한손 애니메이션, 연속 베기 작업 중..., pc 3번째 무기 세팅
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@ -226,7 +226,7 @@ public static class MyEditorUtil
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cc.direction = 1;
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cc.direction = 1;
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var pcactor = prefabAsset.GetComponent<PCActor>();
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var pcactor = prefabAsset.GetComponent<PCActor>();
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pcactor.tfs_weapon = new Transform[2];
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List<Transform> list_tr = new List<Transform>();
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// 프리팹 내부 수정
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// 프리팹 내부 수정
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var wristL = FindDeepChild(prefabAsset.transform, "Wrist_L");
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var wristL = FindDeepChild(prefabAsset.transform, "Wrist_L");
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@ -240,20 +240,33 @@ public static class MyEditorUtil
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shield.localPosition = new Vector3(0.1238701f, -0.02092049f, -0.1054159f);
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shield.localPosition = new Vector3(0.1238701f, -0.02092049f, -0.1054159f);
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shield.localEulerAngles = new Vector3(32.28088f, 2.733658f, 4.798194f);
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shield.localEulerAngles = new Vector3(32.28088f, 2.733658f, 4.798194f);
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shield.localScale = Vector3.one * 0.5f;
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shield.localScale = Vector3.one * 0.5f;
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pcactor.tfs_weapon[0] = shield;
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list_tr.Add(shield);
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}
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}
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if (wristR != null)
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if (wristR != null)
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{
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{
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var righthand = FindDeepChild(prefabAsset.transform, "w_righthand");
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var mace = FindDeepChild(prefabAsset.transform, "w_righthand");
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if (righthand == null) righthand = new GameObject("w_righthand").transform;
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if (mace == null) mace = new GameObject("w_righthand").transform;
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righthand.parent = wristR;
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mace.parent = wristR;
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righthand.localPosition = new Vector3(-0.04300008f, 0.02999998f, -0.01899974f);
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mace.localPosition = new Vector3(-0.04300008f, 0.02999998f, -0.01899974f);
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righthand.localEulerAngles = new Vector3(-85.83548f, -95.7005f, -3.785309f);
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mace.localEulerAngles = new Vector3(-85.83548f, -95.7005f, -3.785309f);
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righthand.localScale = Vector3.one * 0.8958604f;
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mace.localScale = Vector3.one * 0.8958604f;
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pcactor.tfs_weapon[1] = righthand;
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list_tr.Add(mace);
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}
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}
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if (wristR != null)
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{
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var onehand = FindDeepChild(prefabAsset.transform, "w_onehand");
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if (onehand == null) onehand = new GameObject("w_onehand").transform;
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onehand.parent = wristR;
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onehand.localPosition = new Vector3(-0.0546f, -0.001f, -0.0271f);
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onehand.localEulerAngles = new Vector3(0f, 107.83f, 0f);
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onehand.localScale = Vector3.one * 0.8f;
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list_tr.Add(onehand);
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}
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pcactor.tfs_weapon = list_tr.ToArray();
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// 수정한 프리팹 저장
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// 수정한 프리팹 저장
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PrefabUtility.SaveAsPrefabAsset(prefabAsset, prefabPath);
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PrefabUtility.SaveAsPrefabAsset(prefabAsset, prefabPath);
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PrefabUtility.UnloadPrefabContents(prefabAsset);
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PrefabUtility.UnloadPrefabContents(prefabAsset);
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@ -43,6 +43,6 @@ classconfig 에 의해 정해짐
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//로비 - 퍼펙트 컬링
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//로비 - 퍼펙트 컬링
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다른 직업 스킬 구현
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다른 직업 스킬 구현
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- 제멋대로 화살
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- 그라운드 레이 (심판의 빛으로 변경 및 헤비레인 느낌으로 변경됨)
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- 그라운드 레이 (심판의 빛으로 변경 및 헤비레인 느낌으로 변경됨)
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- 연속 베기 (Skill_OneHandCombo1)
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File diff suppressed because one or more lines are too long
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@ -0,0 +1,8 @@
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fileFormatVersion: 2
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guid: f6e8f4b09cb4d014e8f4fd2496edeae6
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folderAsset: yes
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DefaultImporter:
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externalObjects: {}
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userData:
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assetBundleName:
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assetBundleVariant:
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Binary file not shown.
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@ -0,0 +1,887 @@
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fileFormatVersion: 2
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guid: a037682157b3a634dabdebe3e26f2860
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ModelImporter:
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serializedVersion: 22200
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internalIDToNameTable:
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- first:
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74: 5848264558272783907
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second: combo01
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externalObjects: {}
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materials:
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materialImportMode: 2
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materialName: 0
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materialSearch: 1
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materialLocation: 1
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animations:
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legacyGenerateAnimations: 4
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bakeSimulation: 0
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resampleCurves: 1
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optimizeGameObjects: 0
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removeConstantScaleCurves: 0
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motionNodeName:
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rigImportErrors:
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rigImportWarnings:
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animationImportErrors:
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animationImportWarnings:
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animationRetargetingWarnings:
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animationDoRetargetingWarnings: 0
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importAnimatedCustomProperties: 0
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importConstraints: 0
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animationCompression: 3
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animationRotationError: 0.5
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animationPositionError: 0.5
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animationScaleError: 0.5
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animationWrapMode: 0
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extraExposedTransformPaths: []
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extraUserProperties: []
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clipAnimations:
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- serializedVersion: 16
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name: combo01
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takeName: combo01
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internalID: 5848264558272783907
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firstFrame: 0
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lastFrame: 76
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wrapMode: 0
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orientationOffsetY: 0
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level: 0
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cycleOffset: 0
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loop: 0
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hasAdditiveReferencePose: 0
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loopTime: 1
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loopBlend: 0
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loopBlendOrientation: 1
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loopBlendPositionY: 1
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loopBlendPositionXZ: 1
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keepOriginalOrientation: 1
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keepOriginalPositionY: 1
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keepOriginalPositionXZ: 1
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heightFromFeet: 0
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mirror: 0
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bodyMask: 01000000010000000100000001000000010000000100000001000000010000000100000001000000010000000100000001000000
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curves: []
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events:
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- time: 0.67058825
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functionName: Del_Magic
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data:
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objectReferenceParameter: {instanceID: 0}
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floatParameter: 0
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intParameter: 0
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messageOptions: 0
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transformMask: []
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maskType: 3
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maskSource: {instanceID: 0}
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additiveReferencePoseFrame: 0
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isReadable: 0
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meshes:
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lODScreenPercentages: []
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globalScale: 1
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meshCompression: 0
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addColliders: 0
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useSRGBMaterialColor: 1
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sortHierarchyByName: 1
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importPhysicalCameras: 1
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importVisibility: 1
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importBlendShapes: 1
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importCameras: 1
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importLights: 1
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nodeNameCollisionStrategy: 0
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fileIdsGeneration: 2
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swapUVChannels: 0
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generateSecondaryUV: 0
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useFileUnits: 1
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keepQuads: 0
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weldVertices: 1
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bakeAxisConversion: 0
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preserveHierarchy: 0
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skinWeightsMode: 0
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maxBonesPerVertex: 4
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minBoneWeight: 0.001
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optimizeBones: 1
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meshOptimizationFlags: -1
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indexFormat: 0
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secondaryUVAngleDistortion: 8
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secondaryUVAreaDistortion: 15.000001
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secondaryUVHardAngle: 88
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secondaryUVMarginMethod: 1
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secondaryUVMinLightmapResolution: 40
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secondaryUVMinObjectScale: 1
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secondaryUVPackMargin: 4
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useFileScale: 1
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strictVertexDataChecks: 0
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tangentSpace:
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normalSmoothAngle: 60
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normalImportMode: 0
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tangentImportMode: 3
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normalCalculationMode: 4
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legacyComputeAllNormalsFromSmoothingGroupsWhenMeshHasBlendShapes: 0
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blendShapeNormalImportMode: 1
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normalSmoothingSource: 0
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referencedClips: []
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importAnimation: 1
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humanDescription:
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serializedVersion: 3
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human:
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- boneName: Bip001 Pelvis
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humanName: Hips
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limit:
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min: {x: 0, y: 0, z: 0}
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max: {x: 0, y: 0, z: 0}
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value: {x: 0, y: 0, z: 0}
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length: 0
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modified: 0
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- boneName: Bip001 L Thigh
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humanName: LeftUpperLeg
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limit:
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min: {x: 0, y: 0, z: 0}
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max: {x: 0, y: 0, z: 0}
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value: {x: 0, y: 0, z: 0}
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length: 0
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modified: 0
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- boneName: Bip001 R Thigh
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humanName: RightUpperLeg
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limit:
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min: {x: 0, y: 0, z: 0}
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max: {x: 0, y: 0, z: 0}
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value: {x: 0, y: 0, z: 0}
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length: 0
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modified: 0
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- boneName: Bip001 L Calf
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humanName: LeftLowerLeg
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limit:
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min: {x: 0, y: 0, z: 0}
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max: {x: 0, y: 0, z: 0}
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value: {x: 0, y: 0, z: 0}
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length: 0
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modified: 0
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- boneName: Bip001 R Calf
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humanName: RightLowerLeg
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limit:
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min: {x: 0, y: 0, z: 0}
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max: {x: 0, y: 0, z: 0}
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value: {x: 0, y: 0, z: 0}
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length: 0
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modified: 0
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- boneName: Bip001 L Foot
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humanName: LeftFoot
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limit:
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min: {x: 0, y: 0, z: 0}
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max: {x: 0, y: 0, z: 0}
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value: {x: 0, y: 0, z: 0}
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length: 0
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modified: 0
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- boneName: Bip001 R Foot
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humanName: RightFoot
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limit:
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min: {x: 0, y: 0, z: 0}
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max: {x: 0, y: 0, z: 0}
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value: {x: 0, y: 0, z: 0}
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length: 0
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modified: 0
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- boneName: Bip001 Spine
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humanName: Spine
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limit:
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min: {x: 0, y: 0, z: 0}
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max: {x: 0, y: 0, z: 0}
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value: {x: 0, y: 0, z: 0}
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length: 0
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modified: 0
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- boneName: Bip001 Spine1
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humanName: Chest
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limit:
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min: {x: 0, y: 0, z: 0}
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max: {x: 0, y: 0, z: 0}
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value: {x: 0, y: 0, z: 0}
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length: 0
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modified: 0
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- boneName: Bip001 Neck
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humanName: Neck
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limit:
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min: {x: 0, y: 0, z: 0}
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max: {x: 0, y: 0, z: 0}
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value: {x: 0, y: 0, z: 0}
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length: 0
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modified: 0
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- boneName: Bip001 Head
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humanName: Head
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limit:
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min: {x: 0, y: 0, z: 0}
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max: {x: 0, y: 0, z: 0}
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value: {x: 0, y: 0, z: 0}
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length: 0
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modified: 0
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- boneName: Bip001 L Clavicle
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humanName: LeftShoulder
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limit:
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min: {x: 0, y: 0, z: 0}
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max: {x: 0, y: 0, z: 0}
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value: {x: 0, y: 0, z: 0}
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length: 0
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modified: 0
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- boneName: Bip001 R Clavicle
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humanName: RightShoulder
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limit:
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min: {x: 0, y: 0, z: 0}
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max: {x: 0, y: 0, z: 0}
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value: {x: 0, y: 0, z: 0}
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length: 0
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modified: 0
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- boneName: Bip001 L UpperArm
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humanName: LeftUpperArm
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limit:
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min: {x: 0, y: 0, z: 0}
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max: {x: 0, y: 0, z: 0}
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value: {x: 0, y: 0, z: 0}
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length: 0
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modified: 0
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- boneName: Bip001 R UpperArm
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humanName: RightUpperArm
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limit:
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min: {x: 0, y: 0, z: 0}
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max: {x: 0, y: 0, z: 0}
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value: {x: 0, y: 0, z: 0}
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length: 0
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modified: 0
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- boneName: Bip001 L Forearm
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humanName: LeftLowerArm
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limit:
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min: {x: 0, y: 0, z: 0}
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max: {x: 0, y: 0, z: 0}
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value: {x: 0, y: 0, z: 0}
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length: 0
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modified: 0
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- boneName: Bip001 R Forearm
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humanName: RightLowerArm
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limit:
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min: {x: 0, y: 0, z: 0}
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max: {x: 0, y: 0, z: 0}
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value: {x: 0, y: 0, z: 0}
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length: 0
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modified: 0
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- boneName: Bip001 L Hand
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humanName: LeftHand
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limit:
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min: {x: 0, y: 0, z: 0}
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max: {x: 0, y: 0, z: 0}
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value: {x: 0, y: 0, z: 0}
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length: 0
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modified: 0
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- boneName: Bip001 R Hand
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humanName: RightHand
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limit:
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min: {x: 0, y: 0, z: 0}
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max: {x: 0, y: 0, z: 0}
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value: {x: 0, y: 0, z: 0}
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length: 0
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modified: 0
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- boneName: Bip001 L Toe0
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humanName: LeftToes
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limit:
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min: {x: 0, y: 0, z: 0}
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max: {x: 0, y: 0, z: 0}
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value: {x: 0, y: 0, z: 0}
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length: 0
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modified: 0
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- boneName: Bip001 R Toe0
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humanName: RightToes
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limit:
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min: {x: 0, y: 0, z: 0}
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max: {x: 0, y: 0, z: 0}
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value: {x: 0, y: 0, z: 0}
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length: 0
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modified: 0
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- boneName: Bip001 L Finger0
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humanName: Left Thumb Proximal
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||||||
|
limit:
|
||||||
|
min: {x: 0, y: 0, z: 0}
|
||||||
|
max: {x: 0, y: 0, z: 0}
|
||||||
|
value: {x: 0, y: 0, z: 0}
|
||||||
|
length: 0
|
||||||
|
modified: 0
|
||||||
|
- boneName: Bip001 L Finger01
|
||||||
|
humanName: Left Thumb Intermediate
|
||||||
|
limit:
|
||||||
|
min: {x: 0, y: 0, z: 0}
|
||||||
|
max: {x: 0, y: 0, z: 0}
|
||||||
|
value: {x: 0, y: 0, z: 0}
|
||||||
|
length: 0
|
||||||
|
modified: 0
|
||||||
|
- boneName: Bip001 L Finger02
|
||||||
|
humanName: Left Thumb Distal
|
||||||
|
limit:
|
||||||
|
min: {x: 0, y: 0, z: 0}
|
||||||
|
max: {x: 0, y: 0, z: 0}
|
||||||
|
value: {x: 0, y: 0, z: 0}
|
||||||
|
length: 0
|
||||||
|
modified: 0
|
||||||
|
- boneName: Bip001 L Finger1
|
||||||
|
humanName: Left Index Proximal
|
||||||
|
limit:
|
||||||
|
min: {x: 0, y: 0, z: 0}
|
||||||
|
max: {x: 0, y: 0, z: 0}
|
||||||
|
value: {x: 0, y: 0, z: 0}
|
||||||
|
length: 0
|
||||||
|
modified: 0
|
||||||
|
- boneName: Bip001 L Finger11
|
||||||
|
humanName: Left Index Intermediate
|
||||||
|
limit:
|
||||||
|
min: {x: 0, y: 0, z: 0}
|
||||||
|
max: {x: 0, y: 0, z: 0}
|
||||||
|
value: {x: 0, y: 0, z: 0}
|
||||||
|
length: 0
|
||||||
|
modified: 0
|
||||||
|
- boneName: Bip001 L Finger12
|
||||||
|
humanName: Left Index Distal
|
||||||
|
limit:
|
||||||
|
min: {x: 0, y: 0, z: 0}
|
||||||
|
max: {x: 0, y: 0, z: 0}
|
||||||
|
value: {x: 0, y: 0, z: 0}
|
||||||
|
length: 0
|
||||||
|
modified: 0
|
||||||
|
- boneName: Bip001 L Finger2
|
||||||
|
humanName: Left Middle Proximal
|
||||||
|
limit:
|
||||||
|
min: {x: 0, y: 0, z: 0}
|
||||||
|
max: {x: 0, y: 0, z: 0}
|
||||||
|
value: {x: 0, y: 0, z: 0}
|
||||||
|
length: 0
|
||||||
|
modified: 0
|
||||||
|
- boneName: Bip001 L Finger21
|
||||||
|
humanName: Left Middle Intermediate
|
||||||
|
limit:
|
||||||
|
min: {x: 0, y: 0, z: 0}
|
||||||
|
max: {x: 0, y: 0, z: 0}
|
||||||
|
value: {x: 0, y: 0, z: 0}
|
||||||
|
length: 0
|
||||||
|
modified: 0
|
||||||
|
- boneName: Bip001 L Finger22
|
||||||
|
humanName: Left Middle Distal
|
||||||
|
limit:
|
||||||
|
min: {x: 0, y: 0, z: 0}
|
||||||
|
max: {x: 0, y: 0, z: 0}
|
||||||
|
value: {x: 0, y: 0, z: 0}
|
||||||
|
length: 0
|
||||||
|
modified: 0
|
||||||
|
- boneName: Bip001 L Finger3
|
||||||
|
humanName: Left Ring Proximal
|
||||||
|
limit:
|
||||||
|
min: {x: 0, y: 0, z: 0}
|
||||||
|
max: {x: 0, y: 0, z: 0}
|
||||||
|
value: {x: 0, y: 0, z: 0}
|
||||||
|
length: 0
|
||||||
|
modified: 0
|
||||||
|
- boneName: Bip001 L Finger31
|
||||||
|
humanName: Left Ring Intermediate
|
||||||
|
limit:
|
||||||
|
min: {x: 0, y: 0, z: 0}
|
||||||
|
max: {x: 0, y: 0, z: 0}
|
||||||
|
value: {x: 0, y: 0, z: 0}
|
||||||
|
length: 0
|
||||||
|
modified: 0
|
||||||
|
- boneName: Bip001 L Finger32
|
||||||
|
humanName: Left Ring Distal
|
||||||
|
limit:
|
||||||
|
min: {x: 0, y: 0, z: 0}
|
||||||
|
max: {x: 0, y: 0, z: 0}
|
||||||
|
value: {x: 0, y: 0, z: 0}
|
||||||
|
length: 0
|
||||||
|
modified: 0
|
||||||
|
- boneName: Bip001 L Finger4
|
||||||
|
humanName: Left Little Proximal
|
||||||
|
limit:
|
||||||
|
min: {x: 0, y: 0, z: 0}
|
||||||
|
max: {x: 0, y: 0, z: 0}
|
||||||
|
value: {x: 0, y: 0, z: 0}
|
||||||
|
length: 0
|
||||||
|
modified: 0
|
||||||
|
- boneName: Bip001 L Finger41
|
||||||
|
humanName: Left Little Intermediate
|
||||||
|
limit:
|
||||||
|
min: {x: 0, y: 0, z: 0}
|
||||||
|
max: {x: 0, y: 0, z: 0}
|
||||||
|
value: {x: 0, y: 0, z: 0}
|
||||||
|
length: 0
|
||||||
|
modified: 0
|
||||||
|
- boneName: Bip001 L Finger42
|
||||||
|
humanName: Left Little Distal
|
||||||
|
limit:
|
||||||
|
min: {x: 0, y: 0, z: 0}
|
||||||
|
max: {x: 0, y: 0, z: 0}
|
||||||
|
value: {x: 0, y: 0, z: 0}
|
||||||
|
length: 0
|
||||||
|
modified: 0
|
||||||
|
- boneName: Bip001 R Finger0
|
||||||
|
humanName: Right Thumb Proximal
|
||||||
|
limit:
|
||||||
|
min: {x: 0, y: 0, z: 0}
|
||||||
|
max: {x: 0, y: 0, z: 0}
|
||||||
|
value: {x: 0, y: 0, z: 0}
|
||||||
|
length: 0
|
||||||
|
modified: 0
|
||||||
|
- boneName: Bip001 R Finger01
|
||||||
|
humanName: Right Thumb Intermediate
|
||||||
|
limit:
|
||||||
|
min: {x: 0, y: 0, z: 0}
|
||||||
|
max: {x: 0, y: 0, z: 0}
|
||||||
|
value: {x: 0, y: 0, z: 0}
|
||||||
|
length: 0
|
||||||
|
modified: 0
|
||||||
|
- boneName: Bip001 R Finger02
|
||||||
|
humanName: Right Thumb Distal
|
||||||
|
limit:
|
||||||
|
min: {x: 0, y: 0, z: 0}
|
||||||
|
max: {x: 0, y: 0, z: 0}
|
||||||
|
value: {x: 0, y: 0, z: 0}
|
||||||
|
length: 0
|
||||||
|
modified: 0
|
||||||
|
- boneName: Bip001 R Finger1
|
||||||
|
humanName: Right Index Proximal
|
||||||
|
limit:
|
||||||
|
min: {x: 0, y: 0, z: 0}
|
||||||
|
max: {x: 0, y: 0, z: 0}
|
||||||
|
value: {x: 0, y: 0, z: 0}
|
||||||
|
length: 0
|
||||||
|
modified: 0
|
||||||
|
- boneName: Bip001 R Finger11
|
||||||
|
humanName: Right Index Intermediate
|
||||||
|
limit:
|
||||||
|
min: {x: 0, y: 0, z: 0}
|
||||||
|
max: {x: 0, y: 0, z: 0}
|
||||||
|
value: {x: 0, y: 0, z: 0}
|
||||||
|
length: 0
|
||||||
|
modified: 0
|
||||||
|
- boneName: Bip001 R Finger12
|
||||||
|
humanName: Right Index Distal
|
||||||
|
limit:
|
||||||
|
min: {x: 0, y: 0, z: 0}
|
||||||
|
max: {x: 0, y: 0, z: 0}
|
||||||
|
value: {x: 0, y: 0, z: 0}
|
||||||
|
length: 0
|
||||||
|
modified: 0
|
||||||
|
- boneName: Bip001 R Finger2
|
||||||
|
humanName: Right Middle Proximal
|
||||||
|
limit:
|
||||||
|
min: {x: 0, y: 0, z: 0}
|
||||||
|
max: {x: 0, y: 0, z: 0}
|
||||||
|
value: {x: 0, y: 0, z: 0}
|
||||||
|
length: 0
|
||||||
|
modified: 0
|
||||||
|
- boneName: Bip001 R Finger21
|
||||||
|
humanName: Right Middle Intermediate
|
||||||
|
limit:
|
||||||
|
min: {x: 0, y: 0, z: 0}
|
||||||
|
max: {x: 0, y: 0, z: 0}
|
||||||
|
value: {x: 0, y: 0, z: 0}
|
||||||
|
length: 0
|
||||||
|
modified: 0
|
||||||
|
- boneName: Bip001 R Finger22
|
||||||
|
humanName: Right Middle Distal
|
||||||
|
limit:
|
||||||
|
min: {x: 0, y: 0, z: 0}
|
||||||
|
max: {x: 0, y: 0, z: 0}
|
||||||
|
value: {x: 0, y: 0, z: 0}
|
||||||
|
length: 0
|
||||||
|
modified: 0
|
||||||
|
- boneName: Bip001 R Finger3
|
||||||
|
humanName: Right Ring Proximal
|
||||||
|
limit:
|
||||||
|
min: {x: 0, y: 0, z: 0}
|
||||||
|
max: {x: 0, y: 0, z: 0}
|
||||||
|
value: {x: 0, y: 0, z: 0}
|
||||||
|
length: 0
|
||||||
|
modified: 0
|
||||||
|
- boneName: Bip001 R Finger31
|
||||||
|
humanName: Right Ring Intermediate
|
||||||
|
limit:
|
||||||
|
min: {x: 0, y: 0, z: 0}
|
||||||
|
max: {x: 0, y: 0, z: 0}
|
||||||
|
value: {x: 0, y: 0, z: 0}
|
||||||
|
length: 0
|
||||||
|
modified: 0
|
||||||
|
- boneName: Bip001 R Finger32
|
||||||
|
humanName: Right Ring Distal
|
||||||
|
limit:
|
||||||
|
min: {x: 0, y: 0, z: 0}
|
||||||
|
max: {x: 0, y: 0, z: 0}
|
||||||
|
value: {x: 0, y: 0, z: 0}
|
||||||
|
length: 0
|
||||||
|
modified: 0
|
||||||
|
- boneName: Bip001 R Finger4
|
||||||
|
humanName: Right Little Proximal
|
||||||
|
limit:
|
||||||
|
min: {x: 0, y: 0, z: 0}
|
||||||
|
max: {x: 0, y: 0, z: 0}
|
||||||
|
value: {x: 0, y: 0, z: 0}
|
||||||
|
length: 0
|
||||||
|
modified: 0
|
||||||
|
- boneName: Bip001 R Finger41
|
||||||
|
humanName: Right Little Intermediate
|
||||||
|
limit:
|
||||||
|
min: {x: 0, y: 0, z: 0}
|
||||||
|
max: {x: 0, y: 0, z: 0}
|
||||||
|
value: {x: 0, y: 0, z: 0}
|
||||||
|
length: 0
|
||||||
|
modified: 0
|
||||||
|
- boneName: Bip001 R Finger42
|
||||||
|
humanName: Right Little Distal
|
||||||
|
limit:
|
||||||
|
min: {x: 0, y: 0, z: 0}
|
||||||
|
max: {x: 0, y: 0, z: 0}
|
||||||
|
value: {x: 0, y: 0, z: 0}
|
||||||
|
length: 0
|
||||||
|
modified: 0
|
||||||
|
- boneName: Bip001 Spine2
|
||||||
|
humanName: UpperChest
|
||||||
|
limit:
|
||||||
|
min: {x: 0, y: 0, z: 0}
|
||||||
|
max: {x: 0, y: 0, z: 0}
|
||||||
|
value: {x: 0, y: 0, z: 0}
|
||||||
|
length: 0
|
||||||
|
modified: 0
|
||||||
|
skeleton:
|
||||||
|
- name: 00_T-pose(Clone)
|
||||||
|
parentName:
|
||||||
|
position: {x: 0, y: 0, z: 0}
|
||||||
|
rotation: {x: 0, y: 0, z: 0, w: 1}
|
||||||
|
scale: {x: 1, y: 1, z: 1}
|
||||||
|
- name: Bip001
|
||||||
|
parentName: 00_T-pose(Clone)
|
||||||
|
position: {x: -0, y: 0.9881394, z: -0.0052999994}
|
||||||
|
rotation: {x: -0.50000036, y: 0.49999967, z: 0.49999967, w: 0.50000036}
|
||||||
|
scale: {x: 0.99999994, y: 0.99999994, z: 1}
|
||||||
|
- name: Bip001 Pelvis
|
||||||
|
parentName: Bip001
|
||||||
|
position: {x: -0, y: 0, z: 0}
|
||||||
|
rotation: {x: -0.5, y: 0.5, z: 0.49999934, w: 0.50000066}
|
||||||
|
scale: {x: 1, y: 0.99999994, z: 0.99999994}
|
||||||
|
- name: Bip001 L Thigh
|
||||||
|
parentName: Bip001 Pelvis
|
||||||
|
position: {x: 0.00000015258789, y: 0.0000001680851, z: 0.09026712}
|
||||||
|
rotation: {x: -0.04997922, y: 0.99875027, z: -0.00000070488903, w: -0.00000076467416}
|
||||||
|
scale: {x: 1, y: 0.99999994, z: 0.99999994}
|
||||||
|
- name: Bip001 L Calf
|
||||||
|
parentName: Bip001 L Thigh
|
||||||
|
position: {x: -0.43194297, y: -0.000000009536743, z: 0}
|
||||||
|
rotation: {x: 6.8838706e-14, y: 2.1189115e-14, z: 0.099833444, w: 0.9950042}
|
||||||
|
scale: {x: 1, y: 1, z: 1}
|
||||||
|
- name: Bip001 L Foot
|
||||||
|
parentName: Bip001 L Calf
|
||||||
|
position: {x: -0.45381477, y: 0.0000000035762786, z: 0}
|
||||||
|
rotation: {x: -0.0000000021847177, y: -0.00000004365676, z: -0.04997917, w: 0.99875027}
|
||||||
|
scale: {x: 1, y: 1, z: 1}
|
||||||
|
- name: Bip001 L Toe0
|
||||||
|
parentName: Bip001 L Foot
|
||||||
|
position: {x: -0.08706127, y: 0.12232018, z: 0}
|
||||||
|
rotation: {x: -0.00000001545431, y: 0.00000001545431, z: -0.7071068, w: 0.7071068}
|
||||||
|
scale: {x: 0.99999994, y: 1, z: 0.99999994}
|
||||||
|
- name: Bip001 LCalfTwist
|
||||||
|
parentName: Bip001 L Thigh
|
||||||
|
position: {x: -0.43194297, y: -0.000000009536743, z: 0}
|
||||||
|
rotation: {x: 6.8838706e-14, y: 2.1189115e-14, z: 0.099833444, w: 0.9950042}
|
||||||
|
scale: {x: 1, y: 1, z: 1}
|
||||||
|
- name: Bip001 R Thigh
|
||||||
|
parentName: Bip001 Pelvis
|
||||||
|
position: {x: -0.00000015258789, y: -0.00000008225441, z: -0.0902671}
|
||||||
|
rotation: {x: -0.04997922, y: 0.99875027, z: -0.00000070488903, w: -0.00000076467416}
|
||||||
|
scale: {x: 1, y: 0.99999994, z: 0.99999994}
|
||||||
|
- name: Bip001 R Calf
|
||||||
|
parentName: Bip001 R Thigh
|
||||||
|
position: {x: -0.43194297, y: -0.000000009536743, z: 0}
|
||||||
|
rotation: {x: 6.8838706e-14, y: 2.1189115e-14, z: 0.099833444, w: 0.9950042}
|
||||||
|
scale: {x: 1, y: 1, z: 1}
|
||||||
|
- name: Bip001 R Foot
|
||||||
|
parentName: Bip001 R Calf
|
||||||
|
position: {x: -0.4538148, y: 0.0000000011920929, z: 0}
|
||||||
|
rotation: {x: -0.0000000021847177, y: -0.00000004365676, z: -0.04997917, w: 0.99875027}
|
||||||
|
scale: {x: 1, y: 1, z: 1}
|
||||||
|
- name: Bip001 R Toe0
|
||||||
|
parentName: Bip001 R Foot
|
||||||
|
position: {x: -0.08706127, y: 0.12232018, z: 0}
|
||||||
|
rotation: {x: 0.000000015454312, y: -0.000000015454312, z: -0.7071068, w: 0.7071068}
|
||||||
|
scale: {x: 0.99999994, y: 1, z: 0.99999994}
|
||||||
|
- name: Bip001 RCalfTwist
|
||||||
|
parentName: Bip001 R Thigh
|
||||||
|
position: {x: -0.43194297, y: -0.000000009536743, z: 0}
|
||||||
|
rotation: {x: 6.8838706e-14, y: 2.1189115e-14, z: 0.099833444, w: 0.9950042}
|
||||||
|
scale: {x: 1, y: 1, z: 1}
|
||||||
|
- name: Bip001 Spine
|
||||||
|
parentName: Bip001 Pelvis
|
||||||
|
position: {x: -0.11834206, y: 0.0036122717, z: 0.00000016412189}
|
||||||
|
rotation: {x: -0.000002080476, y: 0.000000693676, z: -0.000398159, w: 0.99999994}
|
||||||
|
scale: {x: 1, y: 0.99999994, z: 0.99999994}
|
||||||
|
- name: Bip001 LThighTwist
|
||||||
|
parentName: Bip001 Spine
|
||||||
|
position: {x: 0.11834487, y: -0.0035182403, z: 0.0902671}
|
||||||
|
rotation: {x: -0.050376862, y: 0.9987303, z: 0.0000013365978, w: 0.00000006590813}
|
||||||
|
scale: {x: 1, y: 1, z: 1}
|
||||||
|
- name: Bip001 RThighTwist
|
||||||
|
parentName: Bip001 Spine
|
||||||
|
position: {x: 0.11834487, y: -0.0035177397, z: -0.090267144}
|
||||||
|
rotation: {x: -0.050376862, y: 0.9987303, z: 0.0000013365978, w: 0.00000006590813}
|
||||||
|
scale: {x: 1, y: 1, z: 1}
|
||||||
|
- name: Bip001 Spine1
|
||||||
|
parentName: Bip001 Spine
|
||||||
|
position: {x: -0.1914592, y: -0.00010213077, z: -2.8327066e-10}
|
||||||
|
rotation: {x: -3.0117673e-14, y: 0, z: -0, w: 1}
|
||||||
|
scale: {x: 1, y: 1, z: 1}
|
||||||
|
- name: Bip001 Spine2
|
||||||
|
parentName: Bip001 Spine1
|
||||||
|
position: {x: -0.1282611, y: -0.00011923462, z: -3.3070818e-10}
|
||||||
|
rotation: {x: -3.0117673e-14, y: 0, z: -0, w: 1}
|
||||||
|
scale: {x: 1, y: 1, z: 1}
|
||||||
|
- name: Bip001 L Clavicle
|
||||||
|
parentName: Bip001 Spine2
|
||||||
|
position: {x: -0.12670761, y: -0.02606083, z: 0.037819795}
|
||||||
|
rotation: {x: 0.7071077, y: 0.00028152892, z: -0.70710576, w: 0.0002815297}
|
||||||
|
scale: {x: 1, y: 1, z: 1}
|
||||||
|
- name: Bip001 L UpperArm
|
||||||
|
parentName: Bip001 L Clavicle
|
||||||
|
position: {x: -0.15524086, y: 0, z: 0}
|
||||||
|
rotation: {x: 0.004891266, y: -0.0025775838, z: -0.006191231, w: 0.99996555}
|
||||||
|
scale: {x: 0.99999994, y: 1, z: 1}
|
||||||
|
- name: Bip001 L Forearm
|
||||||
|
parentName: Bip001 L UpperArm
|
||||||
|
position: {x: -0.288796, y: 0, z: 0}
|
||||||
|
rotation: {x: 0, y: 0, z: 0.004006852, w: 0.999992}
|
||||||
|
scale: {x: 1.0000001, y: 1.0000001, z: 1.0000001}
|
||||||
|
- name: Bip001 L Hand
|
||||||
|
parentName: Bip001 L Forearm
|
||||||
|
position: {x: -0.23896244, y: 0, z: 0}
|
||||||
|
rotation: {x: -0.7068252, y: 1.2613044e-10, z: 2.0317253e-10, w: 0.7073883}
|
||||||
|
scale: {x: 0.99999994, y: 0.9999999, z: 0.99999994}
|
||||||
|
- name: Bip001 L Finger0
|
||||||
|
parentName: Bip001 L Hand
|
||||||
|
position: {x: -0.03791443, y: 0.008787384, z: -0.026990026}
|
||||||
|
rotation: {x: 0.64454836, y: -0.23773888, z: 0.26758596, w: 0.67560005}
|
||||||
|
scale: {x: 1, y: 0.99999994, z: 1}
|
||||||
|
- name: Bip001 L Finger01
|
||||||
|
parentName: Bip001 L Finger0
|
||||||
|
position: {x: -0.038720094, y: -0.000000038146972, z: 0}
|
||||||
|
rotation: {x: 0.000000004545092, y: -0.0000000038605665, z: -0.029396005, w: 0.99956787}
|
||||||
|
scale: {x: 0.99999994, y: 0.99999994, z: 0.99999994}
|
||||||
|
- name: Bip001 L Finger02
|
||||||
|
parentName: Bip001 L Finger01
|
||||||
|
position: {x: -0.045249175, y: -0.000000038146972, z: -0.00000015258789}
|
||||||
|
rotation: {x: 0.000000004443847, y: 0.000000012811437, z: -0.055551518, w: 0.9984558}
|
||||||
|
scale: {x: 1, y: 0.99999994, z: 1}
|
||||||
|
- name: Bip001 L Finger1
|
||||||
|
parentName: Bip001 L Hand
|
||||||
|
position: {x: -0.121279754, y: 0.0053884885, z: -0.03183748}
|
||||||
|
rotation: {x: 0.038522597, y: -0.010212157, z: -0.005302715, w: 0.9991915}
|
||||||
|
scale: {x: 0.9999999, y: 1, z: 0.9999999}
|
||||||
|
- name: Bip001 L Finger11
|
||||||
|
parentName: Bip001 L Finger1
|
||||||
|
position: {x: -0.039276276, y: 0, z: 0.000000009536743}
|
||||||
|
rotation: {x: 0.000000007460289, y: 0.0000000030027891, z: -0.0032202944, w: 0.9999948}
|
||||||
|
scale: {x: 1.0000001, y: 1, z: 1}
|
||||||
|
- name: Bip001 L Finger12
|
||||||
|
parentName: Bip001 L Finger11
|
||||||
|
position: {x: -0.027395478, y: 0, z: 0}
|
||||||
|
rotation: {x: -2.3618104e-11, y: -0.000000007334127, z: -0.0032202853, w: 0.9999948}
|
||||||
|
scale: {x: 1, y: 1, z: 1}
|
||||||
|
- name: Bip001 L Finger2
|
||||||
|
parentName: Bip001 L Hand
|
||||||
|
position: {x: -0.125018, y: -0.0073100277, z: -0.009118905}
|
||||||
|
rotation: {x: -0.00039816, y: -8.0035534e-11, z: -3.1866948e-14, w: 0.99999994}
|
||||||
|
scale: {x: 0.99999994, y: 0.99999994, z: 0.9999999}
|
||||||
|
- name: Bip001 L Finger21
|
||||||
|
parentName: Bip001 L Finger2
|
||||||
|
position: {x: -0.047231596, y: 0, z: 0}
|
||||||
|
rotation: {x: 5.0415566e-12, y: 4.2197543e-10, z: -0.01194666, w: 0.99992865}
|
||||||
|
scale: {x: 1, y: 1, z: 1.0000001}
|
||||||
|
- name: Bip001 L Finger22
|
||||||
|
parentName: Bip001 L Finger21
|
||||||
|
position: {x: -0.032389604, y: 0, z: 0}
|
||||||
|
rotation: {x: 4.6532292e-10, y: -1.7749907e-11, z: -0.038117636, w: 0.99927324}
|
||||||
|
scale: {x: 0.99999994, y: 0.99999994, z: 1}
|
||||||
|
- name: Bip001 L Finger3
|
||||||
|
parentName: Bip001 L Hand
|
||||||
|
position: {x: -0.12252418, y: -0.00881485, z: 0.017502947}
|
||||||
|
rotation: {x: -0.00039801947, y: -0.02569799, z: -0.0049845646, w: 0.9996573}
|
||||||
|
scale: {x: 0.99999994, y: 0.9999999, z: 0.9999998}
|
||||||
|
- name: Bip001 L Finger31
|
||||||
|
parentName: Bip001 L Finger3
|
||||||
|
position: {x: -0.044091567, y: 0.00000015258789, z: 0}
|
||||||
|
rotation: {x: 4.6458495e-10, y: -9.2868366e-11, z: -0.011946666, w: 0.99992865}
|
||||||
|
scale: {x: 0.99999994, y: 1, z: 1}
|
||||||
|
- name: Bip001 L Finger32
|
||||||
|
parentName: Bip001 L Finger31
|
||||||
|
position: {x: -0.030909041, y: 0, z: -0.000000009536743}
|
||||||
|
rotation: {x: -0.0000000032187166, y: 0.000000003443847, z: -0.011946661, w: 0.99992865}
|
||||||
|
scale: {x: 0.99999994, y: 0.99999994, z: 1}
|
||||||
|
- name: Bip001 L Finger4
|
||||||
|
parentName: Bip001 L Hand
|
||||||
|
position: {x: -0.10882202, y: -0.0033201599, z: 0.039919823}
|
||||||
|
rotation: {x: 0.008401292, y: -0.0171563, z: -0.0043955687, w: 0.9998079}
|
||||||
|
scale: {x: 1, y: 1, z: 0.99999994}
|
||||||
|
- name: Bip001 L Finger41
|
||||||
|
parentName: Bip001 L Finger4
|
||||||
|
position: {x: -0.035138626, y: -0.00000015258789, z: 0}
|
||||||
|
rotation: {x: -8.999637e-10, y: 0.0000000026302842, z: -0.011946661, w: 0.99992865}
|
||||||
|
scale: {x: 0.9999999, y: 1, z: 0.9999999}
|
||||||
|
- name: Bip001 L Finger42
|
||||||
|
parentName: Bip001 L Finger41
|
||||||
|
position: {x: -0.02977356, y: 0, z: 0.000000009536743}
|
||||||
|
rotation: {x: -0.0000000018667592, y: -0.0000000012745636, z: -0.0032202841,
|
||||||
|
w: 0.9999948}
|
||||||
|
scale: {x: 1, y: 1, z: 1}
|
||||||
|
- name: Bip001 L ForeTwist
|
||||||
|
parentName: Bip001 L UpperArm
|
||||||
|
position: {x: -0.288796, y: 0, z: 0}
|
||||||
|
rotation: {x: 0.00019907742, y: 0.00000079768006, z: 0.0040068515, w: 0.99999195}
|
||||||
|
scale: {x: 1.0000001, y: 1.0000002, z: 1.0000002}
|
||||||
|
- name: Bip001 LUpArmTwist
|
||||||
|
parentName: Bip001 L Clavicle
|
||||||
|
position: {x: -0.15524086, y: 0, z: 0}
|
||||||
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rotation: {x: 0.004891266, y: -0.0025775838, z: -0.006191231, w: 0.99996555}
|
||||||
|
scale: {x: 0.99999994, y: 1, z: 1}
|
||||||
|
- name: Bip001 Neck
|
||||||
|
parentName: Bip001 Spine2
|
||||||
|
position: {x: -0.16889267, y: -0.057361573, z: -0.00000023723649}
|
||||||
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rotation: {x: -3.0117673e-14, y: 0, z: -0, w: 1}
|
||||||
|
scale: {x: 1, y: 1, z: 1}
|
||||||
|
- name: Bip001 Head
|
||||||
|
parentName: Bip001 Neck
|
||||||
|
position: {x: -0.09284149, y: 0.003515482, z: 0.000000061880726}
|
||||||
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rotation: {x: -7.265599e-14, y: -0.0000000011042733, z: 0.00039883057, w: 0.99999994}
|
||||||
|
scale: {x: 1, y: 1, z: 1}
|
||||||
|
- name: Bip001 R Clavicle
|
||||||
|
parentName: Bip001 Spine2
|
||||||
|
position: {x: -0.12670761, y: -0.02606062, z: -0.03781994}
|
||||||
|
rotation: {x: 0.7071077, y: 0.00028152892, z: 0.70710576, w: -0.0002815297}
|
||||||
|
scale: {x: 1, y: 1, z: 1}
|
||||||
|
- name: Bip001 R UpperArm
|
||||||
|
parentName: Bip001 R Clavicle
|
||||||
|
position: {x: -0.15524083, y: 0, z: 0}
|
||||||
|
rotation: {x: -0.004891266, y: 0.0025775838, z: -0.006191231, w: 0.99996555}
|
||||||
|
scale: {x: 0.99999994, y: 1, z: 1}
|
||||||
|
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|
||||||
|
parentName: Bip001 R UpperArm
|
||||||
|
position: {x: -0.288796, y: 0, z: -0.00000015258789}
|
||||||
|
rotation: {x: 4.656575e-10, y: 1.8658356e-12, z: 0.004006852, w: 0.999992}
|
||||||
|
scale: {x: 1, y: 1.0000001, z: 1.0000001}
|
||||||
|
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|
||||||
|
parentName: Bip001 R Forearm
|
||||||
|
position: {x: -0.23896247, y: 0, z: -0.00000015258789}
|
||||||
|
rotation: {x: 0.7068252, y: 4.242835e-11, z: 4.246215e-11, w: 0.7073883}
|
||||||
|
scale: {x: 1, y: 1, z: 1.0000001}
|
||||||
|
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|
||||||
|
parentName: Bip001 R Hand
|
||||||
|
position: {x: -0.03791443, y: 0.008787384, z: 0.026990026}
|
||||||
|
rotation: {x: -0.64454836, y: 0.23773892, z: 0.26758596, w: 0.67560005}
|
||||||
|
scale: {x: 1.0000001, y: 0.99999994, z: 1.0000001}
|
||||||
|
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|
||||||
|
parentName: Bip001 R Finger0
|
||||||
|
position: {x: -0.03872013, y: -0.000000038146972, z: -0.00000015258789}
|
||||||
|
rotation: {x: -0.0000000018070858, y: 0.0000000019165947, z: -0.029396007, w: 0.99956787}
|
||||||
|
scale: {x: 0.9999999, y: 1.0000001, z: 1}
|
||||||
|
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|
||||||
|
parentName: Bip001 R Finger01
|
||||||
|
position: {x: -0.045249175, y: 0, z: 0}
|
||||||
|
rotation: {x: -0.0000000026875515, y: -0.000000014774677, z: -0.055551544, w: 0.9984558}
|
||||||
|
scale: {x: 1.0000001, y: 0.9999999, z: 1.0000001}
|
||||||
|
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|
||||||
|
parentName: Bip001 R Hand
|
||||||
|
position: {x: -0.12127983, y: 0.0053884885, z: 0.031837475}
|
||||||
|
rotation: {x: -0.038522597, y: 0.010212157, z: -0.0053027146, w: 0.9991915}
|
||||||
|
scale: {x: 1, y: 1.0000001, z: 1}
|
||||||
|
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|
||||||
|
parentName: Bip001 R Finger1
|
||||||
|
position: {x: -0.039276045, y: 0, z: -0.000000009536743}
|
||||||
|
rotation: {x: -7.872726e-12, y: -0.0000000024447089, z: -0.0032202953, w: 0.9999948}
|
||||||
|
scale: {x: 1, y: 0.99999994, z: 1}
|
||||||
|
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|
||||||
|
parentName: Bip001 R Finger11
|
||||||
|
position: {x: -0.027395628, y: 0, z: 0}
|
||||||
|
rotation: {x: -0.0000000074261743, y: 0.00000000759095, z: -0.0032202855, w: 0.9999948}
|
||||||
|
scale: {x: 0.99999994, y: 1, z: 1}
|
||||||
|
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|
||||||
|
parentName: Bip001 R Hand
|
||||||
|
position: {x: -0.12501808, y: -0.0073100277, z: 0.0091189025}
|
||||||
|
rotation: {x: 0.00039815903, y: 8.1854516e-11, z: -3.2591117e-14, w: 0.99999994}
|
||||||
|
scale: {x: 1, y: 1.0000001, z: 1}
|
||||||
|
- name: Bip001 R Finger21
|
||||||
|
parentName: Bip001 R Finger2
|
||||||
|
position: {x: -0.047231596, y: 0, z: 0}
|
||||||
|
rotation: {x: -2.0861613e-12, y: -1.7461052e-10, z: -0.01194666, w: 0.99992865}
|
||||||
|
scale: {x: 1, y: 1, z: 1}
|
||||||
|
- name: Bip001 R Finger22
|
||||||
|
parentName: Bip001 R Finger21
|
||||||
|
position: {x: -0.032389678, y: 0.00000015258789, z: 0.0000000023841857}
|
||||||
|
rotation: {x: 4.6976034e-10, y: 9.858081e-11, z: -0.03811763, w: 0.99927324}
|
||||||
|
scale: {x: 1.0000001, y: 1.0000001, z: 1.0000001}
|
||||||
|
- name: Bip001 R Finger3
|
||||||
|
parentName: Bip001 R Hand
|
||||||
|
position: {x: -0.12252418, y: -0.00881485, z: -0.017502956}
|
||||||
|
rotation: {x: 0.00039801805, y: 0.02569799, z: -0.004984565, w: 0.9996573}
|
||||||
|
scale: {x: 1, y: 1, z: 0.99999994}
|
||||||
|
- name: Bip001 R Finger31
|
||||||
|
parentName: Bip001 R Finger3
|
||||||
|
position: {x: -0.044091567, y: 0.00000015258789, z: 0}
|
||||||
|
rotation: {x: 0.0000000032390561, y: -0.0000000017413943, z: -0.011946662, w: 0.99992865}
|
||||||
|
scale: {x: 1, y: 1, z: 1}
|
||||||
|
- name: Bip001 R Finger32
|
||||||
|
parentName: Bip001 R Finger31
|
||||||
|
position: {x: -0.030909117, y: 0.00000015258789, z: 0.000000009536743}
|
||||||
|
rotation: {x: 0.0000000060778516, y: 0.0000000019939046, z: -0.01194666, w: 0.99992865}
|
||||||
|
scale: {x: 0.9999998, y: 0.9999999, z: 1}
|
||||||
|
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|
||||||
|
parentName: Bip001 R Hand
|
||||||
|
position: {x: -0.10882209, y: -0.0033203124, z: -0.039919842}
|
||||||
|
rotation: {x: -0.008401289, y: 0.017156297, z: -0.004395569, w: 0.9998079}
|
||||||
|
scale: {x: 1, y: 1.0000001, z: 1}
|
||||||
|
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|
||||||
|
parentName: Bip001 R Finger4
|
||||||
|
position: {x: -0.035138626, y: 0, z: 0}
|
||||||
|
rotation: {x: -0.0000000065730323, y: -0.0000000044619903, z: -0.011946662,
|
||||||
|
w: 0.99992865}
|
||||||
|
scale: {x: 1, y: 1.0000001, z: 1}
|
||||||
|
- name: Bip001 R Finger42
|
||||||
|
parentName: Bip001 R Finger41
|
||||||
|
position: {x: -0.02977356, y: 0, z: -0.000000019073486}
|
||||||
|
rotation: {x: 0.000000011177499, y: 4.8787674e-10, z: -0.0032202823, w: 0.9999948}
|
||||||
|
scale: {x: 1, y: 1, z: 1}
|
||||||
|
- name: OBJ_Sword_02
|
||||||
|
parentName: Bip001 R Hand
|
||||||
|
position: {x: -0.082976684, y: 0.03261856, z: -0.04439434}
|
||||||
|
rotation: {x: -0.1710069, y: 0.83711046, z: -0.2319581, w: 0.46497118}
|
||||||
|
scale: {x: 1, y: 1, z: 1}
|
||||||
|
- name: Bip001 R ForeTwist
|
||||||
|
parentName: Bip001 R UpperArm
|
||||||
|
position: {x: -0.288796, y: 0, z: -0.00000015258789}
|
||||||
|
rotation: {x: -0.00019904807, y: -0.0000007975625, z: 0.0040068515, w: 0.99999195}
|
||||||
|
scale: {x: 1, y: 1.0000002, z: 1.0000001}
|
||||||
|
- name: Bip001 RUpArmTwist
|
||||||
|
parentName: Bip001 R Clavicle
|
||||||
|
position: {x: -0.15524083, y: 0, z: 0}
|
||||||
|
rotation: {x: -0.004891266, y: 0.0025775838, z: -0.006191231, w: 0.99996555}
|
||||||
|
scale: {x: 0.99999994, y: 1, z: 1}
|
||||||
|
- name: STYLIZED-BASEMESH-BIGMALE-OBJ
|
||||||
|
parentName: 00_T-pose(Clone)
|
||||||
|
position: {x: -0, y: 0, z: 0}
|
||||||
|
rotation: {x: -0.7071068, y: 0, z: -0, w: 0.7071068}
|
||||||
|
scale: {x: 1, y: 1, z: 1}
|
||||||
|
armTwist: 0.5
|
||||||
|
foreArmTwist: 0.5
|
||||||
|
upperLegTwist: 0.5
|
||||||
|
legTwist: 0.5
|
||||||
|
armStretch: 0.05
|
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@ -1,6 +1,5 @@
|
||||||
using System.Collections;
|
|
||||||
using System.Security.Cryptography;
|
|
||||||
using CodeStage.AntiCheat.ObscuredTypes;
|
using CodeStage.AntiCheat.ObscuredTypes;
|
||||||
|
using System.Collections;
|
||||||
using UnityEngine;
|
using UnityEngine;
|
||||||
using UnityEngine.AI;
|
using UnityEngine.AI;
|
||||||
using UnityEngine.ResourceManagement.AsyncOperations;
|
using UnityEngine.ResourceManagement.AsyncOperations;
|
||||||
|
|
@ -302,7 +301,7 @@ public class PCActor : MyActor
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Make_Weapon(fullpath, tfs_weapon[1], new Vector3(0.168f, -0.031f, -0.126f), Vector3.one);
|
Make_Weapon(fullpath, tfs_weapon[1], new Vector3(0.168f, -0.031f, -0.126f), Vector3.one);
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||||||
break;
|
break;
|
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case "Elven_Sword_01":
|
case "Elven_Sword_01":
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Make_Weapon(fullpath, tfs_weapon[1], Vector3.zero, Vector3.one);
|
Make_Weapon(fullpath, tfs_weapon[2], Vector3.zero, Vector3.one);
|
||||||
break;
|
break;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
|
||||||
|
|
@ -0,0 +1,7 @@
|
||||||
|
public class Skill_OneHandCombo1 : ProjectileBase
|
||||||
|
{
|
||||||
|
public override void Set(ProjectileData _data)
|
||||||
|
{
|
||||||
|
base.Set(_data);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
@ -0,0 +1,11 @@
|
||||||
|
fileFormatVersion: 2
|
||||||
|
guid: bbd1cbe8e315d95498cffcd57e72d992
|
||||||
|
MonoImporter:
|
||||||
|
externalObjects: {}
|
||||||
|
serializedVersion: 2
|
||||||
|
defaultReferences: []
|
||||||
|
executionOrder: 0
|
||||||
|
icon: {instanceID: 0}
|
||||||
|
userData:
|
||||||
|
assetBundleName:
|
||||||
|
assetBundleVariant:
|
||||||
|
|
@ -0,0 +1,14 @@
|
||||||
|
using System.Collections;
|
||||||
|
using UnityEngine;
|
||||||
|
|
||||||
|
public class Skill_UnpredictableArrow : ProjectileBase
|
||||||
|
{
|
||||||
|
public override void Set(ProjectileData _data)
|
||||||
|
{
|
||||||
|
_data.eStartPos = eProjectileStartPos.Custom;
|
||||||
|
_data.v3_StartPos = _data.target.Get_position();
|
||||||
|
base.Set(_data);
|
||||||
|
|
||||||
|
StartCoroutine(Co_Off(5f));
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
@ -0,0 +1,11 @@
|
||||||
|
fileFormatVersion: 2
|
||||||
|
guid: 7099348e8f648e14fa729b6de395d949
|
||||||
|
MonoImporter:
|
||||||
|
externalObjects: {}
|
||||||
|
serializedVersion: 2
|
||||||
|
defaultReferences: []
|
||||||
|
executionOrder: 0
|
||||||
|
icon: {instanceID: 0}
|
||||||
|
userData:
|
||||||
|
assetBundleName:
|
||||||
|
assetBundleVariant:
|
||||||
|
|
@ -198,7 +198,7 @@ public enum eEffect
|
||||||
Skill_SpeedUp, Skill_Ignited, Skill_Heal, Skill_Buff_FastShot, Skill_MeteoStorm, Skill_StatUp, Skill_HeavyRain,
|
Skill_SpeedUp, Skill_Ignited, Skill_Heal, Skill_Buff_FastShot, Skill_MeteoStorm, Skill_StatUp, Skill_HeavyRain,
|
||||||
Skill_Shield, Skill_Bead, Skill_ExplosionArea, Skill_SpiritBless, Skill_SwordShield, Skill_StraightBurst, Skill_Resurrection,
|
Skill_Shield, Skill_Bead, Skill_ExplosionArea, Skill_SpiritBless, Skill_SwordShield, Skill_StraightBurst, Skill_Resurrection,
|
||||||
Skill_IceBolt, Skill_Fireball, Skill_FireBolt, Skill_EnergyBall, Skill_Blizzard, Skill_Flower, Skill_Golem, Skill_EarthWorm,
|
Skill_IceBolt, Skill_Fireball, Skill_FireBolt, Skill_EnergyBall, Skill_Blizzard, Skill_Flower, Skill_Golem, Skill_EarthWorm,
|
||||||
Skill_Hurricane, Skill_EatSnack, Skill_ShieldAttack, Skill_JumpAttack, Skill_ManaBurst, Skill_DaggerThrow,
|
Skill_Hurricane, Skill_EatSnack, Skill_ShieldAttack, Skill_JumpAttack, Skill_ManaBurst, Skill_DaggerThrow, Skill_OneHandCombo1,
|
||||||
|
|
||||||
|
|
||||||
Skill_Poison,
|
Skill_Poison,
|
||||||
|
|
|
||||||
Loading…
Reference in New Issue