", "exception": ""}, {"ID": "100025", "s_Korean": "{1} 등급의 아이템을 누적 {0}회 획득해보자", "s_English": "", "exception": ""}, {"ID": "100026", "s_Korean": "아무 무기나 {0}회 제련해보자.", "s_English": "", "exception": ""}, {"ID": "100027", "s_Korean": "아무 아이템이나 제련을 누적 {0}회 진행해보자.", "s_English": "", "exception": ""}, {"ID": "100028", "s_Korean": "아무 아이템이나 제련 {0}단계까지 달성해보자.", "s_English": "", "exception": ""}, {"ID": "100029", "s_Korean": "아무 아이템이나 {0}회 제작해보자.", "s_English": "", "exception": ""}, {"ID": "100030", "s_Korean": "아무 아이템이나 누적 {0}회 제작해보자.", "s_English": "", "exception": ""}, {"ID": "100031", "s_Korean": "아무 아이템이나 {0}회 분해해보자.", "s_English": "", "exception": ""}, {"ID": "100032", "s_Korean": "아무 아이템이나 누적 {0}회 분해해보자.", "s_English": "", "exception": ""}, {"ID": "100033", "s_Korean": "아무 아이템이나 {0}회 마법부여를 해보자.", "s_English": "", "exception": ""}, {"ID": "100034", "s_Korean": "아무 아이템이나 누적 {0}회 마법부여를 해보자.", "s_English": "", "exception": ""}, {"ID": "100035", "s_Korean": "아무 장비 숙련도 {0}회 강화 해보자.", "s_English": "", "exception": ""}, {"ID": "100036", "s_Korean": "아무 장비 숙련도를 누적 {0}회 강화 해보자.", "s_English": "", "exception": ""}, {"ID": "100037", "s_Korean": "아무 스킬이나 {0}회 사용해보자.", "s_English": "", "exception": ""}, {"ID": "100038", "s_Korean": "{0} 장비 파츠를 장착해보자.", "s_English": "", "exception": ""}, {"ID": "100039", "s_Korean": "아무 업적이나 {0}회 클리어 해보자.", "s_English": "", "exception": ""}, {"ID": "100040", "s_Korean": "아무 일일 미션이나 {0}회 클리어 해보자.", "s_English": "", "exception": ""}, {"ID": "100041", "s_Korean": "아무 주간 미션이나 {0}회 클리어 해보자.", "s_English": "", "exception": ""}, {"ID": "100042", "s_Korean": "아무 유물이나 {0}개 획득해보자", "s_English": "", "exception": ""}, {"ID": "100043", "s_Korean": "{1}성 유물을 누적 {0}개 획득해보자.", "s_English": "", "exception": ""}, {"ID": "100044", "s_Korean": "아무 유물이나 {0}회 강화해보자.", "s_English": "", "exception": ""}, {"ID": "100045", "s_Korean": "아무 유물이나 Lv.{0}까지 강화해보자.", "s_English": "", "exception": ""}, {"ID": "100046", "s_Korean": "아무 유물이나 성급 돌파를 {0}회 진행해보자.", "s_English": "", "exception": ""}, {"ID": "100047", "s_Korean": "아무 유물이나 최대 {0}성급까지 돌파를 진행해보자.", "s_English": "", "exception": ""}, {"ID": "100048", "s_Korean": "아무 광고나 {0}회 시청하자", "s_English": "", "exception": ""}, {"ID": "100049", "s_Korean": "아무 광고나 누적 {0}회 시청하자", "s_English": "", "exception": ""}, {"ID": "100050", "s_Korean": "출석을 {0}회 해보자.", "s_English": "", "exception": ""}, {"ID": "100051", "s_Korean": "출석 누적 {0}회를 달성해보자.", "s_English": "", "exception": ""}, {"ID": "100052", "s_Korean": "아무 뽑기나 {0}회 진행해보자.", "s_English": "", "exception": ""}, {"ID": "100053", "s_Korean": "장비 뽑기를 {0}회 해보자.", "s_English": "", "exception": ""}, {"ID": "100054", "s_Korean": "장비 뽑기를 누적 {0}회 해보자.", "s_English": "", "exception": ""}, {"ID": "100055", "s_Korean": "펫 뽑기를 {0}회 해보자.", "s_English": "", "exception": ""}, {"ID": "100056", "s_Korean": "펫 뽑기를 누적 {0}회 해보자.", "s_English": "", "exception": ""}, {"ID": "100057", "s_Korean": "스킬 뽑기를 {0}회 해보자.", "s_English": "", "exception": ""}, {"ID": "100058", "s_Korean": "스킬 뽑기를 누적 {0}회 해보자.", "s_English": "", "exception": ""}, {"ID": "100059", "s_Korean": "아무 스킬이나 강화를 {0}회 진행해보자", "s_English": "", "exception": ""}, {"ID": "100060", "s_Korean": "아무 스킬이나 최대 Lv.{0}까지 달성해보자", "s_English": "", "exception": ""}, {"ID": "100061", "s_Korean": "초심자 패키지를 1회 구매 해보자", "s_English": "", "exception": ""}, {"ID": "100062", "s_Korean": "아무 상점 상품이나 1회 구매 해보자.", "s_English": "", "exception": ""}, {"ID": "100063", "s_Korean": "유료 결제 상품을 1회 구매 해보자.", "s_English": "", "exception": ""}, {"ID": "100064", "s_Korean": "기본 {1} 스텟을 {0} 달성해보자.", "s_English": "", "exception": ""}, {"ID": "100065", "s_Korean": "{0}분 동안 게임을 플레이 해보자.", "s_English": "", "exception": ""}, {"ID": "100066", "s_Korean": "누적 {0}분 동안 게임을 플레이 해보자.", "s_English": "", "exception": ""}, {"ID": "100067", "s_Korean": "{1} 컨텐츠를 {0}회 클리어해보자.", "s_English": "", "exception": ""}, {"ID": "100068", "s_Korean": "전투력 랭킹을 3위 이상 달성해보자.", "s_English": "", "exception": ""}, {"ID": "100069", "s_Korean": "계정 레벨 랭킹을 3위 이상 달성해보자.", "s_English": "", "exception": ""}, {"ID": "100070", "s_Korean": "{1} 정수를 누적 {0}회 획득해보자.", "s_English": "", "exception": ""}, {"ID": "100071", "s_Korean": "아무 정수나 {0}회 획득해보자.", "s_English": "", "exception": ""}, {"ID": "100072", "s_Korean": "아무 정수나 {0}회 교환해보자", "s_English": "", "exception": ""}, {"ID": "100073", "s_Korean": "아무 정수나 누적 {0}회 교환해보자", "s_English": "", "exception": ""}, {"ID": "100074", "s_Korean": "아무 장비 도감 보상이나 {0}회 획득해보자.", "s_English": "", "exception": ""}, {"ID": "100075", "s_Korean": "아무 장비 도감 보상이나 누적 {0}회 획득해보자.", "s_English": "", "exception": ""}, {"ID": "100076", "s_Korean": "아무 몬스터 도감 보상이나 {0}회 획득해보자.", "s_English": "", "exception": ""}, {"ID": "100077", "s_Korean": "아무 몬스터 도감 보상이나 누적 {0}회 획득해보자.", "s_English": "", "exception": ""}, {"ID": "100078", "s_Korean": "아무 펫이나 {0}회 강화 해보자.", "s_English": "", "exception": ""}, {"ID": "100079", "s_Korean": "아무 펫이나 누적 {0}회 강화 해보자.", "s_English": "", "exception": ""}, {"ID": "100080", "s_Korean": "아무 펫이나 장착 해보자.", "s_English": "", "exception": ""}, {"ID": "100081", "s_Korean": "아무 작물이나 {0}회 심기를 진행 해보자", "s_English": "", "exception": ""}, {"ID": "100082", "s_Korean": "{1} 작물을 {0}회 심기를 진행 해보자", "s_English": "", "exception": ""}, {"ID": "100083", "s_Korean": "아무 작물이나 {0}회 수확해보자", "s_English": "", "exception": ""}, {"ID": "100084", "s_Korean": "아무 작물이나 누적 {0}회 수확해보자", "s_English": "", "exception": ""}, {"ID": "100085", "s_Korean": "아무 작물이나 즉시 완료를 {0}회 진행해보자.", "s_English": "", "exception": ""}, {"ID": "100086", "s_Korean": "아무 열매나 {0}회 먹어보자", "s_English": "", "exception": ""}, {"ID": "100087", "s_Korean": "{1}를 누적 {0}회 먹어보자", "s_English": "", "exception": ""}, {"ID": "100088", "s_Korean": "아무 농부나 밭에 배치 해보자.", "s_English": "", "exception": ""}, {"ID": "100089", "s_Korean": "아무 농부나 {0}회 강화를 진행해보자.", "s_English": "", "exception": ""}, {"ID": "100090", "s_Korean": "아무 농부나 최대 {0}강화까지 달성해보자.", "s_English": "", "exception": ""}, {"ID": "100091", "s_Korean": "농장을 최대 {0}단계 까지 달성해보자.", "s_English": "", "exception": ""}, {"ID": "100092", "s_Korean": "시즌 패스로 이동해보자.", "s_English": "", "exception": ""}, {"ID": "100093", "s_Korean": "우편함으로 이동해보자.", "s_English": "", "exception": ""}, {"ID": "100094", "s_Korean": "랭킹으로 이동해보자.", "s_English": "", "exception": ""}, {"ID": "100095", "s_Korean": "도감으로 이동해보자.", "s_English": "", "exception": ""}, {"ID": "100096", "s_Korean": "어디로 이동해보자.", "s_English": "", "exception": ""}, {"ID": "100097", "s_Korean": " 이동해보자.", "s_English": "", "exception": ""}, {"ID": "812001", "s_Korean": "개화1) 공속이 추가로 감소", "s_English": "", "exception": ""}, {"ID": "822001", "s_Korean": "개화2) 디버프 유지 시간 증가", "s_English": "", "exception": ""}, {"ID": "832001", "s_Korean": "개화3) 얼음 화살이 서리 효과 상태인 적을 공격 시 100% 치명타 발생", "s_English": "", "exception": ""}, {"ID": "812002", "s_Korean": "개화1) 피해 범위 증가", "s_English": "", "exception": ""}, {"ID": "822002", "s_Korean": "개화2) 피해를 입은 적에게 서리 효과 추가", "s_English": "", "exception": ""}, {"ID": "832002", "s_Korean": "개화3) 서리 상태인 적을 공격 시 2초간 빙결 상태로 만듬", "s_English": "", "exception": ""}, {"ID": "812003", "s_Korean": "개화1) 지속 시간 증가", "s_English": "", "exception": ""}, {"ID": "822003", "s_Korean": "개화2) 피해 간격 감소", "s_English": "", "exception": ""}, {"ID": "832003", "s_Korean": "개화3) 버닝 효과 추가 (적 처치 시 다른 적에게 옮겨 붙을 적이 멀거나 없으면 사라짐)", "s_English": "", "exception": ""}, {"ID": "812004", "s_Korean": "개화1) 폭파 피해 범위 증가", "s_English": "", "exception": ""}, {"ID": "822004", "s_Korean": "개화2) 범위 폭파 피해 2배로 증가", "s_English": "", "exception": ""}, {"ID": "832004", "s_Korean": "개화3) 피격 된 적에게 불태우기 효과 발생", "s_English": "", "exception": ""}, {"ID": "812005", "s_Korean": "개화1) 물 폭발이 1회 추가", "s_English": "", "exception": ""}, {"ID": "822005", "s_Korean": "개화2) 물 폭발에 피격 된 적에게 넉백 효과 추가", "s_English": "", "exception": ""}, {"ID": "832005", "s_Korean": "개화3) 물 폭발이 2회 추가", "s_English": "", "exception": ""}, {"ID": "812006", "s_Korean": "개화1) 물리 치명타 확률(CRI)이 추가로 증가", "s_English": "", "exception": ""}, {"ID": "822006", "s_Korean": "개화2) 물리 치명타 피해량(CRI_DMG_Multiplier)이 추가로 증가)", "s_English": "", "exception": ""}, {"ID": "832006", "s_Korean": "개화3) 물리 치명타 공격 명중 시 추가 관통력(PIERCING_Multiplier)을 적용해 연산", "s_English": "", "exception": ""}, {"ID": "812007", "s_Korean": "개화1) 불태우기 상태인 적에게 명중 시 100% 치명타 발생", "s_English": "", "exception": ""}, {"ID": "822007", "s_Korean": "개화2) 불태우기 지속 시간 증가", "s_English": "", "exception": ""}, {"ID": "832007", "s_Korean": "개화3) 화염구 폭파 범위 증가", "s_English": "", "exception": ""}, {"ID": "812008", "s_Korean": "개화1) 저주 상태인 적의 이속을 추가로 감소", "s_English": "", "exception": ""}, {"ID": "822008", "s_Korean": "개화2) 저주 상태인 적에게 지속적인 출혈 피해 추가", "s_English": "", "exception": ""}, {"ID": "832008", "s_Korean": "개화3) 저주 상태일 때 모든 방어력이 추가로 감소(%)", "s_English": "", "exception": ""}, {"ID": "812009", "s_Korean": "개화1) 스킬 쿨타임 감소", "s_English": "", "exception": ""}, {"ID": "822009", "s_Korean": "개화2) 스킬 판정 범위 증가", "s_English": "", "exception": ""}, {"ID": "832009", "s_Korean": "개화3) 밀려난 적에게 스턴 효과 추가", "s_English": "", "exception": ""}, {"ID": "812010", "s_Korean": "개화1) 화염 구슬의 구체 이동 속도 증가", "s_English": "", "exception": ""}, {"ID": "822010", "s_Korean": "개화2) 화염 구슬에 2회 명중 될 경우, 스턴 효과 발생", "s_English": "", "exception": ""}, {"ID": "832010", "s_Korean": "개화3) 화염 구슬에 명중 된 대상이 있을 경우, 피해의 1%만큼의 생명력과 마나 흡수", "s_English": "", "exception": ""}, {"ID": "812011", "s_Korean": "개화1) 스킬 지속 시간 증가", "s_English": "", "exception": ""}, {"ID": "822011", "s_Korean": "개화2) 스킬 범위 증가", "s_English": "", "exception": ""}, {"ID": "832011", "s_Korean": "개화3) 다단히트 피해 간격 빠르게", "s_English": "", "exception": ""}, {"ID": "812012", "s_Korean": "개화1) 심판의 빛 피해 횟수 1회 추가", "s_English": "", "exception": ""}, {"ID": "822012", "s_Korean": "개화2) 심판의 빛 피해 횟수 2회 추가", "s_English": "", "exception": ""}, {"ID": "832012", "s_Korean": "개화3) 심판의 빛 피해 횟수 3회 추가", "s_English": "", "exception": ""}, {"ID": "812013", "s_Korean": "개화1) 폭탄 범위 증가", "s_English": "", "exception": ""}, {"ID": "822013", "s_Korean": "개화2) 동결 지속 시간 증가", "s_English": "", "exception": ""}, {"ID": "832013", "s_Korean": "개화3) 동결이 해제 된 후 일정 시간 서리 효과 상태 발생", "s_English": "", "exception": ""}, {"ID": "812014", "s_Korean": "개화1) 단검 투척의 재사용 쿨타임 감소", "s_English": "", "exception": ""}, {"ID": "822014", "s_Korean": "개화2) 단검 명중 시 출혈 효과 추가 (도트 피해)", "s_English": "", "exception": ""}, {"ID": "832014", "s_Korean": "개화3) 단검이 360도 방향으로 9개 발사하도록 변경", "s_English": "", "exception": ""}, {"ID": "812015", "s_Korean": "개화1) 치유 스킬 쿨타임 감소", "s_English": "", "exception": ""}, {"ID": "822015", "s_Korean": "개화2) 치유 스킬 사용 시 최대 생명의 15%만큼 추가로 생명력 증가", "s_English": "", "exception": ""}, {"ID": "832015", "s_Korean": "개화3) 치유 발동 후 일정 시간 동안 생명력이 매 초마다 추가로 생명력이 회복", "s_English": "", "exception": ""}, {"ID": "812016", "s_Korean": "개화1) 버프 지속 시간 증가", "s_English": "", "exception": ""}, {"ID": "822016", "s_Korean": "개화2) 버프 지속 시간 동안 공속 추가 증가", "s_English": "", "exception": ""}, {"ID": "832016", "s_Korean": "개화3) 버프 지속 시간 동안 관통력 추가", "s_English": "", "exception": ""}, {"ID": "811001", "s_Korean": "개화1) 물리 치명타 확률(CRI)이 추가로 증가", "s_English": "", "exception": ""}, {"ID": "821001", "s_Korean": "개화2) 물리 치명타 피해량(CRI_DMG_Multiplier)이 추가로 증가", "s_English": "", "exception": ""}, {"ID": "831001", "s_Korean": "개화3) 물리 치명타 공격 명중 시 추가 관통력(PIERCING_Multiplier)을 적용해 연산", "s_English": "", "exception": ""}, {"ID": "811002", "s_Korean": "개화1) 버프 발생 생명력 조건% 기준이 상향", "s_English": "", "exception": ""}, {"ID": "821002", "s_Korean": "개화2) 고정 피해 감소 (ATK_FIXED_DECREASE) 증가 (※항상 적용)", "s_English": "", "exception": ""}, {"ID": "831002", "s_Korean": "개화3) 받는 피해량(DMG_DECREASE) %감소 (※항상 적용)", "s_English": "", "exception": ""}, {"ID": "811003", "s_Korean": "개화1) 도트 피해량 증가", "s_English": "", "exception": ""}, {"ID": "821003", "s_Korean": "개화2) 도트 유지 시간 증가", "s_English": "", "exception": ""}, {"ID": "831003", "s_Korean": "개화3) 출혈 발생 확률 증가", "s_English": "", "exception": ""}, {"ID": "811004", "s_Korean": "개화1) 흡혈 효과 발동 확률 증가", "s_English": "", "exception": ""}, {"ID": "821004", "s_Korean": "개화2) HP 회복량(HP_REGEN) 증가", "s_English": "", "exception": ""}, {"ID": "831004", "s_Korean": "개화3) 적 처치 시 마나(MP)도 추가로 회복", "s_English": "", "exception": ""}, {"ID": "811005", "s_Korean": "개화1) 공격력 증가량(%) ATK_Multiplier 강화 (예 10%)", "s_English": "", "exception": ""}, {"ID": "821005", "s_Korean": "개화2) 공격력 증가량(%) ATK_Multiplier 강화 (예 25%)", "s_English": "", "exception": ""}, {"ID": "831005", "s_Korean": "개화3) 주 스텟당 공격력 증가량 상승 (기본 스텟의 Rate 형태로 연산)", "s_English": "", "exception": ""}, {"ID": "811006", "s_Korean": "개화1) 생명력 증가량(%) (HP_Multiplier) 강화", "s_English": "", "exception": ""}, {"ID": "821006", "s_Korean": "개화2) 생명력 증가량% (HP_Multiplier) 추가로 증가", "s_English": "", "exception": ""}, {"ID": "831006", "s_Korean": "개화3) 모든 스텟당 생명력 증가 추가 (기본 스텟의 Rate 형태로 연산)", "s_English": "", "exception": ""}, {"ID": "811007", "s_Korean": "개화1) 마나 증가량(%) MP_Multiplier 강화", "s_English": "", "exception": ""}, {"ID": "821007", "s_Korean": "개화2) 마나 증가량(%) MP_Multiplier 추가로 증가", "s_English": "", "exception": ""}, {"ID": "831007", "s_Korean": "개화3) 생명력의 일정 비율 만큼 마나가 증가 (기본 스텟의 Rate 형태로 연산)", "s_English": "", "exception": ""}, {"ID": "811008", "s_Korean": "개화1) 스킬 치명타 확률(M_CRI) 증가", "s_English": "", "exception": ""}, {"ID": "821008", "s_Korean": "개화2) 스킬 치명타 피해량(M_CRI_DMG_Multiplier) 증가", "s_English": "", "exception": ""}, {"ID": "831008", "s_Korean": "개화3) 주 스텟에 비례해 스킬 계수 (SKILL_Multiplier) 추가로 증가", "s_English": "", "exception": ""}, {"ID": "811009", "s_Korean": "개화1) 기절 시 추가 피해 발생", "s_English": "", "exception": ""}, {"ID": "821009", "s_Korean": "개화2) 기절 지속 시간 증가", "s_English": "", "exception": ""}, {"ID": "831009", "s_Korean": "개화3) 같은 대상 공격할 때마다 기절 확률 추가 (기절 중에는 확률 누적안되어야 함)", "s_English": "", "exception": ""}, {"ID": "811010", "s_Korean": "개화1) 마나 흡수 효과 발동 확률 증가", "s_English": "", "exception": ""}, {"ID": "821010", "s_Korean": "개화2) 마나 회복량 증가(MP_REGEN)", "s_English": "", "exception": ""}, {"ID": "831010", "s_Korean": "개화3) 적 처치 시 생명력이 추가로 회복 (HP_REGEN", "s_English": "", "exception": ""}, {"ID": "811011", "s_Korean": "개화1) 방어도 감소 누적 횟수 증가", "s_English": "", "exception": ""}, {"ID": "821011", "s_Korean": "개화2) 관통력 (PIERCING_Multiplier) 증가", "s_English": "", "exception": ""}, {"ID": "831011", "s_Korean": "개화3) 방어력 감소(DEF)량 만큼 모든 공격에 고정 피해(ATK_FIXED) 추가", "s_English": "", "exception": ""}, {"ID": "811012", "s_Korean": "개화1) 누적 횟수 증가", "s_English": "", "exception": ""}, {"ID": "821012", "s_Korean": "개화2) 관통력 (PIERCING_Multiplier) 증가", "s_English": "", "exception": ""}, {"ID": "831012", "s_Korean": "개화3) 마법 저항력 감소(M_DEF)량 만큼 모든 공격에 고정 피해(ATK_FIXED) 추가", "s_English": "", "exception": ""}, {"ID": "811013", "s_Korean": "개화1) 힘 스텟 %증가 (STR_Multiplier)", "s_English": "", "exception": ""}, {"ID": "821013", "s_Korean": "개화2) 힘 스텟 %증가 (STR_Multiplier)", "s_English": "", "exception": ""}, {"ID": "831013", "s_Korean": "개화3) 나머지 스텟(민첩/지능/행운)의 일정 비율만큼 힘 증가", "s_English": "", "exception": ""}, {"ID": "811014", "s_Korean": "개화1) 민첩 스텟 %증가 (DEX_Multiplier)", "s_English": "", "exception": ""}, {"ID": "821014", "s_Korean": "개화2) 민첩 스텟 %증가 (DEX_Multiplier)", "s_English": "", "exception": ""}, {"ID": "831014", "s_Korean": "개화3) 나머지 스텟(힘/지능/행운)의 일정 비율만큼 민첩 증가", "s_English": "", "exception": ""}, {"ID": "811015", "s_Korean": "개화1) 지능 스텟 %증가 (INT_Multiplier)", "s_English": "", "exception": ""}, {"ID": "821015", "s_Korean": "개화2) 지능 스텟 %증가 (INT_Multiplier)", "s_English": "", "exception": ""}, {"ID": "831015", "s_Korean": "개화3) 나머지 스텟(힘/민첩/행운)의 일정 비율만큼 지능 증가", "s_English": "", "exception": ""}, {"ID": "811016", "s_Korean": "개화1) 행운 스텟 %증가 (LUK_Multiplier)", "s_English": "", "exception": ""}, {"ID": "821016", "s_Korean": "개화2) 행운 스텟 %증가 (LUK_Multiplier)", "s_English": "", "exception": ""}, {"ID": "831016", "s_Korean": "개화3) 나머지 스텟(힘/민첩/지능)의 일정 비율만큼 행운 증가", "s_English": "", "exception": ""}, {"ID": "811017", "s_Korean": "개화1) 공속 버프 지속 시간 증가", "s_English": "", "exception": ""}, {"ID": "821017", "s_Korean": "개화2) 공속 버프 발동 확률 증가", "s_English": "", "exception": ""}, {"ID": "831017", "s_Korean": "개화3) 기본 공격 속도(HERO_ATK_SPD) 증가, RATE 연산", "s_English": "", "exception": ""}, {"ID": "811018", "s_Korean": "개화1) 이속 버프 지속 시간 증가", "s_English": "", "exception": ""}, {"ID": "821018", "s_Korean": "개화2) 발동 확률 증가", "s_English": "", "exception": ""}, {"ID": "831018", "s_Korean": "개화3) 기본 이동 속도(HERO_MOVE_SPD) 증가, RATE 연산", "s_English": "", "exception": ""}, {"ID": "811019", "s_Korean": "개화1) 관통력 증가 버프 발동 확률 증가", "s_English": "", "exception": ""}, {"ID": "821019", "s_Korean": "개화2) 관통력 증가 버프 지속 시간 증가", "s_English": "", "exception": ""}, {"ID": "831019", "s_Korean": "개화3) 기본 관통력(PIERCING_Multiplier) 증가", "s_English": "", "exception": ""}, {"ID": "811020", "s_Korean": "개화1)보스 타입에게 입히는 최종 피해량 증가(BOSS_DMG_Multiplier)", "s_English": "", "exception": ""}, {"ID": "821020", "s_Korean": "개화2) 보스 공격 시 관통력(PIERCING_Multiplier) 증가", "s_English": "", "exception": ""}, {"ID": "831020", "s_Korean": "개화3) 보스 타입에게 입히는 최종 피해량 증가(BOSS_DMG_Multiplier)", "s_English": "", "exception": ""}, {"ID": "811021", "s_Korean": "개화1) 일반 몬스터 타입에게 입히는 최종 피해량 증가 (Monster_DMG_Multiplier)", "s_English": "", "exception": ""}, {"ID": "821021", "s_Korean": "개화2) 일반 공격 시 관통력(PIERCING_Multiplier) 증가", "s_English": "", "exception": ""}, {"ID": "831021", "s_Korean": "개화3) 일반 몬스터 타입에게 입히는 최종 피해량 증가 (Monster_DMG_Multiplier)", "s_English": "", "exception": ""}, {"ID": "811022", "s_Korean": "개화1) 골드 획득량 증가 (GOLD_Multiplier)", "s_English": "", "exception": 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"Weapon_Str_027", "s_English": "", "exception": ""}, {"ID": "20101028", "s_Korean": "Weapon_Str_028", "s_English": "", "exception": ""}, {"ID": "20101029", "s_Korean": "Weapon_Str_029", "s_English": "", "exception": ""}, {"ID": "20101030", "s_Korean": "Weapon_Str_030", "s_English": "", "exception": ""}, {"ID": "20101031", "s_Korean": "Weapon_Str_031", "s_English": "", "exception": ""}, {"ID": "20101032", "s_Korean": "Weapon_Str_032", "s_English": "", "exception": ""}, {"ID": "20101033", "s_Korean": "Weapon_Str_033", "s_English": "", "exception": ""}, {"ID": "20101034", "s_Korean": "Weapon_Str_034", "s_English": "", "exception": ""}, {"ID": "20101035", "s_Korean": "Weapon_Str_035", "s_English": "", "exception": ""}, {"ID": "20102001", "s_Korean": "Weapon_Dex_001", "s_English": "", "exception": ""}, {"ID": "20102002", "s_Korean": "Weapon_Dex_002", "s_English": "", "exception": ""}, {"ID": "20102003", "s_Korean": "Weapon_Dex_003", "s_English": "", "exception": ""}, {"ID": "20102004", "s_Korean": "Weapon_Dex_004", "s_English": "", "exception": ""}, {"ID": "20102005", "s_Korean": "Weapon_Dex_005", "s_English": "", "exception": ""}, {"ID": "20102006", "s_Korean": "Weapon_Dex_006", "s_English": "", "exception": ""}, {"ID": "20102007", "s_Korean": "Weapon_Dex_007", "s_English": "", "exception": ""}, {"ID": "20102008", "s_Korean": "Weapon_Dex_008", "s_English": "", "exception": ""}, {"ID": "20102009", "s_Korean": "Weapon_Dex_009", "s_English": "", "exception": ""}, {"ID": "20102010", "s_Korean": "Weapon_Dex_010", "s_English": "", "exception": ""}, {"ID": "20102011", "s_Korean": "Weapon_Dex_011", "s_English": "", "exception": ""}, {"ID": "20102012", "s_Korean": "Weapon_Dex_012", "s_English": "", "exception": ""}, {"ID": "20102013", "s_Korean": "Weapon_Dex_013", "s_English": "", "exception": ""}, {"ID": "20102014", "s_Korean": "Weapon_Dex_014", "s_English": "", "exception": ""}, {"ID": "20102015", "s_Korean": "Weapon_Dex_015", "s_English": "", "exception": ""}, {"ID": 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var enchantlst = table_enchanlist.Ins.Get_DataList(); for (int i = 0; i < enchantlst.Count; i++) Enchant.Add(Get_Key(enchantlst[i].n_EnchantID), new List { 0, 1, 0, 0 }); @@ -2632,39 +2631,35 @@ public class SD_Buff public ObscuredInt Infinity; // 1 이상이면 무한 버프 public List Time; // 버프 남은 시간들 + public SD_Buff() + { + Infinity = 0; + Infinity.RandomizeCryptoKey(); + Time = new List { 0, 0, 0 }; + Time.ForEach(f => f.RandomizeCryptoKey()); + } + public SD_Buff_Read Get() { var rtn = new SD_Buff_Read(); rtn.Infinity = Infinity; - rtn.Time = new List(); - for (int i = 0; i < Time.Count; i++) - rtn.Time.Add(Time[i]); - + rtn.Time = DSUtil.Get_T_List(Time); return rtn; } public bool isInfinity() { return Infinity > 0; } - public int Get_RemainTime(int index) { return Time[index]; } + public int Get_RemainTime(int index) { return isInfinity() ? 1 : Time[index]; } public void Set_Time(int index, int time) { Time[index] = time; Time[index].RandomizeCryptoKey(); } - public void Sub_Time(int index = -1, int sec = 1) + public void Sub_Time() { - if (index == -1) + if (isInfinity()) return; + + for (int i = 0; i < Time.Count; i++) { - for (int i = 0; i < Time.Count; i++) + if (Time[i] > 0) { - if (Time[i] > 0) - { - Time[i] -= sec; - Time[i].RandomizeCryptoKey(); - } - } - } - else if (index > -1) - { - if (Time[index] > 0) - { - Time[index] -= sec; - Time[index].RandomizeCryptoKey(); + --Time[i]; + Time[i].RandomizeCryptoKey(); } } } @@ -2679,10 +2674,7 @@ public class SD_Buff_Read var rtn = new SD_Buff(); rtn.Infinity = Infinity; rtn.Infinity.RandomizeCryptoKey(); - rtn.Time = new List(); - for (int i = 0; i < Time.Count; i++) - rtn.Time.Add(Time[i]); - rtn.Time.ForEach(f => f.RandomizeCryptoKey()); + rtn.Time = DSUtil.Get_T_List(Time); return rtn; } diff --git a/Assets/Script/UI/Buff.meta b/Assets/Script/UI/Buff.meta new file mode 100644 index 000000000..b7d835cc3 --- /dev/null +++ b/Assets/Script/UI/Buff.meta @@ -0,0 +1,8 @@ +fileFormatVersion: 2 +guid: ed24114016d5ccb4f950ef3a6eedc897 +folderAsset: yes +DefaultImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Script/UI/Buff/BuffADCard.cs b/Assets/Script/UI/Buff/BuffADCard.cs new file mode 100644 index 000000000..7aa852ab9 --- /dev/null +++ b/Assets/Script/UI/Buff/BuffADCard.cs @@ -0,0 +1,48 @@ +using System.Collections.Generic; +using TMPro; +using UnityEngine; +using UnityEngine.UI; + +public class BuffADCard : CardBase +{ + public Image[] images; // 0 버프 아이콘 + public TextMeshProUGUI[] texts; // 0 버프 설명 + public GameObject[] gos; // 0 버프 적용 중 + + static List list_spritename = new List { "skill-image-1", "skill-image-2", "skill-image-3" }; + int m_Index; + + public override void Set(T _base) + { + base.Set(_base); + m_Index = int.Parse(_base.ToString()); + images[0].sprite = UIAtlasMgr.Ins.Get_Sprite(list_spritename[m_Index]); + texts[0].text = table_localtext.Ins.Get_Text(m_Index + 370); + Set_UI(); + } + + public override void Set_UI() + { + var sdata = ServerInfo.Ins.m_ServerData; + gos[0].SetActive(sdata.Buff.Get_RemainTime(m_Index) > 0); + } + + public void OnClick_AD() + { + var sdata = ServerInfo.Ins.m_ServerData; + if (sdata.Buff.Get_RemainTime(m_Index) > 0) return; + + // 테스트 + sdata.Buff.Set_Time(m_Index, 600); + Set_UI(); + MyInfoUI.Ins.Set_Buff(); + //////// + + ADInfo.Ins.Show_AD(() => + { + sdata.Buff.Set_Time(m_Index, 600); + Set_UI(); + MyInfoUI.Ins.Set_Buff(); + }); + } +} \ No newline at end of file diff --git a/Assets/Script/UI/Buff/BuffADCard.cs.meta b/Assets/Script/UI/Buff/BuffADCard.cs.meta new file mode 100644 index 000000000..70eb70e34 --- /dev/null +++ b/Assets/Script/UI/Buff/BuffADCard.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: 69b59d04a802a2440a110dbe909d308d +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Script/UI/Buff/BuffADUI.cs b/Assets/Script/UI/Buff/BuffADUI.cs new file mode 100644 index 000000000..1138ad866 --- /dev/null +++ b/Assets/Script/UI/Buff/BuffADUI.cs @@ -0,0 +1,12 @@ +using System.Collections.Generic; + +public class BuffADUI : uScrollViewMgr +{ + List list_buff = new List { 0, 1, 2 }; + + public override void Set() + { + base.Set(); + Set_ScrollView(list_buff); + } +} \ No newline at end of file diff --git a/Assets/Script/UI/Buff/BuffADUI.cs.meta b/Assets/Script/UI/Buff/BuffADUI.cs.meta new file mode 100644 index 000000000..ab12d00b6 --- /dev/null +++ b/Assets/Script/UI/Buff/BuffADUI.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: f95e62f568eaba547b15924ab0b9519d +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Script/UI/Common/BuffCard.cs b/Assets/Script/UI/Buff/BuffCard.cs similarity index 81% rename from Assets/Script/UI/Common/BuffCard.cs rename to Assets/Script/UI/Buff/BuffCard.cs index 7c386b9ef..4103bc923 100644 --- a/Assets/Script/UI/Common/BuffCard.cs +++ b/Assets/Script/UI/Buff/BuffCard.cs @@ -12,11 +12,6 @@ public class BuffCard : CardBase static List list_spritename = new List { "skill-image-1", "skill-image-2", "skill-image-3" }; int m_Index; - private void Awake() - { - Set_Repeat_for1sec(Set_Time); - } - public override void Set(T _base) { base.Set(_base); @@ -47,15 +42,13 @@ public class BuffCard : CardBase if (time > 0) { if (!go_on.activeInHierarchy) go_on.SetActive(true); + if (DSUtil.CheckNull(m_Co_for1Sec)) + Set_Repeat_for1sec(Set_Time); } else { - if (go_on.activeInHierarchy) - { - label_time.text = ""; - go_on.SetActive(false); - MyValue.Get_ActorStatInfoorNull(eRole.PC); - } + label_time.text = "off"; + go_on.SetActive(false); } } } diff --git a/Assets/Script/UI/Common/BuffCard.cs.meta b/Assets/Script/UI/Buff/BuffCard.cs.meta similarity index 100% rename from Assets/Script/UI/Common/BuffCard.cs.meta rename to Assets/Script/UI/Buff/BuffCard.cs.meta diff --git a/Assets/Script/UI/ETC/LoadingUI.cs b/Assets/Script/UI/ETC/LoadingUI.cs index 406080097..f37a4d34e 100644 --- a/Assets/Script/UI/ETC/LoadingUI.cs +++ b/Assets/Script/UI/ETC/LoadingUI.cs @@ -8,6 +8,7 @@ using Random = UnityEngine.Random; public class LoadingUI : MyCoroutine { + public static bool isIns; public static LoadingUI Ins; public GameObject go; public TextMeshProUGUI[] texts; // 0 팁, 1 로딩 진행 상황 @@ -20,7 +21,7 @@ public class LoadingUI : MyCoroutine public int MaxImage = 1; int m_index = 1; - void Awake() { Ins = this; } + void Awake() { Ins = this; isIns = true; } private void Start() { Load_Img(); } diff --git a/Assets/Script/UI/NewGameUI.cs b/Assets/Script/UI/NewGameUI.cs index bd0297249..1bf1e44db 100644 --- a/Assets/Script/UI/NewGameUI.cs +++ b/Assets/Script/UI/NewGameUI.cs @@ -21,6 +21,7 @@ public class NewGameUI : MonoBehaviourSingletonTemplate public IngamePetCard[] arr_PetCard; public BotMenuBase[] FarmMenu; public MissionUI m_MissionUI; + public BuffADUI m_BuffADUI; bool ShowQuick = true; @@ -94,6 +95,7 @@ public class NewGameUI : MonoBehaviourSingletonTemplate case "btn_pet": m_PetUI.Set(); break; case "btn_collection": m_CollectionUI.Set(); break; case "btn_mission": m_MissionUI.Set(); break; + case "btn_buffad": m_BuffADUI.Set(); break; case "btn_farm": InGameInfo.Ins.Load_Map(0); break; case "btn_btn_plantingseed": break; diff --git a/Assets/Script/UI/Stage/MyInfoUI.cs b/Assets/Script/UI/Stage/MyInfoUI.cs index 0b1aa912b..7241a9881 100644 --- a/Assets/Script/UI/Stage/MyInfoUI.cs +++ b/Assets/Script/UI/Stage/MyInfoUI.cs @@ -34,10 +34,14 @@ public class MyInfoUI : MonoBehaviourSingletonuScrollViewArrMgr Set_Exp(); Set_MainStats(); - Set_ScrollView(1, list_buffindex, false); + Set_Buff(); m_IngameBuffDebuffBase.AllOff(); } + public void Set_Buff() + { + Set_ScrollView(1, list_buffindex, false); + } public void Set_Exp() { var sdata = ServerInfo.Ins.m_ServerData; diff --git a/Assets/Script/Util/DSUtil.cs b/Assets/Script/Util/DSUtil.cs index 363d107ed..a02bcab81 100644 --- a/Assets/Script/Util/DSUtil.cs +++ b/Assets/Script/Util/DSUtil.cs @@ -1047,7 +1047,7 @@ public static partial class DSUtil for (int i = 0; i < lst.Count; i++) { var item = list_CombineSameItem.Find(f => f.ItemType == lst[i].ItemType && f.Get_ID() == lst[i].Get_ID()); - if (item != null) item.Amount += lst[i].Amount; + if (!CheckNull(item)) item.Amount += lst[i].Amount; else list_CombineSameItem.Add(lst[i]); } return list_CombineSameItem; @@ -1131,7 +1131,7 @@ public static partial class DSUtil static public Dictionary> Get_T_Dic(Dictionary> dic) { var temp = new Dictionary>(); - if (dic != null) + if (!CheckNull(dic)) { foreach (var item in dic) temp.Add(item.Key, Get_T_List(item.Value)); @@ -1141,7 +1141,7 @@ public static partial class DSUtil static public Dictionary> Get_T_Dic(Dictionary> dic) { var temp = new Dictionary>(); - if (dic != null) + if (!CheckNull(dic)) { foreach (var item in dic) temp.Add(item.Key, Get_T_List(item.Value)); @@ -1151,7 +1151,7 @@ public static partial class DSUtil static public Dictionary>> Get_T_Dic(Dictionary>> dic) { var temp = new Dictionary>>(); - if (dic != null) + if (!CheckNull(dic)) { foreach (var item in dic) temp.Add(item.Key, Get_T_List(item.Value)); @@ -1161,7 +1161,7 @@ public static partial class DSUtil static public Dictionary>> Get_T_Dic(Dictionary>> dic) { var temp = new Dictionary>>(); - if (dic != null) + if (!CheckNull(dic)) { foreach (var item in dic) temp.Add(item.Key, Get_T_Dic(item.Value)); @@ -1172,7 +1172,7 @@ public static partial class DSUtil static public List Get_T_List(List lst) { var temp = new List(); - if (lst != null) + if (!CheckNull(lst)) for (int i = 0; i < lst.Count; i++) temp.Add(lst[i]); temp.ForEach(f => f.RandomizeCryptoKey()); @@ -1181,7 +1181,7 @@ public static partial class DSUtil static public List Get_T_List(List lst) { var temp = new List(); - if (lst != null) + if (!CheckNull(lst)) for (int i = 0; i < lst.Count; i++) temp.Add(lst[i]); temp.ForEach(f => f.RandomizeCryptoKey()); @@ -1190,7 +1190,7 @@ public static partial class DSUtil static public List> Get_T_List(List> lst) { var temp = new List>(); - if (lst != null) + if (!CheckNull(lst)) for (int i = 0; i < lst.Count; i++) temp.Add(Get_T_List(lst[i])); return temp; @@ -1198,7 +1198,7 @@ public static partial class DSUtil static public List> Get_T_List(List> lst) { var temp = new List>(); - if (lst != null) + if (!CheckNull(lst)) for (int i = 0; i < lst.Count; i++) temp.Add(Get_T_List(lst[i])); return temp; @@ -1206,7 +1206,7 @@ public static partial class DSUtil static public Dictionary Get_T_Dic(Dictionary dic) { var temp = new Dictionary(); - if (!DSUtil.CheckNull(dic)) + if (!CheckNull(dic)) { foreach (var item in dic) temp.Add(item.Key, item.Value); @@ -1216,7 +1216,7 @@ public static partial class DSUtil static public Dictionary Get_T_Dic(Dictionary dic) { var temp = new Dictionary(); - if (!DSUtil.CheckNull(dic)) + if (!CheckNull(dic)) { foreach (var item in dic) temp.Add(item.Key, item.Value); @@ -1226,7 +1226,7 @@ public static partial class DSUtil static public Dictionary> Get_T_Dic(Dictionary> dic) { var temp = new Dictionary>(); - if (dic != null) + if (!CheckNull(dic)) { foreach (var item in dic) temp.Add(item.Key, Get_T_List(item.Value)); @@ -1236,7 +1236,7 @@ public static partial class DSUtil static public Dictionary> Get_T_Dic(Dictionary> dic) { var temp = new Dictionary>(); - if (dic != null) + if (!CheckNull(dic)) { foreach (var item in dic) temp.Add(item.Key, Get_T_List(item.Value)); @@ -1246,7 +1246,7 @@ public static partial class DSUtil static public Dictionary>> Get_T_Dic(Dictionary>> dic) { var temp = new Dictionary>>(); - if (dic != null) + if (!CheckNull(dic)) { foreach (var item in dic) temp.Add(item.Key, Get_T_List(item.Value)); @@ -1256,7 +1256,7 @@ public static partial class DSUtil static public Dictionary>> Get_T_Dic(Dictionary>> dic) { var temp = new Dictionary>>(); - if (dic != null) + if (!CheckNull(dic)) { foreach (var item in dic) temp.Add(item.Key, Get_T_Dic(item.Value)); diff --git a/Assets/Script/Util/MyValue.cs b/Assets/Script/Util/MyValue.cs index b07a3d08a..46ae5eaa4 100644 --- a/Assets/Script/Util/MyValue.cs +++ b/Assets/Script/Util/MyValue.cs @@ -450,13 +450,13 @@ public class ActorStatInfo Set_Stat(true, eStat.FinalMoveSpeed, Get_BuffStat(eStat.FinalMoveSpeed) + Get_DebuffStat(eStat.FinalMoveSpeed)); // 최종 골드 - if (!DSUtil.CheckNull(m_sdata)) Set_Stat(true, eStat.GOLD_Multiplier, m_sdata.Buff.isInfinity() || m_sdata.Buff.Get_RemainTime(0) > 0 ? 0.5 : 0); + if (!DSUtil.CheckNull(m_sdata)) Set_Stat(true, eStat.GOLD_Multiplier, m_sdata.Buff.Get_RemainTime(0) > 0 ? 0.5 : 0); // 최종 경험치 - if (!DSUtil.CheckNull(m_sdata)) Set_Stat(true, eStat.EXP_Multiplier, m_sdata.Buff.isInfinity() || m_sdata.Buff.Get_RemainTime(1) > 0 ? 0.5 : 0); + if (!DSUtil.CheckNull(m_sdata)) Set_Stat(true, eStat.EXP_Multiplier, m_sdata.Buff.Get_RemainTime(1) > 0 ? 0.5 : 0); // 최종 아이템 - if (!DSUtil.CheckNull(m_sdata)) Set_Stat(true, eStat.ITEM_Multiplier, m_sdata.Buff.isInfinity() || m_sdata.Buff.Get_RemainTime(2) > 0 ? 0.5 : 0); + if (!DSUtil.CheckNull(m_sdata)) Set_Stat(true, eStat.ITEM_Multiplier, m_sdata.Buff.Get_RemainTime(2) > 0 ? 0.5 : 0); if (isPet) { // 펫의 경우