From 46987d894e593e0c1458820b7076624df0264613 Mon Sep 17 00:00:00 2001 From: Ino Date: Tue, 18 Mar 2025 13:37:33 +0900 Subject: [PATCH] =?UTF-8?q?=EB=AF=B8=EC=85=98=20-=20=EC=8A=A4=ED=82=AC?= MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 8bit --- Assets/Script/Server/ServerClass.cs | 6 +++++- Assets/Script/UI/Skill/SkillUI_SkillInfo.cs | 8 ++++++++ 2 files changed, 13 insertions(+), 1 deletion(-) diff --git a/Assets/Script/Server/ServerClass.cs b/Assets/Script/Server/ServerClass.cs index a4e66e9df..750a761db 100644 --- a/Assets/Script/Server/ServerClass.cs +++ b/Assets/Script/Server/ServerClass.cs @@ -1033,7 +1033,7 @@ public partial class ServerData if (Mission[key1].ContainsKey(key2)) return Mission[key1][key2][0]; } - return -1; + return 0; } public void Set_MissionCount(int group, int _id, int _v) { @@ -1839,6 +1839,10 @@ public partial class ServerData } Add_MissionCount(ePurpose.TAKE_GOODS, id, (int)amount); + Add_MissionCount(ePurpose.GET_EQUIPEMENT, id, (int)amount); + Add_MissionCount(ePurpose.GET_EQUIPEMENT_ALL, id, (int)amount); + Add_MissionCount(ePurpose.GET_SKILL, id, (int)amount); + Add_MissionCount(ePurpose.GET_SKILL_ALL, id, (int)amount); } public void Use_Item(int id, double amount) { diff --git a/Assets/Script/UI/Skill/SkillUI_SkillInfo.cs b/Assets/Script/UI/Skill/SkillUI_SkillInfo.cs index 7e0f1d93b..e85d55eee 100644 --- a/Assets/Script/UI/Skill/SkillUI_SkillInfo.cs +++ b/Assets/Script/UI/Skill/SkillUI_SkillInfo.cs @@ -72,6 +72,11 @@ public class SkillUI_SkillInfo : uScrollViewMgr sdata.Add_SkillLv(m_Data.n_SkillID); Set_UI(); NewGameUI.Ins.m_SkillUI.Refresh_Money(); + + sdata.Add_MissionCount(ePurpose.SKILL_UPGRADE, m_Data.n_SkillID); + sdata.Add_MissionCount(ePurpose.SKILL_UPGRADE_ALL, m_Data.n_SkillID); + sdata.Add_MissionCount(ePurpose.SKILL_UPGRADE_LIMIT, m_Data.n_SkillID); + sdata.Add_MissionCount(ePurpose.SKILL_UPGRADE_LIMIT_ALL, m_Data.n_SkillID); } } @@ -113,6 +118,9 @@ public class SkillUI_SkillInfo : uScrollViewMgr sdata.Add_SkillAwakenLv(m_Data.n_SkillID); Set_UI(); NewGameUI.Ins.m_SkillUI.Refresh_Money(); + + sdata.Add_MissionCount(ePurpose.SKILL_AWAKEN_ALL, m_Data.n_SkillID); + sdata.Add_MissionCount(ePurpose.SKILL_AWAKEN_LIMIT_ALL, m_Data.n_SkillID); } }