Cute_Crab_C_Blue
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@ -408,6 +408,8 @@ public class Actor : MyCoroutine
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// 고정 피해 계산
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_dinfo.Damage += (int)_dinfo.Beater.m_Stat.Get_Stat(eStat.ATK_FIXED) + (int)atk_fixed - (int)m_Stat.Get_Stat(eStat.ATK_FIXED_DECREASE);
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if (_dinfo.Beater.m_Stat.Get_Stat(eStat.ADD_ATK_FIXED) > 0)
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}
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@ -178,7 +178,7 @@ public enum eStat
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Reduction_in_Immediate_Harvest_Cost,
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Reclaim_Used_Resources,
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DMG_TO_HP, SkillDmg_DECREASE, BaseDmg_DECREASE, HP_REGEN_Per1Sec,
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DMG_TO_HP, SkillDmg_DECREASE, BaseDmg_DECREASE, HP_REGEN_Per1Sec, ADD_ATK_FIXED,
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None
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}
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@ -230,7 +230,7 @@ public enum eSkillEnhance
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STR_Up, DEX_Up, INT_Up, LUCK_Up, ATK_SPD_Up, MOV_SPD_Up, PIERCING, Boss_Dmg, Monster_Dmg, GoldHunter, MP_Down, AttackRange_Up,
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Dmg_Decrease, Dmg_Up, CRI_Up, SkillCoolTime, PetStat_Up,
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DMG_TO_HP, SkillDmg_DECREASE, BaseDmg_DECREASE, HP_REGEN_Per1Sec,
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DMG_TO_HP, SkillDmg_DECREASE, BaseDmg_DECREASE, HP_REGEN_Per1Sec, ATK_FIXED,
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Newbie,
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}
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@ -784,6 +784,7 @@ public class ActorStatInfo
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case eSkillEnhance.BaseDmg_DECREASE: Set_Stat(true, eStat.BaseDmg_DECREASE, skilldata.f_ExtraValue1); break;
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case eSkillEnhance.HP_REGEN_Per1Sec: Set_Stat(true, eStat.HP_REGEN_Per1Sec, skilldata.f_ExtraValue1); break;
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case eSkillEnhance.HP_Up: Set_Stat(true, eStat.HP_Multiplier, skilldata.f_ExtraValue1); break;
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case eSkillEnhance.ATK_FIXED: Set_Stat(true, eStat.ADD_ATK_FIXED, skilldata.f_ExtraValue1); break;
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}
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}
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}
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