맵 선택 ui 변경 및 멀티샷 버그 수정
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using TMPro;
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using UnityEngine;
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using UnityEngine.UI;
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public class WorldMapPortalCard : CardBase
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{
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public Image[] images; // 0 배경
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public TextMeshProUGUI[] texts; // 0 포탈
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int m_Portal;
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public override void Set<T>(T _base)
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{
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base.Set(_base);
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m_Portal = int.Parse(_base.ToString());
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texts[0].text = DSUtil.Format(318, m_Portal);
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images[0].color = new Color(0, 0, 0, 0.7f);
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}
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}
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||||||
|
m_Calls: []
|
||||||
|
--- !u!114 &3416642186784057088
|
||||||
|
MonoBehaviour:
|
||||||
|
m_ObjectHideFlags: 0
|
||||||
|
m_CorrespondingSourceObject: {fileID: 0}
|
||||||
|
m_PrefabInstance: {fileID: 0}
|
||||||
|
m_PrefabAsset: {fileID: 0}
|
||||||
|
m_GameObject: {fileID: 3974718827926755927}
|
||||||
|
m_Enabled: 1
|
||||||
|
m_EditorHideFlags: 0
|
||||||
|
m_Script: {fileID: 11500000, guid: ab4e7dba3733e584abb76cd4fbc0e116, type: 3}
|
||||||
|
m_Name:
|
||||||
|
m_EditorClassIdentifier:
|
||||||
|
|
@ -0,0 +1,7 @@
|
||||||
|
fileFormatVersion: 2
|
||||||
|
guid: 4688eb5b12c470e4fa1c5cd08fb7c279
|
||||||
|
PrefabImporter:
|
||||||
|
externalObjects: {}
|
||||||
|
userData:
|
||||||
|
assetBundleName:
|
||||||
|
assetBundleVariant:
|
||||||
File diff suppressed because it is too large
Load Diff
|
|
@ -237,7 +237,7 @@ public class MyActor : Actor
|
||||||
{
|
{
|
||||||
// -60 ~ 60 사이로 각도를 균등 분배
|
// -60 ~ 60 사이로 각도를 균등 분배
|
||||||
float angle = -(cal_angle * 0.5f) + (angleStep * i); // 시작 각도 -60에서 각 화살의 각도 계산
|
float angle = -(cal_angle * 0.5f) + (angleStep * i); // 시작 각도 -60에서 각 화살의 각도 계산
|
||||||
pb.transform.localEulerAngles = new Vector2(0f, angle);
|
pb.transform.localEulerAngles = new Vector2(0f, pb.transform.localEulerAngles.y + angle);
|
||||||
});
|
});
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
|
||||||
|
|
@ -88,6 +88,8 @@ public class MessageInfo : MenuBase
|
||||||
|
|
||||||
void ConnectToServer()
|
void ConnectToServer()
|
||||||
{
|
{
|
||||||
|
return; // TODO 정인호 : 현재 서버 off로 인해 꺼둠
|
||||||
|
|
||||||
if (ws != null && ws.IsAlive) return;
|
if (ws != null && ws.IsAlive) return;
|
||||||
|
|
||||||
ws = new WebSocket(ws_url);
|
ws = new WebSocket(ws_url);
|
||||||
|
|
|
||||||
|
|
@ -20,12 +20,7 @@ public class BattleMapConfigTableData : TableDataBase
|
||||||
|
|
||||||
public eGameMode e_MapType; // 맵 화면 연출 구분을 위한 정보 (enum 값은 변경하지 않음)
|
public eGameMode e_MapType; // 맵 화면 연출 구분을 위한 정보 (enum 값은 변경하지 않음)
|
||||||
|
|
||||||
ObscuredString _Scene;
|
public string s_Scene;
|
||||||
public string s_Scene
|
|
||||||
{
|
|
||||||
get { return _Scene; }
|
|
||||||
set { _Scene = value; _Scene.RandomizeCryptoKey(); }
|
|
||||||
} // 사용 될 씬명
|
|
||||||
|
|
||||||
ObscuredString _BGM;
|
ObscuredString _BGM;
|
||||||
public string s_BGM
|
public string s_BGM
|
||||||
|
|
@ -41,12 +36,7 @@ public class BattleMapConfigTableData : TableDataBase
|
||||||
set { _MapName = value; _MapName.RandomizeCryptoKey(); }
|
set { _MapName = value; _MapName.RandomizeCryptoKey(); }
|
||||||
} // UI에 출력 될 맵 이름 텍스트 정보
|
} // UI에 출력 될 맵 이름 텍스트 정보
|
||||||
|
|
||||||
ObscuredString _MapIcon;
|
public string s_MapIcon;
|
||||||
public string s_MapIcon
|
|
||||||
{
|
|
||||||
get { return _MapIcon; }
|
|
||||||
set { _MapIcon = value; _MapIcon.RandomizeCryptoKey(); }
|
|
||||||
} // UI에 출력 될 맵 아이콘 또는 디오라마 정보
|
|
||||||
|
|
||||||
ObscuredInt _Portals;
|
ObscuredInt _Portals;
|
||||||
public int n_Portals
|
public int n_Portals
|
||||||
|
|
@ -65,7 +55,7 @@ public class BattleMapConfigTableData : TableDataBase
|
||||||
public class table_battlemapconfig : table_missionbase
|
public class table_battlemapconfig : table_missionbase
|
||||||
{
|
{
|
||||||
public static table_battlemapconfig Ins;
|
public static table_battlemapconfig Ins;
|
||||||
List<BattleMapConfigTableData> tableDatas;
|
List<BattleMapConfigTableData> tableDatas, list_onlyChapter = new List<BattleMapConfigTableData>();
|
||||||
Dictionary<int, BattleMapConfigTableData> dic_Data = new Dictionary<int, BattleMapConfigTableData>();
|
Dictionary<int, BattleMapConfigTableData> dic_Data = new Dictionary<int, BattleMapConfigTableData>();
|
||||||
|
|
||||||
protected override void Awake()
|
protected override void Awake()
|
||||||
|
|
@ -77,15 +67,17 @@ public class table_battlemapconfig : table_missionbase
|
||||||
protected override void Start()
|
protected override void Start()
|
||||||
{
|
{
|
||||||
tableDatas = JsonConvert.DeserializeObject<List<BattleMapConfigTableData>>(json_last);
|
tableDatas = JsonConvert.DeserializeObject<List<BattleMapConfigTableData>>(json_last);
|
||||||
for (int i = 0; i < Get_DataList().Count; i++)
|
for (int i = 0; i < Get_DataList(false).Count; i++)
|
||||||
{
|
{
|
||||||
var temp = Get_DataList()[i];
|
var temp = Get_DataList(false)[i];
|
||||||
dic_Data.Add(temp.n_MapID, temp);
|
dic_Data.Add(temp.n_MapID, temp);
|
||||||
|
if (temp.n_Chapter > 0)
|
||||||
|
list_onlyChapter.Add(temp);
|
||||||
}
|
}
|
||||||
|
|
||||||
base.Start();
|
base.Start();
|
||||||
}
|
}
|
||||||
|
|
||||||
public List<BattleMapConfigTableData> Get_DataList() { return tableDatas; }
|
public List<BattleMapConfigTableData> Get_DataList(bool onlychapter) { return onlychapter ? list_onlyChapter : tableDatas; }
|
||||||
public BattleMapConfigTableData Get_Data(int mapid) { return dic_Data[mapid]; }
|
public BattleMapConfigTableData Get_Data(int mapid) { return dic_Data[mapid]; }
|
||||||
}
|
}
|
||||||
|
|
@ -15,7 +15,7 @@ public class TabCardBase : CardBase
|
||||||
m_btn.onClick.AddListener(OnClick_Tab);
|
m_btn.onClick.AddListener(OnClick_Tab);
|
||||||
base.Set(_base);
|
base.Set(_base);
|
||||||
m_Data = _base as TabUIData;
|
m_Data = _base as TabUIData;
|
||||||
texts[0].text = table_localtext.Ins.Get_Text(m_Data.n_btnName);
|
texts[0].text = string.IsNullOrEmpty(m_Data.btnName) ? table_localtext.Ins.Get_Text(m_Data.n_btnName) : m_Data.btnName;
|
||||||
}
|
}
|
||||||
|
|
||||||
public override void Set_CardType(eUICardType _type)
|
public override void Set_CardType(eUICardType _type)
|
||||||
|
|
|
||||||
|
|
@ -12,8 +12,8 @@ public class TabUIData
|
||||||
public int n_btnName = 0;
|
public int n_btnName = 0;
|
||||||
public string btnName;
|
public string btnName;
|
||||||
|
|
||||||
public Color color_bg_on = Color.gray;
|
public Color color_bg_on = Color.white;
|
||||||
public Color color_bg_off = Color.white;
|
public Color color_bg_off = Color.gray;
|
||||||
|
|
||||||
public Action onClick;
|
public Action onClick;
|
||||||
public Action<int> onTabAction; // 선택된 탭 설정, 탭 UI 상태 갱신
|
public Action<int> onTabAction; // 선택된 탭 설정, 탭 UI 상태 갱신
|
||||||
|
|
|
||||||
|
|
@ -1,11 +1,48 @@
|
||||||
using System.Collections;
|
|
||||||
using System.Collections.Generic;
|
using System.Collections.Generic;
|
||||||
using UnityEngine;
|
using TMPro;
|
||||||
|
|
||||||
public class MapChoiceUI_WorldMap : uScrollViewMgr
|
public class MapChoiceUI_WorldMap : uScrollViewMgr
|
||||||
{
|
{
|
||||||
|
public TabUIBase m_Tab;
|
||||||
|
public TextMeshProUGUI[] texts; // 0 챕터이름
|
||||||
|
|
||||||
|
List<TabUIData> list_tab = new List<TabUIData>();
|
||||||
|
List<int> list_portal = new List<int>();
|
||||||
|
|
||||||
|
|
||||||
private void OnEnable()
|
private void OnEnable()
|
||||||
{
|
{
|
||||||
Set_ScrollView(table_battlemapconfig.Ins.Get_DataList());
|
if (list_tab.Count == 0)
|
||||||
|
{
|
||||||
|
var tablst = table_battlemapconfig.Ins.Get_DataList(true);
|
||||||
|
for (int i = 0; i < tablst.Count; i++)
|
||||||
|
list_tab.Add(new TabUIData { onClick = Set_UI, btnName = DSUtil.Format(319, tablst[i].n_MapID - 2) });
|
||||||
|
m_Tab.Set(list_tab);
|
||||||
|
}
|
||||||
|
Set_UI();
|
||||||
|
}
|
||||||
|
|
||||||
|
public override void Set_UI()
|
||||||
|
{
|
||||||
|
var map = m_Tab.Get_Index() + 3;
|
||||||
|
var mapdata = table_battlemapconfig.Ins.Get_Data(map);
|
||||||
|
list_portal.Clear();
|
||||||
|
for (int i = 0; i < mapdata.n_Portals; i++)
|
||||||
|
list_portal.Add(i);
|
||||||
|
Set_ScrollView(list_portal);
|
||||||
|
|
||||||
|
texts[0].text = mapdata.Get_Name();
|
||||||
|
}
|
||||||
|
|
||||||
|
public void OnClick_Portal()
|
||||||
|
{
|
||||||
|
NewGameUI.Ins.m_MapChoiceUI.OnClick_Back();
|
||||||
|
|
||||||
|
var map = m_Tab.Get_Index() + 3;
|
||||||
|
MyValue.MyChoiceMapData.n_Difficult = 1; // TODO 정인호 : 나중에 선택한 난이도 넣어줄 것
|
||||||
|
MyValue.MyChoiceMapData.n_MapID = map;
|
||||||
|
MyValue.MyChoiceMapData.n_PortalIndex = 0; // TODO 정인호 : 선택한 웨이포인트 카드
|
||||||
|
|
||||||
|
InGameInfo.Ins.Load_Map(map);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
@ -17,12 +17,15 @@ public class uScrollViewMgr : BackKeyAdd
|
||||||
}
|
}
|
||||||
|
|
||||||
protected virtual void Init()
|
protected virtual void Init()
|
||||||
|
{
|
||||||
|
if (DSUtil.CheckNull(contentRt))
|
||||||
{
|
{
|
||||||
if (m_ScrollRect)
|
if (m_ScrollRect)
|
||||||
contentRt = m_ScrollRect.content;
|
contentRt = m_ScrollRect.content;
|
||||||
else if (m_Content)
|
else if (m_Content)
|
||||||
contentRt = m_Content.GetComponent<RectTransform>();
|
contentRt = m_Content.GetComponent<RectTransform>();
|
||||||
}
|
}
|
||||||
|
}
|
||||||
|
|
||||||
protected void CardBase_AllOff()
|
protected void CardBase_AllOff()
|
||||||
{
|
{
|
||||||
|
|
@ -44,6 +47,7 @@ public class uScrollViewMgr : BackKeyAdd
|
||||||
|
|
||||||
protected virtual void Set_ScrollView<T>(List<T> _lst)
|
protected virtual void Set_ScrollView<T>(List<T> _lst)
|
||||||
{
|
{
|
||||||
|
Init();
|
||||||
CardBase_AllOff();
|
CardBase_AllOff();
|
||||||
|
|
||||||
for (int i = 0; i < _lst.Count; i++)
|
for (int i = 0; i < _lst.Count; i++)
|
||||||
|
|
@ -51,6 +55,7 @@ public class uScrollViewMgr : BackKeyAdd
|
||||||
}
|
}
|
||||||
protected virtual void Set_ScrollView_NotSet(int _makecount)
|
protected virtual void Set_ScrollView_NotSet(int _makecount)
|
||||||
{
|
{
|
||||||
|
Init();
|
||||||
for (int i = 0; i < _makecount; i++)
|
for (int i = 0; i < _makecount; i++)
|
||||||
{
|
{
|
||||||
if (list_CardBase.Count > i) { }
|
if (list_CardBase.Count > i) { }
|
||||||
|
|
|
||||||
Loading…
Reference in New Issue