아이스 골렘 스킬2 작업 중... 2

This commit is contained in:
Ino 2025-02-20 14:13:05 +09:00
parent 9110c55e1c
commit 43470cdd2b
7 changed files with 354 additions and 6 deletions

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@ -1,3 +1,4 @@
using System.Collections;
using UnityEngine;
public class Boss_IceGolem : BossMobActor
@ -53,9 +54,8 @@ public class Boss_IceGolem : BossMobActor
base.Update();
if (IsDead() || IsStop) return;
if (UseSkillIndex == 1)
if (UseSkillIndex == 1 && MobStatus != eMobStatus.Skill)
{
CoolTime_Skill1 = Skill1CoolTime;
Run_byUseSkill(Skill1TargetRange, Skill1Speed, success =>
{
AnimationPlay("boss_skill1start");
@ -65,10 +65,29 @@ public class Boss_IceGolem : BossMobActor
{
Init(true, false);
AnimationPlay("boss_skill1attack");
Change_MobStatus(eMobStatus.Attack);
});
});
}
else if (UseSkillIndex == 2 && MobStatus != eMobStatus.Skill)
StartCoroutine(Co_Skill2());
}
IEnumerator Co_Skill2()
{
Change_MobStatus(eMobStatus.Skill);
AnimationPlay("boss_skill2start");
float t = 0f;
while (t < 3f)
{
yield return null;
t += Time.deltaTime;
if (isTarget) transform.LookAt(m_Target.transform);
else break;
}
AnimationPlay("boss_skill2runattack");
Run_byUseSkill(0f, 7f, success => { Init(false, true); });
}
protected override float Get_Skill1Dmg() { return Skill1Dmg; }

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@ -38,6 +38,7 @@ public class BossMobActor : MobActor
protected virtual void Init(bool initSkill1CoolTime, bool initSkill2CoolTime)
{
Change_MobStatus(eMobStatus.Attack);
if (!DSUtil.CheckNull(go_indicator1)) go_indicator1.SetActive(false);
if (!DSUtil.CheckNull(go_indicator2)) go_indicator2.SetActive(false);
UseSkillIndex = 0;