휘몰아치는 파도까지
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|||
Asset Creator - Vladyslav Horobets (Hovl).
|
||||
-----------------------------------------------------
|
||||
|
||||
If you want to use post-effects like in the demo video:
|
||||
https://youtu.be/hZSZ2Q8MF3k
|
||||
|
||||
2) Shaders
|
||||
2.1)The "Use depth" on the material from the custom shaders is the Soft Particle Factor.
|
||||
2.2)Use "Center glow"[MaterialToggle] only with particle system. This option is used to darken the main texture with a white texture (white is visible, black is invisible).
|
||||
If you turn on this feature, you need to use "Custom vertex stream" (Uv0.Custom.xy) in tab "Render". And don't forget to use "Custom data" parameters in your PS.
|
||||
2.3)The distortion shader only works with standard rendering. Delete (if exist) distortion particles from effects if you use LWRP or HDRP!
|
||||
2.4)You can change the cutoff in all shaders (except Add_CenterGlow and Blend_CenterGlow ) using (Uv0.Custom.xy) in particle system.
|
||||
|
||||
BiRP, URP or HDRP support is here --> Tools > RP changer for Hovl Studio Assets
|
||||
|
||||
Contact me if you have any questions.
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||||
My email: hovlstudio1@gmail.com
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|
@ -0,0 +1,2 @@
|
|||
You can change simulation speed in all components to make punches faster.
|
||||
When resizing the prefab, also change the "pivot" value in the "Render" tab of the "SideTrails" component.
|
||||
|
|
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||||
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userData:
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||||
quality: 1
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||||
conversionMode: 0
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||||
platformSettingOverrides: {}
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||||
forceToMono: 0
|
||||
normalize: 1
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||||
preloadAudioData: 1
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||||
loadInBackground: 0
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||||
ambisonic: 0
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||||
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||||
userData:
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||||
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||||
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||||
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||||
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||||
sampleRateOverride: 44100
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||||
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||||
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||||
conversionMode: 0
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||||
platformSettingOverrides: {}
|
||||
forceToMono: 0
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||||
normalize: 1
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||||
preloadAudioData: 1
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||||
loadInBackground: 0
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||||
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||||
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||||
userData:
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
normalize: 1
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||||
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||||
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||||
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||||
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||||
userData:
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||||
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||||
Some files were not shown because too many files have changed in this diff Show More
Loading…
Reference in New Issue