마검사 기본 공격 및 히트 이펙트
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@ -75,7 +75,7 @@ messageinfo 엄청 느린 버그
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PC 기본 공격
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//- 10101 풋내기 전사
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- 10102 마검사
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//- 10102 마검사
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- 10201 블레이드 댄서
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- 10202 암살자
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//- 10301 견습 마법사
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@ -1 +1 @@
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m_CorrespondingSourceObject: {fileID: 0}
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m_PrefabInstance: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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m_GameObject: {fileID: 907428178798376589}
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m_Enabled: 1
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m_EditorHideFlags: 0
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m_Script: {fileID: 11500000, guid: e5d2fd9d460da6a4d87b4be83a4cdc32, type: 3}
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||||
m_Name:
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||||
m_EditorClassIdentifier:
|
||||
m_Pierce: 1
|
||||
str_HitEffect: Effect_Hit_10102
|
||||
m_ShowTimeOverEffect: 0
|
||||
--- !u!65 &6782093134866277011
|
||||
BoxCollider:
|
||||
m_ObjectHideFlags: 0
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m_CorrespondingSourceObject: {fileID: 0}
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m_PrefabInstance: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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m_GameObject: {fileID: 907428178798376589}
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m_Material: {fileID: 0}
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m_IncludeLayers:
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serializedVersion: 2
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m_Bits: 0
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m_ExcludeLayers:
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||||
serializedVersion: 2
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m_Bits: 0
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m_LayerOverridePriority: 0
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||||
m_IsTrigger: 1
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||||
m_ProvidesContacts: 0
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m_Enabled: 1
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serializedVersion: 3
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m_Size: {x: 1.5, y: 3, z: 2}
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m_Center: {x: 0, y: 0, z: 0}
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|
|
@ -0,0 +1,7 @@
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fileFormatVersion: 2
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guid: 872b702545ea7c64da1264c925f2843c
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PrefabImporter:
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externalObjects: {}
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userData:
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assetBundleName:
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assetBundleVariant:
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|
|
@ -285,15 +285,15 @@ public class ProjectileBase : MonoBehaviour
|
|||
return effectbyHit ? target.Get_Center_position() : transform.position;
|
||||
}
|
||||
|
||||
protected virtual void Off(bool forceoff = false)
|
||||
protected virtual void Off(bool forceoff = false, bool showtimeovereffect = true)
|
||||
{
|
||||
if (forceoff || !m_Pierce) gameObject.SetActive(false);
|
||||
if (!bFirstLoad) Show_HitEffect(false, null);
|
||||
if (!bFirstLoad && showtimeovereffect) Show_HitEffect(false, null);
|
||||
}
|
||||
protected IEnumerator Co_Off(float delay)
|
||||
{
|
||||
yield return new WaitForSeconds(delay);
|
||||
if (m_ShowTimeOverEffect) Off(true);
|
||||
Off(true, m_ShowTimeOverEffect);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
|
|
|
|||
|
|
@ -15,9 +15,9 @@ public class Skill_DarkAmbush : ProjectileBase
|
|||
StartCoroutine(Co_Off(2f));
|
||||
}
|
||||
|
||||
protected override void Off(bool forceoff = false)
|
||||
protected override void Off(bool forceoff = false, bool showtimeovereffect = true)
|
||||
{
|
||||
base.Off(forceoff);
|
||||
base.Off(forceoff, showtimeovereffect);
|
||||
if (!DSUtil.CheckNull(m_ProjecTileData) && !DSUtil.CheckNull(m_ProjecTileData.shooter))
|
||||
m_ProjecTileData.shooter.Play_Idle();
|
||||
}
|
||||
|
|
|
|||
Loading…
Reference in New Issue