diff --git a/Assets/Ino_nerdnavis.txt b/Assets/Ino_nerdnavis.txt index d2b773e83..b4ed567fa 100644 --- a/Assets/Ino_nerdnavis.txt +++ b/Assets/Ino_nerdnavis.txt @@ -36,8 +36,6 @@ classconfig 에 의해 정해짐 몬스터 골드, 아이템 드랍 -인게임 - 터레인 제외, 메시 베이커로 통째로 묶기 or 퍼펙트 컬링 - 로비 - 퀵슬롯 및 아래 메뉴 화살표 방향 (윈도우 오른쪽 밑 화살표 참조) @@ -47,5 +45,4 @@ classconfig 에 의해 정해짐 - 연속 베기 (Skill_OneHandCombo1) 어드레서블 다운로드 눈속임 -5그룹이라면 0~1 갈 때 0.2까지 쭉 올리고, 1~2 갈 때 0.4까지 쭉 올리고... 1까지 올리면 되지 않을까? 100%에서 다 되면 넘어가면 되지 -0.4 \ No newline at end of file +5그룹이라면 0~1 갈 때 0.2까지 쭉 올리고, 1~2 갈 때 0.4까지 쭉 올리고... 1까지 올리면 되지 않을까? 100%에서 다 되면 넘어가면 되지 \ No newline at end of file diff --git a/Assets/ResWork/UI/Animation/UIRot_Z_0to180.anim b/Assets/ResWork/UI/Animation/UIRot_Z_0to180.anim new file mode 100644 index 000000000..f43b05b07 --- /dev/null +++ b/Assets/ResWork/UI/Animation/UIRot_Z_0to180.anim @@ -0,0 +1,1020 @@ +%YAML 1.1 +%TAG !u! tag:unity3d.com,2011: +--- !u!74 &7400000 +AnimationClip: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_Name: UIRot_Z_0to180 + serializedVersion: 7 + m_Legacy: 1 + m_Compressed: 0 + m_UseHighQualityCurve: 1 + m_RotationCurves: + - 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public GameObject go_quickmenu; public BotMenuBase[] FarmMenu; + bool ShowQuick = true; + private void Start() { //ServerInfo.Ins.Check_OfflineReward(); @@ -63,7 +62,10 @@ public class NewGameUI : MonoBehaviourSingletonTemplate { switch (go.name) { - case "btn_quick": go_quickmenu.SetActive(!go_quickmenu.activeInHierarchy); break; + case "btn_quick": + ShowQuick = !ShowQuick; + go.GetComponent().Play(ShowQuick ? "UIRot_Z_0to180" : "UIRot_Z_180to0"); + break; case "btn_map": m_MapChoiceUI.Set(); break; case "btn_setting": OptionInfo.Ins.Set(); break; case "btn_pcinfo": m_PCUI.Set(); break;