This commit is contained in:
Ino 2025-05-22 14:44:55 +09:00
parent 9e7e95f2ca
commit 414ae9cd74
8 changed files with 108 additions and 88 deletions

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@ -102,6 +102,21 @@ PrefabInstance:
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@ -83,6 +83,7 @@ public class Actor : MyCoroutine
} }
protected int n_SummonCount; protected int n_SummonCount;
protected float NoDmgTime = 0f; protected float NoDmgTime = 0f;
protected Action<ProjectileBase> action_pb;
protected void Init_CC() protected void Init_CC()
{ {
@ -2206,7 +2207,7 @@ public class Actor : MyCoroutine
} }
else else
{ {
ProjectileInfo.Ins.Shoot_Projectile(proj, this, m_Target, 1f, startpos, lifetime); ProjectileInfo.Ins.Shoot_Projectile(proj, this, m_Target, 1f, startpos, lifetime, action_pb);
} }
} }
} }

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@ -29,6 +29,11 @@ public class Boss_LusifActor : BossMobActor
CoolTime_Skill1 = 1f; CoolTime_Skill1 = 1f;
CoolTime_Skill2 = 2f; CoolTime_Skill2 = 2f;
action_pb = pb =>
{
pb.transform.eulerAngles = transform.eulerAngles;
};
} }
protected override void Init(bool initSkill1CoolTime, bool initSkill2CoolTime) protected override void Init(bool initSkill1CoolTime, bool initSkill2CoolTime)
@ -61,7 +66,7 @@ public class Boss_LusifActor : BossMobActor
dic_indicator[0].transform.position = Get_PositionFoward(2.5f); dic_indicator[0].transform.position = Get_PositionFoward(2.5f);
dic_indicator[0].transform.eulerAngles = transform.eulerAngles; dic_indicator[0].transform.eulerAngles = transform.eulerAngles;
yield return new WaitForSeconds(0.5f); yield return new WaitForSeconds(1.0f);
AnimationPlay("boss_skill1"); AnimationPlay("boss_skill1");
dic_indicator[0].SetActive(false); dic_indicator[0].SetActive(false);

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@ -414,6 +414,9 @@ public class MobActor : Actor
var sdata = ServerInfo.Ins.m_ServerData; var sdata = ServerInfo.Ins.m_ServerData;
if (n_Reincarnation <= 0) if (n_Reincarnation <= 0)
{ {
StartCoroutine(Co_Dissolve());
MonsterSimpleInfo.Ins.DeadTarget(this);
// 골드 드랍 // 골드 드랍
DropItemInfo.Ins.Drop_DropItem(2, m_MonsterAppearData.n_DropGold, Get_position()); DropItemInfo.Ins.Drop_DropItem(2, m_MonsterAppearData.n_DropGold, Get_position());
@ -445,8 +448,6 @@ public class MobActor : Actor
sdata.Add_MissionCount(ePurpose.KILL_MONSTER_ACC); sdata.Add_MissionCount(ePurpose.KILL_MONSTER_ACC);
} }
base.Set_Die(); base.Set_Die();
StartCoroutine(Co_Dissolve());
} }
IEnumerator Co_Dissolve() IEnumerator Co_Dissolve()
{ {

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@ -33,6 +33,12 @@ public class MonsterSimpleInfo : MonoBehaviourSingletonTemplate<MonsterSimpleInf
slider_hp.value = (float)(m_Actor.Get_HP() / m_Actor.Get_MaxHP()); slider_hp.value = (float)(m_Actor.Get_HP() / m_Actor.Get_MaxHP());
} }
public void DeadTarget(Actor actor)
{
if (isActor && actor == m_Actor)
Off();
}
public bool IsMe(Actor actor) { return actor == m_Actor; } public bool IsMe(Actor actor) { return actor == m_Actor; }
private void Update() private void Update()