lusif
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@ -102,6 +102,21 @@ PrefabInstance:
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value: FX_splash_thorn_02_floor
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@ -32,7 +32,7 @@ AnimationClip:
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outWeight: 0.33333334
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time: 1
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value: 18
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value: 9
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inSlope: 0
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outSlope: 0
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tangentMode: 136
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@ -92,7 +92,7 @@ AnimationClip:
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outWeight: 0.33333334
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time: 1
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value: 18
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value: 9
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inSlope: 0
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tangentMode: 136
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@ -83,6 +83,7 @@ public class Actor : MyCoroutine
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}
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protected int n_SummonCount;
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protected float NoDmgTime = 0f;
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protected Action<ProjectileBase> action_pb;
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protected void Init_CC()
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{
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@ -2206,7 +2207,7 @@ public class Actor : MyCoroutine
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}
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else
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{
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ProjectileInfo.Ins.Shoot_Projectile(proj, this, m_Target, 1f, startpos, lifetime);
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ProjectileInfo.Ins.Shoot_Projectile(proj, this, m_Target, 1f, startpos, lifetime, action_pb);
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}
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}
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}
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@ -29,6 +29,11 @@ public class Boss_LusifActor : BossMobActor
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CoolTime_Skill1 = 1f;
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CoolTime_Skill2 = 2f;
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action_pb = pb =>
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{
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pb.transform.eulerAngles = transform.eulerAngles;
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};
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}
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protected override void Init(bool initSkill1CoolTime, bool initSkill2CoolTime)
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@ -61,7 +66,7 @@ public class Boss_LusifActor : BossMobActor
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dic_indicator[0].transform.position = Get_PositionFoward(2.5f);
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dic_indicator[0].transform.eulerAngles = transform.eulerAngles;
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yield return new WaitForSeconds(0.5f);
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yield return new WaitForSeconds(1.0f);
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AnimationPlay("boss_skill1");
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dic_indicator[0].SetActive(false);
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@ -414,6 +414,9 @@ public class MobActor : Actor
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var sdata = ServerInfo.Ins.m_ServerData;
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if (n_Reincarnation <= 0)
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{
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StartCoroutine(Co_Dissolve());
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MonsterSimpleInfo.Ins.DeadTarget(this);
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// 골드 드랍
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DropItemInfo.Ins.Drop_DropItem(2, m_MonsterAppearData.n_DropGold, Get_position());
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@ -445,8 +448,6 @@ public class MobActor : Actor
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sdata.Add_MissionCount(ePurpose.KILL_MONSTER_ACC);
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}
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base.Set_Die();
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StartCoroutine(Co_Dissolve());
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}
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IEnumerator Co_Dissolve()
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{
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@ -33,6 +33,12 @@ public class MonsterSimpleInfo : MonoBehaviourSingletonTemplate<MonsterSimpleInf
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slider_hp.value = (float)(m_Actor.Get_HP() / m_Actor.Get_MaxHP());
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}
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public void DeadTarget(Actor actor)
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{
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if (isActor && actor == m_Actor)
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Off();
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}
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public bool IsMe(Actor actor) { return actor == m_Actor; }
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private void Update()
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