수호기사 : 회전베기
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@ -84,5 +84,5 @@ PC 기본 공격
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- 10401 견습 사냥꾼
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- 10402 궁수
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//- 10501 모험가
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- 10502 수호 기사
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//- 10502 수호 기사
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- 10601 워리어
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using System.Collections;
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||||
using UnityEngine;
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|
||||
public class Skill_SpinSlash : Projectile_StopAndColliderControl
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{
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[Header("이동 속도")]
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public float m_speed = 2f;
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public override void Set(ProjectileData _data)
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{
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@ -198,16 +198,17 @@ public enum eEffect
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Skill_SpeedUp, Skill_Ignited, Skill_Heal, Skill_Buff_FastShot, Skill_MeteoStorm, Skill_StatUp, Skill_HeavyRain,
|
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Skill_Shield, Skill_Bead, Skill_ExplosionArea, Skill_SpiritBless, Skill_StraightBurst, Skill_Resurrection,
|
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Skill_IceBolt, Skill_Fireball, Skill_FireBolt, Skill_EnergyBall, Skill_Blizzard, Skill_Flower, Skill_Golem, Skill_EarthWorm,
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Skill_Hurricane, Skill_EatSnack, Skill_ShieldAttack, Skill_JumpAttack, Skill_ManaBurst, Skill_DaggerThrow,
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Skill_Hurricane, Skill_ManaBurst, Skill_DaggerThrow,
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|
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Skill_OneHandCombo1, Skill_FatalBlow, Skill_DashSlash,
|
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Skill_EatSnack, Skill_ShieldAttack, Skill_JumpAttack, // 모험가
|
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Skill_OneHandCombo1, Skill_FatalBlow, Skill_DashSlash, // 풋내기 전사
|
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Skill_SwordShield, Skill_EnergySlash, Skill_BrutalSlash,
|
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Skill_Berserk, Skill_EarthSlam, Skill_Whirlwind,
|
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Skill_SweepAttack, Skill_VitalStrike, Skill_DeathBlade,
|
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Skill_ShadowSlash, Skill_DarkAmbush, Skill_PhantomFrenzy,
|
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Skill_UnpredictableArrow, Skill_TrapSetup, Skill_BindingArrow,
|
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Skill_MultiShot, Skill_RapidShot, Skill_ArrowRain,
|
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Skill_Aggro, Skill_CrossSlash,
|
||||
Skill_Berserk, Skill_EarthSlam, Skill_Whirlwind, // 워리어
|
||||
Skill_SweepAttack, Skill_VitalStrike, Skill_DeathBlade, // 블레이드 댄스
|
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Skill_ShadowSlash, Skill_DarkAmbush, Skill_PhantomFrenzy, // 암살자
|
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Skill_UnpredictableArrow, Skill_TrapSetup, Skill_BindingArrow, // 견습 사냥꾼
|
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Skill_MultiShot, Skill_RapidShot, Skill_ArrowRain, // 궁수
|
||||
Skill_Aggro, Skill_CrossSlash, Skill_SpinSlash, // 수호기사
|
||||
|
||||
Skill_Poison,
|
||||
|
||||
|
|
|
|||
Loading…
Reference in New Issue