아이스 골렘 스킬2 작업 중... 2
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@ -1,3 +1,4 @@
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using System.Collections;
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using UnityEngine;
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public class Boss_IceGolem : BossMobActor
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@ -53,9 +54,8 @@ public class Boss_IceGolem : BossMobActor
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base.Update();
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if (IsDead() || IsStop) return;
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if (UseSkillIndex == 1)
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if (UseSkillIndex == 1 && MobStatus != eMobStatus.Skill)
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{
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CoolTime_Skill1 = Skill1CoolTime;
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Run_byUseSkill(Skill1TargetRange, Skill1Speed, success =>
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{
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AnimationPlay("boss_skill1start");
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@ -65,10 +65,29 @@ public class Boss_IceGolem : BossMobActor
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{
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Init(true, false);
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AnimationPlay("boss_skill1attack");
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Change_MobStatus(eMobStatus.Attack);
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});
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});
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}
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else if (UseSkillIndex == 2 && MobStatus != eMobStatus.Skill)
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StartCoroutine(Co_Skill2());
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}
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IEnumerator Co_Skill2()
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{
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Change_MobStatus(eMobStatus.Skill);
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AnimationPlay("boss_skill2start");
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float t = 0f;
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while (t < 3f)
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{
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yield return null;
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t += Time.deltaTime;
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if (isTarget) transform.LookAt(m_Target.transform);
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else break;
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}
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AnimationPlay("boss_skill2runattack");
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Run_byUseSkill(0f, 7f, success => { Init(false, true); });
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}
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protected override float Get_Skill1Dmg() { return Skill1Dmg; }
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@ -38,6 +38,7 @@ public class BossMobActor : MobActor
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protected virtual void Init(bool initSkill1CoolTime, bool initSkill2CoolTime)
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{
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Change_MobStatus(eMobStatus.Attack);
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if (!DSUtil.CheckNull(go_indicator1)) go_indicator1.SetActive(false);
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if (!DSUtil.CheckNull(go_indicator2)) go_indicator2.SetActive(false);
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UseSkillIndex = 0;
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