브라더펭귄 스킬1

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Ino 2025-06-15 08:53:11 +09:00
parent c2dede0070
commit 31931445e4
5 changed files with 124 additions and 100 deletions

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@ -1284,14 +1284,8 @@ public class Actor : MyCoroutine
break; break;
case eSkillExtraType.KnockBack_byHitter: case eSkillExtraType.KnockBack_byHitter:
{ {
var a = _dinfo.Beater.Get_position(); Knockback_byHitter(_dinfo.Beater.Get_position(), val1, 10.0f, () => { Stun(val2, true); });
var b = Get_position(); if (IsMainPC()) TimeMgr.Ins.Set_TimeScale();
// 왼쪽 a == 0,0,0 b == -1,0,0
// 오른쪽 a == 0,0.0 b == 1,0,0
// 앞 a == 0,0,0 b == 0,0,1
// 뒤 a == 0,0,0 b == 0,0,-1
Knockback_byHitter((b - a).normalized, val1, 10.0f, () => { Stun(val2, true); });
TimeMgr.Ins.Set_TimeScale();
} }
break; break;
} }
@ -1668,12 +1662,16 @@ public class Actor : MyCoroutine
public void Stun_AfterKnockBack(float time) { StunAfterKnockBackTime = time; } public void Stun_AfterKnockBack(float time) { StunAfterKnockBackTime = time; }
#endregion #endregion
#region : #region :
public virtual void Knockback_byHitter(Vector3 dir, double _time, float speed = 4f, Action after = null, bool ignorePreknockback = false) public virtual void Knockback_byHitter(Vector3 beatorpos, double _time, float speed = 10f, Action after = null, bool ignorePreknockback = false)
{ {
if (m_Stat.Get_Stat(eStat.CC_Immunity) > 0) return; if (m_Stat.Get_Stat(eStat.CC_Immunity) > 0) return;
if (IsRole(eRole.OBJ) || IsSubRole(eSubRol.Boss) || DSUtil.CheckNull(m_NavMeshAgent)) return; if (IsRole(eRole.OBJ) || IsSubRole(eSubRol.Boss) || DSUtil.CheckNull(m_NavMeshAgent)) return;
AnimationPlay(MyValue.Get_AnimName(eAnim.Hit));
transform.LookAt(beatorpos);
StopCoroutine(nameof(Co_Knockback_byHitter)); // 중복 방지 StopCoroutine(nameof(Co_Knockback_byHitter)); // 중복 방지
StartCoroutine(Co_Knockback_byHitter(dir, _time, speed, after)); StartCoroutine(Co_Knockback_byHitter((Get_position() - beatorpos).normalized, _time, speed, after));
} }
IEnumerator Co_Knockback_byHitter(Vector3 dir, double _time, float speed, Action after) IEnumerator Co_Knockback_byHitter(Vector3 dir, double _time, float speed, Action after)
{ {

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@ -17,6 +17,10 @@ public class Boss_BrotherPenguin : BossMobActor
public float Skill1AtkSpd = 0.7f; public float Skill1AtkSpd = 0.7f;
[Header("스킬1 냉기 이속 감소")] [Header("스킬1 냉기 이속 감소")]
public float Skill1MovSpd = 0.7f; public float Skill1MovSpd = 0.7f;
[Header("스킬1 넉백 시간")]
public float Skill1KnockBackTime = 0.5f;
[Header("스킬1 넉백 속도")]
public float Skill1KnockBackSpeed = 4f;
[Header("---------------------------------------")] [Header("---------------------------------------")]
public bool Perforation_Line; public bool Perforation_Line;
[Header("스킬2 쿨타임")] [Header("스킬2 쿨타임")]
@ -44,6 +48,9 @@ public class Boss_BrotherPenguin : BossMobActor
CoolTime_Skill1 = 1f; CoolTime_Skill1 = 1f;
CoolTime_Skill2 = 2f; CoolTime_Skill2 = 2f;
//CoolTime_Skill1 = 10000f;
CoolTime_Skill2 = 20000f;
} }
protected override void Init(bool initSkill1CoolTime, bool initSkill2CoolTime) protected override void Init(bool initSkill1CoolTime, bool initSkill2CoolTime)
@ -94,6 +101,11 @@ public class Boss_BrotherPenguin : BossMobActor
pd.e_SkillExtraType = m_Frost.e_SkillExtraType; pd.e_SkillExtraType = m_Frost.e_SkillExtraType;
pd.m_skillTypeConfigTable = table_skilltypeconfig.Ins.Get_Data_orNull(pd.e_SkillExtraType); pd.m_skillTypeConfigTable = table_skilltypeconfig.Ins.Get_Data_orNull(pd.e_SkillExtraType);
pd.m_SkillListTableData = m_Frost; pd.m_SkillListTableData = m_Frost;
pd.Action_OnHit = hitter =>
{
if (hitter.IsMainPC()) TimeMgr.Ins.Set_TimeScale();
hitter.Knockback_byHitter(Get_position(), Skill1KnockBackTime, Skill1KnockBackSpeed, null, true);
};
} }
IEnumerator Co_Skill2() IEnumerator Co_Skill2()