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target: {fileID: 2108317047768381465, guid: 8bd511757af95bd49b48e3b5acc137b1, type: 3} propertyPath: m_Name - value: FX_Fire_Exp + value: FX_Fire_explosion objectReference: {fileID: 0} m_RemovedComponents: [] m_RemovedGameObjects: [] m_AddedGameObjects: [] m_AddedComponents: [] - m_SourcePrefab: {fileID: 100100000, guid: 02736e0cc51a28d45b76c57135951d77, type: 3} ---- !u!4 &3442125777756026641 stripped + m_SourcePrefab: {fileID: 100100000, guid: 8bd511757af95bd49b48e3b5acc137b1, type: 3} +--- !u!4 &176193710547352425 stripped Transform: - m_CorrespondingSourceObject: {fileID: 1560884731958041555, guid: 02736e0cc51a28d45b76c57135951d77, + m_CorrespondingSourceObject: {fileID: 1029824968216447938, guid: 8bd511757af95bd49b48e3b5acc137b1, type: 3} - m_PrefabInstance: {fileID: 4210165591533448386} + m_PrefabInstance: {fileID: 881398642429898923} m_PrefabAsset: {fileID: 0} diff --git a/Assets/Script/Character/Projectile/Skill/Skill_Fireball.cs b/Assets/Script/Character/Projectile/Skill/Skill_Fireball.cs index fc73a90a0..3e515241d 100644 --- a/Assets/Script/Character/Projectile/Skill/Skill_Fireball.cs +++ b/Assets/Script/Character/Projectile/Skill/Skill_Fireball.cs @@ -9,6 +9,7 @@ public class Skill_Fireball : ProjectileTest { _data.eStartPos = eProjectileStartPos.ShooterCenter; base.Set(_data); + LookAt_ShooterFoward(); _data.DamageArea = explosionarea; _data.CC_AddVal1 = IsStep(1) ? Get_AwakenData(1, 1) : 0; _data.CC_AddTime = IsStep(2) ? Get_AwakenData(2, 1) : 0;