lusif 보스 완료

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Ino 2025-02-27 15:04:15 +09:00
parent a28c339435
commit 34b9185365
10 changed files with 372 additions and 25 deletions

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@ -56,33 +56,25 @@ public class Boss_LusifActor : BossMobActor
IEnumerator Co_Skill1()
{
//Change_MobStatus(eMobStatus.Skill);
//AnimationPlay("boss_skill1charging");
//InGameInfo.Ins.Show_Effect("Effect_Angez_BCharging", this, eEffectLocation.Bottom, Skill1ChargingTime);
//dic_indicator[0].SetActive(false);
Change_MobStatus(eMobStatus.Skill);
dic_indicator[0].SetActive(true);
dic_indicator[0].transform.position = Get_PositionFoward(2.5f);
dic_indicator[0].transform.eulerAngles = transform.eulerAngles;
//yield return new WaitForSeconds(Skill1ChargingTime);
yield return new WaitForSeconds(0.5f);
AnimationPlay("boss_skill1");
dic_indicator[0].SetActive(false);
//if (isTarget)
// for (int i = 0; i < Skill1Count; i++)
// {
// dic_indicator[0].SetActive(true);
// dic_indicator[0].transform.position = m_Target.Get_position();
// yield return new WaitForSeconds(Skill1DelayTime);
// AnimationPlay("boss_skill1attack");
// dic_indicator[0].SetActive(false);
// yield return new WaitForSeconds(Skill1DelayTime);
// }
//dic_indicator[0].SetActive(false);
//Check_Battle();
//Init(true, false);
yield return null;
yield return new WaitForSeconds(0.5f);
Check_Battle();
Init(true, false);
}
protected override float Get_Skill1Dmg() { return Skill1Dmg; }
protected override Vector3 Get_Skill1Pos() { return dic_indicator[0].transform.position; }
protected override void Set_Skill1Projectile(ProjectileBase pb)
{
pb.transform.position = dic_indicator[0].transform.position;
pb.transform.eulerAngles = dic_indicator[0].transform.eulerAngles;
}
IEnumerator Co_Skill2()
{
@ -94,7 +86,6 @@ public class Boss_LusifActor : BossMobActor
yield return new WaitForSeconds(Skill2Delay);
}
yield return new WaitForSeconds(0.5f);
Check_Battle();
Init(false, true);
}