[WL-816y] 캠프파이어 설치 자리 장식 + Arch_01 던전 포탈 (#816)

- 첫 개방 발판 문구 = 「캠프파이어 설치」 · 지불·세이브 복원 시 그 구역에 캠프 장식 스폰
  (WLIslandCampDecor: Fireplace 중앙 1 + Tent 가장자리 2 · 불 쪽 향함 · 콜라이더 off · 바닥 스냅)
- 던전 입구 = WL_DungeonGate_Arch(Arch_01 + 아치 중앙 마법 포털 루프) · gatePrefabPath 4행 · 안내 문구 「던전으로 이동하기」
- FantasyForest 원본은 Built-in 셰이더(URP 분홍) — 원본 0줄 수정, WL 쪽 URP 사본 머티리얼 2개로 래핑
- 되돌리기 = campDecorEnabled 0 + gatePrefabPath 비우기

Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
This commit is contained in:
깃 관리자 2026-09-15 15:12:29 +09:00
parent 86aeccb952
commit 2ca0b84519
18 changed files with 1524 additions and 7 deletions

View File

@ -0,0 +1,8 @@
fileFormatVersion: 2
guid: b61508e6c862d944caffc4d6412de85d
folderAsset: yes
DefaultImporter:
externalObjects: {}
userData:
assetBundleName:
assetBundleVariant:

View File

@ -0,0 +1,138 @@
%YAML 1.1
%TAG !u! tag:unity3d.com,2011:
--- !u!21 &2100000
Material:
serializedVersion: 8
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_Name: URP_FantasyForest_Emission2
m_Shader: {fileID: 4800000, guid: 933532a4fcc9baf4fa0491de14d08ed7, type: 3}
m_Parent: {fileID: 0}
m_ModifiedSerializedProperties: 0
m_ValidKeywords:
- _EMISSION
m_InvalidKeywords: []
m_LightmapFlags: 1
m_EnableInstancingVariants: 0
m_DoubleSidedGI: 0
m_CustomRenderQueue: -1
stringTagMap:
RenderType: Opaque
disabledShaderPasses:
- MOTIONVECTORS
m_LockedProperties:
m_SavedProperties:
serializedVersion: 3
m_TexEnvs:
- _BaseMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _BumpMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _DetailAlbedoMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _DetailMask:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _DetailNormalMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _EmissionMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _MainTex:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _MetallicGlossMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _OcclusionMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _ParallaxMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _SpecGlossMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- unity_Lightmaps:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- unity_LightmapsInd:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- unity_ShadowMasks:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
m_Ints: []
m_Floats:
- _AddPrecomputedVelocity: 0
- _AlphaClip: 0
- _AlphaToMask: 0
- _Blend: 0
- _BlendModePreserveSpecular: 1
- _BumpScale: 1
- _ClearCoatMask: 0
- _ClearCoatSmoothness: 0
- _Cull: 2
- _Cutoff: 0.5
- _DetailAlbedoMapScale: 1
- _DetailNormalMapScale: 1
- _DstBlend: 0
- _DstBlendAlpha: 0
- _EnvironmentReflections: 1
- _GlossMapScale: 0
- _Glossiness: 0
- _GlossyReflections: 0
- _Metallic: 0
- _OcclusionStrength: 1
- _Parallax: 0.005
- _QueueOffset: 0
- _ReceiveShadows: 1
- _Smoothness: 0
- _SmoothnessTextureChannel: 0
- _SpecularHighlights: 1
- _SrcBlend: 1
- _SrcBlendAlpha: 1
- _Surface: 0
- _WorkflowMode: 1
- _XRMotionVectorsPass: 1
- _ZWrite: 1
m_Colors:
- _BaseColor: {r: 0.5, g: 0.5, b: 0.5, a: 1}
- _Color: {r: 0.5, g: 0.5, b: 0.5, a: 1}
- _EmissionColor: {r: 0.038223643, g: 0.2675655, b: 1.3187157, a: 1}
- _SpecColor: {r: 0.19999996, g: 0.19999996, b: 0.19999996, a: 1}
m_BuildTextureStacks: []
m_AllowLocking: 1
--- !u!114 &6675637048861331715
MonoBehaviour:
m_ObjectHideFlags: 11
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 0}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: d0353a89b1f911e48b9e16bdc9f2e058, type: 3}
m_Name:
m_EditorClassIdentifier: Unity.RenderPipelines.Universal.Editor::UnityEditor.Rendering.Universal.AssetVersion
version: 10

View File

@ -0,0 +1,8 @@
fileFormatVersion: 2
guid: 02e560abea793514b80679bfcf09b726
NativeFormatImporter:
externalObjects: {}
mainObjectFileID: 2100000
userData:
assetBundleName:
assetBundleVariant:

View File

@ -0,0 +1,137 @@
%YAML 1.1
%TAG !u! tag:unity3d.com,2011:
--- !u!114 &-7214392270504262733
MonoBehaviour:
m_ObjectHideFlags: 11
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 0}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: d0353a89b1f911e48b9e16bdc9f2e058, type: 3}
m_Name:
m_EditorClassIdentifier: Unity.RenderPipelines.Universal.Editor::UnityEditor.Rendering.Universal.AssetVersion
version: 10
--- !u!21 &2100000
Material:
serializedVersion: 8
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_Name: URP_FantasyForest_MAIN
m_Shader: {fileID: 4800000, guid: 933532a4fcc9baf4fa0491de14d08ed7, type: 3}
m_Parent: {fileID: 0}
m_ModifiedSerializedProperties: 0
m_ValidKeywords: []
m_InvalidKeywords: []
m_LightmapFlags: 4
m_EnableInstancingVariants: 0
m_DoubleSidedGI: 0
m_CustomRenderQueue: -1
stringTagMap:
RenderType: Opaque
disabledShaderPasses:
- MOTIONVECTORS
m_LockedProperties:
m_SavedProperties:
serializedVersion: 3
m_TexEnvs:
- _BaseMap:
m_Texture: {fileID: 2800000, guid: 2e4238d79a3ec4545b084898f6c9b3aa, type: 3}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _BumpMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _DetailAlbedoMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _DetailMask:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _DetailNormalMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _EmissionMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _MainTex:
m_Texture: {fileID: 2800000, guid: 2e4238d79a3ec4545b084898f6c9b3aa, type: 3}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _MetallicGlossMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _OcclusionMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _ParallaxMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _SpecGlossMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- unity_Lightmaps:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- unity_LightmapsInd:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- unity_ShadowMasks:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
m_Ints: []
m_Floats:
- _AddPrecomputedVelocity: 0
- _AlphaClip: 0
- _AlphaToMask: 0
- _Blend: 0
- _BlendModePreserveSpecular: 1
- _BumpScale: 1
- _ClearCoatMask: 0
- _ClearCoatSmoothness: 0
- _Cull: 2
- _Cutoff: 0.5
- _DetailAlbedoMapScale: 1
- _DetailNormalMapScale: 1
- _DstBlend: 0
- _DstBlendAlpha: 0
- _EnvironmentReflections: 1
- _GlossMapScale: 0
- _Glossiness: 0
- _GlossyReflections: 0
- _Metallic: 0
- _OcclusionStrength: 1
- _Parallax: 0.005
- _QueueOffset: 0
- _ReceiveShadows: 1
- _Smoothness: 0
- _SmoothnessTextureChannel: 0
- _SpecularHighlights: 1
- _SrcBlend: 1
- _SrcBlendAlpha: 1
- _Surface: 0
- _WorkflowMode: 1
- _XRMotionVectorsPass: 1
- _ZWrite: 1
m_Colors:
- _BaseColor: {r: 1, g: 1, b: 1, a: 1}
- _Color: {r: 1, g: 1, b: 1, a: 1}
- _EmissionColor: {r: 0, g: 0, b: 0, a: 1}
- _SpecColor: {r: 0.19999996, g: 0.19999996, b: 0.19999996, a: 1}
m_BuildTextureStacks: []
m_AllowLocking: 1

View File

@ -0,0 +1,8 @@
fileFormatVersion: 2
guid: d9774d61cabc8c44cb467a3b29dbe3b8
NativeFormatImporter:
externalObjects: {}
mainObjectFileID: 2100000
userData:
assetBundleName:
assetBundleVariant:

View File

@ -0,0 +1,8 @@
fileFormatVersion: 2
guid: 5065518a81ca6bb4f8dfa50148dbdfeb
folderAsset: yes
DefaultImporter:
externalObjects: {}
userData:
assetBundleName:
assetBundleVariant:

View File

@ -0,0 +1,389 @@
%YAML 1.1
%TAG !u! tag:unity3d.com,2011:
--- !u!1 &227653289434260357
GameObject:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
serializedVersion: 6
m_Component:
- component: {fileID: 5564262542648438162}
- component: {fileID: 4621278454034717006}
- component: {fileID: 484284562060184662}
- component: {fileID: 1421544796812960939}
m_Layer: 0
m_Name: Fireplace_01_LOD0
m_TagString: Untagged
m_Icon: {fileID: 0}
m_NavMeshLayer: 0
m_StaticEditorFlags: 0
m_IsActive: 1
--- !u!4 &5564262542648438162
Transform:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 227653289434260357}
serializedVersion: 2
m_LocalRotation: {x: 0, y: -0, z: -0, w: 1}
m_LocalPosition: {x: -0, y: 0, z: 0}
m_LocalScale: {x: 1, y: 1, z: 1}
m_ConstrainProportionsScale: 0
m_Children: []
m_Father: {fileID: 1842110579299727364}
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
--- !u!33 &4621278454034717006
MeshFilter:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 227653289434260357}
m_Mesh: {fileID: -1520055458040610348, guid: d4d406273b9a65f4bb136ca6b5d2b4c3, type: 3}
--- !u!23 &484284562060184662
MeshRenderer:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 227653289434260357}
m_Enabled: 1
m_CastShadows: 1
m_ReceiveShadows: 1
m_DynamicOccludee: 1
m_StaticShadowCaster: 0
m_MotionVectors: 1
m_LightProbeUsage: 1
m_ReflectionProbeUsage: 1
m_RayTracingMode: 2
m_RayTraceProcedural: 0
m_RayTracingAccelStructBuildFlagsOverride: 0
m_RayTracingAccelStructBuildFlags: 1
m_SmallMeshCulling: 1
m_ForceMeshLod: -1
m_MeshLodSelectionBias: 0
m_RenderingLayerMask: 1
m_RendererPriority: 0
m_Materials:
- {fileID: 2100000, guid: d9774d61cabc8c44cb467a3b29dbe3b8, type: 2}
m_StaticBatchInfo:
firstSubMesh: 0
subMeshCount: 0
m_StaticBatchRoot: {fileID: 0}
m_ProbeAnchor: {fileID: 0}
m_LightProbeVolumeOverride: {fileID: 0}
m_ScaleInLightmap: 1
m_ReceiveGI: 1
m_PreserveUVs: 0
m_IgnoreNormalsForChartDetection: 0
m_ImportantGI: 0
m_StitchLightmapSeams: 1
m_SelectedEditorRenderState: 3
m_MinimumChartSize: 4
m_AutoUVMaxDistance: 0.5
m_AutoUVMaxAngle: 89
m_LightmapParameters: {fileID: 0}
m_GlobalIlluminationMeshLod: 0
m_SortingLayerID: 0
m_SortingLayer: 0
m_SortingOrder: 0
m_MaskInteraction: 0
m_AdditionalVertexStreams: {fileID: 0}
--- !u!64 &1421544796812960939
MeshCollider:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 227653289434260357}
m_Material: {fileID: 0}
m_IncludeLayers:
serializedVersion: 2
m_Bits: 0
m_ExcludeLayers:
serializedVersion: 2
m_Bits: 0
m_LayerOverridePriority: 0
m_IsTrigger: 0
m_ProvidesContacts: 0
m_Enabled: 1
serializedVersion: 5
m_Convex: 0
m_CookingOptions: 30
m_Mesh: {fileID: -1520055458040610348, guid: d4d406273b9a65f4bb136ca6b5d2b4c3, type: 3}
--- !u!1 &1358870354479964862
GameObject:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
serializedVersion: 6
m_Component:
- component: {fileID: 1842110579299727364}
- component: {fileID: 6902437571405057909}
m_Layer: 0
m_Name: Fireplace_01
m_TagString: Untagged
m_Icon: {fileID: 0}
m_NavMeshLayer: 0
m_StaticEditorFlags: 0
m_IsActive: 1
--- !u!4 &1842110579299727364
Transform:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 1358870354479964862}
serializedVersion: 2
m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
m_LocalPosition: {x: 0, y: 0, z: 0}
m_LocalScale: {x: 1, y: 1, z: 1}
m_ConstrainProportionsScale: 0
m_Children:
- {fileID: 4517000282208340581}
- {fileID: 3269461373518890544}
- {fileID: 5564262542648438162}
m_Father: {fileID: 7304761641342231365}
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
--- !u!205 &6902437571405057909
LODGroup:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 1358870354479964862}
serializedVersion: 2
m_LocalReferencePoint: {x: 0.02473101, y: 0.011341825, z: -0.009554267}
m_Size: 0.640552
m_FadeMode: 0
m_AnimateCrossFading: 0
m_LastLODIsBillboard: 0
m_LODs:
- screenRelativeHeight: 0.09594731
fadeTransitionWidth: 0
renderers:
- renderer: {fileID: 484284562060184662}
- screenRelativeHeight: 0.026525829
fadeTransitionWidth: 0
renderers:
- renderer: {fileID: 1319931818355886429}
- screenRelativeHeight: 0.005327479
fadeTransitionWidth: 0
renderers:
- renderer: {fileID: 5142154683525395410}
m_Enabled: 1
--- !u!1 &3872099057347147201
GameObject:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
serializedVersion: 6
m_Component:
- component: {fileID: 7304761641342231365}
m_Layer: 0
m_Name: WL_Camp_Fireplace
m_TagString: Untagged
m_Icon: {fileID: 0}
m_NavMeshLayer: 0
m_StaticEditorFlags: 0
m_IsActive: 1
--- !u!4 &7304761641342231365
Transform:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 3872099057347147201}
serializedVersion: 2
m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
m_LocalPosition: {x: 0, y: 0, z: 0}
m_LocalScale: {x: 1, y: 1, z: 1}
m_ConstrainProportionsScale: 0
m_Children:
- {fileID: 1842110579299727364}
m_Father: {fileID: 0}
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
--- !u!1 &6657666872206537073
GameObject:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
serializedVersion: 6
m_Component:
- component: {fileID: 4517000282208340581}
- component: {fileID: 956475127312406792}
- component: {fileID: 1319931818355886429}
m_Layer: 0
m_Name: Fireplace_01_LOD1
m_TagString: Untagged
m_Icon: {fileID: 0}
m_NavMeshLayer: 0
m_StaticEditorFlags: 0
m_IsActive: 1
--- !u!4 &4517000282208340581
Transform:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 6657666872206537073}
serializedVersion: 2
m_LocalRotation: {x: 0, y: -0, z: -0, w: 1}
m_LocalPosition: {x: -0, y: 0, z: 0}
m_LocalScale: {x: 1, y: 1, z: 1}
m_ConstrainProportionsScale: 0
m_Children: []
m_Father: {fileID: 1842110579299727364}
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
--- !u!33 &956475127312406792
MeshFilter:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 6657666872206537073}
m_Mesh: {fileID: -8826867920739912865, guid: d4d406273b9a65f4bb136ca6b5d2b4c3, type: 3}
--- !u!23 &1319931818355886429
MeshRenderer:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 6657666872206537073}
m_Enabled: 1
m_CastShadows: 1
m_ReceiveShadows: 1
m_DynamicOccludee: 1
m_StaticShadowCaster: 0
m_MotionVectors: 1
m_LightProbeUsage: 1
m_ReflectionProbeUsage: 1
m_RayTracingMode: 2
m_RayTraceProcedural: 0
m_RayTracingAccelStructBuildFlagsOverride: 0
m_RayTracingAccelStructBuildFlags: 1
m_SmallMeshCulling: 1
m_ForceMeshLod: -1
m_MeshLodSelectionBias: 0
m_RenderingLayerMask: 1
m_RendererPriority: 0
m_Materials:
- {fileID: 2100000, guid: d9774d61cabc8c44cb467a3b29dbe3b8, type: 2}
m_StaticBatchInfo:
firstSubMesh: 0
subMeshCount: 0
m_StaticBatchRoot: {fileID: 0}
m_ProbeAnchor: {fileID: 0}
m_LightProbeVolumeOverride: {fileID: 0}
m_ScaleInLightmap: 1
m_ReceiveGI: 1
m_PreserveUVs: 0
m_IgnoreNormalsForChartDetection: 0
m_ImportantGI: 0
m_StitchLightmapSeams: 1
m_SelectedEditorRenderState: 3
m_MinimumChartSize: 4
m_AutoUVMaxDistance: 0.5
m_AutoUVMaxAngle: 89
m_LightmapParameters: {fileID: 0}
m_GlobalIlluminationMeshLod: 0
m_SortingLayerID: 0
m_SortingLayer: 0
m_SortingOrder: 0
m_MaskInteraction: 0
m_AdditionalVertexStreams: {fileID: 0}
--- !u!1 &8216991243451065258
GameObject:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
serializedVersion: 6
m_Component:
- component: {fileID: 3269461373518890544}
- component: {fileID: 7344323453397214201}
- component: {fileID: 5142154683525395410}
m_Layer: 0
m_Name: Fireplace_01_LOD2
m_TagString: Untagged
m_Icon: {fileID: 0}
m_NavMeshLayer: 0
m_StaticEditorFlags: 0
m_IsActive: 1
--- !u!4 &3269461373518890544
Transform:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 8216991243451065258}
serializedVersion: 2
m_LocalRotation: {x: 0, y: -0, z: -0, w: 1}
m_LocalPosition: {x: -0, y: 0, z: 0}
m_LocalScale: {x: 1, y: 1, z: 1}
m_ConstrainProportionsScale: 0
m_Children: []
m_Father: {fileID: 1842110579299727364}
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
--- !u!33 &7344323453397214201
MeshFilter:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 8216991243451065258}
m_Mesh: {fileID: -148831446676988567, guid: d4d406273b9a65f4bb136ca6b5d2b4c3, type: 3}
--- !u!23 &5142154683525395410
MeshRenderer:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 8216991243451065258}
m_Enabled: 1
m_CastShadows: 1
m_ReceiveShadows: 1
m_DynamicOccludee: 1
m_StaticShadowCaster: 0
m_MotionVectors: 1
m_LightProbeUsage: 1
m_ReflectionProbeUsage: 1
m_RayTracingMode: 2
m_RayTraceProcedural: 0
m_RayTracingAccelStructBuildFlagsOverride: 0
m_RayTracingAccelStructBuildFlags: 1
m_SmallMeshCulling: 1
m_ForceMeshLod: -1
m_MeshLodSelectionBias: 0
m_RenderingLayerMask: 1
m_RendererPriority: 0
m_Materials:
- {fileID: 2100000, guid: d9774d61cabc8c44cb467a3b29dbe3b8, type: 2}
m_StaticBatchInfo:
firstSubMesh: 0
subMeshCount: 0
m_StaticBatchRoot: {fileID: 0}
m_ProbeAnchor: {fileID: 0}
m_LightProbeVolumeOverride: {fileID: 0}
m_ScaleInLightmap: 1
m_ReceiveGI: 1
m_PreserveUVs: 0
m_IgnoreNormalsForChartDetection: 0
m_ImportantGI: 0
m_StitchLightmapSeams: 1
m_SelectedEditorRenderState: 3
m_MinimumChartSize: 4
m_AutoUVMaxDistance: 0.5
m_AutoUVMaxAngle: 89
m_LightmapParameters: {fileID: 0}
m_GlobalIlluminationMeshLod: 0
m_SortingLayerID: 0
m_SortingLayer: 0
m_SortingOrder: 0
m_MaskInteraction: 0
m_AdditionalVertexStreams: {fileID: 0}

View File

@ -0,0 +1,7 @@
fileFormatVersion: 2
guid: caee4b4e8d1075c488f4f8faf3c3c47f
PrefabImporter:
externalObjects: {}
userData:
assetBundleName:
assetBundleVariant:

View File

@ -0,0 +1,389 @@
%YAML 1.1
%TAG !u! tag:unity3d.com,2011:
--- !u!1 &4456709766907585861
GameObject:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
serializedVersion: 6
m_Component:
- component: {fileID: 7763827093182791127}
- component: {fileID: 4347224399827137218}
- component: {fileID: 1660284263149127013}
m_Layer: 0
m_Name: Tent_01_LOD2
m_TagString: Untagged
m_Icon: {fileID: 0}
m_NavMeshLayer: 0
m_StaticEditorFlags: 0
m_IsActive: 1
--- !u!4 &7763827093182791127
Transform:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 4456709766907585861}
serializedVersion: 2
m_LocalRotation: {x: 0, y: -0, z: -0, w: 1}
m_LocalPosition: {x: -0, y: 0, z: 0}
m_LocalScale: {x: 1, y: 1, z: 1}
m_ConstrainProportionsScale: 0
m_Children: []
m_Father: {fileID: 8989633969168189507}
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
--- !u!33 &4347224399827137218
MeshFilter:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 4456709766907585861}
m_Mesh: {fileID: -5193537955655155226, guid: 97b86bed7724fe24b904746fdd0c20aa, type: 3}
--- !u!23 &1660284263149127013
MeshRenderer:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 4456709766907585861}
m_Enabled: 1
m_CastShadows: 1
m_ReceiveShadows: 1
m_DynamicOccludee: 1
m_StaticShadowCaster: 0
m_MotionVectors: 1
m_LightProbeUsage: 1
m_ReflectionProbeUsage: 1
m_RayTracingMode: 2
m_RayTraceProcedural: 0
m_RayTracingAccelStructBuildFlagsOverride: 0
m_RayTracingAccelStructBuildFlags: 1
m_SmallMeshCulling: 1
m_ForceMeshLod: -1
m_MeshLodSelectionBias: 0
m_RenderingLayerMask: 1
m_RendererPriority: 0
m_Materials:
- {fileID: 2100000, guid: d9774d61cabc8c44cb467a3b29dbe3b8, type: 2}
m_StaticBatchInfo:
firstSubMesh: 0
subMeshCount: 0
m_StaticBatchRoot: {fileID: 0}
m_ProbeAnchor: {fileID: 0}
m_LightProbeVolumeOverride: {fileID: 0}
m_ScaleInLightmap: 1
m_ReceiveGI: 1
m_PreserveUVs: 0
m_IgnoreNormalsForChartDetection: 0
m_ImportantGI: 0
m_StitchLightmapSeams: 1
m_SelectedEditorRenderState: 3
m_MinimumChartSize: 4
m_AutoUVMaxDistance: 0.5
m_AutoUVMaxAngle: 89
m_LightmapParameters: {fileID: 0}
m_GlobalIlluminationMeshLod: 0
m_SortingLayerID: 0
m_SortingLayer: 0
m_SortingOrder: 0
m_MaskInteraction: 0
m_AdditionalVertexStreams: {fileID: 0}
--- !u!1 &6604911156552070683
GameObject:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
serializedVersion: 6
m_Component:
- component: {fileID: 252377974076440644}
m_Layer: 0
m_Name: WL_Camp_Tent
m_TagString: Untagged
m_Icon: {fileID: 0}
m_NavMeshLayer: 0
m_StaticEditorFlags: 0
m_IsActive: 1
--- !u!4 &252377974076440644
Transform:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 6604911156552070683}
serializedVersion: 2
m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
m_LocalPosition: {x: 0, y: 0, z: 0}
m_LocalScale: {x: 1, y: 1, z: 1}
m_ConstrainProportionsScale: 0
m_Children:
- {fileID: 8989633969168189507}
m_Father: {fileID: 0}
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
--- !u!1 &6920909026590120153
GameObject:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
serializedVersion: 6
m_Component:
- component: {fileID: 6464302781299800439}
- component: {fileID: 2098929568197960211}
- component: {fileID: 3224473575748651188}
- component: {fileID: 8884231017820549046}
m_Layer: 0
m_Name: Tent_01_LOD0
m_TagString: Untagged
m_Icon: {fileID: 0}
m_NavMeshLayer: 0
m_StaticEditorFlags: 0
m_IsActive: 1
--- !u!4 &6464302781299800439
Transform:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 6920909026590120153}
serializedVersion: 2
m_LocalRotation: {x: 0, y: -0, z: -0, w: 1}
m_LocalPosition: {x: -0, y: 0, z: 0}
m_LocalScale: {x: 1, y: 1, z: 1}
m_ConstrainProportionsScale: 0
m_Children: []
m_Father: {fileID: 8989633969168189507}
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
--- !u!33 &2098929568197960211
MeshFilter:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 6920909026590120153}
m_Mesh: {fileID: -4432313088884231522, guid: 97b86bed7724fe24b904746fdd0c20aa, type: 3}
--- !u!23 &3224473575748651188
MeshRenderer:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 6920909026590120153}
m_Enabled: 1
m_CastShadows: 1
m_ReceiveShadows: 1
m_DynamicOccludee: 1
m_StaticShadowCaster: 0
m_MotionVectors: 1
m_LightProbeUsage: 1
m_ReflectionProbeUsage: 1
m_RayTracingMode: 2
m_RayTraceProcedural: 0
m_RayTracingAccelStructBuildFlagsOverride: 0
m_RayTracingAccelStructBuildFlags: 1
m_SmallMeshCulling: 1
m_ForceMeshLod: -1
m_MeshLodSelectionBias: 0
m_RenderingLayerMask: 1
m_RendererPriority: 0
m_Materials:
- {fileID: 2100000, guid: d9774d61cabc8c44cb467a3b29dbe3b8, type: 2}
m_StaticBatchInfo:
firstSubMesh: 0
subMeshCount: 0
m_StaticBatchRoot: {fileID: 0}
m_ProbeAnchor: {fileID: 0}
m_LightProbeVolumeOverride: {fileID: 0}
m_ScaleInLightmap: 1
m_ReceiveGI: 1
m_PreserveUVs: 0
m_IgnoreNormalsForChartDetection: 0
m_ImportantGI: 0
m_StitchLightmapSeams: 1
m_SelectedEditorRenderState: 3
m_MinimumChartSize: 4
m_AutoUVMaxDistance: 0.5
m_AutoUVMaxAngle: 89
m_LightmapParameters: {fileID: 0}
m_GlobalIlluminationMeshLod: 0
m_SortingLayerID: 0
m_SortingLayer: 0
m_SortingOrder: 0
m_MaskInteraction: 0
m_AdditionalVertexStreams: {fileID: 0}
--- !u!64 &8884231017820549046
MeshCollider:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 6920909026590120153}
m_Material: {fileID: 0}
m_IncludeLayers:
serializedVersion: 2
m_Bits: 0
m_ExcludeLayers:
serializedVersion: 2
m_Bits: 0
m_LayerOverridePriority: 0
m_IsTrigger: 0
m_ProvidesContacts: 0
m_Enabled: 1
serializedVersion: 5
m_Convex: 0
m_CookingOptions: 30
m_Mesh: {fileID: -4432313088884231522, guid: 97b86bed7724fe24b904746fdd0c20aa, type: 3}
--- !u!1 &7265371972637147506
GameObject:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
serializedVersion: 6
m_Component:
- component: {fileID: 3608660979383812669}
- component: {fileID: 2196117858991771665}
- component: {fileID: 3417600420353594046}
m_Layer: 0
m_Name: Tent_01_LOD1
m_TagString: Untagged
m_Icon: {fileID: 0}
m_NavMeshLayer: 0
m_StaticEditorFlags: 0
m_IsActive: 1
--- !u!4 &3608660979383812669
Transform:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 7265371972637147506}
serializedVersion: 2
m_LocalRotation: {x: 0, y: -0, z: -0, w: 1}
m_LocalPosition: {x: -0, y: 0, z: 0}
m_LocalScale: {x: 1, y: 1, z: 1}
m_ConstrainProportionsScale: 0
m_Children: []
m_Father: {fileID: 8989633969168189507}
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
--- !u!33 &2196117858991771665
MeshFilter:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 7265371972637147506}
m_Mesh: {fileID: -5367640204545253737, guid: 97b86bed7724fe24b904746fdd0c20aa, type: 3}
--- !u!23 &3417600420353594046
MeshRenderer:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 7265371972637147506}
m_Enabled: 1
m_CastShadows: 1
m_ReceiveShadows: 1
m_DynamicOccludee: 1
m_StaticShadowCaster: 0
m_MotionVectors: 1
m_LightProbeUsage: 1
m_ReflectionProbeUsage: 1
m_RayTracingMode: 2
m_RayTraceProcedural: 0
m_RayTracingAccelStructBuildFlagsOverride: 0
m_RayTracingAccelStructBuildFlags: 1
m_SmallMeshCulling: 1
m_ForceMeshLod: -1
m_MeshLodSelectionBias: 0
m_RenderingLayerMask: 1
m_RendererPriority: 0
m_Materials:
- {fileID: 2100000, guid: d9774d61cabc8c44cb467a3b29dbe3b8, type: 2}
m_StaticBatchInfo:
firstSubMesh: 0
subMeshCount: 0
m_StaticBatchRoot: {fileID: 0}
m_ProbeAnchor: {fileID: 0}
m_LightProbeVolumeOverride: {fileID: 0}
m_ScaleInLightmap: 1
m_ReceiveGI: 1
m_PreserveUVs: 0
m_IgnoreNormalsForChartDetection: 0
m_ImportantGI: 0
m_StitchLightmapSeams: 1
m_SelectedEditorRenderState: 3
m_MinimumChartSize: 4
m_AutoUVMaxDistance: 0.5
m_AutoUVMaxAngle: 89
m_LightmapParameters: {fileID: 0}
m_GlobalIlluminationMeshLod: 0
m_SortingLayerID: 0
m_SortingLayer: 0
m_SortingOrder: 0
m_MaskInteraction: 0
m_AdditionalVertexStreams: {fileID: 0}
--- !u!1 &8613777346421215993
GameObject:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
serializedVersion: 6
m_Component:
- component: {fileID: 8989633969168189507}
- component: {fileID: 4223118463591300914}
m_Layer: 0
m_Name: Tent_01
m_TagString: Untagged
m_Icon: {fileID: 0}
m_NavMeshLayer: 0
m_StaticEditorFlags: 0
m_IsActive: 1
--- !u!4 &8989633969168189507
Transform:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 8613777346421215993}
serializedVersion: 2
m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
m_LocalPosition: {x: 0, y: 0, z: 0}
m_LocalScale: {x: 1, y: 1, z: 1}
m_ConstrainProportionsScale: 0
m_Children:
- {fileID: 6464302781299800439}
- {fileID: 3608660979383812669}
- {fileID: 7763827093182791127}
m_Father: {fileID: 252377974076440644}
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
--- !u!205 &4223118463591300914
LODGroup:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 8613777346421215993}
serializedVersion: 2
m_LocalReferencePoint: {x: -0.0000011324883, y: 0.33892444, z: -0.0011657476}
m_Size: 1.0878838
m_FadeMode: 0
m_AnimateCrossFading: 0
m_LastLODIsBillboard: 0
m_LODs:
- screenRelativeHeight: 0.25
fadeTransitionWidth: 0
renderers:
- renderer: {fileID: 3224473575748651188}
- screenRelativeHeight: 0.05534957
fadeTransitionWidth: 0
renderers:
- renderer: {fileID: 3417600420353594046}
- screenRelativeHeight: 0.01
fadeTransitionWidth: 0
renderers:
- renderer: {fileID: 1660284263149127013}
m_Enabled: 1

View File

@ -0,0 +1,7 @@
fileFormatVersion: 2
guid: b5a7cf48de3de79428ec2011c6ce65e0
PrefabImporter:
externalObjects: {}
userData:
assetBundleName:
assetBundleVariant:

View File

@ -0,0 +1,223 @@
%YAML 1.1
%TAG !u! tag:unity3d.com,2011:
--- !u!1 &3268879317376371532
GameObject:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
serializedVersion: 6
m_Component:
- component: {fileID: 6659972054777293156}
m_Layer: 0
m_Name: WL_DungeonGate_Arch
m_TagString: Untagged
m_Icon: {fileID: 0}
m_NavMeshLayer: 0
m_StaticEditorFlags: 0
m_IsActive: 1
--- !u!4 &6659972054777293156
Transform:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 3268879317376371532}
serializedVersion: 2
m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
m_LocalPosition: {x: 0, y: 0, z: 0}
m_LocalScale: {x: 1, y: 1, z: 1}
m_ConstrainProportionsScale: 0
m_Children:
- {fileID: 4277541058609830081}
- {fileID: 1202007421905761968}
m_Father: {fileID: 0}
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
--- !u!1001 &224140029298342439
PrefabInstance:
m_ObjectHideFlags: 0
serializedVersion: 2
m_Modification:
serializedVersion: 3
m_TransformParent: {fileID: 6659972054777293156}
m_Modifications:
- target: {fileID: 1611415559617117846, guid: 6cb41f0f637390f4191a45922858fd2a,
type: 3}
propertyPath: 'm_Materials.Array.data[0]'
value:
objectReference: {fileID: 2100000, guid: d9774d61cabc8c44cb467a3b29dbe3b8, type: 2}
- target: {fileID: 1611415559617117846, guid: 6cb41f0f637390f4191a45922858fd2a,
type: 3}
propertyPath: 'm_Materials.Array.data[1]'
value:
objectReference: {fileID: 2100000, guid: 02e560abea793514b80679bfcf09b726, type: 2}
- target: {fileID: 3352561804445754333, guid: 6cb41f0f637390f4191a45922858fd2a,
type: 3}
propertyPath: m_Enabled
value: 0
objectReference: {fileID: 0}
- target: {fileID: 3678172515456514140, guid: 6cb41f0f637390f4191a45922858fd2a,
type: 3}
propertyPath: m_Name
value: Arch_01
objectReference: {fileID: 0}
- target: {fileID: 4053431832825537254, guid: 6cb41f0f637390f4191a45922858fd2a,
type: 3}
propertyPath: m_LocalPosition.x
value: 0
objectReference: {fileID: 0}
- target: {fileID: 4053431832825537254, guid: 6cb41f0f637390f4191a45922858fd2a,
type: 3}
propertyPath: m_LocalPosition.y
value: 0
objectReference: {fileID: 0}
- target: {fileID: 4053431832825537254, guid: 6cb41f0f637390f4191a45922858fd2a,
type: 3}
propertyPath: m_LocalPosition.z
value: 0
objectReference: {fileID: 0}
- target: {fileID: 4053431832825537254, guid: 6cb41f0f637390f4191a45922858fd2a,
type: 3}
propertyPath: m_LocalRotation.w
value: 1
objectReference: {fileID: 0}
- target: {fileID: 4053431832825537254, guid: 6cb41f0f637390f4191a45922858fd2a,
type: 3}
propertyPath: m_LocalRotation.x
value: 0
objectReference: {fileID: 0}
- target: {fileID: 4053431832825537254, guid: 6cb41f0f637390f4191a45922858fd2a,
type: 3}
propertyPath: m_LocalRotation.y
value: 0
objectReference: {fileID: 0}
- target: {fileID: 4053431832825537254, guid: 6cb41f0f637390f4191a45922858fd2a,
type: 3}
propertyPath: m_LocalRotation.z
value: 0
objectReference: {fileID: 0}
- target: {fileID: 4053431832825537254, guid: 6cb41f0f637390f4191a45922858fd2a,
type: 3}
propertyPath: m_LocalEulerAnglesHint.x
value: 0
objectReference: {fileID: 0}
- target: {fileID: 4053431832825537254, guid: 6cb41f0f637390f4191a45922858fd2a,
type: 3}
propertyPath: m_LocalEulerAnglesHint.y
value: 0
objectReference: {fileID: 0}
- target: {fileID: 4053431832825537254, guid: 6cb41f0f637390f4191a45922858fd2a,
type: 3}
propertyPath: m_LocalEulerAnglesHint.z
value: 0
objectReference: {fileID: 0}
- target: {fileID: 8731643415721170290, guid: 6cb41f0f637390f4191a45922858fd2a,
type: 3}
propertyPath: 'm_Materials.Array.data[0]'
value:
objectReference: {fileID: 2100000, guid: d9774d61cabc8c44cb467a3b29dbe3b8, type: 2}
- target: {fileID: 8731643415721170290, guid: 6cb41f0f637390f4191a45922858fd2a,
type: 3}
propertyPath: 'm_Materials.Array.data[1]'
value:
objectReference: {fileID: 2100000, guid: 02e560abea793514b80679bfcf09b726, type: 2}
m_RemovedComponents: []
m_RemovedGameObjects: []
m_AddedGameObjects: []
m_AddedComponents: []
m_SourcePrefab: {fileID: 100100000, guid: 6cb41f0f637390f4191a45922858fd2a, type: 3}
--- !u!4 &4277541058609830081 stripped
Transform:
m_CorrespondingSourceObject: {fileID: 4053431832825537254, guid: 6cb41f0f637390f4191a45922858fd2a,
type: 3}
m_PrefabInstance: {fileID: 224140029298342439}
m_PrefabAsset: {fileID: 0}
--- !u!1001 &1636058427932283960
PrefabInstance:
m_ObjectHideFlags: 0
serializedVersion: 2
m_Modification:
serializedVersion: 3
m_TransformParent: {fileID: 6659972054777293156}
m_Modifications:
- target: {fileID: 439682714516546184, guid: 6e2d5c22d6c4c9d4a8ff0ed264bec010,
type: 3}
propertyPath: m_LocalScale.x
value: 0.35
objectReference: {fileID: 0}
- target: {fileID: 439682714516546184, guid: 6e2d5c22d6c4c9d4a8ff0ed264bec010,
type: 3}
propertyPath: m_LocalScale.y
value: 0.35
objectReference: {fileID: 0}
- target: {fileID: 439682714516546184, guid: 6e2d5c22d6c4c9d4a8ff0ed264bec010,
type: 3}
propertyPath: m_LocalScale.z
value: 0.35
objectReference: {fileID: 0}
- target: {fileID: 439682714516546184, guid: 6e2d5c22d6c4c9d4a8ff0ed264bec010,
type: 3}
propertyPath: m_LocalPosition.x
value: -0.0008568764
objectReference: {fileID: 0}
- target: {fileID: 439682714516546184, guid: 6e2d5c22d6c4c9d4a8ff0ed264bec010,
type: 3}
propertyPath: m_LocalPosition.y
value: 1.3989933
objectReference: {fileID: 0}
- target: {fileID: 439682714516546184, guid: 6e2d5c22d6c4c9d4a8ff0ed264bec010,
type: 3}
propertyPath: m_LocalPosition.z
value: -0.0015277863
objectReference: {fileID: 0}
- target: {fileID: 439682714516546184, guid: 6e2d5c22d6c4c9d4a8ff0ed264bec010,
type: 3}
propertyPath: m_LocalRotation.w
value: 0.7071068
objectReference: {fileID: 0}
- target: {fileID: 439682714516546184, guid: 6e2d5c22d6c4c9d4a8ff0ed264bec010,
type: 3}
propertyPath: m_LocalRotation.x
value: -0.7071068
objectReference: {fileID: 0}
- target: {fileID: 439682714516546184, guid: 6e2d5c22d6c4c9d4a8ff0ed264bec010,
type: 3}
propertyPath: m_LocalRotation.y
value: 0
objectReference: {fileID: 0}
- target: {fileID: 439682714516546184, guid: 6e2d5c22d6c4c9d4a8ff0ed264bec010,
type: 3}
propertyPath: m_LocalRotation.z
value: 0
objectReference: {fileID: 0}
- target: {fileID: 439682714516546184, guid: 6e2d5c22d6c4c9d4a8ff0ed264bec010,
type: 3}
propertyPath: m_LocalEulerAnglesHint.x
value: 0
objectReference: {fileID: 0}
- target: {fileID: 439682714516546184, guid: 6e2d5c22d6c4c9d4a8ff0ed264bec010,
type: 3}
propertyPath: m_LocalEulerAnglesHint.y
value: 0
objectReference: {fileID: 0}
- target: {fileID: 439682714516546184, guid: 6e2d5c22d6c4c9d4a8ff0ed264bec010,
type: 3}
propertyPath: m_LocalEulerAnglesHint.z
value: 0
objectReference: {fileID: 0}
- target: {fileID: 439682714516546187, guid: 6e2d5c22d6c4c9d4a8ff0ed264bec010,
type: 3}
propertyPath: m_Name
value: PortalFx
objectReference: {fileID: 0}
m_RemovedComponents: []
m_RemovedGameObjects: []
m_AddedGameObjects: []
m_AddedComponents: []
m_SourcePrefab: {fileID: 100100000, guid: 6e2d5c22d6c4c9d4a8ff0ed264bec010, type: 3}
--- !u!4 &1202007421905761968 stripped
Transform:
m_CorrespondingSourceObject: {fileID: 439682714516546184, guid: 6e2d5c22d6c4c9d4a8ff0ed264bec010,
type: 3}
m_PrefabInstance: {fileID: 1636058427932283960}
m_PrefabAsset: {fileID: 0}

View File

@ -0,0 +1,7 @@
fileFormatVersion: 2
guid: 5ef2143760a670d43bb3aa80aade9f6e
PrefabImporter:
externalObjects: {}
userData:
assetBundleName:
assetBundleVariant:

View File

@ -28,7 +28,7 @@ MonoBehaviour:
mirrorFiAnimator: 1
fiPlayerModelName: Stickman
interactRadius: 3.5
promptFormat: "{0} \uB4E4\uC5B4\uAC00\uAE30"
promptFormat: "{0}\n\uB358\uC804\uC73C\uB85C \uC774\uB3D9\uD558\uAE30"
enterButtonText: "\uB4E4\uC5B4\uAC00\uAE30"
enterKey: 101
gateHeight: 3.2
@ -65,7 +65,7 @@ MonoBehaviour:
platformRadius: 1.7
platformColor: {r: 0.92, g: 0.72, b: 0.24, a: 1}
platformUseToon: 1
platformLabelFormat: "\uB358\uC804 \uC5F4\uAE30"
platformLabelFormat: "\uCEA0\uD504\uD30C\uC774\uC5B4 \uC124\uCE58"
platformLabelHeight: 2.2
platformTriggerSize: 3.4
platformTriggerHeight: 3
@ -76,6 +76,18 @@ MonoBehaviour:
platformCenterVisibleOnly: 1
platformRequireStepOff: 1
platformStepOffTimeoutSeconds: 120
campDecorEnabled: 1
campFirePrefabPath: Assets/WL/Island/Prefabs/WL_Camp_Fireplace.prefab
campTentPrefabPath: Assets/WL/Island/Prefabs/WL_Camp_Tent.prefab
campTentCount: 2
campTentRadius: 2.6
campTentUseZone: 1
campTentZoneScale: 0.85
campTentStartYaw: 35
campTentFaceYawOffset: 0
campFireScale: 1.2
campTentScale: 1.6
campDecorSnapToGround: 1
applyStartCoin: 1
startCoin: 10
saveResetToken: 816g-1
@ -109,7 +121,7 @@ MonoBehaviour:
gateYaw: 180
gateScale: 1
gateColor: {r: 0.45, g: 0.32, b: 0.62, a: 1}
gatePrefabPath:
gatePrefabPath: Assets/WL/Island/Prefabs/WL_DungeonGate_Arch.prefab
platformUseFarm: 1
platformPosition: {x: 0, y: 0, z: 0}
- enabled_: 1
@ -122,7 +134,7 @@ MonoBehaviour:
gateYaw: 0
gateScale: 1
gateColor: {r: 0.28, g: 0.5, b: 0.66, a: 1}
gatePrefabPath:
gatePrefabPath: Assets/WL/Island/Prefabs/WL_DungeonGate_Arch.prefab
platformUseFarm: 0
platformPosition: {x: -2, y: 0, z: -2}
- enabled_: 1
@ -135,7 +147,7 @@ MonoBehaviour:
gateYaw: 180
gateScale: 1
gateColor: {r: 0.62, g: 0.42, b: 0.24, a: 1}
gatePrefabPath:
gatePrefabPath: Assets/WL/Island/Prefabs/WL_DungeonGate_Arch.prefab
platformUseFarm: 0
platformPosition: {x: -2.5, y: 0, z: 8.5}
- enabled_: 1
@ -148,6 +160,6 @@ MonoBehaviour:
gateYaw: 0
gateScale: 1
gateColor: {r: 0.55, g: 0.24, b: 0.3, a: 1}
gatePrefabPath:
gatePrefabPath: Assets/WL/Island/Prefabs/WL_DungeonGate_Arch.prefab
platformUseFarm: 0
platformPosition: {x: 6, y: 0, z: -2}

View File

@ -44,7 +44,14 @@ namespace WL.Island
if (!string.IsNullOrEmpty(d.gatePrefabPath))
{
var prefab = WLIslandAssets.LoadPrefab(d.gatePrefabPath);
if (prefab != null) root = Object.Instantiate(prefab);
if (prefab != null)
{
root = Object.Instantiate(prefab);
float gs = d.gateScale <= 0f ? 1f : d.gateScale;
root.transform.localScale = prefab.transform.localScale * gs;
// WL-816y — 프리팹 입구도 이름표를 단다(더미에만 있던 것 · 위치는 값 gateHeight·gateScale)
WLIslandLabel.Attach(root.transform, new Vector3(0f, cfg.gateHeight * gs * 1.15f, 0f), d.displayName);
}
}
if (root == null) root = BuildDummy(cfg, d);

View File

@ -0,0 +1,123 @@
// ─────────────────────────────────────────────────────────────────────────────
// WLIslandCampDecor.cs — WL-816y 「캠프파이어 설치」
//
// PD 원문(2026-09-15) 「게임 시작 후 처음 골드로 지역을 개방하는 위치에 "캠프파이어 설치"로 명명하고,
// "Fireplace_01" 에셋의 캠프파이어를 중앙에 배치하고, 가장자리에 "Tent_01" 텐트를 배치해
// 자연스럽게 캠프파이어를 차린 것처럼 꾸며줘」
//
// ■ 자리 = 첫 발판이 서 있던 자리(= 「열림 구역」 정중앙 · WLIslandGateFlow.PlatformPosFor(cfg, 0)).
// 값을 치르면 발판은 영영 사라지고(816g) 그 자리에 이 캠프가 남는다.
// ■ 세이브 복원 = 섬이 준비될 때 해금 수(WL_Island_DungeonsUnlocked) ≥ 1 이면 다시 놓는다.
// ■ 장식은 **콜라이더를 전부 끈다** — 이동 방해 0 · NavMesh 재베이크 없음(816g 더미와 같은 원칙).
// ■ 값(프리팹 경로·개수·거리·회전·스케일·바닥 스냅)은 전부 `WLIslandSettings` 에 있다(C45).
// 🔴 원본 에셋(Assets/FantasyForest/**)은 한 줄도 고치지 않는다 — 인스턴스만 만든다.
// 🔴 Debug.LogError / Debug.LogException 을 쓰지 않는다.
// ─────────────────────────────────────────────────────────────────────────────
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.SceneManagement;
namespace WL.Island
{
public static class WLIslandCampDecor
{
const string RootName = "~WL_CampDecor";
static readonly List<GameObject> s_made = new List<GameObject>(4);
/// <summary>진단 — 마지막으로 놓은 장식 수·중심.</summary>
public static int DecorSpawned;
public static Vector3 LastCenter;
public static string LastLog = "";
/// <summary>지금 해금 상태에 맞게 캠프 장식을 놓거나 지운다(섬 준비 직후 · 지불 직후 둘 다 여기로).</summary>
public static void Refresh(WLIslandSettings cfg, Scene scene)
{
Clear();
if (cfg == null || cfg.campDecorEnabled == 0) return;
if (WLIslandGateFlow.UnlockedCount(cfg) < 1) { LastLog = "캠프 없음 — 첫 자리 미개방"; return; }
Vector3 center = WLIslandGateFlow.PlatformPosFor(cfg, 0);
LastCenter = center;
var root = new GameObject(RootName);
root.transform.position = center;
if (scene.IsValid() && scene.isLoaded) SceneManager.MoveGameObjectToScene(root, scene);
s_made.Add(root);
int n = 0;
// ① 모닥불 = 구역 중앙
var fire = Spawn(cfg, cfg.campFirePrefabPath, root.transform, center, 0f, cfg.campFireScale, "Fire");
if (fire != null) n++;
// ② 텐트 = 구역 가장자리 · 불 쪽을 향하게
float r = TentRadius(cfg);
int tents = Mathf.Max(0, cfg.campTentCount);
for (int i = 0; i < tents; i++)
{
float yaw = cfg.campTentStartYaw + (tents > 0 ? 360f / tents * i : 0f);
float rad = yaw * Mathf.Deg2Rad;
Vector3 p = center + new Vector3(Mathf.Sin(rad) * r, 0f, Mathf.Cos(rad) * r);
// 텐트가 중앙(불)을 바라보도록 = 바깥 방향의 반대
float faceYaw = yaw + 180f + cfg.campTentFaceYawOffset;
if (Spawn(cfg, cfg.campTentPrefabPath, root.transform, p, faceYaw, cfg.campTentScale, "Tent_" + i) != null) n++;
}
DecorSpawned = n;
LastLog = "캠프 장식 " + n + "개 — 중심 " + center.ToString("F2") + " · 텐트 거리 " + r.ToString("F2");
WLIslandBridge.Log(cfg, LastLog);
}
/// <summary>텐트 거리 — 「열림 구역」이 있으면 그 짧은 쪽 반지름(= 가장자리), 없으면 설정값.</summary>
static float TentRadius(WLIslandSettings cfg)
{
float r = cfg.campTentRadius;
if (cfg.campTentUseZone != 0 && WLIslandGateFlow.ZoneBoundsValid)
{
var e = WLIslandGateFlow.ZoneBounds.extents;
float zr = Mathf.Min(e.x, e.z) * cfg.campTentZoneScale;
if (zr > 0.01f) r = zr;
}
return Mathf.Max(0.01f, r);
}
static GameObject Spawn(WLIslandSettings cfg, string path, Transform parent, Vector3 pos, float yaw, float scale, string name)
{
if (string.IsNullOrEmpty(path)) return null;
var prefab = WLIslandAssets.LoadPrefab(path);
if (prefab == null) { WLIslandBridge.Log(cfg, "캠프 장식 프리팹 없음 — " + path); return null; }
var go = Object.Instantiate(prefab);
go.name = "~WL_Camp_" + name;
go.transform.SetParent(parent, false);
go.transform.position = Snap(cfg, pos);
go.transform.rotation = Quaternion.Euler(0f, yaw, 0f);
float s = scale > 0.001f ? scale : 1f;
go.transform.localScale = prefab.transform.localScale * s;
var cols = go.GetComponentsInChildren<Collider>(true);
for (int i = 0; i < cols.Length; i++) if (cols[i] != null) cols[i].enabled = false;
return go;
}
static Vector3 Snap(WLIslandSettings cfg, Vector3 p)
{
if (cfg.campDecorSnapToGround == 0) return p;
RaycastHit hit;
if (Physics.Raycast(new Vector3(p.x, p.y + 30f, p.z), Vector3.down, out hit, 60f, ~0, QueryTriggerInteraction.Ignore))
return new Vector3(p.x, hit.point.y, p.z);
return p;
}
public static void Clear()
{
for (int i = 0; i < s_made.Count; i++)
if (s_made[i] != null) Object.Destroy(s_made[i]);
s_made.Clear();
DecorSpawned = 0;
}
}
}

View File

@ -0,0 +1,2 @@
fileFormatVersion: 2
guid: c50d7385dc9c5334683cdb068a5f7d40

View File

@ -94,6 +94,7 @@ namespace WL.Island
s_haveFarm = haveFarm;
RefreshPlatform(cfg, scene);
WLIslandCampDecor.Refresh(cfg, scene); // WL-816y — 세이브 복원(해금 ≥ 1 이면 캠프 재생성)
}
static Vector3 s_farmCenter;
@ -216,6 +217,7 @@ namespace WL.Island
WLIslandBridge.Log(cfg, LastLog);
RefreshPlatform(cfg, scene);
WLIslandCampDecor.Refresh(cfg, scene); // WL-816y — 값을 치른 그 자리에 캠프가 남는다
}
public static WLDungeonDef NthEnabled(WLIslandSettings cfg, int n)

View File

@ -319,6 +319,48 @@ namespace WL.Island
[Tooltip("위 대기의 상한(초). 넘으면 그냥 놓는다.")]
public float platformStepOffTimeoutSeconds = 120f;
// ── WL-816y (2026-09-15 PD) 「처음 골드로 지역을 개방하는 위치에 "캠프파이어 설치"로 명명하고,
// "Fireplace_01" 캠프파이어를 중앙에, 가장자리에 "Tent_01" 텐트를 배치해 캠프를 차린 것처럼」
[Header("캠프 장식 (WL-816y · 첫 개방 자리)")]
[Tooltip("🔴 WL-816y — 1 이면 첫 자리(던전 1 발판 자리)를 열었을 때 캠프 장식을 놓는다. " +
"**되돌리기 = 0**. 장식은 콜라이더를 전부 끈다(이동 방해 0 · NavMesh 재베이크 없음).")]
public int campDecorEnabled = 1;
[Tooltip("구역 중앙에 놓을 모닥불 프리팹 경로(비우면 모닥불 없음). " +
"🔴 FantasyForest 원본은 Built-in(Standard) 셰이더라 URP 에서 분홍으로 나온다 — " +
"원본을 고치지 않고 WL 쪽 URP 사본 머티리얼을 물린 래퍼 프리팹을 쓴다(WL-816y).")]
public string campFirePrefabPath = "Assets/WL/Island/Prefabs/WL_Camp_Fireplace.prefab";
[Tooltip("구역 가장자리에 놓을 텐트 프리팹 경로(비우면 텐트 없음 · 위와 같은 이유로 WL 래퍼).")]
public string campTentPrefabPath = "Assets/WL/Island/Prefabs/WL_Camp_Tent.prefab";
[Tooltip("텐트 개수(PD: 2개).")]
public int campTentCount = 2;
[Tooltip("모닥불 중심에서 텐트까지의 거리(m). campTentUseZone = 1 이면 구역 반경이 우선한다.")]
public float campTentRadius = 2.6f;
[Tooltip("1 이면 텐트 거리를 「열림 구역」 바운즈의 짧은 쪽 반지름 × campTentZoneScale 로 잡는다(= 가장자리).")]
public int campTentUseZone = 1;
[Tooltip("위 구역 반지름에 곱하는 값(1 = 구역 경계선 · 0.85 = 살짝 안쪽).")]
public float campTentZoneScale = 0.85f;
[Tooltip("첫 텐트의 방위각(도 · 0 = +Z). 나머지는 360/개수 만큼 돌아가며 선다.")]
public float campTentStartYaw = 35f;
[Tooltip("텐트가 불을 바라보는 각도 보정(도). 텐트 프리팹의 정면이 -Z 면 180 을 넣는다.")]
public float campTentFaceYawOffset;
[Tooltip("모닥불 인스턴스 스케일 배수(원본 지름 ≈ 0.9 m · 섬 캐릭터 1.19 m 기준).")]
public float campFireScale = 1.2f;
[Tooltip("텐트 인스턴스 스케일 배수(원본 0.78 × 0.69 × 1.09 m — 캐릭터 1.19 m 옆에서는 작다 · 2.0 ≈ 높이 1.38 m).")]
public float campTentScale = 1.6f;
[Tooltip("1 이면 장식 하나하나를 위에서 아래로 쏘아 지면 높이에 맞춘다.")]
public int campDecorSnapToGround = 1;
[Header("시작 골드 (PD: 초기 10 골드)")]
[Tooltip("1 이면 **새 게임**의 시작 골드를 아래 값으로 바꾼다(FI 기본값 500 · IslandManager.cs:30).")]
public int applyStartCoin = 1;