TAKE_RELIC_ALL
TAKE_RELIC_GRADE_ACC UPGRADE_RELIC_ALL UPGRADE_RELIC_LIMIT AWAKEN_RELIC_ALL AWAKEN_RELIC_LIMIT
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@ -1070,15 +1070,6 @@ public partial class ServerData
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}
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}
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}
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public void Add_MissionEquipItem(ePurpose purpose, int itemid, int conditionvalue = 0, int _v = 1)
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{
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if (purpose == ePurpose.GET_EQUIP_ITEM_ALL || purpose == ePurpose.GET_EQUIP_ITEM_GRADE_ACC)
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{
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var itemData = table_itemlist.Ins.Get_Data(itemid);
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if (!DSUtil.CheckNull(itemData) && itemData.IsEquipItem())
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Add_MissionCount(purpose, conditionvalue, _v);
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}
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}
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public void Add_MissionCompletCount(int group)
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{
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var completeData = table_missionlist.Ins.Get_CompleteData(group);
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@ -1872,8 +1863,14 @@ public partial class ServerData
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Add_MissionCount(ePurpose.TAKE_GOODS, id, (int)amount);
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Add_MissionCount(ePurpose.TAKE_GOODS_ACC, id, (int)amount);
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Add_MissionCount(ePurpose.TAKE_GOODS_LIMIT, id, (int)amount);
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Add_MissionEquipItem(ePurpose.GET_EQUIP_ITEM_ALL, id, 0, (int)amount);
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Add_MissionEquipItem(ePurpose.GET_EQUIP_ITEM_GRADE_ACC, id, itemdata.n_ItemGrade, (int)amount);
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if (itemdata.IsEquipItem())
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{
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Add_MissionCount(ePurpose.GET_EQUIP_ITEM_ALL, 0, (int)amount);
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Add_MissionCount(ePurpose.GET_EQUIP_ITEM_GRADE_ACC, itemdata.n_ItemGrade, (int)amount);
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}
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else if (itemdata.e_ItemType == eItem.Relic)
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Add_MissionCount(ePurpose.TAKE_RELIC_ALL, 0, (int)amount);
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}
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public void Use_Item(int id, double amount)
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{
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@ -104,6 +104,7 @@ public class CollectionRelicUI : PCUIMenu
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Set();
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MyValue.Get_ActorStatInfoorNull(eRole.PC);
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sdata.Add_MissionCount(ePurpose.TAKE_RELIC_GRADE_ACC, sdata.Get_RelicStar(m_SelectRelicData.n_RelicID));
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sdata.Add_MissionCount(ePurpose.AWAKEN_RELIC_ALL, m_SelectRelicData.n_RelicID);
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sdata.Add_MissionCount(ePurpose.AWAKEN_RELIC_LIMIT, m_SelectRelicData.n_RelicID);
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}
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@ -76,6 +76,9 @@ public class MissionCard : CardBase
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case ePurpose.EQUIP_ITEM_MOUNT_PARTS_LIMIT:
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texts[0].text = DSUtil.Format(m_Data.n_MissionDesc, table_localtext.Ins.Get_Text(30100 + m_Data.n_MissionConditionValue));
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break;
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case ePurpose.TAKE_RELIC_GRADE_ACC:
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texts[0].text = DSUtil.Format(m_Data.n_MissionDesc, m_Data.l_MissionConditionCount, m_Data.n_MissionConditionValue);
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break;
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case ePurpose.SKILL_UPGRADE_LIMIT:
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var skill = table_skilllist.Ins.Get_Data_orNull(m_Data.n_MissionConditionValue);
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texts[0].text = DSUtil.Format(m_Data.n_MissionDesc, skill.Get_Name());
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