블랙홀 이펙트, 대시(못씀)
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@ -1836,12 +1836,12 @@ public class Actor : MyCoroutine
|
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if (SettingsMain.Ins) SettingsMain.Ins.Add_Event(System.Reflection.MethodBase.GetCurrentMethod().Name, 3, 0, 0f, s);
|
||||
#endif
|
||||
}
|
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public virtual void ShowEffect(int a)
|
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public virtual void ShowEffect(string s)
|
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{
|
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#if UNITY_EDITOR
|
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if (SettingsMain.Ins) SettingsMain.Ins.Add_Event(System.Reflection.MethodBase.GetCurrentMethod().Name, 1, a);
|
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if (SettingsMain.Ins) SettingsMain.Ins.Add_Event(System.Reflection.MethodBase.GetCurrentMethod().Name, 3, 0, 0f, s);
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#endif
|
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//arr_Effects[a].Set();
|
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InGameInfo.Ins.Show_Effect(s, Get_Center_position(), transform.eulerAngles);
|
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}
|
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|
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public virtual void Init_CurAnim(bool resetpos)
|
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|
|
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@ -251,11 +251,8 @@ public class ProjectileBase : MonoBehaviour
|
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|
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protected void Show_HitEffect(bool effectbyHit, Actor target)
|
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{
|
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if (!DSUtil.CheckNull(m_ProjectTileData))
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{
|
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if (!string.IsNullOrEmpty(str_HitEffect))
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InGameInfo.Ins.Show_Effect(str_HitEffect, Get_HitEffectPos(effectbyHit, target));
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}
|
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if (!DSUtil.CheckNull(m_ProjectTileData) && !string.IsNullOrEmpty(str_HitEffect))
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InGameInfo.Ins.Show_Effect(str_HitEffect, Get_HitEffectPos(effectbyHit, target));
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}
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Vector3 Get_HitEffectPos(bool effectbyHit, Actor target)
|
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{
|
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|
|
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|||
|
|
@ -62,6 +62,7 @@ public class Skill_BlackHole : ProjectileBase
|
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enemies[j].Attract(transform.position);
|
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if (StunTime > 0f) enemies[j].Stun(StunTime, true);
|
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enemies[j].Get_Damage(Get_DamageInfo());
|
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Show_HitEffect(true, enemies[j]);
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}
|
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}
|
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}
|
||||
Loading…
Reference in New Issue