마검사 기본 공격 및 히트 이펙트
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@ -75,7 +75,7 @@ messageinfo 엄청 느린 버그
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PC 기본 공격
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PC 기본 공격
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//- 10101 풋내기 전사
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//- 10101 풋내기 전사
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- 10102 마검사
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//- 10102 마검사
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- 10201 블레이드 댄서
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- 10201 블레이드 댄서
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- 10202 암살자
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- 10202 암살자
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//- 10301 견습 마법사
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//- 10301 견습 마법사
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@ -1 +1 @@
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[{"n_EffectType": "이펙트 종류", "s_EffectPrefab": "이펙트 프리팹", "f_ProjectileLifeTime": "투사체 지속 시간", "n_PreLoadCount": "미리 로드할 개수"}, {"n_EffectType": "1", "s_EffectPrefab": "Effect_MonsterSpawn", "f_ProjectileLifeTime": "0", "n_PreLoadCount": "20"}, {"n_EffectType": "1", "s_EffectPrefab": "Effect_Blood", "f_ProjectileLifeTime": "0", "n_PreLoadCount": "10"}, {"n_EffectType": "1", "s_EffectPrefab": "Effect_Burn", "f_ProjectileLifeTime": "0", "n_PreLoadCount": "10"}, {"n_EffectType": "1", "s_EffectPrefab": "Effect_Cure", "f_ProjectileLifeTime": "0", "n_PreLoadCount": "10"}, {"n_EffectType": "1", "s_EffectPrefab": "Effect_Curse", "f_ProjectileLifeTime": "0", "n_PreLoadCount": "10"}, {"n_EffectType": "1", "s_EffectPrefab": "Effect_DefenceDecrease", "f_ProjectileLifeTime": "0", "n_PreLoadCount": "10"}, {"n_EffectType": "1", "s_EffectPrefab": "Effect_Freezing", "f_ProjectileLifeTime": "0", "n_PreLoadCount": "10"}, {"n_EffectType": "1", "s_EffectPrefab": "Effect_Frost", "f_ProjectileLifeTime": "0", "n_PreLoadCount": "10"}, {"n_EffectType": "1", "s_EffectPrefab": "Effect_KnockBack", "f_ProjectileLifeTime": "0", "n_PreLoadCount": "10"}, {"n_EffectType": "1", "s_EffectPrefab": "Effect_ManaShield", "f_ProjectileLifeTime": "0", "n_PreLoadCount": "10"}, {"n_EffectType": "1", "s_EffectPrefab": "Effect_Poison", "f_ProjectileLifeTime": "0", "n_PreLoadCount": "10"}, {"n_EffectType": "1", "s_EffectPrefab": "Effect_Slow", "f_ProjectileLifeTime": "0", "n_PreLoadCount": "10"}, {"n_EffectType": "1", "s_EffectPrefab": "Effect_SpeedUp", "f_ProjectileLifeTime": "0", "n_PreLoadCount": "10"}, {"n_EffectType": "1", "s_EffectPrefab": "Effect_StatUp", "f_ProjectileLifeTime": "0", "n_PreLoadCount": "10"}, {"n_EffectType": "1", "s_EffectPrefab": "Effect_STR_EXTRA_SPLASH", "f_ProjectileLifeTime": "0", "n_PreLoadCount": "10"}, {"n_EffectType": "1", "s_EffectPrefab": "Effect_Stun", "f_ProjectileLifeTime": "0", "n_PreLoadCount": "10"}, {"n_EffectType": "1", "s_EffectPrefab": "Effect_Summoning", "f_ProjectileLifeTime": "0", "n_PreLoadCount": "10"}, {"n_EffectType": "1", "s_EffectPrefab": "Effect_SwordShield", "f_ProjectileLifeTime": "0", "n_PreLoadCount": "10"}, {"n_EffectType": "1", "s_EffectPrefab": "Effect_VampirHeal", "f_ProjectileLifeTime": "0", "n_PreLoadCount": "10"}, {"n_EffectType": "1", "s_EffectPrefab": "Effect_Hit_Bead", "f_ProjectileLifeTime": "0", "n_PreLoadCount": "5"}, {"n_EffectType": "1", "s_EffectPrefab": "Effect_Hit_Fireball", "f_ProjectileLifeTime": "0", "n_PreLoadCount": "5"}, {"n_EffectType": "1", "s_EffectPrefab": "Effect_Hit_IceBolt", "f_ProjectileLifeTime": "0", "n_PreLoadCount": "10"}, {"n_EffectType": "1", "s_EffectPrefab": "Effect_Hit_10501", "f_ProjectileLifeTime": "0", "n_PreLoadCount": "10"}, {"n_EffectType": "1", "s_EffectPrefab": "Effect_Hit_10101", "f_ProjectileLifeTime": "0", "n_PreLoadCount": "10"}, {"n_EffectType": "1", "s_EffectPrefab": "Effect_Dodge_Mage", "f_ProjectileLifeTime": "1", "n_PreLoadCount": "1"}, {"n_EffectType": "2", "s_EffectPrefab": "MeleeAttack", "f_ProjectileLifeTime": "0.02", "n_PreLoadCount": "10"}, {"n_EffectType": "2", "s_EffectPrefab": "Projectile_10101", "f_ProjectileLifeTime": "0.02", "n_PreLoadCount": "2"}, {"n_EffectType": "2", "s_EffectPrefab": "Projectile_10301", "f_ProjectileLifeTime": "2", "n_PreLoadCount": "2"}, {"n_EffectType": "2", "s_EffectPrefab": "Projectile_10302", "f_ProjectileLifeTime": "2", "n_PreLoadCount": "2"}, {"n_EffectType": "2", "s_EffectPrefab": "Projectile_10303", "f_ProjectileLifeTime": "2", "n_PreLoadCount": "2"}, {"n_EffectType": "2", "s_EffectPrefab": "Projectile_10501", "f_ProjectileLifeTime": "0.02", "n_PreLoadCount": "2"}, {"n_EffectType": "2", "s_EffectPrefab": "Projectile_Flower", "f_ProjectileLifeTime": "2", "n_PreLoadCount": "6"}, {"n_EffectType": "2", "s_EffectPrefab": "Projectile_HeavyRain", "f_ProjectileLifeTime": "2", "n_PreLoadCount": "25"}, {"n_EffectType": "2", "s_EffectPrefab": "Projectile_INT_EXTRA_FREEZING", "f_ProjectileLifeTime": "2", "n_PreLoadCount": "10"}, {"n_EffectType": "2", "s_EffectPrefab": "Projectile_Meteor", "f_ProjectileLifeTime": "2", "n_PreLoadCount": "5"}, {"n_EffectType": "2", "s_EffectPrefab": "Projectile_PinkMagicArrow", "f_ProjectileLifeTime": "2", "n_PreLoadCount": "2"}, {"n_EffectType": "2", "s_EffectPrefab": "Projectile_PosionCloud", "f_ProjectileLifeTime": "2", "n_PreLoadCount": "2"}, {"n_EffectType": "2", "s_EffectPrefab": "Projectile_Suriken", "f_ProjectileLifeTime": "2", "n_PreLoadCount": "1"}, {"n_EffectType": "2", "s_EffectPrefab": "Projectile_ArcherArrow", "f_ProjectileLifeTime": "2", "n_PreLoadCount": "12"}, {"n_EffectType": "2", "s_EffectPrefab": "Projectile_ArcherSkill2Arrow", "f_ProjectileLifeTime": "2", "n_PreLoadCount": "14"}]
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@ -285,15 +285,15 @@ public class ProjectileBase : MonoBehaviour
|
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return effectbyHit ? target.Get_Center_position() : transform.position;
|
return effectbyHit ? target.Get_Center_position() : transform.position;
|
||||||
}
|
}
|
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protected virtual void Off(bool forceoff = false)
|
protected virtual void Off(bool forceoff = false, bool showtimeovereffect = true)
|
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{
|
{
|
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if (forceoff || !m_Pierce) gameObject.SetActive(false);
|
if (forceoff || !m_Pierce) gameObject.SetActive(false);
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if (!bFirstLoad) Show_HitEffect(false, null);
|
if (!bFirstLoad && showtimeovereffect) Show_HitEffect(false, null);
|
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}
|
}
|
||||||
protected IEnumerator Co_Off(float delay)
|
protected IEnumerator Co_Off(float delay)
|
||||||
{
|
{
|
||||||
yield return new WaitForSeconds(delay);
|
yield return new WaitForSeconds(delay);
|
||||||
if (m_ShowTimeOverEffect) Off(true);
|
Off(true, m_ShowTimeOverEffect);
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}
|
}
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||||||
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||||||
/// <summary>
|
/// <summary>
|
||||||
|
|
|
||||||
|
|
@ -15,9 +15,9 @@ public class Skill_DarkAmbush : ProjectileBase
|
||||||
StartCoroutine(Co_Off(2f));
|
StartCoroutine(Co_Off(2f));
|
||||||
}
|
}
|
||||||
|
|
||||||
protected override void Off(bool forceoff = false)
|
protected override void Off(bool forceoff = false, bool showtimeovereffect = true)
|
||||||
{
|
{
|
||||||
base.Off(forceoff);
|
base.Off(forceoff, showtimeovereffect);
|
||||||
if (!DSUtil.CheckNull(m_ProjecTileData) && !DSUtil.CheckNull(m_ProjecTileData.shooter))
|
if (!DSUtil.CheckNull(m_ProjecTileData) && !DSUtil.CheckNull(m_ProjecTileData.shooter))
|
||||||
m_ProjecTileData.shooter.Play_Idle();
|
m_ProjecTileData.shooter.Play_Idle();
|
||||||
}
|
}
|
||||||
|
|
|
||||||
Loading…
Reference in New Issue