블랙홀 이펙트, 대시(못씀)
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@ -1 +1 @@
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@ -1836,12 +1836,12 @@ public class Actor : MyCoroutine
|
||||||
if (SettingsMain.Ins) SettingsMain.Ins.Add_Event(System.Reflection.MethodBase.GetCurrentMethod().Name, 3, 0, 0f, s);
|
if (SettingsMain.Ins) SettingsMain.Ins.Add_Event(System.Reflection.MethodBase.GetCurrentMethod().Name, 3, 0, 0f, s);
|
||||||
#endif
|
#endif
|
||||||
}
|
}
|
||||||
public virtual void ShowEffect(int a)
|
public virtual void ShowEffect(string s)
|
||||||
{
|
{
|
||||||
#if UNITY_EDITOR
|
#if UNITY_EDITOR
|
||||||
if (SettingsMain.Ins) SettingsMain.Ins.Add_Event(System.Reflection.MethodBase.GetCurrentMethod().Name, 1, a);
|
if (SettingsMain.Ins) SettingsMain.Ins.Add_Event(System.Reflection.MethodBase.GetCurrentMethod().Name, 3, 0, 0f, s);
|
||||||
#endif
|
#endif
|
||||||
//arr_Effects[a].Set();
|
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|
||||||
}
|
}
|
||||||
|
|
||||||
public virtual void Init_CurAnim(bool resetpos)
|
public virtual void Init_CurAnim(bool resetpos)
|
||||||
|
|
|
||||||
|
|
@ -251,12 +251,9 @@ public class ProjectileBase : MonoBehaviour
|
||||||
|
|
||||||
protected void Show_HitEffect(bool effectbyHit, Actor target)
|
protected void Show_HitEffect(bool effectbyHit, Actor target)
|
||||||
{
|
{
|
||||||
if (!DSUtil.CheckNull(m_ProjectTileData))
|
if (!DSUtil.CheckNull(m_ProjectTileData) && !string.IsNullOrEmpty(str_HitEffect))
|
||||||
{
|
|
||||||
if (!string.IsNullOrEmpty(str_HitEffect))
|
|
||||||
InGameInfo.Ins.Show_Effect(str_HitEffect, Get_HitEffectPos(effectbyHit, target));
|
InGameInfo.Ins.Show_Effect(str_HitEffect, Get_HitEffectPos(effectbyHit, target));
|
||||||
}
|
}
|
||||||
}
|
|
||||||
Vector3 Get_HitEffectPos(bool effectbyHit, Actor target)
|
Vector3 Get_HitEffectPos(bool effectbyHit, Actor target)
|
||||||
{
|
{
|
||||||
if (DSUtil.CheckNull(target)) effectbyHit = false;
|
if (DSUtil.CheckNull(target)) effectbyHit = false;
|
||||||
|
|
|
||||||
|
|
@ -62,6 +62,7 @@ public class Skill_BlackHole : ProjectileBase
|
||||||
enemies[j].Attract(transform.position);
|
enemies[j].Attract(transform.position);
|
||||||
if (StunTime > 0f) enemies[j].Stun(StunTime, true);
|
if (StunTime > 0f) enemies[j].Stun(StunTime, true);
|
||||||
enemies[j].Get_Damage(Get_DamageInfo());
|
enemies[j].Get_Damage(Get_DamageInfo());
|
||||||
|
Show_HitEffect(true, enemies[j]);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
Loading…
Reference in New Issue