골렘차일드 스킬2 차징 이펙트 변경, 첫타격 후 뒤로 이동 추가
This commit is contained in:
parent
b5315e37f0
commit
3ac4be1b26
File diff suppressed because it is too large
Load Diff
|
|
@ -0,0 +1,124 @@
|
||||||
|
%YAML 1.1
|
||||||
|
%TAG !u! tag:unity3d.com,2011:
|
||||||
|
--- !u!1 &113285305800631535
|
||||||
|
GameObject:
|
||||||
|
m_ObjectHideFlags: 0
|
||||||
|
m_CorrespondingSourceObject: {fileID: 0}
|
||||||
|
m_PrefabInstance: {fileID: 0}
|
||||||
|
m_PrefabAsset: {fileID: 0}
|
||||||
|
serializedVersion: 6
|
||||||
|
m_Component:
|
||||||
|
- component: {fileID: 6274153539195772616}
|
||||||
|
- component: {fileID: 3608358644939701834}
|
||||||
|
m_Layer: 0
|
||||||
|
m_Name: Effect_GolemChildSkill2Charging
|
||||||
|
m_TagString: Untagged
|
||||||
|
m_Icon: {fileID: 0}
|
||||||
|
m_NavMeshLayer: 0
|
||||||
|
m_StaticEditorFlags: 0
|
||||||
|
m_IsActive: 1
|
||||||
|
--- !u!4 &6274153539195772616
|
||||||
|
Transform:
|
||||||
|
m_ObjectHideFlags: 0
|
||||||
|
m_CorrespondingSourceObject: {fileID: 0}
|
||||||
|
m_PrefabInstance: {fileID: 0}
|
||||||
|
m_PrefabAsset: {fileID: 0}
|
||||||
|
m_GameObject: {fileID: 113285305800631535}
|
||||||
|
serializedVersion: 2
|
||||||
|
m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
|
||||||
|
m_LocalPosition: {x: 0, y: 0, z: 0}
|
||||||
|
m_LocalScale: {x: 1, y: 1, z: 1}
|
||||||
|
m_ConstrainProportionsScale: 0
|
||||||
|
m_Children:
|
||||||
|
- {fileID: 6145899277611359907}
|
||||||
|
m_Father: {fileID: 0}
|
||||||
|
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
|
||||||
|
--- !u!114 &3608358644939701834
|
||||||
|
MonoBehaviour:
|
||||||
|
m_ObjectHideFlags: 0
|
||||||
|
m_CorrespondingSourceObject: {fileID: 0}
|
||||||
|
m_PrefabInstance: {fileID: 0}
|
||||||
|
m_PrefabAsset: {fileID: 0}
|
||||||
|
m_GameObject: {fileID: 113285305800631535}
|
||||||
|
m_Enabled: 1
|
||||||
|
m_EditorHideFlags: 0
|
||||||
|
m_Script: {fileID: 11500000, guid: 456d2bd1c5c2e5e4b8b948836c4975a4, type: 3}
|
||||||
|
m_Name:
|
||||||
|
m_EditorClassIdentifier:
|
||||||
|
NoUseParticleTime: 1
|
||||||
|
OffTime: 2
|
||||||
|
e_EffectLocation: 0
|
||||||
|
--- !u!1001 &912964022119913683
|
||||||
|
PrefabInstance:
|
||||||
|
m_ObjectHideFlags: 0
|
||||||
|
serializedVersion: 2
|
||||||
|
m_Modification:
|
||||||
|
serializedVersion: 3
|
||||||
|
m_TransformParent: {fileID: 6274153539195772616}
|
||||||
|
m_Modifications:
|
||||||
|
- target: {fileID: 6476705285018846829, guid: 5d476669689df3d4aa4dfe91a12ea8ad,
|
||||||
|
type: 3}
|
||||||
|
propertyPath: m_Name
|
||||||
|
value: Area_generic_orange
|
||||||
|
objectReference: {fileID: 0}
|
||||||
|
- target: {fileID: 6476705285018846832, guid: 5d476669689df3d4aa4dfe91a12ea8ad,
|
||||||
|
type: 3}
|
||||||
|
propertyPath: m_LocalPosition.x
|
||||||
|
value: 0
|
||||||
|
objectReference: {fileID: 0}
|
||||||
|
- target: {fileID: 6476705285018846832, guid: 5d476669689df3d4aa4dfe91a12ea8ad,
|
||||||
|
type: 3}
|
||||||
|
propertyPath: m_LocalPosition.y
|
||||||
|
value: 0
|
||||||
|
objectReference: {fileID: 0}
|
||||||
|
- target: {fileID: 6476705285018846832, guid: 5d476669689df3d4aa4dfe91a12ea8ad,
|
||||||
|
type: 3}
|
||||||
|
propertyPath: m_LocalPosition.z
|
||||||
|
value: 0
|
||||||
|
objectReference: {fileID: 0}
|
||||||
|
- target: {fileID: 6476705285018846832, guid: 5d476669689df3d4aa4dfe91a12ea8ad,
|
||||||
|
type: 3}
|
||||||
|
propertyPath: m_LocalRotation.w
|
||||||
|
value: 1
|
||||||
|
objectReference: {fileID: 0}
|
||||||
|
- target: {fileID: 6476705285018846832, guid: 5d476669689df3d4aa4dfe91a12ea8ad,
|
||||||
|
type: 3}
|
||||||
|
propertyPath: m_LocalRotation.x
|
||||||
|
value: 0
|
||||||
|
objectReference: {fileID: 0}
|
||||||
|
- target: {fileID: 6476705285018846832, guid: 5d476669689df3d4aa4dfe91a12ea8ad,
|
||||||
|
type: 3}
|
||||||
|
propertyPath: m_LocalRotation.y
|
||||||
|
value: 0
|
||||||
|
objectReference: {fileID: 0}
|
||||||
|
- target: {fileID: 6476705285018846832, guid: 5d476669689df3d4aa4dfe91a12ea8ad,
|
||||||
|
type: 3}
|
||||||
|
propertyPath: m_LocalRotation.z
|
||||||
|
value: 0
|
||||||
|
objectReference: {fileID: 0}
|
||||||
|
- target: {fileID: 6476705285018846832, guid: 5d476669689df3d4aa4dfe91a12ea8ad,
|
||||||
|
type: 3}
|
||||||
|
propertyPath: m_LocalEulerAnglesHint.x
|
||||||
|
value: 0
|
||||||
|
objectReference: {fileID: 0}
|
||||||
|
- target: {fileID: 6476705285018846832, guid: 5d476669689df3d4aa4dfe91a12ea8ad,
|
||||||
|
type: 3}
|
||||||
|
propertyPath: m_LocalEulerAnglesHint.y
|
||||||
|
value: 0
|
||||||
|
objectReference: {fileID: 0}
|
||||||
|
- target: {fileID: 6476705285018846832, guid: 5d476669689df3d4aa4dfe91a12ea8ad,
|
||||||
|
type: 3}
|
||||||
|
propertyPath: m_LocalEulerAnglesHint.z
|
||||||
|
value: 0
|
||||||
|
objectReference: {fileID: 0}
|
||||||
|
m_RemovedComponents: []
|
||||||
|
m_RemovedGameObjects: []
|
||||||
|
m_AddedGameObjects: []
|
||||||
|
m_AddedComponents: []
|
||||||
|
m_SourcePrefab: {fileID: 100100000, guid: 5d476669689df3d4aa4dfe91a12ea8ad, type: 3}
|
||||||
|
--- !u!4 &6145899277611359907 stripped
|
||||||
|
Transform:
|
||||||
|
m_CorrespondingSourceObject: {fileID: 6476705285018846832, guid: 5d476669689df3d4aa4dfe91a12ea8ad,
|
||||||
|
type: 3}
|
||||||
|
m_PrefabInstance: {fileID: 912964022119913683}
|
||||||
|
m_PrefabAsset: {fileID: 0}
|
||||||
|
|
@ -56,6 +56,7 @@ MonoBehaviour:
|
||||||
Loop: 1
|
Loop: 1
|
||||||
DelayTime: 0.1
|
DelayTime: 0.1
|
||||||
ColliderActiveFrame: 1
|
ColliderActiveFrame: 1
|
||||||
|
OffDelayTime: 1
|
||||||
--- !u!65 &5485071435884941762
|
--- !u!65 &5485071435884941762
|
||||||
BoxCollider:
|
BoxCollider:
|
||||||
m_ObjectHideFlags: 0
|
m_ObjectHideFlags: 0
|
||||||
|
|
|
||||||
|
|
@ -138,7 +138,7 @@ public class Boss_GolemChild : BossMobActor
|
||||||
{
|
{
|
||||||
Change_MobStatus(eMobStatus.Skill);
|
Change_MobStatus(eMobStatus.Skill);
|
||||||
AnimationPlay("boss_skill2charging");
|
AnimationPlay("boss_skill2charging");
|
||||||
InGameInfo.Ins.Show_Effect("Effect_GolemChildSkill2", this, eEffectLocation.Bottom, Skill2ChargingTime);
|
InGameInfo.Ins.Show_Effect("Effect_GolemChildSkill2Charging", this, eEffectLocation.Bottom, Skill2ChargingTime + 2.5f);
|
||||||
|
|
||||||
dic_indicator[1].SetActive(true);
|
dic_indicator[1].SetActive(true);
|
||||||
|
|
||||||
|
|
@ -149,14 +149,20 @@ public class Boss_GolemChild : BossMobActor
|
||||||
yield return new WaitForSeconds(Skill2ChargingTime);
|
yield return new WaitForSeconds(Skill2ChargingTime);
|
||||||
AnimationPlay("boss_skill2attack"); // 스킬 발사
|
AnimationPlay("boss_skill2attack"); // 스킬 발사
|
||||||
|
|
||||||
yield return new WaitForSeconds(1.0f);
|
yield return new WaitForSeconds(2.5f);
|
||||||
dic_indicator[1].SetActive(false); // 인디케이터 끄기
|
dic_indicator[1].SetActive(false); // 인디케이터 끄기
|
||||||
|
|
||||||
//yield return new WaitForSeconds(0.5f);
|
//// 뒤로 이동해서 연속으로 공격하기
|
||||||
yield return new WaitForSeconds(3f); // 테스트용
|
yield return new WaitForSeconds(1.5f);
|
||||||
|
InGameInfo.Ins.Show_Effect("Effect_Teleport", Get_position());
|
||||||
|
yield return new WaitForSeconds(0.5f);
|
||||||
|
var backpos = DSUtil.Get_RandomPos_onNavMesh(Get_PositionBack(15f), 0f, 0f);
|
||||||
|
Set_Warp(backpos);
|
||||||
|
////////////////////////////////////
|
||||||
|
|
||||||
|
yield return new WaitForSeconds(3.5f);
|
||||||
Init(false, true);
|
Init(false, true);
|
||||||
Check_Battle();
|
Check_Battle();
|
||||||
yield return new WaitForSeconds(3.5f);
|
|
||||||
|
|
||||||
// 추가 데미지
|
// 추가 데미지
|
||||||
//ProjectileInfo.Ins.Shoot_Projectile("FieldBoss/Golem_Child_Skill2After", this, m_Target, Get_Skill2Dmg(), targetPos, 3f);
|
//ProjectileInfo.Ins.Shoot_Projectile("FieldBoss/Golem_Child_Skill2After", this, m_Target, Get_Skill2Dmg(), targetPos, 3f);
|
||||||
|
|
|
||||||
|
|
@ -15,6 +15,8 @@ public class Projectile_StopAndColliderControl : ProjectileBase
|
||||||
public float DelayTime = 1f;
|
public float DelayTime = 1f;
|
||||||
[Header("충돌박스가 켜져있는 프레임")]
|
[Header("충돌박스가 켜져있는 프레임")]
|
||||||
public int ColliderActiveFrame = 2;
|
public int ColliderActiveFrame = 2;
|
||||||
|
[Header("오브젝트 off 타임 딜레이 시간")]
|
||||||
|
public float OffDelayTime = 0f;
|
||||||
|
|
||||||
protected Action act_End;
|
protected Action act_End;
|
||||||
|
|
||||||
|
|
@ -63,6 +65,7 @@ public class Projectile_StopAndColliderControl : ProjectileBase
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
yield return new WaitForSeconds(OffDelayTime);
|
||||||
act_End?.Invoke();
|
act_End?.Invoke();
|
||||||
act_End = null;
|
act_End = null;
|
||||||
Off(true);
|
Off(true);
|
||||||
|
|
|
||||||
Loading…
Reference in New Issue