퀸언데드 평타

This commit is contained in:
Ino 2025-06-06 08:53:48 +09:00
parent ded657654c
commit 4700b9f7a8
8 changed files with 137570 additions and 83 deletions

File diff suppressed because one or more lines are too long

Binary file not shown.

View File

@ -0,0 +1,139 @@
%YAML 1.1
%TAG !u! tag:unity3d.com,2011:
--- !u!1 &1380238739168988
GameObject:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
serializedVersion: 6
m_Component:
- component: {fileID: 4504870314295858}
- component: {fileID: 5721183518784682466}
m_Layer: 0
m_Name: Effect_QueenUndeadAttack_Hit
m_TagString: Untagged
m_Icon: {fileID: 0}
m_NavMeshLayer: 0
m_StaticEditorFlags: 0
m_IsActive: 1
--- !u!4 &4504870314295858
Transform:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 1380238739168988}
serializedVersion: 2
m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
m_LocalPosition: {x: 0, y: 0, z: 0}
m_LocalScale: {x: 1, y: 1, z: 1}
m_ConstrainProportionsScale: 0
m_Children:
- {fileID: 7029689907308533576}
m_Father: {fileID: 0}
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
--- !u!114 &5721183518784682466
MonoBehaviour:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 1380238739168988}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: 456d2bd1c5c2e5e4b8b948836c4975a4, type: 3}
m_Name:
m_EditorClassIdentifier:
NoUseParticleTime: 1
OffTime: 5
e_EffectLocation: 2
--- !u!1001 &444878222309430004
PrefabInstance:
m_ObjectHideFlags: 0
serializedVersion: 2
m_Modification:
serializedVersion: 3
m_TransformParent: {fileID: 4504870314295858}
m_Modifications:
- target: {fileID: 6307231842499259948, guid: 5c3da532549cfea4889099c862888393,
type: 3}
propertyPath: m_Name
value: FX_Purple_Hit
objectReference: {fileID: 0}
- target: {fileID: 7467812448587318716, guid: 5c3da532549cfea4889099c862888393,
type: 3}
propertyPath: m_LocalScale.x
value: 0.5
objectReference: {fileID: 0}
- target: {fileID: 7467812448587318716, guid: 5c3da532549cfea4889099c862888393,
type: 3}
propertyPath: m_LocalScale.y
value: 0.5
objectReference: {fileID: 0}
- target: {fileID: 7467812448587318716, guid: 5c3da532549cfea4889099c862888393,
type: 3}
propertyPath: m_LocalScale.z
value: 0.5
objectReference: {fileID: 0}
- target: {fileID: 7467812448587318716, guid: 5c3da532549cfea4889099c862888393,
type: 3}
propertyPath: m_LocalPosition.x
value: 0
objectReference: {fileID: 0}
- target: {fileID: 7467812448587318716, guid: 5c3da532549cfea4889099c862888393,
type: 3}
propertyPath: m_LocalPosition.y
value: 0
objectReference: {fileID: 0}
- target: {fileID: 7467812448587318716, guid: 5c3da532549cfea4889099c862888393,
type: 3}
propertyPath: m_LocalPosition.z
value: 0
objectReference: {fileID: 0}
- target: {fileID: 7467812448587318716, guid: 5c3da532549cfea4889099c862888393,
type: 3}
propertyPath: m_LocalRotation.w
value: 1
objectReference: {fileID: 0}
- target: {fileID: 7467812448587318716, guid: 5c3da532549cfea4889099c862888393,
type: 3}
propertyPath: m_LocalRotation.x
value: 0
objectReference: {fileID: 0}
- target: {fileID: 7467812448587318716, guid: 5c3da532549cfea4889099c862888393,
type: 3}
propertyPath: m_LocalRotation.y
value: 0
objectReference: {fileID: 0}
- target: {fileID: 7467812448587318716, guid: 5c3da532549cfea4889099c862888393,
type: 3}
propertyPath: m_LocalRotation.z
value: 0
objectReference: {fileID: 0}
- target: {fileID: 7467812448587318716, guid: 5c3da532549cfea4889099c862888393,
type: 3}
propertyPath: m_LocalEulerAnglesHint.x
value: 0
objectReference: {fileID: 0}
- target: {fileID: 7467812448587318716, guid: 5c3da532549cfea4889099c862888393,
type: 3}
propertyPath: m_LocalEulerAnglesHint.y
value: 0
objectReference: {fileID: 0}
- target: {fileID: 7467812448587318716, guid: 5c3da532549cfea4889099c862888393,
type: 3}
propertyPath: m_LocalEulerAnglesHint.z
value: 0
objectReference: {fileID: 0}
m_RemovedComponents: []
m_RemovedGameObjects: []
m_AddedGameObjects: []
m_AddedComponents: []
m_SourcePrefab: {fileID: 100100000, guid: 5c3da532549cfea4889099c862888393, type: 3}
--- !u!4 &7029689907308533576 stripped
Transform:
m_CorrespondingSourceObject: {fileID: 7467812448587318716, guid: 5c3da532549cfea4889099c862888393,
type: 3}
m_PrefabInstance: {fileID: 444878222309430004}
m_PrefabAsset: {fileID: 0}

View File

@ -0,0 +1,9 @@
fileFormatVersion: 2
guid: f8b9ebe3e6809ea418af75c96eb57b30
timeCreated: 1587080156
licenseType: Store
NativeFormatImporter:
mainObjectFileID: 100100000
userData:
assetBundleName:
assetBundleVariant:

File diff suppressed because it is too large Load Diff

View File

@ -47,8 +47,8 @@ MonoBehaviour:
m_EditorClassIdentifier:
ColliderLayer: Actor
m_Pierce: 1
str_HitEffect:
m_ShowTimeOverEffect: 1
str_HitEffect: Effect_QueenUndeadAttack_Hit
m_ShowTimeOverEffect: 0
ShowTarget: 1
--- !u!65 &8240083998892309707
BoxCollider:
@ -69,5 +69,5 @@ BoxCollider:
m_ProvidesContacts: 0
m_Enabled: 1
serializedVersion: 3
m_Size: {x: 2, y: 2, z: 5}
m_Center: {x: 0, y: 0, z: 0}
m_Size: {x: 2, y: 2, z: 3}
m_Center: {x: 0, y: 0, z: 1}

View File

@ -32,9 +32,6 @@ public class Boss_Anubis : BossMobActor
CoolTime_Skill1 = 1f;
CoolTime_Skill2 = 2f;
CoolTime_Skill1 = 10000f;
//CoolTime_Skill2 = 20000f;
}
protected override void Init(bool initSkill1CoolTime, bool initSkill2CoolTime)

View File

@ -4,6 +4,7 @@ using UnityEngine;
public class Boss_QueenUndead : BossMobActor
{
public GameObject go_attackeffect;
[Header("스킬1 쿨타임")]
public float Skill1CoolTime = 6f;
[Header("스킬1 지속 시간")]
@ -27,11 +28,16 @@ public class Boss_QueenUndead : BossMobActor
{
base.Set(mobtable, pos, actDie, order, noDmgTime);
go_attackeffect.SetActive(false);
m_SilenceCurse.f_ExtraValue1 = Skill1LifeTime;
m_SilenceCurse.f_ExtraValue2 = Skill1Manaburn;
CoolTime_Skill1 = 1f;
CoolTime_Skill2 = 2f;
CoolTime_Skill1 = 10000f;
CoolTime_Skill2 = 20000f;
}
protected override void Init(bool initSkill1CoolTime, bool initSkill2CoolTime)
@ -41,6 +47,12 @@ public class Boss_QueenUndead : BossMobActor
if (initSkill2CoolTime) CoolTime_Skill2 = Skill2CoolTime;
}
public override void Play_Attack(int _attack, float _as, Action actsuccess = null)
{
go_attackeffect.SetActive(false);
base.Play_Attack(_attack, _as, () => { CoroutineMgr.Ins.Set_Coroutine(() => { go_attackeffect.SetActive(true); }, 0.1f); });
}
protected override void Update()
{
base.Update();