블랙홀 이펙트, 대시(못씀)

This commit is contained in:
Ino 2024-12-16 07:56:30 +09:00
parent 6bcd48041e
commit 424b3bb226
14 changed files with 29603 additions and 50 deletions

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@ -47,25 +46,10 @@ MonoBehaviour:
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StunTime: 1
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m_Volume: 0.5
IsLoop: 0
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View File

@ -1836,12 +1836,12 @@ public class Actor : MyCoroutine
if (SettingsMain.Ins) SettingsMain.Ins.Add_Event(System.Reflection.MethodBase.GetCurrentMethod().Name, 3, 0, 0f, s); if (SettingsMain.Ins) SettingsMain.Ins.Add_Event(System.Reflection.MethodBase.GetCurrentMethod().Name, 3, 0, 0f, s);
#endif #endif
} }
public virtual void ShowEffect(int a) public virtual void ShowEffect(string s)
{ {
#if UNITY_EDITOR #if UNITY_EDITOR
if (SettingsMain.Ins) SettingsMain.Ins.Add_Event(System.Reflection.MethodBase.GetCurrentMethod().Name, 1, a); if (SettingsMain.Ins) SettingsMain.Ins.Add_Event(System.Reflection.MethodBase.GetCurrentMethod().Name, 3, 0, 0f, s);
#endif #endif
//arr_Effects[a].Set(); InGameInfo.Ins.Show_Effect(s, Get_Center_position(), transform.eulerAngles);
} }
public virtual void Init_CurAnim(bool resetpos) public virtual void Init_CurAnim(bool resetpos)

View File

@ -251,11 +251,8 @@ public class ProjectileBase : MonoBehaviour
protected void Show_HitEffect(bool effectbyHit, Actor target) protected void Show_HitEffect(bool effectbyHit, Actor target)
{ {
if (!DSUtil.CheckNull(m_ProjectTileData)) if (!DSUtil.CheckNull(m_ProjectTileData) && !string.IsNullOrEmpty(str_HitEffect))
{ InGameInfo.Ins.Show_Effect(str_HitEffect, Get_HitEffectPos(effectbyHit, target));
if (!string.IsNullOrEmpty(str_HitEffect))
InGameInfo.Ins.Show_Effect(str_HitEffect, Get_HitEffectPos(effectbyHit, target));
}
} }
Vector3 Get_HitEffectPos(bool effectbyHit, Actor target) Vector3 Get_HitEffectPos(bool effectbyHit, Actor target)
{ {

View File

@ -62,6 +62,7 @@ public class Skill_BlackHole : ProjectileBase
enemies[j].Attract(transform.position); enemies[j].Attract(transform.position);
if (StunTime > 0f) enemies[j].Stun(StunTime, true); if (StunTime > 0f) enemies[j].Stun(StunTime, true);
enemies[j].Get_Damage(Get_DamageInfo()); enemies[j].Get_Damage(Get_DamageInfo());
Show_HitEffect(true, enemies[j]);
} }
} }
} }