마검사 기본 공격 및 히트 이펙트

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Ino 2025-02-04 15:41:31 +09:00
parent 51cd98a659
commit 2dba96dffc
12 changed files with 1629 additions and 8 deletions

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@ -75,7 +75,7 @@ messageinfo 엄청 느린 버그
PC 기본 공격
//- 10101 풋내기 전사
- 10102 마검사
//- 10102 마검사
- 10201 블레이드 댄서
- 10202 암살자
//- 10301 견습 마법사

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@ -1 +1 @@
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@ -285,15 +285,15 @@ public class ProjectileBase : MonoBehaviour
return effectbyHit ? target.Get_Center_position() : transform.position;
}
protected virtual void Off(bool forceoff = false)
protected virtual void Off(bool forceoff = false, bool showtimeovereffect = true)
{
if (forceoff || !m_Pierce) gameObject.SetActive(false);
if (!bFirstLoad) Show_HitEffect(false, null);
if (!bFirstLoad && showtimeovereffect) Show_HitEffect(false, null);
}
protected IEnumerator Co_Off(float delay)
{
yield return new WaitForSeconds(delay);
if (m_ShowTimeOverEffect) Off(true);
Off(true, m_ShowTimeOverEffect);
}
/// <summary>

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@ -15,9 +15,9 @@ public class Skill_DarkAmbush : ProjectileBase
StartCoroutine(Co_Off(2f));
}
protected override void Off(bool forceoff = false)
protected override void Off(bool forceoff = false, bool showtimeovereffect = true)
{
base.Off(forceoff);
base.Off(forceoff, showtimeovereffect);
if (!DSUtil.CheckNull(m_ProjecTileData) && !DSUtil.CheckNull(m_ProjecTileData.shooter))
m_ProjecTileData.shooter.Play_Idle();
}