미믹던전 맵 변경
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c5c698f504
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@ -90,6 +90,6 @@ Material:
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- _Color: {r: 1, g: 1, b: 1, a: 1}
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- _Direction: {r: 0, g: 1, b: 0, a: 1}
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- _EmissionColor: {r: 0.18382353, g: 0.18382353, b: 0.18382353, a: 0.2}
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- _FogOfWarData: {r: 0, g: 0, b: 2500, a: 2500}
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- _FogOfWarData: {r: 0, g: 0, b: 2000, a: 2000}
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- _Specular: {r: 0, g: 0, b: 0, a: 0}
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m_BuildTextureStacks: []
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@ -276,7 +276,7 @@ Material:
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m_Colors:
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- _AlbedoColor: {r: 0.6509434, g: 0.50144583, b: 0.3469651, a: 1}
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- _BaseColor: {r: 0.6509434, g: 0.50144583, b: 0.3469651, a: 1}
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- _Color: {r: 0.6509434, g: 0.50144583, b: 0.3469651, a: 1}
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- _Color: {r: 0.6509434, g: 0.5014458, b: 0.34696507, a: 1}
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- _DissolveBorderColor: {r: 1, g: 1, b: 1, a: 1}
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- _EmissionColor: {r: 0, g: 0, b: 0, a: 1}
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- _GoochBrightColor: {r: 1, g: 1, b: 1, a: 1}
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File diff suppressed because it is too large
Load Diff
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@ -138,7 +138,7 @@ GameObject:
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m_Name: LoadMap
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m_TagString: Untagged
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m_Icon: {fileID: 0}
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m_NavMeshLayer: 0
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m_NavMeshLayer: 1
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m_StaticEditorFlags: 0
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m_IsActive: 1
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--- !u!114 &723760619
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@ -153,7 +153,6 @@ MonoBehaviour:
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m_Script: {fileID: 11500000, guid: 257fffff46c7ccd4294e887c06fc9c5a, type: 3}
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m_Name:
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m_EditorClassIdentifier:
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go_Camera: {fileID: 0}
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LoadSceneName: Map_Mimic
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LoadMapPrefab: Assets/Res_Addr/Map/Map_Mimic.prefab
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--- !u!4 &723760620
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@ -171,7 +171,7 @@ public class DungeonInfo : MonoBehaviourSingletonTemplate<DungeonInfo>
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yield return new WaitForSeconds(1f);
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StartCoroutine(Co_Update_Time());
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float min = 3f, max = 10f;
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float min = 5f, max = 20f;
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var mapdata = MyValue.MyChoiceMapData.Get_MapData();
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var dungeonData = MyValue.MyChoiceMapData.Get_DungeonMapData_orNull();
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var mimicData = table_monsterlist.Ins.Get_Data_orNull(dungeonData.n_MobID);
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@ -1,6 +1,3 @@
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using System.Collections.Generic;
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using TMPro;
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public class DungeonResult_Mimic : DungeonResultBase
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{
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public override void Set(bool? win)
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