Lusif_B, 패시브 스킬 추가 등

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Ino 2025-02-19 13:56:56 +09:00
parent a7c8978872
commit 47b187d615
13 changed files with 444 additions and 39 deletions

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@ -594,6 +594,9 @@ public class MobActor : Actor
case eSkillExtraType.PerHPBuff_AMDEF: case eSkillExtraType.PerHPBuff_AMDEF:
PerHPBuff(eCC.PerHPBuff_AMDEF, eCC.ATK_Mul, eCC.MDEF_Mul, temp, skilltype); PerHPBuff(eCC.PerHPBuff_AMDEF, eCC.ATK_Mul, eCC.MDEF_Mul, temp, skilltype);
break; break;
case eSkillExtraType.PerHPBuff_AASPD:
PerHPBuff(eCC.PerHPBuff_AMDEF, eCC.ATK_Mul, eCC.ATKSPD_Up, temp, skilltype);
break;
} }
} }
} }

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@ -14,18 +14,24 @@ public class Skill_SweepAttack : ProjectileBase
IEnumerator Co_Update() IEnumerator Co_Update()
{ {
m_ProjecTileData.shooter.Set_JoystickStatus(2); var shooter = m_ProjecTileData.shooter;
shooter.Set_JoystickStatus(2);
go_effect.SetActive(false); go_effect.SetActive(false);
yield return new WaitForSeconds(0.1f); yield return new WaitForSeconds(0.1f);
transform.position = m_ProjecTileData.shooter.Get_Center_position(); if (!DSUtil.CheckNull(shooter))
transform.position = m_ProjecTileData.shooter.Get_Center_position();
go_effect.SetActive(true); go_effect.SetActive(true);
yield return new WaitForSeconds(0.4f); yield return new WaitForSeconds(0.4f);
transform.position = m_ProjecTileData.shooter.Get_Center_position(); if (!DSUtil.CheckNull(shooter))
transform.position = m_ProjecTileData.shooter.Get_Center_position();
go_effect.SetActive(false); go_effect.SetActive(false);
go_effect.SetActive(true); go_effect.SetActive(true);
yield return new WaitForSeconds(1f); yield return new WaitForSeconds(1f);
Off(true); Off(true);
m_ProjecTileData.shooter.Set_JoystickStatus(3); if (!DSUtil.CheckNull(shooter))
m_ProjecTileData.shooter.Play_Idle(); {
m_ProjecTileData.shooter.Set_JoystickStatus(3);
m_ProjecTileData.shooter.Play_Idle();
}
} }
} }

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@ -16,6 +16,7 @@ public class FieldBossData : MyCoroutine
AddrResourceMgr.Ins.Set_AddressableReleaseSelf(m_FieldBoss.gameObject); AddrResourceMgr.Ins.Set_AddressableReleaseSelf(m_FieldBoss.gameObject);
m_FieldBoss.Set(true, null, null, n_SpawnerId, false); m_FieldBoss.Set(true, null, null, n_SpawnerId, false);
m_FieldBoss.Set(fieldbossdata, transform.position, AfterDie, -1); m_FieldBoss.Set(fieldbossdata, transform.position, AfterDie, -1);
m_FieldBoss.On_Regen();
m_FieldBoss.MagicID = 0; m_FieldBoss.MagicID = 0;
ActorInfo.Ins.Add_Actor(m_FieldBoss, eRole.Mob, n_SpawnerId, fieldbossdata.s_MonsterPrefab); ActorInfo.Ins.Add_Actor(m_FieldBoss, eRole.Mob, n_SpawnerId, fieldbossdata.s_MonsterPrefab);
}); });

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@ -7,7 +7,8 @@ public enum eSkillType { Active, Passive, JobPassive, MobPassive }
public enum eSkillTarget { Enemy, Self, SelfEnemy, Team, Pet } public enum eSkillTarget { Enemy, Self, SelfEnemy, Team, Pet }
public enum eSkillExtraType { None, Frost, Cure, Freezing, Blood, Poison, Burn, Stun, Slow, StatUp, ManaShield, SwordShield, public enum eSkillExtraType { None, Frost, Cure, Freezing, Blood, Poison, Burn, Stun, Slow, StatUp, ManaShield, SwordShield,
SpeedUp, DefenceDecrease, Aggro, VampirHeal, Knockback, Airborne, Curse, ManaBurn, HPBurn, SpeedUp, DefenceDecrease, Aggro, VampirHeal, Knockback, Airborne, Curse, ManaBurn, HPBurn,
SilenceCurse, Barrier, Reincarnation, Blind, PerHPBuff_SPD, PerHPBuff_ADEF, PerHPBuff_AMDEF } SilenceCurse, Barrier, Reincarnation, Blind, PerHPBuff_SPD, PerHPBuff_ADEF, PerHPBuff_AMDEF,
PerHPBuff_AASPD, }
public class SkillListTableData : TableDataBase public class SkillListTableData : TableDataBase
{ {