Save_MissionAll
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@ -527,6 +527,7 @@ handlers.Save_StageResult = function(args)
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Add_MissionCount(table, urod, "KILL_MONSTER_GRADE_ACC", 1, mobcount, false);
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Add_MissionCount(table, urod, "KILL_MONSTER_GRADE_ACC", 2, elitemobcount, false);
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Add_MissionCount(table, urod, "KILL_MONSTER_GRADE_ACC", 3, bossmobcount, false);
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Add_MissionCount(table, urod, "ARRIVAL_MAP_LIMIT", args.MapID, 1);
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Set_JsonUserData(urod);
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return Get_Return(0);
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@ -2028,7 +2029,7 @@ function Get_MissionCount(urod, data, group, id)
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return urod.PC.Lv;
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case "CLASS_OPEN_LIMIT":
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return PC.Obtain[data.n_MissionConditionValue] ? 1 : 0;
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return urod.PC.Obtain[data.n_MissionConditionValue] ? 1 : 0;
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case "CHECK_PLAYTIME":
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case "CHECK_PLAYTIME_ACC":
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@ -2198,7 +2199,7 @@ handlers.Save_MissionAll = function(args)
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if (Get_MissionReward(table, itemtable, urod, lst[i]))
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existGet = true;
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}
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if (Get_MissionReward(table, itemtable, urod, lst.find(f=>f.e_MissionConditionType.includes("_CLEAR_ALL")))
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if (Get_MissionReward(table, itemtable, urod, lst[0]))
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existGet = true;
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if (existGet)
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@ -1205,6 +1205,16 @@ public partial class ServerData
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}
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return 0;
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}
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public bool CanGet_Mission(int group)
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{
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var lst = table_missionlist.Ins.Get_DataList(group);
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for (int i = 0; i < lst.Count; i++)
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{
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if (CanGet_Mission(group, lst[i].n_MissionIndex))
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return true;
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}
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return false;
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}
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public bool CanGet_Mission(int group, int _id)
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{
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var condition = table_missionlist.Ins.Get_Data_orNull(group, _id);
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@ -11,7 +11,6 @@ using System.Collections.Generic;
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using System.Reflection;
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using UnityEngine;
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using UnityEngine.Networking;
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using static InvBaseItem;
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using Random = UnityEngine.Random;
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public class ServerInfo : MyCoroutine
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@ -822,6 +821,7 @@ public class ServerInfo : MyCoroutine
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FunctionParameter = new
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{
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Token = m_LoginInfo.EntityToken.EntityToken,
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MapID = MyValue.MyChoiceMapData.n_MapID,
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Exp = DropItemInfo.Ins.m_StageDropData.GetExp.GetDecrypted(),
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Item = items,
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Mob = MobKill,
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@ -2266,6 +2266,41 @@ public class ServerInfo : MyCoroutine
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Set_Coroutine(() => { Save_Mission(group, id, _act); }, 2f);
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});
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}
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public void Save_MissionAll(int group, Action _act)
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{
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NetWait.Ins.Set(true);
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PlayFabClientAPI.ExecuteCloudScript(new ExecuteCloudScriptRequest
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{
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FunctionName = MethodBase.GetCurrentMethod().Name,
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GeneratePlayStreamEvent = true,
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FunctionParameter = new
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{
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Token = m_LoginInfo.EntityToken.EntityToken,
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Group = group,
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}
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},
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result =>
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{
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if (result.Error == null)
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{
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NetWait.Ins.Set(false);
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var str_result = result.FunctionResult.ToString();
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var error = MyErrorCheck(str_result);
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// (0 성공, 1 실패 (받을 수 없음))
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switch (error)
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{
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case 0: _act?.Invoke(); break;
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case 1: ToastUI.Ins.Set(999900037); break;
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}
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}
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else
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Set_Coroutine(() => { Save_MissionAll(group, _act); }, 2f);
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},
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fail =>
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{
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Set_Coroutine(() => { Save_MissionAll(group, _act); }, 2f);
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});
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}
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#endregion
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#region 우편
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@ -1,9 +1,11 @@
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using System.Collections.Generic;
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using UnityEngine;
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public class MissionUI : uScrollViewMgr
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{
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public TabUIBase m_Tab;
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public MissionCard m_Complete;
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public GameObject go_noti;
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List<TabUIData> list_tabData = new List<TabUIData>
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{
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@ -23,13 +25,21 @@ public class MissionUI : uScrollViewMgr
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public override void Set_UI()
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{
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m_Complete.Set(table_missionlist.Ins.Get_CompleteData(m_Tab.Get_Index() + 1));
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Set_ScrollView(table_missionlist.Ins.Get_DataList(m_Tab.Get_Index() + 1));
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var group = m_Tab.Get_Index() + 1;
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m_Complete.Set(table_missionlist.Ins.Get_CompleteData(group));
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Set_ScrollView(table_missionlist.Ins.Get_DataList(group));
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go_noti.SetActive(ServerInfo.Ins.m_ServerData.CanGet_Mission(group));
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}
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public void OnClick_GetAll()
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{
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ServerInfo.Ins.m_ServerData.Get_MissionRewardAll(m_Tab.Get_Index() + 1);
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Set_UI();
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var sdata = ServerInfo.Ins.m_ServerData;
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var group = m_Tab.Get_Index() + 1;
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if (sdata.CanGet_Mission(group))
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ServerInfo.Ins.Save_MissionAll(group, () =>
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{
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sdata.Get_MissionRewardAll(group);
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Set_UI();
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});
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}
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}
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