투사체 시간에 따른 이펙트 효과 여부 추가, 10101 기본 공격 추가
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@ -74,7 +74,15 @@ messageinfo 엄청 느린 버그
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- 점수와 골드 (기본 1점, 10골드만 주는 중(밸런스 필요))
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PC 기본 공격
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-
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챕터2 맵
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//- 10101 풋내기 전사
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- 10102 마검사
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- 10201 블레이드 댄서
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- 10202 암살자
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//- 10301 견습 마법사
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//- 10302 숙련 마도사
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//- 10303 소환사
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- 10401 견습 사냥꾼
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- 10402 궁수
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//- 10501 모험가
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- 10502 수호 기사
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- 10601 워리어
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@ -1 +1 @@
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[{"n_EffectType": "이펙트 종류", "s_EffectPrefab": "이펙트 프리팹", "f_ProjectileLifeTime": "투사체 지속 시간", "n_PreLoadCount": "미리 로드할 개수"}, {"n_EffectType": "1", "s_EffectPrefab": "Effect_MonsterSpawn", "f_ProjectileLifeTime": "0", "n_PreLoadCount": "20"}, {"n_EffectType": "1", "s_EffectPrefab": "Effect_Blood", "f_ProjectileLifeTime": "0", "n_PreLoadCount": "10"}, {"n_EffectType": "1", "s_EffectPrefab": "Effect_Burn", "f_ProjectileLifeTime": "0", "n_PreLoadCount": "10"}, {"n_EffectType": "1", "s_EffectPrefab": "Effect_Cure", "f_ProjectileLifeTime": "0", "n_PreLoadCount": "10"}, {"n_EffectType": "1", "s_EffectPrefab": "Effect_Curse", "f_ProjectileLifeTime": "0", "n_PreLoadCount": "10"}, {"n_EffectType": "1", "s_EffectPrefab": "Effect_DefenceDecrease", "f_ProjectileLifeTime": "0", "n_PreLoadCount": "10"}, {"n_EffectType": "1", "s_EffectPrefab": "Effect_Freezing", "f_ProjectileLifeTime": "0", "n_PreLoadCount": "10"}, {"n_EffectType": "1", "s_EffectPrefab": "Effect_Frost", "f_ProjectileLifeTime": "0", "n_PreLoadCount": "10"}, {"n_EffectType": "1", "s_EffectPrefab": "Effect_KnockBack", "f_ProjectileLifeTime": "0", "n_PreLoadCount": "10"}, {"n_EffectType": "1", "s_EffectPrefab": "Effect_ManaShield", "f_ProjectileLifeTime": "0", "n_PreLoadCount": "10"}, {"n_EffectType": "1", "s_EffectPrefab": "Effect_Poison", "f_ProjectileLifeTime": "0", "n_PreLoadCount": "10"}, {"n_EffectType": "1", "s_EffectPrefab": "Effect_Slow", "f_ProjectileLifeTime": "0", "n_PreLoadCount": "10"}, {"n_EffectType": "1", "s_EffectPrefab": "Effect_SpeedUp", "f_ProjectileLifeTime": "0", "n_PreLoadCount": "10"}, {"n_EffectType": "1", "s_EffectPrefab": "Effect_StatUp", "f_ProjectileLifeTime": "0", "n_PreLoadCount": "10"}, {"n_EffectType": "1", "s_EffectPrefab": "Effect_STR_EXTRA_SPLASH", "f_ProjectileLifeTime": "0", "n_PreLoadCount": "10"}, {"n_EffectType": "1", "s_EffectPrefab": "Effect_Stun", "f_ProjectileLifeTime": "0", "n_PreLoadCount": "10"}, {"n_EffectType": "1", "s_EffectPrefab": "Effect_Summoning", "f_ProjectileLifeTime": "0", "n_PreLoadCount": "10"}, {"n_EffectType": "1", "s_EffectPrefab": "Effect_SwordShield", "f_ProjectileLifeTime": "0", "n_PreLoadCount": "10"}, {"n_EffectType": "1", "s_EffectPrefab": "Effect_VampirHeal", "f_ProjectileLifeTime": "0", "n_PreLoadCount": "10"}, {"n_EffectType": "1", "s_EffectPrefab": "Effect_Hit_Bead", "f_ProjectileLifeTime": "0", "n_PreLoadCount": "5"}, {"n_EffectType": "1", "s_EffectPrefab": "Effect_Hit_Fireball", "f_ProjectileLifeTime": "0", "n_PreLoadCount": "5"}, {"n_EffectType": "1", "s_EffectPrefab": "Effect_Hit_IceBolt", "f_ProjectileLifeTime": "0", "n_PreLoadCount": "10"}, {"n_EffectType": "1", "s_EffectPrefab": "Effect_Hit_10501", "f_ProjectileLifeTime": "0", "n_PreLoadCount": "10"}, {"n_EffectType": "1", "s_EffectPrefab": "Effect_Dodge_Mage", "f_ProjectileLifeTime": "1", "n_PreLoadCount": "1"}, {"n_EffectType": "2", "s_EffectPrefab": "MeleeAttack", "f_ProjectileLifeTime": "0.02", "n_PreLoadCount": "10"}, {"n_EffectType": "2", "s_EffectPrefab": "Projectile_10301", "f_ProjectileLifeTime": "2", "n_PreLoadCount": "2"}, {"n_EffectType": "2", "s_EffectPrefab": "Projectile_10302", "f_ProjectileLifeTime": "2", "n_PreLoadCount": "2"}, {"n_EffectType": "2", "s_EffectPrefab": "Projectile_10303", "f_ProjectileLifeTime": "2", "n_PreLoadCount": "2"}, {"n_EffectType": "2", "s_EffectPrefab": "Projectile_10501", "f_ProjectileLifeTime": "0.02", "n_PreLoadCount": "2"}, {"n_EffectType": "2", "s_EffectPrefab": "Projectile_Flower", "f_ProjectileLifeTime": "2", "n_PreLoadCount": "6"}, {"n_EffectType": "2", "s_EffectPrefab": "Projectile_HeavyRain", "f_ProjectileLifeTime": "2", "n_PreLoadCount": "25"}, {"n_EffectType": "2", "s_EffectPrefab": "Projectile_INT_EXTRA_FREEZING", "f_ProjectileLifeTime": "2", "n_PreLoadCount": "10"}, {"n_EffectType": "2", "s_EffectPrefab": "Projectile_Meteor", "f_ProjectileLifeTime": "2", "n_PreLoadCount": "5"}, {"n_EffectType": "2", "s_EffectPrefab": "Projectile_PinkMagicArrow", "f_ProjectileLifeTime": "2", "n_PreLoadCount": "2"}, {"n_EffectType": "2", "s_EffectPrefab": "Projectile_PosionCloud", "f_ProjectileLifeTime": "2", "n_PreLoadCount": "2"}, {"n_EffectType": "2", "s_EffectPrefab": "Projectile_Suriken", "f_ProjectileLifeTime": "2", "n_PreLoadCount": "1"}, {"n_EffectType": "2", "s_EffectPrefab": "Projectile_ArcherArrow", "f_ProjectileLifeTime": "2", "n_PreLoadCount": "12"}, {"n_EffectType": "2", "s_EffectPrefab": "Projectile_ArcherSkill2Arrow", "f_ProjectileLifeTime": "2", "n_PreLoadCount": "14"}]
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[{"n_EffectType": "이펙트 종류", "s_EffectPrefab": "이펙트 프리팹", "f_ProjectileLifeTime": "투사체 지속 시간", "n_PreLoadCount": "미리 로드할 개수"}, {"n_EffectType": "1", "s_EffectPrefab": "Effect_MonsterSpawn", "f_ProjectileLifeTime": "0", "n_PreLoadCount": "20"}, {"n_EffectType": "1", "s_EffectPrefab": "Effect_Blood", "f_ProjectileLifeTime": "0", "n_PreLoadCount": "10"}, {"n_EffectType": "1", "s_EffectPrefab": "Effect_Burn", "f_ProjectileLifeTime": "0", "n_PreLoadCount": "10"}, {"n_EffectType": "1", "s_EffectPrefab": "Effect_Cure", "f_ProjectileLifeTime": "0", "n_PreLoadCount": "10"}, {"n_EffectType": "1", "s_EffectPrefab": "Effect_Curse", "f_ProjectileLifeTime": "0", "n_PreLoadCount": "10"}, {"n_EffectType": "1", "s_EffectPrefab": "Effect_DefenceDecrease", "f_ProjectileLifeTime": "0", "n_PreLoadCount": "10"}, {"n_EffectType": "1", "s_EffectPrefab": "Effect_Freezing", "f_ProjectileLifeTime": "0", "n_PreLoadCount": "10"}, {"n_EffectType": "1", "s_EffectPrefab": "Effect_Frost", "f_ProjectileLifeTime": "0", "n_PreLoadCount": "10"}, {"n_EffectType": "1", "s_EffectPrefab": "Effect_KnockBack", "f_ProjectileLifeTime": "0", "n_PreLoadCount": "10"}, {"n_EffectType": "1", "s_EffectPrefab": "Effect_ManaShield", "f_ProjectileLifeTime": "0", "n_PreLoadCount": "10"}, {"n_EffectType": "1", "s_EffectPrefab": "Effect_Poison", "f_ProjectileLifeTime": "0", "n_PreLoadCount": "10"}, {"n_EffectType": "1", "s_EffectPrefab": "Effect_Slow", "f_ProjectileLifeTime": "0", "n_PreLoadCount": "10"}, {"n_EffectType": "1", "s_EffectPrefab": "Effect_SpeedUp", "f_ProjectileLifeTime": "0", "n_PreLoadCount": "10"}, {"n_EffectType": "1", "s_EffectPrefab": "Effect_StatUp", "f_ProjectileLifeTime": "0", "n_PreLoadCount": "10"}, {"n_EffectType": "1", "s_EffectPrefab": "Effect_STR_EXTRA_SPLASH", "f_ProjectileLifeTime": "0", "n_PreLoadCount": "10"}, {"n_EffectType": "1", "s_EffectPrefab": "Effect_Stun", "f_ProjectileLifeTime": "0", "n_PreLoadCount": "10"}, {"n_EffectType": "1", "s_EffectPrefab": "Effect_Summoning", "f_ProjectileLifeTime": "0", "n_PreLoadCount": "10"}, {"n_EffectType": "1", "s_EffectPrefab": "Effect_SwordShield", "f_ProjectileLifeTime": "0", "n_PreLoadCount": "10"}, {"n_EffectType": "1", "s_EffectPrefab": "Effect_VampirHeal", "f_ProjectileLifeTime": "0", "n_PreLoadCount": "10"}, {"n_EffectType": "1", "s_EffectPrefab": "Effect_Hit_Bead", "f_ProjectileLifeTime": "0", "n_PreLoadCount": "5"}, {"n_EffectType": "1", "s_EffectPrefab": "Effect_Hit_Fireball", "f_ProjectileLifeTime": "0", "n_PreLoadCount": "5"}, {"n_EffectType": "1", "s_EffectPrefab": "Effect_Hit_IceBolt", "f_ProjectileLifeTime": "0", "n_PreLoadCount": "10"}, {"n_EffectType": "1", "s_EffectPrefab": "Effect_Hit_10501", "f_ProjectileLifeTime": "0", "n_PreLoadCount": "10"}, {"n_EffectType": "1", "s_EffectPrefab": "Effect_Hit_10101", "f_ProjectileLifeTime": "0", "n_PreLoadCount": "10"}, {"n_EffectType": "1", "s_EffectPrefab": "Effect_Dodge_Mage", "f_ProjectileLifeTime": "1", "n_PreLoadCount": "1"}, {"n_EffectType": "2", "s_EffectPrefab": "MeleeAttack", "f_ProjectileLifeTime": "0.02", "n_PreLoadCount": "10"}, {"n_EffectType": "2", "s_EffectPrefab": "Projectile_10101", "f_ProjectileLifeTime": "0.02", "n_PreLoadCount": "2"}, {"n_EffectType": "2", "s_EffectPrefab": "Projectile_10301", "f_ProjectileLifeTime": "2", "n_PreLoadCount": "2"}, {"n_EffectType": "2", "s_EffectPrefab": "Projectile_10302", "f_ProjectileLifeTime": "2", "n_PreLoadCount": "2"}, {"n_EffectType": "2", "s_EffectPrefab": "Projectile_10303", "f_ProjectileLifeTime": "2", "n_PreLoadCount": "2"}, {"n_EffectType": "2", "s_EffectPrefab": "Projectile_10501", "f_ProjectileLifeTime": "0.02", "n_PreLoadCount": "2"}, {"n_EffectType": "2", "s_EffectPrefab": "Projectile_Flower", "f_ProjectileLifeTime": "2", "n_PreLoadCount": "6"}, {"n_EffectType": "2", "s_EffectPrefab": "Projectile_HeavyRain", "f_ProjectileLifeTime": "2", "n_PreLoadCount": "25"}, {"n_EffectType": "2", "s_EffectPrefab": "Projectile_INT_EXTRA_FREEZING", "f_ProjectileLifeTime": "2", "n_PreLoadCount": "10"}, {"n_EffectType": "2", "s_EffectPrefab": "Projectile_Meteor", "f_ProjectileLifeTime": "2", "n_PreLoadCount": "5"}, {"n_EffectType": "2", "s_EffectPrefab": "Projectile_PinkMagicArrow", "f_ProjectileLifeTime": "2", "n_PreLoadCount": "2"}, {"n_EffectType": "2", "s_EffectPrefab": "Projectile_PosionCloud", "f_ProjectileLifeTime": "2", "n_PreLoadCount": "2"}, {"n_EffectType": "2", "s_EffectPrefab": "Projectile_Suriken", "f_ProjectileLifeTime": "2", "n_PreLoadCount": "1"}, {"n_EffectType": "2", "s_EffectPrefab": "Projectile_ArcherArrow", "f_ProjectileLifeTime": "2", "n_PreLoadCount": "12"}, {"n_EffectType": "2", "s_EffectPrefab": "Projectile_ArcherSkill2Arrow", "f_ProjectileLifeTime": "2", "n_PreLoadCount": "14"}]
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@ -47,6 +47,7 @@ MonoBehaviour:
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@ -89,8 +89,13 @@ public class ProjectileData
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public class ProjectileBase : MonoBehaviour
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{
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[Header("관통 여부")]
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public bool m_Pierce;
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[Header("투사체 타격 시 나올 이펙트")]
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[Header("시간이 0이 됐을 때 이펙트 표시 여부")]
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public bool m_ShowTimeOverEffect = true;
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@ -288,7 +293,7 @@ public class ProjectileBase : MonoBehaviour
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protected IEnumerator Co_Off(float delay)
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{
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yield return new WaitForSeconds(delay);
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Off(true);
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if (m_ShowTimeOverEffect) Off(true);
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}
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/// <summary>
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