메이스, 활 등 신규 애셋으로 교체 등
This commit is contained in:
parent
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commit
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@ -1,12 +1,8 @@
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using System.Collections.Generic;
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using System.IO;
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using TMPro;
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using UnityEditor;
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using UnityEngine;
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using UnityEngine.AI;
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using UnityEngine.UI;
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using static UnityEngine.Rendering.DebugUI;
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using Button = UnityEngine.UI.Button;
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public static class MyEditorUtil
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{
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@ -249,9 +245,9 @@ public static class MyEditorUtil
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var mace = FindDeepChild(prefabAsset.transform, strName);
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if (mace == null) mace = new GameObject(strName).transform;
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mace.parent = wristR;
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mace.localPosition = new Vector3(-0.04300008f, 0.02999998f, -0.01899974f);
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mace.localEulerAngles = new Vector3(-85.83548f, -95.7005f, -3.785309f);
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mace.localScale = Vector3.one * 0.8958604f;
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mace.localPosition = new Vector3(-0.0749f, 0.1431f, -0.024f);
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mace.localEulerAngles = new Vector3(0, 0, 10.6f);
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mace.localScale = new Vector3(1f, 0.7f, 1f);
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list_tr.Add(mace);
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}
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@ -308,7 +304,7 @@ public static class MyEditorUtil
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if (bow_l == null) bow_l = new GameObject(strName).transform;
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bow_l.parent = wristL;
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bow_l.localPosition = new Vector3(0.069f, -0.01f, 0.034f);
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bow_l.localEulerAngles = new Vector3(-2.139496f, 176.8664f, -3.480011f);
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bow_l.localEulerAngles = new Vector3(-2.139496f, 0f, -3.480011f);
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bow_l.localScale = Vector3.one * 1.3f;
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list_tr.Add(bow_l);
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}
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|
||||
lastHumanDescriptionAvatarSource: {instanceID: 0}
|
||||
autoGenerateAvatarMappingIfUnspecified: 1
|
||||
animationType: 0
|
||||
humanoidOversampling: 1
|
||||
avatarSetup: 0
|
||||
addHumanoidExtraRootOnlyWhenUsingAvatar: 1
|
||||
additionalBone: 0
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
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Reference in New Issue